ease pain<\/em><\/a> spell, empyreal ecstasy immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells. It neither prevents damage nor blocks other effects not directly related to pain (such as the recall agony or recall pain psionic power).
The spell also induces a pleasurable fuguelike state that yields a number of additional effects:<\/p>\n\n\tFirst, empyreal ecstasy renders its targets immune to mind-affecting spells and effects for the spell's duration, but does not negate mind-influencing effects already in place.<\/p>\n\n\t
Second, targets of the spell take only half damage from all melee and ranged attacks for the duration of the spell.<\/p>\n\n\t
Third, the fuguelike state induced by the spell makes it difficult for targets to concentrate on certain tasks.
Creatures in ecstasy take a -4 penalty on all skill checks, and casting a spell while under the influence of empyreal ecstasy<\/em> requires a DC 15 Concentration check.<\/p><\/p>Reference: Book of Exalted Deeds 98<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V","casting_time":"1 standard action","range":"Touch","target":"Robe, garment, or outfit touched","effect":"","area":"","duration":"1 minute\/level","saving_throw":"Will negates (harmless, object)","spell_resistance":"Yes (harmless, object)","description":"You imbue a robe, priestly garment, or outfit of regular clothing with divine power.\nThe spell bestows the following effects for its duration:\n* +1 sacred bonus to AC per five caster levels (maximum +4 at 20th level)\n* Damage reduction 10\/evil\n* Spell resistance 5 + 1 per caster level (maximum SR 25 at 20th level)\n* Reduces ability damage due to spellcasting by 1, to a minimum of 1 point (but does not reduce the sacrifice cost for casting this spell) Only a good-aligned creature gains the benefits of this spell; creatures of nongood alignment can wear the exalted raiment but gain no spell benefits from doing so.\nSacrifice: 1d4 points of Strength damage.","short_description":"You imbue a robe, priestly garment, or outfit of regular clothing with divine power.","material_components":"0","name":"Exalted Raiment","level":"","full_text":"Exalted Raiment<\/h5><\/p>
| Abjuration <\/td><\/tr> |
Level:<\/b> <\/td> | <\/td><\/tr> |
Components:<\/b> <\/td> | V <\/td><\/tr> |
Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> |
Range:<\/b> <\/td> | Touch <\/td><\/tr> |
Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> |
Saving Throw:<\/b> <\/td> | Will negates (harmless, object) <\/td><\/tr> |
Spell Resistance:<\/b> <\/td> | Yes (harmless, object) <\/td><\/tr><\/table>\t You imbue a robe, priestly garment, or outfit of regular clothing with divine power. The spell bestows the following effects for its duration:\n\t \n\t\t- +1 sacred bonus to AC per five caster levels (maximum +4 at 20th level)<\/li>\n\t\t
- Damage reduction 10\/evil<\/li>\n\t\t
- Spell resistance 5 + 1 per caster level (maximum SR 25 at 20th level)<\/li>\n\t\t
- Reduces ability damage due to spellcasting by 1, to a minimum of 1 point (but does not reduce the sacrifice cost for casting this spell) Only a good-aligned creature gains the benefits of this spell; creatures of nongood alignment can wear the exalted raiment but gain no spell benefits from doing so.<\/li>\n\t<\/ul>
Sacrifice: 1d4 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"Robe, garment, or outfit touched","effect":"","area":"","duration":"1 minute\/level","saving_throw":"Will negates (harmless, object)","spell_resistance":"Yes (harmless, object)","description":"You imbue a robe, priestly garment, or outfit of regular clothing with divine power.\nThe spell bestows the following effects for its duration:\n* +1 sacred bonus to AC per five caster levels (maximum +4 at 20th level)\n* Damage reduction 5\/evil Only a good-aligned creature gains the benefits of this spell.\nCreatures of nongood alignment can wear the glorious raiment, but gain no spell benefits from doing so.","short_description":"You imbue a robe, priestly garment, or outfit of regular clothing with divine power.","material_components":"0","name":"Glorious Raiment","level":"Apostle of Peace 2","full_text":"Glorious Raiment<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 2 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless, object) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless, object) <\/td><\/tr><\/table>\t You imbue a robe, priestly garment, or outfit of regular clothing with divine power. The spell bestows the following effects for its duration:\n\t \n\t\t- +1 sacred bonus to AC per five caster levels (maximum +4 at 20th level)<\/li>\n\t\t
- Damage reduction 5\/evil Only a good-aligned creature gains the benefits of this spell.<\/li>\n\t<\/ul>
Creatures of nongood alignment can wear the glorious raiment, but gain no spell benefits from doing so.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S, AF","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature\/level","effect":"","area":"","duration":"1 hour\/level (D)","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Like shield other, this spell wards the subjects, creating a mystic connection between them and you so that some of their wounds are transferred to you.\nThe subjects each gain a +1 deflection bonus to AC and a +1 resistance bonus on saves.\nAll the subjects take only half damage from all wounds and attacks that deal them hit point damage.\nThe amount of damage not taken by all the warded\ncreatures is taken by you.\nForms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and disintegration, are not affected.\nIf a subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage.\nWhen the spell ends, subsequent damage is no longer divided between you and the subjects, but damage already split is not reassigned to the subjects.\nIf you die while this spell is in effect, the spell ends in a burst of positive energy that restores 1d8 hit points to each subject.\nIf a subject moves out of range of the spell, that subject's connection to you is severed but the spell continues as long as there is at least one subject remaining and you remain alive.\nFocus: A platinum ring (worth at least 50 gp) worn by you and each subject of the spell.\nThis spell first appeared in Magic of Faer\u00fbn.","short_description":"Like shield other, this spell wards the subjects, creating a mystic connection between them and you s...","material_components":"0","name":"Glory of the Martyr","level":"Champion of Gwynharwyf 4 \/ Paladin 4","full_text":"Glory of the Martyr<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Champion of Gwynharwyf 4 \/ Paladin 4 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, AF <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 hour\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Like shield other, this spell wards the subjects, creating a mystic connection between them and you so that some of their wounds are transferred to you. The subjects each gain a +1 deflection bonus to AC and a +1 resistance bonus on saves. All the subjects take only half damage from all wounds and attacks that deal them hit point damage. The amount of damage not taken by all the warded creatures is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and disintegration, are not affected. If a subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between you and the subjects, but damage already split is not reassigned to the subjects. If you die while this spell is in effect, the spell ends in a burst of positive energy that restores 1d8 hit points to each subject. If a subject moves out of range of the spell, that subject's connection to you is severed but the spell continues as long as there is at least one subject remaining and you remain alive. Focus: A platinum ring (worth at least 50 gp) worn by you and each subject of the spell. This spell first appeared in Magic of Faer\u00fbn.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"","casting_time":"1 standard action","range":"Touch","target":"One good creature touched","effect":"","area":"","duration":"1 hour\/level (D)","saving_throw":"None","spell_resistance":"Yes (harmless)","description":"This spell, favored among eladrins visiting the Material Plane, envelops the target in a protective, shimmering aura of light.\nThe luminous armor resembles a suit of dazzling full plate, but it is weightless and does not restrict the target's movement or mobility in any way.\nIn addition to imparting the benefits of a breastplate (+5 armor bonus to AC), the luminous armor has no maximum Dexterity restriction, no armor check penalty, and no chance for arcane spell failure.\nLuminous armor sheds light equivalent to a daylight spell and counters darkness spells of 2nd level or lower with which it comes into contact.\nIn addition, the armor's brightness causes opponents to take a -4 to penalty on melee attacks made against the target.\nThis penalty stacks with the attack penalty suffered by creatures sensitive to bright light (such as dark elves).\nSacrifice: 1d2 points of Strength damage.","short_description":"This spell, favored among eladrins visiting the Material Plane, envelops the target in a protective, ...","material_components":"0","name":"Luminous Armor","level":"","full_text":" Luminous Armor<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 hour\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t This spell, favored among eladrins visiting the Material Plane, envelops the target in a protective, shimmering aura of light. The luminous armor resembles a suit of dazzling full plate, but it is weightless and does not restrict the target's movement or mobility in any way. In addition to imparting the benefits of a breastplate (+5 armor bonus to AC), the luminous armor has no maximum Dexterity restriction, no armor check penalty, and no chance for arcane spell failure. Luminous armor sheds light equivalent to a daylight spell and counters darkness spells of 2nd level or lower with which it comes into contact. In addition, the armor's brightness causes opponents to take a -4 to penalty on melee attacks made against the target. This penalty stacks with the attack penalty suffered by creatures sensitive to bright light (such as dark elves). Sacrifice: 1d2 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"","casting_time":"","range":"","target":"","effect":"","area":"","duration":"","saving_throw":"","spell_resistance":"","description":"This spell functions like luminous armor, except that it imparts the benefits of full plate (+8 armor bonus to AC).\nSacrifice: 1d3 points of Strength damage.","short_description":"This spell functions like luminous armor, except that it imparts the benefits of full plate (+8 armor...","material_components":"0","name":"Luminous Armor, Greater","level":"","full_text":" Luminous Armor, Greater<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | <\/td><\/tr><\/table>\t This spell functions like luminous armor, except that it imparts the benefits of full plate (+8 armor bonus to AC). Sacrifice: 1d3 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"Creature touched","effect":"","area":"","duration":"Instantaneous","saving_throw":"None","spell_resistance":"No","description":"When you cast this spell and touch a creature that is under the influence of a mind-affecting spell or effect, that creature immediately receives another saving throw against the effect's original DC to break free of the effect.\nIf the spell or effect did not originally permit a saving throw, this spell has no effect.","short_description":"When you cast this spell and touch a creature that is under the influence of a mind-affecting spell o...","material_components":"0","name":"Moment of Clarity","level":"Paladin 2","full_text":" Moment of Clarity<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Paladin 2 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t When you cast this spell and touch a creature that is under the influence of a mind-affecting spell or effect, that creature immediately receives another saving throw against the effect's original DC to break free of the effect. If the spell or effect did not originally permit a saving throw, this spell has no effect.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"20 ft.","target":"One good creature\/level in a 20-ft.-radius burst centered on you","effect":"","area":"","duration":"1 minute\/level","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Phieran's resolve (named after the exalted god of suffering, endurance, and perseverance) was devised to combat wielders of vile magic.\n\nThis spell grants targets a +4 sacred bonus on saving throws against spells with the evil descriptor.\n\nSacrifice: 1d3 points of Strength damage.","short_description":"Phieran's resolve (named after the exalted god of suffering, endurance, and perseverance) was devised...","material_components":"0","name":"Phieran's Resolve","level":"","full_text":" Phieran's Resolve<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 20 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Phieran's resolve (named after the exalted god of suffering, endurance, and perseverance) was devised to combat wielders of vile magic.<\/p>\n\n\t This spell grants targets a +4 sacred bonus on saving throws against spells with the evil descriptor.<\/p>\n\n\t Sacrifice: 1d3 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"Creature touched","effect":"","area":"","duration":"1 minute\/level","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"You shield one creature in a nimbus of holy light.\nThe creature gains a +2 sacred bonus to Armor Class.\nIn addition, while protected by this spell, the creature does not lose its Dexterity bonus to AC when flat-footed.\nFor the duration of the spell, you gain awareness of the target's health as with the status spell, and you need not be able to touch the target to heal it with your lay on hands ability.\nUse of the lay on hands ability still requires a standard action, but it can be done at any range provided the target is on the same plane of existence as you.","short_description":"You shield one creature in a nimbus of holy light.","material_components":"0","name":"Sacred Haven","level":"Paladin 4","full_text":" Sacred Haven<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Paladin 4 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t You shield one creature in a nimbus of holy light. The creature gains a +2 sacred bonus to Armor Class. In addition, while protected by this spell, the creature does not lose its Dexterity bonus to AC when flat-footed. For the duration of the spell, you gain awareness of the target's health as with the status spell, and you need not be able to touch the target to heal it with your lay on hands ability. Use of the lay on hands ability still requires a standard action, but it can be done at any range provided the target is on the same plane of existence as you.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V","casting_time":"1 standard action","range":"Personal","target":"You","effect":"Mobile shield","area":"","duration":"1 round\/level","saving_throw":"","spell_resistance":"","description":"A mystic shield of beneficent energies interposes itself between you an incoming magical attack.\nThe shield blocks harmful spells, spell-like abilities, and supernatural abilities.\nIt can only block one such attack each round, intercepting the first but not any later attacks until your next turn.\nAny targeted magical attack that strikes the shield is dissipated, but it has a 5% chance per spell level to shatter the shield as well.\nAttacks with no spell level have a 5% chance per 2 caster levels to shatter the shield.\nAn attack that shatters the shield is dissipated without harming you.\nIf you are within the area or effect of a harmful spell or effect that is not directly targeted on you, the shield of the archons grants you a +4 bonus on your saving throw against the effect.","short_description":"A mystic shield of beneficent energies interposes itself between you an incoming magical attack.","material_components":"0","name":"Shield of the Archons","level":"Apostle of Peace 7 \/ Cleric 7","full_text":" Shield of the Archons<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 7 \/ Cleric 7 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Personal <\/td><\/tr> | Effect:<\/b> <\/td> | Mobile shield <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr><\/table>\t A mystic shield of beneficent energies interposes itself between you an incoming magical attack. The shield blocks harmful spells, spell-like abilities, and supernatural abilities. It can only block one such attack each round, intercepting the first but not any later attacks until your next turn. Any targeted magical attack that strikes the shield is dissipated, but it has a 5% chance per spell level to shatter the shield as well. Attacks with no spell level have a 5% chance per 2 caster levels to shatter the shield. An attack that shatters the shield is dissipated without harming you. If you are within the area or effect of a harmful spell or effect that is not directly targeted on you, the shield of the archons grants you a +4 bonus on your saving throw against the effect.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S, M","casting_time":"1 standard action","range":"Touch","target":"One living creature touched","effect":"","area":"","duration":"1 minute\/level (D)","saving_throw":"None","spell_resistance":"Yes (harmless)","description":"This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground.\nThe cloak forms over the target's existing apparel and sheds light as a torch, although this is not the mantle's primary function.\nThe starmantle renders the wearer impervious to nonmagical weapon attacks and transforms any nonmagical weapon or missile that strikes it into harmless light, destroying it forever.\nContact with the starmantle does not destroy magic weapons or missiles, but the starmantle's wearer is entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon; success indicates that the wearer takes only half damage from the weapon (rounded down).\nMaterial Component: A pinch of dust from a pixie's wing (20 gp).","short_description":"This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touc...","material_components":"0","name":"Starmantle","level":"Sorcerer 6 \/ Wizard 6","full_text":" Starmantle<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Sorcerer 6 \/ Wizard 6 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground. The cloak forms over the target's existing apparel and sheds light as a torch, although this is not the mantle's primary function. The starmantle renders the wearer impervious to nonmagical weapon attacks and transforms any nonmagical weapon or missile that strikes it into harmless light, destroying it forever. Contact with the starmantle does not destroy magic weapons or missiles, but the starmantle's wearer is entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon; success indicates that the wearer takes only half damage from the weapon (rounded down). Material Component: A pinch of dust from a pixie's wing (20 gp).<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 round","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature\/level, no two of which can be more than 30 ft. apart","effect":"","area":"","duration":"1 minute\/level (D)","saving_throw":"None","spell_resistance":"No","description":"Sublime revelry immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells.\nIt does not prevent damage or block other effects not directly related to pain.\nThe spell also induces a pleasurable fuguelike state that yields the following additional effects:\nFirst, sublime revelry renders its targets immune to mind-affecting spells and effects for the spell's duration, as well as suppresses (but not dispels) ones currently in effect.\nSecond, targets of the spell take only half damage from all melee and ranged attacks for the duration of the spell.","short_description":"Sublime revelry immediately removes any lingering effects of pain, including penalties imposed by sym...","material_components":"0","name":"Sublime Revelry","level":"Cleric 9","full_text":" Sublime Revelry<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 9 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 round <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t Sublime revelry immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells. It does not prevent damage or block other effects not directly related to pain. The spell also induces a pleasurable fuguelike state that yields the following additional effects: First, sublime revelry renders its targets immune to mind-affecting spells and effects for the spell's duration, as well as suppresses (but not dispels) ones currently in effect. Second, targets of the spell take only half damage from all melee and ranged attacks for the duration of the spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"S","casting_time":"1 standard action","range":"Touch","target":"One creature touched","effect":"","area":"","duration":"1 round\/level","saving_throw":"None","spell_resistance":"Yes","description":"This spell cloaks the target in a wavering cloak of light that illuminates an area around the target (and dispels darkness) as a daylight spell.\nHowever, its ability to generate bright light is not the spell's primary function.\nThe sunmantle grants the target damage reduction 5\/-.\nFurthermore, if the target is struck by a melee attack that deals hit point damage, a tendril of light lashes out at the attacker, striking unerringly and dealing 5 points of damage.\nBecause of the brilliance of the sunmantle, creatures sensitive to bright light (such as dark elves) take the usual attack penalties when in the light radius of the sunmantle.\nSacrifice: 1d4 points of Strength damage.","short_description":"This spell cloaks the target in a wavering cloak of light that illuminates an area around the target ...","material_components":"0","name":"Sunmantle","level":"","full_text":" Sunmantle<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t This spell cloaks the target in a wavering cloak of light that illuminates an area around the target (and dispels darkness) as a daylight spell. However, its ability to generate bright light is not the spell's primary function. The sunmantle grants the target damage reduction 5\/-. Furthermore, if the target is struck by a melee attack that deals hit point damage, a tendril of light lashes out at the attacker, striking unerringly and dealing 5 points of damage. Because of the brilliance of the sunmantle, creatures sensitive to bright light (such as dark elves) take the usual attack penalties when in the light radius of the sunmantle. Sacrifice: 1d4 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"","area":"80-ft.-radius emanation centered on a creature, object, or point in space","duration":"1 round\/level (D)","saving_throw":"None","spell_resistance":"No","description":"This spell blocks all telepathic communication within the affected area, making telepathic conversation impossible.\nThe spell can be cast on a point in space, but the effect is stationary.\nThe spell can be centered on a creature or mobile object, in which case the effect emanates from the creature or object and moves as it moves.","short_description":"This spell blocks all telepathic communication within the affected area, making telepathic conversati...","material_components":"0","name":"Telepathy Block","level":"Bard 5 \/ Cleric 5 \/ Sorcerer 5 \/ Wizard 5","full_text":" Telepathy Block<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Bard 5 \/ Cleric 5 \/ Sorcerer 5 \/ Wizard 5 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t This spell blocks all telepathic communication within the affected area, making telepathic conversation impossible. The spell can be cast on a point in space, but the effect is stationary. The spell can be centered on a creature or mobile object, in which case the effect emanates from the creature or object and moves as it moves.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V","casting_time":"1 standard action","range":"Touch","target":"One nonevil creature touched","effect":"","area":"","duration":"1 minute\/level","saving_throw":"None","spell_resistance":"Yes (harmless)","description":"By means of this spell, the caster can impart the luck of the fey to one nonevil being.\nThe target gains a +1 luck bonus on all saving throws for the duration of the spell.\nAbstinence: The caster must refrain from imbibing alcohol for 3 days prior to casting this spell.","short_description":"By means of this spell, the caster can impart the luck of the fey to one nonevil being.","material_components":"0","name":"Twilight Luck","level":"","full_text":" Twilight Luck<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t By means of this spell, the caster can impart the luck of the fey to one nonevil being. The target gains a +1 luck bonus on all saving throws for the duration of the spell. Abstinence: The caster must refrain from imbibing alcohol for 3 days prior to casting this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"Weapon touched","effect":"","area":"","duration":"1 minute\/level","saving_throw":"None; see text","spell_resistance":"No","description":"This spell encapsulates a weapon in a faint blue glow.\nIn addition to dealing normal damage, the weapon dispels on contact any summoned creature or quasireal creature brought into being by a Conjuration (summoning) or Illusion (shadow) spell.\nThis requires a successful dispel check (1d20 + caster's level) against DC 11 + the level of the caster who summoned or created the creature.\nIf the vanishing weapon is a ranged weapon, the spell's effect is imparted to the weapon's ammunition.\nA summoned or quasi-real creature goaded into touching the vanishing weapon is also dispelled.\nThis spell has no effect on called creatures.","short_description":"This spell encapsulates a weapon in a faint blue glow.","material_components":"0","name":"Vanishing Weapon","level":"Sorcerer 5 \/ Wizard 5","full_text":" Vanishing Weapon<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Sorcerer 5 \/ Wizard 5 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None; see text <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t This spell encapsulates a weapon in a faint blue glow. In addition to dealing normal damage, the weapon dispels on contact any summoned creature or quasireal creature brought into being by a Conjuration (summoning) or Illusion (shadow) spell. This requires a successful dispel check (1d20 + caster's level) against DC 11 + the level of the caster who summoned or created the creature. If the vanishing weapon is a ranged weapon, the spell's effect is imparted to the weapon's ammunition. A summoned or quasi-real creature goaded into touching the vanishing weapon is also dispelled. This spell has no effect on called creatures.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One good-aligned creature; see text","effect":"","area":"","duration":"1 minute\/level","saving_throw":"None or Reflex half; see text","spell_resistance":"No","description":"A luminous ring of holy power appears above the head of a good creature and remains in place until the spell expires or the creature is slain (reduced to -10 hp).\nIf the latter event occurs, the halo discharges an arc of divine energy that deals 1d6 points of damage per caster level (maximum 20d6) to the target's slayer.\nThe creature subject to the attack can make a Reflex save to reduce the damage by half.\nOnce the vengeance halo unleashes its energy, it disappears and the spell ends.\nAbstinence Component: You must abstain from alcohol for 1 week prior to casting this spell.","short_description":"A luminous ring of holy power appears above the head of a good creature and remains in place until th...","material_components":"0","name":"Vengeance Halo","level":"Cleric 6","full_text":" Vengeance Halo<\/h5><\/p> | Abjuration <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 6 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None or Reflex half; see text <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t A luminous ring of holy power appears above the head of a good creature and remains in place until the spell expires or the creature is slain (reduced to -10 hp). If the latter event occurs, the halo discharges an arc of divine energy that deals 1d6 points of damage per caster level (maximum 20d6) to the target's slayer. The creature subject to the attack can make a Reflex save to reduce the damage by half. Once the vengeance halo unleashes its energy, it disappears and the spell ends. Abstinence Component: You must abstain from alcohol for 1 week prior to casting this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Summoning","components":"V, S","casting_time":"1 standard action","range":"Medium (100 ft. + 10 ft.\/level)","target":"","effect":"2 or more summoned creatures, no two of which can be more than 30 ft. apart","area":"","duration":"1 minute\/level (D)","saving_throw":"None","spell_resistance":"No","description":"The caster opens a portal to one of the good-aligned outer planes and calls forth celestials to aid in battle against the most fearsome forces of evil.\nThe spell takes place over a period of time.\nThe first round, 2d4 avorals arrive.\nTwo rounds later, a ghaele eladrin arrives to join the fight.\nTwo rounds later, an astral deva arrives.\nOnce these creatures appear, they serve the caster for the duration of the spell.\nThe spell's duration begins the instant the first celestials appear.\nAt the end of the spell's duration, all summoned celestials disappear at once.\nThe celestials only heed the summons if the caster is of good alignment and there are evil foes to fight.\nAfter their arrival, the celestials obey the caster explicitly and never attack her, even if someone else manages to gain control over them.\nThe caster does not need to concentrate to maintain control over the celestials.\nShe can dismiss them singly or in groups at any time.\nSacrifice: 1 character level.","short_description":"The caster opens a portal to one of the good-aligned outer planes and calls forth celestials to aid i...","material_components":"0","name":"Armageddon","level":"","full_text":" Armageddon<\/h5><\/p> | Conjuration (Summoning) <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Medium (100 ft. + 10 ft.\/level) <\/td><\/tr> | Effect:<\/b> <\/td> | 2 or more summoned creatures, no two of which can be more than 30 ft. apart <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t The caster opens a portal to one of the good-aligned outer planes and calls forth celestials to aid in battle against the most fearsome forces of evil. The spell takes place over a period of time. The first round, 2d4 avorals arrive. Two rounds later, a ghaele eladrin arrives to join the fight. Two rounds later, an astral deva arrives. Once these creatures appear, they serve the caster for the duration of the spell. The spell's duration begins the instant the first celestials appear. At the end of the spell's duration, all summoned celestials disappear at once. The celestials only heed the summons if the caster is of good alignment and there are evil foes to fight. After their arrival, the celestials obey the caster explicitly and never attack her, even if someone else manages to gain control over them. The caster does not need to concentrate to maintain control over the celestials. She can dismiss them singly or in groups at any time. Sacrifice: 1 character level.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Creation","components":"V, S, M","casting_time":"1 hour","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"","area":"100-ft.\/level radius spread, centered on you","duration":"1 hour\/level","saving_throw":"None","spell_resistance":"No","description":"A brilliant radiance spreads from you, brightly illuminating the area.\nThe light is similar to that created by the daylight spell, but no magical darkness counters or dispels it.\nFurthermore, evil-aligned creatures are blinded within this light.\nBlinding glory brought into an area of magical darkness (or vice versa), including an utterdark spell, is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.\nArcane Material Component: A polished rod of pure silver.","short_description":"A brilliant radiance spreads from you, brightly illuminating the area.","material_components":"0","name":"Blinding Glory","level":"Sorcerer 9 \/ Wizard 9","full_text":" Blinding Glory<\/h5><\/p> | Conjuration (Creation) <\/td><\/tr> | Level:<\/b> <\/td> | Sorcerer 9 \/ Wizard 9 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 hour <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 hour\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t A brilliant radiance spreads from you, brightly illuminating the area. The light is similar to that created by the daylight spell, but no magical darkness counters or dispels it. Furthermore, evil-aligned creatures are blinded within this light. Blinding glory brought into an area of magical darkness (or vice versa), including an utterdark spell, is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Arcane Material Component: A polished rod of pure silver.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Calling","components":"V, S","casting_time":"1 minute","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"1d4 lantern archons, coure eladrins, or musteval guardinals","area":"","duration":"Instantaneous","saving_throw":"None","spell_resistance":"No","description":"You call 1d4 lawful good lantern archons from Celestia, 1d4 chaotic good coure eladrins from Arborea, or 1d4 neutral good musteval guardinals from Elysium to your location.\nThey serve you for up to one year as guards, soldiers, spies, or whatever other holy purpose you have.\nNo matter how many times you cast this spell, you can control no more than 2 HD worth of celestials per caster level.\nIf you exceed this number, all the newly called creatures fall under your control, and any excess servants from previous castings return to their home plane.\nAbstinence Component: The character must abstain from casting Conjuration spells for 3 days prior to casting this spell.","short_description":"You call 1d4 lawful good lantern archons from Celestia, 1d4 chaotic good coure eladrins from Arborea,...","material_components":"0","name":"Call Faithful Servants","level":"Cleric 6 \/ Sorcerer 5 \/ Wizard 5","full_text":" Call Faithful Servants<\/h5><\/p> | Conjuration (Calling) <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 6 \/ Sorcerer 5 \/ Wizard 5 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 minute <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Effect:<\/b> <\/td> | 1d4 lantern archons, coure eladrins, or musteval guardinals <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t You call 1d4 lawful good lantern archons from Celestia, 1d4 chaotic good coure eladrins from Arborea, or 1d4 neutral good musteval guardinals from Elysium to your location. They serve you for up to one year as guards, soldiers, spies, or whatever other holy purpose you have. No matter how many times you cast this spell, you can control no more than 2 HD worth of celestials per caster level. If you exceed this number, all the newly called creatures fall under your control, and any excess servants from previous castings return to their home plane. Abstinence Component: The character must abstain from casting Conjuration spells for 3 days prior to casting this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Calling","components":"V","casting_time":"1 round","range":"10 ft.","target":"","effect":"Your special mount","area":"","duration":"1 hour\/level (D)","saving_throw":"None","spell_resistance":"No","description":"You summon your special mount from the celestial planes where it resides.\nThis works exactly as your normal, spell-like class ability to summon the creature, except that the duration is shorter and you are not limited in how many times you can call the mount in a day (except by how many times you can cast call mount).\nYou can cast this spell even if you have already called your mount using your class ability on the same day.","short_description":"You summon your special mount from the celestial planes where it resides.","material_components":"0","name":"Call Mount","level":"Paladin 2","full_text":" Call Mount<\/h5><\/p> | Conjuration (Calling) <\/td><\/tr> | Level:<\/b> <\/td> | Paladin 2 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 round <\/td><\/tr> | Range:<\/b> <\/td> | 10 ft. <\/td><\/tr> | Effect:<\/b> <\/td> | Your special mount <\/td><\/tr> | Duration:<\/b> <\/td> | 1 hour\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t You summon your special mount from the celestial planes where it resides. This works exactly as your normal, spell-like class ability to summon the creature, except that the duration is shorter and you are not limited in how many times you can call the mount in a day (except by how many times you can cast call mount). You can cast this spell even if you have already called your mount using your class ability on the same day.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Calling","components":"V","casting_time":"1 round","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"Calls 2d4 bariaur defenders of Ysgard","area":"","duration":"Instantaneous; see text","saving_throw":"None","spell_resistance":"No","description":"You call 2d4 bariaur defenders of Ysgard (see Chapter 8: Monsters) from the plains of Ysgard to your location.\nThey serve you for up to a year, and you may dismiss them at any time.\nThey are intelligent, so you can assign them different tasks.\nThey can refuse to complete a quest or otherwise take on complex burdens without your supervision.\nNo matter how many times you cast this spell, you can control no more than four bariaur rangers; others are released from service and return to Ysgard immediately.\nYou choose which creatures to release.\nSacrifice: 1d3 points of Strength drain.","short_description":"You call 2d4 bariaur defenders of Ysgard (see Chapter 8: Monsters) from the plains of Ysgard to your ...","material_components":"0","name":"Cry of Ysgard","level":"","full_text":" Cry of Ysgard<\/h5><\/p> | Conjuration (Calling) <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 round <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Effect:<\/b> <\/td> | Calls 2d4 bariaur defenders of Ysgard <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous; see text <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t You call 2d4 bariaur defenders of Ysgard (see Chapter 8: Monsters) from the plains of Ysgard to your location. They serve you for up to a year, and you may dismiss them at any time. They are intelligent, so you can assign them different tasks. They can refuse to complete a quest or otherwise take on complex burdens without your supervision. No matter how many times you cast this spell, you can control no more than four bariaur rangers; others are released from service and return to Ysgard immediately. You choose which creatures to release. Sacrifice: 1d3 points of Strength drain.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Calling","components":"V, S","casting_time":"1 round","range":"Special (see text)","target":"","effect":"One conjured dragon cloud (see text)","area":"","duration":"1 min. + 1 minute\/level","saving_throw":"None","spell_resistance":"No","description":"You must cast this spell outdoors, in a place where clouds are visible.\nIt calls forth a spirit of elemental air, binds it to a nearby cloud (either a normal cloud or storm cloud), and gives it a dragonlike form.\nUpon forming, the dragon-shaped cloud swoops toward you, arriving in 1 minute regardless of the actual distance from you.\n(The time it takes to reach you counts toward the spell's duration).\nOnce it arrives, you can command the dragon cloud like a summoned creature (see the summon nature's ally I spell in the Player's Handbook for details).\nThe dragon cloud speaks Auran.\nAt the end of the spell's duration, the dragon cloud evaporates into nothingness as the bound elemental spirit returns to its home plane.\nThe dragon cloud cannot pass through liquids or solid objects.\nSacrifice: 1d3 points of Constitution damage.\nThe dragon cloud has the following statistics:\nDragon Cloud: Huge elemental (air, extraplanar, good); HD 21d8+84; hp 178; Init +10; Spd fly 150 ft. (average); AC 26, touch 14, flat-footed 20; Base Atk +15; Grp +30; Atk +20 melee (2d6+10\/19-20, bite); Full Atk +20 melee (2d6+7\/19-\n20, bite), +15 melee (2d4 +32, claws); Space\/Reach 15 ft. across\/15 ft.; SA breath weapon; SQ darkvision 60 ft., damage reduction 10\/magic, elemental traits; AL N; SV Fort +11, Ref +18, Will +7; Str 25, Dex 23, Con 18, Int 6, Wis 11, Cha 11.\nSkills and Feats: Listen +19, Spot +19; Dodge, Flyby Attack, Improved Critical (bite), Improved Initiative, Mobility, Spring Attack.\nBreath Weapon (Ex): 100-ft.-long line-shaped burst of lightning every 1d4 rounds; 10d6 points of electricity damage; DC 24 Reflex save for half damage.","short_description":"You must cast this spell outdoors, in a place where clouds are visible.","material_components":"0","name":"Dragon Cloud","level":"","full_text":" Dragon Cloud<\/h5><\/p> | Conjuration (Calling) <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 round <\/td><\/tr> | Range:<\/b> <\/td> | Special (see text) <\/td><\/tr> | Effect:<\/b> <\/td> | One conjured dragon cloud (see text) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 min. + 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t You must cast this spell outdoors, in a place where clouds are visible. It calls forth a spirit of elemental air, binds it to a nearby cloud (either a normal cloud or storm cloud), and gives it a dragonlike form. Upon forming, the dragon-shaped cloud swoops toward you, arriving in 1 minute regardless of the actual distance from you. (The time it takes to reach you counts toward the spell's duration). Once it arrives, you can command the dragon cloud like a summoned creature (see the summon nature's ally I spell in the Player's Handbook for details). The dragon cloud speaks Auran. At the end of the spell's duration, the dragon cloud evaporates into nothingness as the bound elemental spirit returns to its home plane. The dragon cloud cannot pass through liquids or solid objects. Sacrifice: 1d3 points of Constitution damage. The dragon cloud has the following statistics: Dragon Cloud: Huge elemental (air, extraplanar, good); HD 21d8+84; hp 178; Init +10; Spd fly 150 ft. (average); AC 26, touch 14, flat-footed 20; Base Atk +15; Grp +30; Atk +20 melee (2d6+10\/19-20, bite); Full Atk +20 melee (2d6+7\/19- 20, bite), +15 melee (2d4 +32, claws); Space\/Reach 15 ft. across\/15 ft.; SA breath weapon; SQ darkvision 60 ft., damage reduction 10\/magic, elemental traits; AL N; SV Fort +11, Ref +18, Will +7; Str 25, Dex 23, Con 18, Int 6, Wis 11, Cha 11. Skills and Feats: Listen +19, Spot +19; Dodge, Flyby Attack, Improved Critical (bite), Improved Initiative, Mobility, Spring Attack. Breath Weapon (Ex): 100-ft.-long line-shaped burst of lightning every 1d4 rounds; 10d6 points of electricity damage; DC 24 Reflex save for half damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Healing","components":"S","casting_time":"1 standard action","range":"Touch","target":"Creature touched","effect":"","area":"","duration":"Instantaneous","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Ease pain immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells.\nIt does not heal any damage or other effects not directly related to pain.\nIf the target creature is under some effect that causes continuing damage, the pain is eased only for a moment.\nEase pain cannot bypass the need for a Concentration check to cast a spell under such circumstances, nor can it allow a creature subject to death by thorns to act normally (since the spell's damage is ongoing).","short_description":"Ease pain immediately removes any lingering effects of pain, including penalties imposed by symbol of...","material_components":"0","name":"Ease Pain","level":"Apostle of Peace 2 \/ Beloved of Valarian 2 \/ Cleric 2","full_text":" Ease Pain<\/h5><\/p> | Conjuration (Healing) <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 2 \/ Beloved of Valarian 2 \/ Cleric 2 <\/td><\/tr> | Components:<\/b> <\/td> | S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Ease pain immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells. It does not heal any damage or other effects not directly related to pain. If the target creature is under some effect that causes continuing damage, the pain is eased only for a moment. Ease pain cannot bypass the need for a Concentration check to cast a spell under such circumstances, nor can it allow a creature subject to death by thorns to act normally (since the spell's damage is ongoing).<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Healing","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"One living creature touched","effect":"","area":"","duration":"10 minutes\/level or until discharged","saving_throw":"None","spell_resistance":"Yes (harmless)","description":"This spell converts magical energy damage into healing power.\nFirst, it renders the target immune to one energy type (acid, cold, electricity, fire, or sonic) specified when the spell is cast.\nSecond, whenever the target is subjected to a magical attack of the selected energy type, he instead heals damage equal to 10% of the damage dealt (rounded down).\nFor example, a creature protected by energetic healing (cold) that would normally take 35 points of cold damage from a cone of cold heals 3 points of damage instead.\nOnce the spell heals a number of hit points equal to 2 per caster level (maximum 30), it is discharged.\nThis spell does not convert nonmagical energy attacks (such as damage from alchemist's fire) into healing.","short_description":"This spell converts magical energy damage into healing power.","material_components":"0","name":"Energetic Healing","level":"Apostle of Peace 5 \/ Cleric 5 \/ Druid 5","full_text":" Energetic Healing<\/h5><\/p> | Conjuration (Healing) <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 5 \/ Cleric 5 \/ Druid 5 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 10 minutes\/level or until discharged <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t This spell converts magical energy damage into healing power. First, it renders the target immune to one energy type (acid, cold, electricity, fire, or sonic) specified when the spell is cast. Second, whenever the target is subjected to a magical attack of the selected energy type, he instead heals damage equal to 10% of the damage dealt (rounded down). For example, a creature protected by energetic healing (cold) that would normally take 35 points of cold damage from a cone of cold heals 3 points of damage instead. Once the spell heals a number of hit points equal to 2 per caster level (maximum 30), it is discharged. This spell does not convert nonmagical energy attacks (such as damage from alchemist's fire) into healing.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Healing","components":"V, S, AF","casting_time":"1 round","range":"0 ft.","target":"","effect":"Fills pot with healing stew (1 serving\/2 levels)","area":"","duration":"Instantaneous (see text)","saving_throw":"Will half (harmless); see text","spell_resistance":"Yes (harmless)","description":"This spell calls upon Estanna, goddess of hearth and home (described in Chapter 2: Variant Rules), to fill a specially crafted stewpot with a potent healing stew.\nThe caster must be hold the pot in hand when Estanna's stew is cast; otherwise, the spell fails and is wasted.\nThe spell creates one serving per two caster levels (maximum 5).\nA single serving heals 1d6+1 points of damage and requires a standard action to consume.\nAny portion of the stew that is not consumed disappears after 1 hour.\nThe stew can be splashed onto a single undead creature within 10 feet.\nIf a ranged touch attack succeeds, the undead creature takes 1d6+1 points of damage per serving splashed on it.\nThe undead creature can apply spell resistance and can attempt a Will save to take half damage.\nFocus: An engraved stewpot worth at least 50 gp.","short_description":"This spell calls upon Estanna, goddess of hearth and home (described in Chapter 2: Variant Rules), to...","material_components":"0","name":"Estanna's Stew","level":"Cleric 2 \/ Druid 2 \/ Paladin 2","full_text":" Estanna's Stew<\/h5><\/p> | Conjuration (Healing) <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 2 \/ Druid 2 \/ Paladin 2 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, AF <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 round <\/td><\/tr> | Range:<\/b> <\/td> | 0 ft. <\/td><\/tr> | Effect:<\/b> <\/td> | Fills pot with healing stew (1 serving\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous (see text) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will half (harmless); see text <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t This spell calls upon Estanna, goddess of hearth and home (described in Chapter 2: Variant Rules), to fill a specially crafted stewpot with a potent healing stew. The caster must be hold the pot in hand when Estanna's stew is cast; otherwise, the spell fails and is wasted. The spell creates one serving per two caster levels (maximum 5). A single serving heals 1d6+1 points of damage and requires a standard action to consume. Any portion of the stew that is not consumed disappears after 1 hour. The stew can be splashed onto a single undead creature within 10 feet. If a ranged touch attack succeeds, the undead creature takes 1d6+1 points of damage per serving splashed on it. The undead creature can apply spell resistance and can attempt a Will save to take half damage. Focus: An engraved stewpot worth at least 50 gp.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Creation","components":"V, S","casting_time":"1 standard action","range":"Medium (100 ft. + 10 ft.\/level)","target":"","effect":"Fog that spreads in a 20-ft. radius, 20 ft. high","area":"","duration":"1 minute\/level","saving_throw":"Fortitude partial (see text)","spell_resistance":"Yes (see text)","description":"As solid fog, but the cloud of fog shimmers with brilliant celestial radiance.\nCreatures within the cloud must make successful Fortitude saves or be dazzled, taking a -1 penalty on attack rolls for as long as they remain in the cloud and for 1 minute afterward.\nCreatures with light sensitivity or otherwise susceptible to bright light are blinded if they fail their saves.\nSightless creatures are not affected by the radiance.\nSpell resistance applies to the reduced movement, melee attack and damage penalties, and dazzling or blinding effects, but not to the concealment provided or the prevention of ranged weapon attacks.\nAbstinence Component: You must not have cast a darkness or Necromancy spell within the past 24 hours before casting this spell.","short_description":"As solid fog, but the cloud of fog shimmers with brilliant celestial radiance.","material_components":"0","name":"Radiant Fog","level":"Sorcerer 4 \/ Wizard 4","full_text":" Radiant Fog<\/h5><\/p> | Conjuration (Creation) <\/td><\/tr> | Level:<\/b> <\/td> | Sorcerer 4 \/ Wizard 4 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Medium (100 ft. + 10 ft.\/level) <\/td><\/tr> | Effect:<\/b> <\/td> | Fog that spreads in a 20-ft. radius, 20 ft. high <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Fortitude partial (see text) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (see text) <\/td><\/tr><\/table>\t As solid fog, but the cloud of fog shimmers with brilliant celestial radiance. Creatures within the cloud must make successful Fortitude saves or be dazzled, taking a -1 penalty on attack rolls for as long as they remain in the cloud and for 1 minute afterward. Creatures with light sensitivity or otherwise susceptible to bright light are blinded if they fail their saves. Sightless creatures are not affected by the radiance. Spell resistance applies to the reduced movement, melee attack and damage penalties, and dazzling or blinding effects, but not to the concealment provided or the prevention of ranged weapon attacks. Abstinence Component: You must not have cast a darkness or Necromancy spell within the past 24 hours before casting this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Healing","components":"V, S","casting_time":"1 standard action","range":"20 ft.","target":"20-ft.-radius burst centered on you","effect":"","area":"","duration":"Instantaneous","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Refreshment channels celestial energy to remove all nonlethal damage the targets have taken, including damage from environmental conditions, starvation and thirst, and related effects as well as damage dealt by nonlethal attacks.","short_description":"Refreshment channels celestial energy to remove all nonlethal damage the targets have taken, includin...","material_components":"0","name":"Refreshment","level":"Apostle of Peace 3 \/ Bard 3 \/ Cleric 3 \/ Vassal of Bahamut 3","full_text":" Refreshment<\/h5><\/p> | Conjuration (Healing) <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 3 \/ Bard 3 \/ Cleric 3 \/ Vassal of Bahamut 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 20 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Refreshment channels celestial energy to remove all nonlethal damage the targets have taken, including damage from environmental conditions, starvation and thirst, and related effects as well as damage dealt by nonlethal attacks.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Healing","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"One creature touched","effect":"","area":"","duration":"Instantaneous","saving_throw":"Fortitude negates (harmless)","spell_resistance":"Yes (harmless)","description":"Remove addiction cures all addictions that the target suffers from (see Drugs in the Book of Vile Darkness for more information about addictions).\nSince the spell's duration is instantaneous, it does not prevent new addiction to the same drug at a later date.","short_description":"Remove addiction cures all addictions that the target suffers from (see Drugs in the Book of Vile Dar...","material_components":"0","name":"Remove Addiction","level":"Beloved of Valarian 2 \/ Cleric 2 \/ Druid 2","full_text":" Remove Addiction<\/h5><\/p> | Conjuration (Healing) <\/td><\/tr> | Level:<\/b> <\/td> | Beloved of Valarian 2 \/ Cleric 2 \/ Druid 2 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Fortitude negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Remove addiction cures all addictions that the target suffers from (see Drugs in the Book of Vile Darkness for more information about addictions). Since the spell's duration is instantaneous, it does not prevent new addiction to the same drug at a later date.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Healing","components":"V","casting_time":"1 standard action","range":"Touch","target":"Creature touched","effect":"","area":"","duration":"Instantaneous","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Remove nausea restores to health a creature who is nauseated or sickened.\nRemove nausea cures only the nausea or sickening effect, not disease, poison, or any other effects.","short_description":"Remove nausea restores to health a creature who is nauseated or sickened.","material_components":"0","name":"Remove Nausea","level":"Apostle of Peace 3 \/ Cleric 3","full_text":" Remove Nausea<\/h5><\/p> | Conjuration (Healing) <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 3 \/ Cleric 3 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Remove nausea restores to health a creature who is nauseated or sickened. Remove nausea cures only the nausea or sickening effect, not disease, poison, or any other effects.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Personal","target":"You","effect":"","area":"","duration":"10 minutes\/level","saving_throw":"","spell_resistance":"","description":"For the duration of the spell, when using your smite evil class ability against an evil creature with the ability to cast divine spells, you gain a +2 sacred bonus on the attack roll.\nFurthermore, the attack deals 2 extra points of damage (instead of 1) per paladin level.","short_description":"For the duration of the spell, when using your smite evil class ability against an evil creature with...","material_components":"0","name":"Smite Heretic","level":"Paladin 3","full_text":" Smite Heretic<\/h5><\/p> | Conjuration <\/td><\/tr> | Level:<\/b> <\/td> | Paladin 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Personal <\/td><\/tr> | Duration:<\/b> <\/td> | 10 minutes\/level <\/td><\/tr><\/table>\t For the duration of the spell, when using your smite evil class ability against an evil creature with the ability to cast divine spells, you gain a +2 sacred bonus on the attack roll. Furthermore, the attack deals 2 extra points of damage (instead of 1) per paladin level.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Calling","components":"V, S","casting_time":"1 hour","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"Calls 1 pegasus or unicorn","area":"","duration":"Instantaneous; see text","saving_throw":"None","spell_resistance":"No","description":"The caster calls a special servant of the exalted god Valarian--either a pegasus or unicorn--to her location.\nThe creature serves the caster for up to a year, during which time the caster may dismiss it at any time.\nIt is intelligent, so the caster can assign it complex tasks.\nAlthough useful as a mount, it will not undertake a quest or otherwise take on complex burdens beyond the supervision of the caster.\nIf the caster attempts to conjure another creature using this spell, the one called previously returns to its home.\nSacrifice: 1d3 points of Strength drain.","short_description":"The caster calls a special servant of the exalted god Valarian--either a pegasus or unicorn--to her l...","material_components":"0","name":"Valiant Steed","level":"","full_text":" Valiant Steed<\/h5><\/p> | Conjuration (Calling) <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 hour <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Effect:<\/b> <\/td> | Calls 1 pegasus or unicorn <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous; see text <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t The caster calls a special servant of the exalted god Valarian—either a pegasus or unicorn—to her location. The creature serves the caster for up to a year, during which time the caster may dismiss it at any time. It is intelligent, so the caster can assign it complex tasks. Although useful as a mount, it will not undertake a quest or otherwise take on complex burdens beyond the supervision of the caster. If the caster attempts to conjure another creature using this spell, the one called previously returns to its home. Sacrifice: 1d3 points of Strength drain.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Healing","components":"V, S, M","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"1 gem\/3 caster levels","area":"","duration":"1 hour\/level","saving_throw":"None","spell_resistance":"No","description":"You cast this spell upon one or more gems, imbuing them with healing energy.\nThe gems leap from your hand, fly to the target, and begin orbiting the target's head like ioun stones.\nEach warding gem is a receptacle that holds 10 hp.\nThe target can, as a free action, access the healing energy inside a warding gem; the energy is released as a purple-white arc of divine power that unerringly strikes the target, healing 10 points of damage.\nThe target cannot choose to absorb only a portion of a warding gem's healing power.\nA warding gem depleted of its healing energy instantly turns to dust.\nAt the end of the spell's duration, any unspent warding gems lose their healing power and fall to the ground; these can be reused for a later spell.\nA single creature can have no more than five warding gems encircling it at one time.\nA warding gem has AC 24, hardness 10, and 10 hp; if it's destroyed, any healing power contained within is lost.\nMaterial Components:One 500-gp gem for each warding gem created.","short_description":"You cast this spell upon one or more gems, imbuing them with healing energy.","material_components":"0","name":"Warding Gems","level":"Cleric 5","full_text":" Warding Gems<\/h5><\/p> | Conjuration (Healing) <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 5 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Effect:<\/b> <\/td> | 1 gem\/3 caster levels <\/td><\/tr> | Duration:<\/b> <\/td> | 1 hour\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t You cast this spell upon one or more gems, imbuing them with healing energy. The gems leap from your hand, fly to the target, and begin orbiting the target's head like ioun stones. Each warding gem is a receptacle that holds 10 hp. The target can, as a free action, access the healing energy inside a warding gem; the energy is released as a purple-white arc of divine power that unerringly strikes the target, healing 10 points of damage. The target cannot choose to absorb only a portion of a warding gem's healing power. A warding gem depleted of its healing energy instantly turns to dust. At the end of the spell's duration, any unspent warding gems lose their healing power and fall to the ground; these can be reused for a later spell. A single creature can have no more than five warding gems encircling it at one time. A warding gem has AC 24, hardness 10, and 10 hp; if it's destroyed, any healing power contained within is lost. Material Components:One 500-gp gem for each warding gem created.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Personal","target":"You","effect":"","area":"","duration":"1 minute\/level (D)","saving_throw":"","spell_resistance":"","description":"This spell makes your eyes glow with white light and allows you to see evil auras within 120 feet of you.\nThe effect is similar to a detect evil spell, but does not require concentration and discerns aura location and strength more quickly.\nYou know the location and strength of all evil auras within your sight.\nAn aura's strength depends on the type and Hit Dice of any evil creature, as noted in the description of the detect evil spell in the Player's Handbook.","short_description":"This spell makes your eyes glow with white light and allows you to see evil auras within 120 feet of ...","material_components":"0","name":"Blessed Sight","level":"Apostle of Peace 3 \/ Champion of Gwynharwyf 3 \/ Cleric 3 \/ Paladin 3 \/ Slayer of Domiel 3","full_text":" Blessed Sight<\/h5><\/p> | Divination <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 3 \/ Champion of Gwynharwyf 3 \/ Cleric 3 \/ Paladin 3 \/ Slayer of Domiel 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Personal <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level (D) <\/td><\/tr><\/table>\t This spell makes your eyes glow with white light and allows you to see evil auras within 120 feet of you. The effect is similar to a detect evil spell, but does not require concentration and discerns aura location and strength more quickly. You know the location and strength of all evil auras within your sight. An aura's strength depends on the type and Hit Dice of any evil creature, as noted in the description of the detect evil spell in the Player's Handbook.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"","casting_time":"1 standard action","range":"Touch","target":"One creature touched","effect":"","area":"","duration":"1d4 rounds","saving_throw":"None","spell_resistance":"Yes (harmless)","description":"This spell helps to tip the momentum of combat in the favor of good, granting limited precognitive ability that enables the spell's recipient to circumvent the defenses of evil opponents.\nThe target of the spell gains a +3 sacred bonus on all attack rolls made against evil creatures.\nThis bonus does not apply to attacks made against nonevil creatures.\nSacrifice: 1d2 points of Strength damage.","short_description":"This spell helps to tip the momentum of combat in the favor of good, granting limited precognitive ab...","material_components":"0","name":"Divine Inspiration","level":"","full_text":" Divine Inspiration<\/h5><\/p> | Divination <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1d4 rounds <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t This spell helps to tip the momentum of combat in the favor of good, granting limited precognitive ability that enables the spell's recipient to circumvent the defenses of evil opponents. The target of the spell gains a +3 sacred bonus on all attack rolls made against evil creatures. This bonus does not apply to attacks made against nonevil creatures. Sacrifice: 1d2 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"One creature touched\/3 levels","effect":"","area":"","duration":"1 hour\/level","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"As status (described in the Player's Handbook), but you can also cast a limited selection of spells through the link, as if you were touching the target.\nYou can cast any spell that meets the following conditions:\n* Level: 0, 1st, or 2nd\n* Range: Touch\n* Target: Creature touched\n* Saving Throw: Harmless For example, if you become aware (through the greater status spell) that one of your linked companions is dying, you can cast cure moderate wounds to try to revive her.","short_description":"As status (described in the Player's Handbook), but you can also cast a limited selection of spells t...","material_components":"0","name":"Status, Greater","level":"Apostle of Peace 4 \/ Cleric 4","full_text":" Status, Greater<\/h5><\/p> | Divination <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 4 \/ Cleric 4 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 hour\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t As status (described in the Player's Handbook), but you can also cast a limited selection of spells through the link, as if you were touching the target. You can cast any spell that meets the following conditions:\n\t \n\t\t- Level: 0, 1st, or 2nd<\/li>\n\t\t
- Range: Touch<\/li>\n\t\t
- Target: Creature touched<\/li>\n\t\t
- Saving Throw: Harmless For example, if you become aware (through the greater status spell) that one of your linked companions is dying, you can cast cure moderate wounds to try to revive her.<\/li>\n\t<\/ul><\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"Special mount","effect":"","area":"","duration":"1 round\/level (D)","saving_throw":"None","spell_resistance":"No","description":"You temporarily strengthen the mental bond with your special mount, allowing you and your special mount to predict each other's movements and gain a significant edge in combat.\nYou and your mount gain a +4 flanking bonus on attack rolls (instead of +2) when the two of you are flanking the same opponent.\nFurthermore, your mount gains a +1 competence bonus on attack rolls for every three paladin levels you possess (maximum +5) for the duration of the spell as long as it remains within the spell's range.","short_description":"You temporarily strengthen the mental bond with your special mount, allowing you and your special mou...","material_components":"0","name":"Mind Bond","level":"Paladin 3","full_text":"
Mind Bond<\/h5><\/p> | Divination <\/td><\/tr> | Level:<\/b> <\/td> | Paladin 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t You temporarily strengthen the mental bond with your special mount, allowing you and your special mount to predict each other's movements and gain a significant edge in combat. You and your mount gain a +4 flanking bonus on attack rolls (instead of +2) when the two of you are flanking the same opponent. Furthermore, your mount gains a +1 competence bonus on attack rolls for every three paladin levels you possess (maximum +5) for the duration of the spell as long as it remains within the spell's range.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"V","casting_time":"1 standard action","range":"Personal","target":"","effect":"","area":"","duration":"1 decision; see text","saving_throw":"","spell_resistance":"","description":"Path of the exalted allows the caster to consult her deity (or an agent of her deity) to help make a difficult decision.\nThis decision is usually more complex than a simple morality question.\nIt may involve strategizing, choosing a particular lead to follow in an investigation, deciding who to help, or other difficult choices.\nThe deity or agent simply helps the character examine a known situation from a number of different angles and makes a recommendation about the correct path to take.\nThis spell does not reveal unknown factors, but merely helps the caster analyze known elements.\nThe spell ends when the deity or agent has provided sufficient guidance for the caster to arrive at a decision.\nIf the caster is out of favor with her deity, this spell may not work until the caster atones.\nAbstinence Component: The caster must abstain from casting Divination spells for 24 hours prior to the casting of this spell.","short_description":"Path of the exalted allows the caster to consult her deity (or an agent of her deity) to help make a ...","material_components":"0","name":"Path of the Exalted","level":"","full_text":" Path of the Exalted<\/h5><\/p> | Divination <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Personal <\/td><\/tr> | Duration:<\/b> <\/td> | 1 decision; see text <\/td><\/tr><\/table>\t Path of the exalted allows the caster to consult her deity (or an agent of her deity) to help make a difficult decision. This decision is usually more complex than a simple morality question. It may involve strategizing, choosing a particular lead to follow in an investigation, deciding who to help, or other difficult choices. The deity or agent simply helps the character examine a known situation from a number of different angles and makes a recommendation about the correct path to take. This spell does not reveal unknown factors, but merely helps the caster analyze known elements. The spell ends when the deity or agent has provided sufficient guidance for the caster to arrive at a decision. If the caster is out of favor with her deity, this spell may not work until the caster atones. Abstinence Component: The caster must abstain from casting Divination spells for 24 hours prior to the casting of this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Touch","target":"Object or willing creature touched","effect":"","area":"","duration":"1 day\/level","saving_throw":"None (see text)","spell_resistance":"Yes (harmless)","description":"Celestials use sacred guardian to monitor the location and condition of a creature or object that has been placed in their care.\nSimilar to status, this spell makes the caster constantly aware of the target creature or object's precise location and status: whether a creature is unharmed, wounded, disabled, staggered, unconscious, dying, dead, and so on, or whether an object is unharmed, damaged, or destroyed.\nOnce the spell is cast, the distance between the caster and the subject does not affect the spell, and the spell continues to function even if the subject and caster are on different planes of existence.\nIf the caster wishes to teleport to the subject's presence, he can do so even if he is not familiar with the location (assuming he has access to teleportation magic).\nIf the caster casts scrying or greater scrying on the subject, the subject does not receive a saving throw; unless the subject is warded by a spell or in a location that blocks scrying magic, the spell automatically succeeds.\nThis spell has no effect on unwilling creatures.\nIf the target is an attended object, the attending creature must be willing for the object to receive the spell.","short_description":"Celestials use sacred guardian to monitor the location and condition of a creature or object that has...","material_components":"0","name":"Sacred Guardian","level":"Apostle of Peace 5 \/ Cleric 5","full_text":" Sacred Guardian<\/h5><\/p> | Divination <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 5 \/ Cleric 5 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 day\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None (see text) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Celestials use sacred guardian to monitor the location and condition of a creature or object that has been placed in their care. Similar to status, this spell makes the caster constantly aware of the target creature or object's precise location and status: whether a creature is unharmed, wounded, disabled, staggered, unconscious, dying, dead, and so on, or whether an object is unharmed, damaged, or destroyed. Once the spell is cast, the distance between the caster and the subject does not affect the spell, and the spell continues to function even if the subject and caster are on different planes of existence. If the caster wishes to teleport to the subject's presence, he can do so even if he is not familiar with the location (assuming he has access to teleportation magic). If the caster casts scrying or greater scrying on the subject, the subject does not receive a saving throw; unless the subject is warded by a spell or in a location that blocks scrying magic, the spell automatically succeeds. This spell has no effect on unwilling creatures. If the target is an attended object, the attending creature must be willing for the object to receive the spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"","casting_time":"1 standard action","range":"Personal","target":"","effect":"","area":"10-ft.\/level-radius emanation","duration":"1 round\/level (D)","saving_throw":"None","spell_resistance":"No","description":"You can overhear the telepathic conversations of other creatures within the spell's area.\nTelepathy tap does not allow you to detect the uncommunicated thoughts of creatures or understand conversations spoken in languages you do not comprehend.\nIn an area where numerous telepathic conversations are occurring at the same time, you must specify the creatures you wish to overhear during a given round.\nYou can separate and decipher the telepathic messages of a number of creatures equal to 1 + your Intelligence bonus.\nTelepathy tap does not allow you to overhear the telepathic conversations of creatures protected by a mind blank spell, nor does it grant the ability to telepathically communicate with other creatures.\nSacrifice: 1d3 points of Strength damage.","short_description":"You can overhear the telepathic conversations of other creatures within the spell's area.","material_components":"0","name":"Telepathy Tap","level":"","full_text":" Telepathy Tap<\/h5><\/p> | Divination <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Personal <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t You can overhear the telepathic conversations of other creatures within the spell's area. Telepathy tap does not allow you to detect the uncommunicated thoughts of creatures or understand conversations spoken in languages you do not comprehend. In an area where numerous telepathic conversations are occurring at the same time, you must specify the creatures you wish to overhear during a given round. You can separate and decipher the telepathic messages of a number of creatures equal to 1 + your Intelligence bonus. Telepathy tap does not allow you to overhear the telepathic conversations of creatures protected by a mind blank spell, nor does it grant the ability to telepathically communicate with other creatures. Sacrifice: 1d3 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"40 ft.","target":"","effect":"","area":"40-ft.-radius spread centered on you","duration":"1 minute\/level","saving_throw":"Will negates (see text)","spell_resistance":"Yes","description":"You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.\nGood creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+20 at caster level 20th).\nEvil creatures within the spell's area that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of the spell.\nCreatures must be able to hear the laugh to be affected by the spell.\nCreatures that are neither good nor evil are unaffected by Chaav's laugh.","short_description":"You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the...","material_components":"0","name":"Chaav's Laugh","level":"Cleric 5","full_text":" Chaav's Laugh<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 5 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 40 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | 1 minute\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (see text) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures. Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+20 at caster level 20th). Evil creatures within the spell's area that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of the spell. Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's laugh.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S","casting_time":"1 standard action","range":"Long (400 ft. + 40 ft.\/level)","target":"","effect":"1 10-ft. cube\/level","area":"","duration":"1 round\/level (D)","saving_throw":"Will negates; see text","spell_resistance":"Yes","description":"This spell creates flickering motes of light that cause intense mental anguish.\nCreatures inside or passing through a cloud of dolorous motes must succeed on a Will save or be dazed for 1 round.\nA new save may be made each round.\nLeaving and then re-entering a cloud of motes forces a new save.\nThe caster can create one large cloud of flickering motes or several smaller clouds.\nFor example, a 5th-level caster could create five separate clouds, each filling a 10-foot cube anywhere within the spell's range.\nConversely, the caster can group one or more 10-foot-cubes together to form larger clouds or barriers.\nThe affected cubes need not be adjacent to one another, but each cloud is stationary once placed.\nSacrifice: 1d3 points of Wisdom damage.","short_description":"This spell creates flickering motes of light that cause intense mental anguish.","material_components":"0","name":"Dolorous Motes","level":"Bard 4 \/ Sorcerer 3 \/ Wizard 3","full_text":" Dolorous Motes<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 4 \/ Sorcerer 3 \/ Wizard 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Long (400 ft. + 40 ft.\/level) <\/td><\/tr> | Effect:<\/b> <\/td> | 1 10-ft. cube\/level <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates; see text <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t This spell creates flickering motes of light that cause intense mental anguish. Creatures inside or passing through a cloud of dolorous motes must succeed on a Will save or be dazed for 1 round. A new save may be made each round. Leaving and then re-entering a cloud of motes forces a new save. The caster can create one large cloud of flickering motes or several smaller clouds. For example, a 5th-level caster could create five separate clouds, each filling a 10-foot cube anywhere within the spell's range. Conversely, the caster can group one or more 10-foot-cubes together to form larger clouds or barriers. The affected cubes need not be adjacent to one another, but each cloud is stationary once placed. Sacrifice: 1d3 points of Wisdom damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"","components":"V, S","casting_time":"1 standard action","range":"80 ft.","target":"Allies in an 80-ft.-radius spread of you","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Your allies become elated, full of energy and joy.\nAffected creatures gain a +2 morale bonus to effective Strength and Dexterity, and their speed increases by +5 feet.\nElation does not remove the condition of fatigue, but it does offset most of the penalties for being fatigued.","short_description":"Your allies become elated, full of energy and joy.","material_components":"0","name":"Elation","level":"Bard 2 \/ Cleric 2 \/ Emissary of Barachiel 2 \/ Sorcerer 3 \/ Wizard 3","full_text":" Elation<\/h5><\/p> | Enchantment <\/td><\/tr> | Level:<\/b> <\/td> | Bard 2 \/ Cleric 2 \/ Emissary of Barachiel 2 \/ Sorcerer 3 \/ Wizard 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 80 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Your allies become elated, full of energy and joy. Affected creatures gain a +2 morale bonus to effective Strength and Dexterity, and their speed increases by +5 feet. Elation does not remove the condition of fatigue, but it does offset most of the penalties for being fatigued.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S","casting_time":"1 standard action","range":"80 ft.","target":"","effect":"","area":"80-ft.-radius emanation, centered on you","duration":"1 round\/level","saving_throw":"None","spell_resistance":"Yes","description":"This spell creates an invisible aura of divine power around the caster.\nAll intelligent creatures within the spell's area suddenly become aware that any hostile actions they take will be met with dire consequences.\nAny creature in the spell's area that makes an attack takes 20d6 points of damage.\nThe caster decides whether the spell deals lethal or nonlethal damage but cannot change her mind once the spell is cast.\nCreatures with multiple attacks take the damage after every attack they make.\nTargets outside the area of the spell may freely attack creatures in the area without taking damage from this spell.","short_description":"This spell creates an invisible aura of divine power around the caster.","material_components":"0","name":"End to Strife","level":"Apostle of Peace 9 \/ Cleric 9","full_text":" End to Strife<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 9 \/ Cleric 9 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 80 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t This spell creates an invisible aura of divine power around the caster. All intelligent creatures within the spell's area suddenly become aware that any hostile actions they take will be met with dire consequences. Any creature in the spell's area that makes an attack takes 20d6 points of damage. The caster decides whether the spell deals lethal or nonlethal damage but cannot change her mind once the spell is cast. Creatures with multiple attacks take the damage after every attack they make. Targets outside the area of the spell may freely attack creatures in the area without taking damage from this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"Up to one evil creature\/level","effect":"","area":"","duration":"Concentration","saving_throw":"Will negates","spell_resistance":"Yes","description":"This gentle hymn clouds the minds of evil creatures, causing targets of the spell to forgo attacks of opportunity for the spell's duration.\nA target must be able to hear the hymn to be affected by the spell.","short_description":"This gentle hymn clouds the minds of evil creatures, causing targets of the spell to forgo attacks of...","material_components":"0","name":"Faerinaal's Hymn","level":"Bard 2","full_text":" Faerinaal's Hymn<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 2 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | Concentration <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t This gentle hymn clouds the minds of evil creatures, causing targets of the spell to forgo attacks of opportunity for the spell's duration. A target must be able to hear the hymn to be affected by the spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature\/level","effect":"","area":"","duration":"Permanent","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Heart's ease cures emotional wounds in the same way that heal wipes away physical ones.\nThe subjects are cured of any fear effect, despair effect (such as the crushing despair spell), or similar mindaffecting condition, excluding charms and compulsions (such as charm person, dominate person, and similar spells).\nIt removes any lingering psychological effects of torture (including the increased effectiveness of torture devices, as described in the Book of Vile Darkness).\nIt cures confusion and insanity, restores 2d4 points of Wisdom damage (but not permanent Wisdom drain), and leaves the targets feeling refreshed and at peace.","short_description":"Heart's ease cures emotional wounds in the same way that heal wipes away physical ones.","material_components":"0","name":"Heart's Ease","level":"Beloved of Valarian 3 \/ Cleric 3","full_text":" Heart's Ease<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Beloved of Valarian 3 \/ Cleric 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | Permanent <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Heart's ease cures emotional wounds in the same way that heal wipes away physical ones. The subjects are cured of any fear effect, despair effect (such as the crushing despair spell), or similar mindaffecting condition, excluding charms and compulsions (such as charm person, dominate person, and similar spells). It removes any lingering psychological effects of torture (including the increased effectiveness of torture devices, as described in the Book of Vile Darkness). It cures confusion and insanity, restores 2d4 points of Wisdom damage (but not permanent Wisdom drain), and leaves the targets feeling refreshed and at peace.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature with an Intelligence of 6 or more","effect":"","area":"","duration":"See text","saving_throw":"Will negates","spell_resistance":"Yes","description":"With this spell, the caster compels the target creature to divulge information it may be hiding.\nIf the target fails its save, it is forced to reply to the caster's questions (one question per three caster levels), speak truthfully, and not respond in such a way that the answers provided may be misleading.\nThe questions posed may be answered with a simple yes or no, or they may require a more detailed response.\nThis spell cannot be used to force the target to divulge information it doesn't know, and the target creature is unable to fabricate lies of any kind while under the spell's hold.\nSacrifice: 1d4 points of Constitution damage.","short_description":"With this spell, the caster compels the target creature to divulge information it may be hiding.","material_components":"0","name":"Inquisition","level":"","full_text":" Inquisition<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | See text <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t With this spell, the caster compels the target creature to divulge information it may be hiding. If the target fails its save, it is forced to reply to the caster's questions (one question per three caster levels), speak truthfully, and not respond in such a way that the answers provided may be misleading. The questions posed may be answered with a simple yes or no, or they may require a more detailed response. This spell cannot be used to force the target to divulge information it doesn't know, and the target creature is unable to fabricate lies of any kind while under the spell's hold. Sacrifice: 1d4 points of Constitution damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"40 ft.","target":"Allies with 40-ft.-radius emanation centered on you","effect":"","area":"","duration":"Concentration","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"You inspire allies within the spell's area to focus their minds on hitting their intended targets.\nAll affected allies gain a +2 insight bonus on all ranged attacks.","short_description":"You inspire allies within the spell's area to focus their minds on hitting their intended targets.","material_components":"0","name":"Inspired Aim","level":"Bard 4 \/ Cleric 3 \/ Ranger 3","full_text":" Inspired Aim<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 4 \/ Cleric 3 \/ Ranger 3 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 40 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | Concentration <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t You inspire allies within the spell's area to focus their minds on hitting their intended targets. All affected allies gain a +2 insight bonus on all ranged attacks.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S, M","casting_time":"1 standard action","range":"Touch","target":"One known evil creature touched","effect":"","area":"","duration":"1 round\/level","saving_throw":"None","spell_resistance":"Yes","description":"Your gentle touch fills the target with tremendous feelings of love and compassion, and has the power to unnerve and debilitate evil creatures.\nYou must succeed on a melee touch attack to affect an unwilling target.\nIt has no effect on a creature that you do not know is evil.\nAn evil creature touched by the spell must wrestle with the pleasant feelings invoked by the spell.\nRoll on the table below at the beginning of the creature's turn each round to see what condition applies to the subject in that round.\nInstead of rolling on the table above, the caster may elect to leave the creature shaken for the duration of the spell.\nMaterial Component: A peach seed.","short_description":"Your gentle touch fills the target with tremendous feelings of love and compassion, and has the power...","material_components":"0","name":"Lastai's Caress","level":"Cleric 2","full_text":" Lastai's Caress<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 2 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Touch <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t Your gentle touch fills the target with tremendous feelings of love and compassion, and has the power to unnerve and debilitate evil creatures. You must succeed on a melee touch attack to affect an unwilling target. It has no effect on a creature that you do not know is evil. An evil creature touched by the spell must wrestle with the pleasant feelings invoked by the spell. Roll on the table below at the beginning of the creature's turn each round to see what condition applies to the subject in that round. Instead of rolling on the table above, the caster may elect to leave the creature shaken for the duration of the spell. Material Component: A peach seed.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One living creature","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":"Powerful hope wells up in the subject, who gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks.\nRay of hope counters and dispels sorrow (detailed in the Book of Vile Darkness).","short_description":"Powerful hope wells up in the subject, who gains a +2 morale bonus on saving throws, attack rolls, ab...","material_components":"0","name":"Ray of Hope","level":"Apostle of Peace 1 \/ Bard 1 \/ Cleric 1 \/ Emissary of Barachiel 1","full_text":" Ray of Hope<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 1 \/ Bard 1 \/ Cleric 1 \/ Emissary of Barachiel 1 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates (harmless) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes (harmless) <\/td><\/tr><\/table>\t Powerful hope wells up in the subject, who gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks. Ray of hope counters and dispels sorrow (detailed in the Book of Vile Darkness).<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S, M","casting_time":"1 hour","range":"Long (400 ft. + 40 ft.\/level)","target":"","effect":"10 ft.\/level-radius spread","area":"","duration":"1 hour\/level (D)","saving_throw":"None","spell_resistance":"Yes","description":"This spell has a calming effect on creatures within the spell's area.\nHostile and unfriendly creatures become indifferent, indifferent creatures turn friendly, and friendly creatures become helpful for the spell's duration.\nThis spell directly counters the effects of the spread of savagery spell (described in the Book of Vile Darkness).\nThis spell also calms creatures that have been otherwise magically enraged and forced to attack.\nThis spell does not calm or otherwise alter the dispositions of summoned creatures.\nMaterial Component: Lammasu's feather.","short_description":"This spell has a calming effect on creatures within the spell's area.","material_components":"0","name":"Spread of Contentment","level":"Cleric 8","full_text":" Spread of Contentment<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Cleric 8 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 hour <\/td><\/tr> | Range:<\/b> <\/td> | Long (400 ft. + 40 ft.\/level) <\/td><\/tr> | Effect:<\/b> <\/td> | 10 ft.\/level-radius spread <\/td><\/tr> | Duration:<\/b> <\/td> | 1 hour\/level (D) <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t This spell has a calming effect on creatures within the spell's area. Hostile and unfriendly creatures become indifferent, indifferent creatures turn friendly, and friendly creatures become helpful for the spell's duration. This spell directly counters the effects of the spread of savagery spell (described in the Book of Vile Darkness). This spell also calms creatures that have been otherwise magically enraged and forced to attack. This spell does not calm or otherwise alter the dispositions of summoned creatures. Material Component: Lammasu's feather.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One evil creature","effect":"","area":"","duration":"Instantaneous; see text","saving_throw":"Will negates","spell_resistance":"Yes","description":"The target creature, which must be evil, is struck by pangs of conscience and remorse.\nThe creature instantaneously takes Wisdom and Charisma damage according to the magnitude of its evil.\nThe creature regains lost abilities normally; they do not automatically return when the spell's duration expires.\nThis effect is not language-dependent.","short_description":"The target creature, which must be evil, is struck by pangs of conscience and remorse.","material_components":"0","name":"Sword of Conscience","level":"Champion of Gwynharwyf 4 \/ Cleric 4 \/ Exalted Arcanist 4 \/ Paladin 4 \/ Slayer of Domiel 4","full_text":" Sword of Conscience<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Champion of Gwynharwyf 4 \/ Cleric 4 \/ Exalted Arcanist 4 \/ Paladin 4 \/ Slayer of Domiel 4 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous; see text <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t The target creature, which must be evil, is struck by pangs of conscience and remorse. The creature instantaneously takes Wisdom and Charisma damage according to the magnitude of its evil. The creature regains lost abilities normally; they do not automatically return when the spell's duration expires. This effect is not language-dependent.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"","components":"V","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One evil creature","effect":"","area":"","duration":"1 round","saving_throw":"Will negates","spell_resistance":"Yes","description":"Your words allow the target creature the merest glimpse of the blessed joy of the SevenHeavens, spurring the target to a moment of regret for its evil deeds.\nFor 1 round, the target is dazed.\nIn addition, the creature is more susceptible to future redemption.\nFor the next 24 hours, the creature takes a -1 penalty on all Will saves related to redemption (see Chapter 2).","short_description":"Your words allow the target creature the merest glimpse of the blessed joy of the SevenHeavens, spurr...","material_components":"0","name":"Vision of Heaven","level":"Apostle of Peace 1 \/ Cleric 1 \/ Exalted Arcanist 1 \/ Slayer of Domiel 1","full_text":" Vision of Heaven<\/h5><\/p> | Enchantment <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 1 \/ Cleric 1 \/ Exalted Arcanist 1 \/ Slayer of Domiel 1 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t Your words allow the target creature the merest glimpse of the blessed joy of the SevenHeavens, spurring the target to a moment of regret for its evil deeds. For 1 round, the target is dazed. In addition, the creature is more susceptible to future redemption. For the next 24 hours, the creature takes a -1 penalty on all Will saves related to redemption (see Chapter 2).<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"Medium (100 ft. + 10 ft.\/level)","target":"One evil creature\/level","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates","spell_resistance":"Yes","description":"The affected creatures' own evil thoughts and impulses blossom in their minds into intense suspicion and distrust.\nEach subject becomes convinced that its own allies are plotting to kill it at any moment, and attacks the nearest evil creature using whatever attack form (melee or ranged attack, spell, supernatural or spell-like ability) is most effective against that foe, to the best of its knowledge.\nAffected creatures do not completely ignore other threats, but attack evil creatures in preference to any other foes.\nAbstinence Component: You must refrain from intoxicants and stimulants for one week before casting this spell.","short_description":"The affected creatures' own evil thoughts and impulses blossom in their minds into intense suspicion ...","material_components":"0","name":"Wages of Sin","level":"Sorcerer 6 \/ Wizard 6","full_text":" Wages of Sin<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Sorcerer 6 \/ Wizard 6 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Medium (100 ft. + 10 ft.\/level) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t The affected creatures' own evil thoughts and impulses blossom in their minds into intense suspicion and distrust. Each subject becomes convinced that its own allies are plotting to kill it at any moment, and attacks the nearest evil creature using whatever attack form (melee or ranged attack, spell, supernatural or spell-like ability) is most effective against that foe, to the best of its knowledge. Affected creatures do not completely ignore other threats, but attack evil creatures in preference to any other foes. Abstinence Component: You must refrain from intoxicants and stimulants for one week before casting this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"30 ft.","target":"","effect":"Cone-shaped burst","area":"","duration":"Instantaneous","saving_throw":"Fortitude negates","spell_resistance":"Yes","description":"You unleash a tremendous battle cry that causes creatures\nwithin a 30-foot cone to cower in fear for 1d4 rounds.\nAny creature that fails its Fortitude save loses its Dexterity bonus to AC and can take no actions.\nFoes gain a +2 bonus to hit cowering creatures.","short_description":"You unleash a tremendous battle cry that causes creatures\nwithin a 30-foot cone to cower in fear for ...","material_components":"0","name":"Warcry","level":"Bard 3 \/ Champion of Gwynharwyf 2 \/ Sorcerer 3 \/ Wizard 3","full_text":" Warcry<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 3 \/ Champion of Gwynharwyf 2 \/ Sorcerer 3 \/ Wizard 3 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 30 ft. <\/td><\/tr> | Effect:<\/b> <\/td> | Cone-shaped burst <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Fortitude negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t You unleash a tremendous battle cry that causes creatures within a 30-foot cone to cower in fear for 1d4 rounds. Any creature that fails its Fortitude save loses its Dexterity bonus to AC and can take no actions. Foes gain a +2 bonus to hit cowering creatures.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates","spell_resistance":"No","description":"This spell compels a creature up to 4 HD more than the caster's level to fight in a merciful manner.\nSpecifically, the creature deals nonlethal damage with its attacks, avoids using damaging spells or spell-like abilities, and does not deliver a coup de grace to a helpless foe.\nAbstinence Component: You must not have dealt damage, by spell or any other means, to another living creature within the last 8 hours before casting this spell.","short_description":"This spell compels a creature up to 4 HD more than the caster's level to fight in a merciful manner.","material_components":"0","name":"Yoke of Mercy","level":"Apostle of Peace 2 \/ Sorcerer 2 \/ Wizard 2","full_text":" Yoke of Mercy<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Apostle of Peace 2 \/ Sorcerer 2 \/ Wizard 2 <\/td><\/tr> | Components:<\/b> <\/td> | V <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | No <\/td><\/tr><\/table>\t This spell compels a creature up to 4 HD more than the caster's level to fight in a merciful manner. Specifically, the creature deals nonlethal damage with its attacks, avoids using damaging spells or spell-like abilities, and does not deliver a coup de grace to a helpless foe. Abstinence Component: You must not have dealt damage, by spell or any other means, to another living creature within the last 8 hours before casting this spell.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Evocation","subschool":"","components":"V, S, M","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature","effect":"","area":"","duration":"1 day\/level","saving_throw":"None","spell_resistance":"Yes","description":"You infuse an amber sphere with magical power and hurl it toward the target.\nIf you succeed on a ranged touch attack, the amber strikes the target and envelops it in coruscating energy that hardens immediately, trapping the target within a translucent, immobile amber shell.\nThe target is perfectly preserved and held in stasis, unharmed yet unable to take any actions.\nWithin the amber sarcophagus, the target is protected against all attacks, including purely mental ones.\nThe amber sarcophagus has hardness 5 and 10 hp per caster level (maximum 200 hp).\nIf it is reduced to 0 hp, it shatters and crumbles to worthless amber dust, at which point the target is released from stasis (although it is flat-footed until its next turn).\nLeft alone, the amber sarcophagus traps the target for the duration of the spell, then disappears before releasing the target from captive stasis.\nMaterial Component: An amber sphere worth at least 500 gp.","short_description":"You infuse an amber sphere with magical power and hurl it toward the target.","material_components":"0","name":"Amber Sarcophagus","level":"Sorcerer 7 \/ Wizard 7","full_text":" Amber Sarcophagus<\/h5><\/p> | Evocation <\/td><\/tr> | Level:<\/b> <\/td> | Sorcerer 7 \/ Wizard 7 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 day\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | None <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t You infuse an amber sphere with magical power and hurl it toward the target. If you succeed on a ranged touch attack, the amber strikes the target and envelops it in coruscating energy that hardens immediately, trapping the target within a translucent, immobile amber shell. The target is perfectly preserved and held in stasis, unharmed yet unable to take any actions. Within the amber sarcophagus, the target is protected against all attacks, including purely mental ones. The amber sarcophagus has hardness 5 and 10 hp per caster level (maximum 200 hp). If it is reduced to 0 hp, it shatters and crumbles to worthless amber dust, at which point the target is released from stasis (although it is flat-footed until its next turn). Left alone, the amber sarcophagus traps the target for the duration of the spell, then disappears before releasing the target from captive stasis. Material Component: An amber sphere worth at least 500 gp.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Evocation","subschool":"","components":"V, S","casting_time":"1 standard action","range":"60 ft.","target":"","effect":"","area":"Cone-shaped burst","duration":"Instantaneous","saving_throw":"Fortitude negates (blindness) and Reflex half (shards)","spell_resistance":"Yes","description":"Shards of heavenly light spray from your fingertips, blinding evil creatures in their path for 1 round.\nA successful Fortitude save negates the blindness.\nThe luminous shards also sear the flesh of evil creatures, dealing 1d6 points of damage per two caster levels (maximum 5d6).\nA successful Reflex save halves the damage, which is of divine origin.\nSacrifice: 1d2 points of Strength damage.","short_description":"Shards of heavenly light spray from your fingertips, blinding evil creatures in their path for 1 roun...","material_components":"0","name":"Ayailla's Radiant Burst","level":"","full_text":" Ayailla's Radiant Burst<\/h5><\/p> | Evocation <\/td><\/tr> | Level:<\/b> <\/td> | <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 60 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | Instantaneous <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Fortitude negates (blindness) and Reflex half (shards) <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t Shards of heavenly light spray from your fingertips, blinding evil creatures in their path for 1 round. A successful Fortitude save negates the blindness. The luminous shards also sear the flesh of evil creatures, dealing 1d6 points of damage per two caster levels (maximum 5d6). A successful Reflex save halves the damage, which is of divine origin. Sacrifice: 1d2 points of Strength damage.<\/p><\/p>Reference: Book of Exalted Deeds<\/div>","reference":"User"},{"school":"Evocation","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/level)","target":"","effect":"Ray","area":"","duration":"Instantaneous","saving_throw":"None","spell_resistance":"Yes","description":"By casting this spell, you project a bolt of energy from the Positive Energy Plane against one creature.\nYou must succeed on a ranged touch attack to strike your target.\nA creature struck takes varying damage, depending on its nature and home plane of existence:","short_description":"By casting this spell, you project a bolt of energy from the Positive Energy Plane against one creatu...","material_components":"0","name":"Bolt of Glory","level":"Exalted Arcanist 6","full_text":" | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |