[[],[],[],[],[],[],[],[{"id":5378,"name":"Mecha Mage","type":"prestige","hit_die":"1d6","alignment":"Any","full_text":"<h2>Mecha Mage<\/h2><p><b>Type:<\/b> prestige<br \/><b>Hit Die:<\/b> 1d6<br \/><strong>Skill points:&nbsp;<\/strong>4<\/p><h3>Requirements<\/h3><p>To quilify for this class, a character must fulfill all the folowing criteria.<\/p><p><strong>Skills:<\/strong>Must have 10 ranks in any craft<\/p><p><strong>spellcasting:&nbsp;<\/strong>Must be able to cast 3rd level spells or infusions<\/p><p><b>Alignment:<\/b> Any<br \/><br \/><\/p><h3>Class Skills<\/h3><p>Appraise, concentration, craft, disable device, knowlage (architecture and engineering), knowledge (arcana), open lock, ride, search, spell craft, use magic device,<br \/><br \/><br \/><b>Proficiencies:<\/b> A Mecha Mage gains proficiency with all mecha exotic weapons<\/p><hr \/><p><br \/><br \/><\/p><p>DESCRIPTION AND CLASS TABLE HERE<br \/><br \/><\/p><p>A mecha mage is not necessarily a spell user but someone that devotes nearly all time and effort to the craft of new age mecha tech. Most mecha mages aim to usher in a new age were magic is available to everyone through technology, but some are just avid tinkerers who simply enjoy or obsess over what they may be able to make.<\/p><p><strong>Craft Reserve<\/strong><\/p><p>A mecha mage gains craft reserve points similar to an artificer, that are used the same way.<\/p><p><strong>Greater Homunculus<\/strong><\/p><p>A mecha mage's first project is usually with there homunculus, adding metal to the creature along with different moving parts and new weapon's. Often thev process increases the weight a great deal making the construct to heavy to fly, but adding a built in mecha spell gun and increasing the size category is often considered worth it. The newly refurbished construct boasts an AC increase of +2 natural armor, and a built in mecha spell gun as well as a mechanical look about it, and having increased inn size up to one category and is now actually valuable it battle. This upgrade requires you succeed a DC 20 craft weaponsmithing roll as well as acquiring the spell gun before hand, and spending 1,000GP on materials and 500xp<\/p><p><strong>Repair<\/strong><\/p><p>A mecha mage may spend his rest repairing any construct or living construct, doing this will cause the mecha mage to gain no benefit from the rest unless it is a full rest and then he will gain benefit as if it was only a half rest. The mecha mage will roll a craft check and the construct gains back hit points equal to the results for a full rest or equal to half the results rounded down for a half rest.<\/p><p>&nbsp;<strong>Program homunculus<\/strong><\/p><p>Your homunculus gains +2 int and the ability to speak one language of your choice that you know.<\/p><p><strong>Mecha graft<\/strong><\/p><p>you may create grafts to replace destroyed body parts or add new body parts however a skilled healer must do the grafting with a DC 25 or higher heal check. Any creature that takes a graft takes the half living construct template and will have a -2 to all rolls made to heal them.<\/p><p>Arm: this mecha body part can be made to replace a missing arm or just as a cosmetic upgrade, it can also be made as a built in mecha charged gauntlet with additional charges up to 10 total.<\/p><p>Craft weapon Smith DC 25, 50,000GP(+500GP per charge) + 15,000xp (+250xp per charge)<\/p><p>Leg: this mecha body part can replace a lost leg or work as an upgrade, if the recipient has both legs replaced there base land speed will increase by 20 foot. both legs must be rolled separate for the craft check and heal checks made to graft it.<\/p><p>Craft armor Smith DC 25, 50,000GP + 15,000xp<\/p><p>Wings: these mecha body parts can replace wings or add wings to a non winged creature, they add a fly speed of 40 foot with poor maneuverability. Adds +1 to natural AC&nbsp;<\/p><p>Craft armor Smith DC 35, 100,000GP + 33,000xp<\/p><p>&nbsp;<\/p><p><strong>Improved mage engine<\/strong><\/p><p>you may now improve any alternator mage engine you own and add +10 to is max charges. It now takes three days to fully charge, still charging ten per day.<\/p><p><strong>Mecha organ<\/strong><\/p><p>you can now create mecha organs, while vary risky and obscure these mecha organs can save lives or have added convenience. They require a DC 50 heal check that kills the recipient if failed by more than ten.&nbsp;<\/p><p><em>Mecha lungs: these new lungs have a filtration system making you immune to all gasses and have 2 charges that allow you one breath weapon each, you may be charged with fire, frost, or electricity, and do 4d6 damage of that type in a 15 for cone. Recharging costs a spell user 400xp per charge or drains 4 charges per charge on a mage engine.<\/em><\/p><p><em>Craft weapon Smith DC 30, 100,000GP + 33,000xp<\/em><\/p><p><em>Mecha eye: this eye looks more robotic with a red glow. It acts just as your old eye therefore removing any penalties you had for losing it. Mecha eyes all have dark vision, add +2 to all spot checks, and hold 3 charges of true seeing. They may be recharged at 100xp cost each or by draning one charge each from a mage engine.<\/em><\/p><p><em>Craft armor Smith DC 30, 100,000GP + 33,000xp<\/em><\/p><p><em>Mecha heart: this new heart comes with a filtration system to filter out poisons and desceses making you immune to them and charged with one use of raise dead, this is triggered by your hp dropping to negative 10 and can not be used on anyone but you. The charge may be filled at 3,000xp or by 30 charges from a mage engine, also it has a cool down time of two days and can't be used to the cool down is complete.<\/em><\/p><p><em>Craft armor Smith DC 40, 200,000GP + 65,000xp<\/em><\/p><p>&nbsp;<\/p><table><tbody><tr><td>Level<\/td><td>BAB<\/td><td>fort will ref<\/td><td>craft reserve<\/td><td>special<\/td><\/tr><tr><td style=\"text-align: center;\">1<\/td><td style=\"text-align: center;\">+0<\/td><td style=\"text-align: center;\">+0\/+0\/+2<\/td><td style=\"text-align: center;\">400<\/td><td>greater homunculus<\/td><\/tr><tr><td style=\"text-align: center;\">2<\/td><td style=\"text-align: center;\">+1<\/td><td style=\"text-align: center;\">+0\/+0\/+3<\/td><td style=\"text-align: center;\">500<\/td><td>&nbsp;repair<\/td><\/tr><tr><td style=\"text-align: center;\">3<\/td><td style=\"text-align: center;\">+2<\/td><td style=\"text-align: center;\">+1\/+1\/+3<\/td><td style=\"text-align: center;\">700<\/td><td>&nbsp;program homunculus<\/td><\/tr><tr><td style=\"text-align: center;\">4<\/td><td style=\"text-align: center;\">+3<\/td><td style=\"text-align: center;\">+1\/+1\/+4<\/td><td style=\"text-align: center;\">900<\/td><td>&nbsp;<\/td><\/tr><tr><td style=\"text-align: center;\">5<\/td><td style=\"text-align: center;\">+3<\/td><td style=\"text-align: center;\">+1\/+1\/+4<\/td><td style=\"text-align: center;\">1,200<\/td><td>&nbsp;mecha graft<\/td><\/tr><tr><td style=\"text-align: center;\">6<\/td><td style=\"text-align: center;\">+4<\/td><td style=\"text-align: center;\">+2\/+2\/+5<\/td><td style=\"text-align: center;\">1,500<\/td><td>&nbsp;<\/td><\/tr><tr><td style=\"text-align: center;\">7<\/td><td style=\"text-align: center;\">+5<\/td><td style=\"text-align: center;\">+2\/+2\/+5<\/td><td style=\"text-align: center;\">2,000<\/td><td>&nbsp;Improved mage engine<\/td><\/tr><tr><td style=\"text-align: center;\">8<\/td><td style=\"text-align: center;\">+6\/+1<\/td><td style=\"text-align: center;\">+2\/+2\/+6<\/td><td style=\"text-align: center;\">2,500<\/td><td>&nbsp;<\/td><\/tr><tr><td style=\"text-align: center;\">9<\/td><td style=\"text-align: center;\">+6\/+1<\/td><td style=\"text-align: center;\">+3\/+3\/+6<\/td><td style=\"text-align: center;\">3,000<\/td><td>&nbsp;<\/td><\/tr><tr><td style=\"text-align: center;\">10<\/td><td style=\"text-align: center;\">+7\/+2<\/td><td style=\"text-align: center;\">+3\/+3\/+7<\/td><td style=\"text-align: center;\">4,000<\/td><td>&nbsp;mecha organ<\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"Appraise, concentration, craft, disable device, knowlage (architecture and engineering), knowledge (arcana), open lock, ride, search, spell craft, use magic device,","proficiencies":"A Mecha Mage gains proficiency with all mecha exotic weapons"}],[],[]]