[[],[],[],[],[],[],[],[],[],[{"name":"Aartuk","type":"Plant","ch":3,"challenge_rating":" 03 \u00a0","id":5000,"reference":"Usergen","full_text":"
AARTUK<\/span><\/b><\/p> <\/div> <\/td> <\/tr> Medium-Size Plant<\/b><\/p> <\/td> <\/tr> Hit Dice:<\/b> 2d8 (9 hp)<\/p> <\/td> <\/tr> Initiative:<\/b> +0<\/p> <\/td> <\/tr> Speed:<\/b> 20 ft<\/p> <\/td> <\/tr> AC: <\/b>14 (+4 natural)<\/p> <\/td> <\/tr> Attacks:<\/b> Slam +2 melee or tongue +2 melee, spit +1 ranged<\/p> <\/td> <\/tr> Damage:<\/b> Slam 1d6+1, spit 1d8<\/p> <\/td> <\/tr> Face\/Reach:<\/b> 5 ft. by 5 ft.\/5 ft. (30 ft with tongue)<\/p> <\/td> <\/tr> Special Attacks:<\/b> Improved grab, constrict 1d8+1, favored enemy, disease<\/p> <\/td> <\/tr> Special Qualities:<\/b> Plant, blindsight<\/p> <\/td> <\/tr> Saves:<\/b> Fort +3, Ref +0, Will +0<\/p> <\/td> <\/tr> Abilities:<\/b> Str 12, Dex 10, Con 11, Int 10, Wis 10, Cha 10<\/p> <\/td> <\/tr> Skills:<\/b> Hide +5*, Listen +6, Move Silently +5, Sense Motive +4, Spot +6<\/p> <\/td> <\/tr> Feats:<\/b> Alertness<\/p> <\/td> <\/tr> Climate\/Terrain:<\/b> Any temperate to tropical<\/p> <\/div> <\/td> <\/tr> Organization:<\/b>Solitary (1), Pair (2), Party (3 -9) or Tribe (10-100)<\/span><\/span><\/p> <\/td> <\/tr> Challenge Rating:<\/b> 3<\/p> <\/td> <\/tr> Treasure:<\/b> Standard<\/p> <\/td> <\/tr> Alignment:<\/b> Usually lawful evil<\/p> <\/td> <\/tr> Advancement:<\/b> By character class<\/p> <\/td> <\/tr> \u00a0<\/p> <\/td> <\/tr> Aartuk live for war, and prefer strong opponents in times of battle. They have been known to let captured opponents go if they discover a more worthy adversary. Aartuk warriors slain in battle are cremated and their ashes kept as a reminder of the brave warriors that fought for the aartuk way of life.<\/span><\/p> <\/td> <\/tr> \u00a0<\/p> <\/td> <\/tr> An aartuk stands about 6 feet tall and has a star-shaped body covered in flexible bark that has the texture of leather. It uses three of its five appendages for locomotion. A snake-like tongue protrudes from its central stump.<\/span><\/p> <\/td> <\/tr> \u00a0<\/p> <\/td> <\/tr> An aartuk attacks an opponent by shooting rock-like pellets from its head stalk or lashing out with its tongue.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Improved Grab (Ex):<\/span><\/b> To use this ability, the aartuk must hit an opponent of up to Medium-size with its tongue attack. If it gets a hold, it pulls its opponent 10 feet closer each round and constricts when the opponent is reeled in to its body. <\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 An opponent can escape with a successful Escape Artist check (DC 12) or Strength check (DC 12). <\/span>A single attack with a slashing weapon that deals at least 10 points of damage severs the tongue (AC 20).<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Constrict (Ex):<\/span><\/b> An opponent reeled in to an aartuk\u0092s mouth takes 1d8+1 points of crushing damage each round the hold is maintained.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Favored Enemy (Ex):<\/span><\/b> Similar to the ranger\u0092s favored enemy skill, the aartuk is the sworn enemy of beholders. They gain a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when used against beholders. They also gain this bonus to damage rolls against beholders. For every 5 HD or class levels, this bonus increases by +1.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Disease (Ex):<\/b> By grasping an opponent with its tongue for three consecutive rounds, the aartuk can infect the creature with the aartuk virus<\/i> (Fortitude save DC 11; incubation period 1 day; damage 1d6 temporary Constitution [when damaged creature must make another Fortitude save or lose 1 point permanently]; at Con 0, the creature\u0092s body turns into a jelly-like mass and one month later, a fully grown aartuk emerges from the embryo). A remove disease<\/i> spell cast before a creature dies halts the infection. If successful, the creature must immediately succeed at another Fortitude save (DC 11) or die.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 This virus is the method used by the aartuk race for reproduction.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Plant:<\/span><\/b> Immune to mind-influencing affects, poison, sleep, paralysis, stunning, and polymorphing.\u00a0 Not subject to critical hits.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Blindsight (Ex):<\/b> Aartuks can ascertain all foes within 30 feet using sound, vibration, and scent.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Skills:<\/span><\/b> Aartuk receive skills as though they were monstrous humanoids. *They receive a +4 racial bonus to Hide checks made in forested areas.<\/span><\/p> <\/td> <\/tr> \u00a0\u00a0 Feats:<\/b> Aartuks receive feats as though they were monstrous humanoids.<\/span><\/p> <\/td> <\/tr> \u00a0<\/p> <\/td> <\/tr> The favored class of an aartuk is Fighter. Only aartuk clerics can advance to become Elder Aartuk, however. Aartuk clerics have access to two of the following domains: Destruction, Plant, and War. Arcane magic is extremely rare among the aartuks, but wizards and sorcerers are not unheard of.<\/span><\/p> <\/td> <\/tr><\/table> \u00a0<\/span><\/p><\/div>","family":"Plant","alignment":" Usually lawful evil","environment":" Any temperate to tropical"},{"name":"Aboleth, Grand","type":"Aberration","ch":27,"challenge_rating":" 27 \u00a0","id":5001,"reference":"Usergen","full_text":" |