[[],[],[],[],[],[],[],[],[],[{"id":11037,"name":"Lion","full_text":"

Lion<\/h1>

Large beast, unaligned<\/em><\/p>

Armor Class <\/strong>12<\/p>

Hit Points <\/strong>26 (4d10 + 4)<\/p>

Speed <\/strong>50 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

17 (+3)<\/p><\/td>

15 (+2)<\/p><\/td>

13 (+1)<\/p><\/td>

3 (−4)<\/p><\/td>

12 (+1)<\/p><\/td>

8 (−1)<\/p><\/td><\/tr><\/tbody><\/table>

Skills <\/strong>Perseption +3, Stealth +6<\/p>

Senses <\/strong>passive Perception<\/a> 13<\/p>

Languages <\/strong>-<\/p>

Challenge <\/strong>1 (200 XP)<\/p>

Keen Smell. <\/em><\/strong>The lion has advantage on Wisdom (perception) checks that rely on smell.<\/p>

Pack Tactics. <\/em><\/strong>The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and isn't incapacitated.<\/p>

Pounce. <\/strong><\/em>If the lion moves at least 20 feet straight toward a target right before hitting it with a claw attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can take a bonus action to make one bite attack against it.<\/p>

Running Leap. <\/strong><\/em>As part of its movement and after a 10-foot running start, the lion can long jump up to 25 feet.<\/p>

Actions<\/strong><\/p>

Bite. <\/em><\/strong>Melee Weapon Attack: <\/em>+5 to hit, reach 5 ft., one target. Hit:<\/em> 7 (1d8 + 3) piercing damage.<\/p>

Claw.<\/strong>  <\/strong><\/em>Melee Weapon Attack:<\/em> +5 to hit, reach 5 ft., one target. Hit:<\/em> 6 (1d6 + 3) slashing damage.<\/p>","family":"Large beast, unaligned","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11038,"name":"Mastiff","full_text":"

Mastiff<\/h1>

Medium beast, unaligned<\/em><\/p>

Armor Class<\/strong> 12<\/p>

Hit Points<\/strong> 5 (1d8 + 1)<\/p>

Speed <\/strong>40 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

13 (+1)<\/p><\/td>

14 (+2)<\/p><\/td>

12 (+1)<\/p><\/td>

3 (−4)<\/p><\/td>

12 (+1)<\/p><\/td>

7 (−2)<\/p><\/td><\/tr><\/tbody><\/table>

Skills<\/strong> Perception +3<\/p>

Senses<\/strong> passive Perception 13<\/p>

Languages -<\/strong><\/p>

Challenge <\/strong>1\/8 (25 XP)<\/p>

Keen Hearing and Smell.<\/strong><\/em> The mastiff has advantage on Wisdom (perception) checks that rely on hearing or smell.<\/p>

Actions<\/strong><\/p>

Slam. <\/em><\/strong>Melee Weapon Attack: <\/em>+3 to hit, reach 5 ft., one target. Hit:<\/em> 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p>","family":"Beast","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11039,"name":"Mule","full_text":"

Mule<\/h1>

Medium beast, unaligned<\/em><\/p>

Armor Class <\/strong>10<\/p>

Hit Points <\/strong>11 (2d8 + 2)<\/p>

Speed<\/strong> 40 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

14 (+2)<\/p><\/td>

10 (0)<\/p><\/td>

13 (+1)<\/p><\/td>

2 (−4)<\/p><\/td>

10 (0)<\/p><\/td>

5 (−3)<\/p><\/td><\/tr><\/tbody><\/table>

Senses <\/strong>passive Perception 10<\/p>

Languages -<\/strong><\/p>

Challenge <\/strong>1\/8 (25 XP)<\/p>

Beast of Burden.<\/strong><\/em> The mule is considered to be a Large animal for the purpose of determining its carrying capacity.<\/p>

Sure-Footed.<\/strong><\/em> Whenever the mule would be knocked prone, it stays on its feet if it succeeds on a DC 10 Dexterity saving throw.<\/p>

Actions<\/strong><\/p>

Hooves. <\/em><\/strong>Melee Weapon Attack: <\/em>+2 to hit, reach 5 ft., one target. Hit:<\/em> 4 (1d4 + 2) bludgeoning damage.<\/p>","family":"Beast","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11040,"name":"Owl","full_text":"

Owl<\/h1>

Tiny beast, unaligned<\/em><\/p>

Armor Class <\/strong>11<\/p>

Hit Points <\/strong>1 (1d4 - 1)<\/p>

Speed <\/strong>5 ft., fly 60 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

3 (-4)<\/p><\/td>

13 (+1)<\/p><\/td>

8 (-1)<\/p><\/td>

2 (−4)<\/p><\/td>

12 (+1)<\/p><\/td>

7 (−2)<\/p><\/td><\/tr><\/tbody><\/table>

Skills<\/strong> Perception +3, Stealth +3<\/p>

Senses <\/strong>darkvision 120 ft., passive Perception 13<\/p>

Languages <\/strong>-<\/p>

Challenge 0<\/strong> (10 XP)<\/p>

Flyby.<\/em><\/strong> The owl provokes no opportunity attacks when it flies out of an enemy's reach.<\/p>

Keen Sight.<\/strong><\/em> The owl has advantage on Wisdom (perception) checks that rely on sight.<\/p>

Actions<\/strong><\/p>

Talons. <\/em><\/strong>Melee Weapon Attack: <\/em>+3 to hit, reach 5 ft., one target. Hit:<\/em> 1 slashing damage.<\/p>","family":"Beast","ch":"0","size":"Tiny","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"0","alignment":"Neutral","reference":"Usergen"},{"id":11041,"name":"Panther","full_text":"

Panther<\/h1>

Medium beast, unaligned<\/em><\/p>

Armor Class <\/strong>12<\/p>

Hit Points<\/strong> 13 (3d8)<\/p>

Speed <\/strong>50 ft., climb 40 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

14 (+2)<\/p><\/td>

15 (+2)<\/p><\/td>

10 (0)<\/p><\/td>

3 (−4)<\/p><\/td>

14 (+2)<\/p><\/td>

7 (−2)<\/p><\/td><\/tr><\/tbody><\/table>

Skills <\/strong>Perseption +4, Stealth +6<\/p>

Senses <\/strong>passive Perception<\/a> 14<\/p>

Languages <\/strong>-<\/p>

Challenge<\/strong> 1\/4 (50 XP)<\/p>

Keen Smell. <\/em><\/strong>The panther has advantage on Wisdom (perception) checks that rely on smell.<\/p>

Pounce. <\/strong><\/em>If the panther moves at least 20 feet straight toward a target right before hitting it with a claw attack, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can take a bonus action to make one bite attack against it..<\/p>

Actions<\/strong><\/p>

Bite. <\/em><\/strong>Melee Weapon Attack: <\/em>+4 to hit, reach 5 ft., one target. Hit:<\/em> 5 (1d6 + 2) piercing damage.<\/p>

Claw.<\/strong>  <\/strong><\/em>Melee Weapon Attack:<\/em> +4 to hit, reach 5 ft., one target. Hit:<\/em> 4 (1d4 + 2) slashing damage.<\/p>","family":"Beast","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11042,"name":"Poisonous Snake","full_text":"

Poisonous Snake<\/h1>

Tiny beast, unaligned<\/em><\/p>

Armor Class <\/strong>13<\/p>

Hit Points<\/strong> 2 (1d4)<\/p>

Speed<\/strong> 30 ft., swim 30 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

2 (-4)<\/p><\/td>

16 (+3)<\/p><\/td>

11 (0)<\/p><\/td>

1 (−5)<\/p><\/td>

10 (0)<\/p><\/td>

3 (−4)<\/p><\/td><\/tr><\/tbody><\/table>


Senses<\/strong> Blindsight 10ft., passive Perception<\/a> 10<\/p>

Languages <\/strong>-<\/p>

Challenge<\/strong> 1\/8 (25 XP)<\/p>

Actions<\/strong><\/p>

Bite. <\/em><\/strong>Melee Weapon Attack: <\/em>+5 to hit, reach 5 ft., one target. Hit:<\/em> 1 piercing damage and the target must make a DC 10 Constitution saving throw taking 5 (2d4) poison damage on a failed save, or half as much on a successful one.<\/p>","family":"Beast","ch":"1","size":"Tiny","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11043,"name":"Rat","full_text":"

Rat<\/h1>

Tiny beast, unaligned<\/em><\/p>

Armor Class <\/strong>10<\/p>

Hit Points<\/strong> 1 (1d4 - 1)<\/p>

Speed<\/strong> 20 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

2 (-4)<\/p><\/td>

11 (0)<\/p><\/td>

9 (-1)<\/p><\/td>

2 (−4)<\/p><\/td>

10 (0)<\/p><\/td>

4 (−3)<\/p><\/td><\/tr><\/tbody><\/table>


Senses<\/strong> Darkvision 30 ft., passive Perception<\/a> 10<\/p>

Languages <\/strong>-<\/p>

Challenge<\/strong> 0 (10 XP)<\/p>

Keen Smell. <\/em><\/strong>The lion has advantage on Wisdom (perception) checks that rely on smell.<\/p>

Actions<\/strong><\/p>

Bite. <\/em><\/strong>Melee Weapon Attack: <\/em>+0 to hit, reach 5 ft., one target. Hit:<\/em> 1 piercing damage.<\/p>","family":"Beast","ch":"0","size":"Tiny","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"0","alignment":"Neutral","reference":"Usergen"},{"id":11044,"name":"Raven","full_text":"

Raven<\/h1>

Tiny beast, unaligned<\/em><\/p>

Armor Class <\/strong>12<\/p>

Hit Points<\/strong> 1 (1d4 - 1)<\/p>

Speed <\/strong>10 ft., fly 50 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

2 (-4)<\/p><\/td>

14 (+2)<\/p><\/td>

8 (-1)<\/p><\/td>

2 (−4)<\/p><\/td>

12 (+1)<\/p><\/td>

6 (−2)<\/p><\/td><\/tr><\/tbody><\/table>

Skills <\/strong>Perseption +3<\/p>

Senses <\/strong>passive Perception<\/a> 13<\/p>

Languages <\/strong>-<\/p>

Challenge<\/strong> 0 (10 XP)<\/p>

Mimicry.<\/strong><\/em> the raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.<\/p>

Actions<\/strong><\/p>

Beak. <\/em><\/strong>Melee Weapon Attack: <\/em>+4 to hit, reach 5 ft., one target. Hit:<\/em> 1 piercing damage.<\/p>","family":"Beast","ch":"0","size":"Tiny","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"0","alignment":"Neutral","reference":"Usergen"},{"id":11045,"name":"Reef Shark","full_text":"

Reef Shark<\/h1>

Medium beast, unaligned<\/em><\/p>

Armor Class <\/strong>12 (natural armor)<\/p>

Hit Points<\/strong> 22 (4d8 + 4)<\/p>

Speed <\/strong>0 ft., swim 40 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

14 (+2)<\/p><\/td>

13 (+1)<\/p><\/td>

13 (+1)<\/p><\/td>

1 (−5)<\/p><\/td>

10 (0)<\/p><\/td>

4 (−3)<\/p><\/td><\/tr><\/tbody><\/table>

Skills <\/strong>Perseption +3<\/p>

Senses<\/strong> Blindsight 30 ft., passive Perception<\/a> 13<\/p>

Languages <\/strong>-<\/p>

Challenge<\/strong> 1\/2 (100 XP)<\/p>

Pack Tactics. <\/em><\/strong>The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and isn't incapacitated.<\/p>

Water<\/strong> Breathing.<\/strong> The shark can breathe only while underwater. <\/em><\/p>

Actions<\/strong><\/p>

Bite. <\/em><\/strong>Melee Weapon Attack: <\/em>+4 to hit, reach 5 ft., one target. Hit:<\/em> 6 (1d8 + 2) piercing damage.<\/p>","family":"Beast","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11046,"name":"Riding Horse","full_text":"

Riding Horse<\/h1>

Large beast, unaligned<\/em><\/p>

Armor Class <\/strong>10<\/p>

Hit Points <\/strong>13 (2d10 + 2)<\/p>

Speed 6<\/strong>0 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

16 (+3)<\/p><\/td>

10 (+0)<\/p><\/td>

12 (+1)<\/p><\/td>

2 (−4)<\/p><\/td>

11 (+0)<\/p><\/td>

7 (−2)<\/p><\/td><\/tr><\/tbody><\/table>

Senses <\/strong>passive Perception<\/a> 10<\/p>

Languages <\/strong>-<\/p>

Challenge <\/strong>1\/4 (50 XP)<\/p>

Actions<\/strong><\/p>

Hooves. <\/em><\/strong>Melee Weapon Attack: <\/em>+2 to hit, reach 5 ft., one target. Hit:<\/em> 8 (2d4 + 3) bludgeoning damage.<\/p>","family":"Beast","ch":"1","size":"Large","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11047,"name":"Tiger","full_text":"

Tiger<\/h1>

Large beast, unaligned<\/em><\/p>

Armor Class <\/strong>12<\/p>

Hit Points <\/strong>37 (5d10 + 10)<\/p>

Speed 4<\/strong>0 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

17 (+3)<\/p><\/td>

15 (+2)<\/p><\/td>

14 (+2)<\/p><\/td>

3 (−4)<\/p><\/td>

12 (+1)<\/p><\/td>

8 (−1)<\/p><\/td><\/tr><\/tbody><\/table>

Skills <\/strong>Perseption +3, Stealth +6<\/p>

Senses <\/strong>passive Perception<\/a> 13<\/p>

Languages <\/strong>-<\/p>

Challenge <\/strong>1 (200 XP)<\/p>

Keen Smell. <\/em><\/strong>The lion has advantage on Wisdom (perception) checks that rely on smell.<\/p>

Pounce. <\/strong><\/em>If the lion moves at least 20 feet straight toward a target right before hitting it with a claw attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can take a bonus action to make one bite attack against it.<\/p>

Actions<\/strong><\/p>

Bite. <\/em><\/strong>Melee Weapon Attack: <\/em>+5 to hit, reach 5 ft., one target. Hit:<\/em> 8 (1d10 + 3) piercing damage.<\/p>

Claw.<\/strong>  <\/strong><\/em>Melee Weapon Attack:<\/em> +5 to hit, reach 5 ft., one target. Hit:<\/em> 7 (1d8 + 3) slashing damage.<\/p>","family":"Beast","ch":"1","size":"Large","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11048,"name":"Warhorse","full_text":"

Warhorse<\/h1>

Large beast, unaligned<\/em><\/p>

Armor Class <\/strong>11<\/p>

Hit Points <\/strong>19 (3d10 + 3)<\/p>

Speed<\/strong> 60 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

18 (+4)<\/p><\/td>

12 (+1)<\/p><\/td>

13 (+1)<\/p><\/td>

2 (−4)<\/p><\/td>

12 (+1)<\/p><\/td>

7 (−2)<\/p><\/td><\/tr><\/tbody><\/table>

Senses <\/strong>passive Perception<\/a> 11<\/p>

Languages <\/strong>-<\/p>

Challenge <\/strong>1\/2 (100 XP)<\/p>

Trampling Charge.<\/strong><\/em> If the horse moves at least 20 feet straight toward a creature right before hitting it with a hooves attack, the targer must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can take a bonus action to make another attack with its hooves against the target.<\/p>

Actions<\/strong><\/p>

Hooves. <\/em><\/strong>Melee Weapon Attack: <\/em>+4 to hit, reach 5 ft., one target. Hit:<\/em> 11 (2d6 + 4) bludgeoning damage.<\/p>


 <\/p>

Variant: Warhorse Armor<\/h3>

An armored warhorse has an Armor Class based on the type of barding worn (See Chapter 5 for more information on barding). Its Armor Class includes the horse's Dexterity modifier, where applicable.<\/p>
AC<\/strong><\/td>Barding<\/strong><\/td>AC<\/strong><\/td>Barding<\/strong><\/td><\/tr>
12<\/td>Leather<\/td>16<\/td>Chain Mail<\/td><\/tr>
13<\/td>Studded Armor<\/td>17<\/td>Splint<\/td><\/tr>
14<\/td>Ring Mail<\/td>18<\/td>Plate<\/td><\/tr>
15<\/td>Scale Mail<\/td> <\/td> <\/td><\/tr><\/tbody><\/table>","family":"Beast","ch":"1","size":"Large","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11049,"name":"Wolf","full_text":"

Wolf<\/h1>

Medium beast, unaligned<\/em><\/p>

Armor Class <\/strong>13 (natural armor)<\/p>

Hit Points<\/strong> 11 (2d8 + 2)<\/p>

Speed <\/strong>40 ft.<\/p>

STR<\/strong><\/p><\/td>

DEX<\/strong><\/p><\/td>

CON<\/strong><\/p><\/td>

INT<\/strong><\/p><\/td>

WIS<\/strong><\/p><\/td>

CHA<\/strong><\/p><\/td><\/tr>

12 (+1)<\/p><\/td>

15 (+2)<\/p><\/td>

12 (+1)<\/p><\/td>

3 (−4)<\/p><\/td>

12 (+1)<\/p><\/td>

6 (−2)<\/p><\/td><\/tr><\/tbody><\/table>

Skills <\/strong>Perseption +3, Stealth +4<\/p>

Senses <\/strong>passive Perception<\/a> 13<\/p>

Languages <\/strong>-<\/p>

Challenge <\/strong>1\/4 (50 XP)<\/p>

Keen Hearing and Smell. <\/em><\/strong>The wolf has advantage on Wisdom (perception) checks that rely on hearing or smell.<\/p>

Pack Tactics. <\/em><\/strong>The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and isn't incapacitated.<\/p>

Actions<\/strong><\/p>

Bite. <\/em><\/strong>Melee Weapon Attack: <\/em>+4 to hit, reach 5 ft., one target. Hit:<\/em> 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p>","family":"Beast","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Animal","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"}]]