[[],[],[],[],[],[],[],[{"id":5215,"name":"Barbarian","type":"base","hit_die":"1d12","alignment":"Any","full_text":"<div><h1>Barbarian Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d12 per barbarian level<br \/><strong>Hit Points at 1st Level: <\/strong>12 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d12 (or 7) + your Constitution modifier per barbarian level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills: <\/strong>Choose two from <a title=\"Animal Handling\" href=\"http:\/\/skill.com\/animal handling\">Animal Handling<\/a>, <a title=\"Athletics\" href=\"http:\/\/skill.com\/athletics\">Athletics<\/a>, <a title=\"Intimidation\" href=\"http:\/\/skill.com\/intimidation\">Intimidation<\/a>, <a title=\"Nature\" href=\"http:\/\/skill.com\/nature\">Nature<\/a>, <a title=\"Perception\" href=\"http:\/\/skill.com\/perception\">Perception<\/a>, and <a title=\"Survival\" href=\"http:\/\/skill.com\/survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li><em>(a)<\/em> a greataxe or (<em>b<\/em>) any martial melee weapon<\/li><li><em>(a)<\/em> two handaxes or (<em>b<\/em>) any simple weapon<\/li><li>An explorer&rsquo;s pack and four javelins<\/li><\/ul><p><strong>Rage<\/strong><br \/>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren&rsquo;t w earing heavy armor:<\/p><ul><li>You have advantage on Strength Checks and Strength Saving Throws.<\/li><li>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<\/li><li>You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can&rsquo;t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven&rsquo;t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>While you are not w earing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<\/p><p><strong>Reckless Attack<\/strong><br \/>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<\/p><p><strong>Danger Sense<\/strong><br \/>At 2nd level, you gain an uncanny sense of when things nearby aren&rsquo;t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can&rsquo;t be blinded, deafened, or incapacitated.<\/p><p><strong>Primal Path<\/strong><br \/>At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3<sup>rd<\/sup> level and again at 6th, 10th, and 14th levels.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Fast Movement<\/strong><br \/>Starting at 5th level, your speed increases by 10 feet while you aren&rsquo;t w earing heavy armor.<\/p><p><strong>Feral Instinct<\/strong><br \/>By 7th level, your instincts are so honed that you have advantage on initiative rolls.<\/p><p>Additionally, if you are surprised at the beginning of combat and aren&rsquo;t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.<\/p><p><strong>Brutal Critical<\/strong><br \/>Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.<\/p><p><strong>Relentless Rage<\/strong><br \/>Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you&rsquo;re raging and don&rsquo;t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.<\/p><p><strong>Persistent Rage<\/strong><br \/>Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.<\/p><p><strong>Indomitable Might<\/strong><br \/>Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.<\/p><p><strong>Primal Champion<\/strong><br \/>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.<\/p><h1>The Barbarian Table<\/h1><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"128\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rages<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rage Damage<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Rage, Unarmored Defense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Reckless Attack, Danger Sense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Path<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Extra Attack, Fast Movement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Feral Instinct<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (1 die)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Relentless Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (2 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Persistent Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (3 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Indomitable Might<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>20th<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Champion<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Unlimited<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><\/tbody><\/table><\/div>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5216,"name":"Barbarian: Path of the Berserker","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Path of the Berserker<\/h1><p>For some barbarians, rage is a means to an end&mdash;that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker&rsquo;s rage, you thrill in the chaos of battle, heedless of your own health or well-being.<\/p><p><strong>Frenzy<\/strong><br \/>Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).<\/p><p><strong>Mindless Rage<\/strong><br \/>Beginning at 6th level, you can&rsquo;t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.<\/p><p><strong>Intimidating Presence<br \/><\/strong>Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.<\/p><p><strong>Retaliation<\/strong><br \/>Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.<\/p><h1>Barbarian Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d12 per barbarian level<br \/><strong>Hit Points at 1st Level: <\/strong>12 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d12 (or 7) + your Constitution modifier per barbarian level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills: <\/strong>Choose two from <a title=\"Animal Handling\" href=\"http:\/\/skill.com\/animal handling\">Animal Handling<\/a>, <a title=\"Athletics\" href=\"http:\/\/skill.com\/athletics\">Athletics<\/a>, <a title=\"Intimidation\" href=\"http:\/\/skill.com\/intimidation\">Intimidation<\/a>, <a title=\"Nature\" href=\"http:\/\/skill.com\/nature\">Nature<\/a>, <a title=\"Perception\" href=\"http:\/\/skill.com\/perception\">Perception<\/a>, and <a title=\"Survival\" href=\"http:\/\/skill.com\/survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li><em>(a)<\/em> a greataxe or (<em>b<\/em>) any martial melee weapon<\/li><li><em>(a)<\/em> two handaxes or (<em>b<\/em>) any simple weapon<\/li><li>An explorer&rsquo;s pack and four javelins<\/li><\/ul><p><strong>Rage<\/strong><br \/>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren&rsquo;t w earing heavy armor:<\/p><ul><li>You have advantage on Strength Checks and Strength Saving Throws.<\/li><li>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<\/li><li>You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can&rsquo;t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven&rsquo;t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>While you are not w earing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<\/p><p><strong>Reckless Attack<\/strong><br \/>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<\/p><p><strong>Danger Sense<\/strong><br \/>At 2nd level, you gain an uncanny sense of when things nearby aren&rsquo;t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can&rsquo;t be blinded, deafened, or incapacitated.<\/p><p><strong>Primal Path<\/strong><br \/>At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3<sup>rd<\/sup> level and again at 6th, 10th, and 14th levels.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Fast Movement<\/strong><br \/>Starting at 5th level, your speed increases by 10 feet while you aren&rsquo;t w earing heavy armor.<\/p><p><strong>Feral Instinct<\/strong><br \/>By 7th level, your instincts are so honed that you have advantage on initiative rolls.<\/p><p>Additionally, if you are surprised at the beginning of combat and aren&rsquo;t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.<\/p><p><strong>Brutal Critical<\/strong><br \/>Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.<\/p><p><strong>Relentless Rage<\/strong><br \/>Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you&rsquo;re raging and don&rsquo;t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.<\/p><p><strong>Persistent Rage<\/strong><br \/>Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.<\/p><p><strong>Indomitable Might<\/strong><br \/>Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.<\/p><p><strong>Primal Champion<\/strong><br \/>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.<\/p><h1>The Barbarian Table<\/h1><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"128\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rages<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rage Damage<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Rage, Unarmored Defense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Reckless Attack, Danger Sense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Path<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Extra Attack, Fast Movement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Feral Instinct<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (1 die)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Relentless Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (2 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Persistent Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (3 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Indomitable Might<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>20th<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Champion<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Unlimited<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5217,"name":"Barbarian: Path of the Totem Warrior","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Path of the Totem Warrior<\/h1><p>The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.<\/p><p><strong>Spirit Seeker<\/strong><br \/>Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the <a title=\"Beast Sense\" href=\"http:\/\/spell.com\/beast sense\">Beast Sense<\/a> and <a title=\"Speak with Animals\" href=\"http:\/\/spell.com\/speak with animals\">Speak with Animals<\/a> spells, but only as rituals, as described in chapter 10.<\/p><p><strong>Totem Spirit<\/strong><br \/>At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object- an amulet or similar adornment&mdash;that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick skinned, or if your totem is the eagle, your eyes turn bright yellow. Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.<\/p><p><strong><em>Bear:<\/em><\/strong> While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.<\/p><p><strong><em>Eagle:<\/em><\/strong> While you're raging and aren&rsquo;t wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The spirit of the eagle makes you into a predator who can weave through the fray with ease.<\/p><p><strong><em>Wolf: <\/em><\/strong>While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters.<\/p><p><strong><em>Elk: <\/em><\/strong>While you're raging and aren't wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift.<\/p><p><strong><em>Tiger: <\/em><\/strong>While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the tiger empowers your leaps.<\/p><p><strong>Aspect of the Beast<\/strong><br \/>At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.<\/p><p><strong><em>Bear: <\/em><\/strong>You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.<\/p><p><strong><em>Eagle: <\/em><\/strong>You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (<a title=\"Perception\" href=\"http:\/\/skill.com\/perception\">Perception<\/a>) checks.<\/p><p><strong><em>Wolf: <\/em><\/strong>You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace.<\/p><p><strong><em>Elk: <\/em><\/strong>Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated. The elk spirit helps you roam far and fast.<\/p><p><strong><em>Tiger: <\/em><\/strong>You gain proficiency in two skills from the following list: <a title=\"Athletics\" href=\"http:\/\/skill.com\/athletics\">Athletics<\/a>, <a title=\"Acrobatics\" href=\"http:\/\/skill.com\/acrobatics\">Acrobatics<\/a>, <a title=\"Stealth\" href=\"http:\/\/skill.com\/stealth\">Stealth<\/a>, and <a title=\"Survival\" href=\"http:\/\/skill.com\/survival\">Survival<\/a>. The cat spirit hones your survival instincts.<\/p><p><strong>Spirit Walker<\/strong><br \/>At 10th level, you can cast the <a title=\"Commune With Nature\" href=\"http:\/\/spell.com\/commune with nature\">Commune With Nature<\/a> spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.<\/p><p><strong>Totemic Attunement<\/strong><br \/>At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.<\/p><p><strong><em>Bear:<\/em><\/strong> While you&rsquo;re raging, any creature within 5 feet of you that&rsquo;s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can&rsquo;t see or hear you or if it can&rsquo;t be frightened.<\/p><p><strong><em>Eagle: <\/em><\/strong>While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.<\/p><p><strong><em>Wolf: <\/em><\/strong>While you&rsquo;re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.<\/p><p><strong><em>Elk:<\/em><\/strong> While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.<\/p><p><strong><em>Tiger:<\/em><\/strong> While you're raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.<\/p><h1>Barbarian Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d12 per barbarian level<br \/><strong>Hit Points at 1st Level: <\/strong>12 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d12 (or 7) + your Constitution modifier per barbarian level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills: <\/strong>Choose two from <a title=\"Animal Handling\" href=\"http:\/\/skill.com\/animal handling\">Animal Handling<\/a>, <a title=\"Athletics\" href=\"http:\/\/skill.com\/athletics\">Athletics<\/a>, <a title=\"Intimidation\" href=\"http:\/\/skill.com\/intimidation\">Intimidation<\/a>, <a title=\"Nature\" href=\"http:\/\/skill.com\/nature\">Nature<\/a>, <a title=\"Perception\" href=\"http:\/\/skill.com\/perception\">Perception<\/a>, and <a title=\"Survival\" href=\"http:\/\/skill.com\/survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li><em>(a)<\/em> a greataxe or (<em>b<\/em>) any martial melee weapon<\/li><li><em>(a)<\/em> two handaxes or (<em>b<\/em>) any simple weapon<\/li><li>An explorer&rsquo;s pack and four javelins<\/li><\/ul><p><strong>Rage<\/strong><br \/>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren&rsquo;t w earing heavy armor:<\/p><ul><li>You have advantage on Strength Checks and Strength Saving Throws.<\/li><li>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<\/li><li>You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can&rsquo;t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven&rsquo;t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>While you are not w earing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<\/p><p><strong>Reckless Attack<\/strong><br \/>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<\/p><p><strong>Danger Sense<\/strong><br \/>At 2nd level, you gain an uncanny sense of when things nearby aren&rsquo;t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can&rsquo;t be blinded, deafened, or incapacitated.<\/p><p><strong>Primal Path<\/strong><br \/>At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3<sup>rd<\/sup> level and again at 6th, 10th, and 14th levels.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Fast Movement<\/strong><br \/>Starting at 5th level, your speed increases by 10 feet while you aren&rsquo;t w earing heavy armor.<\/p><p><strong>Feral Instinct<\/strong><br \/>By 7th level, your instincts are so honed that you have advantage on initiative rolls.<\/p><p>Additionally, if you are surprised at the beginning of combat and aren&rsquo;t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.<\/p><p><strong>Brutal Critical<\/strong><br \/>Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.<\/p><p><strong>Relentless Rage<\/strong><br \/>Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you&rsquo;re raging and don&rsquo;t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.<\/p><p><strong>Persistent Rage<\/strong><br \/>Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.<\/p><p><strong>Indomitable Might<\/strong><br \/>Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.<\/p><p><strong>Primal Champion<\/strong><br \/>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.<\/p><h1>The Barbarian Table<\/h1><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"128\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rages<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rage Damage<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Rage, Unarmored Defense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Reckless Attack, Danger Sense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Path<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Extra Attack, Fast Movement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Feral Instinct<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (1 die)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Relentless Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (2 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Persistent Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (3 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Indomitable Might<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>20th<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Champion<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Unlimited<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5218,"name":"Barbarian: Path of the Battlerager","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Path of the Battlerager<\/h1><p>Known as <em>Ku<\/em><em>l<\/em><em>djargh <\/em>(literally \"axe idiot\") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.<\/p><p><strong>Restriction: Dwarves Only<br \/><\/strong>Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture. Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.<\/p><p><strong>Battlerager Armor<\/strong><br \/>When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls.<\/p><p>Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.<\/p><p><strong>Spiked Armor<\/strong><br \/>Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.<\/p><p><strong>Co<\/strong><strong>s<\/strong><strong>t:<\/strong> 75 gp<br \/><strong>A<\/strong><strong>C:<\/strong> 14 + Dexterity modifier (max 2)<br \/><strong>Ste<\/strong><strong>al<\/strong><strong>t<\/strong><strong>h<\/strong><strong>:<\/strong> Disadvantage<br \/><strong>Wei<\/strong><strong>g<\/strong><strong>h<\/strong><strong>t:<\/strong> 45 lb.<\/p><p><strong>Reckless Abandon<\/strong><br \/>Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.<\/p><p><strong>Battlerager Charge<\/strong><br \/>Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.<\/p><p><strong>Spiked Retribution<\/strong><br \/>Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren't incapacitated, and are wearing spiked armor.<\/p><h1>Barbarian Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d12 per barbarian level<br \/><strong>Hit Points at 1st Level: <\/strong>12 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d12 (or 7) + your Constitution modifier per barbarian level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills: <\/strong>Choose two from <a title=\"Animal Handling\" href=\"http:\/\/skill.com\/animal handling\">Animal Handling<\/a>, <a title=\"Athletics\" href=\"http:\/\/skill.com\/athletics\">Athletics<\/a>, <a title=\"Intimidation\" href=\"http:\/\/skill.com\/intimidation\">Intimidation<\/a>, <a title=\"Nature\" href=\"http:\/\/skill.com\/nature\">Nature<\/a>, <a title=\"Perception\" href=\"http:\/\/skill.com\/perception\">Perception<\/a>, and <a title=\"Survival\" href=\"http:\/\/skill.com\/survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li><em>(a)<\/em> a greataxe or (<em>b<\/em>) any martial melee weapon<\/li><li><em>(a)<\/em> two handaxes or (<em>b<\/em>) any simple weapon<\/li><li>An explorer&rsquo;s pack and four javelins<\/li><\/ul><p><strong>Rage<\/strong><br \/>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren&rsquo;t w earing heavy armor:<\/p><ul><li>You have advantage on Strength Checks and Strength Saving Throws.<\/li><li>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<\/li><li>You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can&rsquo;t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven&rsquo;t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>While you are not w earing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<\/p><p><strong>Reckless Attack<\/strong><br \/>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<\/p><p><strong>Danger Sense<\/strong><br \/>At 2nd level, you gain an uncanny sense of when things nearby aren&rsquo;t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can&rsquo;t be blinded, deafened, or incapacitated.<\/p><p><strong>Primal Path<\/strong><br \/>At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3<sup>rd<\/sup> level and again at 6th, 10th, and 14th levels.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Fast Movement<\/strong><br \/>Starting at 5th level, your speed increases by 10 feet while you aren&rsquo;t w earing heavy armor.<\/p><p><strong>Feral Instinct<\/strong><br \/>By 7th level, your instincts are so honed that you have advantage on initiative rolls.<\/p><p>Additionally, if you are surprised at the beginning of combat and aren&rsquo;t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.<\/p><p><strong>Brutal Critical<\/strong><br \/>Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.<\/p><p><strong>Relentless Rage<\/strong><br \/>Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you&rsquo;re raging and don&rsquo;t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.<\/p><p><strong>Persistent Rage<\/strong><br \/>Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.<\/p><p><strong>Indomitable Might<\/strong><br \/>Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.<\/p><p><strong>Primal Champion<\/strong><br \/>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.<\/p><h1>The Barbarian Table<\/h1><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"128\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rages<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Rage Damage<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Rage, Unarmored Defense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Reckless Attack, Danger Sense<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Path<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Extra Attack, Fast Movement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Feral Instinct<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (1 die)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Relentless Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (2 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Path feature<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Persistent Rage<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Brutal Critical (3 dice)<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Indomitable Might<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>20th<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Primal Champion<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Unlimited<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>+4<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5219,"name":"Bard","type":"base","hit_die":"","alignment":"Any","full_text":"<h2>Bard Base Class Features<\/h2><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per bard level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per bard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Three musical instruments of your choice<br \/><strong>Saving Throws: <\/strong>Dexterity, Charisma<br \/><strong>Skills: <\/strong>Choose any three<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier, (b) a longsword, or (c) any simple weapon<\/li><li>(a) a diplomat&rsquo;s pack or (<em>b<\/em>) an entertainer's pack<\/li><li>(a) a lute or (<em>b<\/em>) any other musical instrument<\/li><li>Leather armor and a dagger<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>cure wounds <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>cure wounds <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know four 1st-level spells of your choice from the bard spell list.<\/p><p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast any bard spell you know as a ritual if that spell has the ritual tag.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a musical instrument as a spellcasting focus for your bard spells.<\/p><p><strong>Bardic Inspiration<\/strong><br \/>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<\/p><p>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.<\/p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5<sup>th<\/sup> level, a d10 at 10th level, and a dl2 at 15th level.<\/p><p><strong>Jack of All Trades<\/strong><br \/>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn&rsquo;t already include your proficiency bonus.<\/p><p><strong>Song of Rest<\/strong><br \/>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13<sup>th<\/sup> level, and to 1d12 at 17th level.<\/p><p><strong>Bard College<\/strong><br \/>At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.<\/p><p><strong>Expertise<\/strong><br \/>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Font of Inspiration<\/strong><br \/>Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.<\/p><p><strong>Countercharm<\/strong><br \/>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).<\/p><p><strong>Magical Secrets<\/strong><br \/>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14<sup>th<\/sup> level and again at 18th level.<\/p><p><strong>Superior Inspiration<\/strong><br \/>At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.<\/p><h2>The Bard Table<\/h2><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Spellcasting, Bardic Inspiration (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Jack of All Trades, Song of Rest (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bard College, Expertise<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d8),Font of Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Countercharm, Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d8)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d10), Expertise, Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d10)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets,<\/p><p>Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Superior Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5220,"name":"Bard: College of Lore","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>College of Lore<\/h1><p>Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.<\/p><p>The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.<\/p><p>The college&rsquo;s members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.<\/p><p><strong>Cutting Words<\/strong><br \/>Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature&rsquo;s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can&rsquo;t hear you or if it&rsquo;s immune to being charmed.<\/p><p><strong>Additional Magical Secrets<\/strong><br \/>At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don&rsquo;t count against the number of bard spells you know.<\/p><p><strong>Peerless Skill<\/strong><br \/>Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.<\/p><h2>Bard Base Class Features<\/h2><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per bard level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per bard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Three musical instruments of your choice<br \/><strong>Saving Throws: <\/strong>Dexterity, Charisma<br \/><strong>Skills: <\/strong>Choose any three<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier, (b) a longsword, or (c) any simple weapon<\/li><li>(a) a diplomat&rsquo;s pack or (<em>b<\/em>) an entertainer's pack<\/li><li>(a) a lute or (<em>b<\/em>) any other musical instrument<\/li><li>Leather armor and a dagger<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>cure wounds <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>cure wounds <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know four 1st-level spells of your choice from the bard spell list.<\/p><p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast any bard spell you know as a ritual if that spell has the ritual tag.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a musical instrument as a spellcasting focus for your bard spells.<\/p><p><strong>Bardic Inspiration<\/strong><br \/>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<\/p><p>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.<\/p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5<sup>th<\/sup> level, a d10 at 10th level, and a dl2 at 15th level.<\/p><p><strong>Jack of All Trades<\/strong><br \/>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn&rsquo;t already include your proficiency bonus.<\/p><p><strong>Song of Rest<\/strong><br \/>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13<sup>th<\/sup> level, and to 1d12 at 17th level.<\/p><p><strong>Bard College<\/strong><br \/>At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.<\/p><p><strong>Expertise<\/strong><br \/>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Font of Inspiration<\/strong><br \/>Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.<\/p><p><strong>Countercharm<\/strong><br \/>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).<\/p><p><strong>Magical Secrets<\/strong><br \/>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14<sup>th<\/sup> level and again at 18th level.<\/p><p><strong>Superior Inspiration<\/strong><br \/>At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.<\/p><h2>The Bard Table<\/h2><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Spellcasting, Bardic Inspiration (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Jack of All Trades, Song of Rest (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bard College, Expertise<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d8),Font of Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Countercharm, Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d8)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d10), Expertise, Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d10)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets,<\/p><p>Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Superior Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5221,"name":"Bard: College of Valor","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>College of Valor<\/h1><p>Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn&rsquo;t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons.<\/p><p><strong>Combat Inspiration<\/strong><br \/>Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.<\/p><p><strong>Extra Attack<\/strong><br \/>Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Battle Magic<\/strong><br \/>At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.<\/p><h2>Bard Base Class Features<\/h2><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per bard level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per bard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Three musical instruments of your choice<br \/><strong>Saving Throws: <\/strong>Dexterity, Charisma<br \/><strong>Skills: <\/strong>Choose any three<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier, (b) a longsword, or (c) any simple weapon<\/li><li>(a) a diplomat&rsquo;s pack or (<em>b<\/em>) an entertainer's pack<\/li><li>(a) a lute or (<em>b<\/em>) any other musical instrument<\/li><li>Leather armor and a dagger<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>cure wounds <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>cure wounds <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know four 1st-level spells of your choice from the bard spell list.<\/p><p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast any bard spell you know as a ritual if that spell has the ritual tag.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a musical instrument as a spellcasting focus for your bard spells.<\/p><p><strong>Bardic Inspiration<\/strong><br \/>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<\/p><p>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.<\/p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5<sup>th<\/sup> level, a d10 at 10th level, and a dl2 at 15th level.<\/p><p><strong>Jack of All Trades<\/strong><br \/>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn&rsquo;t already include your proficiency bonus.<\/p><p><strong>Song of Rest<\/strong><br \/>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13<sup>th<\/sup> level, and to 1d12 at 17th level.<\/p><p><strong>Bard College<\/strong><br \/>At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.<\/p><p><strong>Expertise<\/strong><br \/>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Font of Inspiration<\/strong><br \/>Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.<\/p><p><strong>Countercharm<\/strong><br \/>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).<\/p><p><strong>Magical Secrets<\/strong><br \/>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14<sup>th<\/sup> level and again at 18th level.<\/p><p><strong>Superior Inspiration<\/strong><br \/>At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.<\/p><h2>The Bard Table<\/h2><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Spellcasting, Bardic Inspiration (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Jack of All Trades, Song of Rest (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bard College, Expertise<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d8),Font of Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Countercharm, Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d8)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d10), Expertise, Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d10)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets,<\/p><p>Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Superior Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5222,"name":"Bard: College of Swords","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>College of Swords<\/h1><p>Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. But though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.<\/p><p>Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a blade&rsquo;s talent for the excitement it adds to a performance, but few entertainers fully trust them.<\/p><p>Blades who abandon lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most performer troupes. With their weapon skills as their greatest asset, these blades either take up work as enforcers for thieves&rsquo; guilds or strike out on their own as adventurers.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you join the College of Blades at 3<sup>rd<\/sup> level, you gain proficiency with Medium Armor and with Scimitars.<\/p><p><strong>Fighting Style<\/strong><br \/>The College of Blades emphasizes mastery with weapons, granting you access to the two-weapon fighting option for the Fighting Style class feature.<\/p><p><strong><em>Two-Weapon Fighting: <\/em><\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Blade Flourish<\/strong><br \/>At 3<sup>rd<\/sup> level, you learn to conduct impressive displays of skill with your weapons. When you use the Attack action on your turn and attack with a dagger, longsword, rapier, scimitar, or shortsword, you can attempt one of the following flourishes.<\/p><p><strong><em>Defensive Flourish: <\/em><\/strong>You spin your weapon around you in swift circles, creating a hypnotic display. As a bonus action, you expend one use of Bardic Inspiration, rolling a Bardic Inspiration die and applying the number rolled as a bonus to your AC until the start of your next turn.<\/p><p><strong><em>Trick Shooter&rsquo;s Flourish: <\/em><\/strong>This favorite trick of knife throwers allows you to expend one use of Bardic Inspiration as a bonus action. Roll a Bardic Inspiration die and apply the number rolled as a bonus to the next ranged attack roll you make with a dagger this turn. If the target of the attack is an unattended, inanimate object, the bonus equals double the die roll.<\/p><p><strong><em>Unnerving Flourish: <\/em><\/strong>Your deadly display of combat prowess unnerves your opponents, leaving them cowering in fear and at your mercy. Whenever you reduce a creature to 0 hit points with a melee attack, you can use a bonus action to expend one use of Bardic Inspiration, and instead leave the creature at 1 hit point.<\/p><p>The creature is frightened of you for a number of minutes equal to your Charisma modifier. It must also make a Charisma saving throw with a DC equal to your spellcasting DC + a bonus equal to the roll of your Bardic Inspiration die. If the creature fails this saving throw, it answers truthfully any questions you ask it and obeys your direct orders while it is frightened by this effect.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 6<sup>th<\/sup> level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Battle Magic<\/strong><br \/>At 14<sup>th<\/sup> level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.<\/p><h2>Bard Base Class Features<\/h2><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per bard level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per bard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Three musical instruments of your choice<br \/><strong>Saving Throws: <\/strong>Dexterity, Charisma<br \/><strong>Skills: <\/strong>Choose any three<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier, (b) a longsword, or (c) any simple weapon<\/li><li>(a) a diplomat&rsquo;s pack or (<em>b<\/em>) an entertainer's pack<\/li><li>(a) a lute or (<em>b<\/em>) any other musical instrument<\/li><li>Leather armor and a dagger<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>cure wounds <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>cure wounds <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know four 1st-level spells of your choice from the bard spell list.<\/p><p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast any bard spell you know as a ritual if that spell has the ritual tag.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a musical instrument as a spellcasting focus for your bard spells.<\/p><p><strong>Bardic Inspiration<\/strong><br \/>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<\/p><p>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.<\/p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5<sup>th<\/sup> level, a d10 at 10th level, and a dl2 at 15th level.<\/p><p><strong>Jack of All Trades<\/strong><br \/>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn&rsquo;t already include your proficiency bonus.<\/p><p><strong>Song of Rest<\/strong><br \/>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13<sup>th<\/sup> level, and to 1d12 at 17th level.<\/p><p><strong>Bard College<\/strong><br \/>At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.<\/p><p><strong>Expertise<\/strong><br \/>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Font of Inspiration<\/strong><br \/>Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.<\/p><p><strong>Countercharm<\/strong><br \/>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).<\/p><p><strong>Magical Secrets<\/strong><br \/>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14<sup>th<\/sup> level and again at 18th level.<\/p><p><strong>Superior Inspiration<\/strong><br \/>At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.<\/p><h2>The Bard Table<\/h2><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Spellcasting, Bardic Inspiration (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Jack of All Trades, Song of Rest (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bard College, Expertise<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d8),Font of Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Countercharm, Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d8)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d10), Expertise, Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d10)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets,<\/p><p>Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Superior Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5223,"name":"Bard: College of Satire","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>College of Satire<\/h1><p>Bards of the College of Satire are called jesters. They use lowbrow stories, daring acrobatics, and cutting jokes to entertain audiences, ranging from the crowds in a rundown dockside pub to the nobles of a king&rsquo;s royal court. Where other bards seek forgotten lore or tales of epic bravery, jesters ferret out embarrassing and hilarious stories of all kinds. Whether telling the ribald tale of a brawny stable hand&rsquo;s affair with an aged duchess or a mocking satire of a paladin of Helm&rsquo;s cloying innocence, a jester never lets taste, social decorum, or shame get in the way of a good laugh.<\/p><p>While jesters are masters of puns, jokes, and verbal barbs, they are much more than just comic relief. They are expected to mock and provoke, taking advantage of how even the most powerful folk are expected by tradition to endure a jester&rsquo;s barbs with good humor. This expectation allows a jester to serve as a critic or a voice of reason when others are too intimidated to speak the truth.<\/p><p>For the duchess with a taste for strapping young laborers, such tales might serve to warn the targets of her affections and force her to change her ways for lack of willing partners. Striking back at the jester only ruins her already damaged reputation, and might provide the best evidence that the jester&rsquo;s satires have hit their mark. But if she is kind and generous to her conquests, the jokes and stories cast her as a kind of folk hero, while drawing even more potential partners to her.<\/p><p>Jesters are loyal to only one cause: the pursuit and propagation of the truth. They use their comedy and innocuous appearance to break down social barriers and expose corruption, incompetence, and stupidity among the rich and powerful. Whether revealing a con artist&rsquo;s treachery or exposing a baron&rsquo;s plans for war as driven by greed and bloodlust, a jester serves as the conscience of a realm.<\/p><p>Jesters adventure to safeguard the common folk and to undermine the plans of the rich, powerful, and arrogant. Their magic bolsters allies&rsquo; spirits while casting doubt into foes&rsquo; minds. Among bards, jesters are unmatched acrobats, and their ability to tumble, dodge, leap, and climb makes them slippery opponents in battle.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you join the College of Satire at 3<sup>rd<\/sup> level, you gain proficiency with thieves&rsquo; tools. You also gain proficiency in <a title=\"Sleight of Hand\" href=\"http:\/\/skill.com\/sleight of hand\">Sleight of Hand<\/a> and one additional skill of your choice. If you are already proficient with thieves&rsquo; tools or in Sleight of Hand, choose another skill proficiency for each proficiency you already have.<\/p><p><strong>Tumbling Fool<\/strong><br \/>At 3<sup>rd<\/sup> level, you master a variety of acrobatic techniques that allow you to evade danger. As a bonus action, you can tumble. When you tumble, you gain the following benefits for the rest of your turn:<\/p><ul><li>You gain the benefits of taking the Dash and Disengage actions.<\/li><li>You gain a climbing speed equal to your current speed.<\/li><li>You take half damage from falling.<\/li><\/ul><p><strong>Fool&rsquo;s Insight<\/strong><br \/>At 6<sup>th<\/sup> level, your ability to gather stories and lore gains a supernatural edge. You can cast <a href=\"http:\/\/spell.com\/detect thoughts\">Detect Thoughts<\/a> up to a number of times equal to your Charisma modifier. You regain any expended uses of this ability after completing a long rest.<\/p><p>If a creature resists your attempt to probe deeper and succeeds at its saving throw against&nbsp; your <em>detect thoughts<\/em>, it immediately suffers an embarrassing social gaffe. It might loudly pass gas, unleash a thunderous burp, trip and fall, or be compelled to tell a tasteless joke.<\/p><p><strong>Fool&rsquo;s Luck<\/strong><br \/>Jesters seem to have a knack for pulling themselves out of tight situations, transforming what looks like sure failure into an embarrassing but effective success.<\/p><p>At 14<sup>th<\/sup> level, you can expend one use of Bardic Inspiration after you fail an ability check, fail a saving throw, or miss with an attack roll. Roll a Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one.<\/p><p>If using this ability grants you a success on the attack, saving throw, or ability check, note the number you rolled on the Bardic Inspiration die. The DM can then apply that result as a penalty to an attack or check you make, and you cannot use this ability again until you suffer this drawback. When the DM invokes this penalty, describe an embarrassing gaffe or mistake you make as part of the affected die roll.<\/p><h2>Bard Base Class Features<\/h2><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per bard level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per bard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Three musical instruments of your choice<br \/><strong>Saving Throws: <\/strong>Dexterity, Charisma<br \/><strong>Skills: <\/strong>Choose any three<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier, (b) a longsword, or (c) any simple weapon<\/li><li>(a) a diplomat&rsquo;s pack or (<em>b<\/em>) an entertainer's pack<\/li><li>(a) a lute or (<em>b<\/em>) any other musical instrument<\/li><li>Leather armor and a dagger<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>cure wounds <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>cure wounds <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know four 1st-level spells of your choice from the bard spell list.<\/p><p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast any bard spell you know as a ritual if that spell has the ritual tag.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a musical instrument as a spellcasting focus for your bard spells.<\/p><p><strong>Bardic Inspiration<\/strong><br \/>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<\/p><p>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.<\/p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5<sup>th<\/sup> level, a d10 at 10th level, and a dl2 at 15th level.<\/p><p><strong>Jack of All Trades<\/strong><br \/>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn&rsquo;t already include your proficiency bonus.<\/p><p><strong>Song of Rest<\/strong><br \/>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13<sup>th<\/sup> level, and to 1d12 at 17th level.<\/p><p><strong>Bard College<\/strong><br \/>At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.<\/p><p><strong>Expertise<\/strong><br \/>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Font of Inspiration<\/strong><br \/>Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.<\/p><p><strong>Countercharm<\/strong><br \/>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).<\/p><p><strong>Magical Secrets<\/strong><br \/>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14<sup>th<\/sup> level and again at 18th level.<\/p><p><strong>Superior Inspiration<\/strong><br \/>At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.<\/p><h2>The Bard Table<\/h2><table style=\"border-color: #000000; background-color: #ffffff; margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Spellcasting, Bardic Inspiration (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Jack of All Trades, Song of Rest (d6)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bard College, Expertise<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d8),Font of Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Countercharm, Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d8)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d10), Expertise, Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d10)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets,<\/p><p>Bard College feature<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Bardic Inspiration (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Song of Rest (d12)<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Magical Secrets<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"84\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"85\"><p>Superior Inspiration<\/p><\/td><td style=\"text-align: center;\" width=\"67\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"58\"><p>22<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"27\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"30\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5224,"name":"Cleric","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5225,"name":"Cleric: Knowledge Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Knowledge Domain<\/h1><p>The gods of knowledge&mdash;including Oghma, Boccob, Gilean, Aureon, and Thoth&mdash;value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.<\/p><p><strong>&nbsp;<\/strong><\/p><p><strong>Knowledge Domain Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1st<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Command\">Command<\/a>, <a href=\"http:\/\/spell.com\/Identify\">Identify<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Augury\">Augury<\/a>, <a href=\"http:\/\/spell.com\/Suggestion\">Suggestion<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Nondetection\">Nondetection<\/a>, <a href=\"http:\/\/spell.com\/Speak With Dead\">Speak With Dead<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>7th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Arcane Eye\">Arcane Eye<\/a>, <a href=\"http:\/\/spell.com\/Confusion\">Confusion<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Legend Lore\">Legend Lore<\/a>, <a href=\"http:\/\/spell.com\/Scrying\">Scrying<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>&nbsp;<\/strong><\/p><p><strong>Blessings of Knowledge<\/strong><br \/>At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, or <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.<\/p><p><strong>Channel Divinity: Knowledge of the Ages<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.<\/p><p><strong>Channel Divinity: Read Thoughts<\/strong><br \/>At 6th level, you can use your Channel Divinity to read a creature&rsquo;s thoughts. You can then use your access to the creature&rsquo;s mind to command it.<\/p><p>As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can&rsquo;t use this feature on it again until you finish a long rest.<\/p><p>If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.<\/p><p>During that time, you can use your action to end this effect and cast the <a href=\"http:\/\/spell.com\/Suggestion\">Suggestion<\/a> spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.<\/p><p><strong>Potent Spellcasting<\/strong><br \/>Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.<\/p><p><strong>Visions of the Past<\/strong><br \/>Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><p><strong><em>Object Reading<\/em><\/strong><em>. <\/em>Holding an object as you meditate, you can see visions of the object&rsquo;s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as w ell as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.<\/p><p><strong><em>Area Reading.<\/em><\/strong> As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5226,"name":"Cleric: Life Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Life Domain<\/h1><p>The Life domain focuses on the vibrant positive energy&mdash;one of the fundamental forces of the universe&mdash; that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).<\/p><p><strong>Life Domain Spells<\/strong><em> <br \/><\/em><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Bless\">Bless<\/a>, <a href=\"http:\/\/spell.com\/Cure Wounds\">Cure Wounds<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Lesser Restoration\">Lesser Restoration<\/a>, <a href=\"http:\/\/spell.com\/Spiritual Weapon\">Spiritual Weapon<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Beacon of Hope\">Beacon of Hope<\/a>, <a href=\"http:\/\/spell.com\/Revivify\">Revivify<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Death Ward\">Death Ward<\/a>, <a href=\"http:\/\/spell.com\/Guardian of Faith\">Guardian of Faith<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Mass Cure Wounds\">Mass Cure Wounds<\/a>, <a href=\"http:\/\/spell.com\/Raise Dead\">Raise Dead<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Bonus Proficiency<\/strong><br \/>When you choose this domain at 1st level, you gain proficiency with Heavy Armor.<\/p><p><strong>Disciple of Life<\/strong><br \/>Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell&rsquo;s level.<\/p><p><strong>Channel Divinity: Preserve Life<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can&rsquo;t use this feature on an undead or a construct.<\/p><p><strong>Blessed Healer<\/strong><br \/>Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1<sup>st<\/sup> level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell&rsquo;s level.<\/p><p><strong>Divine Strike<\/strong><br \/>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.<\/p><p><strong>Supreme Healing<\/strong><br \/>Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5227,"name":"Cleric: Light Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Light Domain<\/h1><p>Gods of light&mdash;including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty&mdash;promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics o f a god of light are enlightened souls infused with radiance and the power of their gods&rsquo; discerning vision, charged with chasing away lies and burning away darkness.<\/p><p><strong>Light Domain Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Burning Hands\">Burning Hands<\/a>, <a href=\"http:\/\/spell.com\/Faerie Fire\">Faerie Fire<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Flaming Sphere\">Flaming Sphere<\/a>, <a href=\"http:\/\/spell.com\/Scorching Ray\">Scorching Ray<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Daylight\">Daylight<\/a>, <a href=\"http:\/\/spell.com\/Fireball\">Fireball<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Guardian of Faith\">Guardian of Faith<\/a>, <a href=\"http:\/\/spell.com\/Wall of Fire\">Wall of Fire<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a href=\"http:\/\/spell.com\/Flame Strike\">Flame Strike<\/a>, <a href=\"http:\/\/spell.com\/Scrying\">Scrying<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Bonus Cantrip<\/strong><br \/>When you choose this domain at 1st level, you gain the <a href=\"http:\/\/spell.com\/Light\">Light<\/a> cantrip if you don&rsquo;t already know it.<\/p><p><strong>Warding Flare<\/strong><br \/>Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can&rsquo;t be blinded is immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.<\/p><p><strong>Channel Divinity: Radiance of the Dawn<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes. As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.<\/p><p><strong>Improved Flare<\/strong><br \/>Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you.<\/p><p><strong>Potent Spellcasting<\/strong><br \/>Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.<\/p><p><strong>Corona of Light<\/strong><br \/>Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5228,"name":"Cleric: Nature Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Nature Domain<\/h1><p>Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.<\/p><p><strong>Nature Domain Spells <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Animal Friendship\">Animal Friendship<\/a>, <a href=\"http:\/\/spell.com\/Speak With Animals\">Speak With Animals<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3rd<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Barkskin\">Barkskin<\/a>, <a href=\"http:\/\/spell.com\/Spike Growth\">Spike Growth<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Plant Growth\">Plant Growth<\/a>, <a href=\"http:\/\/spell.com\/Wind Wall\">Wind Wall<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dominate Beast\">Dominate Beast<\/a>, <a href=\"http:\/\/spell.com\/Grasping Vine\">Grasping Vine<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Insect Plague\">Insect Plague<\/a>, <a href=\"http:\/\/spell.com\/Tree Stride\">Tree Stride<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Acolyte of Nature<\/strong><br \/>At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, or <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Bonus Proficiency<\/strong><br \/>Also at 1st level, you gain proficiency with Heavy Armor.<\/p><p><strong>Channel Divinity: Charm Animals and Plants<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.<\/p><p><strong>Dampen Elements<\/strong><br \/>Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.<\/p><p><strong>Divine Strike<\/strong><br \/>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.<\/p><p><strong>Master of Nature<\/strong><br \/>At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5229,"name":"Cleric: Tempest Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1><strong>Tempest Domain<\/strong><\/h1><p>Gods whose portfolios include the Tempest domain - including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor&mdash;govern storms, sea, and sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.<\/p><p><strong>Tempest Domain Spells <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Fog Cloud\">Fog Cloud<\/a>, <a href=\"http:\/\/spell.com\/Thunderwave\">Thunderwave<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Gust of Wind\">Gust of Wind<\/a>, <a href=\"http:\/\/spell.com\/Shatter\">Shatter<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Call Lightning\">Call Lightning<\/a>, <a href=\"http:\/\/spell.com\/Sleet Storm\">Sleet Storm<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Control Water\">Control Water<\/a>, <a href=\"http:\/\/spell.com\/Ice Storm\">Ice Storm<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Destructive Wave\">Destructive Wave<\/a>, <a href=\"http:\/\/spell.com\/Insect Plague\">Insect Plague<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Bonus Proficiencies<\/strong><br \/>At 1st level, you gain proficiency with Martial Weapons and Heavy Armor.<\/p><p><strong>Wrath of the Storm<\/strong><br \/>Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.<\/p><p><strong>Channel Divinity: Destructive Wrath<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.<\/p><p><strong>Thunderbolt Strike<\/strong><br \/>At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.<\/p><p><strong>Divine Strike<\/strong><br \/>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.<\/p><p><strong>Stormborn<\/strong><br \/>At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5230,"name":"Cleric: Trickery Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h3>Trickery Domain<\/h3><p>Gods of trickery&mdash;such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki&mdash;are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They&rsquo;re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.<\/p><p><strong>Trickery Domain Spells <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Charm Person\">Charm Person<\/a>, <a href=\"http:\/\/spell.com\/Disguise Self\">Disguise Self<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Mirror Image\">Mirror Image<\/a>, <a href=\"http:\/\/spell.com\/Pass Without Trace\">Pass Without Trace<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Blink\">Blink<\/a>, <a href=\"http:\/\/spell.com\/Dispel Magic\">Dispel Magic<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dimension Door\">Dimension Door<\/a>, <a href=\"http:\/\/spell.com\/Polymorph\">Polymorph<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dominate Person\">Dominate Person<\/a>, <a href=\"http:\/\/spell.com\/Modify Memory\">Modify Memory<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Blessing of the Trickster<\/strong><br \/>Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.<\/p><p><strong>Channel Divinity: Invoke Duplicity<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion&rsquo;s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.<\/p><p><strong>Channel Divinity: Cloak of Shadows<\/strong><br \/>Starting at 6th level, you can use your Channel Divinity to vanish. As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.<\/p><p><strong>Divine Strike<\/strong><br \/>At 8th level, you gain the ability to infuse your weapon strikes with poison&mdash;a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8<\/p><p><strong>Improved Duplicity<\/strong><br \/>At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5231,"name":"Cleric: War Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>War Domain<\/h1><p>War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.<\/p><p><strong>&nbsp;<\/strong><\/p><p><strong>War Domain Spells <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Divine Favor\">Divine Favor<\/a>, <a href=\"http:\/\/spell.com\/Shield of Faith\">Shield of Faith<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Magic Weapon\">Magic Weapon<\/a>, <a href=\"http:\/\/spell.com\/Spiritual Weapon\">Spiritual Weapon<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>5<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Crusader's Mantle\">Crusader's Mantle<\/a>, <a href=\"http:\/\/spell.com\/Spirit Guardians\">Spirit Guardians<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>7<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Freedom of Movement\">Freedom of Movement<\/a>, <a href=\"http:\/\/spell.com\/Stoneskin\">Stoneskin<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>9th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Flame Strike\">Flame Strike<\/a>, <a href=\"http:\/\/spell.com\/Hold Monster\">Hold Monster<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Bonus Proficiencies<\/strong><br \/>At 1st level, you gain proficiency with Martial Weapons and Heavy Armor.<\/p><p><strong>War Priest<\/strong><br \/>From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.<\/p><p><strong>Channel Divinity: Guided Strike<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.<\/p><p><strong>Channel Divinity: War God&rsquo;s Blessing<\/strong><br \/>At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.<\/p><p><strong>Divine Strike<\/strong><br \/>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.<\/p><p><strong>Avatar of Battle<\/strong><br \/>At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5232,"name":"Cleric: Arcana Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Arcana Domain<\/h1><p>Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.<\/p><p>The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and WeeJas of Greyhawk.<\/p><p>&nbsp;<\/p><p><strong>Arcana Domain Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Detect Magic\">Detect Magic<\/a>, <a href=\"http:\/\/spell.com\/Magic Missile\">Magic Missile<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Magic Weapon\">Magic Weapon<\/a>, <a href=\"http:\/\/spell.com\/Nystul's Magic Aura\">Nystul's Magic Aura<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>5<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dispel Magic\">Dispel Magic<\/a>, <a href=\"http:\/\/spell.com\/Magic Circle\">Magic Circle<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>7<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Arcane Eye\">Arcane Eye<\/a>, <a href=\"http:\/\/spell.com\/Leomund's Secret Chest\">Leomund's Secret Chest<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>9th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Planar Binding\">Planar Binding<\/a>, <a href=\"http:\/\/spell.com\/Teleportation Circle\">Teleportation Circle<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Arcane Initiate<\/strong><br \/>When you choose this domain at 1st level, you gain proficiency in the <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a> skill, and you gain two cantrips of your choice from the wizard spell list. For you, these cantrips count as cleric cantrips.<\/p><p><strong>Channel Divinity: Arcane Abjuration<\/strong><br \/>Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.<\/p><p>As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.<\/p><p>After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the <a href=\"http:\/\/spell.com\/Banishment\">Banishment<\/a> spell, no concentration required) if it isn't on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.<\/p><p><strong>Arcane Banishment<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Banishes Creatures of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Spell Breaker<\/strong><br \/>Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.<\/p><p><strong>Potent Spellcasting<\/strong><br \/>Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.<\/p><p><strong>Arcane Mastery<\/strong><br \/>At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5233,"name":"Cleric: Death Domain","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Death Domain<\/h1><p>The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and WeeJas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubi . Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion), and the underworld (Hades and He!).<\/p><p><strong>Death Domain Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/False Life\">False Life<\/a>, <a href=\"http:\/\/spell.com\/Ray of Sickness\">Ray of Sickness<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Blindness\/Deafness\">Blindness\/Deafness<\/a>, <a href=\"http:\/\/spell.com\/Ray of Enfeeblement\">Ray of Enfeeblement<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Animate Dead\">Animate Dead<\/a>, <a href=\"http:\/\/spell.com\/Vampiric Touch\">Vampiric Touch<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Blight\">Blight<\/a>, <a href=\"http:\/\/spell.com\/Death Ward\">Death Ward<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Antilife Shell\">Antilife Shell<\/a>, <a href=\"http:\/\/spell.com\/Cloud Kill\">Cloud Kill<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Bonus Proficiency<\/strong><br \/>When the cleric chooses this domain at 1st level, he or she gains proficiency with Martial Weapons.<\/p><p><strong>Reaper<\/strong><br \/>At 1st level, the cleric learns one necromancy cantrip of his or her choice from any spell list. When the cleric casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.<\/p><p><strong>Channel Divinity: Touch of Death<\/strong><br \/>Starrting at 2nd level, the cleric can use Channel Divinity to destroy another creature's life force by touch.<\/p><p>When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.<\/p><p><strong>Inescapable Destruction<\/strong><br \/>Starting at 6th level, the cleric's ability to channel negative energy becomes more potent. Necrotic damage dealt by the character's cleric spells and Channel Divinity options ignores resistance to necrotic damage.<\/p><p><strong>Divine Strike<\/strong><br \/>At 8th level, the cleric gains the ability to infuse his or her weapon strikes with necrotic energy. Once on each of the cleric's turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.<\/p><p><strong>Improved Reaper<\/strong><br \/>Starting at 17th level, when the cleric casts a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.<\/p><h1>Cleric Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per cleric level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per cleric level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>All Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a mace or (b) a warhammer (if proficient)<\/li><li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)<\/li><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a priest&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A shield and a holy symbol<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your cleric spells.<\/p><p><strong>Divine Domain<\/strong><br \/>Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.<\/p><p><strong>Domain Spells<\/strong><br \/>Each domain has a list of spells&mdash;its domain spells&mdash; that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day.<\/p><p>If you have a domain spell that doesn&rsquo;t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.<\/p><p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.<\/p><p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level. you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<\/p><p><strong>Channel Divinity: Turn Undead<\/strong><br \/>As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Destroy Undead<\/strong><br \/>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.<\/p><p><strong>Destroy Undead <br \/><\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Cleric Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Destroys Undead of CR<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>&frac12; or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>1 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>11th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3 or lower<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4 or lower<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Divine Intervention<\/strong><br \/>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.<\/p><p>Imploring your deity&rsquo;s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can&rsquo;t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.<\/p><h1>The Cleric Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"52\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Spellcasting, Divine Domain<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (1\/rest), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR &frac12;)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (2\/rest), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement, Destroy Undead (CR 1), Divine Domain Feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 2)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 3)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Destroy Undead (CR 4), Divine Domain feature<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Channel Divinity (3\/rest)<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Ability Score improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"52\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"94\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"105\"><p>Divine Intervention improvement<\/p><\/td><td style=\"text-align: center;\" width=\"74\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"31\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"32\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"37\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5234,"name":"Druid","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Druid Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per druid level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per druid level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields (druids will not wear armor or use shields made of metal)<br \/><strong>Weapons: <\/strong>Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings &amp; Spears<br \/><strong>Tools: <\/strong>Herbalism kit<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills:<\/strong> Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a wooden shield or (b) any simple weapon<\/li><li>(a) a scimitar or (b) any simple melee weapon<\/li><li>Leather armor, an explorer&rsquo;s pack, and a druidic focus<\/li><\/ul><p><strong>Druidic<\/strong><br \/>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message&rsquo;s presence with a successful DC 15 Wisdom (Perception) check but can&rsquo;t decipher it without magic.<\/p><p><strong>Spellcasting<\/strong><br \/>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a druidic focus as a spellcasting focus for your druid spells.<\/p><p><strong>Wild Shape<\/strong><br \/>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1\/4 or lower that doesn&rsquo;t have a flying or swimming speed.<\/p><p><strong>Beast Shapes<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p><strong>Max CR<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p><strong>Limitations<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p><strong>Example<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>&frac14;<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>No flying or swimming speed<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Wolf<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>&frac12;<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>No flying speed<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Crocodile<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>---<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Giant eagle<\/p><\/td><\/tr><\/tbody><\/table><p>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.<\/p><p>While you are transformed, the following rules apply:<\/p><ul><li>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature&rsquo;s bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.<\/li><li>When you transform, you assume the beast&rsquo;s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn&rsquo;t reduce your normal form to 0 hit points, you aren&rsquo;t knocked unconscious.<\/li><li>You can&rsquo;t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn&rsquo;t break your concentration on a spell you&rsquo;ve already cast, however, or prevent you from taking actions that are part of a spell, such as <em>call lightning, <\/em>that you&rsquo;ve already cast.<\/li><li>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can&rsquo;t use any of your special senses, such as darkvision, unless your new form also has that sense.<\/li><li>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature&rsquo;s shape and size. Your equipment doesn&rsquo;t change size or shape to match the new form, and any equipment that the new form can&rsquo;t w ear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.<\/li><\/ul><p><strong>Druid Circle<\/strong><br \/>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Timeless Body<\/strong><br \/>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.<\/p><p><strong>Beast Spells<\/strong><br \/>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren&rsquo;t able to provide material components.<\/p><p><strong>Archdruid<\/strong><br \/>At 20th level, you can use your Wild Shape an unlimited number of times.<\/p><p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren&rsquo;t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.<\/p><h1>The Druid Table<strong> <br \/><\/strong><\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"50\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druidic, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape, Druid Circle<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape Improvement, Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape Improvement, Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement4<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Timeless Body, Beast Spells<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Archdruid<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5235,"name":"Druid: Circle of the Land","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Circle of the Land<\/h1><p>The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle&rsquo;s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle&rsquo;s mysterious rites.<\/p><p><strong>Bonus Cantrip<\/strong><br \/>When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.<\/p><p><strong>Natural Recovery<\/strong><br \/>Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can&rsquo;t use this feature again until you finish a long rest For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.<\/p><p><strong>Circle Spells<\/strong><br \/>Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land&mdash;arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark&mdash;and consult the associated list of spells.<\/p><p>Once you gain access to a circle spell, you always have it prepared, and it doesn&rsquo;t count against the number of spells you can prepare each day. If you gain access to a spell that doesn&rsquo;t appear on the druid spell list, the spell is nonetheless a druid spell for you.<\/p><p><strong>Arctic<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Hold Person\">Hold Person<\/a>, <a href=\"http:\/\/spell.com\/Spike Growth\">Spike Growth<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Sleet Storm\">Sleet Storm<\/a>, <a href=\"http:\/\/spell.com\/Slow\">Slow<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Freedom of Movement\">Freedom of Movement<\/a>, <a href=\"http:\/\/spell.com\/Ice Storm\">Ice Storm<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Commune With Nature\">Commune With Nature<\/a>, <a href=\"http:\/\/spell.com\/Cone of Cold\">Cone of Cold<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Coast<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Mirror Image\">Mirror Image<\/a>, <a href=\"http:\/\/spell.com\/Misty Step\">Misty Step<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Water Breathing\">Water Breathing<\/a>, <a href=\"http:\/\/spell.com\/Water Walk\">Water Walk<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Control Water\">Control Water<\/a>, <a href=\"http:\/\/spell.com\/Freedom of Movement\">Freedom of Movement<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Conjure Elemental\">Conjure Elemental<\/a>, <a href=\"http:\/\/spell.com\/Scrying\">Scrying<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Desert<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Blur\">Blur<\/a>, <a href=\"http:\/\/spell.com\/Silence\">Silence<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Create Food and Water\">Create Food and Water<\/a>, <a href=\"http:\/\/spell.com\/Protection from Energy\">Protection from Energy<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Blight\">Blight<\/a>, <a href=\"http:\/\/spell.com\/Hallucinatory Terrain\">Hallucinatory Terrain<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Insect Plague\">Insect Plague<\/a>, <a href=\"http:\/\/spell.com\/Wall of Stone\">Wall of Stone<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Forest<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Barkskin\">Barkskin<\/a>, <a href=\"http:\/\/spell.com\/Spider Climb\">Spider Climb<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Call Lightning\">Call Lightning<\/a>, <a href=\"http:\/\/spell.com\/Plant Growth\">Plant Growth<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Divination\">Divination<\/a>, <a href=\"http:\/\/spell.com\/Freedom of Movement\">Freedom of Movement<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Commune With Nature\">Commune With Nature<\/a>, <a href=\"http:\/\/spell.com\/Tree Stride\">Tree Stride<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Grassland<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Invisibility\">Invisibility<\/a>, <a href=\"http:\/\/spell.com\/Pass Without Trace\">Pass Without Trace<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Daylight\">Daylight<\/a>, <a href=\"http:\/\/spell.com\/Haste\">Haste<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Divination\">Divination<\/a>, <a href=\"http:\/\/spell.com\/Freedom of Movement\">Freedom of Movement<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Dream\">Dream<\/a>, <a href=\"http:\/\/spell.com\/Insect Plague\">Insect Plague<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Mountain<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Spider Climb\">Spider Climb<\/a>, <a href=\"http:\/\/spell.com\/Spike Growth\">Spike Growth<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Lightning Bolt\">Lightning Bolt<\/a>, <a href=\"http:\/\/spell.com\/Meld Into Stone\">Meld Into Stone<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Stone Shape\">Stone Shape<\/a>, <a href=\"http:\/\/spell.com\/Stoneskin\">Stoneskin<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Passwall\">Passwall<\/a>, <a href=\"http:\/\/spell.com\/Wall of Stone\">Wall of Stone<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Swamp<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Darkness\">Darkness<\/a>, <a href=\"http:\/\/spell.com\/Melf's Acid Arrow\">Melf's Acid Arrow<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Water Walk\">Water Walk<\/a>, <a href=\"http:\/\/spell.com\/Stinking Cloud\">Stinking Cloud<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Freedom of Movement\">Freedom of Movement<\/a>, <a href=\"http:\/\/spell.com\/Locate Creature\">Locate Creature<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Insect Plague\">Insect Plague<\/a>, <a href=\"http:\/\/spell.com\/Scrying\">Scrying<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Underdark<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"127\"><p><strong>Druid Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><strong>Circle Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Spider Climb\">Spider Climb<\/a>, <a href=\"http:\/\/spell.com\/Web\">Web<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Gaseous Form\">Gaseous Form<\/a>, <a href=\"http:\/\/spell.com\/Stinking Cloud\">Stinking Cloud<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Greater Invisibility\">Greater Invisibility<\/a>, <a href=\"http:\/\/spell.com\/Stone Shape\">Stone Shape<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"127\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"511\"><p><a href=\"http:\/\/spell.com\/Cloudkill\">Cloudkill<\/a>, <a href=\"http:\/\/spell.com\/Insect Plague\">Insect Plague<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Land&rsquo;s Stride<\/strong><br \/>Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.<\/p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the <a href=\"http:\/\/spell.com\/Entangle\">Entangle<\/a> spell.<\/p><p><strong>Nature&rsquo;s Ward<\/strong><br \/>When you reach 10th level, you can&rsquo;t be charmed or frightened by elementals or fey, and you are immune to poison and disease.<\/p><p><strong>Nature&rsquo;s Sanctuary<\/strong><br \/>When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.<\/p><p>The creature is aware of this effect before it makes its attack against you.<\/p><h1>Druid Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per druid level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per druid level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields (druids will not wear armor or use shields made of metal)<br \/><strong>Weapons: <\/strong>Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings &amp; Spears<br \/><strong>Tools: <\/strong>Herbalism kit<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills:<\/strong> Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a wooden shield or (b) any simple weapon<\/li><li>(a) a scimitar or (b) any simple melee weapon<\/li><li>Leather armor, an explorer&rsquo;s pack, and a druidic focus<\/li><\/ul><p><strong>Druidic<\/strong><br \/>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message&rsquo;s presence with a successful DC 15 Wisdom (Perception) check but can&rsquo;t decipher it without magic.<\/p><p><strong>Spellcasting<\/strong><br \/>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a druidic focus as a spellcasting focus for your druid spells.<\/p><p><strong>Wild Shape<\/strong><br \/>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1\/4 or lower that doesn&rsquo;t have a flying or swimming speed.<\/p><p><strong>Beast Shapes<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p><strong>Max CR<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p><strong>Limitations<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p><strong>Example<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>&frac14;<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>No flying or swimming speed<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Wolf<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>&frac12;<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>No flying speed<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Crocodile<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>---<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Giant eagle<\/p><\/td><\/tr><\/tbody><\/table><p>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.<\/p><p>While you are transformed, the following rules apply:<\/p><ul><li>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature&rsquo;s bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.<\/li><li>When you transform, you assume the beast&rsquo;s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn&rsquo;t reduce your normal form to 0 hit points, you aren&rsquo;t knocked unconscious.<\/li><li>You can&rsquo;t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn&rsquo;t break your concentration on a spell you&rsquo;ve already cast, however, or prevent you from taking actions that are part of a spell, such as <em>call lightning, <\/em>that you&rsquo;ve already cast.<\/li><li>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can&rsquo;t use any of your special senses, such as darkvision, unless your new form also has that sense.<\/li><li>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature&rsquo;s shape and size. Your equipment doesn&rsquo;t change size or shape to match the new form, and any equipment that the new form can&rsquo;t w ear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.<\/li><\/ul><p><strong>Druid Circle<\/strong><br \/>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Timeless Body<\/strong><br \/>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.<\/p><p><strong>Beast Spells<\/strong><br \/>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren&rsquo;t able to provide material components.<\/p><p><strong>Archdruid<\/strong><br \/>At 20th level, you can use your Wild Shape an unlimited number of times.<\/p><p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren&rsquo;t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.<\/p><h1>The Druid Table<strong> <br \/><\/strong><\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"50\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druidic, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape, Druid Circle<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape Improvement, Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape Improvement, Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement4<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Timeless Body, Beast Spells<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Archdruid<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5236,"name":"Druid: Circle of the Moon","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Circle of the Moon<\/h1><p>Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.<\/p><p>Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.<\/p><p><strong>Combat Wild Shape<\/strong><br \/>When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.<\/p><p><strong>Circle Forms<\/strong><br \/>The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2<sup>nd<\/sup> level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).<\/p><p>Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.<\/p><p><strong>Primal Strike<\/strong><br \/>Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p><strong>Elemental Wild Shape<\/strong><br \/>At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.<\/p><p><strong>Thousand Forms<\/strong><br \/>By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the <a href=\"http:\/\/spell.com\/Alter Self\">Alter Self <\/a>spell at will.<\/p><h1>Druid Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per druid level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per druid level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields (druids will not wear armor or use shields made of metal)<br \/><strong>Weapons: <\/strong>Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings &amp; Spears<br \/><strong>Tools: <\/strong>Herbalism kit<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills:<\/strong> Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a wooden shield or (b) any simple weapon<\/li><li>(a) a scimitar or (b) any simple melee weapon<\/li><li>Leather armor, an explorer&rsquo;s pack, and a druidic focus<\/li><\/ul><p><strong>Druidic<\/strong><br \/>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message&rsquo;s presence with a successful DC 15 Wisdom (Perception) check but can&rsquo;t decipher it without magic.<\/p><p><strong>Spellcasting<\/strong><br \/>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a druidic focus as a spellcasting focus for your druid spells.<\/p><p><strong>Wild Shape<\/strong><br \/>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1\/4 or lower that doesn&rsquo;t have a flying or swimming speed.<\/p><p><strong>Beast Shapes<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p><strong>Max CR<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p><strong>Limitations<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p><strong>Example<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>&frac14;<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>No flying or swimming speed<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Wolf<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>&frac12;<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>No flying speed<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Crocodile<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"120\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"298\"><p>---<\/p><\/td><td style=\"text-align: center;\" width=\"160\"><p>Giant eagle<\/p><\/td><\/tr><\/tbody><\/table><p>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.<\/p><p>While you are transformed, the following rules apply:<\/p><ul><li>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature&rsquo;s bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.<\/li><li>When you transform, you assume the beast&rsquo;s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn&rsquo;t reduce your normal form to 0 hit points, you aren&rsquo;t knocked unconscious.<\/li><li>You can&rsquo;t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn&rsquo;t break your concentration on a spell you&rsquo;ve already cast, however, or prevent you from taking actions that are part of a spell, such as <em>call lightning, <\/em>that you&rsquo;ve already cast.<\/li><li>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can&rsquo;t use any of your special senses, such as darkvision, unless your new form also has that sense.<\/li><li>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature&rsquo;s shape and size. Your equipment doesn&rsquo;t change size or shape to match the new form, and any equipment that the new form can&rsquo;t w ear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.<\/li><\/ul><p><strong>Druid Circle<\/strong><br \/>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Timeless Body<\/strong><br \/>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.<\/p><p><strong>Beast Spells<\/strong><br \/>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren&rsquo;t able to provide material components.<\/p><p><strong>Archdruid<\/strong><br \/>At 20th level, you can use your Wild Shape an unlimited number of times.<\/p><p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren&rsquo;t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.<\/p><h1>The Druid Table<strong> <br \/><\/strong><\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"50\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druidic, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape, Druid Circle<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape Improvement, Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Wild Shape Improvement, Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement4<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Druid Circle Feature<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Timeless Body, Beast Spells<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"50\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"73\"><p>Archdruid<\/p><\/td><td style=\"text-align: center;\" width=\"72\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"35\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"39\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"36\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5237,"name":"Fighter","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Fighter Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5238,"name":"Fighter: Champion","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Champion<\/h1><p>The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.<\/p><p><strong>Improved Critical<\/strong><br \/>Beginning when you choose this archetype at 3<sup>rd<\/sup> level, your weapon attacks score a critical hit on a roll of 19 or 20.<\/p><p><strong>Remarkable Athlete<\/strong><br \/>Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn&rsquo;t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.<\/p><p><strong>Additional Fighting Style<\/strong><br \/>At 10th level, you can choose a second option from the Fighting Style class feature.<\/p><p><strong>Superior Critical<\/strong><br \/>Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.<\/p><p><strong>Survivor<\/strong><br \/>At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don&rsquo;t gain this benefit if you have 0 hit points.<\/p><h1>Fighter Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5239,"name":"Fighter: Battle Master","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Battle Master<\/h1><p>Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.<\/p><p><strong>Combat Superiority<\/strong><br \/>When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.<\/p><p><strong><em>Maneuvers:<\/em><\/strong> You learn three maneuvers of your choice, which are detailed under &ldquo;Maneuvers&rdquo; below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.<\/p><p><strong><em>Superiority Dice:<\/em><\/strong> You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level.<\/p><p><strong><em>Saving Throws:<\/em><\/strong> Some of your maneuvers require your target to make a saving throw to resist the maneuver&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><ul><li><strong>Maneuver save DC <\/strong>= 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)<\/li><\/ul><p><strong>Student of War<\/strong><br \/>At 3rd level, you gain proficiency with one type of artisan&rsquo;s tools of your choice.<\/p><p><strong>Know Your Enemy<\/strong><br \/>Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:<\/p><ul><li>Strength score<\/li><li>Dexterity score<\/li><li>Constitution score<\/li><li>Armor Class<\/li><li>Current hit points<\/li><li>Total class levels (if any)<\/li><li>Fighter class levels (if any)<\/li><\/ul><p><strong>Improved Combat Superiority<\/strong><br \/>At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.<\/p><p><strong>Relentless<\/strong><br \/>Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.<\/p><p><strong>Maneuvers<\/strong><br \/>The maneuvers are presented in alphabetical order.<\/p><p><strong><em>Commander&rsquo;s Strike: <\/em><\/strong>When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack&rsquo;s damage roll.<\/p><p><strong><em>Disarming Attack: <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it&rsquo;s holding. You add the superiority die to the attack&rsquo;s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.<\/p><p><strong><em>Distracting Strike: <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack&rsquo;s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.<\/p><p><strong><em>Evasive Footwork: <\/em><\/strong>When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.<\/p><p><strong><em>Feinting Attack: <\/em><\/strong>You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack&rsquo;s damage roll.<\/p><p><strong><em>Goading Attack: <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack&rsquo;s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.<\/p><p><strong><em>Lunging Attack: <\/em><\/strong>When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack&rsquo;s damage roll.<\/p><p><strong><em>Maneuvering Attack: <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack&rsquo;s damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.<\/p><p><strong><em>Menacing Attack: <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack&rsquo;s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.<\/p><p><strong><em>Parry: <\/em><\/strong>When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.<\/p><p><strong><em>Precision Attack: <\/em><\/strong>When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.<\/p><p><strong><em>Pushing Attack: <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.<\/p><p><strong><em>Rally: <\/em><\/strong>On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.<\/p><p><strong><em>Riposte: <\/em><\/strong>When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.<\/p><p><strong><em>Sweeping Attack: <\/em><\/strong>When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.<\/p><p><strong><em>Trip Attack: <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack&rsquo;s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.<\/p><h1>Fighter Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5240,"name":"Fighter: Eldritch Knight","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Eldritch Knight<\/h1><p>The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter&rsquo;s reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.<\/p><p><strong>Spellcasting<\/strong><br \/>When you reach 3rd level, you augment your martial prowess with the ability to cast spells.<\/p><p><strong><em>Cantrips: <\/em><\/strong>You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.<\/p><p><strong><em>Spell Slots: <\/em><\/strong>The Eldritch Knight Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>shield <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>shield <\/em>using either slot.<\/p><p><strong><em>Spells Known of 1st-Level and Higher: <\/em><\/strong>You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list.<\/p><p>The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you&rsquo;re replacing the spell you gained at 8th, 14th, or 20th level.<\/p><p><strong><em>Spellcasting Ability. <\/em><\/strong>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Intelligence modifier<\/p><p><strong>Eldritch Knight Spellcasting Table<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"91\"><p><strong>Fighter Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Weapon Bond<\/strong><br \/>At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can&rsquo;t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.<\/p><p><strong>War Magic<\/strong><br \/>Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.<\/p><p><strong>Eldritch Strike<\/strong><br \/>At 10th level, you learn how to make your weapon strikes undercut a creature&rsquo;s resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.<\/p><p><strong>Arcane Charge<\/strong><br \/>At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action.<\/p><p><strong>Improved War Magic<br \/><\/strong>Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.<\/p><h1>Fighter Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5241,"name":"Fighter: Purple Dragon Knight\/Banneret","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h3>Purple Dragon Knight<\/h3><p>Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom's borders. They are tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.<\/p><p>A Purple Dragon knight inspires greatness in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some ores and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.<\/p><p>A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight's actions can awaken reserves of courage and conviction in allies that they never suspected they had.<\/p><p><strong>Restriction: Knighthood<\/strong><br \/>Purple Dragon knights are tied to a specific order of Cormyrean knighthood.<\/p><p><strong>Banneret <\/strong>serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights.<\/p><p><strong>Rallying Cry<\/strong><br \/>When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.<\/p><p>When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.<\/p><p><strong>Royal Envoy<\/strong><br \/>A Purple Dragon knight serves as an envoy of the Cormyrean crown. Knights of high standing are expected to conduct themselves with grace.<\/p><p>At 7th level, you gain proficiency in the <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a> skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, or <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>.<\/p><p>Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature.<\/p><p><strong>Inspiring Surge<\/strong><br \/>Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you.<\/p><p>Starting at 17th level, you can choose two allies within 60 feet of you, rather than one.<\/p><p><strong>Bulwark<\/strong><br \/>Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a Charisma saving throw and you aren't incapacitated, you can choose one ally within 60 feet of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the new roll.<\/p><h1>Fighter Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5242,"name":"Fighter: Cavalier","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Cavalier<\/h1><p>The archetypal Cavalier excels at mounted combat. Usually born to nobility and raised in a royal court, a Cavalier is equally at home leading a cavalry charge or exchanging witty repartee at a state dinner.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you choose this archetype at 3<sup>rd<\/sup> level, you gain proficiency in two of the following skills of your choice: <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, or <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>. You can choose to gain one tool proficiency in place of one skill proficiency.<\/p><p><strong>Born to the Saddle<\/strong><br \/>At 3<sup>rd<\/sup> level, you have advantage on saving throws made to avoid falling off your mount. If you fall off your mount, you always land on your feet if you are capable of taking actions. Mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.<\/p><p><strong>Combat Superiority<\/strong><br \/>At 3<sup>rd<\/sup> level, you gain a set of abilities that are fueled by special dice called superiority dice.<\/p><p><strong><em>Superiority Dice. <\/em><\/strong>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7<sup>th<\/sup> level and one more at 15<sup>th<\/sup> level.<\/p><p><strong><em>Using Superiority Dice. <\/em><\/strong>You can expend superiority dice to gain a number of different benefits:<\/p><ul><li>When you make a check to influence or control a creature you are riding, you can expend one superiority die to add it to the check. You apply this bonus after making the check but before learning if it was successful.<\/li><li>When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.<\/li><li>When you make an attack with a lance while mounted, you can expend one superiority die to add it to your damage roll. In addition, the target of the attack must make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.<\/li><li>If either you or your mount is hit by an attack while you are mounted, you can expend one superiority die as a reaction, adding the number rolled to your or your mount&rsquo;s AC. If the attack still hits, you or your mount take half damage from it.<\/li><\/ul><p><strong>Ferocious Charger<\/strong><br \/>At 7<sup>th<\/sup> level, you gain additional benefits when you use superiority dice to increase your damage when you attack with a lance. You can expend up to two superiority dice on the attack, adding both to the damage roll. If you spend two dice, the target has disadvantage on its Strength saving throw to avoid being knocked prone.<\/p><p><strong>Improved Combat Superiority<\/strong><br \/>At 10<sup>th<\/sup> level, your superiority dice turn into d10s. At 18<sup>th<\/sup> level, they turn into d12s.<\/p><p><strong>Relentless<\/strong><br \/>Starting at 15<sup>th<\/sup> level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.<\/p><h1>Fighter Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5243,"name":"Fighter: Scout","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Scout<\/h1><p>The archetypal Scout excels at finding safe passage through dangerous regions. Scouts usually favor light armor and ranged weapons, but they are comfortable using heavier gear when faced with intense fighting.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you choose this archetype at 3<sup>rd<\/sup> level, you gain proficiency in three of the following skills of your choice: <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a>, or <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>. You can choose to gain proficiency with thieves&rsquo; tools in place of one skill choice.<\/p><p><strong>Combat Superiority<\/strong><br \/>At 3<sup>rd<\/sup> level, you gain a set of abilities that are fueled by special dice called superiority dice.<\/p><p><strong><em>Superiority Dice. <\/em><\/strong>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a long or short rest. You gain another superiority die at 7<sup>th<\/sup> level and one more at 15<sup>th<\/sup> level.<\/p><p><strong><em>Using Superiority Dice. <\/em><\/strong>You can expend superiority dice to gain a number of different benefits:<\/p><ul><li>When you make a check that allows you to apply your proficiency in Athletics, Nature, Perception, Stealth, or Survival, you can expend one superiority die to bolster the check. Add half the number rolled on the superiority die (rounding up) to your check. You apply this bonus after making the check but before learning if it was successful.<\/li><li>When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.<\/li><li>If you are hit by an attack while wearing light or medium armor, you can expend one superiority die as a reaction, adding the number rolled to your AC. If the attack still hits, you take half damage from it.<\/li><\/ul><p><strong>Natural Explorer<\/strong><br \/>At 3<sup>rd<\/sup> level, you gain the ranger class feature of the same name, with the following alteration: You choose additional favored terrain types at 7<sup>th<\/sup> and 15<sup>th<\/sup> level.<\/p><p><strong>Improved Combat Superiority<\/strong><br \/>At 10<sup>th<\/sup> level, your superiority dice turn into d10s. At 18<sup>th<\/sup> level, they turn into d12s.<\/p><p><strong>Relentless<\/strong><br \/>Starting at 15<sup>th<\/sup> level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.<\/p><h1>Fighter Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5244,"name":"Monk","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Monk Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per monk level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per monk level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Simple Weapons, Shortswords<br \/><strong>Tools: <\/strong>Choose one type of artisan&rsquo;s tools or one musical instrument<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a shortsword or (b) any simple weapon<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>10 darts<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.<\/p><p><strong>Martial Arts<\/strong><br \/>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don&rsquo;t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&rsquo;t wearing armor or wielding a shield:<\/p><ul><li>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.<\/li><li>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.<\/li><li>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.<\/li><\/ul><p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.<\/p><p><strong>Ki<\/strong><br \/>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.<\/p><p>You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.<\/p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.<\/p><p>Some of your ki features require your target to make a saving throw to resist the feature&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><p><strong>Ki save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<\/p><p><strong>Flurry of Blows<\/strong><br \/>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.<\/p><p><strong>Patient Defense<\/strong><br \/>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.<\/p><p><strong>Step of the Wind<\/strong><br \/>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.<\/p><p><strong>Unarmored Movement<\/strong><br \/>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.<\/p><p><strong>Monastic Tradition<\/strong><br \/>When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.<\/p><p><strong>Deflect Missiles<\/strong><br \/>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Slow Fall<\/strong><br \/>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Stunning Strike<\/strong><br \/>Starting at 5th level, you can interfere with the flow of ki in an opponent&rsquo;s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.<\/p><p><strong>Ki-Empowered Strikes<\/strong><br \/>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p><strong>Evasion<\/strong><br \/>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon&rsquo;s lightning breath or a <em>fireball <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Stillness of Mind<\/strong><br \/>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.<\/p><p><strong>Purity of Body<\/strong><br \/>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.<\/p><p><strong>Tongue of the Sun and Moon<\/strong><br \/>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.<\/p><p><strong>Diamond Soul<\/strong><br \/>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.<\/p><p>Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.<\/p><p><strong>Timeless Body<\/strong><br \/>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.<\/p><p><strong>Empty Body<\/strong><br \/>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the <a href=\"http:\/\/spell.com\/Astral Projection\">Astral Projection<\/a> spell, without needing material components. When you do so, you can&rsquo;t take any other creatures with you.<\/p><p><strong>Perfect Self<\/strong><br \/>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.<\/p><h1>The Monk Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"55\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Martial Arts<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p><strong>Ki Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p><strong>Unarmored Movement<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Defense, Martial Arts<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki, Unarmored Movement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition, Deflect Missiles<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement, Slow Fall<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Extra Attack, Stunning Strike<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki-Empowered Strikes, Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Evasion, Stillness of Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Movement improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Purity of Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Tongue of the Sun and Moon<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Diamond Soul<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Timeless Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Empty Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Perfect Self<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5245,"name":"Monk: Way of the Open Hand","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Way of the Open Hand<\/h1><p>Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.<\/p><p><strong>Open Hand Technique<\/strong><br \/>Starting when you choose this tradition at 3rd level, you can manipulate your enemy&rsquo;s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:<\/p><ul><li>It must succeed on a Dexterity saving throw or be knocked prone.<\/li><li>It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.<\/li><li>It can&rsquo;t take reactions until the end of your next turn.<\/li><\/ul><p><strong>Wholeness of Body<\/strong><br \/>At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.<\/p><p><strong>Tranquility<\/strong><br \/>Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a <a href=\"http:\/\/spell.com\/Sanctuary\">Sanctuary<\/a> spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.<\/p><p><strong>Quivering Palm<\/strong><br \/>At 17th level, you gain the ability to set up lethal vibrations in someone&rsquo;s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.<\/p><p>You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.<\/p><h1>Monk Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per monk level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per monk level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Simple Weapons, Shortswords<br \/><strong>Tools: <\/strong>Choose one type of artisan&rsquo;s tools or one musical instrument<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a shortsword or (b) any simple weapon<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>10 darts<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.<\/p><p><strong>Martial Arts<\/strong><br \/>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don&rsquo;t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&rsquo;t wearing armor or wielding a shield:<\/p><ul><li>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.<\/li><li>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.<\/li><li>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.<\/li><\/ul><p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.<\/p><p><strong>Ki<\/strong><br \/>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.<\/p><p>You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.<\/p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.<\/p><p>Some of your ki features require your target to make a saving throw to resist the feature&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><p><strong>Ki save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<\/p><p><strong>Flurry of Blows<\/strong><br \/>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.<\/p><p><strong>Patient Defense<\/strong><br \/>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.<\/p><p><strong>Step of the Wind<\/strong><br \/>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.<\/p><p><strong>Unarmored Movement<\/strong><br \/>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.<\/p><p><strong>Monastic Tradition<\/strong><br \/>When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.<\/p><p><strong>Deflect Missiles<\/strong><br \/>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Slow Fall<\/strong><br \/>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Stunning Strike<\/strong><br \/>Starting at 5th level, you can interfere with the flow of ki in an opponent&rsquo;s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.<\/p><p><strong>Ki-Empowered Strikes<\/strong><br \/>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p><strong>Evasion<\/strong><br \/>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon&rsquo;s lightning breath or a <em>fireball <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Stillness of Mind<\/strong><br \/>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.<\/p><p><strong>Purity of Body<\/strong><br \/>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.<\/p><p><strong>Tongue of the Sun and Moon<\/strong><br \/>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.<\/p><p><strong>Diamond Soul<\/strong><br \/>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.<\/p><p>Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.<\/p><p><strong>Timeless Body<\/strong><br \/>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.<\/p><p><strong>Empty Body<\/strong><br \/>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the <a href=\"http:\/\/spell.com\/Astral Projection\">Astral Projection<\/a> spell, without needing material components. When you do so, you can&rsquo;t take any other creatures with you.<\/p><p><strong>Perfect Self<\/strong><br \/>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.<\/p><h1>The Monk Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"55\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Martial Arts<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p><strong>Ki Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p><strong>Unarmored Movement<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Defense, Martial Arts<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki, Unarmored Movement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition, Deflect Missiles<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement, Slow Fall<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Extra Attack, Stunning Strike<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki-Empowered Strikes, Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Evasion, Stillness of Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Movement improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Purity of Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Tongue of the Sun and Moon<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Diamond Soul<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Timeless Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Empty Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Perfect Self<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5246,"name":"Monk: Way of Shadow","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Way of Shadow<\/h1><p>Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family m embers, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves&rsquo; guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.<\/p><p><strong>Shadow Arts<\/strong><br \/>Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast <a href=\"http:\/\/spell.com\/Darkness\">Darkness<\/a><em>,<\/em> <a href=\"http:\/\/spell.com\/Darkvision\">Darkvision<\/a>, <a href=\"http:\/\/spell.com\/Pass Without Trace\">Pass<\/a><a href=\"http:\/\/spell.com\/Pass Without Trace\"> Witho<\/a><a href=\"http:\/\/spell.com\/Pass Without Trace\">ut<\/a><a href=\"http:\/\/spell.com\/Pass Without Trace\"> Trace<\/a><em>, <\/em>or <a href=\"http:\/\/spell.com\/Silence\">Silence<\/a><em>, <\/em>without providing material components. Additionally, you gain the <a href=\"http:\/\/spell.com\/Minor Illusion\">Minor Illusion<\/a> cantrip if you don&rsquo;t already know it.<\/p><p><strong>Shadow Step<\/strong><br \/>At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.<\/p><p><strong>Cloak of Shadows<\/strong><br \/>By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.<\/p><p><strong>Opportunist<\/strong><br \/>At 17th level, you can exploit a creature's momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.<\/p><h1>Monk Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per monk level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per monk level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Simple Weapons, Shortswords<br \/><strong>Tools: <\/strong>Choose one type of artisan&rsquo;s tools or one musical instrument<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a shortsword or (b) any simple weapon<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>10 darts<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.<\/p><p><strong>Martial Arts<\/strong><br \/>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don&rsquo;t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&rsquo;t wearing armor or wielding a shield:<\/p><ul><li>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.<\/li><li>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.<\/li><li>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.<\/li><\/ul><p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.<\/p><p><strong>Ki<\/strong><br \/>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.<\/p><p>You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.<\/p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.<\/p><p>Some of your ki features require your target to make a saving throw to resist the feature&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><p><strong>Ki save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<\/p><p><strong>Flurry of Blows<\/strong><br \/>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.<\/p><p><strong>Patient Defense<\/strong><br \/>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.<\/p><p><strong>Step of the Wind<\/strong><br \/>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.<\/p><p><strong>Unarmored Movement<\/strong><br \/>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.<\/p><p><strong>Monastic Tradition<\/strong><br \/>When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.<\/p><p><strong>Deflect Missiles<\/strong><br \/>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Slow Fall<\/strong><br \/>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Stunning Strike<\/strong><br \/>Starting at 5th level, you can interfere with the flow of ki in an opponent&rsquo;s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.<\/p><p><strong>Ki-Empowered Strikes<\/strong><br \/>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p><strong>Evasion<\/strong><br \/>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon&rsquo;s lightning breath or a <em>fireball <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Stillness of Mind<\/strong><br \/>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.<\/p><p><strong>Purity of Body<\/strong><br \/>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.<\/p><p><strong>Tongue of the Sun and Moon<\/strong><br \/>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.<\/p><p><strong>Diamond Soul<\/strong><br \/>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.<\/p><p>Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.<\/p><p><strong>Timeless Body<\/strong><br \/>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.<\/p><p><strong>Empty Body<\/strong><br \/>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the <a href=\"http:\/\/spell.com\/Astral Projection\">Astral Projection<\/a> spell, without needing material components. When you do so, you can&rsquo;t take any other creatures with you.<\/p><p><strong>Perfect Self<\/strong><br \/>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.<\/p><h1>The Monk Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"55\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Martial Arts<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p><strong>Ki Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p><strong>Unarmored Movement<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Defense, Martial Arts<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki, Unarmored Movement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition, Deflect Missiles<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement, Slow Fall<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Extra Attack, Stunning Strike<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki-Empowered Strikes, Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Evasion, Stillness of Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Movement improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Purity of Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Tongue of the Sun and Moon<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Diamond Soul<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Timeless Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Empty Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Perfect Self<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5247,"name":"Monk: Way of the Four Elements","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Way of the Four Elements<\/h1><p>You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.<\/p><p>Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.<\/p><p><strong>Disciple of the Elements<\/strong><br \/>When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.<\/p><p>You know the Elemental Attunement discipline and one other elemental discipline of your choice, which are detailed in the &ldquo;Elemental Disciplines&rdquo; section below. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.<\/p><p>Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.<\/p><p><strong><em>Casting Elemental Spells.<\/em><\/strong> Some elemental disciplines allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don&rsquo;t need to provide material components for it.<\/p><p>Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as <em>burning hands <\/em>does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Sweeping Cinder Strike to cast <em>burning hands, <\/em>you can spend 3 ki points to cast it as a 2nd-level spell (the discipline&rsquo;s base cost of 2 ki points plus 1).<\/p><p>The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.<\/p><p><strong>Spells and Ki Points<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Monk Levels<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Maximum Ki points for a Spell<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup>-8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup>-12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>13<sup>th<\/sup>-16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17<sup>th<\/sup>-20th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Elemental Disciplines<\/strong><br \/>The elemental disciplines are presented in alphabetical order. If a discipline requires a level, you must be that level in this class to learn the discipline.<\/p><p><strong><em>Breath of Winter (17th Level Required): <\/em><\/strong>You canspend 6 ki points to cast <a href=\"http:\/\/spell.com\/Cone of Cold\">Cone of Cold<\/a><em>.<\/em><\/p><p><strong><em>Clench of the North Wind (6th Level Required): <\/em><\/strong>You can spend 3 ki points to cast <a href=\"http:\/\/spell.com\/Hold Person\">Hold Person<\/a><em>.<\/em><\/p><p><strong><em>Elemental Attunement: <\/em><\/strong>You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:<\/p><ul><li>Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.<\/li><li>Instantaneously light or snuff out a candle, a torch, or a small campfire.<\/li><li>Chill or warm up to 1 pound of nonliving material for up to 1 hour.<\/li><li>Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.<\/li><\/ul><p><strong><em>Eternal Mountain Defense (11th Level Required): <\/em><\/strong>You can spend 5 ki points to cast <a href=\"http:\/\/spell.com\/Stoneskin\">Stoneskin<\/a><em>, <\/em>targeting yourself.<\/p><p><strong><em>Fangs of the Fire Snake: <\/em><\/strong>When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.<\/p><p><strong><em>Fist of Four Thunders: <\/em><\/strong>You can spend 2 ki points to cast <a href=\"http:\/\/spell.com\/Thunderwave\">Thunderwave<\/a><em>.<\/em><\/p><p><strong><em>Fist of Unbroken Air: <\/em><\/strong>You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don&rsquo;t push it or knock it prone.<\/p><p><strong><em>Flames of the Phoenix (11th Level Required): <\/em><\/strong>You can spend 4 ki points to cast <a href=\"http:\/\/spell.com\/Fireball\">Fireball<\/a><em>.<\/em><\/p><p><strong><em>Gong of the Summit (6th Level Required): <\/em><\/strong>You can spend 3 ki points to cast <a href=\"http:\/\/spell.com\/Shatter\">Shatter<\/a><em>.<\/em><\/p><p><strong><em>Mist Stance (11th Level Required): <\/em><\/strong>You can spend 4 ki points to cast <a href=\"http:\/\/spell.com\/Gaseous Form\">Gaseous Form<\/a><em>, <\/em>targeting yourself.<\/p><p><strong><em>Ride the Wind (11th Level Required): <\/em><\/strong>You can spend 4 ki points to cast <a href=\"http:\/\/spell.com\/Fly\">Fly<\/a><em>, <\/em>targeting yourself.<\/p><p><strong><em>River of Hungry Flame (17th Level Required): <\/em><\/strong>You can spend 5 ki points to cast <a href=\"http:\/\/spell.com\/Wall of Fire\">Wall of Fire<\/a><em>.<\/em><\/p><p><strong><em>Rush of the Gale Spirits: <\/em><\/strong>You can spend 2 ki points to cast <a href=\"http:\/\/spell.com\/Gust of Wind\">Gust of Wind<\/a><em>.<\/em><\/p><p><strong><em>Shape the Flowing River: <\/em><\/strong>As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice&rsquo;s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can&rsquo;t exceed half the area&rsquo;s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square&rsquo;s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can&rsquo;t shape the ice to trap or injure a creature in the area.<\/p><p><strong><em>Sweeping Cinder Strike: <\/em><\/strong>You can spend 2 ki points to cast <a href=\"http:\/\/spell.com\/Burning Hands\">Burning Hands<\/a><em>.<\/em><\/p><p><strong><em>Water Whip: <\/em><\/strong>You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don&rsquo;t pull it or knock it prone.<\/p><p><strong><em>Wave of Rolling Earth (17th Level Required): <\/em><\/strong>You can spend 6 ki points to cast <a href=\"http:\/\/spell.com\/Wall of Stone\">Wall of Stone<\/a><em>.<\/em><\/p><h1>Monk Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per monk level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per monk level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Simple Weapons, Shortswords<br \/><strong>Tools: <\/strong>Choose one type of artisan&rsquo;s tools or one musical instrument<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a shortsword or (b) any simple weapon<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>10 darts<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.<\/p><p><strong>Martial Arts<\/strong><br \/>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don&rsquo;t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&rsquo;t wearing armor or wielding a shield:<\/p><ul><li>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.<\/li><li>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.<\/li><li>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.<\/li><\/ul><p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.<\/p><p><strong>Ki<\/strong><br \/>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.<\/p><p>You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.<\/p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.<\/p><p>Some of your ki features require your target to make a saving throw to resist the feature&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><p><strong>Ki save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<\/p><p><strong>Flurry of Blows<\/strong><br \/>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.<\/p><p><strong>Patient Defense<\/strong><br \/>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.<\/p><p><strong>Step of the Wind<\/strong><br \/>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.<\/p><p><strong>Unarmored Movement<\/strong><br \/>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.<\/p><p><strong>Monastic Tradition<\/strong><br \/>When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.<\/p><p><strong>Deflect Missiles<\/strong><br \/>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Slow Fall<\/strong><br \/>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Stunning Strike<\/strong><br \/>Starting at 5th level, you can interfere with the flow of ki in an opponent&rsquo;s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.<\/p><p><strong>Ki-Empowered Strikes<\/strong><br \/>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p><strong>Evasion<\/strong><br \/>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon&rsquo;s lightning breath or a <em>fireball <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Stillness of Mind<\/strong><br \/>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.<\/p><p><strong>Purity of Body<\/strong><br \/>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.<\/p><p><strong>Tongue of the Sun and Moon<\/strong><br \/>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.<\/p><p><strong>Diamond Soul<\/strong><br \/>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.<\/p><p>Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.<\/p><p><strong>Timeless Body<\/strong><br \/>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.<\/p><p><strong>Empty Body<\/strong><br \/>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the <a href=\"http:\/\/spell.com\/Astral Projection\">Astral Projection<\/a> spell, without needing material components. When you do so, you can&rsquo;t take any other creatures with you.<\/p><p><strong>Perfect Self<\/strong><br \/>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.<\/p><h1>The Monk Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"55\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Martial Arts<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p><strong>Ki Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p><strong>Unarmored Movement<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Defense, Martial Arts<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki, Unarmored Movement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition, Deflect Missiles<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement, Slow Fall<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Extra Attack, Stunning Strike<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki-Empowered Strikes, Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Evasion, Stillness of Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Movement improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Purity of Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Tongue of the Sun and Moon<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Diamond Soul<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Timeless Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Empty Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Perfect Self<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5248,"name":"Monk: Way of the Long Death","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Way of the Long Death<\/h1><p>Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.<\/p><p><strong>Touch of Death<\/strong><br \/>Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).<\/p><p><strong>Hour of Reaping<\/strong><br \/>At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.<\/p><p><strong>Mastery of Death<\/strong><br \/>Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.<\/p><p><strong>Touch of the Long Death<\/strong><br \/>Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.<\/p><h1>Monk Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per monk level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per monk level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Simple Weapons, Shortswords<br \/><strong>Tools: <\/strong>Choose one type of artisan&rsquo;s tools or one musical instrument<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a shortsword or (b) any simple weapon<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>10 darts<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.<\/p><p><strong>Martial Arts<\/strong><br \/>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don&rsquo;t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&rsquo;t wearing armor or wielding a shield:<\/p><ul><li>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.<\/li><li>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.<\/li><li>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.<\/li><\/ul><p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.<\/p><p><strong>Ki<\/strong><br \/>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.<\/p><p>You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.<\/p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.<\/p><p>Some of your ki features require your target to make a saving throw to resist the feature&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><p><strong>Ki save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<\/p><p><strong>Flurry of Blows<\/strong><br \/>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.<\/p><p><strong>Patient Defense<\/strong><br \/>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.<\/p><p><strong>Step of the Wind<\/strong><br \/>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.<\/p><p><strong>Unarmored Movement<\/strong><br \/>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.<\/p><p><strong>Monastic Tradition<\/strong><br \/>When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.<\/p><p><strong>Deflect Missiles<\/strong><br \/>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Slow Fall<\/strong><br \/>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Stunning Strike<\/strong><br \/>Starting at 5th level, you can interfere with the flow of ki in an opponent&rsquo;s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.<\/p><p><strong>Ki-Empowered Strikes<\/strong><br \/>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p><strong>Evasion<\/strong><br \/>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon&rsquo;s lightning breath or a <em>fireball <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Stillness of Mind<\/strong><br \/>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.<\/p><p><strong>Purity of Body<\/strong><br \/>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.<\/p><p><strong>Tongue of the Sun and Moon<\/strong><br \/>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.<\/p><p><strong>Diamond Soul<\/strong><br \/>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.<\/p><p>Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.<\/p><p><strong>Timeless Body<\/strong><br \/>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.<\/p><p><strong>Empty Body<\/strong><br \/>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the <a href=\"http:\/\/spell.com\/Astral Projection\">Astral Projection<\/a> spell, without needing material components. When you do so, you can&rsquo;t take any other creatures with you.<\/p><p><strong>Perfect Self<\/strong><br \/>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.<\/p><h1>The Monk Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"55\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Martial Arts<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p><strong>Ki Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p><strong>Unarmored Movement<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Defense, Martial Arts<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki, Unarmored Movement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition, Deflect Missiles<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement, Slow Fall<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Extra Attack, Stunning Strike<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki-Empowered Strikes, Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Evasion, Stillness of Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Movement improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Purity of Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Tongue of the Sun and Moon<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Diamond Soul<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Timeless Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Empty Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Perfect Self<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5249,"name":"Monk: Way of the Sun Soul","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Way of the Sun Soul<\/h1><p>Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.<\/p><p><strong>Radiant Sun Bolt<\/strong><br \/>Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.<\/p><p>You gain a ranged spell attack that you can use with the Attack action. The attack has a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.<\/p><p>When you use the Attack action on your turn to use this special attack, you can spend 1 ki point to make two additional attacks with it as a bonus action.<\/p><p><strong>Searing Arc Strike<\/strong><br \/>At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the 1st-level spell <a href=\"http:\/\/spell.com\/Burning Hands\">Burning Hands<\/a> as a bonus action.<\/p><p>You can spend additional ki points to cast <em>burning hands <\/em>as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level (round down).<\/p><p><strong>Searing Sunburst<\/strong><br \/>At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.<\/p><p>Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn't need to make the save if the creature is behind total cover that is opaque.<\/p><p>You can increase the sphere's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 2d6.<\/p><p><strong>Sun Shield<\/strong><br \/>At 17th level, you become wreathed in a luminous aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.<\/p><p>If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.<\/p><h1>Monk Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per monk level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per monk level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Simple Weapons, Shortswords<br \/><strong>Tools: <\/strong>Choose one type of artisan&rsquo;s tools or one musical instrument<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a shortsword or (b) any simple weapon<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>10 darts<\/li><\/ul><p><strong>Unarmored Defense<\/strong><br \/>Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.<\/p><p><strong>Martial Arts<\/strong><br \/>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don&rsquo;t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren&rsquo;t wearing armor or wielding a shield:<\/p><ul><li>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.<\/li><li>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.<\/li><li>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.<\/li><\/ul><p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.<\/p><p><strong>Ki<\/strong><br \/>Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.<\/p><p>You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.<\/p><p>When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.<\/p><p>Some of your ki features require your target to make a saving throw to resist the feature&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><p><strong>Ki save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<\/p><p><strong>Flurry of Blows<\/strong><br \/>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.<\/p><p><strong>Patient Defense<\/strong><br \/>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.<\/p><p><strong>Step of the Wind<\/strong><br \/>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.<\/p><p><strong>Unarmored Movement<\/strong><br \/>Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.<\/p><p><strong>Monastic Tradition<\/strong><br \/>When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.<\/p><p><strong>Deflect Missiles<\/strong><br \/>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Slow Fall<\/strong><br \/>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Stunning Strike<\/strong><br \/>Starting at 5th level, you can interfere with the flow of ki in an opponent&rsquo;s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.<\/p><p><strong>Ki-Empowered Strikes<\/strong><br \/>Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p><strong>Evasion<\/strong><br \/>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon&rsquo;s lightning breath or a <em>fireball <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Stillness of Mind<\/strong><br \/>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.<\/p><p><strong>Purity of Body<\/strong><br \/>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.<\/p><p><strong>Tongue of the Sun and Moon<\/strong><br \/>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.<\/p><p><strong>Diamond Soul<\/strong><br \/>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.<\/p><p>Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.<\/p><p><strong>Timeless Body<\/strong><br \/>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.<\/p><p><strong>Empty Body<\/strong><br \/>Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the <a href=\"http:\/\/spell.com\/Astral Projection\">Astral Projection<\/a> spell, without needing material components. When you do so, you can&rsquo;t take any other creatures with you.<\/p><p><strong>Perfect Self<\/strong><br \/>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.<\/p><h1>The Monk Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"55\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p><strong>Martial Arts<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p><strong>Ki Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p><strong>Unarmored Movement<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Defense, Martial Arts<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki, Unarmored Movement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition, Deflect Missiles<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d4<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement, Slow Fall<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+10 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Extra Attack, Stunning Strike<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ki-Empowered Strikes, Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Evasion, Stillness of Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+15 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Unarmored Movement improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Purity of Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+20 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Tongue of the Sun and Moon<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Diamond Soul<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Timeless Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d8<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+25 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Monastic Tradition feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Empty Body<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"55\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"114\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"90\"><p>1d10<\/p><\/td><td style=\"text-align: center;\" width=\"78\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"144\"><p>+30 ft<\/p><\/td><td style=\"text-align: center;\" width=\"157\"><p>Perfect Self<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5250,"name":"Paladin","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Paladin Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per paladin level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) five javelins or (b) any simple melee weapon<\/li><li>(a) a priest&rsquo;s pack or (b<em>) <\/em>an explorer&rsquo;s pack<\/li><li>Chain mail and a holy symbol<\/li><\/ul><p><strong>Divine Sense<br \/><\/strong>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <a href=\"http:\/\/spell.com\/Hallow\">Hallow<\/a> spell.<\/p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.<\/p><p><strong>Lay on Hands<\/strong><br \/>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.<\/p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.<\/p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.<\/p><p>This feature has no effect on undead and constructs.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 for the general rules of spellcasting and chapter 11 for the paladin spell list.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your paladin spells.<\/p><p><strong>Divine Smite<\/strong><br \/>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon&rsquo;s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.<\/p><p><strong>Divine Health<\/strong><br \/>By 3rd level, the divine magic flowing through you makes you immune to disease.<\/p><p><strong>Sacred Oath<\/strong><br \/>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.<\/p><p><strong>Oath Spells<\/strong><br \/>Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don&rsquo;t count against the number of spells you can prepare each day. If you gain an oath spell that doesn&rsquo;t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Aura of Protection<\/strong><br \/>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Aura of Courage<\/strong><br \/>Starting at 10th level, you and friendly creatures within 10 feet of you can&rsquo;t be frightened while you are conscious.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Improved Divine Smite<\/strong><br \/>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.<\/p><p><strong>Cleansing Touch<\/strong><br \/>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.<\/p><h1>The Paladin Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>5th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Sense, Lay on Hands<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Fighting Style, Spellcasting, Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Health, Sacred Oath<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Protection<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Courage<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Improved Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Cleansing Touch<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura improvements<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5251,"name":"Paladin: Oath of Devotion","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Oath of Devotion<\/h1><p>The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods&rsquo; tenets as the measure of their devotion. They hold angels&mdash;the perfect servants of good&mdash;as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.<\/p><p><strong>Tenets of Devotion<\/strong><br \/>Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.<\/p><p><strong><em>Honesty:<\/em><\/strong> Don&rsquo;t lie or cheat. Let your word be your promise.<\/p><p><strong><em>Courage:<\/em><\/strong> Never fear to act, though caution is wise.<\/p><p><strong><em>Compassion:<\/em><\/strong> Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.<\/p><p><strong><em>Honor:<\/em><\/strong> Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.<\/p><p><strong><em>Duty:<\/em><\/strong> Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.<\/p><p><strong>Oath Spells<\/strong><br \/>You gain oath spells at the paladin levels listed.<\/p><p><strong>Oath of Devotion Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Paladin Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Protection From Evil and Good\">Protection From Evil and Good<\/a>, <a href=\"http:\/\/spell.com\/Sanctuary\">Sanctuary<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Lesser Restoration\">Lesser Restoration<\/a>, <a href=\"http:\/\/spell.com\/Zone of Truth\">Zone of Truth<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Beacon of Hope\">Beacon of Hope<\/a>, <a href=\"http:\/\/spell.com\/Dispel Magic\">Dispel Magic<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Freedom of Movement\">Freedom of Movement<\/a>, <a href=\"http:\/\/spell.com\/Guardian of Faith\">Guardian of Faith<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Commune\">Commune<\/a>, <a href=\"http:\/\/spell.com\/Flame Strike\">Flame Strike<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Channel Divinity<\/strong><br \/>When you take this oath at 3rd level, you gain the following two Channel Divinity options.<\/p><p><strong><em>Sacred Weapon.<\/em><\/strong> As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.<\/p><p>You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.<\/p><p><strong><em>Turn the Unholy.<\/em><\/strong> As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p><strong>Aura of Devotion<\/strong><br \/>Starting at 7th level, you and friendly creatures within 10 feet of you can&rsquo;t be charmed while you are conscious.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Purity of Spirit<\/strong><br \/>Beginning at 15th level, you are always under the effects of a <a href=\"http:\/\/spell.com\/Protection from Evil and Good\">Protection from Evil and Good<\/a> spell.<\/p><p><strong>Holy Nimbus<\/strong><br \/>At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.<\/p><p>Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.<\/p><p>In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. Once you use this feature, you can&rsquo;t use it again until you finish a long rest.<\/p><h1>Paladin Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per paladin level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) five javelins or (b) any simple melee weapon<\/li><li>(a) a priest&rsquo;s pack or (b<em>) <\/em>an explorer&rsquo;s pack<\/li><li>Chain mail and a holy symbol<\/li><\/ul><p><strong>Divine Sense<br \/><\/strong>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <a href=\"http:\/\/spell.com\/Hallow\">Hallow<\/a> spell.<\/p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.<\/p><p><strong>Lay on Hands<\/strong><br \/>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.<\/p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.<\/p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.<\/p><p>This feature has no effect on undead and constructs.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 for the general rules of spellcasting and chapter 11 for the paladin spell list.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your paladin spells.<\/p><p><strong>Divine Smite<\/strong><br \/>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon&rsquo;s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.<\/p><p><strong>Divine Health<\/strong><br \/>By 3rd level, the divine magic flowing through you makes you immune to disease.<\/p><p><strong>Sacred Oath<\/strong><br \/>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.<\/p><p><strong>Oath Spells<\/strong><br \/>Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don&rsquo;t count against the number of spells you can prepare each day. If you gain an oath spell that doesn&rsquo;t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Aura of Protection<\/strong><br \/>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Aura of Courage<\/strong><br \/>Starting at 10th level, you and friendly creatures within 10 feet of you can&rsquo;t be frightened while you are conscious.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Improved Divine Smite<\/strong><br \/>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.<\/p><p><strong>Cleansing Touch<\/strong><br \/>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.<\/p><h1>The Paladin Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>5th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Sense, Lay on Hands<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Fighting Style, Spellcasting, Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Health, Sacred Oath<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Protection<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Courage<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Improved Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Cleansing Touch<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura improvements<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5252,"name":"Paladin: Oath of the Ancients","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Oath of the Ancients<\/h1><p>The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things&mdash;leaves, antlers, or flowers&mdash;to reflect their commitment to preserving life and light in the world.<\/p><p><strong>Tenets of the Ancients<\/strong><br \/>The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple.<\/p><p><strong><em>Kindle the Light:<\/em><\/strong> Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.<\/p><p><strong><em>Shelter the Light:<\/em><\/strong> Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.<\/p><p><strong><em>Preserve Your Own Light:<\/em><\/strong> Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can&rsquo;t preserve it in the world.<\/p><p><strong><em>Be the Light:<\/em><\/strong> Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.<\/p><p><strong>Oath Spells<\/strong><br \/>You gain oath spells at the paladin levels listed.<\/p><p><strong>Oath of the Ancients Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Paladin Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Ensnaring Strike\">Ensnaring Strike<\/a>, <a href=\"http:\/\/spell.com\/Speak with Animals\">Speak with Animals<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Moonbeam\">Moonbeam<\/a>, <a href=\"http:\/\/spell.com\/Misty Step\">Misty Step<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Plant Growth\">Plant Growth<\/a>, <a href=\"http:\/\/spell.com\/Protection from Energy\">Protection from Energy<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Ice Storm\">Ice Storm<\/a>, <a href=\"http:\/\/spell.com\/Stoneskin\">Stoneskin<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Commune with Nature\">Commune with Nature<\/a>, <a href=\"http:\/\/spell.com\/Tree Stride\">Tree Stride<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Channel Divinity<\/strong><br \/>When you take this oath at 3rd level, you gain the following two Channel Divinity options.<\/p><p><strong><em>Nature&rsquo;s Wrath.<\/em><\/strong> You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.<\/p><p><strong><em>Turn the Faithless.<\/em><\/strong> You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.<\/p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can&rsquo;t willingly move to a space within 30 feet of you. It also can&rsquo;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&rsquo;s nowhere to move, the creature can use the Dodge action.<\/p><p>If the creature&rsquo;s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.<\/p><p><strong>Aura of Warding<\/strong><br \/>Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Undying Sentinel<\/strong><br \/>Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can&rsquo;t use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can&rsquo;t be aged magically.<\/p><p><strong>Elder Champion<\/strong><br \/>At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or mosslike, or you might sprout antlers or a lion-like mane.<\/p><p>Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:<\/p><ul style=\"list-style-type: disc;\"><li>At the start of each of your turns, you regain 10 hit points.<\/li><li>Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.<\/li><\/ul><p>Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options. Once you use this feature, you can&rsquo;t use it again until you finish a long rest.<\/p><h1>Paladin Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per paladin level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) five javelins or (b) any simple melee weapon<\/li><li>(a) a priest&rsquo;s pack or (b<em>) <\/em>an explorer&rsquo;s pack<\/li><li>Chain mail and a holy symbol<\/li><\/ul><p><strong>Divine Sense<br \/><\/strong>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <a href=\"http:\/\/spell.com\/Hallow\">Hallow<\/a> spell.<\/p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.<\/p><p><strong>Lay on Hands<\/strong><br \/>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.<\/p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.<\/p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.<\/p><p>This feature has no effect on undead and constructs.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 for the general rules of spellcasting and chapter 11 for the paladin spell list.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your paladin spells.<\/p><p><strong>Divine Smite<\/strong><br \/>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon&rsquo;s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.<\/p><p><strong>Divine Health<\/strong><br \/>By 3rd level, the divine magic flowing through you makes you immune to disease.<\/p><p><strong>Sacred Oath<\/strong><br \/>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.<\/p><p><strong>Oath Spells<\/strong><br \/>Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don&rsquo;t count against the number of spells you can prepare each day. If you gain an oath spell that doesn&rsquo;t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Aura of Protection<\/strong><br \/>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Aura of Courage<\/strong><br \/>Starting at 10th level, you and friendly creatures within 10 feet of you can&rsquo;t be frightened while you are conscious.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Improved Divine Smite<\/strong><br \/>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.<\/p><p><strong>Cleansing Touch<\/strong><br \/>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.<\/p><h1>The Paladin Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>5th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Sense, Lay on Hands<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Fighting Style, Spellcasting, Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Health, Sacred Oath<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Protection<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Courage<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Improved Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Cleansing Touch<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura improvements<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5253,"name":"Paladin: Oath of Vengeance","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h3>Oath of Vengeance<\/h3><p>The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the w ill of the gods, when a thieves&rsquo; guild grows too violent and powerful, when a dragon rampages through the countryside&mdash;at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins&mdash;sometimes called avengers or dark knights&mdash;their own purity is not as important as delivering justice.<\/p><p><strong>Tenets of Vengeance<\/strong><br \/>The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.<\/p><p><strong><em>Fight the Greater Evil. <\/em><\/strong>Faced with a choice of fighting my sworn foes or combating a lesser evil. I choose the greater evil.<\/p><p><strong><em>No Mercy for the Wicked. <\/em><\/strong>Ordinary foes might win my mercy, but my sworn enemies do not.<\/p><p><strong><em>By Any Means Necessary. <\/em><\/strong>My qualms can&rsquo;t get in the way of exterminating my foes.<\/p><p><strong><em>Restitution. <\/em><\/strong>If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.<\/p><p><strong>Oath Spells<\/strong><br \/>You gain oath spells at the paladin levels listed.<\/p><p><strong>Oath of Vengeance Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Paladin Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>bane, hunter&rsquo;s mark<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>hold person, misty step<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>haste, protection from energy<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>banishment, dimension door<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>hold monster, scrying<\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Channel Divinity<\/strong><br \/>When you take this oath at 3rd level, you gain the following two Channel Divinity options.<\/p><p><strong><em>Abjure Enemy.<\/em><\/strong> As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.<\/p><p>On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature&rsquo;s speed is 0, and it can&rsquo;t benefit from any bonus to its speed.<\/p><p>On a successful save, the creature&rsquo;s speed is halved for 1 minute or until the creature takes any damage.<\/p><p><strong><em>Vow of Enmity.<\/em><\/strong> As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.<\/p><p><strong>Relentless Avenger<\/strong><br \/>By 7th level, your supernatural focus helps you close off a foe&rsquo;s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn&rsquo;t provoke opportunity attacks.<\/p><p><strong>Soul of Vengeance<\/strong><br \/>Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.<\/p><p><strong>Avenging Angel<\/strong><br \/>At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:<\/p><ul><li>Wings sprout from your back and grant you a flying speed of 60 feet.<\/li><li>You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.<\/li><\/ul><p>Once you use this feature, you can&rsquo;t use it again until you finish a long rest.<\/p><h1>Paladin Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per paladin level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) five javelins or (b) any simple melee weapon<\/li><li>(a) a priest&rsquo;s pack or (b<em>) <\/em>an explorer&rsquo;s pack<\/li><li>Chain mail and a holy symbol<\/li><\/ul><p><strong>Divine Sense<br \/><\/strong>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <a href=\"http:\/\/spell.com\/Hallow\">Hallow<\/a> spell.<\/p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.<\/p><p><strong>Lay on Hands<\/strong><br \/>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.<\/p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.<\/p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.<\/p><p>This feature has no effect on undead and constructs.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 for the general rules of spellcasting and chapter 11 for the paladin spell list.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your paladin spells.<\/p><p><strong>Divine Smite<\/strong><br \/>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon&rsquo;s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.<\/p><p><strong>Divine Health<\/strong><br \/>By 3rd level, the divine magic flowing through you makes you immune to disease.<\/p><p><strong>Sacred Oath<\/strong><br \/>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.<\/p><p><strong>Oath Spells<\/strong><br \/>Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don&rsquo;t count against the number of spells you can prepare each day. If you gain an oath spell that doesn&rsquo;t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Aura of Protection<\/strong><br \/>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Aura of Courage<\/strong><br \/>Starting at 10th level, you and friendly creatures within 10 feet of you can&rsquo;t be frightened while you are conscious.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Improved Divine Smite<\/strong><br \/>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.<\/p><p><strong>Cleansing Touch<\/strong><br \/>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.<\/p><h1>The Paladin Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>5th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Sense, Lay on Hands<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Fighting Style, Spellcasting, Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Health, Sacred Oath<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Protection<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Courage<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Improved Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Cleansing Touch<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura improvements<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5254,"name":"Paladin: Oath of the Crown","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Oath of the Crown<\/h1><p>The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order's ranks.<\/p><p><strong>Tenets of the Crown<\/strong><br \/>The tenets of the Oath of the Crown are often set by the sovereign to which their oath is sworn, but generally emphasize the following tenets.<\/p><p><strong><em>Law: <\/em><\/strong>The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.<\/p><p><strong><em>Loyalty: <\/em><\/strong>Your word is your bond. Without loyalty, oaths and laws are meaningless.<\/p><p><strong><em>Courage: <\/em><\/strong>You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don't act, then who will?<\/p><p><strong><em>Responsibility: <\/em><\/strong>You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.<\/p><p><strong>Oath Spells<\/strong><br \/>You gain oath spells at the paladin levels listed.<\/p><p><strong>Oath of the Crown Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Paladin Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Command\">Command<\/a>, <a href=\"http:\/\/spell.com\/Compelled Duel\">Compelled Duel<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Warding Bond\">Warding Bond<\/a>, <a href=\"http:\/\/spell.com\/Zone of Truth\">Zone of Truth<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Aura of Vitality\">Aura of Vitality<\/a>, <a href=\"http:\/\/spell.com\/Spirit Guardians\">Spirit Guardians<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Banishment\">Banishment<\/a>, <a href=\"http:\/\/spell.com\/Guardian of Faith\">Guardian of Faith<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Circle of Power\">Circle of Power<\/a>, <a href=\"http:\/\/spell.com\/Gaes\">Gaes<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Channel Divinity<\/strong><br \/>When you take this oath at 3rd level, you gain the following Channel Divinity options.<\/p><p><strong><em>Champion Challenge: <\/em><\/strong>You issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is moved more than 30 feet away from you.<\/p><p><strong><em>Turn the Tide: <\/em><\/strong>As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 +your Charisma modifier (minimum of 1) if it has no more than half of its hit points.<\/p><p><strong>Divine Allegiance<\/strong><br \/>Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can't be reduced or prevented in any way.<\/p><p><strong>Unyielding Spirit<\/strong><br \/>Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.<\/p><p><strong>Exalted Champion<\/strong><br \/>At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for <strong>1 <\/strong>hour:<\/p><ul><li>You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.<\/li><li>Your allies have advantage on death saving throws while within 30 feet of you.<\/li><li>You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.<\/li><\/ul><p>This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.<\/p><h1>Paladin Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per paladin level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) five javelins or (b) any simple melee weapon<\/li><li>(a) a priest&rsquo;s pack or (b<em>) <\/em>an explorer&rsquo;s pack<\/li><li>Chain mail and a holy symbol<\/li><\/ul><p><strong>Divine Sense<br \/><\/strong>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <a href=\"http:\/\/spell.com\/Hallow\">Hallow<\/a> spell.<\/p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.<\/p><p><strong>Lay on Hands<\/strong><br \/>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.<\/p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.<\/p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.<\/p><p>This feature has no effect on undead and constructs.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 for the general rules of spellcasting and chapter 11 for the paladin spell list.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your paladin spells.<\/p><p><strong>Divine Smite<\/strong><br \/>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon&rsquo;s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.<\/p><p><strong>Divine Health<\/strong><br \/>By 3rd level, the divine magic flowing through you makes you immune to disease.<\/p><p><strong>Sacred Oath<\/strong><br \/>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.<\/p><p><strong>Oath Spells<\/strong><br \/>Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don&rsquo;t count against the number of spells you can prepare each day. If you gain an oath spell that doesn&rsquo;t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Aura of Protection<\/strong><br \/>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Aura of Courage<\/strong><br \/>Starting at 10th level, you and friendly creatures within 10 feet of you can&rsquo;t be frightened while you are conscious.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Improved Divine Smite<\/strong><br \/>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.<\/p><p><strong>Cleansing Touch<\/strong><br \/>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.<\/p><h1>The Paladin Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>5th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Sense, Lay on Hands<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Fighting Style, Spellcasting, Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Health, Sacred Oath<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Protection<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Courage<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Improved Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Cleansing Touch<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura improvements<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5255,"name":"Paladin: Oathbreaker","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Oathbreaker<\/h1><p>An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains.<\/p><p>A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.<\/p><p><strong>Oathbreaker Spells<\/strong><br \/>An Oathbreaker paladin loses previously gained oath spells and instead gains the following Oathbreaker spells at the paladin levels listed.<\/p><p><strong>Oathbreaker Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Paladin Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Hellish Rebuke\">Hellish Rebuke<\/a>, <a href=\"http:\/\/spell.com\/Inflict Wounds\">Inflict Wounds<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Crown of Madness\">Crown of Madness<\/a>, <a href=\"http:\/\/spell.com\/Darkness\">Darkness<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Animate Dead\">Animate Dead<\/a>, <a href=\"http:\/\/spell.com\/Bestow Curse\">Bestow Curse<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Blight\">Blight<\/a>, <a href=\"http:\/\/spell.com\/Confusion\">Confusion<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>17th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Contagion\">Contagion<\/a>, <a href=\"http:\/\/spell.com\/Dominate Person\">Dominate Person<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Channel Divinity<\/strong><br \/>An Oathbreaker paladin of 3rd level or higher gains the following two Channel Divinity options.<\/p><p><strong><em>Control Undead: <\/em><\/strong>As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect.<\/p><p><strong><em>Dreadful Aspect: <\/em><\/strong>As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin's choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.<\/p><p><strong>Aura of Hate<\/strong><br \/>Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin's Charisma modifier (minimum of +1)<strong>. <\/strong>A creature can benefit from this feature from only one paladin at a time.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Supernatural Resistance<\/strong><br \/>At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.<\/p><p><strong>Dread Lord<\/strong><br \/>At 20th-level, the paladin can, as an action, surround himself or herself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around the paladin to dim light. Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage. Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.<\/p><p>While the aura lasts, the paladin can use a bonus action on his or her turn to cause the shadows in the aura to attack one creature. The paladin makes a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + the paladin's Charisma modifier.<\/p><p>After activating the aura, the paladin can't do so again until he or she finishes a long rest.<\/p><p><strong>Oathbreaker Atonement<\/strong><br \/>If you allow a player to choose the Oath breaker option, you can later allow the paladin to atone and become a true paladin once more.<\/p><p>The paladin who wishes to atone must first shed his or her evil alignment and demonstrate this alignment change through words and deeds. Having done so, the paladin loses all Oath breaker features and must choose a deity and a sacred oath. (With your permission, the player can select a different deity or sacred oath than the character had previously.) However, the paladin doesn't gain the class features specific to that sacred oath until he or she completes some kind of dangerous quest or trial, as determined by the DM.<\/p><p>A paladin who breaks his or her sacred oath a second time can become an oathbreaker once more, but can't atone.<\/p><h1>Paladin Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per paladin level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Medicine\">Medicine<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) five javelins or (b) any simple melee weapon<\/li><li>(a) a priest&rsquo;s pack or (b<em>) <\/em>an explorer&rsquo;s pack<\/li><li>Chain mail and a holy symbol<\/li><\/ul><p><strong>Divine Sense<br \/><\/strong>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <a href=\"http:\/\/spell.com\/Hallow\">Hallow<\/a> spell.<\/p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.<\/p><p><strong>Lay on Hands<\/strong><br \/>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.<\/p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.<\/p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.<\/p><p>This feature has no effect on undead and constructs.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 for the general rules of spellcasting and chapter 11 for the paladin spell list.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <em>cure wounds, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use a holy symbol as a spellcasting focus for your paladin spells.<\/p><p><strong>Divine Smite<\/strong><br \/>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon&rsquo;s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.<\/p><p><strong>Divine Health<\/strong><br \/>By 3rd level, the divine magic flowing through you makes you immune to disease.<\/p><p><strong>Sacred Oath<\/strong><br \/>When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.<\/p><p><strong>Oath Spells<\/strong><br \/>Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don&rsquo;t count against the number of spells you can prepare each day. If you gain an oath spell that doesn&rsquo;t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.<\/p><p><strong>Channel Divinity<\/strong><br \/>Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.<\/p><p>Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Aura of Protection<\/strong><br \/>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Aura of Courage<\/strong><br \/>Starting at 10th level, you and friendly creatures within 10 feet of you can&rsquo;t be frightened while you are conscious.<\/p><p>At 18th level, the range of this aura increases to 30 feet.<\/p><p><strong>Improved Divine Smite<\/strong><br \/>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.<\/p><p><strong>Cleansing Touch<\/strong><br \/>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.<\/p><h1>The Paladin Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>5th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Sense, Lay on Hands<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Fighting Style, Spellcasting, Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Divine Health, Sacred Oath<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Protection<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura of Courage<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Improved Divine Smite<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Cleansing Touch<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>--<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Aura improvements<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Sacred Oath feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5256,"name":"Ranger","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Ranger Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per ranger level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per ranger level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose three from <a href=\"http:\/\/spell.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/spell.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/spell.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/spell.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/spell.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/spell.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/spell.com\/Stealth\">Stealth<\/a>, and <a href=\"http:\/\/spell.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) scale mail or (b) leather armor<\/li><li>(a) two shortswords or (b) two simple melee weapons<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A longbow and a quiver of 20 arrows<\/li><\/ul><p><strong>Favored Enemy<\/strong><br \/>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.<\/p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orc s) as favored enemies.<\/p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.<\/p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.<\/p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.<\/p><p><strong>Natural Explorer<\/strong><br \/>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you&rsquo;re proficient in.<\/p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:<\/p><ul><li>Difficult terrain doesn&rsquo;t slow your group&rsquo;s travel.<\/li><li>Your group can&rsquo;t become lost except by magical means.<\/li><li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.<\/li><li>If you are traveling alone, you can move stealthily at a normal pace.<\/li><li>When you forage, you find twice as much food as you normally would.<\/li><li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<\/li><\/ul><p>You choose additional favored terrain types at 6<sup>th<\/sup> and 10th level.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.<\/p><p><strong>Spell Slots<\/strong><br \/>The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>animal friendship <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>animal friendship <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the ranger spell list.<\/p><p>The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ranger Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.<\/p><p><strong>Primeval Awareness<\/strong><br \/>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn&rsquo;t reveal the creatures&rsquo; location or number.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Land&rsquo;s Stride<\/strong><br \/>Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.<\/p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the <a href=\"http:\/\/spell.com\/Entangle\">Entangle<\/a> spell.<\/p><p><strong>Hide in Plain Sight<\/strong><br \/>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.<\/p><p>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.<\/p><p><strong>Vanish<\/strong><br \/>Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can&rsquo;t be tracked by nonmagical means, unless you choose to leave a trail.<\/p><p><strong>Feral Senses<\/strong><br \/>At 18th level, you gain preternatural senses that help you fight creatures you can&rsquo;t see. When you attack a creature you can&rsquo;t see, your inability to see it doesn&rsquo;t impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn&rsquo;t hidden from you and you aren&rsquo;t blinded or deafened.<\/p><p><strong>Foe Slayer<\/strong><br \/>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.<\/p><h1>The Ranger Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"71\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>5<sup>th<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy, Natural Explorer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Fighting Style, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype, Primeval Awareness<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy and Natural Explorer improvements<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement, Land&rsquo;s Stride<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Natural Explorer improvement, Hide in Plain Sight<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy improvement, Vanish<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Feral Senses<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Foe Slayer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5257,"name":"Ranger: Hunter","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Hunter<\/h1><p>Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter&rsquo;s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orc s to towering giants and terrifying dragons.<\/p><p><strong>Hunter&rsquo;s Prey<\/strong><br \/>At 3rd level, you gain one of the following features of your choice.<\/p><p><strong><em>Colossus Slayer: <\/em><\/strong>Your tenacity can w ear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&rsquo;s below its hit point maximum. You can deal this extra damage only once per turn.<\/p><p><strong><em>Giant Killer: <\/em><\/strong>When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.<\/p><p><strong><em>Horde Breaker: <\/em><\/strong>Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.<\/p><p><strong>Defensive Tactics<\/strong><br \/>At 7th level, you gain one of the following features of your choice.<\/p><p><strong><em>Escape the Horde: <\/em><\/strong>Opportunity attacks against you are made with disadvantage.<\/p><p><strong><em>Multiattack Defense: <\/em><\/strong>When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.<\/p><p><strong><em>Steel Will: <\/em><\/strong>You have advantage on saving throws against being frightened.<\/p><p><strong>Multiattack<\/strong><br \/>At 11th level, you gain one of the following features of your choice.<\/p><p><strong><em>Volley: <\/em><\/strong>You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon&rsquo;s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.<\/p><p><strong><em>Whirlwind Attack: <\/em><\/strong>You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.<\/p><p><strong>Superior Hunter&rsquo;s Defense<\/strong><br \/>At 15th level, you gain one of the following features of your choice.<\/p><p><strong><em>Evasion: <\/em><\/strong>You can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or a <em>lightning bolt <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong><em>Stand Against the Tide: <\/em><\/strong>When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.<\/p><p><strong><em>Uncanny Dodge: <\/em><\/strong>When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><h1>Ranger Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per ranger level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per ranger level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose three from <a href=\"http:\/\/spell.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/spell.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/spell.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/spell.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/spell.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/spell.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/spell.com\/Stealth\">Stealth<\/a>, and <a href=\"http:\/\/spell.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) scale mail or (b) leather armor<\/li><li>(a) two shortswords or (b) two simple melee weapons<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A longbow and a quiver of 20 arrows<\/li><\/ul><p><strong>Favored Enemy<\/strong><br \/>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.<\/p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orc s) as favored enemies.<\/p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.<\/p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.<\/p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.<\/p><p><strong>Natural Explorer<\/strong><br \/>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you&rsquo;re proficient in.<\/p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:<\/p><ul><li>Difficult terrain doesn&rsquo;t slow your group&rsquo;s travel.<\/li><li>Your group can&rsquo;t become lost except by magical means.<\/li><li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.<\/li><li>If you are traveling alone, you can move stealthily at a normal pace.<\/li><li>When you forage, you find twice as much food as you normally would.<\/li><li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<\/li><\/ul><p>You choose additional favored terrain types at 6<sup>th<\/sup> and 10th level.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.<\/p><p><strong>Spell Slots<\/strong><br \/>The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>animal friendship <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>animal friendship <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the ranger spell list.<\/p><p>The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ranger Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.<\/p><p><strong>Primeval Awareness<\/strong><br \/>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn&rsquo;t reveal the creatures&rsquo; location or number.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Land&rsquo;s Stride<\/strong><br \/>Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.<\/p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the <a href=\"http:\/\/spell.com\/Entangle\">Entangle<\/a> spell.<\/p><p><strong>Hide in Plain Sight<\/strong><br \/>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.<\/p><p>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.<\/p><p><strong>Vanish<\/strong><br \/>Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can&rsquo;t be tracked by nonmagical means, unless you choose to leave a trail.<\/p><p><strong>Feral Senses<\/strong><br \/>At 18th level, you gain preternatural senses that help you fight creatures you can&rsquo;t see. When you attack a creature you can&rsquo;t see, your inability to see it doesn&rsquo;t impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn&rsquo;t hidden from you and you aren&rsquo;t blinded or deafened.<\/p><p><strong>Foe Slayer<\/strong><br \/>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.<\/p><h1>The Ranger Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"71\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>5<sup>th<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy, Natural Explorer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Fighting Style, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype, Primeval Awareness<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy and Natural Explorer improvements<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement, Land&rsquo;s Stride<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Natural Explorer improvement, Hide in Plain Sight<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy improvement, Vanish<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Feral Senses<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Foe Slayer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5258,"name":"Ranger: Beast Master","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Beast Master<\/h1><p>The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.<\/p><p><strong>Ranger&rsquo;s Companion<\/strong><br \/>At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1\/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast&rsquo;s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher.<\/p><p>The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn&rsquo;t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.<\/p><p>While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.<\/p><p>If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn&rsquo;t hostile to you, either the same type of beast as before or a different one.<\/p><p><strong>Exceptional Training<\/strong><br \/>Beginning at 7th level, on any of your turns when your beast companion doesn&rsquo;t attack, you can use a bonus action to command the beast to take the Dash, Disengage, Dodge, or Help action on its turn.<\/p><p><strong>Bestial Fury<\/strong><br \/>Starting at 11th level, your beast companion can make two attacks when you command it to use the Attack action.<\/p><p><strong>Share Spells<\/strong><br \/>Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.<\/p><h1>Ranger Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per ranger level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per ranger level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose three from <a href=\"http:\/\/spell.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/spell.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/spell.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/spell.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/spell.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/spell.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/spell.com\/Stealth\">Stealth<\/a>, and <a href=\"http:\/\/spell.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) scale mail or (b) leather armor<\/li><li>(a) two shortswords or (b) two simple melee weapons<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A longbow and a quiver of 20 arrows<\/li><\/ul><p><strong>Favored Enemy<\/strong><br \/>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.<\/p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orc s) as favored enemies.<\/p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.<\/p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.<\/p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.<\/p><p><strong>Natural Explorer<\/strong><br \/>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you&rsquo;re proficient in.<\/p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:<\/p><ul><li>Difficult terrain doesn&rsquo;t slow your group&rsquo;s travel.<\/li><li>Your group can&rsquo;t become lost except by magical means.<\/li><li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.<\/li><li>If you are traveling alone, you can move stealthily at a normal pace.<\/li><li>When you forage, you find twice as much food as you normally would.<\/li><li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<\/li><\/ul><p>You choose additional favored terrain types at 6<sup>th<\/sup> and 10th level.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.<\/p><p><strong>Spell Slots<\/strong><br \/>The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>animal friendship <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>animal friendship <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the ranger spell list.<\/p><p>The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ranger Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.<\/p><p><strong>Primeval Awareness<\/strong><br \/>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn&rsquo;t reveal the creatures&rsquo; location or number.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Land&rsquo;s Stride<\/strong><br \/>Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.<\/p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the <a href=\"http:\/\/spell.com\/Entangle\">Entangle<\/a> spell.<\/p><p><strong>Hide in Plain Sight<\/strong><br \/>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.<\/p><p>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.<\/p><p><strong>Vanish<\/strong><br \/>Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can&rsquo;t be tracked by nonmagical means, unless you choose to leave a trail.<\/p><p><strong>Feral Senses<\/strong><br \/>At 18th level, you gain preternatural senses that help you fight creatures you can&rsquo;t see. When you attack a creature you can&rsquo;t see, your inability to see it doesn&rsquo;t impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn&rsquo;t hidden from you and you aren&rsquo;t blinded or deafened.<\/p><p><strong>Foe Slayer<\/strong><br \/>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.<\/p><h1>The Ranger Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"71\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>5<sup>th<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy, Natural Explorer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Fighting Style, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype, Primeval Awareness<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy and Natural Explorer improvements<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement, Land&rsquo;s Stride<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Natural Explorer improvement, Hide in Plain Sight<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy improvement, Vanish<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Feral Senses<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Foe Slayer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5259,"name":"Rogue","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Rogue Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per rogue level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per rogue level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Thieves&rsquo; Tools<br \/><strong>Saving Throws: <\/strong>Dexterity. Intelligence<br \/><strong>Skills: <\/strong>Choose four from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>. <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, <a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier or (b) a shortsword<\/li><li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword<\/li><li>(a) a burglar&rsquo;s pack, (b) a dungeoneer&rsquo;s pack, or (c) an explorer&rsquo;s pack<\/li><li>Leather armor, two daggers, and thieves&rsquo; tools<\/li><\/ul><p><strong>Expertise<\/strong><br \/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.<\/p><p><strong>Sneak Attack<\/strong><br \/>Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<\/p><p>You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.<\/p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<\/p><p><strong>Thieves&rsquo; Cant<\/strong><br \/>During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<\/p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p><p><strong>Cunning Action<\/strong><br \/>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.<\/p><p><strong>Roguish Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Uncanny Dodge<\/strong><br \/>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><p><strong>Evasion<\/strong><br \/>Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or an <em>ice storm <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Reliable Talent<\/strong><br \/>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.<\/p><p><strong>Blindsense<\/strong><br \/>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.<\/p><p><strong>Slippery Mind<\/strong><br \/>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.<\/p><p><strong>Elusive<\/strong><br \/>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.<\/p><p><strong>Stroke of Luck<br \/><\/strong>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><h1>The Rogue Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p><strong>Sneak Attack<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise, Sneak Attack, Thieves&rsquo; Cant<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Cunning Action<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Uncanny Dodge<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Evasion<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Reliable Talent<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Blindsense<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Slippery Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Elusive<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Stroke of Luck<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5260,"name":"Rogue: Thief","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Thief<\/h1><p>You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn&rsquo;t employ.<\/p><p><strong>Fast Hands<\/strong><br \/>Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (<a href=\"http:\/\/skill.com\/Slight of Hand\">Slight of Hand<\/a>) check, use your thieves&rsquo; tools to disarm a trap or open a lock, or take the Use an Object action.<\/p><p><strong>Second-Story Work<\/strong><br \/>When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.<\/p><p><strong>Supreme Sneak<\/strong><br \/>Starting at 9th level, you have advantage on a Dexterity (<a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a>) check if you move no more than half your speed on the same turn.<\/p><p><strong>Use Magic Device<\/strong><br \/>By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.<\/p><p><strong>Thief&rsquo;s Reflexes<\/strong><br \/>When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can&rsquo;t use this feature when you are surprised.<\/p><h1>Rogue Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per rogue level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per rogue level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Thieves&rsquo; Tools<br \/><strong>Saving Throws: <\/strong>Dexterity. Intelligence<br \/><strong>Skills: <\/strong>Choose four from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>. <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, <a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier or (b) a shortsword<\/li><li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword<\/li><li>(a) a burglar&rsquo;s pack, (b) a dungeoneer&rsquo;s pack, or (c) an explorer&rsquo;s pack<\/li><li>Leather armor, two daggers, and thieves&rsquo; tools<\/li><\/ul><p><strong>Expertise<\/strong><br \/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.<\/p><p><strong>Sneak Attack<\/strong><br \/>Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<\/p><p>You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.<\/p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<\/p><p><strong>Thieves&rsquo; Cant<\/strong><br \/>During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<\/p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p><p><strong>Cunning Action<\/strong><br \/>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.<\/p><p><strong>Roguish Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Uncanny Dodge<\/strong><br \/>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><p><strong>Evasion<\/strong><br \/>Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or an <em>ice storm <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Reliable Talent<\/strong><br \/>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.<\/p><p><strong>Blindsense<\/strong><br \/>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.<\/p><p><strong>Slippery Mind<\/strong><br \/>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.<\/p><p><strong>Elusive<\/strong><br \/>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.<\/p><p><strong>Stroke of Luck<br \/><\/strong>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><h1>The Rogue Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p><strong>Sneak Attack<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise, Sneak Attack, Thieves&rsquo; Cant<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Cunning Action<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Uncanny Dodge<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Evasion<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Reliable Talent<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Blindsense<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Slippery Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Elusive<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Stroke of Luck<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5261,"name":"Rogue: Arcane Trickster","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Arcane Trickster<\/h1><p>Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.<\/p><p><strong>Spellcasting<\/strong><br \/>When you reach 3rd level, you gain the ability to cast spells.<\/p><p><strong><em>Cantrips: <\/em><\/strong>You learn three cantrips: <a href=\"http:\/\/spell.com\/Mage Hand\">Mage Hand<\/a> and two other cantrips of your choice from the wizard spell list. You learn another wizard cantrip of your choice at 10th level.<\/p><p><strong><em>Spell Slots: <\/em><\/strong>The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>charm person <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>charm person <\/em>using either slot.<\/p><p><strong><em>Spells Known of 1st-Level and Higher: <\/em><\/strong>You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list.<\/p><p>The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>The spells you learn at 8th, 14th, and 20th level can come from any school of magic.<\/p><p>Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you&rsquo;re replacing the spell you gained at 8th, 14th, or 20th level.<\/p><p><strong><em>Spellcasting Ability: <\/em><\/strong>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Intelligence modifier<\/p><p><strong><em>Mage Hand <\/em><\/strong><strong>Legerdemain<\/strong><br \/>Starting at 3rd level, when you cast <a href=\"http:\/\/spell.com\/Mage Hand\">Mage Hand<\/a><em>, <\/em>you can make the spectral hand invisible, and you can perform the following additional tasks with it:<\/p><ul><li>You can stow one object the hand is holding in a container worn or carried by another creature.<\/li><li>You can retrieve an object in a container worn or carried by another creature.<\/li><li>You can use thieves&rsquo; tools to pick locks and disarm traps at range.<\/li><\/ul><p>You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (<a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>) check contested by the creature&rsquo;s Wisdom (<a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>) check.<\/p><p>In addition, you can use the bonus action granted by your Cunning Action to control the hand.<\/p><p><strong>Magical Ambush<\/strong><br \/>Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.<\/p><p><strong>Versatile Trickster<\/strong><br \/>At 13th level, you gain the ability to distract targets with your <a href=\"http:\/\/spell.com\/Mage Hand\">Mage Hand<\/a><em>. <\/em>As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Doing so gives you advantage on attack rolls against that creature until the end of the turn.<\/p><p><strong>Spell Thief<\/strong><br \/>At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.<\/p><p>Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell&rsquo;s effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn&rsquo;t need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can&rsquo;t cast that spell until the 8 hours have passed.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a long rest.<\/p><p><strong>Arcane Trickster Spellcasting<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"91\"><p><strong>Rogue Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>Spells known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"91\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"91\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><h1>Rogue Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per rogue level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per rogue level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Thieves&rsquo; Tools<br \/><strong>Saving Throws: <\/strong>Dexterity. Intelligence<br \/><strong>Skills: <\/strong>Choose four from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>. <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, <a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier or (b) a shortsword<\/li><li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword<\/li><li>(a) a burglar&rsquo;s pack, (b) a dungeoneer&rsquo;s pack, or (c) an explorer&rsquo;s pack<\/li><li>Leather armor, two daggers, and thieves&rsquo; tools<\/li><\/ul><p><strong>Expertise<\/strong><br \/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.<\/p><p><strong>Sneak Attack<\/strong><br \/>Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<\/p><p>You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.<\/p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<\/p><p><strong>Thieves&rsquo; Cant<\/strong><br \/>During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<\/p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p><p><strong>Cunning Action<\/strong><br \/>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.<\/p><p><strong>Roguish Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Uncanny Dodge<\/strong><br \/>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><p><strong>Evasion<\/strong><br \/>Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or an <em>ice storm <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Reliable Talent<\/strong><br \/>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.<\/p><p><strong>Blindsense<\/strong><br \/>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.<\/p><p><strong>Slippery Mind<\/strong><br \/>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.<\/p><p><strong>Elusive<\/strong><br \/>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.<\/p><p><strong>Stroke of Luck<br \/><\/strong>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><h1>The Rogue Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p><strong>Sneak Attack<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise, Sneak Attack, Thieves&rsquo; Cant<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Cunning Action<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Uncanny Dodge<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Evasion<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Reliable Talent<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Blindsense<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Slippery Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Elusive<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Stroke of Luck<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5262,"name":"Rogue: Mastermind","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Mastermind<\/h1><p>Your focus is on people and on the influence and secrets they have. Many s pies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.<\/p><p><strong>Master of Intrigue<\/strong><br \/>When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.<\/p><p>Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, allowing you to pass yourself off as a native speaker of a particular land, provided that you know the language.<\/p><p><strong>Master of Tactics<\/strong><br \/>Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to <em>aid <\/em>an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.<\/p><p><strong>Insightful Manipulator<\/strong><br \/>Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:<\/p><ul><li>Intelligence score<\/li><li>Wisdom score<\/li><li>Charisma score<\/li><li>Class levels (if any)<\/li><\/ul><p>At the DM's option, you might also realize you know a piece of the creature's history or one of its personality traits, if it has any.<\/p><p><strong>Misdirection<\/strong><br \/>Beginning at 13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you.<\/p><p><strong>Soul of Deceit<\/strong><br \/>Starting at 17th level, your thoughts can't be read by telepathy or other means, unless you allow it. You can present false thoughts by making a Charisma (<a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>) check contested by the mind reader's Wisdom (<a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>) check.<\/p><p>Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful, if you so choose, and you can't be compelled to tell the truth by magic.<\/p><h1>Rogue Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per rogue level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per rogue level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Thieves&rsquo; Tools<br \/><strong>Saving Throws: <\/strong>Dexterity. Intelligence<br \/><strong>Skills: <\/strong>Choose four from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>. <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, <a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier or (b) a shortsword<\/li><li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword<\/li><li>(a) a burglar&rsquo;s pack, (b) a dungeoneer&rsquo;s pack, or (c) an explorer&rsquo;s pack<\/li><li>Leather armor, two daggers, and thieves&rsquo; tools<\/li><\/ul><p><strong>Expertise<\/strong><br \/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.<\/p><p><strong>Sneak Attack<\/strong><br \/>Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<\/p><p>You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.<\/p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<\/p><p><strong>Thieves&rsquo; Cant<\/strong><br \/>During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<\/p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p><p><strong>Cunning Action<\/strong><br \/>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.<\/p><p><strong>Roguish Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Uncanny Dodge<\/strong><br \/>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><p><strong>Evasion<\/strong><br \/>Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or an <em>ice storm <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Reliable Talent<\/strong><br \/>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.<\/p><p><strong>Blindsense<\/strong><br \/>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.<\/p><p><strong>Slippery Mind<\/strong><br \/>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.<\/p><p><strong>Elusive<\/strong><br \/>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.<\/p><p><strong>Stroke of Luck<br \/><\/strong>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><h1>The Rogue Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p><strong>Sneak Attack<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise, Sneak Attack, Thieves&rsquo; Cant<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Cunning Action<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Uncanny Dodge<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Evasion<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Reliable Talent<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Blindsense<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Slippery Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Elusive<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Stroke of Luck<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5263,"name":"Rogue: Swashbuckler","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Swashbuckler<\/h1><p>You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.<\/p><p>A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.<\/p><p><strong>Swashbucklers and Two-Weapon Fighting<\/strong><br \/>The Swashbuckler relies on a good understanding of the D&amp;D rules to realize its potential, specifically when it comes to fighting with two weapons. Other characters must use an action to Disengage if they want to escape a melee, but the Fancy Footwork feature of the Swashbuckler bundles a more limited version of Disengage with in your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked.<\/p><p><strong>Fancy Footwork<\/strong><br \/>When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.<\/p><p><strong>Rakish Audacity<\/strong><br \/>Starting at 3rd level, your unmistakable confidence propels you into battle. You can add your Charisma modifier to your initiative rolls.<\/p><p>In addition, you don't need advantage on your attack roll to use your Sneak Attack if no creature other than your target is within 5 feet of you. All the other rules for the Sneak Attack class feature still apply to you.<\/p><p><strong>Panache<\/strong><br \/>At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (<a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>) check contested by a creature's Wisdom (<a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>) check. The creature must be able to hear you, and the two of you must share a language.<\/p><p>If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.<\/p><p>If you succeed on the check and the creature isn't hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.<\/p><p><strong>Elegant Maneuver<\/strong><br \/>Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (<a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>) or Strength (<a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>) check you make during the same turn.<\/p><p><strong>Master Duelist<\/strong><br \/>Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest.<\/p><h1>Rogue Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per rogue level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per rogue level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Thieves&rsquo; Tools<br \/><strong>Saving Throws: <\/strong>Dexterity. Intelligence<br \/><strong>Skills: <\/strong>Choose four from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>. <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, <a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier or (b) a shortsword<\/li><li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword<\/li><li>(a) a burglar&rsquo;s pack, (b) a dungeoneer&rsquo;s pack, or (c) an explorer&rsquo;s pack<\/li><li>Leather armor, two daggers, and thieves&rsquo; tools<\/li><\/ul><p><strong>Expertise<\/strong><br \/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.<\/p><p><strong>Sneak Attack<\/strong><br \/>Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<\/p><p>You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.<\/p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<\/p><p><strong>Thieves&rsquo; Cant<\/strong><br \/>During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<\/p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p><p><strong>Cunning Action<\/strong><br \/>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.<\/p><p><strong>Roguish Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Uncanny Dodge<\/strong><br \/>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><p><strong>Evasion<\/strong><br \/>Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or an <em>ice storm <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Reliable Talent<\/strong><br \/>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.<\/p><p><strong>Blindsense<\/strong><br \/>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.<\/p><p><strong>Slippery Mind<\/strong><br \/>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.<\/p><p><strong>Elusive<\/strong><br \/>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.<\/p><p><strong>Stroke of Luck<br \/><\/strong>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><h1>The Rogue Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p><strong>Sneak Attack<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise, Sneak Attack, Thieves&rsquo; Cant<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Cunning Action<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Uncanny Dodge<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Evasion<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Reliable Talent<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Blindsense<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Slippery Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Elusive<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Stroke of Luck<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5264,"name":"Sorcerer: Draconic Bloodline","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Draconic Bloodline<\/h1><p>Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.<\/p><p><strong>Dragon Ancestor<\/strong><br \/>At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.<\/p><p><strong>Draconic Ancestry<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Dragon<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Damage Type<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Black<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Acid<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Blue<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Lightning<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Brass<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Fire<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Bronze<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Lightning<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Copper<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Acid<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Gold<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Fire<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Green<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Poison<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Red<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Fire<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>Silver<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Cold<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>White<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Cold<\/p><\/td><\/tr><\/tbody><\/table><p>You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.<\/p><p><strong>Draconic Resilience<\/strong><br \/>As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.<\/p><p>Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren&rsquo;t wearing armor, your AC equals 13 + your Dexterity modifier.<\/p><p><strong>Elemental Affinity<\/strong><br \/>Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.<\/p><p><strong>Dragon Wings<\/strong><br \/>At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.<\/p><p>You can&rsquo;t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.<\/p><p><strong>Draconic Presence<\/strong><br \/>Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you w ere casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.<\/p><h1>Sorcerer Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per sorcerer level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per sorcerer level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Constitution, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>Two daggers<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>burning hands <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>burning hands <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3<sup>rd<\/sup> level in this class, you can learn one new spell of 1<sup>st<\/sup> or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your sorcerer spells.<\/p><p><strong>Sorcerous Origin<\/strong><br \/>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.<\/p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.<\/p><p><strong>Font of Magic<\/strong><br \/>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.<\/p><p><strong>Sorcery Points<\/strong><br \/>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.<\/p><p><strong>Flexible Casting<\/strong><br \/>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.<\/p><p><strong><em>Creating Spell Slots.<\/em><\/strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.<\/p><p><strong>Creating Spell Slots<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Sorcery Point Cost<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>7<\/p><\/td><\/tr><\/tbody><\/table><p><strong><em>Converting a Spell Slot to Sorcery Points.<\/em><\/strong> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot&rsquo;s level.<\/p><p><strong>Metamagic<\/strong><br \/>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.<\/p><p>You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.<\/p><p><em><strong>Careful Spell: <\/strong><\/em>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell&rsquo;s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.<\/p><p><em><strong>Distant Spell: <\/strong><\/em>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.<\/p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.<\/p><p><em><strong>Empowered Spell: <\/strong><\/em>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.<\/p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.<\/p><p><em><strong>Extended Spell: <\/strong><\/em>When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.<\/p><p><em><strong>Heightened Spell: <\/strong><\/em>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.<\/p><p><em><strong>Quickened Spell: <\/strong><\/em>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<\/p><p><em><strong>Subtle Spell: <\/strong><\/em>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.<\/p><p><em><strong>Twinned Spell: <\/strong><\/em>When you cast a spell that targets only one creature and doesn&rsquo;t have a range of self, you can spend a number of sorcery points equal to the spell&rsquo;s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Sorcerous Restoration<\/strong><br \/>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.<\/p><h1>The Sorcerer Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"42\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Sorcery Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Spellcasting, Sorcerous Origin<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Font of Magic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Restoration<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5265,"name":"Sorcerer","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Sorcerer Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per sorcerer level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per sorcerer level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Constitution, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>Two daggers<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>burning hands <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>burning hands <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3<sup>rd<\/sup> level in this class, you can learn one new spell of 1<sup>st<\/sup> or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your sorcerer spells.<\/p><p><strong>Sorcerous Origin<\/strong><br \/>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.<\/p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.<\/p><p><strong>Font of Magic<\/strong><br \/>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.<\/p><p><strong>Sorcery Points<\/strong><br \/>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.<\/p><p><strong>Flexible Casting<\/strong><br \/>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.<\/p><p><strong><em>Creating Spell Slots.<\/em><\/strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.<\/p><p><strong>Creating Spell Slots<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Sorcery Point Cost<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>7<\/p><\/td><\/tr><\/tbody><\/table><p><strong><em>Converting a Spell Slot to Sorcery Points.<\/em><\/strong> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot&rsquo;s level.<\/p><p><strong>Metamagic<\/strong><br \/>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.<\/p><p>You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.<\/p><p><em><strong>Careful Spell: <\/strong><\/em>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell&rsquo;s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.<\/p><p><em><strong>Distant Spell: <\/strong><\/em>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.<\/p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.<\/p><p><em><strong>Empowered Spell: <\/strong><\/em>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.<\/p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.<\/p><p><em><strong>Extended Spell: <\/strong><\/em>When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.<\/p><p><em><strong>Heightened Spell: <\/strong><\/em>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.<\/p><p><em><strong>Quickened Spell: <\/strong><\/em>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<\/p><p><em><strong>Subtle Spell: <\/strong><\/em>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.<\/p><p><em><strong>Twinned Spell: <\/strong><\/em>When you cast a spell that targets only one creature and doesn&rsquo;t have a range of self, you can spend a number of sorcery points equal to the spell&rsquo;s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Sorcerous Restoration<\/strong><br \/>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.<\/p><h1>The Sorcerer Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"42\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Sorcery Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Spellcasting, Sorcerous Origin<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Font of Magic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Restoration<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5266,"name":"Sorcerer: Wild Magic","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Wild Magic<\/h1><p>Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet.<\/p><p><strong>Wild Magic Surge<\/strong><br \/>Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.<\/p><p><strong>Tides of Chaos<\/strong><br \/>Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.<\/p><p><strong>Bend Luck<\/strong><br \/>Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature&rsquo;s roll. You can do so after the creature rolls but before any effects of the roll occur.<\/p><p><strong>Controlled Chaos<\/strong><br \/>At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.<\/p><p><strong>Spell Bombardment<\/strong><br \/>Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.<\/p><h3>Wild Magic Surge Table<\/h3><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>D100<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p><strong>Effect<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>D100<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p><strong>Effect<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>01-02<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>51-52<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to <a href=\"http:\/\/spell.com\/Magic Missile\">Magic Missile<\/a><em>.<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>03-04<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>For the next minute, you can see any invisible creature if you have line of sight to it.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>53-54<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You are immune to being intoxicated by alcohol for the next 5d6 days.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>05-06<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>55-56<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>Your hair falls out but grows back within 24 hours.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>07-08<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You cast <a href=\"http:\/\/spell.com\/Fireball\">Fireball<\/a> as a 3rd-level spell centered on yourself.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>57-58<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>For the next minute, any flammable object you touch that isn&rsquo;t being worn or carried by another creature bursts into flame.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>09-10<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You cast <a href=\"http:\/\/spell.com\/Magic Missile\">Magic Missile<\/a> as a 5th-level spell.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>59-60<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You regain your lowest-level expended spell slot.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>11-12<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>61-62<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>For the next minute, you must shout when you speak.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>13-14<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You cast <a href=\"http:\/\/spell.com\/Confusion\">Confusion<\/a> centered on yourself.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>63-64<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You cast&nbsp;<a href=\"http:\/\/spell.com\/Fog Cloud\">Fog Cloud<\/a> centered on yourself.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>15-16<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>For the next minute, you regain 5 hit points at the start of each of your turns.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>65-66<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>17-18<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>67-68<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You are frightened by the nearest creature until the of your next turn<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>19-20<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You cast <a href=\"http:\/\/spell.com\/Grease\">Grease<\/a> centered on yourself.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>69-70<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>21-22<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>71-72<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You gain resistance to all damage for the next minute.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>23-24<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>Your skin turns a vibrant shade of blue. A <a href=\"http:\/\/spell.com\/Remove Curse\">Remove Curse<\/a> spell can end this effect.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>73-74<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>A random creature within 60 feet of you becomes poisoned for 1d4 hours.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>25-26<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (<a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>) checks that rely on sight.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>75-76<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>27-28<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>77-78<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You cast <a href=\"http:\/\/spell.com\/Polymorph\">Polymorph<\/a> on yourself. If you fail the saving throw, you turn into a sheep for the spell&rsquo;s duration.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>29-30<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You teleport up to 60 feet to an unoccupied space of your choice that you can see.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>79-80<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>Illusory butterflies and flower petals flutter in the air 10 feet of you for the next minute.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>31-32<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>81-82<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You can take one additional action immediately.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>33-34<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>Maximize the damage of the next damaging spell you cast within the next minute.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>83-84<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>35-36<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>85-86<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You cast <a href=\"http:\/\/spell.com\/Mirror Image\">Mirror Image<\/a><em>.<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>37-38<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>87-88<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You cast&nbsp;<a href=\"http:\/\/spell.com\/Fly\">Fly<\/a> on a random creature within 60 feet of you.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>39-40<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You regain 2d10 hit points.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>89-90<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You become invisible for the next minute. During that time, other creatures can&rsquo;t hear you. The invisibility ends if you attack or cast a spell.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>41-42<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>91-92<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>If you die within the next minute, you immediately come back to life as if by the <a href=\"http:\/\/spell.com\/Reincarnate\">Reincarnate<\/a> spell.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>43-44<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>93-94<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>Your size increases by one size category for the next minute.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>45-46<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You cast <a href=\"http:\/\/spell.com\/Levitate\">Levitate<\/a> on yourself.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>95-96<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>47-48<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>97-98<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You are surrounded by faint, ethereal music for the next minute.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>49-50<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"258\"><p>You can&rsquo;t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.<\/p><\/td><td style=\"text-align: center;\" width=\"66\"><p><strong>99-00<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"253\"><p>You regain all expended sorcery points.<\/p><\/td><\/tr><\/tbody><\/table><h1>Sorcerer Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per sorcerer level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per sorcerer level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Constitution, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>Two daggers<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>burning hands <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>burning hands <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3<sup>rd<\/sup> level in this class, you can learn one new spell of 1<sup>st<\/sup> or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your sorcerer spells.<\/p><p><strong>Sorcerous Origin<\/strong><br \/>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.<\/p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.<\/p><p><strong>Font of Magic<\/strong><br \/>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.<\/p><p><strong>Sorcery Points<\/strong><br \/>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.<\/p><p><strong>Flexible Casting<\/strong><br \/>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.<\/p><p><strong><em>Creating Spell Slots.<\/em><\/strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.<\/p><p><strong>Creating Spell Slots<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Sorcery Point Cost<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>7<\/p><\/td><\/tr><\/tbody><\/table><p><strong><em>Converting a Spell Slot to Sorcery Points.<\/em><\/strong> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot&rsquo;s level.<\/p><p><strong>Metamagic<\/strong><br \/>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.<\/p><p>You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.<\/p><p><em><strong>Careful Spell: <\/strong><\/em>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell&rsquo;s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.<\/p><p><em><strong>Distant Spell: <\/strong><\/em>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.<\/p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.<\/p><p><em><strong>Empowered Spell: <\/strong><\/em>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.<\/p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.<\/p><p><em><strong>Extended Spell: <\/strong><\/em>When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.<\/p><p><em><strong>Heightened Spell: <\/strong><\/em>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.<\/p><p><em><strong>Quickened Spell: <\/strong><\/em>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<\/p><p><em><strong>Subtle Spell: <\/strong><\/em>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.<\/p><p><em><strong>Twinned Spell: <\/strong><\/em>When you cast a spell that targets only one creature and doesn&rsquo;t have a range of self, you can spend a number of sorcery points equal to the spell&rsquo;s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Sorcerous Restoration<\/strong><br \/>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.<\/p><h1>The Sorcerer Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"42\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Sorcery Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Spellcasting, Sorcerous Origin<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Font of Magic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Restoration<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5267,"name":"Sorcerer: Storm Sorcery","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Storm Sorcery<\/h1><p>Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.<\/p><p>Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.<\/p><p><strong>Wind Speaker<\/strong><br \/>The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. (Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.)<\/p><p><strong>Tempestuous Magic<\/strong><br \/>Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.<\/p><p><strong>Heart of the Storm<\/strong><br \/>At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.<\/p><p><strong>Storm Guide<\/strong><br \/>At 6th level, you gain the ability to subtly control the weather around you.<\/p><p>If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.<\/p><p>If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.<\/p><p><strong>Storm&rsquo;s Fury<\/strong><br \/>Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.<\/p><p><strong>Wind Soul<\/strong><br \/>At 18th level, you gain immunity to lightning and thunder damage.<\/p><p>You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.<\/p><h1>Sorcerer Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per sorcerer level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per sorcerer level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Constitution, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>Two daggers<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>burning hands <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>burning hands <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3<sup>rd<\/sup> level in this class, you can learn one new spell of 1<sup>st<\/sup> or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your sorcerer spells.<\/p><p><strong>Sorcerous Origin<\/strong><br \/>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.<\/p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.<\/p><p><strong>Font of Magic<\/strong><br \/>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.<\/p><p><strong>Sorcery Points<\/strong><br \/>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.<\/p><p><strong>Flexible Casting<\/strong><br \/>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.<\/p><p><strong><em>Creating Spell Slots.<\/em><\/strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.<\/p><p><strong>Creating Spell Slots<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Sorcery Point Cost<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>7<\/p><\/td><\/tr><\/tbody><\/table><p><strong><em>Converting a Spell Slot to Sorcery Points.<\/em><\/strong> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot&rsquo;s level.<\/p><p><strong>Metamagic<\/strong><br \/>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.<\/p><p>You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.<\/p><p><em><strong>Careful Spell: <\/strong><\/em>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell&rsquo;s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.<\/p><p><em><strong>Distant Spell: <\/strong><\/em>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.<\/p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.<\/p><p><em><strong>Empowered Spell: <\/strong><\/em>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.<\/p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.<\/p><p><em><strong>Extended Spell: <\/strong><\/em>When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.<\/p><p><em><strong>Heightened Spell: <\/strong><\/em>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.<\/p><p><em><strong>Quickened Spell: <\/strong><\/em>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<\/p><p><em><strong>Subtle Spell: <\/strong><\/em>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.<\/p><p><em><strong>Twinned Spell: <\/strong><\/em>When you cast a spell that targets only one creature and doesn&rsquo;t have a range of self, you can spend a number of sorcery points equal to the spell&rsquo;s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Sorcerous Restoration<\/strong><br \/>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.<\/p><h1>The Sorcerer Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"42\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Sorcery Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Spellcasting, Sorcerous Origin<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Font of Magic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Restoration<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5268,"name":"Warlock","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Warlock Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per warlock level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per warlock level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two skills from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) a dungeoneer&rsquo;s pack<\/li><li>Leather armor, any simple weapon, and two daggers<\/li><\/ul><p><strong>Otherworldly Patron<\/strong><br \/>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.<\/p><p><strong>Pact Magic<\/strong><br \/>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<\/p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <em>thunderwave, <\/em>you must spend one of those slots, and you cast it as a 3rd-level spell.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<\/p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1<sup>st<\/sup> level and higher. A spell you choose must be of a level no higher than what&rsquo;s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your warlock spells.<\/p><p><strong>Eldritch Invocations<\/strong><br \/>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.<\/p><p>At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<\/p><p><strong>Pact Boon<\/strong><br \/>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<\/p><p><strong>Pact of the Chain<\/strong><br \/>You learn the <a href=\"http:\/\/spell.com\/Find Familar\">Find Familiar<\/a> spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known.<\/p><p>When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.<\/p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p><p><strong>Pact of the Blade<\/strong><br \/>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<\/p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can&rsquo;t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.<\/p><p><strong>Pact of the Tome<\/strong><br \/>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class&rsquo;s spell list. While the book is on your person, you can cast those cantrips at will. They don&rsquo;t count against your number of cantrips known.<\/p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<\/p><p><strong>Mystic Arcanum<\/strong><br \/>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.<\/p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.<\/p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.<\/p><p><strong>Eldritch Master<\/strong><br \/>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.<\/p><p><strong>Your Pact Boon<\/strong><br \/>Each Pact Boon option produces a special creature or an object that reflects your patron&rsquo;s nature.<\/p><p><strong><em>Pact of the Chain:<\/em><\/strong> Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One&rsquo;s nature is inscrutable, any familiar form is suitable for it.<\/p><p><strong><em>Pact of the Blade:<\/em><\/strong> If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.<\/p><p><strong><em>Pact of the Tome:<\/em><\/strong> Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.<\/p><h1>The Warlock Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spell Slots<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Invocations Known<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron, Pact Magic<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Invocations<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Pact Boon<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (6th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (7th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (8th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (9th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Master<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5269,"name":"Warlock: The Archfey","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>The Archfey<\/h1><p>Your patron is a lord or lady of the fey, a creature of legend who holds secrets that w ere forgotten before the mortal races were born. This being&rsquo;s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.<\/p><p><strong>Expanded Spell List<\/strong><br \/>The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.<\/p><p><strong>Archfey Expanded Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Faerie Fire\">Faerie Fire<\/a>, <a href=\"http:\/\/spell.com\/Sleep\">Sleep<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Calm Emotions\">Calm Emotions<\/a>, <a href=\"http:\/\/spell.com\/Phantasmal Force\">Phantasmal Force<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Blink\">Blink<\/a>, <a href=\"http:\/\/spell.com\/Plant Growth\">Plant Growth<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dominate Beast\">Dominate Beast<\/a>, <a href=\"http:\/\/spell.com\/Greater Invisibility\">Greater Invisibility<\/a><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dominate Person\">Dominate Person<\/a>, <a href=\"http:\/\/spell.com\/Seeming\">Seeming<\/a><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Fey Presence<\/strong><br \/>Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><p><strong>Misty Escape<\/strong><br \/>Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.<\/p><p>Once you use this feature, you can't use it again until you finish a short or long rest.<\/p><p><strong>Beguiling Defenses<\/strong><br \/>Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.<\/p><p><strong>Dark Delirium<\/strong><br \/>Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.<\/p><p>Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.<\/p><p>You must finish a short or long rest before you can use this feature again.<\/p><h1>Warlock Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per warlock level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per warlock level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two skills from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) a dungeoneer&rsquo;s pack<\/li><li>Leather armor, any simple weapon, and two daggers<\/li><\/ul><p><strong>Otherworldly Patron<\/strong><br \/>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.<\/p><p><strong>Pact Magic<\/strong><br \/>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<\/p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <em>thunderwave, <\/em>you must spend one of those slots, and you cast it as a 3rd-level spell.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<\/p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1<sup>st<\/sup> level and higher. A spell you choose must be of a level no higher than what&rsquo;s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your warlock spells.<\/p><p><strong>Eldritch Invocations<\/strong><br \/>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.<\/p><p>At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<\/p><p><strong>Pact Boon<\/strong><br \/>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<\/p><p><strong>Pact of the Chain<\/strong><br \/>You learn the <a href=\"http:\/\/spell.com\/Find Familar\">Find Familiar<\/a> spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known.<\/p><p>When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.<\/p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p><p><strong>Pact of the Blade<\/strong><br \/>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<\/p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can&rsquo;t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.<\/p><p><strong>Pact of the Tome<\/strong><br \/>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class&rsquo;s spell list. While the book is on your person, you can cast those cantrips at will. They don&rsquo;t count against your number of cantrips known.<\/p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<\/p><p><strong>Mystic Arcanum<\/strong><br \/>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.<\/p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.<\/p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.<\/p><p><strong>Eldritch Master<\/strong><br \/>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.<\/p><p><strong>Your Pact Boon<\/strong><br \/>Each Pact Boon option produces a special creature or an object that reflects your patron&rsquo;s nature.<\/p><p><strong><em>Pact of the Chain:<\/em><\/strong> Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One&rsquo;s nature is inscrutable, any familiar form is suitable for it.<\/p><p><strong><em>Pact of the Blade:<\/em><\/strong> If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.<\/p><p><strong><em>Pact of the Tome:<\/em><\/strong> Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.<\/p><h1>The Warlock Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spell Slots<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Invocations Known<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron, Pact Magic<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Invocations<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Pact Boon<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (6th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (7th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (8th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (9th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Master<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5270,"name":"Warlock: The Fiend","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>The Fiend<\/h1><p>You have made a pact with a fiend from the lower planes of existence, a being w hose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz&rsquo;Urb-luu, and Baphomet; archdevils such as A smodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.<\/p><p><strong>Expanded Spell List<\/strong><br \/>The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.<\/p><p><strong>Fiend Expanded Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a title=\"Burning Hands\" href=\"http:\/\/spell.com\/burning hands\">Burning Hands<\/a>, <a title=\"Command\" href=\"http:\/\/spell.com\/command\">Command<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a title=\"Blindness\/Deafness\" href=\"http:\/\/spell.com\/blindness\/deafness\">Blindness\/Deafness<\/a>, <a title=\"Scorching Ray\" href=\"http:\/\/spell.com\/scorching ray\">Scorching Ray<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a title=\"Fireball\" href=\"http:\/\/spell.com\/fireball\">Fireball<\/a>, <a title=\"Stinking Cloud\" href=\"http:\/\/spell.com\/stinking cloud\">Stinking Cloud<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a title=\"Fire Shield\" href=\"http:\/\/spell.com\/fire shield\">Fire Shield<\/a>, <a title=\"Wall of Fire\" href=\"http:\/\/spell.com\/wall of fire\">Wall of Fire<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><a title=\"Flame Strike\" href=\"http:\/\/spell.com\/flame strike\">Flame Strike<\/a>, <a title=\"Hallow\" href=\"http:\/\/spell.com\/hallow\">Hallow<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Dark One&rsquo;s Blessing<\/strong><br \/>Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).<\/p><p><strong>Dark One&rsquo;s Own Luck<\/strong><br \/>Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d 10 to your roll. You can do so after seeing the initial roll but before any of the roll&rsquo;s effects occur.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><p><strong>Fiendish Resilience<\/strong><br \/>Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.<\/p><p><strong>Hurl Through Hell<\/strong><br \/>Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.<\/p><p>At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a long rest.<\/p><h1>Warlock Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per warlock level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per warlock level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two skills from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) a dungeoneer&rsquo;s pack<\/li><li>Leather armor, any simple weapon, and two daggers<\/li><\/ul><p><strong>Otherworldly Patron<\/strong><br \/>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.<\/p><p><strong>Pact Magic<\/strong><br \/>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<\/p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <em>thunderwave, <\/em>you must spend one of those slots, and you cast it as a 3rd-level spell.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<\/p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1<sup>st<\/sup> level and higher. A spell you choose must be of a level no higher than what&rsquo;s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your warlock spells.<\/p><p><strong>Eldritch Invocations<\/strong><br \/>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.<\/p><p>At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<\/p><p><strong>Pact Boon<\/strong><br \/>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<\/p><p><strong>Pact of the Chain<\/strong><br \/>You learn the <a href=\"http:\/\/spell.com\/Find Familar\">Find Familiar<\/a> spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known.<\/p><p>When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.<\/p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p><p><strong>Pact of the Blade<\/strong><br \/>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<\/p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can&rsquo;t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.<\/p><p><strong>Pact of the Tome<\/strong><br \/>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class&rsquo;s spell list. While the book is on your person, you can cast those cantrips at will. They don&rsquo;t count against your number of cantrips known.<\/p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<\/p><p><strong>Mystic Arcanum<\/strong><br \/>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.<\/p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.<\/p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.<\/p><p><strong>Eldritch Master<\/strong><br \/>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.<\/p><p><strong>Your Pact Boon<\/strong><br \/>Each Pact Boon option produces a special creature or an object that reflects your patron&rsquo;s nature.<\/p><p><strong><em>Pact of the Chain:<\/em><\/strong> Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One&rsquo;s nature is inscrutable, any familiar form is suitable for it.<\/p><p><strong><em>Pact of the Blade:<\/em><\/strong> If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.<\/p><p><strong><em>Pact of the Tome:<\/em><\/strong> Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.<\/p><h1>The Warlock Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spell Slots<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Invocations Known<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron, Pact Magic<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Invocations<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Pact Boon<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (6th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (7th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (8th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (9th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Master<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5271,"name":"Warlock: The Great Old One","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1><strong>The Great Old One<\/strong><\/h1><p>Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.<\/p><p>Entities of this type include Ghaunadar, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.<\/p><p><strong>Expanded Spell List<\/strong><br \/>The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.<\/p><p><strong>Great Old One Expanded Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dissonant Whispers\">Dissonant Whispers<\/a>, <a href=\"http:\/\/spell.com\/Tasha's hideous laughter\">Tasha's Hideous Laughter<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/detect thoughts\">Detect Thoughts<\/a>, <a href=\"http:\/\/spell.com\/phantasmal force\">Phantasmal Force<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/clairvoyance\">Clairvoyance<\/a>, <a href=\"http:\/\/spell.com\/sending\">Sending<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/Dominate Beast\">Dominate Beast<\/a>, <a href=\"http:\/\/spell.com\/evard's black tentacles\">Evard&rsquo;s Black Tentacles<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/dominate person\">Dominate Person<\/a>, <a href=\"http:\/\/spell.com\/telekinesis\">Telekinesis<\/a><br \/><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Awakened Mind<\/strong><br \/>Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don&rsquo;t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.<\/p><p><strong>Entropic Ward<\/strong><br \/>At 6th level, you learn to magically ward yourself against attack and to turn an enemy&rsquo;s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><p><strong>Thought Shield<\/strong><br \/>Starting at 10th level, your thoughts can&rsquo;t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.<\/p><p><strong>Create Thrall<\/strong><br \/>At 14th level, you gain the ability to infect a humanoid&rsquo;s mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a&nbsp;<em><a href=\"http:\/\/spell.com\/Remove Curse\">Remove Curse<\/a> <\/em>spell is cast on it, the charmed condition is removed from it, or you use this feature again. You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.<\/p><h1>Warlock Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per warlock level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per warlock level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two skills from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) a dungeoneer&rsquo;s pack<\/li><li>Leather armor, any simple weapon, and two daggers<\/li><\/ul><p><strong>Otherworldly Patron<\/strong><br \/>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.<\/p><p><strong>Pact Magic<\/strong><br \/>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<\/p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <em>thunderwave, <\/em>you must spend one of those slots, and you cast it as a 3rd-level spell.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<\/p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1<sup>st<\/sup> level and higher. A spell you choose must be of a level no higher than what&rsquo;s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your warlock spells.<\/p><p><strong>Eldritch Invocations<\/strong><br \/>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.<\/p><p>At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<\/p><p><strong>Pact Boon<\/strong><br \/>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<\/p><p><strong>Pact of the Chain<\/strong><br \/>You learn the <a href=\"http:\/\/spell.com\/Find Familar\">Find Familiar<\/a> spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known.<\/p><p>When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.<\/p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p><p><strong>Pact of the Blade<\/strong><br \/>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<\/p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can&rsquo;t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.<\/p><p><strong>Pact of the Tome<\/strong><br \/>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class&rsquo;s spell list. While the book is on your person, you can cast those cantrips at will. They don&rsquo;t count against your number of cantrips known.<\/p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<\/p><p><strong>Mystic Arcanum<\/strong><br \/>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.<\/p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.<\/p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.<\/p><p><strong>Eldritch Master<\/strong><br \/>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.<\/p><p><strong>Your Pact Boon<\/strong><br \/>Each Pact Boon option produces a special creature or an object that reflects your patron&rsquo;s nature.<\/p><p><strong><em>Pact of the Chain:<\/em><\/strong> Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One&rsquo;s nature is inscrutable, any familiar form is suitable for it.<\/p><p><strong><em>Pact of the Blade:<\/em><\/strong> If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.<\/p><p><strong><em>Pact of the Tome:<\/em><\/strong> Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.<\/p><h1>The Warlock Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spell Slots<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Invocations Known<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron, Pact Magic<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Invocations<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Pact Boon<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (6th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (7th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (8th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (9th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Master<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5272,"name":"Warlock: The Undying","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>The Undying<\/h1><p>Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize- like all power- comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.<\/p><p>In the Realms, Undying patrons include Larloch the Shadow King, legendary master of Warlock's Crypt, and Gilgeam, the God-King of Unther.<\/p><p><strong>Expanded Spell List<\/strong><br \/>The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.<\/p><p><strong>Undying Expanded Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/false life\">False Life<\/a>, <a href=\"http:\/\/spell.com\/ray of sickness\">Ray of Sickness<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/blindness\/deafness\">Blindness\/Deafness<\/a>, <a href=\"http:\/\/spell.com\/silence\">Silence<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/feign death\">Feign Death<\/a>, <a href=\"http:\/\/spell.com\/speak with dead\">Speak With Dead<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/aura of life\">Aura of Life<\/a>, <a href=\"http:\/\/spell.com\/death ward\">Death Ward<\/a><br \/><\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em><a href=\"http:\/\/spell.com\/contagion\">Contagion<\/a>, <a href=\"http:\/\/spell.com\/legend lore\">Legend Lore<\/a><br \/><\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Among the Dead<\/strong><br \/>Starting at 1st level, you learn the&nbsp;<em><a href=\"http:\/\/spell.com\/spare the dying\">Spare the Dying<\/a> <\/em>cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.<\/p><p>Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of <em>fireball). <\/em>On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.<\/p><p><strong>Defy Death<\/strong><br \/>Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with <em><a href=\"http:\/\/spell.com\/spare the dying\">Spare the Dying<\/a>.<\/em><\/p><p>Once you use this feature, you can't use it again until you finish a long rest.<\/p><p><strong>Undying Nature<\/strong><br \/>Beginning at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.<\/p><p>In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.<\/p><p><strong>Indestructible Life<\/strong><br \/>When you reach 14th level, you partake of some of the true secrets of the Undying. On your turn, you can use a bonus action to regain hit points equal to 1d8 +your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.<\/p><p>Once you use this feature, you can't use it again until you finish a short or long rest.<\/p><h1>Warlock Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per warlock level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per warlock level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two skills from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) a dungeoneer&rsquo;s pack<\/li><li>Leather armor, any simple weapon, and two daggers<\/li><\/ul><p><strong>Otherworldly Patron<\/strong><br \/>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.<\/p><p><strong>Pact Magic<\/strong><br \/>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<\/p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <em>thunderwave, <\/em>you must spend one of those slots, and you cast it as a 3rd-level spell.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<\/p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1<sup>st<\/sup> level and higher. A spell you choose must be of a level no higher than what&rsquo;s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your warlock spells.<\/p><p><strong>Eldritch Invocations<\/strong><br \/>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.<\/p><p>At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<\/p><p><strong>Pact Boon<\/strong><br \/>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<\/p><p><strong>Pact of the Chain<\/strong><br \/>You learn the <a href=\"http:\/\/spell.com\/Find Familar\">Find Familiar<\/a> spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known.<\/p><p>When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.<\/p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p><p><strong>Pact of the Blade<\/strong><br \/>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<\/p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can&rsquo;t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.<\/p><p><strong>Pact of the Tome<\/strong><br \/>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class&rsquo;s spell list. While the book is on your person, you can cast those cantrips at will. They don&rsquo;t count against your number of cantrips known.<\/p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<\/p><p><strong>Mystic Arcanum<\/strong><br \/>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.<\/p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.<\/p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.<\/p><p><strong>Eldritch Master<\/strong><br \/>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.<\/p><p><strong>Your Pact Boon<\/strong><br \/>Each Pact Boon option produces a special creature or an object that reflects your patron&rsquo;s nature.<\/p><p><strong><em>Pact of the Chain:<\/em><\/strong> Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One&rsquo;s nature is inscrutable, any familiar form is suitable for it.<\/p><p><strong><em>Pact of the Blade:<\/em><\/strong> If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.<\/p><p><strong><em>Pact of the Tome:<\/em><\/strong> Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.<\/p><h1>The Warlock Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spell Slots<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Invocations Known<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron, Pact Magic<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Invocations<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Pact Boon<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (6th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (7th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (8th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (9th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Master<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5273,"name":"Warlock Eldritch Invocations","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Eldritch Invocations<\/h1><p>If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites.<\/p><p><strong>Agonizing Blast<\/strong><br \/><em>Prerequisite: <a href=\"http:\/\/spell.com\/Eldritch Blast\">Eldritch Blast<\/a><\/em> <em>cantrip<\/em><br \/>When you cast <em><a href=\"http:\/\/spell.com\/Eldritch Blast\">Eldritch Blast<\/a>, <\/em>add your Charisma modifier to the damage it deals on a hit.<\/p><p><strong>Armor of Shadows<\/strong><br \/>You can cast <a href=\"http:\/\/spell.com\/Mage Armor\">Mage Armor<\/a> on yourself at will, without expending a spell slot or material components.<\/p><p><strong>Ascendant Step<\/strong><br \/><em>Prerequisite: 9th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Levitate\">Levitate<\/a> on yourself at will, without expending a spell slot or material components.<\/p><p><strong>Beast Speech<\/strong><br \/>You can cast <a href=\"http:\/\/spell.com\/Speak with Animals\">Speak with Animals<\/a> at will, without expending a spell slot.<\/p><p><strong>Beguiling Influence<\/strong><br \/>You gain proficiency in the <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a> and <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a> skills.<\/p><p><strong>Bewitching Whispers<\/strong><br \/><em>Prerequisite: 7th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Compulsion\">Compulsion<\/a> once using a warlock spell slot. You can&rsquo;t do so again until you finish a long rest.<\/p><p><strong>Book of Ancient Secrets<\/strong><br \/><em>Prerequisite: Pact of the Tome feature<\/em><br \/>You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class&rsquo;s spell list. The spells appear in the book and don&rsquo;t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can&rsquo;t cast the spells except as rituals, unless you&rsquo;ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.<\/p><p>On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell&rsquo;s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.<\/p><p><strong>Chains of Carceri<\/strong><br \/><em>Prerequisite: 15th level, Pact of the Chain feature<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Hold Monster\">Hold Monster<\/a> at will&mdash;targeting a celestial, fiend, or elemental&mdash;without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.<\/p><p><strong>Devil&rsquo;s Sight<\/strong><br \/>You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.<\/p><p><strong>Dreadful Word<\/strong><br \/><em>Prerequisite: 7th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Confusion\">Confusion<\/a> once using a warlock spell slot. You can&rsquo;t do so again until you finish a long rest.<\/p><p><strong>Eldritch Sight<\/strong><br \/>You can cast <a href=\"http:\/\/spell.com\/Detect Magic\">Detect Magic<\/a> at will, without expending a spell slot.<\/p><p><strong>Eldritch Spear<\/strong><br \/><em>Prerequisite: <\/em>eldritch blast <em>cantrip<\/em><br \/>When you cast <a href=\"http:\/\/spell.com\/Eldritch Blast\">Eldritch Blast<\/a><em>, <\/em>its range is 300 feet.<\/p><p><strong>Eyes of the Rune Keeper<\/strong><br \/>You can read all writing.<\/p><p><strong>Fiendish Vigor<\/strong><br \/>You can cast <a href=\"http:\/\/spell.com\/False Life\">False Life<\/a> on yourself at will as a 1st-level spell, without expending a spell slot or material components.<\/p><p><strong>Gaze of Two Minds<\/strong><br \/>You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature&rsquo;s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.<\/p><p><strong>Lifedrinker<\/strong><br \/><em>Prerequisite: 12th level, Pact of the Blade feature<\/em><br \/>When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).<\/p><p><strong>Mask of Many Faces<\/strong><br \/>You can cast <a href=\"http:\/\/spell.com\/Disguise Self\">Disguise Self<\/a> at will, without expending a spell slot.<\/p><p><strong>Master of Myriad Forms<\/strong><br \/><em>Prerequisite: 15th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Alter Self\">Alter Self<\/a><em> at <\/em>will, without expending a spell slot.<\/p><p><strong>Minions of Chaos<\/strong><br \/><em>Prerequisite: 9th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Conjure Elemental\">Conjure Elemental<\/a> once using a warlock spell slot. You can&rsquo;t do so again until you finish a long rest.<\/p><p><strong>Mire the Mind<\/strong><br \/><em>Prerequisite: 5th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Slow\">Slow<\/a> once using a warlock spell slot. You can&rsquo;t do so again until you finish a long rest.<\/p><p><strong>Misty Visions<\/strong><br \/>You can cast <a href=\"http:\/\/spell.com\/Silent Image\">Silent Image<\/a> at will, without expending a spell slot or material components.<\/p><p><strong>One with Shadows<\/strong><br \/><em>Prerequisite: 5th level<\/em><br \/>When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.<\/p><p><strong>Otherworldly Leap<\/strong><br \/><em>Prerequisite: 9th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Jump\">Jump<\/a> on yourself at will, without expending a spell slot or material components.<\/p><p><strong>Repelling Blast<\/strong><br \/><em>Prerequisite: <\/em>eldritch blast <em>cantrip<\/em><br \/>When you hit a creature with <a href=\"http:\/\/spell.com\/Eldritch Blast\">Eldritch Blast<\/a><em>, <\/em>you can push the creature up to 10 feet away from you in a straight line.<\/p><p><strong>Sculptor of Flesh<\/strong><br \/><em>Prerequisite: 7th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Polymorph\">Polymorph<\/a> once using a warlock spell slot. You can&rsquo;t do so again until you finish a long rest.<\/p><p><strong>Sign of Ill Omen<\/strong><br \/><em>Prerequisite: 5th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Bestow Curse\">Bestow Curse<\/a> once using a warlock spell slot. You can&rsquo;t do so again until you finish a long rest.<\/p><p><strong>Thief of Five Fates<\/strong><br \/>You can cast <a href=\"http:\/\/spell.com\/Bane\">Bane<\/a> once using a warlock spell slot. You can&rsquo;t do so again until you finish a long rest.<\/p><p><strong>Thirsting Blade<\/strong><br \/><em>Prerequisite: 5th level, Pact of the Blade feature<br \/><\/em>You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Visions of Distant Realms<\/strong><br \/><em>Prerequisite: 15th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Arcane Eye\">Arcane Eye<\/a> at will, without expending a spell slot.<\/p><p><strong>Voice of the Chain Master<\/strong><br \/><em>Prerequisite: Pact of the Chain feature<\/em><br \/>You can communicate telepathically with your familiar and perceive through your familiar&rsquo;s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar&rsquo;s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.<\/p><p><strong>Whispers of the Grave<\/strong><br \/><em>Prerequisite: 9th level<\/em><br \/>You can cast <a href=\"http:\/\/spell.com\/Speak with Dead\">Speak with Dead<\/a> at will, without expending a spell slot.<\/p><p><strong>Witch Sight<\/strong><br \/><em>Prerequisite: 15th level<\/em><br \/>You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5274,"name":"Wizard","type":"base","hit_die":"","alignment":"Any","full_text":"<h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5275,"name":"Wizard: School of Abjuration","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>School of Abjuration<\/h1><p>The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.<\/p><p>Called abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.<\/p><p><strong>Abjuration Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.<\/p><p><strong>Arcane Ward<\/strong><br \/>Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell&rsquo;s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your w izard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.<\/p><p>While the ward has 0 hit points, it can&rsquo;t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.<\/p><p>Once you create the ward, you can't create it again until you finish a long rest.<\/p><p><strong>Projected Ward<\/strong><br \/>Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.<\/p><p><strong>Improved Abjuration<\/strong><br \/>Beginning at 10th level, when you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in&nbsp;<em><a href=\"http:\/\/spell.com\/counterspell\">Counterspell<\/a> <\/em>and <em><a href=\"http:\/\/spell.com\/dispel magic\">Dispel Magic<\/a>), <\/em>you add your proficiency bonus to that ability check.<\/p><p><strong>Spell Resistance<\/strong><br \/>Starting at 14th level, you have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5276,"name":"Wizard: School of Conjuration","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>School of Conjuration<\/h1><p>As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.<\/p><p><strong>Conjuration Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved.<\/p><p><strong>Minor Conjuration<\/strong><br \/>Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.<\/p><p>The object disappears after 1 hour, when you use this feature again, or if it takes any damage.<\/p><p><strong>Benign Transposition<\/strong><br \/>Starting at 6th level, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.<\/p><p><strong>Focused Conjuration<\/strong><br \/>Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.<\/p><p><strong>Durable Summons<\/strong><br \/>Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5277,"name":"Wizard: School of Divination","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h3>School of Divination<\/h3><p>The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.<\/p><p><strong>Divination Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved.<\/p><p><strong>Portent<\/strong><br \/>Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.<\/p><p>Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.<\/p><p><strong>Expert Divination<\/strong><br \/>Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can&rsquo;t be higher than 5th level.<\/p><p><strong>The Third Eye<\/strong><br \/>Starting at 10th level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can&rsquo;t use the feature again until you finish a rest.<\/p><p><strong><em>Darkvision:<\/em><\/strong> You gain darkvision out to a range of 60 feet, as described in chapter 8.<\/p><p><strong><em>Ethereal Sight:<\/em><\/strong> You can see into the Ethereal Plane within 60 feet of you.<\/p><p><strong><em>Greater Comprehension:<\/em><\/strong> You can read any language.<\/p><p><strong><em>See Invisibility:<\/em><\/strong> You can see invisible creatures and objects within 10 feet of you that are within line of sight.<\/p><p><strong>Greater Portent<br \/><\/strong>Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5278,"name":"Wizard: School of Enchantment","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>School of Enchantment<\/h1><p>As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.<\/p><p><strong>Enchantment Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.<\/p><p><strong>Hypnotic Gaze<\/strong><br \/>Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature&rsquo;s speed drops to 0, and the creature is incapacitated and visibly dazed.<\/p><p>On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.<\/p><p>Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can&rsquo;t use this feature on that creature again until you finish a long rest.<\/p><p><strong>Instinctive Charm<\/strong><br \/>Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack&rsquo;s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target.<\/p><p>On a successful save, you can&rsquo;t use this feature on the attacker again until you finish a long rest. You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can&rsquo;t be charmed are immune to this effect.<\/p><p><strong>Split Enchantment<\/strong><br \/>Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.<\/p><p><strong>Alter Memories<\/strong><br \/>At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature&rsquo;s understanding so that it remains unaware of being charmed.<\/p><p>Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can&rsquo;t exceed the duration of your enchantment spell.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5279,"name":"Wizard: School of Evocation","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>School of Evocation<\/h1><p>You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.<\/p><p><strong>Evocation Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.<\/p><p><strong>Sculpt Spells<\/strong><br \/>Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell&rsquo;s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.<\/p><p><strong>Potent Cantrip<\/strong><br \/>Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip&rsquo;s damage (if any) but suffers no additional effect from the cantrip.<\/p><p><strong>Empowered Evocation<\/strong><br \/>Beginning at 10th level, you can add your Intelligence modifier to the damage roll of any wizard evocation spell you cast.<\/p><p><strong>Overchannel<\/strong><br \/>Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 5th level or lower that deals damage, you can deal maximum damage with that spell.<\/p><p>The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5280,"name":"Wizard: School of Illusion","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>School of Illusion<\/h1><p>You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists&mdash;including many gnome wizards&mdash;are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.<\/p><p><strong>Illusion Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy an illusion spell into your spellbook is halved.<\/p><p><strong>Improved Minor Illusion<\/strong><br \/>When you choose this school at 2nd level, you learn the&nbsp;<em><a href=\"http:\/\/spell.com\/minor illusion\">Minor Illusion<\/a> <\/em>cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn&rsquo;t count against your number of cantrips known.<\/p><p>When you cast <em><a href=\"http:\/\/spell.com\/minor illusion\">Minor Illusion<\/a>, <\/em>you can create both a sound and an image with a single casting of the spell.<\/p><p><strong>Malleable Illusions<\/strong><br \/>Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell&rsquo;s normal parameters for the illusion), provided that you can see the illusion.<\/p><p><strong>Illusory Self<\/strong><br \/>Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><p><strong>Illusory Reality<\/strong><br \/>By 14th level, you have learned the secret of weaving shadow magic into your illusions to give them a semireality. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.<\/p><p>The object can&rsquo;t deal damage or otherwise directly harm anyone.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5281,"name":"Wizard: School of Necromancy","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>School of Necromancy<\/h1><p>The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.<\/p><p>Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.<\/p><p><strong>Necromancy Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved.<\/p><p><strong>Grim Harvest<\/strong><br \/>At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell&rsquo;s level, or three times its level if the spell belongs to the School of Necromancy. You don&rsquo;t gain this benefit for killing constructs or undead.<\/p><p><strong>Undead Thralls<\/strong><br \/>At 6th level, you add the&nbsp;<em><a href=\"http:\/\/spell.com\/animate dead\">Animate Dead<\/a> <\/em>spell to your spellbook if it is not there already. When you cast <em><a href=\"http:\/\/spell.com\/animate dead\">Animate Dead<\/a>, <\/em>you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.<\/p><p>Whenever you create an undead using a necromancy spell, it has additional benefits:<\/p><ul><li>The creature&rsquo;s hit point maximum is increased by an amount equal to your wizard level.<\/li><li>The creature adds your proficiency bonus to its weapon damage rolls.<\/li><\/ul><p><strong>Inured to Undeath<\/strong><br \/>Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can't be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.<\/p><p><strong>Command Undead<\/strong><br \/>Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can&rsquo;t use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.<\/p><p>Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5282,"name":"Wizard: School of Transmutation","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>School of Transmutation<\/h1><p>You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality&rsquo;s forge.<\/p><p>Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.<\/p><p><strong>Transmutation Savant<\/strong><br \/>Beginning when you select this school at 2nd level, the gold and time you must spend to copy a transmutation spell into your spellbook is halved.<\/p><p><strong>Minor Alchemy<\/strong><br \/>Starting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.<\/p><p><strong>Transmuter&rsquo;s Stone<\/strong><br \/>Starting at 6th level, you can spend 8 hours creating a transmuter&rsquo;s stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature&rsquo;s possession. When you create the stone, choose the benefit from the following options:<\/p><ul><li>Darkvision out to a range of 60 feet, as described in chapter 8<\/li><li>An increase to speed of 10 feet while the creature is unencumbered<\/li><li>Proficiency in Constitution saving throws<\/li><li>Resistance to acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit)<\/li><\/ul><p>Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone if the stone is on your person.<\/p><p>If you create a new transmuter&rsquo;s stone, the previous one ceases to function.<\/p><p><strong>Shapechanger<\/strong><br \/>At 10th level, you add the&nbsp;<em><a href=\"http:\/\/spell.com\/polymorph\">Polymorph<\/a> <\/em>spell to your spellbook, if it is not there already. You can cast&nbsp;<em><a href=\"http:\/\/spell.com\/polymorph\">Polymorph<\/a> <\/em>without expending a spell slot. When you do so, you can target only yourself and transform into a beast whose challenge rating is 1 or lower.<\/p><p>Once you cast&nbsp;<em><a href=\"http:\/\/spell.com\/polymorph\">Polymorph<\/a> <\/em>in this way, you can&rsquo;t do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot.<\/p><p><strong>Master Transmuter<\/strong><br \/>Starting at 14th level, you can use your action to consume the reserve of transmutation magic stored within your transmuter&rsquo;s stone in a single burst. When you do so, choose one of the following effects. Your transmuter&rsquo;s stone is destroyed and can&rsquo;t be remade until you finish a long rest.<\/p><p><strong><em>Major Transformation: <\/em><\/strong>You can transmute one nonmagical object&mdash;no larger than a 5-foot cube&mdash;into another nonmagical object of similar size and mass and of equal or lesser value. You must spend 10 minutes handling the object to transform it.<\/p><p><strong><em>Panacea: <\/em><\/strong>You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter&rsquo;s stone. The creature also regains all its hit points.<\/p><p><strong><em>Restore Life: <\/em><\/strong>You cast the&nbsp;<em><a href=\"http:\/\/spell.com\/raise dead\">Raise Dead<\/a> <\/em>spell on a creature you touch with the transmuter&rsquo;s stone, without expending a spell slot or needing to have the spell in your spellbook.<\/p><p><strong><em>Restore Youth: <\/em><\/strong>You touch the transmuter&rsquo;s stone to a willing creature, and that creature&rsquo;s apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn&rsquo;t extend the creature&rsquo;s lifespan.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5283,"name":"Wizard: Bladesinger","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Bladesinger<\/h1><p>Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.<\/p><p><strong>Restriction: Elves Only<\/strong><br \/>Only elves and half-elves can choose the bladesinger arcane tradition. In the world of Faerfln, elves closely guard the secrets of bladesinging. Your DM can lift this restriction to better suit the campaign.<\/p><p>The restriction reflects the story of bladesingers in the Forgotten Realms, but it might not apply to your DM's setting or your DM's version of the Realms.<\/p><p><strong>Training in War and Song<\/strong><br \/>When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.<\/p><p>You also gain proficiency in the Performance skill if you don't already have it.<\/p><p><strong>Bladesong<\/strong><br \/>Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.<\/p><p>You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required).<\/p><p>While your Bladesong is active, you gain the following benefits:<\/p><ul><li>You gain a bonus to your AC equal to your Intelligence modifier (minimum of+ 1).<\/li><li>Your walking speed increases by 10 feet.<\/li><li>You have advantage on Dexterity (Acrobatics) checks .<\/li><li>You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).<\/li><\/ul><p>You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.<\/p><p><strong>Extra Attack<\/strong><br \/>Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Song of Defense<\/strong><br \/>Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.<\/p><p><strong>Song of Victory<br \/><\/strong>Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5284,"name":"Wizard: Artificer","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Artificer<\/h1><p>Artificers are a key part of the world of Eberron. They illustrate the evolution of magic from a wild, unpredictable force to one that is becoming available to the masses. Magic items are part of everyday life in the Five Nations of Khorvaire; with an artificer in your party, they become part of every adventuring expedition.<\/p><p>The artificer was a separate class in prior editions of the Eberron setting, a melee combatant who specialized in mystically enhanced arms and armor. The fifth edition rules treat the artificer as a new wizard tradition that focuses on mystical invention, which you can choose starting at 2nd level.<\/p><p><strong>Artificer Summary <\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Wizard Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Arcane Tradition Feature<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Infuse potions, infuse scrolls<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Infuse weapons and armor<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Superior artificer<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>14th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Master artificer<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Infuse Potions<\/strong><br \/>Starting at 2nd level, you can produce magic potions. You spend 10 minutes focusing your magic on a vial of mundane water and expend a spell slot to transform it into a potion. Once you have expended a spell slot to create a potion, you cannot regain that slot until the potion is consumed or after 1 week, at which time the potion loses its effectiveness. You can create up to three potions at a time; creating a fourth potion causes the oldest currently active one to immediately lose its potency. If that potion has been consumed, its effects immediately end.<\/p><p>The spell slot you expend determines the type of potion you can create. See chapter 7 of the Dungeon Master&rsquo;s Guide for complete rules on potions.<\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Potion Created<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>Climbing<\/em>, <em>growth<\/em>, or <em>healing<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>Mind reading <\/em>or <em>greater healing<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>Invisibility<\/em>, <em>superior healing<\/em>, or <em>water breathing<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>Resistance<\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Infuse Scrolls<\/strong><br \/>At 2nd level, you can also tap into your reserves of magical energy to create <em>spell scrolls<\/em>. You can use your Arcane Recovery ability to create a scroll instead of regaining expended spell slots.<\/p><p>You must finish a short rest, then spend 10 minutes with parchment, quill, and ink to create a <em>spell scroll <\/em>containing one spell chosen from those you know. Subtract the spell&rsquo;s level from the total levels worth of slots you regain using Arcane Recovery. This reduction to your Arcane Recovery applies until you use the scroll and then finish a long rest.<\/p><p><strong>Infuse Weapons and Armor<\/strong><br \/>Beginning at 6th level, you can produce magic weapons and armor. You spend 10 minutes focusing your magic on a mundane weapon, suit of armor, shield, or bundle of twenty pieces of ammunition, and expend a spell slot to infuse it with magical energy. The magic item retains its enhancement for 8 hours or until used (in the case of magic ammunition). You can infuse only one item at a time; if you infuse a second one, the first immediately loses its potency. Once you have expended a spell slot to create such an item, you cannot regain that slot until the item becomes nonmagical.<\/p><p>The spell slot you expend determines the type of weapon, armor, or shield you can create.<\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Item Created<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>+1 ammunition <\/em>(20 pieces)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>+1 weapon <\/em>or <em>+1 shield<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>+1 armor<\/em><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>+2 weapon <\/em>or <em>+2 ammunition <\/em>(20 pieces)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>6th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><em>+2 armor<\/em><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Superior Artificer<\/strong><br \/>Starting at 10th level, you can create a second magic weapon, suit of armor, shield, or bundle of ammunition using your Infuse Weapons and Armor ability. Attempting to infuse a third item causes the oldest one to immediately lose its potency.<\/p><p>You can also create one additional potion or scroll using Infuse Potions or Infuse Scrolls.<\/p><p><strong>Master Artificer<br \/><\/strong>On reaching 14th level, your mastery of arcane magic allows you to produce a variety of magic items. You can create a single item chosen from Magic Item Tables A and B in chapter 7 of the <em>Dungeon Master&rsquo;s Guide. <\/em>It takes you 1 week to produce such an item, and you must rest for 1 month before using this ability to craft another item.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5285,"name":"Rogue: Assassin","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1><strong>Assassin<\/strong><\/h1><p>You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner&rsquo;s kit.<\/p><p><strong>Assassinate<\/strong><br \/>Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn&rsquo;t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.<\/p><p><strong>Infiltration Expertise<\/strong><br \/>Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can&rsquo;t establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants.<\/p><p>Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.<\/p><p><strong>Impostor<\/strong><br \/>At 13th level, you gain the ability to unerringly mimic another person&rsquo;s speech, writing, and behavior. You must spend at least three hours studying these three components of the person&rsquo;s behavior, listening to speech, examining handwriting, and observing mannerisms.<\/p><p>Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have advantage on any Charisma (<a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>) check you make to avoid detection.<\/p><p><strong>Death Strike<\/strong><br \/>Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.<\/p><h1>Rogue Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per rogue level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per rogue level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Thieves&rsquo; Tools<br \/><strong>Saving Throws: <\/strong>Dexterity. Intelligence<br \/><strong>Skills: <\/strong>Choose four from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>. <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, <a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier or (b) a shortsword<\/li><li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword<\/li><li>(a) a burglar&rsquo;s pack, (b) a dungeoneer&rsquo;s pack, or (c) an explorer&rsquo;s pack<\/li><li>Leather armor, two daggers, and thieves&rsquo; tools<\/li><\/ul><p><strong>Expertise<\/strong><br \/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.<\/p><p><strong>Sneak Attack<\/strong><br \/>Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<\/p><p>You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.<\/p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<\/p><p><strong>Thieves&rsquo; Cant<\/strong><br \/>During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<\/p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p><p><strong>Cunning Action<\/strong><br \/>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.<\/p><p><strong>Roguish Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Uncanny Dodge<\/strong><br \/>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><p><strong>Evasion<\/strong><br \/>Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or an <em>ice storm <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Reliable Talent<\/strong><br \/>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.<\/p><p><strong>Blindsense<\/strong><br \/>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.<\/p><p><strong>Slippery Mind<\/strong><br \/>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.<\/p><p><strong>Elusive<\/strong><br \/>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.<\/p><p><strong>Stroke of Luck<br \/><\/strong>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><h1>The Rogue Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p><strong>Sneak Attack<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise, Sneak Attack, Thieves&rsquo; Cant<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Cunning Action<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Uncanny Dodge<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Evasion<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Reliable Talent<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Blindsense<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Slippery Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Elusive<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Stroke of Luck<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5291,"name":"Fighter: Monster Hunter","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Monster Hunter<\/h1><p>As an archetypal Monster Hunter, you are an expert at defeating supernatural threats. Typically mentored by an older, experienced Monster Hunter, you learn to overcome a variety of unnatural defenses and attacks, including those of undead, lycanthropes, and other creatures of horror.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>When you choose this archetype at 3<sup>rd<\/sup> level, you gain proficiency in two of the following skills of your choice: <a href=\"Http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"Http:\/\/skill.com\/history\">History<\/a>, <a href=\"Http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"Http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"Http:\/\/skill.com\/nature\">Nature<\/a>, or <a href=\"Http:\/\/skill.com\/perception\">Perception<\/a>. You can gain proficiency with a tool of your choice in place of one skill choice.<\/p><p><strong>Combat Superiority<\/strong><br \/>When you choose this archetype at 3<sup>rd<\/sup> level, you gain a set of abilities that are fueled by special dice called superiority dice.<\/p><p><strong>Superiority Dice<\/strong><br \/>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7<sup>th<\/sup> level and one more at 15<sup>th<\/sup> level.<\/p><p><strong>Using Superiority Dice<\/strong><br \/>You can expend superiority dice to gain a number of different benefits:<\/p><ul><li>When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.<\/li><li>When you damage a creature with a weapon attack, you can expend one superiority die to add it to the damage roll. You can use this ability after rolling damage. If the attack causes the target to make a Constitution saving throw to maintain concentration, it has disadvantage on that save.<\/li><li>When you make an Intelligence, a Wisdom, or a Charisma saving throw, you can expend one superiority die to add it to the roll. You can use this feature only before you learn if the save succeeded or failed.<\/li><li>When you make a Wisdom (Perception) check to detect a hidden creature or object, or a Wisdom (Insight) check to determine if someone is lying to you, you can expend one superiority die to add it to the roll. You can use this feature after seeing the total but before learning if you succeeded or failed.<\/li><\/ul><p>&nbsp;<\/p><p><strong>Hunter&rsquo;s Mysticism<\/strong><br \/>At 3<sup>rd<\/sup> level, your study of the supernatural gives you a limited ability to use magic. You can cast&nbsp;<em><a href=\"http:\/\/spell.com\/detect magic\">Detect Magic<\/a> <\/em>as a ritual. You can cast <a href=\"http:\/\/spell.com\/protection from evil and good\">Protection from Evil and Good<\/a>, but you cannot cast it again with this feature until you finish a long rest. Wisdom is your spellcasting ability for these spells. In addition, you gain the ability to speak one of the following languages of your choice: Abyssal, Celestial, or Infernal.<\/p><p><strong>Monster Slayer<\/strong><br \/>At 7<sup>th<\/sup> level, whenever you expend superiority dice to add to a damage roll, you can expend up to two dice instead of just one, adding both to the roll. Both dice are expended as normal. If the target of your attack is an aberration, a fey, a fiend, or an undead, you deal maximum damage with both dice, instead of rolling them.<\/p><p><strong>Improved Combat Superiority<\/strong><br \/>At 10<sup>th<\/sup> level, your superiority dice turn into d10s. At 18<sup>th<\/sup> level, they turn into d12s.<\/p><p><strong>Relentless<\/strong><br \/>Starting at 15<sup>th<\/sup> level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.<\/p><h1>Fighter Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per fighter level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher <\/strong><strong>Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1<sup>st<\/sup><\/p><p><strong>Proficiencies<br \/>Armor:<\/strong> All Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools:<\/strong> None<br \/><strong>Saving Throws: <\/strong>Strength, Constitution<br \/><strong>Skills:<\/strong> Choose two skills from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, and <a href=\"http:\/\/skill.com\/Survival\">Survival<\/a>.<\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) chain mail or (b) leather, longbow, and 20 arrows<\/li><li>(a) a martial weapon and a shield or (b) two martial weapons<\/li><li>(a) a light c rossbow and 20 bolts or (b) two handaxes<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><\/ul><p><strong>Fighting Style<\/strong><br \/>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Great Weapon Fighting: <\/strong>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<\/p><p><strong>Protection: <\/strong>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Second Wind<br \/><\/strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again.<\/p><p><strong>Action Surge<\/strong><br \/>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.<\/p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17<sup>th<\/sup> level, you can use it twice before a rest, but only once on the same turn.<\/p><p><strong>Martial Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.<\/p><p><strong>Indomitable<\/strong><br \/>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can&rsquo;t use this feature again until you finish a long rest.<\/p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<\/p><h1>The Fighter Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"145\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Fighting Style, Second Wind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (on use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Imdomitable (one use)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (2)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Indomitable (two uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Action Surge (two uses), Imdomitable (three uses)<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Martial Archetype Feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"145\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"162\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"331\"><p>Extra Attack (3)<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5292,"name":"Ranger: Deep Stalker","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Deep Stalker<\/h1><p>Adventurers descending into the depths on desperate quests or in response to the promise of vast riches quickly come face to face with the evil that festers beneath the earth. Though many such characters are only too happy to escape back to the surface world again, rangers with the Deep Stalker archetype welcome each foray into the world below, striving to uncover and defeat the threats of the Underdark before those threats can reach the surface.<\/p><p>Many Deep Stalkers are elves, as those folk know all too well the threat posed by the drow. Deep Stalkers scout for new passages into the Underdark, carefully mapping them and working to ensure they remain watched at all times. They venture into the depths on long, dangerous patrols, disappearing for months at a time. Many of them never return.<\/p><p>Deep Stalkers master spells useful in navigating the Underdark, and their combat tactics focus on ambush, surprise, and stealth. They fight alone or in small groups in hostile territory, relying on clever tactics to carry the day.<\/p><p><strong>Underdark Scout<\/strong><br \/>At 3<sup>rd<\/sup> level, you master the art of the ambush. On your first turn during combat, you gain a +10 bonus to your speed. If you use the attack action on that turn, you can make one additional attack.<\/p><p>You gain an additional benefit on all turns after your first turn. At the end of each such turn, you can attempt to hide as a bonus action if you meet the normal requirements for hiding. Deep Stalkers often use this ability to make ranged attacks, move beyond the scope of their foes&rsquo; darkvision, and then hide.<\/p><p><strong>Deep Stalker Magic<\/strong><br \/>From 3<sup>rd<\/sup> level, you have darkvision with a range of 90 feet. You also gain access to additional spells at 3rd, 5th, 9th, 13th, and 15<sup>th<\/sup> level. You are always able to cast these spells, and they do not count against your number of ranger spells known.<\/p><p><strong>Deep Stalker Spells<\/strong><\/p><table style=\"margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td width=\"319\"><p><strong>Ranger Level<\/strong><\/p><\/td><td width=\"319\"><p><strong>Spell Gained<\/strong><\/p><\/td><\/tr><tr><td width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td width=\"319\"><p><a href=\"http:\/\/spell.com\/Disguise Self\">Disguise Self<\/a><\/p><\/td><\/tr><tr><td width=\"319\"><p>5<sup>th<\/sup><\/p><\/td><td width=\"319\"><p><a href=\"http:\/\/spell.com\/rope trick\">Rope Trick<\/a><\/p><\/td><\/tr><tr><td width=\"319\"><p>9<sup>th<\/sup><\/p><\/td><td width=\"319\"><p><a href=\"http:\/\/spell.com\/glyph of warding\">Glyph of Warding<\/a><\/p><\/td><\/tr><tr><td width=\"319\"><p>13<sup>th<\/sup><\/p><\/td><td width=\"319\"><p><a href=\"http:\/\/spell.com\/greater invisibility\">Greater Invisibility<\/a><\/p><\/td><\/tr><tr><td width=\"319\"><p>17th<\/p><\/td><td width=\"319\"><p><a href=\"http:\/\/spell.com\/seeming\">Seeming<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Iron Mind<\/strong><br \/>At 7<sup>th<\/sup> level, you gain proficiency in Wisdom saving throws.<\/p><p><strong>Stalker&rsquo;s Flurry<\/strong><br \/>Starting at 11<sup>th<\/sup> level, you have the ability to ensure that your attacks count. If you miss with an attack during your turn, you can immediately make an additional attack. You can gain one additional attack during your turn with this ability.<\/p><p><strong>Stalker&rsquo;s Dodge<\/strong><br \/>At 15<sup>th<\/sup> level, you master the ability to disrupt an opponent&rsquo;s attacks. If a creature attacks you and does not have advantage on the attack roll, you can use your reaction to grant it disadvantage on the attack roll. You must use this ability before you know the result of the attack.<\/p><h1>Ranger Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per ranger level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per ranger level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose three from <a href=\"http:\/\/spell.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/spell.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/spell.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/spell.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/spell.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/spell.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/spell.com\/Stealth\">Stealth<\/a>, and <a href=\"http:\/\/spell.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) scale mail or (b) leather armor<\/li><li>(a) two shortswords or (b) two simple melee weapons<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A longbow and a quiver of 20 arrows<\/li><\/ul><p><strong>Favored Enemy<\/strong><br \/>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.<\/p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orc s) as favored enemies.<\/p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.<\/p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.<\/p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.<\/p><p><strong>Natural Explorer<\/strong><br \/>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you&rsquo;re proficient in.<\/p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:<\/p><ul><li>Difficult terrain doesn&rsquo;t slow your group&rsquo;s travel.<\/li><li>Your group can&rsquo;t become lost except by magical means.<\/li><li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.<\/li><li>If you are traveling alone, you can move stealthily at a normal pace.<\/li><li>When you forage, you find twice as much food as you normally would.<\/li><li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<\/li><\/ul><p>You choose additional favored terrain types at 6<sup>th<\/sup> and 10th level.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.<\/p><p><strong>Spell Slots<\/strong><br \/>The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>animal friendship <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>animal friendship <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the ranger spell list.<\/p><p>The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ranger Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.<\/p><p><strong>Primeval Awareness<\/strong><br \/>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn&rsquo;t reveal the creatures&rsquo; location or number.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Land&rsquo;s Stride<\/strong><br \/>Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.<\/p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the <a href=\"http:\/\/spell.com\/Entangle\">Entangle<\/a> spell.<\/p><p><strong>Hide in Plain Sight<\/strong><br \/>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.<\/p><p>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.<\/p><p><strong>Vanish<\/strong><br \/>Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can&rsquo;t be tracked by nonmagical means, unless you choose to leave a trail.<\/p><p><strong>Feral Senses<\/strong><br \/>At 18th level, you gain preternatural senses that help you fight creatures you can&rsquo;t see. When you attack a creature you can&rsquo;t see, your inability to see it doesn&rsquo;t impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn&rsquo;t hidden from you and you aren&rsquo;t blinded or deafened.<\/p><p><strong>Foe Slayer<\/strong><br \/>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.<\/p><h1>The Ranger Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"71\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>5<sup>th<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy, Natural Explorer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Fighting Style, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype, Primeval Awareness<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy and Natural Explorer improvements<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement, Land&rsquo;s Stride<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Natural Explorer improvement, Hide in Plain Sight<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy improvement, Vanish<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Feral Senses<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Foe Slayer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5293,"name":"Ranger: The Spell-less","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>The Spell-less<\/h1><p><strong>Combat Superiority<\/strong><br \/>At 2nd level, you learn maneuvers that are fueled by special dice called superiority dice.<\/p><p><strong>Maneuvers<\/strong><br \/>You learn two maneuvers of your choice, which are chosen from the list of maneuvers available to fighters with the Battle Master archetype. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.<\/p><p>You learn one additional maneuver of your choice at 5th, 9th, 13th, and 17th levels. Each time you learn a new maneuver, you can also replace one maneuver you know with a different one.<\/p><p><strong><em>Commander&rsquo;s Strike. <\/em><\/strong>When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack&rsquo;s damage roll.<\/p><p><strong><em>Disarming Attack. <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it&rsquo;s holding. You add the superiority die to the attack&rsquo;s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.<\/p><p><strong><em>Distracting Strike. <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack&rsquo;s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.<\/p><p><strong><em>Evasive Footwork. <\/em><\/strong>When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.<\/p><p><strong><em>Feinting Attack. <\/em><\/strong>You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack&rsquo;s damage roll.<\/p><p><strong><em>Goading Attack. <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack&rsquo;s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.<\/p><p><strong><em>Lunging Attack. <\/em><\/strong>When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack&rsquo;s damage roll.<\/p><p><strong><em>Maneuvering Attack. <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack&rsquo;s damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.<\/p><p><strong><em>Menacing Attack. <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack&rsquo;s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.<\/p><p><strong><em>Parry. <\/em><\/strong>When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.<\/p><p><strong><em>Precision Attack. <\/em><\/strong>When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.<\/p><p><strong><em>Pushing Attack. <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.<\/p><p><strong><em>Rally. <\/em><\/strong>On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.<\/p><p><strong><em>Riposte. <\/em><\/strong>When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.<\/p><p><strong><em>Sweeping Attack. <\/em><\/strong>When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.<\/p><p><strong><em>Trip Attack. <\/em><\/strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack&rsquo;s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.<\/p><p><strong>Superiority Dice<\/strong><br \/>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.<\/p><p>You gain another superiority die at 9th level and one more at 17th level.<\/p><p><strong><em>Saving Throws<\/em><\/strong>. Some of your maneuvers require your target to make a saving throw to resist the maneuver&rsquo;s effects. The saving throw DC is calculated as follows:<\/p><p><strong>Maneuver save DC <\/strong>= 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)<\/p><p><strong>Poultices<\/strong><br \/>At 3rd level, you can create special herbal poultices that have healing power comparable to some potions. You can spend 1 hour gathering herbs and preparing herbal poultices using treated bandages to create a number of such poultices equal to your Wisdom modifier (minimum 1). You can carry a number of poultices at one time equal to your Wisdom modifier (minimum 1). The poultices you create cannot be applied by anyone but you. After 24 hours, any poultices that you have not used lose their potency.<\/p><p>If you spend 1 minute applying one of your poultices to a wounded humanoid creature, thereby expending its use, that creature regains 1d6 hit points for every two ranger levels you have (rounded up).<\/p><p><strong>Natural Antivenom<\/strong><br \/>Starting at 9th level, you have advantage on saving throws against poison and have resistance to poison damage. Additionally, you can use one of your poultices to cure one poison effect on the creature you are applying it to, in addition to restoring hit points.<\/p><p><strong>Call Natural Allies<\/strong><br \/>Starting at 13th level, when you are in an area of your favored terrain, you can call natural creatures from that terrain to fight on your behalf, using your attunement to the natural world to convince them to aid you. The DM chooses beasts appropriate to the terrain to come to your aid from among those that could hear you and that are within 1 mile of you, in one of the following groups:<\/p><ul><li>One beast of challenge rating 2 or lower<\/li><li>Two beasts of challenge rating 1 or lower<\/li><li>Four beasts of challenge rating 1\/2 or lower<\/li><li>Eight beasts of challenge rating 1\/4 or lower<\/li><\/ul><p>These beasts approach you from their current location, and will fight alongside you, attacking any creatures that are hostile to you. They are friendly to you and your comrades, and you roll initiative for the called creatures as a group, which takes its own turns. The DM has the creatures&rsquo; statistics.<\/p><p>After 1 hour, these beasts return to their previous location. Once you use this feature, you cannot use it again in the same general area for 24 hours, since the same animals will not repeatedly heed your call.<\/p><p><strong>Relentless<\/strong><br \/>Starting at 17th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.<\/p><p>As a replacement for Share Spells, we could also consider the following feature:<\/p><p><strong>Beastly Coordination: <\/strong>Beginning at 15th level, when an attacker that you can see hits your beast companion with an attack, you can call out a warning. If your beast companion can hear you, it can use its reaction to halve the attack&rsquo;s damage against it.<\/p><h1>Ranger Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d10 per ranger level<br \/><strong>Hit Points at 1st Level: <\/strong>10 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d10 (or 6) + your Constitution modifier per ranger level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor, Medium Armor, Shields<br \/><strong>Weapons: <\/strong>Simple Weapons, Martial Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Strength, Dexterity<br \/><strong>Skills: <\/strong>Choose three from <a href=\"http:\/\/spell.com\/Animal Handling\">Animal Handling<\/a>, <a href=\"http:\/\/spell.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/spell.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/spell.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/spell.com\/Nature\">Nature<\/a>, <a href=\"http:\/\/spell.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/spell.com\/Stealth\">Stealth<\/a>, and <a href=\"http:\/\/spell.com\/Survival\">Survival<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) scale mail or (b) leather armor<\/li><li>(a) two shortswords or (b) two simple melee weapons<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A longbow and a quiver of 20 arrows<\/li><\/ul><p><strong>Favored Enemy<\/strong><br \/>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.<\/p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orc s) as favored enemies.<\/p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.<\/p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.<\/p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.<\/p><p><strong>Natural Explorer<\/strong><br \/>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you&rsquo;re proficient in.<\/p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:<\/p><ul><li>Difficult terrain doesn&rsquo;t slow your group&rsquo;s travel.<\/li><li>Your group can&rsquo;t become lost except by magical means.<\/li><li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.<\/li><li>If you are traveling alone, you can move stealthily at a normal pace.<\/li><li>When you forage, you find twice as much food as you normally would.<\/li><li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<\/li><\/ul><p>You choose additional favored terrain types at 6<sup>th<\/sup> and 10th level.<\/p><p><strong>Fighting Style<\/strong><br \/>At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.<\/p><p><strong>Archery: <\/strong>You gain a +2 bonus to attack rolls you make with ranged weapons.<\/p><p><strong>Defense: <\/strong>While you are wearing armor, you gain a +1 bonus to AC.<\/p><p><strong>Dueling: <\/strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<\/p><p><strong>Two-Weapon Fighting: <\/strong>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<\/p><p><strong>Mariner: <\/strong>As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.<\/p><p><strong>Spellcasting<\/strong><br \/>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.<\/p><p><strong>Spell Slots<\/strong><br \/>The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>animal friendship <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>animal friendship <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the ranger spell list.<\/p><p>The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Wisdom modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Wisdom modifier<\/p><p><strong>Ranger Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.<\/p><p><strong>Primeval Awareness<\/strong><br \/>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn&rsquo;t reveal the creatures&rsquo; location or number.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Extra Attack<\/strong><br \/>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Land&rsquo;s Stride<\/strong><br \/>Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.<\/p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the <a href=\"http:\/\/spell.com\/Entangle\">Entangle<\/a> spell.<\/p><p><strong>Hide in Plain Sight<\/strong><br \/>Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.<\/p><p>Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.<\/p><p><strong>Vanish<\/strong><br \/>Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can&rsquo;t be tracked by nonmagical means, unless you choose to leave a trail.<\/p><p><strong>Feral Senses<\/strong><br \/>At 18th level, you gain preternatural senses that help you fight creatures you can&rsquo;t see. When you attack a creature you can&rsquo;t see, your inability to see it doesn&rsquo;t impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn&rsquo;t hidden from you and you aren&rsquo;t blinded or deafened.<\/p><p><strong>Foe Slayer<\/strong><br \/>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.<\/p><h1>The Ranger Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"71\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p><strong>5<sup>th<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy, Natural Explorer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Fighting Style, Spellcasting<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype, Primeval Awareness<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Extra Attack<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy and Natural Explorer improvements<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement, Land&rsquo;s Stride<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Natural Explorer improvement, Hide in Plain Sight<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Favored Enemy improvement, Vanish<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ranger Archetype feature<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Feral Senses<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"71\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>Foe Slayer<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"71\"><p>2<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5294,"name":"Rogue: Inquisitive","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Inquisitive<\/h1><p>As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for details, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils.<\/p><p><strong>Ear for Deceit<\/strong><br \/>When you choose this archetype at 3<sup>rd<\/sup> level, you develop a keen ear for picking out lies. Whenever you make a Wisdom (<a href=\"http:\/\/skill.com\/insight\">Insight<\/a>) check to sense if a creature is lying, you use the total of your check or 8 + your Wisdom modifier, whichever is higher. If you are proficient in Insight, you add your proficiency bonus to the fixed result. If you chose Insight as a skill augmented by your Expertise feature, add double your proficiency bonus.<\/p><p><strong>Eye for Detail<\/strong><br \/>Starting at 3<sup>rd<\/sup> level, you can use the bonus action granted by your Cunning Action feature to make a Wisdom (<a href=\"http:\/\/skill.com\/perception\">Perception<\/a>) check to spot a hidden creature or object, to make an Intelligence (<a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>) check to uncover and decipher clues, or to use Insightful Fighting (see below).<\/p><p><strong>Insightful Fighting<\/strong><br \/>At 3<sup>rd<\/sup> level, you gain the ability to decipher an opponent&rsquo;s tactics and develop a counter to them. As an action (or as a bonus action using Eye for Detail), you make a Wisdom (<a href=\"http:\/\/skill.com\/insight\">Insight<\/a>) check against a creature you can see that isn&rsquo;t incapacitated, opposed by the target&rsquo;s Charisma (<a href=\"http:\/\/skill.com\/deception\">Deception<\/a>) check. If you succeed, you can use Sneak Attack against that creature even if you do not have advantage against it or if no enemy of the target is within 5 feet of it. You can use Sneak Attack in this way even if you have disadvantage against the target. This benefit lasts for 1 minute or until you successfully use Insightful Fighting against a different target.<\/p><p><strong>Steady Eye<\/strong><br \/>At 9<sup>th<\/sup> level, you gain advantage on any Wisdom (<a href=\"http:\/\/skill.com\/perception\">Perception<\/a>) check made on your turn to find a hidden creature or object if you do not move during that turn. If you use this ability before moving, you cannot move or ready movement during your turn.<\/p><p><strong>Unerring Eye<\/strong><br \/>At 13<sup>th<\/sup> level, you gain the ability to detect magical deception. As an action, you sense the presence within 30 feet of you of illusions, shapechanger creatures not in their true form, and other magic designed to deceive the senses. Though you determine that an effect is attempting to trick you, you gain no special insight into what is hidden or its true nature.<\/p><p><strong>Eye for Weakness<\/strong><br \/>At 17<sup>th<\/sup> level, you learn to exploit a creature&rsquo;s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your Sneak Attack damage against that creature increases by 2d6.<\/p><h1>Rogue Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per rogue level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per rogue level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br \/><strong>Tools: <\/strong>Thieves&rsquo; Tools<br \/><strong>Saving Throws: <\/strong>Dexterity. Intelligence<br \/><strong>Skills: <\/strong>Choose four from <a href=\"http:\/\/skill.com\/Acrobatics\">Acrobatics<\/a>, <a href=\"http:\/\/skill.com\/Athletics\">Athletics<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>. <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Perception\">Perception<\/a>, <a href=\"http:\/\/skill.com\/Performance\">Performance<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, <a href=\"http:\/\/skill.com\/Sleight of Hand\">Sleight of Hand<\/a>, and <a href=\"http:\/\/skill.com\/Stealth\">Stealth<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a rapier or (b) a shortsword<\/li><li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword<\/li><li>(a) a burglar&rsquo;s pack, (b) a dungeoneer&rsquo;s pack, or (c) an explorer&rsquo;s pack<\/li><li>Leather armor, two daggers, and thieves&rsquo; tools<\/li><\/ul><p><strong>Expertise<\/strong><br \/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<\/p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.<\/p><p><strong>Sneak Attack<\/strong><br \/>Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<\/p><p>You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.<\/p><p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<\/p><p><strong>Thieves&rsquo; Cant<\/strong><br \/>During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<\/p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.<\/p><p><strong>Cunning Action<\/strong><br \/>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.<\/p><p><strong>Roguish Archetype<\/strong><br \/>At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Uncanny Dodge<\/strong><br \/>Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.<\/p><p><strong>Evasion<\/strong><br \/>Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon&rsquo;s fiery breath or an <em>ice storm <\/em>spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.<\/p><p><strong>Reliable Talent<\/strong><br \/>By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.<\/p><p><strong>Blindsense<\/strong><br \/>Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.<\/p><p><strong>Slippery Mind<\/strong><br \/>By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.<\/p><p><strong>Elusive<\/strong><br \/>Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.<\/p><p><strong>Stroke of Luck<br \/><\/strong>At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.<\/p><p>Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><h1>The Rogue Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"61\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p><strong>Sneak Attack<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p><strong>Features<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise, Sneak Attack, Thieves&rsquo; Cant<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>1d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Cunning Action<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>2d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Uncanny Dodge<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>3d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Expertise<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Evasion<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>4d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>5d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Reliable Talent<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>6d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>7d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Blindsense<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Slippery Mind<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>8d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Roguish Archetype feature<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>9d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Elusive<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Ability Score Improvement<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"61\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"168\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"126\"><p>10d6<\/p><\/td><td style=\"text-align: center;\" width=\"283\"><p>Stroke of Luck<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5295,"name":"Sorcerer: Shadow","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Shadow<\/h1><p>Your innate magic comes from the Shadowfell. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed in some fundamental manner.<\/p><p>The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul. At your option, you can pick from or roll on the following table to create a unique quirk for your character.<\/p><p><strong>Shadow Sorcerer Quirks<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>d6<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Quirk<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>You are always icy cold to the touch.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>When you are asleep, you don&rsquo;t appear to breathe (though you must still breathe to survive).<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>You don&rsquo;t seem to bleed, even when badly injured.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>Your heart beats once per minute. This event sometimes surprises you.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>You have trouble remembering that living creatures and corpses should be treated differently.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>You blinked. Once. Last week.<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Eyes of the Dark<\/strong><br \/>From 1<sup>st<\/sup> level, you have darkvision with a range of 60 feet. You can cast&nbsp;<em><a href=\"http:\/\/spell.com\/darkness\">Darkness<\/a> <\/em>by spending 1 sorcery point. You can see through any <em>darkness <\/em>spell you cast using this ability.<\/p><p><strong>Strength of the Grave<\/strong><br \/>Starting at 1<sup>st<\/sup> level, your existence in a twilight state between life and death makes you difficult to defeat. Whenever damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You cannot use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.<\/p><p><strong>Hound of Ill Omen<\/strong><br \/>At 6<sup>th<\/sup> level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to summon a hound of ill omen to target one creature you can see. The hound uses a dire wolf&rsquo;s statistics with the following changes:<\/p><ul><li>The hound is size Medium.<\/li><li>It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.<\/li><li>At the start of its turn, the hound automatically knows its target&rsquo;s location. If the target was hidden, it is no longer hidden from the hound.<\/li><\/ul><p>The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound makes opportunity attacks, but only against its target. Additionally, the target has disadvantage on all saving throws against your spells while the hound is within 5 feet of it. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.<\/p><p><strong>Shadow Walk<\/strong><br \/>At 14<sup>th<\/sup> level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.<\/p><p><strong>Shadow Form<\/strong><br \/>At 18<sup>th<\/sup> level, you can spend 3 sorcery points to transform yourself into a shadow form as a bonus action. In this form, you have resistance to all damage except force damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You remain in this form for 1 minute.<\/p><h1>Sorcerer Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per sorcerer level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per sorcerer level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Constitution, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>Two daggers<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>burning hands <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>burning hands <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3<sup>rd<\/sup> level in this class, you can learn one new spell of 1<sup>st<\/sup> or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your sorcerer spells.<\/p><p><strong>Sorcerous Origin<\/strong><br \/>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.<\/p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.<\/p><p><strong>Font of Magic<\/strong><br \/>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.<\/p><p><strong>Sorcery Points<\/strong><br \/>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.<\/p><p><strong>Flexible Casting<\/strong><br \/>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.<\/p><p><strong><em>Creating Spell Slots.<\/em><\/strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.<\/p><p><strong>Creating Spell Slots<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Sorcery Point Cost<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>7<\/p><\/td><\/tr><\/tbody><\/table><p><strong><em>Converting a Spell Slot to Sorcery Points.<\/em><\/strong> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot&rsquo;s level.<\/p><p><strong>Metamagic<\/strong><br \/>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.<\/p><p>You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.<\/p><p><em><strong>Careful Spell: <\/strong><\/em>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell&rsquo;s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.<\/p><p><em><strong>Distant Spell: <\/strong><\/em>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.<\/p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.<\/p><p><em><strong>Empowered Spell: <\/strong><\/em>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.<\/p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.<\/p><p><em><strong>Extended Spell: <\/strong><\/em>When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.<\/p><p><em><strong>Heightened Spell: <\/strong><\/em>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.<\/p><p><em><strong>Quickened Spell: <\/strong><\/em>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<\/p><p><em><strong>Subtle Spell: <\/strong><\/em>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.<\/p><p><em><strong>Twinned Spell: <\/strong><\/em>When you cast a spell that targets only one creature and doesn&rsquo;t have a range of self, you can spend a number of sorcery points equal to the spell&rsquo;s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Sorcerous Restoration<\/strong><br \/>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.<\/p><h1>The Sorcerer Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"42\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Sorcery Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Spellcasting, Sorcerous Origin<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Font of Magic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Restoration<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5296,"name":"Sorcerer: Favored Soul","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Favored Soul<\/h1><p><strong>Chosen of the Gods<\/strong><br \/>At 1st level, you choose one of the cleric class&rsquo;s divine domains. You add that domain&rsquo;s spells for 1st-level clerics to your known spells. These spells do not count against the number of spells you can know, and they are considered to be sorcerer spells for you. When you reach 3rd, 5th, 7th, and 9th levels in the sorcerer class, you likewise learn your domain&rsquo;s spells that become available at those levels.<\/p><p><strong>Bonus Proficiencies<\/strong><br \/>At 1st level, you gain proficiency in light armor, medium armor, shields, and simple weapons.<\/p><p><strong>Extra Attack<\/strong><br \/>Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<\/p><p><strong>Divine Wings<\/strong><br \/>At 14th level, you gain the ability to sprout a pair of wings from your back (feathered or bat-like, your choice), gaining a flying speed equal to your current walking speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.<\/p><p>You can&rsquo;t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.<\/p><p><strong>Power of the Chosen<\/strong><br \/>Starting at 18th level, when you cast one of the spells you learned from your Chosen of the Gods class feature, you regain hit points equal to your Charisma modifier (minimum +1) + the spell&rsquo;s level.<\/p><p>In the end, the capabilities of our Favored Soul sorcerer are quite close to those of the spontaneous-casting favored soul class from long ago!<\/p><h1>Sorcerer Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per sorcerer level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per sorcerer level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Constitution, Charisma<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/Insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Persuasion\">Persuasion<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a dungeoneer&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>Two daggers<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>For example, if you know the 1st-level spell <em>burning hands <\/em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>burning hands <\/em>using either slot.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3<sup>rd<\/sup> level in this class, you can learn one new spell of 1<sup>st<\/sup> or 2nd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC<\/strong> = 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier<\/strong> = your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your sorcerer spells.<\/p><p><strong>Sorcerous Origin<\/strong><br \/>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.<\/p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.<\/p><p><strong>Font of Magic<\/strong><br \/>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.<\/p><p><strong>Sorcery Points<\/strong><br \/>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.<\/p><p><strong>Flexible Casting<\/strong><br \/>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.<\/p><p><strong><em>Creating Spell Slots.<\/em><\/strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.<\/p><p><strong>Creating Spell Slots<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Sorcery Point Cost<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p>7<\/p><\/td><\/tr><\/tbody><\/table><p><strong><em>Converting a Spell Slot to Sorcery Points.<\/em><\/strong> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot&rsquo;s level.<\/p><p><strong>Metamagic<\/strong><br \/>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.<\/p><p>You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.<\/p><p><em><strong>Careful Spell: <\/strong><\/em>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell&rsquo;s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.<\/p><p><em><strong>Distant Spell: <\/strong><\/em>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.<\/p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.<\/p><p><em><strong>Empowered Spell: <\/strong><\/em>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.<\/p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.<\/p><p><em><strong>Extended Spell: <\/strong><\/em>When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.<\/p><p><em><strong>Heightened Spell: <\/strong><\/em>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.<\/p><p><em><strong>Quickened Spell: <\/strong><\/em>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<\/p><p><em><strong>Subtle Spell: <\/strong><\/em>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.<\/p><p><em><strong>Twinned Spell: <\/strong><\/em>When you cast a spell that targets only one creature and doesn&rsquo;t have a range of self, you can spend a number of sorcery points equal to the spell&rsquo;s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Sorcerous Restoration<\/strong><br \/>At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.<\/p><h1>The Sorcerer Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"42\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Sorcery Points<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Spellcasting, Sorcerous Origin<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Font of Magic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p><strong>&nbsp;<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>16<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>17<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Metamagic<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>18<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Origin feature<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>19<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"42\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>20<\/p><\/td><td style=\"text-align: center;\" width=\"42\"><p>Sorcerous Restoration<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"43\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5297,"name":"Warlock: The Undying Light","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>The Undying Light<\/h1><p>Your patron is not a specific entity, but the energy that radiates from the Positive Plane. Your pact allows you to experience the barest touch of the raw stuff of life that powers the multiverse. Anything more, and you would be instantly incinerated by its energy.<\/p><p>Contact with the Positive Plane causes subtle changes to your behavior and beliefs. You are driven to bring light to dark places, to annihilate undead creatures, and to protect all living things. At the same time, you crave the light and find total darkness a suffocating experience akin to drowning.<\/p><p>As an optional way to add more flavor to your character, you can pick from or roll on the following table of flaws associated with warlocks of the Undying Light.<\/p><p><strong>Undying Light Flaws<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"79\"><p><strong>d6<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"559\"><p><strong>Flaw<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"79\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"559\"><p>You are afraid of the dark, and must always have a light source at hand.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"79\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"559\"><p>You have a nervous compulsion to keep a bright light in even the barest shadow.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"79\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"559\"><p>You have a compulsion to enter and illuminate dark areas.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"79\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"559\"><p>You have an overwhelming hatred of undead creatures.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"79\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"559\"><p>You fidget and are irritable when you can&rsquo;t see the sun.<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"79\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"559\"><p>In a dark area, you always carry a lit torch or lantern. Putting it down is an unbearable thought.<\/p><\/td><\/tr><\/tbody><\/table><p><strong>Expanded Spell List<\/strong><br \/>The Undying Light lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.<\/p><p><strong>Undying Light Expanded Spells<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>Spell Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong><a href=\"http:\/\/spell.com\/burning hands\">Burning Hands<\/a><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong><a href=\"http:\/\/spell.com\/flaming sphere\">Flaming Sphere<\/a><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong><a href=\"http:\/\/spell.com\/daylight\">Daylight<\/a><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>4<sup>th<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong><a href=\"http:\/\/spell.com\/fire shield\">Fire Shield<\/a><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"319\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"319\"><p><strong><a href=\"http:\/\/spell.com\/flame strike\">Flame Strike<\/a><\/strong><\/p><\/td><\/tr><\/tbody><\/table><p><strong>Radiant Soul<\/strong><br \/>Starting at 1<sup>st<\/sup> level, your link to the Positive Plane allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. Additionally, you know the&nbsp;<em><a href=\"http:\/\/spell.com\/sacred flame\">Sacred Flame<\/a> <\/em>and&nbsp;<em><a href=\"http:\/\/spell.com\/light\">Light<\/a> <\/em>cantrips and can cast them at will. They don&rsquo;t count against your number of cantrips known.<\/p><p><strong>Searing Vengeance<\/strong><br \/>Starting at 6<sup>th<\/sup> level, the radiant energy you channel allows you to overcome grievous injuries. When you would make a death saving throw, you can instead spring back to your feet with a burst of radiant energy. You immediately stand up (if you so choose), and you regain hit points equal to half your hit point maximum. All hostile creatures within 30 feet of you take 10+ your Charisma modifier radiant damage and are blinded until the end of your turn. Once you use this feature, you can&rsquo;t use it again until you finish a long rest.<\/p><p><strong>Radiant Resilience<\/strong><br \/>Starting at 10<sup>th<\/sup> level, you gain temporary hit points whenever you finish a long or short rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of your rest. Those creatures gain temporary hit points equal to half your warlock level + your Charisma modifier.<\/p><p><strong>Healing Light<\/strong><br \/>At 14<sup>th<\/sup> level, you gain the ability to channel the Undying Light to heal yourself and other creatures. As a bonus action, you can touch a creature and heal it. With each touch, a creature regains from 1d6 to 5d6 hit points (your choice). You have a total pool of 15d6 you can expend. Subtract the dice you use with each touch from that total. You regain all expended dice from your pool when you finish a long rest.<\/p><h1>Warlock Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per warlock level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per warlock level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two skills from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) a dungeoneer&rsquo;s pack<\/li><li>Leather armor, any simple weapon, and two daggers<\/li><\/ul><p><strong>Otherworldly Patron<\/strong><br \/>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.<\/p><p><strong>Pact Magic<\/strong><br \/>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<\/p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <em>thunderwave, <\/em>you must spend one of those slots, and you cast it as a 3rd-level spell.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<\/p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1<sup>st<\/sup> level and higher. A spell you choose must be of a level no higher than what&rsquo;s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your warlock spells.<\/p><p><strong>Eldritch Invocations<\/strong><br \/>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.<\/p><p>At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<\/p><p><strong>Pact Boon<\/strong><br \/>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<\/p><p><strong>Pact of the Chain<\/strong><br \/>You learn the <a href=\"http:\/\/spell.com\/Find Familar\">Find Familiar<\/a> spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known.<\/p><p>When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.<\/p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p><p><strong>Pact of the Blade<\/strong><br \/>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<\/p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can&rsquo;t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.<\/p><p><strong>Pact of the Tome<\/strong><br \/>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class&rsquo;s spell list. While the book is on your person, you can cast those cantrips at will. They don&rsquo;t count against your number of cantrips known.<\/p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<\/p><p><strong>Mystic Arcanum<\/strong><br \/>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.<\/p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.<\/p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.<\/p><p><strong>Eldritch Master<\/strong><br \/>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.<\/p><p><strong>Your Pact Boon<\/strong><br \/>Each Pact Boon option produces a special creature or an object that reflects your patron&rsquo;s nature.<\/p><p><strong><em>Pact of the Chain:<\/em><\/strong> Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One&rsquo;s nature is inscrutable, any familiar form is suitable for it.<\/p><p><strong><em>Pact of the Blade:<\/em><\/strong> If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.<\/p><p><strong><em>Pact of the Tome:<\/em><\/strong> Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.<\/p><h1>The Warlock Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spell Slots<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Invocations Known<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron, Pact Magic<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Invocations<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Pact Boon<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (6th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (7th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (8th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (9th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Master<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5298,"name":"Prestige Class: Rune Scribe","type":"prestige","hit_die":"","alignment":"Any","full_text":"<h1>Prestige Class: Rune Scribe<\/h1><p>A rune scribe masters the secrets of the runes of power-ancient sigils that embody the fundamental magic of creation. The giants were the first to master rune magic, though many other races eventually stole away or traded for that power. Rune magic is exceedingly rare. Some of its secrets have been lost, and what lore remains is jealously guarded. Few rune scribes share their lore with others. Indeed, most rune scribes take on new students only if doing so allows them to gain access to a forgotten or missing rune. The rune scribe prestige class uses the rules for rune magic presented at the end of this article.<\/p><p><strong>Prerequisites<\/strong><br \/>In order to advance as a rune scribe, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):<\/p><ul><li><strong>Dexterity 13. <\/strong>Rune scribes need agile fingers to master the intricate patterns of a rune.<\/li><li><strong>Intelligence 13. <\/strong>Rune lore requires intense study and knowledge.<\/li><li><strong>Proficiency in the Arcana skill. <\/strong>Rune mastery requires an understanding of arcane lore.<\/li><li><strong>Character level 5th. <\/strong>Rune magic awakens only for powerful souls, and you must be a 5<sup>th<\/sup> level character before you can gain levels in the rune scribe prestige class.<\/li><li><strong>Complete a special task. <\/strong>You must find a rune and present it to an NPC rune scribe who accepts it in return for tutoring you in the ways of rune magic. You cannot gain more levels in this prestige class than your tutor has. You might need to seek out additional runes and present them to more skilled rune scribes in order to reach 5<sup>th<\/sup> level in this prestige class.<\/li><\/ul><p><strong>Class Features<\/strong><br \/>As a rune scribe, you gain the following class features.<\/p><p><strong>Hit Points Hit Dice: <\/strong>1d8 per rune scribe level<br \/><strong>Hit Points per Level: <\/strong>1d8 (or 5) + your Constitution modifier per rune scribe level<br \/><strong>Proficiencies Tools: <\/strong>Calligrapher&rsquo;s supplies, mason&rsquo;s tools, woodcarver&rsquo;s tools<br \/><strong>Saving Throws: <\/strong>None<br \/><strong>Skills: <\/strong>None<\/p><p><strong>Equipment<\/strong><br \/>The rune scribe prestige class does not grant any special equipment.<\/p><p><strong>Rune Lore<\/strong><br \/>At 1<sup>st<\/sup> level, you learn the basics of scribing runes, and are able to activate a master rune&rsquo;s full range of properties when you are properly attuned to it. The &ldquo;Rune Magic&rdquo; section below contains information on master runes and descriptions of runes and their properties. The first rune you master is the rune you found and presented to your tutor to qualify for this prestige class. Your entrance to the class includes the process of mastering that rune&rsquo;s secrets.<\/p><p><strong>Runic Magic<\/strong><br \/>Runes can make use of your own magical power to augment some of their effects. You gain a number of spell slots as specified on the Rune Scribe table, but this prestige class does not grant spells known. Instead, as a rune scribe, you can expend your spell slots to empower runes, as described in the &ldquo;Rune Magic&rdquo; section below. For the purpose of multiclassing, to determine your total spell slots, add your levels in rune scribe to your levels in classes that grant you the Spellcasting feature. For example, if you are a rune scribe 4\/wizard 6, you would have the spell slots of a 10<sup>th<\/sup> level character, in addition to having the cantrips and spellbook of a 6<sup>th<\/sup> level wizard.<\/p><p><strong>Runic Discovery<\/strong><br \/>Your continuing study of runic magic allows you to recreate the secrets of new runes without first needing to uncover them. At 2nd, 3rd, and 5<sup>th<\/sup> level, choose a rare rune. You can attune to that rune even if you do not possess the master rune for it. (See the &ldquo;Rune Magic&rdquo; section below for information on rune rarity and master runes.) In order to attune to a rune in this manner, you must spend a short rest doing nothing but meditating on the rune. At the end of the short rest, you are attuned to the rune. You are considered to always have the rune on your person for the purpose of determining whether you can use its features. You can spend another short rest doing nothing but meditating on the rune to end your attunement to it.<\/p><p><strong>Living Rune<\/strong><br \/>Runes are a part of the living world, and your studies allow you to connect to their magic in increasingly powerful ways. At 4<sup>th<\/sup> level, you learn to incorporate rune magic into your identity, allowing you to augment your body and mind. At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)<\/p><p><strong>Rune Mastery<\/strong><br \/>At 5<sup>th<\/sup> level, you attain the ability to master an ever-greater range of runic magic. When you attune to a rune, you can choose to have it not count toward your limit of attuned magic items. You can be attuned to only one such rune in this manner at a time. You can use this ability again after you end your attunement to a rune.<\/p><p><strong>The Rune Scribe Table&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{------------- Spell Slots per Spell Level---------------}<\/strong><\/p><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"128\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>1<sup>st<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>2<sup>nd<\/sup><\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p><strong>3<sup>rd<\/sup><\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Rune Lore<\/p><p>Runic Magic<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Runic Discovery<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Runic Discovery<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Living Rune<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"128\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>Rune Mastery<\/p><p>Runic Discovery<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"128\"><p>2<\/p><\/td><\/tr><\/tbody><\/table><p>&nbsp;<\/p><p><strong>Rune Magic<\/strong><br \/>Rune magic allows a character to unlock the power contained within magical symbols and sigils. Not every such mark has the potential for power. Only those runes forged in the ancient days of creation still resonate with the fundamental magic of the world. Runes work much like magic items. You can discover them, attune to them, and use their magic in a variety of ways. However, unlike with magic items, only a rune scribe can use all the benefits a rune offers.<\/p><p><strong>Overview<\/strong><br \/>Runes are powerful icons that you can use for a variety of effects. In order to use a rune, you must normally find and keep a <strong>master rune<\/strong>. A master rune is a rare object &ndash; a gem or carved rock, a magical token, a shard of some special material, and so on &ndash; engraved with the rune and empowered with magic that allows you to unleash the rune&rsquo;s effects. Those effects are divided into two categories.<\/p><p><strong>Simple properties <\/strong>are usable by anyone who attunes to a master rune.<\/p><p><strong>Complex properties <\/strong>are usable only by a character who attunes to a master rune and who possesses the Rune Lore class feature. Unless otherwise noted, you must have a master rune on your person in order to use its properties.<\/p><p><strong>Finding Runes<\/strong><br \/>A rune found as treasure is a master rune, carefully scribed into a rare object and available for use as a training tool to allow would-be rune scribes to unlock its power. Each rune discussed below is detailed as part of a master rune. Master runes and the runes they contain are treated much like magic items. They are categorized in rarity from rare to legendary, and can be placed in a campaign whenever the DM opts to place treasure. There are no common or uncommon runes.<\/p><p><strong>Buying and Selling Runes<\/strong><br \/>Treat a master rune as a magic item of its equivalent rarity for the purpose of buying and selling in the campaign. Just as with other magic items, the DM will determine whether such items are available to purchase in the campaign and under what conditions.<\/p><p><strong>Identifying Runes<\/strong><br \/>Runes are identified in a manner similar to magic items. Simply handling a master rune causes a strong sense of its rune&rsquo;s identity to echo in a character&rsquo;s mind. For example, touching a master rune item containing the <em>kalt <\/em>rune (the rune of cold) might cause you to experience a sudden chill as visions of snow and ice flash through your mind. The <em>identify <\/em>spell immediately reveals a master rune&rsquo;s simple properties. You can also learn its simple properties over the course of a short rest while maintaining physical contact with the rune.<\/p><p><strong>Runes and Attunement<\/strong><br \/>A rune always requires attunement to use its simple properties. Attuning to a master rune requires you to spend a short rest focused on only that item while being in physical contact with it. This can&rsquo;t be the same short rest used to learn the rune&rsquo;s properties. This focus takes the form of carefully and repeatedly copying the rune, whether with ink and parchment or simply scribing it into the dirt. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, you gain an intuitive understanding of how to activate the rune&rsquo;s magical properties. A master rune can be attuned to only one creature at a time, and all runes count toward your limit of magic items you can attune to. Any attempt to attune to a fourth magic item or rune fails (though a rune scribe&rsquo;s Rune Mastery feature allows attunement to one additional rune). You cannot attune to more than one copy of a rune. You can end attunement to a rune in the same manner as with any other magic item.<\/p><p><strong>Master Runes<\/strong><br \/>Presented here are four runes (in the form of master runes) for use in your campaign - just enough to fully outfit a rune scribe who reaches 5<sup>th<\/sup> level.<\/p><p><strong>Opal of the Ild Rune<\/strong><br \/><em>Master rune, rare (requires attunement)<\/em><br \/>This triangular fire opal measures about three inches on each side and is half an inch thick. The <em>ild <\/em>rune&mdash;the rune of fire&mdash;shimmers within its core. Grasping this object causes a split second of searing, fiery pain to pass through you. That pain quickly fades, giving way to a warming glow.<\/p><p><strong><em>Ignite (Simple Property). <\/em><\/strong>As an action, you scribe the <em>ild <\/em>rune using ash onto a flammable object. That object immediately bursts into flame. While it burns, the fire extends 1 foot out from the rune you scribed.<\/p><p><strong><em>Fire Tamer (Simple Property). <\/em><\/strong>As an action, you touch an open flame and scribe the <em>ild <\/em>rune within it with a hand motion. This causes the flame to immediately extinguish. For a large blaze, the fire is extinguished in a 10-foot radius around you. You can extend this distance by expending a spell slot when using the <em>ild <\/em>rune in this manner. The radius extends by 20 feet per level of the expended spell slot.<\/p><p><strong><em>Fire&rsquo;s Friend (Simple Property). <\/em><\/strong>While you are attuned to this rune, you have resistance to cold damage.<\/p><p><strong><em>Combustion (Complex Property). <\/em><\/strong>As an action, you scribe this rune using ash onto a creature within your reach as you expend a spell slot. The creature automatically takes 1d10 fire damage plus 1d10 fire damage per level of the expended spell slot.<\/p><p><strong><em>Flame Brand (Complex Property). <\/em><\/strong>Over the course of a short rest, you inscribe this rune using ash onto a melee or ranged weapon, or onto up to 20 pieces of ammunition. The weapon or ammunition gains a ghostly aura of yellow flame and deals fire damage instead of piercing, slashing, or bludgeoning damage. In addition, you can expend a spell slot while using this property to grant the weapon or ammunition a bonus to attack rolls and damage rolls equal to the spell slot&rsquo;s level divided by three. These effects last for 24 hours or until you use this property again.<\/p><p><strong><em>Flame Stoker (Complex Property). <\/em><\/strong>While you are attuned to this rune, your fire attacks are deadlier. Whenever you roll fire damage from an attack or a spell you cast, you can reroll that damage and use the higher result.<\/p><p><strong>Orb of the Stein Rune<\/strong><br \/><em>Master rune, rare (requires attunement)<\/em><br \/>This spherical chunk of granite is about the size of a human fist. The <em>stein <\/em>rune &ndash; the rune of stone &ndash; appears on the orb as crystalline veins that play across its surface. When first grasped, the stone feels impossibly heavy, as if even a titan could not lift it. That feeling passes after a moment, allowing you to carry the stone with ease.<\/p><p><strong><em>Indomitable Stand (Simple Property). <\/em><\/strong>As an action, you scribe the <em>stein <\/em>rune onto the ground at your feet. Until you move, you have advantage on all ability checks and saving throws to resist effects that would force you to move. In addition, any creature that moves within 10 feet of you must succeed on a DC 12 Strength saving throw or have its movement immediately end.<\/p><p><strong><em>Stone Soul (Simple Property). <\/em><\/strong>While you are attuned to this rune, you cannot be petrified.<\/p><p><strong><em>Stone&rsquo;s Secrets (Simple Property). <\/em><\/strong>As an action, you scribe this rune onto a stone wall or floor. You learn the location and size of all creatures standing on or touching that surface within 30 feet of you, though only for the moment when the property is used.<\/p><p><strong><em>Crushing Brand (Complex Property). <\/em><\/strong>Over the course of a short rest, you inscribe this rune using dirt or crushed stone onto one weapon that deals bludgeoning damage. The weapon gains a ghostly brown aura, and bludgeoning damage dealt by the weapon ignores resistance and immunity. If you roll the maximum on the weapon&rsquo;s damage die or dice, the target of your attack is knocked prone if it is a creature. In addition, you can expend a spell slot to grant the weapon a bonus to attack rolls and damage rolls equal to the spell slot&rsquo;s level divided by three. These effects last for 24 hours or until you use this property again.<\/p><p><strong><em>Earthen Step (Complex Property). <\/em><\/strong>While you are attuned to this rune, you can cast <em>meld into stone <\/em>as a bonus action. You regain this ability after a short or long rest.<\/p><p><strong><em>Overwhelming Bolt (Complex Property). <\/em><\/strong>As an action, you scribe this rune using dirt or crushed rock onto a creature within your reach as you expend a spell slot. The creature must succeed on a Strength saving throw (DC 12 + the level of the expended spell slot). On a failure, the creature takes 2d8 bludgeoning damage plus 1d8 bludgeoning damage per level of the expended spell slot and is knocked prone. On a successful saving throw, the creature takes half as much damage and is not knocked prone.<\/p><p><strong>Pennant of the Vind Rune<br \/><\/strong><em>Master rune, rare (requires attunement)<\/em><br \/>This five-foot- long blue pennant is crafted from silk and whips about as if buffeted by a strong breeze. The <em>vind <\/em>rune - the rune of wind &ndash; flickers across its surface like a shimmering cloud. Grasping the pennant causes you to feel a powerful gust of wind wash over you, tearing at your clothes and gear. Anyone watching you sees nothing out of the ordinary, and the sensation passes after a moment.<\/p><p><strong><em>Comforting Wind (Simple Property). <\/em><\/strong>While you are attuned to this rune, you cannot suffocate or drown, and you gain advantage on saving throws against poisonous gases, inhaled poisons, and similar effects.<\/p><p><strong><em>Wind Step (Simple Property). <\/em><\/strong>As an action, you scribe the <em>vind <\/em>rune in the air around you and immediately fly 20 feet. If you do not land at the end of this flight, you fall.<\/p><p><strong><em>Wind&rsquo;s Grasp (Simple Property). <\/em><\/strong>As a reaction when you fall, you can scribe this rune in the air around you to take no damage from the fall.<\/p><p><strong><em>Howling Brand (Complex Property). <\/em><\/strong>Over the course of a short rest, you inscribe this rune in the air above one ranged weapon. The weapon gains a ghostly blue aura and has its normal and maximum range doubled. The weapon&rsquo;s attacks do not suffer disadvantage due to range. In addition, you can expend a spell slot while using this property to grant the weapon a bonus to attack rolls and damage rolls equal to the spell slot&rsquo;s level divided by three. These effects last for 24 hours or until you use this property again.<\/p><p><strong><em>Shrieking Bolt (Complex Property). <\/em><\/strong>As an action, you scribe this rune in the air between you and a creature you can see while you expend a spell slot. The creature must make a Strength saving throw (DC 12 + the spell slot&rsquo;s level). On a failure, it takes 2d8 bludgeoning damage plus 1d8 bludgeoning damage per level of the expended spell slot, and is pushed in a straight line directly away from you for 10 feet per level of the expended spell slot. On a successful saving throw, the creature takes half as much damage and is not pushed away from you.<\/p><p><strong><em>Wind Walker (Complex Property). <\/em><\/strong>While you are attuned to this rune, you can cast <em>levitate <\/em>as a bonus action. You regain this ability after a short or long rest.<\/p><p><strong>Shard of the Kalt Rune<\/strong><br \/><em>Master rune, rare (requires attunement)<\/em><br \/>This long, slender shard of ice is roughly the size of a dagger. The <em>kalt <\/em>rune &ndash; the rune of ice &ndash; glows within the shard. When first grasped, the shard emits a painful cold that leaves your hand and arm numb. That feeling passes after a moment, allowing the shard to be handled normally.<\/p><p><strong><em>Frigid Touch (Simple Property). <\/em><\/strong>As an action, you scribe the <em>kalt <\/em>rune on the surface of any volume of water. The water freezes in a 10\u2011foot radius around the spot where you scribed the rune.<\/p><p><strong><em>Frost Friend (Simple Property). <\/em><\/strong>While you are attuned to this rune, you have resistance to fire damage.<\/p><p><strong><em>Icy Mantle (Simple Property). <\/em><\/strong>As an action, you scribe the <em>kalt <\/em>rune using water onto yourself or another creature. The water instantly freezes into a mantle of protective ice that does not hinder movement or action. The next time the creature takes bludgeoning, slashing, or piercing damage, that damage is reduced to zero and the icy mantle is destroyed.<\/p><p><strong><em>Freezing Bolt (Complex Property). <\/em><\/strong>As an action, you scribe this rune using water onto a creature within your reach as you expend a spell slot. The rune freezes in place, and the creature must make a Constitution saving throw (DC 12 + the level of the expended spell slot). On a failure, the creature takes 2d8 cold damage plus 1d8 cold damage per level of the expended spell slot, and its speed is reduced to 0 until the end of your next turn. On a successful saving throw, the creature takes half as much damage and its speed is not affected.<\/p><p><strong><em>Ice Brand (Complex Property). <\/em><\/strong>Over the course of a short rest, you inscribe this rune using water onto a melee or ranged weapon, or onto up to 20 pieces of ammunition. The weapon or ammunition gains a ghostly white aura and deals cold damage instead of piercing, slashing, or bludgeoning damage. In addition, you can expend a spell slot while using this property to grant the weapon or ammunition a bonus to attack rolls and damage rolls equal to the spell slot&rsquo;s level divided by three. These effects last for 24 hours or until you use this property again.<\/p><p><strong><em>Winter&rsquo;s Howl (Complex Property). <\/em><\/strong>While you are attuned to this rune, you can cast <em>sleet storm <\/em>as an action. You regain this ability after a short or long rest.<\/p><p><strong>&nbsp;<\/strong><\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5386,"name":"Acolyte","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Acolyte<\/h1><p>You have spent your life in the service o f a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric-performing sacred rites is not the same thing as channeling divine power.<\/p><p>Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader o f a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.<\/p><p><strong>Skill Proficiencies: <\/strong>Insight, Religion<br \/><strong>Languages: <\/strong>Two of your choice<br \/><strong>Equipment: <\/strong>A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15gp<\/p><p><strong>Feature: Shelter of the Faithful<\/strong><br \/>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.<\/p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I idolize a particular hero of my faith, and constantly refer to that person&rsquo;s deeds and example.<br \/>2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.<br \/>3 I see omens in every event and action. The gods try to speak to us, we just need to listen<br \/>4 Nothing can shake my optimistic attitude.<br \/>5 I quote (or misquote) sacred texts and proverbs in almost every situation.<br \/>6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.<br \/>7 I've enjoyed fine food, drink, and high society among my temple&rsquo;s elite. Rough living grates on me.<br \/>8 I&rsquo;ve spent so long in the temple that I have little practical experience dealing with people in the outside world.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Tradition. <\/strong>The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)<br \/>2 <strong>Charity<\/strong>. I always try to help those in need, no matter what the personal cost. (Good)<br \/>3 <strong>Change. <\/strong>We must help bring about the changes the gods are constantly working in the world. (Chaotic)<br \/>4 <strong>Power.<\/strong> I hope to one day rise to the top of my faith&rsquo;s religious hierarchy. (Lawful)<br \/>5 <strong>Faith. <\/strong>I trust that my deity will guide my actions, I have faith that if I work hard, things will go well. (Lawful)<br \/>6 <strong>Aspiration. <\/strong>I seek to prove myself worthy of my god&rsquo;s favor by matching my actions against his or her teachings. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/>1 I would die to recover an ancient relic of my faith that was lost long ago.<br \/>2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.<br \/>3 I owe my life to the priest who took me in when my parents died.<br \/>4 Everything I do is for the common people.<br \/>5 I will do anything to protect the temple where I served.<br \/>6 I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 I judge others harshly, and myself even more severely.<br \/>2 I put too much trust in those who wield power within my temple&rsquo;s hierarchy.<br \/>3 My piety sometimes leads me to blindly trust those that profess faith in my god.<br \/>4 I am inflexible in my thinking.<br \/>5 I am suspicious of strangers and expect the worst of them.<br \/>6 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5387,"name":"Charlatan","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Charlatan<\/h1><p>You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It&rsquo;s a useful talent, and one that you&rsquo;re perfectly willing to use for your advantage.<\/p><p>You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you&rsquo;re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment&mdash;nothing more than a bit of fat with a sprinkle of silver dust&mdash;can restore youth and vigor, and there&rsquo;s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.<\/p><p><strong>Skill Proficiencies: <\/strong>Deception, Sleight of Hand<br \/><strong>Tool Proficiencies: <\/strong>Disguise kit, forgery kit<br \/><strong>Equipment: <\/strong>A set o f fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp<\/p><p><strong>Favorite Schemes<\/strong><br \/>Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below.<\/p><p><strong>d6 Scam<\/strong><br \/>1 I cheat at games of chance.<br \/>2 I shave coins or forge documents.<br \/>3 I insinuate myself into people&rsquo;s lives to prey on their weakness and secure their fortunes.<br \/>4 I put on new identities like clothes.<br \/>5 I run sleight-of-hand cons on street corners.<br \/>6 I convince people that worthless junk is worth their hard-earned money.<\/p><p><strong>Feature: False Identity<\/strong><br \/>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I fall in and out of love easily, and am always pursuing someone.<br \/>2 I have a joke for every occasion, especially occasions where humor is inappropriate.<br \/>3 Flattery is my preferred trick for getting what I want.<br \/>4 I&rsquo;m a born gambler who can't resist taking a risk for a potential payoff.<br \/>5 I lie about almost everything, even when there&rsquo;s no good reason to.<br \/>6 Sarcasm and insults are my weapons of choice.<br \/>7 I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.<br \/>8 I pocket anything I see that might have some value.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 Independence. I am a free spirit&mdash; no one tells me what to do. (Chaotic)<br \/>2 Fairness. I never target people who can&rsquo;t afford to lose a few coins. (Lawful)<br \/>3 Charity. I distribute the money I acquire to the people who really need it. (Good)<br \/>4 Creativity. I never run the same con twice. (Chaotic)<br \/>5 Friendship. Material goods come and go. Bonds of friendship last forever. (Good)<br \/>6 Aspiration. I&rsquo;m determined to make something of myself. (Any)<\/p><p><strong>d6 <\/strong><strong>Bond<\/strong><br \/>1 I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.<br \/>2 I owe everything to my mentor&mdash;a horrible person who&rsquo;s probably rotting in jail somewhere.<br \/>3 Somewhere out there, I have a child who doesn&rsquo;t know me. I&rsquo;m making the world better for him or her.<br \/>4 I come from a noble family, and one day I&rsquo;ll reclaim my lands and title from those who stole them from me.<br \/>5 A powerful person killed someone I love. Someday soon, I&rsquo;ll have my revenge.<br \/>6 I swindled and ruined a person who didn&rsquo;t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 I can&rsquo;t resist a pretty face.<br \/>2 I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.<br \/>3 I&rsquo;m convinced that no one could ever fool me the way I fool others.<br \/>4 I&rsquo;m too greedy for my own good. I can&rsquo;t resist taking a risk if there&rsquo;s money involved.<br \/>5 I can&rsquo;t resist swindling people who are more powerful than me.<br \/>6 I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5388,"name":"Criminal","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Criminal<\/h1><p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You&rsquo;re far closer than m ost people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.<\/p><p><strong>Skill Proficiencies: <\/strong>Deception, Stealth<br \/><strong>Tool Proficiencies: <\/strong>One type of gaming set, thieves&rsquo; tools<br \/><strong>Equipment: <\/strong>A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15gp<\/p><p><strong>Criminal Specialty<\/strong><br \/>There are many kinds of criminals, and within a thieves&rsquo; guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.<\/p><p><strong>d8 <\/strong><strong>Specialty<\/strong><br \/>1 Blackmailer<br \/>2 Burglar<br \/>3 Enforcer<br \/>4 Fence<br \/>5 Highway robber<br \/>6 Hired killer<br \/>7 Pickpocket<br \/>8 Smuggler<\/p><p><strong>Feature: Criminal Contact<\/strong><br \/>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I always have a plan for what to do when things go wrong.<br \/>2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.<br \/>3 the first thing I do in my new place is note the locations of everything valuable-or where such things could be hidden.<br \/>4 I would rather make a new friend than a new enemy.<br \/>5 I am incredibly slow to trust. Those who seem them fairest often have the most to hide.<br \/>6 I don&rsquo;t pay attention to the risks in a situation. Never tell me the odds.<br \/>7 The best way to get me to do something is to tell me I can&rsquo;t do it.<br \/>8 I blow up at the slightest insult.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Honor. <\/strong>I don&rsquo;t steal from others in the trade. (Lawful)<br \/>2 <strong>Freedom. <\/strong>Chains are meant to be broken, as are those who would forge them. (Chaotic)<br \/>3 <strong>Charity. <\/strong>I steal from the wealthy so that I can help people in need. (Good)<br \/>4 <strong>Greed. <\/strong>I will do whatever it takes to become wealthy. (Evil)<br \/>5 <strong>People. <\/strong>I&rsquo;m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)<br \/>6 <strong>Redemption. <\/strong>There&rsquo;s a spark of good in everyone. (Good)<\/p><p><strong>d6 Bond<\/strong><br \/>1 I&rsquo;m trying to pay off an old debt I owe to a generous benefactor.<br \/>2 My ill-gotten gains go to support my family.<br \/>3 Something important was taken from me, and I aim to steal it back.<br \/>4 I will become the greatest thief that ever lived.<br \/>5 I&rsquo;m guilty of a terrible crime. I hope I can redeem myself for it.<br \/>6 Someone I loved died because of a mistake I made. That will never happen again.<\/p><p><strong>Variant Criminal: Spy<\/strong><br \/>Although your capabilities are not much different from those o f a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5389,"name":"Entertainer","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Entertainer<\/h1><p>You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.<\/p><p><strong>Skill Proficiencies: <\/strong>Acrobatics, Performance<br \/><strong>Tool Proficiencies: <\/strong>Disguise kit, one type of musical instrument<br \/><strong>Equipment: <\/strong>A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15gp<\/p><p><strong>Entertainer Routines<\/strong><br \/>A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.<\/p><p><strong>d10 Entertainer Routine<\/strong><br \/>1 Actor<br \/>2 Dancer<br \/>3 Fire-eater<br \/>4 jester<br \/>5 juggler<br \/>6 Instrumentalist<br \/>7 Poet<br \/>8 Singer<br \/>9 Storyteller<br \/>10 Tumbler<\/p><p><strong>Feature: By Popular Demand<\/strong><br \/>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble&rsquo;s court. At such a place, you receive free lodging and food o f a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something o f a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Successful entertainers have to be able to capture and hold an audience&rsquo;s attention, so they tend to have flamboyant or forceful personalities. They&rsquo;re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I know a story relevant to almost every situation.<br \/>2 Whenever I come to a new place, I collect local rumors and spread gossip.<br \/>3 I&rsquo;m a hopeless romantic, always searching for that &ldquo;special someone.&rdquo;<br \/>4 Nobody stays angry at me or around me for long, since I can defuse any amount of tension.<br \/>5 I love a good insult, even one directed at me.<br \/>6 I get bitter if I&rsquo;m not the center of attention.<br \/>7 I&rsquo;ll settle for nothing less than perfection.<br \/>8 I change my mood or my mind as quickly as I change key in a song.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 When I see something valuable, I can&rsquo;t think about anything but how to steal it.<br \/>2 When faced with a choice between money and my friends, I usually choose the money.<br \/>3 If there&rsquo;s a plan, I&rsquo;ll forget it. If I don&rsquo;t forget it, I&rsquo;ll ignore it.<br \/>4 I have a &ldquo;tell&rdquo; that reveals when I'm lying.<br \/>5 I turn tail and run when things look bad.<br \/>6 An innocent person is in prison for a crime that I committed. I&rsquo;m okay with that.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Beauty. <\/strong>When I perform, I make the world better than it was. (Good)<br \/>2 <strong>Tradition. <\/strong>The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)<br \/>3 <strong>Creativity. <\/strong>The world is in need of new ideas and bold action. (Chaotic)<br \/>4 <strong>Greed. <\/strong>I&rsquo;m only in it for the money and fame. (Evil)<br \/>5 <strong>People. <\/strong>I like seeing the smiles on people&rsquo;s faces when I perform. That&rsquo;s all that matters. (Neutral)<br \/>6 <strong>Honesty. <\/strong>Art should reflect the soul; it should come from within and reveal who we really are. (Any)<\/p><p><strong>d6 <\/strong><strong>Bond<\/strong><br \/>1 My instrument is my most treasured possession, and it reminds me of someone I love.<br \/>2 Someone stole my precious instrument, and someday I&rsquo;ll get it back.<br \/>3 I want to be famous, whatever it takes.<br \/>4 I idolize a hero of the old tales and measure my deeds against that person&rsquo;s.<br \/>5 I will do anything to prove myself superior to my hated rival.<br \/>6 I would do anything for the other members of my old troupe.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 I&rsquo;ll do anything to win fame and renown.<br \/>2 I&rsquo;m a sucker for a pretty face.<br \/>3 A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.<br \/>4 I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.<br \/>5 I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.<br \/>6 Despite my best efforts, I am unreliable to my friends.<\/p><p><strong>Variant Entertainer: Gladiator<\/strong><br \/>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment&mdash;perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5390,"name":"Folk Hero","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Folk Hero<\/h1><p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.<\/p><p><strong>Skill Proficiencies: <\/strong>Animal Handling, Survival<br \/><strong>Tool Proficiencies: <\/strong>One type of artisan&rsquo;s tools, vehicles (land)<br \/><strong>Equipment: <\/strong>A set of artisan&rsquo;s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10gp<\/p><p><strong>Defining Event<\/strong><br \/>You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.<\/p><p><strong>d10 Defining Event<\/strong><br \/>1 I stood up to a tyrant&rsquo;s agents.<br \/>2 I saved people during a natural disaster.<br \/>3 I stood alone against a terrible monster.<br \/>4 I stole from a corrupt merchant to help the poor.<br \/>5 I led a militia to fight off an invading army.<br \/>6 I broke into a tyrant&rsquo;s castle and stole weapons to arm the people.<br \/>7 I trained the peasantry to use farm implements as weapons against a tyrant&rsquo;s soldiers.<br \/>8 A lord rescinded an unpopular decree after I led a symbolic act of protect against it.<br \/>9 A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.<br \/>10 Recruited into a lord&rsquo;s army, I rose to leadership and was commended for my heroism.<\/p><p><strong>Feature: Rustic Hospitality<\/strong><br \/>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.<\/p><p><strong>&nbsp;d8 Personality Trait<\/strong><br \/>1 I judge people by their actions, not their words.<br \/>2 If someone is in trouble, I&rsquo;m always ready to lend help.<br \/>3 When I set my mind to something, I follow through no matter what gets in my way.<br \/>4 I have a strong sense of fair play and always try to find the most equitable solution to arguments.<br \/>5 I&rsquo;m confident in my own abilities and do what I can to instill confidence in others.<br \/>6 Thinking is for other people. I prefer action.<br \/>7 I misuse long words in an attempt to sound smarter.<br \/>8 I get bored easily. When am I going to get on with my destiny?<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Respect. <\/strong>People deserve to be treated with dignity and respect. (Good)<br \/>2 <strong>Fairness. <\/strong>No one should get preferential treatment before the law, and no one is above the law. (Lawful)<br \/>3 <strong>Freedom. <\/strong>Tyrants must not be allowed to oppress the people. (Chaotic)<br \/>4 <strong>Might. <\/strong>If I become strong, I can take what I want&mdash;what I deserve. (Evil)<br \/>5 <strong>Sincerity. <\/strong>There&rsquo;s no good in pretending to be something I&rsquo;m not. (Neutral)<br \/>6 <strong>Destiny. <\/strong>Nothing and no one can steer me away from my higher calling. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/>1 I have a family, but I have no idea where they are. One day, I hope to see them again.<br \/>2 I worked the land, I love the land, and I will protect the land.<br \/>3 A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.<br \/>4 My tools are symbols of my past life, and I carry them so that I will never forget my roots.<br \/>5 I protect those who cannot protect themselves.<br \/>6 I wish my childhood sweetheart had come with me to pursue my destiny.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 The tyrant who rules my land will stop at nothing to see me killed.<br \/>2 I&rsquo;m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.<br \/>3 The people who knew me when I was young know my shameful secret, so I can never go home again.<br \/>4 I have a weakness for the vices of the city, especially hard drink.<br \/>5 Secretly, I believe that things would be better if I were a tyrant lording over the land.<br \/>6 I have trouble trusting in my allies.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5391,"name":"Guild Artisan","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Guild Artisan<\/h1><p>You are a member of an artisan&rsquo;s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints o f a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.<\/p><p><strong>Skill Proficiencies: <\/strong>Insight, Persuasion<br \/><strong>Tool Proficiencies: <\/strong>One type o f artisan&rsquo;s tools<br \/><strong>Languages: <\/strong>One of your choice<br \/><strong>Equipment: <\/strong>A set of artisan&rsquo;s tools (one of your choice), a letter of introduction from your guild, a set of traveler&rsquo;s clothes, and a belt pouch containing 15gp<\/p><p><strong>Guild Business<\/strong><br \/>Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly.<\/p><p><strong>d20 Guild Business<\/strong><br \/>1 Alchemists and apothecaries<br \/>2 Armorers, locksmiths, and finesmiths<br \/>3 Brewers, distillers, and vintners<br \/>4 Calligraphers, scribes, and scriveners<br \/>5 Carpenters, roofers, and plasterers<br \/>6 Cartographers, surveyors, and chart-makers<br \/>7 Cobblers and shoemakers<br \/>8 Cooks and bakers<br \/>9 Glassblowers and glaziers<br \/>10 Jewelers and gemcutters<br \/>11 Leatherworkers, skinners, and tanners<br \/>12 Masons and stonecutters<br \/>13 Painters, limners, and sign-makers<br \/>14 Potters and tile-makers<br \/>15 Shipwrights and sailmakers<br \/>16 Smiths and metal-forgers<br \/>17 Tinkers, pewterers, and casters<br \/>18 Wagon-makers and wheelwrights<br \/>19 Weavers and dyers<br \/>20 Woodcarvers, coopers, and bowyers<\/p><p>As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan&rsquo;s tools), as w ell as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.<\/p><p><strong>Feature: Guild Membership<\/strong><br \/>As an established and respected member o f a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. Guilds often wield tremendous political power. If you are accused o f a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild&rsquo;s coffers. You must pay dues of 5gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild&rsquo;s good graces.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Guild artisans are among the most ordinary people in the world&mdash;until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they&rsquo;re vulnerable to sins of greed and covetousness.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I believe that anything worth doing is worth doing right. I can&rsquo;t help it&mdash; I&rsquo;m a perfectionist.<br \/>2 I&rsquo;m a snob who looks down on those who can&rsquo;t appreciate fine art.<br \/>3 I always want to know how things work and what makes people tick.<br \/>4 I&rsquo;m full of witty aphorisms and have a proverb for every occasion.<br \/>5 I&rsquo;m rude to people who lack my commitment to hard work and fair play.<br \/>6 I like to talk at length about my profession.<br \/>7 I don&rsquo;t part with my money easily and will haggle tirelessly to get the best deal possible.<br \/>8 I&rsquo;m well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven&rsquo;t heard of me.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Community. <\/strong>It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)<br \/>2 <strong>Generosity. <\/strong>My talents were given to me so that I could use them to benefit the world. (Good)<br \/>3 <strong>Freedom. <\/strong>Everyone should be free to pursue his or her own livelihood. (Chaotic)<br \/>4 <strong>Greed. <\/strong>I&rsquo;m only in it for the money. (Evil)<br \/>5 <strong>People. <\/strong>I&rsquo;m committed to the people I care about, not to ideals. (Neutral)<br \/>6 <strong>Aspiration. <\/strong>I work hard to be the best there is at my craft.<\/p><p><strong>d6 Bond<\/strong><br \/>1 The workshop where I learned my trade is the most important place in the world to me.<br \/>2 I created a great work for someone, and then found them unworthy to receive it. I&rsquo;m still looking for someone worthy.<br \/>3 I owe my guild a great debt for forging me into the person I am today.<br \/>4 I pursue wealth to secure someone&rsquo;s love.<br \/>5 One day I will return to my guild and prove that I am the greatest artisan of them all.<br \/>6 I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 I&rsquo;ll do anything to get my hands on something rare or priceless.<br \/>2 I&rsquo;m quick to assume that someone is trying to cheat me.<br \/>3 No one must ever learn that I once stole money from guild coffers.<br \/>4 I&rsquo;m never satisfied with what I have&mdash; I always want more.<br \/>5 I would kill to acquire a noble title.<br \/>6 I&rsquo;m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I&rsquo;m surrounded by rivals.<\/p><p><strong>Variant Guild Artisan: Guild Merchant<\/strong><br \/>Instead of an artisans&rsquo; guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant&rsquo;s life lends itself to adventure far more than the life of an artisan.<\/p><p>Rather than proficiency with artisan&rsquo;s tools, you might be proficient with navigator&rsquo;s tools or an additional language. And instead of artisan&rsquo;s tools, you can start with a mule and a cart.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5393,"name":"Hermit","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Hermit<\/h1><p>You lived in seclusion&mdash;either in a sheltered community such as a monastery, or entirely a lone&mdash;for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.<\/p><p><strong>Skill Proficiencies: <\/strong>Medicine, Religion<br \/><strong>Tool Proficiencies: <\/strong>Herbalism kit<br \/><strong>Languages: <\/strong>One of your choice<br \/><strong>Equipment: <\/strong>A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp<\/p><p><strong>Life of Seclusion<\/strong><br \/>What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.<\/p><p><strong>d8 Life of Seclusion<br \/><\/strong>1 I was searching for spiritual enlightenment.<br \/>2 I was partaking of communal living in accordance with the dictates of a religious order.<br \/>3 I was exiled for a crime I didn&rsquo;t commit.<br \/>4 I retreated from society after a life-altering event.<br \/>5 I needed a quiet place to work on my art, literature, music, or manifesto.<br \/>6 I needed to commune with nature, far from civilization.<br \/>7 I was the caretaker of an ancient ruin or relic.<br \/>8 I was a pilgrim in search of a person, place, or relic of spiritual significance.<\/p><p><strong>Feature: Discovery<\/strong><br \/>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I&rsquo;ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.<br \/>2 I am utterly serene, even in the face of disaster.<br \/>3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.<br \/>4 I feel tremendous empathy for all who suffer.<br \/>5 I&rsquo;m oblivious to etiquette and social expectations.<br \/>6 I connect everything that happens to me to a grand, cosmic plan.<br \/>7 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.<br \/>8 I am working on a grand philosophical theory and love sharing my ideas.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)<br \/>2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)<br \/>3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)<br \/>4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)<br \/>5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)<br \/>6 Self-Knowledge. If you know yourself, there&rsquo;s nothing left to know. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/>1 Nothing is more important than the other members of my hermitage, order, or association.<br \/>2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.<br \/>3 I&rsquo;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.<br \/>4 I entered seclusion because I loved someone I could not have.<br \/>5 Should my discovery come to light, it could bring ruin to the world.<br \/>6 My isolation gave me great insight into a great evil that only I can destroy.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 Now that I've returned to the world, I enjoy its delights a little too much.<br \/>2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.<br \/>3 I am dogmatic in my thoughts and philosophy.<br \/>4 I let my need to win arguments overshadow friendships and harmony.<br \/>5 I&rsquo;d risk too much to uncover a lost bit of knowledge.<br \/>6 I like keeping secrets and won&rsquo;t share them with anyone.&nbsp;<\/p><p><strong>Other Hermits<\/strong><br \/>This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you&rsquo;re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5394,"name":"Noble","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>N<\/strong>oble<\/h1><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.<\/p><p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you. Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What&rsquo;s your position in the family? A re you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family? Does your family have a coat of arms? An insignia you might w ear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family? These details help establish your family and your title as features of the world of the campaign.<\/p><p><strong>Skill Proficiencies: <\/strong>History, Persuasion<br \/><strong>Tool Proficiencies: <\/strong>One type of gaming set<br \/><strong>Languages: <\/strong>One of your choice<br \/><strong>Equipment: <\/strong>A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25gp<\/p><p><strong>Feature: Position of Privilege<\/strong><br \/>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds&mdash;responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family&rsquo;s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.<br \/>2 The common folk love me for my kindness and generosity.<br \/>3 No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.<br \/>4 I take great pains to always look my best and follow the latest fashions.<br \/>5 I don&rsquo;t like to get my hands dirty, and I won&rsquo;t be caught dead in unsuitable accommodations.<br \/>6 Despite my noble birth, I do not place myself above other folk. We all have the same blood.<br \/>7 My favor, once lost, is lost forever.<br \/>8 If you do me an injury, I will crush you, ruin your name, and salt your fields.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Respect. <\/strong>Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)<br \/>2 <strong>Responsibility. <\/strong>It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)<br \/>3 <strong>Independence. <\/strong>I must prove that I can handle myself without the coddling of my family. (Chaotic)<br \/>4 <strong>Power. <\/strong>If I can attain more power, no one will tell me what to do. (Evil)<br \/>5 <strong>Family. <\/strong>Blood runs thicker than water. (Any)<br \/>6 <strong>Noble Obligation. <\/strong>It is my duty to protect and care for the people beneath me. (Good)<\/p><p><strong>d6 Bond<\/strong><br \/>1 I will face any challenge to win the approval of my family.<br \/>2 My house&rsquo;s alliance with another noble family must be sustained at all costs.<br \/>3 Nothing is more important than the other members of my family.<br \/>4 I am in love with the heir of a family that my family despises.<br \/>5 My loyalty to my sovereign is unwavering.<br \/>6 The common folk must see me as a hero of the people.<strong> <br \/><\/strong><\/p><p><strong>d6 Flaw<br \/><\/strong>1 I secretly believe that everyone is beneath me.<br \/>2 I hide a truly scandalous secret that could ruin my family forever.<br \/>3 I too often hear veiled insults and threats in every word addressed to me, and I&rsquo;m quick to anger.<br \/>4 I have an insatiable desire for carnal pleasures.<br \/>5 In fact, the world does revolve around me.<br \/>6 By my words and actions, I often bring shame to my family.<\/p><p><strong>Variant Noble: Knight<\/strong><br \/>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on). As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart&mdash;in a chaste sort of devotion. (This person could be your bond.)<\/p><p><strong>Variant Feature: Retainers<\/strong><br \/>If your character has a noble background, you may select this background feature instead of Position of Privilege. You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5395,"name":"Outlander","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>OUTLANDER<\/h1><p>You grew up in the wilds, far from civilization and the comforts of town and technology. You&rsquo;ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don&rsquo;t know the specific features of the terrain, you know the ways o f the wild.<\/p><p><strong>Skill Proficiencies: <\/strong>Athletics, Survival<br \/><strong>Tool Proficiencies: <\/strong>One type of musical instrument<br \/><strong>Languages: <\/strong>One of your choice<br \/><strong>Equipment: <\/strong>A staff, a hunting trap, a trophy from an animal you killed, a set of traveler&rsquo;s clothes, and a belt pouch containing 10gp<\/p><p><strong>Origin<\/strong><br \/>You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.<\/p><p><strong>d10 Origin<\/strong><br \/>1 Forester<br \/>2 Trapper<br \/>3 Homesteader<br \/>4 Guide<br \/>5 Exile or outcast<br \/>6 Bounty hunter<br \/>7 Pilgrim<br \/>8 Tribal nomad<br \/>9 Hunter-gatherer<br \/>10 Tribal marauder<\/p><p><strong>Feature: Wanderer<\/strong><br \/>You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties o f tribe, clan, family, and the natural world o f which they are a part are the most important bonds to most outlanders.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I&rsquo;m driven by a wanderlust that led me away from home.<br \/>2 I watch over my friends as if they were a litter of newborn pups.<br \/>3 I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I&rsquo;d do it again if I had to.<br \/>4 I have a lesson for every situation, drawn from observing nature.<br \/>5 I place no stock in wealthy or well-mannered folk. Money and manners won&rsquo;t save you from a hungry owlbear.<br \/>6 I&rsquo;m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.<br \/>7 I feel far more comfortable around animals than people.<br \/>8 I was, in fact, raised by wolves.<\/p><p><strong>d6 Ideal<br \/><\/strong>1<strong> Change. <\/strong>Life is like the seasons, in constant change, and we must change with it. (Chaotic)<br \/>2 <strong>Greater Good. <\/strong>It is each person&rsquo;s responsibility to make the most happiness for the whole tribe. (Good)<br \/>3 <strong>Honor. <\/strong>If I dishonor myself, I dishonor my whole clan. (Lawful)<br \/>4 <strong>Might. <\/strong>The strongest are meant to rule. (Evil)<br \/>5 <strong>Nature. <\/strong>The natural world is more important than all the constructs of civilization. (Neutral)<br \/>6 <strong>Glory. <\/strong>I must earn glory in battle, for myself and my clan. (Any)<\/p><p><strong>d6 Bond<br \/><\/strong>1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.<br \/>2 An injury to the unspoiled wilderness of my home is an injury to me.<br \/>3 I will bring terrible wrath down on the evildoers who destroyed my homeland.<br \/>4 I am the last of my tribe, and it is up to me to ensure their names enter legend.<br \/>5 I suffer awful visions of a coming disaster and will do anything to prevent it.<br \/>6 It is my duty to provide children to sustain my tribe.<\/p><p><strong>d6 Flaw<br \/><\/strong>1 I am too enamored of ale, wine, and other intoxicants.<br \/>2 There&rsquo;s no room for caution in a life lived to the fullest.<br \/>3 I remember every insult I&rsquo;ve received and nurse a silent resentment toward anyone who&rsquo;s ever wronged me.<br \/>4 I am slow to trust members of other races, tribes, and societies.<br \/>5 Violence is my answer to almost any challenge.<br \/>6 Don&rsquo;t expect me to save those who can&rsquo;t save themselves. It is nature&rsquo;s way that the strong thrive and the weak perish.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5396,"name":"Sage","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Sage<\/h1><p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.<\/p><p><strong>Skill Proficiencies: <\/strong>Arcana, History<br \/><strong>Languages: <\/strong>Two of your choice<br \/><strong>Equipment: <\/strong>A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10gp<\/p><p><strong>Specialty<\/strong><br \/>To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.<\/p><p><strong>d8 Specialty<\/strong><br \/>1 Alchemist<br \/>2 Astronomer<br \/>3 Discredited academic<br \/>4 Librarian<br \/>5 Professor<br \/>6 Researcher<br \/>7 Wizard&rsquo;s apprentice<br \/>8 Scribe<\/p><p><strong>Feature: Researcher<\/strong><br \/>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I use polysyllabic words that convey the impression of great erudition.<br \/>2 I've read every book in the world&rsquo;s greatest libraries&mdash;or I like to boast that I have.<br \/>3 I'm used to helping out those who aren&rsquo;t as smart as I am, and I patiently explain anything and everything to others.<br \/>4 There&rsquo;s nothing I like more than a good mystery.<br \/>5 I&rsquo;m willing to listen to every side of an argument before I make my own judgment.<br \/>6 I&hellip; speak&hellip; Slowly&hellip; when talking... to idiots&hellip; which... almost... everyone... is... compared... to me.<br \/>7 I am horribly, horribly awkward in social situations.<br \/>8 I&rsquo;m convinced that people are always trying to steal my secrets.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)<br \/>2 Beauty. What is beautiful points us beyond itself toward what is true. (Good)<br \/>3 Logic. Emotions must not cloud our logical thinking. (Lawful)<br \/>4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)<br \/>5 Power. Knowledge is the path to power and domination. (Evil)<br \/>6 Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/>1 It is my duty to protect my students.<br \/>2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.<br \/>3 I work to preserve a library, university, scriptorium, or monastery.<br \/>4 My life&rsquo;s work is a series of tomes related to a specific field of lore.<br \/>5 I've been searching my whole life for the answer to a certain question.<br \/>6 I sold my soul for knowledge. I hope to do great deeds and win it back.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 I am easily distracted by the promise of information.<br \/>2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.<br \/>3 Unlocking an ancient mystery is worth the price of a civilization.<br \/>4 I overlook obvious solutions in favor of complicated ones.<br \/>5 I speak without really thinking through my words, invariably insulting others.<br \/>6 I can&rsquo;t keep a secret to save my life, or anyone else&rsquo;s.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5397,"name":"Sailor","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Sailor<\/strong><\/h1><p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.<\/p><p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands? What w ere your duties on board&mdash;boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?<\/p><p><strong>Skill Proficiencies: <\/strong>Athletics, Perception<br \/><strong>Tool Proficiencies: <\/strong>Navigator&rsquo;s tools, vehicles (water)<br \/><strong>Equipment: <\/strong>A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10gp<\/p><p><strong>Feature: Ship&rsquo;s Passage<\/strong><br \/>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you&rsquo;re calling in a favor, you can&rsquo;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Respect. <\/strong>The thing that keeps a ship together is mutual respect between captain and crew. (Good)<br \/>2 <strong>Fairness. <\/strong>We all do the work, so we all share in the rewards. (Lawful)<br \/>3 <strong>Freedom. <\/strong>The sea is freedom&mdash;the freedom to go anywhere and do anything. (Chaotic)<br \/>4 <strong>Mastery. <\/strong>I&rsquo;m a predator, and the other ships on the sea are my prey. (Evil)<br \/>5 <strong>People. <\/strong>I&rsquo;m committed to my crewmates, not to ideals. (Neutral)<br \/>6 <strong>Aspiration. <\/strong>Someday I&rsquo;ll own my own ship and chart my own destiny. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/>1 I&rsquo;m loyal to my captain first, everything else second.<br \/>2 The ship is most important&mdash;crewmates and captains come and go.<br \/>3 I&rsquo;ll always remember my first ship.<br \/>4 In a harbor town, I have a paramour whose eyes nearly stole me from the sea.<br \/>5 I was cheated out of my fair share of the profits, and I want to get my due.<br \/>6 Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 I follow orders, even if I think they&rsquo;re wrong.<br \/>2 I&rsquo;ll say anything to avoid having to do extra work.<br \/>3 Once someone questions my courage, I never back down no matter how dangerous the situation.<br \/>4 Once I start drinking, it&rsquo;s hard for me to stop.<br \/>5 I can&rsquo;t help but pocket loose coins and other trinkets I come across.<br \/>6 My pride will probably lead to my destruction. <\/p><p><strong>Variant Sailor: Pirate<\/strong><br \/>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in many a port town. If you decide that your sailing career involved piracy, you can choose the Bad Reputation feature (see sidebar) instead of the Ship&rsquo;s Passage feature.<\/p><p><strong>Variant Feature: Bad Reputation<\/strong><br \/>If your character has a sailor background, you may select this background feature instead of Ship&rsquo;s Passage. No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 My friends know they can rely on me, no matter what.<br \/>2 I work hard so that I can play hard when the work is done.<br \/>3 I enjoy sailing into new ports and making new friends over a flagon of ale.<br \/>4 I stretch the truth for the sake of a good story.<br \/>5 To me, a tavern brawl is a nice way to get to know a new city.<br \/>6 I never pass up a friendly wager.<br \/>7 My language is as foul as an otyugh nest.<br \/>8 I like a job well done, especially if I can convince someone else to do it.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5398,"name":"Soldier","type":"background","hit_die":"","alignment":"Any","full_text":"<h1>Soldier<\/h1><p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part o f a standing national army or a mercenary company, or perhaps a member o f a local militia who rose to prominence during a recent war. When you choose this background, work with your DM to determine which military organization you w ere a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble&rsquo;s or merchant&rsquo;s private army, or a mercenary company.<\/p><p><strong>Skill Proficiencies: <\/strong>Athletics, Intimidation<br \/><strong>Tool Proficiencies: <\/strong>One type of gaming set, vehicles (land)<br \/><strong>Equipment: <\/strong>An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10gp<\/p><p><strong>Specialty<\/strong><br \/>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:<\/p><p><strong>d8 Specialty<\/strong><br \/>1 Officer<br \/>2 Scout<br \/>3 Infantry<br \/>4 Cavalry<br \/>5 Healer<br \/>6 Quartermaster<br \/>7 Standard bearer<br \/>8 Support staff (cook, blacksmith, or the like)<\/p><p><strong>Feature: Military Rank<\/strong><br \/>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are o f a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I'm always polite and respectful.<br \/>2 I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.<br \/>3 I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.<br \/>4 I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.<br \/>5 I can stare down a hell hound without flinching.<br \/>6 I enjoy being strong and like breaking things.<br \/>7 I have a crude sense of humor.<br \/>8 I face problems head-on. A simple, direct solution is the best path to success.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Greater Good. <\/strong>Our lot is to lay down our lives in defense of others. (Good)<br \/>2 <strong>Responsibility. <\/strong>I do what I must and obey just authority. (Lawful)<br \/>3 <strong>Independence. <\/strong>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)<br \/>4 <strong>Might. <\/strong>In life as in war, the stronger force wins. (Evil)<br \/>5 <strong>Live and Let Live. <\/strong>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)<br \/>6 <strong>Nation. <\/strong>My city, nation, or people are all that matter. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/>1 I would still lay down my life for the people I served with.<br \/>2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.<br \/>3 My honor is my life.<br \/>4 I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.<br \/>5 Those who fight beside me are those worth dying for.<br \/>6 I fight for those who cannot fight for themselves.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 The monstrous enemy we faced in battle still leaves me quivering with fear.<br \/>2 I have little respect for anyone who is not a proven warrior.<br \/>3 I made a terrible mistake in battle cost many lives&mdash;and I would do anything to keep that mistake secret.<br \/>4 My hatred of my enemies is blind and unreasoning.<br \/>5 I obey the law, even if the law causes misery.<br \/>6 I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5399,"name":"Urchin","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Urchin<\/strong><\/h1><p>You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You&rsquo;ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each. <\/p><p>You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?<\/p><p><strong>Skill Proficiencies: <\/strong>Sleight of Hand, Stealth<br \/><strong>Tool Proficiencies: <\/strong>Disguise kit, thieves&rsquo; tools<br \/><strong>Equipment: <\/strong>A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 10gp<\/p><p><strong>Feature: City Secrets<\/strong><br \/>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life&mdash;and maybe get some payback on all the rich people who treated them badly.<\/p><p><strong>d8 Personality Trait<\/strong><br \/>1 I hide scraps of food and trinkets away in my pockets.<br \/>2 I ask a lot of questions.<br \/>3 I like to squeeze into small places where no one else can get to me.<br \/>4 I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.<br \/>5 I eat like a pig and have bad manners.<br \/>6 I think anyone who&rsquo;s nice to me is hiding evil intent.<br \/>7 I don&rsquo;t like to bathe.<br \/>8 I bluntly say what other people are hinting at or hiding.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Respect. <\/strong>All people, rich or poor, deserve respect. (Good)<br \/>2 <strong>Community. <\/strong>We have to take care of each other, because no one else is going to do it. (Lawful)<br \/>3 <strong>Change. <\/strong>The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)<br \/>4 <strong>Retribution. <\/strong>The rich need to be shown what life and death are like in the gutters. (Evil)<br \/>5 <strong>People. <\/strong>I help the people who help me&mdash;that&rsquo;s what keeps us alive. (Neutral)<br \/>6 <strong>Aspiration. <\/strong>I'm going to prove that I'm worthy of a better life.<\/p><p><strong>d6 Bond<\/strong><br \/>1 My town or city is my home, and I&rsquo;ll fight to defend it.<br \/>2 I sponsor an orphanage to keep others from enduring what I was forced to endure.<br \/>3 I owe my survival to another urchin who taught me to live on the streets.<br \/>4 I owe a debt I can never repay to the person who took pity on me.<br \/>5 I escaped my life of poverty by robbing an important person, and I&rsquo;m wanted for it.<br \/>6 No one else should have to endure the hardships I&rsquo;ve been through.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 If I'm outnumbered, I will run away from a fight.<br \/>2 Gold seems like a lot of money to me, and I&rsquo;ll do just about anything for more of it.<br \/>3 I will never fully trust anyone other than myself.<br \/>4 I&rsquo;d rather kill someone in their sleep then fight fair.<br \/>5 It&rsquo;s not stealing if I need it more than someone else.<br \/>6 People who can&rsquo;t take care of themselves get what they deserve.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5400,"name":"City Watch","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>City Watch<\/strong><\/h1><p>You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.<\/p><p>You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.<\/p><p>Perhaps you hail from Neverwinter and have served as one of its Winters hield watchmen, the newly founded branch of guards who vow to keep safe the City of S killed Hands. Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.<\/p><p><strong>Skill Proficiencies: <\/strong>Athletics, Insight<br \/><strong>Languages: <\/strong>Two of your choice<br \/><strong>Equipment: <\/strong>A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp<\/p><p><strong>Feature:<\/strong> <strong>Watcher&rsquo;s Eys<\/strong><br \/>Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.<\/p><p><strong>Variant: Investigator<\/strong><br \/>Rarer than watch or patrol members are a community's investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than Athletics.<\/p><p><strong>Suggested Characteristics<\/strong><br \/>Use the tables for the soldier background in the <em>Pl<\/em><em>aye<\/em><em>r <\/em><em>'<\/em><em>s <\/em><em>H<\/em><em>a<\/em><em>ndb<\/em><em>oo<\/em><em>k <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch. Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving jus tice by successfully solving crimes.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I'm always polite and respectful.<br \/> 2 I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.<br \/> 3 I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.<br \/> 4 I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.<br \/> 5 I can stare down a hell hound without flinching.<br \/> 6 I enjoy being strong and like breaking things.<br \/> 7 I have a crude sense of humor.<br \/> 8 I face problems head-on. A simple, direct solution is the best path to success.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Greater Good. <\/strong>Our lot is to lay down our lives in defense of others. (Good)<br \/> 2 <strong>Responsibility. <\/strong>I do what I must and obey just authority. (Lawful)<br \/> 3 <strong>Independence. <\/strong>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)<br \/> 4 <strong>Might. <\/strong>In life as in war, the stronger force wins. (Evil)<br \/> 5 <strong>Live and Let Live. <\/strong>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)<br \/> 6 <strong>Nation. <\/strong>My city, nation, or people are all that matter. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I would still lay down my life for the people I served with.<br \/> 2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.<br \/> 3 My honor is my life.<br \/> 4 I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.<br \/> 5 Those who fight beside me are those worth dying for.<br \/> 6 I fight for those who cannot fight for themselves.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 The monstrous enemy we faced in battle still leaves me quivering with fear.<br \/> 2 I have little respect for anyone who is not a proven warrior.<br \/> 3 I made a terrible mistake in battle cost many lives&mdash;and I would do anything to keep that mistake secret.<br \/> 4 My hatred of my enemies is blind and unreasoning.<br \/> 5 I obey the law, even if the law causes misery.<br \/> 6 I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I'm always polite and respectful.<br \/> 2 I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.<br \/> 3 I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.<br \/> 4 I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.<br \/> 5 I can stare down a hell hound without flinching.<br \/> 6 I enjoy being strong and like breaking things.<br \/> 7 I have a crude sense of humor.<br \/> 8 I face problems head-on. A simple, direct solution is the best path to success.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Greater Good. <\/strong>Our lot is to lay down our lives in defense of others. (Good)<br \/> 2 <strong>Responsibility. <\/strong>I do what I must and obey just authority. (Lawful)<br \/> 3 <strong>Independence. <\/strong>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)<br \/> 4 <strong>Might. <\/strong>In life as in war, the stronger force wins. (Evil)<br \/> 5 <strong>Live and Let Live. <\/strong>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)<br \/> 6 <strong>Nation. <\/strong>My city, nation, or people are all that matter. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I would still lay down my life for the people I served with.<br \/> 2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.<br \/> 3 My honor is my life.<br \/> 4 I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.<br \/> 5 Those who fight beside me are those worth dying for.<br \/> 6 I fight for those who cannot fight for themselves.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 The monstrous enemy we faced in battle still leaves me quivering with fear.<br \/> 2 I have little respect for anyone who is not a proven warrior.<br \/> 3 I made a terrible mistake in battle cost many lives&mdash;and I would do anything to keep that mistake secret.<br \/> 4 My hatred of my enemies is blind and unreasoning.<br \/> 5 I obey the law, even if the law causes misery.<br \/> 6 I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5401,"name":"Clan Crafter","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Clan Crafter<\/strong><\/h1><p>The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fin e s kills you possess today.<\/p><p>You are most likely a dwarf, but not necessarily- particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren't a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for nondwarves to pass on the s kills of Moradin's favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.<\/p><p><strong>Skill Proficiencies: <\/strong>History, Insight<br \/> <strong>Tool Proficiencies: <\/strong>One type of artisan's tools<br \/> <strong>Languages: <\/strong>Dwarvish or one other of your choice if you already speak Dwarvish<br \/><strong>Equipment: <\/strong>A set of artisan's tools with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5gp and a gem worth 10gp<\/p><p><strong>Feature: Respect of the Stout Folk<br \/> <\/strong>As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.<\/p><p><strong>Suggested Characteristics<\/strong><br \/> Use the tables for the guild artisan background in the <em>Pl<\/em><em>aye<\/em><em>r <\/em><em>'<\/em><em>s H<\/em><em>a<\/em><em>ndbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words \"guild\" and \"clan\" to be interchangeable.) Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I believe that anything worth doing is worth doing right. I can&rsquo;t help it&mdash;I&rsquo;m a perfectionist.<br \/> 2 I&rsquo;m a snob who looks down on those who can&rsquo;t appreciate fine art.<br \/> 3 I always want to know how things work and what makes people tick.<br \/> 4 I&rsquo;m full of witty aphorisms and have a proverb for every occasion.<br \/> 5 I&rsquo;m rude to people who lack my commitment to hard work and fair play.<br \/> 6 I like to talk at length about my profession.<br \/> 7 I don&rsquo;t part with my money easily and will haggle tirelessly to get the best deal possible.<br \/> 8 I&rsquo;m well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven&rsquo;t heard of me.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Community. <\/strong>It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)<br \/> 2 <strong>Generosity. <\/strong>My talents were given to me so that I could use them to benefit the world. (Good)<br \/> 3 <strong>Freedom. <\/strong>Everyone should be free to pursue his or her own livelihood. (Chaotic)<br \/> 4 <strong>Greed. <\/strong>I&rsquo;m only in it for the money. (Evil)<br \/> 5 <strong>People. <\/strong>I&rsquo;m committed to the people I care about, not to ideals. (Neutral)<br \/> 6 <strong>Aspiration. <\/strong>I work hard to be the best there is at my craft.<\/p><p><strong>d6 Bond<\/strong><br \/> 1 The workshop where I learned my trade is the most important place in the world to me.<br \/> 2 I created a great work for someone, and then found them unworthy to receive it. I&rsquo;m still looking for someone worthy.<br \/> 3 I owe my guild a great debt for forging me into the person I am today.<br \/> 4 I pursue wealth to secure someone&rsquo;s love.<br \/> 5 One day I will return to my guild and prove that I am the greatest artisan of them all.<br \/> 6 I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 I&rsquo;ll do anything to get my hands on something rare or priceless.<br \/> 2 I&rsquo;m quick to assume that someone is trying to cheat me.<br \/> 3 No one must ever learn that I once stole money from guild coffers.<br \/> 4 I&rsquo;m never satisfied with what I have&mdash; I always want more.<br \/> 5 I would kill to acquire a noble title.<br \/> 6 I&rsquo;m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I&rsquo;m surrounded by rivals.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5402,"name":"Cloistered Scholar","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Cloistered Scholar<\/strong><\/h1><p>As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of FaerCm's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home- not to abandon it, but to quest for new lore to add to its storehouse of knowledge.<\/p><p>The most well known of Faerfin's fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep's own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world.<\/p><p>Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald's Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerfin.<\/p><p><strong>Skill <\/strong><strong>Proficiencies: <\/strong>History, plus your choice of one from among Arcana, Nature, and Religion<br \/> <strong>Languages: <\/strong>Two of your choice<br \/> <strong>Equipment: <\/strong>The scholar's robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10gp<\/p><p><strong>Feature: Library Access<br \/> <\/strong>Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.<\/p><p><strong>Suggested Characteristics<\/strong><br \/> Use the tables for the sage background in the <em>Player's Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistered scholar. Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth- perhaps as a worthy goal in itself, or maybe as a means to a desirable end.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I use polysyllabic words that convey the impression of great erudition.<br \/> 2 I've read every book in the world&rsquo;s greatest libraries&mdash;or I like to boast that I have.<br \/> 3 I'm used to helping out those who aren&rsquo;t as smart as I am, and I patiently explain anything and everything to others.<br \/> 4 There&rsquo;s nothing I like more than a good mystery.<br \/> 5 I&rsquo;m willing to listen to every side of an argument before I make my own judgment.<br \/> 6 I&hellip; speak&hellip; Slowly&hellip; when talking... to idiots&hellip; which... almost... everyone... is... compared... to me.<br \/> 7 I am horribly, horribly awkward in social situations.<br \/> 8 I&rsquo;m convinced that people are always trying to steal my secrets.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)<br \/> 2 Beauty. What is beautiful points us beyond itself toward what is true. (Good)<br \/> 3 Logic. Emotions must not cloud our logical thinking. (Lawful)<br \/> 4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)<br \/> 5 Power. Knowledge is the path to power and domination. (Evil)<br \/> 6 Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 It is my duty to protect my students.<br \/> 2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.<br \/> 3 I work to preserve a library, university, scriptorium, or monastery.<br \/> 4 My life&rsquo;s work is a series of tomes related to a specific field of lore.<br \/> 5 I've been searching my whole life for the answer to a certain question.<br \/> 6 I sold my soul for knowledge. I hope to do great deeds and win it back.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 I am easily distracted by the promise of information.<br \/> 2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.<br \/> 3 Unlocking an ancient mystery is worth the price of a civilization.<br \/> 4 I overlook obvious solutions in favor of complicated ones.<br \/> 5 I speak without really thinking through my words, invariably insulting others.<br \/> 6 I can&rsquo;t keep a secret to save my life, or anyone else&rsquo;s.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5403,"name":"Courtier","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Courtier<\/strong><\/h1><p>In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position.<\/p><p>You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep's baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur's Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.<\/p><p>Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.<\/p><p><strong>Skill Proficiencies: <\/strong>Insight, Persuasion<br \/> <strong>Languages: <\/strong>Two of your choice<br \/> <strong>Equipment: <\/strong>A set of fine clothes and a pouch containing 5gp<\/p><p><strong>Feature: Court Functionary<br \/> <\/strong>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.<\/p><p><strong>Suggested Characteristics<br \/> <\/strong>Use the tables for the guild artisan background in the <em>Play<\/em><em>e<\/em><em>r <\/em><em>'<\/em><em>s <\/em><em>Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a courtier. The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I believe that anything worth doing is worth doing right. I can&rsquo;t help it&mdash; I&rsquo;m a perfectionist.<br \/> 2 I&rsquo;m a snob who looks down on those who can&rsquo;t appreciate fine art.<br \/> 3 I always want to know how things work and what makes people tick.<br \/> 4 I&rsquo;m full of witty aphorisms and have a proverb for every occasion.<br \/> 5 I&rsquo;m rude to people who lack my commitment to hard work and fair play.<br \/> 6 I like to talk at length about my profession.<br \/> 7 I don&rsquo;t part with my money easily and will haggle tirelessly to get the best deal possible.<br \/> 8 I&rsquo;m well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven&rsquo;t heard of me.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Community. <\/strong>It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)<br \/> 2 <strong>Generosity. <\/strong>My talents were given to me so that I could use them to benefit the world. (Good)<br \/> 3 <strong>Freedom. <\/strong>Everyone should be free to pursue his or her own livelihood. (Chaotic)<br \/> 4 <strong>Greed. <\/strong>I&rsquo;m only in it for the money. (Evil)<br \/> 5 <strong>People. <\/strong>I&rsquo;m committed to the people I care about, not to ideals. (Neutral)<br \/> 6 <strong>Aspiration. <\/strong>I work hard to be the best there is at my craft.<\/p><p><strong>d6 Bond<\/strong><br \/> 1 The workshop where I learned my trade is the most important place in the world to me.<br \/> 2 I created a great work for someone, and then found them unworthy to receive it. I&rsquo;m still looking for someone worthy.<br \/> 3 I owe my guild a great debt for forging me into the person I am today.<br \/> 4 I pursue wealth to secure someone&rsquo;s love.<br \/> 5 One day I will return to my guild and prove that I am the greatest artisan of them all.<br \/> 6 I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 I&rsquo;ll do anything to get my hands on something rare or priceless.<br \/> 2 I&rsquo;m quick to assume that someone is trying to cheat me.<br \/> 3 No one must ever learn that I once stole money from guild coffers.<br \/> 4 I&rsquo;m never satisfied with what I have&mdash; I always want more.<br \/> 5 I would kill to acquire a noble title.<br \/> 6 I&rsquo;m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I&rsquo;m surrounded by rivals.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5404,"name":"Faction Agent","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Faction Agent<\/strong><\/h1><p>Many organizations active in the North and across the face of Faerun aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few.<\/p><p>At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart. As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerun. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction.<\/p><p><strong>Skill Proficiencies: <\/strong>Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction<br \/> <strong>Languages: <\/strong>Two of your choice<br \/> <strong>Equipment: <\/strong>Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15gp<\/p><p><strong>Factions of the Sword Coast<br \/> <\/strong>The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.<\/p><p><strong><em>The Harpers. <\/em><\/strong>Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are aligned with the Harpers' ideals.<\/p><p><strong><em>The Order of the Gauntlet. <\/em><\/strong>One of the newest power groups in Faerun, the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote jus tice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order's ideals, and the clergy of the order's patron gods.<\/p><p><strong><em>The Emerald Enclave. <\/em><\/strong>Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature.<\/p><p><strong><em>The Lords' Alliance. <\/em><\/strong>On one level, the agents of the Lords' Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance's ideals.<\/p><p><strong><em>The Zhentarim. <\/em><\/strong>In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren't necessarily criminal in nature. Agents of the Black Network must often work in secret, and are frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.<\/p><p><strong>Feature: Safe Haven<br \/> <\/strong>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.<\/p><p><strong>Suggested Characteristics<br \/> <\/strong>Use the tables for the acolyte background in the <em>Player<\/em><em>'s <\/em><em>Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words \"faith\" and \"faction\" to be interchangeable.) Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I idolize a particular hero of my faith, and constantly refer to that person&rsquo;s deeds and example.<br \/> 2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.<br \/> 3 I see omens in every event and action. The gods try to speak to us, we just need to listen<br \/> 4 Nothing can shake my optimistic attitude.<br \/> 5 I quote (or misquote) sacred texts and proverbs in almost every situation.<br \/> 6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.<br \/> 7 I've enjoyed fine food, drink, and high society among my temple&rsquo;s elite. Rough living grates on me.<br \/> 8 I&rsquo;ve spent so long in the temple that I have little practical experience dealing with people in the outside world.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Tradition. <\/strong>The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)<br \/> 2 <strong>Charity<\/strong>. I always try to help those in need, no matter what the personal cost. (Good)<br \/> 3 <strong>Change. <\/strong>We must help bring about the changes the gods are constantly working in the world. (Chaotic)<br \/> 4 <strong>Power.<\/strong> I hope to one day rise to the top of my faith&rsquo;s religious hierarchy. (Lawful)<br \/> 5 <strong>Faith. <\/strong>I trust that my deity will guide my actions, I have faith that if I work hard, things will go well. (Lawful)<br \/> 6 <strong>Aspiration. <\/strong>I seek to prove myself worthy of my god&rsquo;s favor by matching my actions against his or her teachings. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I would die to recover an ancient relic of my faith that was lost long ago.<br \/> 2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.<br \/> 3 I owe my life to the priest who took me in when my parents died.<br \/> 4 Everything I do is for the common people.<br \/> 5 I will do anything to protect the temple where I served.<br \/> 6 I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 I judge others harshly, and myself even more severely.<br \/> 2 I put too much trust in those who wield power within my temple&rsquo;s hierarchy.<br \/> 3 My piety sometimes leads me to blindly trust those that profess faith in my god.<br \/> 4 I am inflexible in my thinking.<br \/> 5 I am suspicious of strangers and expect the worst of them.<br \/> 6 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5406,"name":"Far Traveler","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Far Traveler<\/strong><\/h1><p>Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.<\/p><p>You aren't one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerun for your own reasons, which you might or might not choose to share.<\/p><p>Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.<\/p><p><strong>Skill Proficiencies:<\/strong> Insight, Perception<br \/> <strong>Tool Proficiencies:<\/strong> Any one musical instrument or gaming set of your choice, likely something native to your homeland<br \/> <strong>Languages:<\/strong> Any one of your choice<br \/> <strong>Equipment:<\/strong> One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerun, a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship, and a pouch containing 5gp<\/p><p><strong>Why Are You Here?<br \/> <\/strong>A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.<\/p><p><strong>d6 Reason<br \/> <\/strong>1 Emissary<br \/> 2 Exile<br \/> 3 Fugitive<br \/> 4 Pilgrim<br \/> 5 Sightseer<br \/> 6 Wanderer<\/p><p><strong>Where are you from?<\/strong><br \/>The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.<\/p><p><strong><em>Evermeet.<\/em><\/strong> The fabled elven is lands far to the west are home to elves who have never been to Faerun. They often find it a harsher place than they expected when they do make the trip. If you are an elf, Evermeet is a logical (though not mandatory) choice for your homeland. Most of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerun for a purpose that benefits elven culture or society.<\/p><p><strong><em>Halruaa.<\/em><\/strong> Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerun who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic. Halruaans usually make their journeys into Faerun for personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa's many byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.<\/p><p><strong><em>Kara-Tur. <\/em><\/strong>The continent of Kara-Tur, far to the east of Faen1n, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerfin likely refer to you as Shou, even if that isn't your true ethnicity, because that's the blanket term they use for everyone who shares your origin. The folk of Kara-Tur occasionally travel to Faerfin as diplomats or to forge trade relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over.<\/p><p><strong><em>Mulhorand. <\/em><\/strong>From the terrain to the architecture to the god-kings who rule over these lands, nearly everything about Mulhorand is a lien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern Faerfin. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerfin. Those who leave behind Mulhorand's sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see the strangeness this wet land has to offer, or because you have made too many enemies among the desert communities of your home.<\/p><p><strong><em>Sossal. <\/em><\/strong>Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed in white. Sossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly terrible or seek something incredibly important.<\/p><p><strong><em>Zakhara. <\/em><\/strong>As the saying goes among those in Faerfin who know of the place, \"To get to Zakhara, go south. Then go south some more.\" Of course, you followed an equally long route when you came north from your place of birth. Though it isn't unusual for Zakharans to visit the southern extremes of Faerfin for trading purposes, few of them stray as far from home as you have. You might be traveling to discover what wonders are to be found outside the deserts and sword-like mountains of your homeland, or perhaps you are on a pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.<\/p><p><strong><em>The Underdark. <\/em><\/strong>Though your home is physically closer to the Sword Coast than the other locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great subterranean cities or settlements, you are probably a member of the race that occupies the place but you might also have grown up there after being captured and brought below when you were a child. If you are a true Underdark native, you might have come to the surface as an emissary of your people, or perhaps to escape accusations of criminal behavior (whether warranted or not). If you aren't a native, your reason for leaving \"home\" probably has something to do with getting away from a bad situation.<\/p><p><strong>Feature: All Eyes on You<br \/> <\/strong>Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.<\/p><p><strong>d6 Personality Trait<\/strong><br \/>1 I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own.<br \/> 2 I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.<br \/> 3 I have a strong code of honor or sense of propriety that others don't comprehend.<br \/> 4 I express affection or contempt in ways that are unfamiliar to others.<br \/> 5 I honor my deities through practices that are foreign to this land.<br \/> 6 I begin or end my day with small traditional rituals that are unfamiliar to those around me.<\/p><p><strong>d6 Ideal<\/strong><br \/>1 <strong>Open<\/strong><strong>. <\/strong>I have much to learn from the kindly folk I meet along my way. (Good)<br \/> 2 <strong>Reserved<\/strong><strong>. <\/strong>As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)<br \/> 3 <strong>Adventure. <\/strong>I'm far from home, and everything is strange and wonderful! (Chaotic)<br \/> 4 <strong>Cunning<\/strong><strong>. <\/strong>Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)<br \/> 5 <strong>Inquisitive. <\/strong>Everything is new, but I have a thirst to learn. (Neutral)<br \/> 6 <strong>Suspicious. <\/strong>I must be carefu l, for I have no way of telling fr iend from foe here. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/>1 So long as I have this token from my homeland, I can face any adversity in this strange land.<br \/> 2 The gods of my people are a comfort to me so far from home.<br \/> 3 I hold no greater cause than my service to my people.<br \/> 4 My freedom is my most precious possession. I'll never let anyone take it from me again.<br \/> 5 I'm fascinated by the beauty and wonder of this new land.<br \/> 6 Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.<\/p><p><strong>d6 Flaw<\/strong><br \/>1 I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.<br \/> 2 I pretend not to understand the local language in order to avoid interactions I would rather not have.<br \/> 3 I have a weakness for the new intoxicants and other pleasures of this land.<br \/> 4 I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.<br \/> 5 I consider the adherents of other gods to be deluded innocents at best, or ignorant foo ls at worst.<br \/> 6 I have a weakness for the exotic beauty of the people of these lands.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5407,"name":"Inheritor","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Inheritor<\/strong><\/h1><p>You are the heir to something of great value- not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you- by force, if need be.<\/p><p><strong>S<\/strong><strong>kill Profici<\/strong><strong>e<\/strong><strong>n<\/strong><strong>cies: <\/strong>Survival, plus one from among Arcana, History, and Religion<br \/> <strong>T<\/strong><strong>ool P<\/strong><strong>r<\/strong><strong>o<\/strong><strong>fici<\/strong><strong>e<\/strong><strong>ncie<\/strong><strong>s: <\/strong>Your choice of a gaming set or a musical instrument<br \/> <strong>L<\/strong><strong>anguag<\/strong><strong>es: <\/strong>Any one of your choice<br \/> <strong>E<\/strong><strong>quip<\/strong><strong>me<\/strong><strong>n<\/strong><strong>t<\/strong><strong>: <\/strong>Your inheritance, a set of traveler's clothes, any items with which you are proficient, and a pouch containing 15gp<\/p><p><strong>Feature: Inheritance<br \/> <\/strong>Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.<\/p><p>The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item's history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.<\/p><p>When you begin your adventuring career, you can decide whether to tell your companions about your in heritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.<\/p><p><strong>Inheritance<br \/> <\/strong>d8 Object or Item<br \/>1 A document such as a map, a letter, or a journal<br \/> 2-3 A trinket (see \"Trinkets\" in chapter 5 of the <em>Player's Handbook)<br \/> <\/em>4 An article of clothing<br \/> 5 A piece of jewelry<br \/> 6 An arcane book or formulary<br \/> 7 A written story, song, poem, or secret<br \/> 8 A tattoo or other body marking<\/p><p><strong>Suggested Characteristics<br \/> <\/strong>Use the tables for the folk hero background in the <em>Play<\/em><em>er's <\/em><em>Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor. Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.<\/p><p><strong>&nbsp;d8 Personality Trait<\/strong><br \/> 1 I judge people by their actions, not their words.<br \/> 2 If someone is in trouble, I&rsquo;m always ready to lend help.<br \/> 3 When I set my mind to something, I follow through no matter what gets in my way.<br \/> 4 I have a strong sense of fair play and always try to find the most equitable solution to arguments.<br \/> 5 I&rsquo;m confident in my own abilities and do what I can to instill confidence in others.<br \/> 6 Thinking is for other people. I prefer action.<br \/> 7 I misuse long words in an attempt to sound smarter.<br \/> 8 I get bored easily. When am I going to get on with my destiny?<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Respect. <\/strong>People deserve to be treated with dignity and respect. (Good)<br \/> 2 <strong>Fairness. <\/strong>No one should get preferential treatment before the law, and no one is above the law. (Lawful)<br \/> 3 <strong>Freedom. <\/strong>Tyrants must not be allowed to oppress the people. (Chaotic)<br \/> 4 <strong>Might. <\/strong>If I become strong, I can take what I want&mdash;what I deserve. (Evil)<br \/> 5 <strong>Sincerity. <\/strong>There&rsquo;s no good in pretending to be something I&rsquo;m not. (Neutral)<br \/> 6 <strong>Destiny. <\/strong>Nothing and no one can steer me away from my higher calling. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I have a family, but I have no idea where they are. One day, I hope to see them again.<br \/> 2 I worked the land, I love the land, and I will protect the land.<br \/> 3 A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.<br \/> 4 My tools are symbols of my past life, and I carry them so that I will never forget my roots.<br \/> 5 I protect those who cannot protect themselves.<br \/> 6 I wish my childhood sweetheart had come with me to pursue my destiny.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 The tyrant who rules my land will stop at nothing to see me killed.<br \/> 2 I&rsquo;m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.<br \/> 3 The people who knew me when I was young know my shameful secret, so I can never go home again.<br \/> 4 I have a weakness for the vices of the city, especially hard drink.<br \/> 5 Secretly, I believe that things would be better if I were a tyrant lording over the land.<br \/> 6 I have trouble trusting in my allies.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5408,"name":"Knight of the Order","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Knight of the Order<\/strong><\/h1><p>You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerun has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.<\/p><p>Though the term \"knight\" conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerun don't restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren't limited to fighting types, but are open to a ll sorts of folk who are willing to battle and die for the order's cause.<\/p><p><strong>Knightly Orders of Faerun<\/strong><br \/> Many who rightfully call themselves \"knight\" earn that title as part of an order in service to a deity, such as Kelemvor's Eternal Order or Mystra's Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerun who hear the word \"knight\" think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.<\/p><p><strong><em>Knights of the Unicorn.<\/em><\/strong> The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur's Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue's tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their weaknesses.<\/p><p><strong><em>Knights of Myth Drannor.<\/em><\/strong> Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falcon hand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they've begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and honest.<\/p><p><strong><em>Knights of the Silver Chalice.<\/em><\/strong> The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe's ethos is the nobility's right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.<\/p><p>&nbsp;<\/p><p><strong>Skill Proficiencies:<\/strong> Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order<br \/> <strong>Tool Proficiencies:<\/strong> One type of gaming set or musical instrument<\/p><p><strong>Languages:<\/strong> One of your choice<br \/> <strong>Equipment:<\/strong> One set of traveler's clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10gp<\/p><p><strong>Feature: Knightly Regard<br \/> <\/strong>You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community- whether a lone settlement or a great nation that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.<\/p><p><strong>Suggested Characteristics<br \/> <\/strong>Use the tables for the soldier background in the <em>Player's Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight's ideal not to reflect the agenda, sentiment, or philosophy of one's order.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I'm always polite and respectful.<br \/> 2 I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.<br \/> 3 I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.<br \/> 4 I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.<br \/> 5 I can stare down a hell hound without flinching.<br \/> 6 I enjoy being strong and like breaking things.<br \/> 7 I have a crude sense of humor.<br \/> 8 I face problems head-on. A simple, direct solution is the best path to success.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Greater Good. <\/strong>Our lot is to lay down our lives in defense of others. (Good)<br \/> 2 <strong>Responsibility. <\/strong>I do what I must and obey just authority. (Lawful)<br \/> 3 <strong>Independence. <\/strong>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)<br \/> 4 <strong>Might. <\/strong>In life as in war, the stronger force wins. (Evil)<br \/> 5 <strong>Live and Let Live. <\/strong>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)<br \/> 6 <strong>Nation. <\/strong>My city, nation, or people are all that matter. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I would still lay down my life for the people I served with.<br \/> 2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.<br \/> 3 My honor is my life.<br \/> 4 I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.<br \/> 5 Those who fight beside me are those worth dying for.<br \/> 6 I fight for those who cannot fight for themselves.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 The monstrous enemy we faced in battle still leaves me quivering with fear.<br \/> 2 I have little respect for anyone who is not a proven warrior.<br \/> 3 I made a terrible mistake in battle cost many lives&mdash;and I would do anything to keep that mistake secret.<br \/> 4 My hatred of my enemies is blind and unreasoning.<br \/> 5 I obey the law, even if the law causes misery.<br \/> 6 I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5409,"name":"Mercenary Veteran","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Mercenary Veteran<\/strong><\/h1><p>As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the \"Mercenaries of the North\" sidebar for a collection of possibilities.)<\/p><p>Now you're looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you're leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.<\/p><p><strong>Mercenaries of the North<br \/> <\/strong>Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are described below.<\/p><p><strong><em>The Chill<\/em><\/strong><strong><em>. <\/em><\/strong>The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, ores, trolls of the Evermoors, and other threats to civilization.<\/p><p><strong><em>Silent Rain. <\/em><\/strong>Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying ogres, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evere ska, and the Silent Rain sends a representative if interested.<\/p><p><strong><em>The Bloodaxes. <\/em><\/strong>Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold Bloodaxes.<\/p><p><strong>Skill Proficiencies: <\/strong>Athletics, Persuasion<br \/> <strong>Tool Proficiencies: <\/strong>One type of gaming set, vehicles (land)<br \/> <strong>Equipment: <\/strong>A uniform of your company (traveler's clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10gp)<\/p><p><strong>Feature: Mercenary Life<\/strong><br \/> You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and feast halls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see \"Practicing a Profession\" under \"Downtime Activities\" in chapter 8 of the <em>Player's Handbook)<\/em><em>.<\/em><\/p><p><strong>Suggested Characteristics<\/strong><br \/> Use the tables for the soldier background in the <em>Player's Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for fighting.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I'm always polite and respectful.<br \/> 2 I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.<br \/> 3 I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.<br \/> 4 I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.<br \/> 5 I can stare down a hell hound without flinching.<br \/> 6 I enjoy being strong and like breaking things.<br \/> 7 I have a crude sense of humor.<br \/> 8 I face problems head-on. A simple, direct solution is the best path to success.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Greater Good. <\/strong>Our lot is to lay down our lives in defense of others. (Good)<br \/> 2 <strong>Responsibility. <\/strong>I do what I must and obey just authority. (Lawful)<br \/> 3 <strong>Independence. <\/strong>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)<br \/> 4 <strong>Might. <\/strong>In life as in war, the stronger force wins. (Evil)<br \/> 5 <strong>Live and Let Live. <\/strong>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)<br \/> 6 <strong>Nation. <\/strong>My city, nation, or people are all that matter. (Any)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I would still lay down my life for the people I served with.<br \/> 2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.<br \/> 3 My honor is my life.<br \/> 4 I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.<br \/> 5 Those who fight beside me are those worth dying for.<br \/> 6 I fight for those who cannot fight for themselves.<\/p><p><strong>d6 Flaw<\/strong><br \/> 1 The monstrous enemy we faced in battle still leaves me quivering with fear.<br \/> 2 I have little respect for anyone who is not a proven warrior.<br \/> 3 I made a terrible mistake in battle cost many lives&mdash;and I would do anything to keep that mistake secret.<br \/> 4 My hatred of my enemies is blind and unreasoning.<br \/> 5 I obey the law, even if the law causes misery.<br \/> 6 I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5410,"name":"Urban Bounty Hunter","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Urban Bounty Hunter<\/strong><\/h1><p>Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed. You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a \"velvet mask\" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faen1n's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar-any place that's large enough to have a steady supply of potential quarries.<\/p><p>As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives- but on the other hand, you can take down much more formidable targets with the help of your companions.<\/p><p><strong>Skill Proficiencies: <\/strong>Choose two from among Deception, Insight, Persuasion, and Stealth<br \/> <strong>Tool Proficiencies: <\/strong>Choose two from among one type of gaming set, one musical instrument, and thieves' tools<br \/> <strong>Equipment: <\/strong>A set of clothes appropriate to your duties and a pouch containing 20gp<\/p><p><strong>Feature: Ear to the Ground<\/strong><br \/> You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.<\/p><p><strong>Suggested Characteristics<br \/> <\/strong>Use the tables for the criminal background in the <em>Play<\/em><em>er's <\/em><em>Handbook <\/em>as the basis for your bounty hunter's traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.<\/p><p>For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I always have a plan for what to do when things go wrong.<br \/> 2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.<br \/> 3 the first thing I do in my new place is note the locations of everything valuable-or where such things could be hidden.<br \/> 4 I would rather make a new friend than a new enemy.<br \/> 5 I am incredibly slow to trust. Those who seem them fairest often have the most to hide.<br \/> 6 I don&rsquo;t pay attention to the risks in a situation. Never tell me the odds.<br \/> 7 The best way to get me to do something is to tell me I can&rsquo;t do it.<br \/> 8 I blow up at the slightest insult.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Honor. <\/strong>I don&rsquo;t steal from others in the trade. (Lawful)<br \/> 2 <strong>Freedom. <\/strong>Chains are meant to be broken, as are those who would forge them. (Chaotic)<br \/> 3 <strong>Charity. <\/strong>I steal from the wealthy so that I can help people in need. (Good)<br \/> 4 <strong>Greed. <\/strong>I will do whatever it takes to become wealthy. (Evil)<br \/> 5 <strong>People. <\/strong>I&rsquo;m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)<br \/> 6 <strong>Redemption. <\/strong>There&rsquo;s a spark of good in everyone. (Good)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I&rsquo;m trying to pay off an old debt I owe to a generous benefactor.<br \/> 2 My ill-gotten gains go to support my family.<br \/> 3 Something important was taken from me, and I aim to steal it back.<br \/> 4 I will become the greatest thief that ever lived.<br \/> 5 I&rsquo;m guilty of a terrible crime. I hope I can redeem myself for it.<br \/> 6 Someone I loved died because of a mistake I made. That will never happen again.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5411,"name":"Uthgardt Tribe Member","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Uthgardt Tribe Member<\/strong><\/h1><p>Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthgardt tribe.<\/p><p>Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came.<\/p><p>The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civilization.<\/p><p><strong>Barbarian Tribes of Faerun<br \/> <\/strong>Though this section details the Uthgardt specificall y, either it or the outlander background from the <em>Player's Handbook <\/em>can be used for a character whose origin lies with one of the other barbarian tribes in Faerun.<\/p><p>You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near lcewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chu It.<\/p><p>You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer.<\/p><p><strong>The Uthgardt Tribes and Their Territories<br \/> <\/strong>For most Uthgardt tribes, the only stability in their history is the site of their ancestral mound. Most of the Uthgardt holy sites have existed since antiquity, but the fortunes of the tribes that revere them have hardly been static. Following are brief descriptions of the Uthgardt tribes today.<\/p><p><strong><em>Bl<\/em><\/strong><strong><em>ue <\/em><\/strong><strong><em>B<\/em><\/strong><strong><em>e<\/em><\/strong><strong><em>a<\/em><\/strong><strong><em>r.<\/em><\/strong> The easternmost of the Uthgardt are the Blue Bear-thought destroyed more than a century ago-who have recently emerged from inside the High Forest and reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence, though they don't venture near Hellgate Keep, considering it a taboo place.<\/p><p><strong><em>Bl<\/em><\/strong><strong><em>ac<\/em><\/strong><strong><em>k <\/em><\/strong><strong><em>Li<\/em><\/strong><strong><em>on a<\/em><\/strong><strong><em>n<\/em><\/strong><strong><em>d R<\/em><\/strong><strong><em>e<\/em><\/strong><strong><em>d <\/em><\/strong><strong><em>Ti<\/em><\/strong><strong><em>g<\/em><\/strong><strong><em>er.<\/em><\/strong> North of Blue Bear territory, in the Glimmering Wood, is Beorunna's Well, a settlement of some size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live as nomads. Though the Red Tigers are less than comfortable with the present situation, they consider Beorunna's Well their holy site, so they make the best of things. Bands of Red Tiger tribespeople often winter in Beorunna's Well, and many of its hunters and trappers use the settlement as a place to se ll the leather and furs they acquire in nearby forests.<\/p><p><strong><em>Sk<\/em><\/strong><strong><em>y Po<\/em><\/strong><strong><em>n<\/em><\/strong><strong><em>y.<\/em><\/strong> In a part of the Glimmerwood called the Moonwood stands the One Stone, the ancestral mound of the Sky Pony tribe. These are a people divided; half of the tribe has settled and built a sizable steading around the One Stone, similar to what Black Lion has done at Beorunna's Well. The other half of the tribe considers this act an insult to their totem, so they launch raids on the settlement, burning as much of it as they can and then escaping, often on pegasus-back.<\/p><p><strong><em>T<\/em><\/strong><strong><em>ree G<\/em><\/strong><strong><em>ho<\/em><\/strong><strong><em>st<\/em><\/strong><strong><em>.<\/em><\/strong> In the depths of the High Forest stands the Grandfather Tree, the ancestral mound of the Tree Ghost tribe. The Tree Ghosts split off from the Blue Bears long ago and all but disappeared into the forest, although occasional reports reach civilization that they are still alive and can sometimes be seen clustered around the Grandfather Tree. Some sages postulate that the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.<\/p><p><strong><em>Great <\/em><\/strong><strong><em>Worm<\/em><\/strong><strong><em>.<\/em><\/strong> The Frost Hills, a small southern spike of the Spine of the World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the tribe has sent raiding parties out anywhere but against the ores of the Spine Mountains.<\/p><p><strong><em>B<\/em><\/strong><strong><em>l<\/em><\/strong><strong><em>ack <\/em><\/strong><strong><em>Rav<\/em><\/strong><strong><em>en<\/em><\/strong><strong><em>.<\/em><\/strong> As forbidding as the Spine of the World Mountains they roam, the Black Ravens are fanatical in their adherence to the old Uthgardt ways. Ranging out from Raven Rock, their ancestral mound deep inside the mountains, they have been known to send raiding parties as far south as Silverymoon, but their most frequent targets are the caravans that come in and out of Mithral Hall.<\/p><p><strong><em>E<\/em><\/strong><strong><em>l<\/em><\/strong><strong><em>k.<\/em><\/strong> Flint Rock in the midst of the Evermoors is the ancestral mound of the Elk tribe. The Elk were once prolific raiders, extending their reach even into Nesme and Mithral Hall, but the tribe was shattered a handful of decades past by the forces of those cities. Though their numbers have replenished, the Elk remain mostly hunters and foragers. They are masters at avoiding or repulsing the threats of the Evermoors, and often hire themselves out as guides for outsiders.<\/p><p><strong>Lost Tribes of the Uthgardt<\/strong><br \/>Given the rebirth of the Blue Bear tribe in recent years, it might be incorrect to assume that any Uthgardt tribe is truly extinct. Nevertheless, several tribes are known today only by prior reputation, not present accomplishments.<\/p><p><em><strong>The Thunderbeast tribe<\/strong><\/em> has not been heard from in several years. When the Thunderbeasts made their annual pilgrimage to Morgur's Mound in Neverwinter Wood, they found their holy site desecrated. Soon thereafter, their chieftain took them back into the depths of the High Forest, and they have not emerged since.<\/p><p><em><strong>The Gray Wolf tribe<\/strong><\/em>, made up of lycanthropes, was destroyed by a Selunite crusade because of the tribe's curse. Some of the su rviving Gray Wolves took shelter among other Uthgardt tribes.<\/p><p><em><strong>The Griffon tribe<\/strong><\/em> came to an untimely end when it rose against the forces of Luruar allied with giants and ores.<\/p><p><em><strong>The Red Pony and Golden Eagle tribes<\/strong><\/em> vanished centuries ago. They were last seen in the vicinity of the One Stone, the ancestral mound those tribes shared with Sky Pony.<\/p><p><strong>Skill Proficiencies: <\/strong>Athletics, Survival<br \/> <strong>Tool Proficiencies: <\/strong>One type of musical instrument or artisan's tools<br \/> <strong>Languages: <\/strong>One of your choice<br \/> <strong>Equipment: <\/strong>A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler's clothes, and a pouch containing 10gp<\/p><p><strong>Feature: Uthgardt Heritage<\/strong><br \/> You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there. Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.<\/p><p><strong>Suggested Characteristics<\/strong><br \/> Use the tables for the outlander background in the <em>Player's Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthgardt tribe. Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds- great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred- are sacred to you. Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 I&rsquo;m driven by a wanderlust that led me away from home.<br \/> 2 I watch over my friends as if they were a litter of newborn pups.<br \/> 3 I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I&rsquo;d do it again if I had to.<br \/> 4 I have a lesson for every situation, drawn from observing nature.<br \/> 5 I place no stock in wealthy or well-mannered folk. Money and manners won&rsquo;t save you from a hungry owlbear.<br \/> 6 I&rsquo;m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.<br \/> 7 I feel far more comfortable around animals than people.<br \/> 8 I was, in fact, raised by wolves.<\/p><p><strong>d6 Ideal<\/strong><strong><br \/> <\/strong>1<strong> Change. <\/strong>Life is like the seasons, in constant change, and we must change with it. (Chaotic)<br \/> 2 <strong>Greater Good. <\/strong>It is each person&rsquo;s responsibility to make the most happiness for the whole tribe. (Good)<br \/> 3 <strong>Honor. <\/strong>If I dishonor myself, I dishonor my whole clan. (Lawful)<br \/> 4 <strong>Might. <\/strong>The strongest are meant to rule. (Evil)<br \/> 5 <strong>Nature. <\/strong>The natural world is more important than all the constructs of civilization. (Neutral)<br \/> 6 <strong>Glory. <\/strong>I must earn glory in battle, for myself and my clan. (Any)<\/p><p><strong>d6 Bond<\/strong><strong><br \/> <\/strong>1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.<br \/> 2 An injury to the unspoiled wilderness of my home is an injury to me.<br \/> 3 I will bring terrible wrath down on the evildoers who destroyed my homeland.<br \/> 4 I am the last of my tribe, and it is up to me to ensure their names enter legend.<br \/> 5 I suffer awful visions of a coming disaster and will do anything to prevent it.<br \/> 6 It is my duty to provide children to sustain my tribe.<\/p><p><strong>d6 Flaw<\/strong><strong><br \/> <\/strong>1 I am too enamored of ale, wine, and other intoxicants.<br \/> 2 There&rsquo;s no room for caution in a life lived to the fullest.<br \/> 3 I remember every insult I&rsquo;ve received and nurse a silent resentment toward anyone who&rsquo;s ever wronged me.<br \/> 4 I am slow to trust members of other races, tribes, and societies.<br \/> 5 Violence is my answer to almost any challenge.<br \/> 6 Don&rsquo;t expect me to save those who can&rsquo;t save themselves. It is nature&rsquo;s way that the strong thrive and the weak perish.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5412,"name":"Waterdhavian Noble","type":"background","hit_die":"","alignment":"Any","full_text":"<h1><strong>Waterdhavian Noble<\/strong><\/h1><p>You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerun for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping <em>zzar <\/em>at a ball? Or have you taken up sword or spell on your family's behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to come up with the family you are part of - there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.<\/p><p><strong>Skill Proficiencies: <\/strong>History, Persuasion<br \/> <strong>Tool Proficiencies: <\/strong>One type of gaming set or one musical instrument<br \/> <strong>Languages: <\/strong>One of your choice<br \/> <strong>Equipment: <\/strong>A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine <em>zzar <\/em>or wine, and a purse containing 20gp<\/p><p><strong>Feature: Kept in Style<\/strong><br \/> While you are in Waterdeep or elsewhere in the North your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe. This advantage enables you to live a comfortable lifestyle without having to pay 2gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income-the benefit is a line of credit, not an actual monetary reward.<\/p><p><strong>Suggested Characteristics<\/strong><br \/> Use the tables for the noble background in the <em>Player's Handbook <\/em>as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family. Like other nobles, you were born and raised in a different world from the one that most folk know- one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of your house.<\/p><p><strong>d8 Personality Trait<\/strong><br \/> 1 My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.<br \/> 2 The common folk love me for my kindness and generosity.<br \/> 3 No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.<br \/> 4 I take great pains to always look my best and follow the latest fashions.<br \/> 5 I don&rsquo;t like to get my hands dirty, and I won&rsquo;t be caught dead in unsuitable accommodations.<br \/> 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood.<br \/> 7 My favor, once lost, is lost forever.<br \/> 8 If you do me an injury, I will crush you, ruin your name, and salt your fields.<\/p><p><strong>d6 Ideal<\/strong><br \/> 1 <strong>Respect. <\/strong>Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)<br \/> 2 <strong>Responsibility. <\/strong>It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)<br \/> 3 <strong>Independence. <\/strong>I must prove that I can handle myself without the coddling of my family. (Chaotic)<br \/> 4 <strong>Power. <\/strong>If I can attain more power, no one will tell me what to do. (Evil)<br \/> 5 <strong>Family. <\/strong>Blood runs thicker than water. (Any)<br \/> 6 <strong>Noble Obligation. <\/strong>It is my duty to protect and care for the people beneath me. (Good)<\/p><p><strong>d6 Bond<\/strong><br \/> 1 I will face any challenge to win the approval of my family.<br \/> 2 My house&rsquo;s alliance with another noble family must be sustained at all costs.<br \/> 3 Nothing is more important than the other members of my family.<br \/> 4 I am in love with the heir of a family that my family despises.<br \/> 5 My loyalty to my sovereign is unwavering.<br \/> 6 The common folk must see me as a hero of the people.<\/p><p><strong>d6 Flaw<\/strong><strong><br \/> <\/strong>1 I secretly believe that everyone is beneath me.<br \/> 2 I hide a truly scandalous secret that could ruin my family forever.<br \/> 3 I too often hear veiled insults and threats in every word addressed to me, and I&rsquo;m quick to anger.<br \/> 4 I have an insatiable desire for carnal pleasures.<br \/> 5 In fact, the world does revolve around me.<br \/> 6 By my words and actions, I often bring shame to my family.<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5413,"name":"Warlock: The Seeker","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Warlock: The Seeker<\/h1><p>Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron&rsquo;s gifts, you wander the world seeking lore that you can share with the Seeker.<br \/> Your patron could be any deity or other powerful entity dedicated to knowledge or forgotten lore. Celestian is an ideal patron for a Greyhawk campaign, and was the inspiration for this concept. In the Forgotten Realms, your patron might be Azuth or Oghma. Aureon makes an excellent patron in Eberron, while in Krynn and the Dragonlance campaign setting, Gilean is a good match for the Seeker&rsquo;s role.<\/p><p><strong>Expanded Spell List<\/strong><br \/>The Seeker&nbsp; lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.<\/p><table style=\"margin-left: auto; margin-right: auto;\" border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"312\"><p><strong>Spell Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"312\"><p><strong>Spells<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"312\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"312\"><p><a href=\"http:\/\/spell.com\/feather fall\">Feather Fall<\/a>, <a href=\"http:\/\/spell.com\/jump\">Jump<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"312\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"312\"><p><a href=\"http:\/\/spell.com\/levitate\">Levitate<\/a>, <a href=\"http:\/\/spell.com\/locate object\">Locate Object<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"312\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"312\"><p><a href=\"http:\/\/spell.com\/clairvoyance\">Clairvoyance<\/a>, <a href=\"http:\/\/spell.com\/sending\">Sending<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"312\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"312\"><p><a href=\"http:\/\/spell.com\/arcane eye\">Arcane Eye<\/a>, <a href=\"http:\/\/spell.com\/locate creature\">Locate Creature<\/a><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"312\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"312\"><p><a href=\"http:\/\/spell.com\/legend lore\">Legend Lore<\/a>, <a href=\"http:\/\/spell.com\/passwall\">Passwall<\/a><\/p><\/td><\/tr><\/tbody><\/table><p><strong>&nbsp;<\/strong><\/p><p><strong>Shielding Aurora<\/strong><br \/>Starting at 1<sup>st<\/sup> level, you can invoke the Seeker&rsquo;s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your warlock level + your Charisma modifier. Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.<\/p><p><strong>Pact Boon: Pact of the Star Chain<\/strong><br \/>At 3<sup>rd<\/sup> level, a character dedicated to the Seeker can select this option instead of one of the warlock&rsquo;s existing Pact Boon options. The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the <em>augury <\/em>spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known. Additionally, you can invoke the Seeker&rsquo;s power to gain advantage on an Intelligence check while you carry this item. Once you use this ability, you cannot use it again until you complete a short or long rest. If you lose your Star Chain, you can perform a 1-hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die. The exact&nbsp; form of this item might be different depending on your patron. The Star Chain is inspired by the Greyhawk deity Celestian.<\/p><p><strong>Astral Refuge<\/strong><br \/>At 6<sup>th<\/sup> level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two actions to cast spells that target only you. After using those two actions, you return to the space you occupied and your turn ends.<\/p><p><strong>Far Wanderer<\/strong><br \/>At 10<sup>th<\/sup> level, you no longer need to breathe, and you gain resistance to fire damage and cold damage.<\/p><p><strong>Astral Sequestration<\/strong><br \/>Starting at 14<sup>th<\/sup> level, you gain the ability to sequester yourself and your allies on the Astral Plane. By performing a special ritual over the course of 5 minutes, you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world. During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester. Once you use this ability, you cannot use it again until you complete a long rest.<\/p><h1><strong><\/strong>Warlock Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d8 per warlock level<br \/><strong>Hit Points at 1st Level: <\/strong>8 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d8 (or 5) + your Constitution modifier per warlock level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>Light Armor<br \/><strong>Weapons: <\/strong>Simple Weapons<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Wisdom, Charisma<br \/><strong>Skills: <\/strong>Choose two skills from <a href=\"http:\/\/skill.com\/Arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/Deception\">Deception<\/a>, <a href=\"http:\/\/skill.com\/History\">History<\/a>, <a href=\"http:\/\/skill.com\/Intimidation\">Intimidation<\/a>, <a href=\"http:\/\/skill.com\/Investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/Nature\">Nature<\/a>, and <a href=\"http:\/\/skill.com\/Religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) a dungeoneer&rsquo;s pack<\/li><li>Leather armor, any simple weapon, and two daggers<\/li><\/ul><p><strong>Otherworldly Patron<\/strong><br \/>At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.<\/p><p><strong>Pact Magic<\/strong><br \/>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<\/p><p><strong>Cantrips<\/strong><br \/>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<\/p><p><strong>Spell Slots<\/strong><br \/>The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<\/p><p>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <em>thunderwave, <\/em>you must spend one of those slots, and you cast it as a 3rd-level spell.<\/p><p><strong>Spells Known of 1st Level and Higher<\/strong><br \/>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<\/p><p>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1<sup>st<\/sup> level and higher. A spell you choose must be of a level no higher than what&rsquo;s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Charisma modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your Charisma modifier<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your warlock spells.<\/p><p><strong>Eldritch Invocations<\/strong><br \/>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.<\/p><p>At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.<\/p><p>Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.<\/p><p><strong>Pact Boon<\/strong><br \/>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<\/p><p><strong>Pact of the Chain<\/strong><br \/>You learn the <a href=\"http:\/\/spell.com\/Find Familar\">Find Familiar<\/a> spell and can cast it as a ritual. The spell doesn&rsquo;t count against your number of spells known.<\/p><p>When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.<\/p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.<\/p><p><strong>Pact of the Blade<\/strong><br \/>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<\/p><p>Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<\/p><p>You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can&rsquo;t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.<\/p><p><strong>Pact of the Tome<\/strong><br \/>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class&rsquo;s spell list. While the book is on your person, you can cast those cantrips at will. They don&rsquo;t count against your number of cantrips known.<\/p><p>If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<\/p><p><strong>Mystic Arcanum<\/strong><br \/>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.<\/p><p>You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.<\/p><p>At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.<\/p><p><strong>Eldritch Master<\/strong><br \/>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.<\/p><p><strong>Your Pact Boon<\/strong><br \/>Each Pact Boon option produces a special creature or an object that reflects your patron&rsquo;s nature.<\/p><p><strong><em>Pact of the Chain:<\/em><\/strong> Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One&rsquo;s nature is inscrutable, any familiar form is suitable for it.<\/p><p><strong><em>Pact of the Blade:<\/em><\/strong> If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.<\/p><p><strong><em>Pact of the Tome:<\/em><\/strong> Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.<\/p><h1>The Warlock Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"80\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spells Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Spell Slots<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Slot Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p><strong>Invocations Known<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron, Pact Magic<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Invocations<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Pact Boon<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>9<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>10<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (6th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>11<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (7th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Otherworldly Patron feature<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>12<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>6<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (8th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>13<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Mystic Arcanum (9th level)<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>7<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>14<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"80\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>Eldritch Master<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>15<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>5th<\/p><\/td><td style=\"text-align: center;\" width=\"80\"><p>8<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":5414,"name":"Wizard: School of Theurgy","type":"archetype","hit_die":"","alignment":"Any","full_text":"<h1>Arcane Tradition: Theurgy<\/h1><p>A number of deities claim arcane magic as their domain. While the idea of a divine being embracing such power might seem contradictory, magic is as much a part of the fabric of the cosmos as wind, fire, lightning, and all other primal forces. Just as there are deities of the sea and gods of warfare, the arcane arts feature their own divine patrons. Such deities often have clerics, but many gods of magic bid their followers to take up the study of wizardry. These religious magic-users follow the arcane tradition of Theurgy, and are commonly known as theurgists. Such spellcasters are as dedicated and scholarly as any other wizard, but they blend their arcane study with religious teachings.<\/p><p><strong>Divine Inspiration<\/strong><br \/>When you select this tradition at 2<sup>nd<\/sup> level, pick a divine domain from your chosen deity&rsquo;s list of eligible domains. Alternatively, the following domains are thematically appropriate and easily compatible with the theurgist concept:<\/p><ul><li>Arcana*<\/li><li>Knowledge<\/li><li>Light<\/li><\/ul><p>*From the <em>Sword Coast Adventurers&rsquo; Guide<\/em>.<\/p><p><strong>Arcane Initiate<\/strong><br \/>Beginning when you select this tradition at 2<sup>nd<\/sup> level, whenever you gain a wizard level, you can choose to replace one of the wizard spells you add to your spellbook with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots.<br \/>If you add all of your domain spells to your spellbook, you can subsequently opt to add any spell from the cleric spell list instead. The spell must still be of a level for which you have spell slots.<br \/>Other wizards cannot copy cleric spells from your spellbook into their own spellbooks.<\/p><p><strong>Channel Arcana<\/strong><br \/>At 2<sup>nd<\/sup> level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2<sup>nd<\/sup> level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability.<br \/>When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again.<br \/>Some Channel Arcana effects require saving throws. When you use such an effect, the save DC equals your wizard spell save DC.<br \/>Beginning at 6<sup>th<\/sup> level, you can use your Channel Arcana twice between rests, and beginning at 18<sup>th<\/sup> level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<br \/>When you gain further uses for Channel Divinity from your domain, you can employ them by using your Channel Arcana ability.<\/p><p><strong>Channel Arcana: Divine Arcana<\/strong><br \/>As a bonus action, you speak a prayer to control the flow of magic around you. The next spell you cast gains a +2 bonus to its attack roll or saving throw DC, as appropriate.<\/p><p><strong>Arcane Acolyte<\/strong><br \/>At 6<sup>th<\/sup> level, you gain your chosen domain&rsquo;s 1<sup>st<\/sup> level benefits. However, you do not gain any weapon or armor proficiencies from your domain.<\/p><p><strong>Arcane Priest<\/strong><br \/>At 10<sup>th<\/sup> level, you gain your chosen domain&rsquo;s 6<sup>th<\/sup> level benefits. Your faith and your understanding of magic allow you to delve into your god&rsquo;s secrets.<\/p><p><strong>Arcane High Priest<\/strong><br \/>At 14<sup>th<\/sup> level, you gain your chosen domain&rsquo;s 17<sup>th<\/sup> level benefits. Your academic nature and understanding of magic and doctrine allow you to master this ability sooner than a cleric of your domain.<\/p><h1>Wizard Base Class Features<\/h1><p><strong>Hit Points<br \/>Hit Dice: <\/strong>1d6 per wizard level<br \/><strong>Hit Points at 1st Level: <\/strong>6 + your Constitution modifier<br \/><strong>Hit Points at Higher Levels: <\/strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st<\/p><p><strong>Proficiencies<br \/>Armor: <\/strong>None<br \/><strong>Weapons: <\/strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br \/><strong>Tools: <\/strong>None<br \/><strong>Saving Throws: <\/strong>Intelligence, Wisdom<br \/><strong>Skills: <\/strong>Choose two from <a href=\"http:\/\/skill.com\/arcana\">Arcana<\/a>, <a href=\"http:\/\/skill.com\/history\">History<\/a>, <a href=\"http:\/\/skill.com\/insight\">Insight<\/a>, <a href=\"http:\/\/skill.com\/investigation\">Investigation<\/a>, <a href=\"http:\/\/skill.com\/medicine\">Medicine<\/a>, and <a href=\"http:\/\/skill.com\/religion\">Religion<\/a><\/p><p><strong>Equipment<\/strong><br \/>You start with the following equipment, in addition to the equipment granted by your background:<\/p><ul><li>(a) a quarterstaff or (b) a dagger<\/li><li>(a) a component pouch or (b) an arcane focus<\/li><li>(a) a scholar&rsquo;s pack or (b) an explorer&rsquo;s pack<\/li><li>A spellbook<\/li><\/ul><p><strong>Spellcasting<\/strong><br \/>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.<\/p><p><strong>Cantrips<\/strong><br \/>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.<\/p><p><strong>Your Spellbook<\/strong><br \/>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.<\/p><p><strong><em>Copying a Spell into the Book:<\/em><\/strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.<\/p><p><strong><em>Replacing the Book:<\/em><\/strong> You can copy a spell from your own spellbook into another book&mdash;for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.<\/p><p><strong><em>The Book&rsquo;s Appearance:<\/em><\/strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.<\/p><p><strong>Spellbook<\/strong><br \/>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.<\/p><p><strong>Preparing and Casting Spells<\/strong><br \/>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish a long rest.<\/p><p>You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.<\/p><p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <em>magic missile, <\/em>you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn&rsquo;t remove it from your list of prepared spells.<\/p><p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.<\/p><p><strong>Spellcasting Ability<\/strong><br \/>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<\/p><p><strong>Spell save DC <\/strong>= 8 + your proficiency bonus + your Intelligence modifier<br \/><strong>Spell attack modifier <\/strong>= your proficiency bonus + your intelligence modifier<\/p><p><strong>Ritual Casting<\/strong><br \/>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.<\/p><p><strong>Spellcasting Focus<\/strong><br \/>You can use an arcane focus as a spellcasting focus for your wizard spells.<\/p><p><strong>Learning Spells of 1st Level and Higher<\/strong><br \/>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &ldquo;Your Spellbook&rdquo; sidebar).<\/p><p><strong>Arcane Recovery<\/strong><br \/>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<\/p><p>For example, if you&rsquo;re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<\/p><p><strong>Arcane Tradition<\/strong><br \/>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.<\/p><p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.<\/p><p><strong>Ability Score Improvement<\/strong><br \/>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.<\/p><p><strong>Spell Mastery<\/strong><br \/>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level w izard spell and a 2nd-level w izard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><p>By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.<\/p><p><strong>Signature Spells<\/strong><br \/>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don&rsquo;t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can&rsquo;t do so again until you finish a short or long rest.<\/p><p>If you want to cast either spell at a higher level, you must expend a spell slot as normal.<\/p><h1>The Wizard Table<\/h1><table border=\"2\"><tbody><tr><td style=\"text-align: center;\" width=\"49\"><p><strong>Level<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Proficiency Bonus<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Features<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>Cantrips Known<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>1st<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>2nd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>3rd<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>4th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>5th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>6th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>7th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>8th<\/strong><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p><strong>9th<\/strong><\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>1<sup>st<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spellcasting, Arcane Recovery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>2<sup>nd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>3<sup>rd<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>4<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>5<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>6<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>7<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>8<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>9<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>10<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>11<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>12<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>13<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>14<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Arcane Tradition feature<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>15<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>16<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>17<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>&nbsp;<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>18<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Spell Mastery<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>19<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Ability Score Improvement<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><tr><td style=\"text-align: center;\" width=\"49\"><p>20<sup>th<\/sup><\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>+6<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>Signature Spell<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>5<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>4<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>3<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>2<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><td style=\"text-align: center;\" width=\"49\"><p>1<\/p><\/td><\/tr><\/tbody><\/table>","reference":"Usergen","class_skills":"","proficiencies":""}],[],[]]