[[],[],[],[],[{"id":2850,"name":"Actor","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"You gain a +2 bonus on Bluff checks. In addition, Bluff, Disguise, Innuendo, and Perform are considered class skills. Bard is an additional favored class. ","full_text":"<div><h2>Actor [Background]<\/h2><div>You are a trained actor.<\/div><div><p><b>Benefit:<\/b> You gain a +2 bonus on Bluff checks. In addition, Bluff, Disguise, Innuendo, and Perform are considered class skills. Bard is an additional favored class.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2851,"name":"Ancient Lineage","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain a +1 bonus on all Willpower saving throws and a +2 bonus to all Bluff checks and Intimidate checks. ","full_text":"<div><h2>Ancient Lineage [General]<\/h2><div><p>Yours is the blood of heroes, born from a line of renowned warriors.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +1 bonus on all Willpower saving throws and a +2 bonus to all Bluff checks and Intimidate checks.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2852,"name":"Academy","type":"General","prerequisite":"Int 13+ or Wis 13+, Cha 15+. ","normal":"","special":"This feat can only be chosen at 1st level. With the DM's approval you may choose proficiency with a glaive, guisarme, halberd, lance, longspear, ranseur, rapier, or short sword in place of a longsword.","benefit":"You gain proficiency with a longsword. In addition, Diplomacy, Innuendo, Knowledge (history), and Sense Motive are considered class skills. ","full_text":"<div><h2>Academy [General]<\/h2><p>You are a future leader of the world, formally training with the sword aswell as battle tactics and leadership.<\/p><div><p><b>Prerequisite:<\/b> Int 13+ or Wis 13+, Cha 15+.<\/p><\/div><div><p><b>Benefit:<\/b> You gain proficiency with a longsword. In addition, Diplomacy, Innuendo, Knowledge (history), and Sense Motive are considered class skills.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. With the DM's approval you may choose proficiency with a glaive, guisarme, halberd, lance, longspear, ranseur, rapier, or short sword in place of a longsword.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2853,"name":"Armored Mage","type":"General","prerequisite":"Dwarf, any metamagic feat. ","normal":"","special":"Spell that require more than 1 action to cast do not benefit from this feat.","benefit":"While wearing armor, you may opt to casta spell as a full-round action rather than a standard one, reducing the arcane spell failure of any armor you wear by 10%,to a minimum of 5%. ","full_text":"<div><h2>Armored Mage [Background]<\/h2><p>The affinity dwarves feel for metal allows you to reduce the chance of spell failure when casting arcane spells while wearing armor.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, any metamagic feat.<\/p><\/div><div><p><b>Benefit:<\/b> While wearing armor, you may opt to casta spell as a full-round action rather than a standard one, reducing the arcane spell failure of any armor you wear by 10%,to a minimum of 5%.<\/p><\/div><div><p><b>Special:<\/b> Spell that require more than 1 action to cast do not benefit from this feat.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2854,"name":"Aspect of Command","type":"General","prerequisite":"Cha 13+, Drakeblood. ","normal":"","special":"If your Charisma is ever reduced below 13 you may not use this feat until your Charisma score returns to 13 or above.","benefit":"Increase the DC of all Enchantment spells you cast by 2. This bonus stacks with that granted by Spell Focus (enchantment). You also gain a +2 competence bonus to your Leadership score (if any). ","full_text":"<div><h2>Aspect of Command [Bloodgift]<\/h2><p>Your family's ancient bond with dragons makes you commanding and insures others follow your lead.<\/p><div><p><b>Prerequisite:<\/b> Cha 13+, Drakeblood.<\/p><\/div><div><p><b>Benefit:<\/b> Increase the DC of all Enchantment spells you cast by 2. This bonus stacks with that granted by Spell Focus (enchantment). You also gain a +2 competence bonus to your Leadership score (if any).<\/p><\/div><div><p><b>Special:<\/b> If your Charisma is ever reduced below 13 you may not use this feat until your Charisma score returns to 13 or above.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2855,"name":"Aspect of Feat","type":"General","prerequisite":"Cha 15+, Aspect of Command, Drakeblood. ","normal":"","special":"If your Charisma is ever reduced below 15 you may not use this feat until your Charisma score returns to 15 or above.","benefit":"You gain the ability to emit a sudden burst of supernatural fear in a is-ft. radius. Creatures in the area must succeed at a will saving throw (DC equal to your character level + Charisma bonus) or be shaken' for 2d6 rounds. Creatures with more Hit Dice than you are not affected by this ability. You can use this ability a number of times per day equal to your Charisma bonus. Activating this ability is a standard action. ","full_text":"<div><h2>Aspect of Feat [Bloodgift]<\/h2><p>You can draw upon your draconic heritage, unsettling others with your presence.<\/p><div><p><b>Prerequisite:<\/b> Cha 15+, Aspect of Command, Drakeblood.<\/p><\/div><div><p><b>Benefit:<\/b> You gain the ability to emit a sudden burst of supernatural fear in a is-ft. radius. Creatures in the area must succeed at a will saving throw (DC equal to your character level + Charisma bonus) or be shaken' for 2d6 rounds. Creatures with more Hit Dice than you are not affected by this ability. You can use this ability a number of times per day equal to your Charisma bonus. Activating this ability is a standard action.<\/p><\/div><div><p><b>Special:<\/b> If your Charisma is ever reduced below 15 you may not use this feat until your Charisma score returns to 15 or above.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2856,"name":"Blood of Kings","type":"General","prerequisite":"Dwarf. ","normal":"","special":"This feat can only be chosenat 1st level.","benefit":"When dealing directly with other dwarves, you gain a +2 bonus to all Bluff, Diplomacy, Gather Information, Intimidate, and SenseMotive checks.","full_text":"<div><h2>Blood of Kings [General]<\/h2><p>You are a legitimate descendentof the great dwarven kings of old.<\/p><div><p><b>Prerequisite:<\/b> Dwarf.<\/p><\/div><div><p><b>Benefit:<\/b> When dealing directly with other dwarves, you gain a +2 bonus to all Bluff, Diplomacy, Gather Information, Intimidate, and SenseMotive checks.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosenat 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2857,"name":"Blood of Magic","type":"Metamagic","prerequisite":"Cha 13+, Drakeblood, any tWo metamagic feats, arcane spellcaster level 1st+. ","normal":"A bard or sorcerer using a metamagic feat must cast the enhanced spell as a full-round action.","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You can cast a spell enhanced by your own metamagic feats as a standard action. Metamagic feats used in conjunction with this feat affect the level of the spell normally. You can use this ability a number of times per day equal to your Charisma bonus.This lets you shorten the casting time for only the first metamagic feat applied to a spell; additional metamagic feats lengthen the casting time asnormal.","full_text":"<div><h2>Blood of Magic [Bloodgift, Metamagic]<\/h2><p>Your draconic heritage allows you to apply metamagic feats to your spells quickly and instinctively.<\/p><div><p><b>Prerequisite:<\/b> Cha 13+, Drakeblood, any tWo metamagic feats, arcane spellcaster level 1st+.<\/p><\/div><div><p><b>Benefit:<\/b> You can cast a spell enhanced by your own metamagic feats as a standard action. Metamagic feats used in conjunction with this feat affect the level of the spell normally. You can use this ability a number of times per day equal to your Charisma bonus.This lets you shorten the casting time for only the first metamagic feat applied to a spell; additional metamagic feats lengthen the casting time asnormal.<\/p><\/div><div><p><b>Normal:<\/b> A bard or sorcerer using a metamagic feat must cast the enhanced spell as a full-round action.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2858,"name":"Bonding","type":"General","prerequisite":"Elf. ","normal":"","special":"","benefit":"Sacrifice 250 XP to forge a weak empathic link with another creature. Once per day,per bonded creature, you can make a Sense Motive check (DC 10) to know what that creature is feeling at any moment, no matter the distance. In addition, so long as you are within 1 mile of the bonded creature, you can, at will, see what it sees and hear what it hears per the spell clairaudience\/ clairvoyance.","full_text":"<div><h2>Bonding [Bloodgift]<\/h2><p>You can create a special bond with any other creature.<\/p><div><p><b>Prerequisite:<\/b> Elf.<\/p><\/div><div><p><b>Benefit:<\/b> Sacrifice 250 XP to forge a weak empathic link with another creature. Once per day,per bonded creature, you can make a Sense Motive check (DC 10) to know what that creature is feeling at any moment, no matter the distance. In addition, so long as you are within 1 mile of the bonded creature, you can, at will, see what it sees and hear what it hears per the spell clairaudience\/ clairvoyance.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2859,"name":"Born to the Saddle","type":"General","prerequisite":"Rideskill.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain a+2competencebonuswith all Ride checks and gain the benefits of the Endurance feat for any Ride checks extended over a period of time. ","full_text":"<div><h2>Born to the Saddle [General]<\/h2><div><p><b>Prerequisite:<\/b> Rideskill.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a+2competencebonuswith all Ride checks and gain the benefits of the Endurance feat for any Ride checks extended over a period of time.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2860,"name":"Child of the Sea","type":"General","prerequisite":"Con 13+. ","normal":"","special":"This feat may only be taken at 1st level. A character can never have more than one 1st level bloodgift. ","benefit":"You may hold your breath for a number of hours equal to 1 + your Constitution bonus. ","full_text":"<div><h2>Child of the Sea [Bloodgift]<\/h2><p>The blood of an aquatic creature flows through your veins.<\/p><div><p><b>Prerequisite:<\/b> Con 13+.<\/p><\/div><div><p><b>Benefit:<\/b> You may hold your breath for a number of hours equal to 1 + your Constitution bonus.<\/p><\/div><div><p><b>Special:<\/b> This feat may only be taken at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2861,"name":"Church of Education","type":"General","prerequisite":"Wis 13+. ","normal":"","special":"This feat may only be taken at 1st level.","benefit":"Diplomacy, Knowledge (arcana),and Knowledge (religion) are considered class skills and cleric is an additional favored class of your race. ","full_text":"<div><h2>Church of Education [Background]<\/h2><p>The clergy of your nation has educated you from a young age.<\/p><div><p><b>Prerequisite:<\/b> Wis 13+.<\/p><\/div><div><p><b>Benefit:<\/b> Diplomacy, Knowledge (arcana),and Knowledge (religion) are considered class skills and cleric is an additional favored class of your race.<\/p><\/div><div><p><b>Special:<\/b> This feat may only be taken at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2862,"name":"Deepsight","type":"General","prerequisite":"Dwarf, Wis 11+, Deepblood. ","normal":"","special":"You can gain this feat multiple times. Each time you gain this feat, the effects stack.","benefit":"The range of your darkvision increases by 10 feet.","full_text":"<div><h2>Deepsight [Bloodgift]<\/h2><p>family's ancient bond enhances your darkvision.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Wis 11+, Deepblood.<\/p><\/div><div><p><b>Benefit:<\/b> The range of your darkvision increases by 10 feet.<\/p><\/div><div><p><b>Special:<\/b> You can gain this feat multiple times. Each time you gain this feat, the effects stack.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2863,"name":"Divine Flame","type":"General","prerequisite":"Dwarf, Dex 11+,Cha 13+,Forgeblood, ability to turn or rebuke undead. ","normal":"","special":"If you use this ability on a weapon that already has flaming ability, it becomes, flaming burst.","benefit":"You gain the ability to expend one of your turn or rebuke undead attempts to give a melee weapon that  you wield the flaming ability.This ability lastsfor a number of rounds equal to your Charisma bonus. If you let go of the weapon for any reason while the bonus is active, it immediately ends. Using this ability is a standard action. You cannot have more than one weapon at a time benefit from Divine Flame.","full_text":"<div><h2>Divine Flame [Bloodgift]<\/h2><p>Your ancestral tie with elemental fire allows you to channel positive or negative energy through your weapon, causing extra fire damage.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Dex 11+,Cha 13+,Forgeblood, ability to turn or rebuke undead.<\/p><\/div><div><p><b>Benefit:<\/b> You gain the ability to expend one of your turn or rebuke undead attempts to give a melee weapon that you wield the flaming ability.This ability lastsfor a number of rounds equal to your Charisma bonus. If you let go of the weapon for any reason while the bonus is active, it immediately ends. Using this ability is a standard action. You cannot have more than one weapon at a time benefit from Divine Flame.<\/p><\/div><div><p><b>Special:<\/b> If you use this ability on a weapon that already has flaming ability, it becomes, flaming burst.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2864,"name":"Conscription","type":"General","prerequisite":"","normal":"","special":"This feat may only be taken at 1st level. DMs are encouraged to tailer the weapon combinations listed above to match specific cultures in their gameworlds.","benefit":"You gain proficiency with the halberd and heavy crossbow. In addition, you begin play with a suit of studded leather armor and one weapon of your choice (up to 50 gp in value).","full_text":"<div><h2>Conscription [Background]<\/h2><div><p>You have served in a militia or other conscripted unit.<\/p><\/div><div><p><b>Benefit:<\/b> You gain proficiency with the halberd and heavy crossbow. In addition, you begin play with a suit of studded leather armor and one weapon of your choice (up to 50 gp in value).<\/p><\/div><div><p><b>Special:<\/b> This feat may only be taken at 1st level. DMs are encouraged to tailer the weapon combinations listed above to match specific cultures in their gameworlds.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2865,"name":"Divine Perception","type":"General","prerequisite":"Wis 15+, must have the same alignment as your deity.","normal":"","special":"You need not be a cleric to take this feat, but you must worship a deity. Your devotion to your god cannot be questioned and should your alignment ever change from your god's, you lose access to this feat until such time as your alignment shifts back to normal.","benefit":"The gods are forever at work around us, but few can sense their presence. For whatever reason, you are touched with the gift to sense the presence of outsiders, incorporeal, or ethereal creatures within 60 ft. as if you had cast detect evil. You cannot determine the exact nature of the presence, but you are not surprised. An invisible attacker gets no bonus to hit you within 60 ft. once you have determined its presence","full_text":"<div><h2>Divine Perception [General]<\/h2><p>You can sense the workings of the gods in the mortal world.<\/p><div><p><b>Prerequisite:<\/b> Wis 15+, must have the same alignment as your deity.<\/p><\/div><div><p><b>Benefit:<\/b> The gods are forever at work around us, but few can sense their presence. For whatever reason, you are touched with the gift to sense the presence of outsiders, incorporeal, or ethereal creatures within 60 ft. as if you had cast detect evil. You cannot determine the exact nature of the presence, but you are not surprised. An invisible attacker gets no bonus to hit you within 60 ft. once you have determined its presence<\/p><\/div><div><p><b>Special:<\/b> You need not be a cleric to take this feat, but you must worship a deity. Your devotion to your god cannot be questioned and should your alignment ever change from your god's, you lose access to this feat until such time as your alignment shifts back to normal.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2866,"name":"Deathwalker","type":"General","prerequisite":"Baseattack bonus +1 or higher, ability to rage at least once per day. ","normal":"","special":"This feat can only be chosen at 1st level. However, with your DM's permission, you may be allowed you to take it for an established character, should roleplaying or campaign development prove it logical.","benefit":"Deathwalkers are killing machines. You gain a +4 bonus to any saving throws involving magical fear and an +4 bonus to all Intimidate and Sense Motive skill checks. ","full_text":"<div><h2>Deathwalker [General]<\/h2><p>You are among the most feared of any barbarian tribe member, capable of unnerving even your chieftain.<\/p><div><p><b>Prerequisite:<\/b> Baseattack bonus +1 or higher, ability to rage at least once per day.<\/p><\/div><div><p><b>Benefit:<\/b> Deathwalkers are killing machines. You gain a +4 bonus to any saving throws involving magical fear and an +4 bonus to all Intimidate and Sense Motive skill checks.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. However, with your DM's permission, you may be allowed you to take it for an established character, should roleplaying or campaign development prove it logical.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2867,"name":"Deepblood","type":"General","prerequisite":"Dwarf, Wis 13+.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain a +4 racial bonus on Search and Spot checks when using darkvision. If normal light conditions exist, you do not gain this bonus.","full_text":"<div><h2>Deepblood [Bloodgift]<\/h2><p>Your family has an ancient bond with the earth.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Wis 13+.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +4 racial bonus on Search and Spot checks when using darkvision. If normal light conditions exist, you do not gain this bonus.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2868,"name":"Divine Thunder","type":"General","prerequisite":"Dwarf, Dex 13+, Cha 13+, Forgeblood, ability to turn or rebuke undead.","normal":"","special":"","benefit":"You gain the ability to expend one of your turn or rebuke undead attempts to give a melee weapon that you wield the thundering ability. This ability lasts for a number of rounds equal to your CHarisma bonus. If you let go of the weapon for any reason while the bonus is active, it immediately ends. Using this ability is a standard action. You cannot have more than one weapon at a time benefitting from Divine Thunder.","full_text":"<div><h2>Divine Thunder [Bloodgift]<\/h2><p>Your ancestral ties to the storm allow you to channel powerful thunder through your weapon, causing extra sonic damage.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Dex 13+, Cha 13+, Forgeblood, ability to turn or rebuke undead.<\/p><\/div><div><p><b>Benefit:<\/b> You gain the ability to expend one of your turn or rebuke undead attempts to give a melee weapon that you wield the thundering ability. This ability lasts for a number of rounds equal to your CHarisma bonus. If you let go of the weapon for any reason while the bonus is active, it immediately ends. Using this ability is a standard action. You cannot have more than one weapon at a time benefitting from Divine Thunder.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2869,"name":"Draconic Bloodline","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level. A character bloodgift. can never have more than one 1st level","benefit":"Choose one energy type (acid, cold, electricity, or fire). You receive a +2 bonus on all saves against attacks of this type. In addition, sorcerer is always a favored class for you, in addition to the class granted by your race. ","full_text":"<div><h2>Draconic Bloodline [Bloodgift]<\/h2><div><p>You are the descendent of a dragon. Although no outward signs of draconic heritage, more easily to you than most others.<\/p><\/div><div><p><b>Benefit:<\/b> Choose one energy type (acid, cold, electricity, or fire). You receive a +2 bonus on all saves against attacks of this type. In addition, sorcerer is always a favored class for you, in addition to the class granted by your race.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character bloodgift. can never have more than one 1st level<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2870,"name":"Drakeblood","type":"General","prerequisite":"Dwarf, Cha 13+.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain a +3 racial bonus on Intimidate checks. In addition, sorcerer is always considered a favored class for you.","full_text":"<div><h2>Drakeblood [Bloodgift]<\/h2><p>Your family has an ancient bond with a dragon. As a result, draconic blood flows through your veins.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Cha 13+.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +3 racial bonus on Intimidate checks. In addition, sorcerer is always considered a favored class for you.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2871,"name":"Dream Child","type":"General","prerequisite":"Elf, 10+ ranks in Wilderness Lore skill, Bonding, Path of Dreams, any metamagic feat.","normal":"","special":"","benefit":"You are immune to magical compulsions","full_text":"<div><h2>Dream Child [Bloodgift]<\/h2><p>You further bind your being to the magical essence of the woodlands, gaining more aspects of fey creatures.<\/p><div><p><b>Prerequisite:<\/b> Elf, 10+ ranks in Wilderness Lore skill, Bonding, Path of Dreams, any metamagic feat.<\/p><\/div><div><p><b>Benefit:<\/b> You are immune to magical compulsions<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2872,"name":"Drifter","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"While on foot or horse back you can travel 10% further each day. Those traveling with you benefit from this bonus as well.","full_text":"<div><h2>Drifter [Background]<\/h2><p>You are a drifter, never resting in one place for long.<\/p><div><p><b>Benefit:<\/b> While on foot or horse back you can travel 10% further each day. Those traveling with you benefit from this bonus as well.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2873,"name":"Earthen Harmonics","type":"General","prerequisite":"Dwarven stonecunning ability, bardic music ability (or equivalent), 5+ ranks in Perform skill.","normal":"","special":"","benefit":"The DC to resist your bardic music is increased by 2 whenever the ability is used against a creature with Earth subtype. In addition, your bardic music can affect creatures with the Earth subtype even if they are normally immune to mind-influencing effects.","full_text":"<div><h2>Earthen Harmonics [General]<\/h2><p>Creatures with the Earth subtype find your bardic music difficult to resist.<\/p><div><p><b>Prerequisite:<\/b> Dwarven stonecunning ability, bardic music ability (or equivalent), 5+ ranks in Perform skill.<\/p><\/div><div><p><b>Benefit:<\/b> The DC to resist your bardic music is increased by 2 whenever the ability is used against a creature with Earth subtype. In addition, your bardic music can affect creatures with the Earth subtype even if they are normally immune to mind-influencing effects.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2874,"name":" Elder Wisdom","type":"General","prerequisite":"Wis 13+, 200+ years old. ","normal":"","special":"","benefit":"Knowledge Knowledge You gain a +2 competence bonus on all skill checks. In addition, choose any two skills which become class skills.","full_text":"<div><h2>Elder Wisdom [General]<\/h2><p>Your long life and old age give you great wisdom.<\/p><div><p><b>Prerequisite:<\/b> Wis 13+, 200+ years old.<\/p><\/div><div><p><b>Benefit:<\/b> Knowledge Knowledge You gain a +2 competence bonus on all skill checks. In addition, choose any two skills which become class skills.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2875,"name":"Dogs of War","type":"General","prerequisite":"Con 13+, Wis 13+, Cha 17+","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain an animal companion, with which you share a strong bond. Use the rules for familiars in the PHB adding that at 5th level you gain the Scent trait. Choose your companion from the list below. Should you ever lose the companion you suffer the effect listed in the PHB and you may never replace the animal.","full_text":"<div><h2>Dogs of War [Bloodgift]<\/h2><p>You have an animal companion. It is trusted and loyal.<\/p><div><p><b>Prerequisite:<\/b> Con 13+, Wis 13+, Cha 17+<\/p><\/div><div><p><b>Benefit:<\/b> You gain an animal companion, with which you share a strong bond. Use the rules for familiars in the PHB adding that at 5th level you gain the Scent trait. Choose your companion from the list below.<\/p><p>Badger<br \/>Master gains +2 bonus to Dexterity<\/p><p>Bobcat<br \/>(see leopard in MV)<\/p><p>Dog<br \/>Master gains +4 bonus to Wilderness Lore checks, dog's speed increased +10 ft.<\/p><p>Eagle<br \/>Master gains +4 bonus to Spot checks in daylight<\/p><p>Mountain lion<br \/>(see lepard MV) Master gains +2 to Move Silently checks<\/p><p>Snake, constrictor<br \/>(Medium-size) Master gains +2 bonus to Strength<\/p><p>Wolf<br \/>Master gains +2 bonus to Spot checks<\/p><p>Should you ever lose the companion you suffer the effect listed in the PHB and you may never replace the animal.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2876,"name":"Doombringer","type":"General","prerequisite":"Base attack bonus +1, ability to rage at least once per day.","normal":"","special":"This feat can only be chosen at 1st level. However, with your DMs permission, you may be allowed you to take it for an established character, should roleplaying or campaign develpment prove it logical.","benefit":"Doombringers inspire fear and confidence at the same time. The sight of a doombringer unit is not underrated. When determining the duration of your rage, add your (new) Strength bonus (if any) to the total in addition to your COnstitution modifier.","full_text":"<div><h2>Doombringer [Bloodgift]<\/h2><p>You are among the elite of the tribal khan's shock troops. You are from the unit sent into villages to flex his might.<\/p><div><p><b>Prerequisite:<\/b> Base attack bonus +1, ability to rage at least once per day.<\/p><\/div><div><p><b>Benefit:<\/b> Doombringers inspire fear and confidence at the same time. The sight of a doombringer unit is not underrated. When determining the duration of your rage, add your (new) Strength bonus (if any) to the total in addition to your COnstitution modifier.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. However, with your DMs permission, you may be allowed you to take it for an established character, should roleplaying or campaign develpment prove it logical.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2877,"name":"Elven Blood, Bane Elf","type":"General","prerequisite":"Cha13+, elf. ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain a +1 racial bonuson all meleeand ranged attack rolls and damage rolls within 30 ft. against other elves. ","full_text":"<div><h2>Elven Blood, Bane Elf [General]<\/h2><p>Your elven blood is a scourge to the elven kingdoms and a foul secret to be kept guarded.<\/p><div><p><b>Prerequisite:<\/b> Cha13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +1 racial bonuson all meleeand ranged attack rolls and damage rolls within 30 ft. against other elves.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2878,"name":"Elven Blood, Feign Elf","type":"General","prerequisite":"Str 13+, elf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Effects that normally target elves, do not target you. For instance elfbane weapons have no additional bonus against you, but you are still immune to magical sleep. Feign elves, however, are not respected among elf communities and suffer a -2 racial penalty to Bluff checks, Diplomacy checks, and Intimidate checks involving other elves.","full_text":"<div><h2>Elven Blood, Feign Elf [Bloodgift]<\/h2><p>Your bloodline is far removed from the true line of elves providing you a strength that most elves lack.<\/p><div><p><b>Prerequisite:<\/b> Str 13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> Effects that normally target elves, do not target you. For instance elfbane weapons have no additional bonus against you, but you are still immune to magical sleep. Feign elves, however, are not respected among elf communities and suffer a -2 racial penalty to Bluff checks, Diplomacy checks, and Intimidate checks involving other elves.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2879,"name":"Elven Blood, Blood Elf","type":"General","prerequisite":"Cha 13+, elf, must be a bard or sorcerer. ","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"Your Charisma is considered20 for the purposesof determining bonus spells and spell DC. All spells cast with the [Evil] descriptor are cast at +1 caster level. ","full_text":"<div><h2>Elven Blood, Blood Elf [Bloodgift]<\/h2><p>Your elven blood is tainted and foul, mired with sorcery and dark arts.<\/p><div><p><b>Prerequisite:<\/b> Cha 13+, elf, must be a bard or sorcerer.<\/p><\/div><div><p><b>Benefit:<\/b> Your Charisma is considered 20 for the purposes of determining bonus spells and spell DC. All spells cast with the [Evil] descriptor are cast at +1 caster level.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2880,"name":"Elven Blood, Fire ELf","type":"General","prerequisite":"Str 13+, Dex 17+, elf.","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"Your base attack bonus is increased by +1. ","full_text":"<div><h2>Elven Blood, Fire ELf [General]<\/h2><p>Your elven blood is as old as fire.<\/p><div><p><b>Prerequisite:<\/b> Str 13+, Dex 17+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> Your base attack bonus is increased by +1.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2881,"name":"Elven Blood, Death ELf","type":"General","prerequisite":"Con 15+, elf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You do not die until your hit point total reach -15. The rules for dying apply to hit points from -1 to -14. You maximum age is a minimum of 500 years + 4d%.","full_text":"<div><h2>Elven Blood, Death ELf [Bloodgift]<\/h2><p>Your bloodline is difficult to extinguish.<\/p><div><p><b>Prerequisite:<\/b> Con 15+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> You do not die until your hit point total reach -15. The rules for dying apply to hit points from -1 to -14. You maximum age is a minimum of 500 years + 4d%.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2882,"name":"Elven Blood, Earth Elf","type":"General","prerequisite":"Str 13+, elf. ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"+1 hp per character level. ","full_text":"<div><h2>Elven Blood, Earth Elf [Bloodgift]<\/h2><p>Your elven blood carries an ancient legacy that can be traced to the dawn of time.<\/p><div><p><b>Prerequisite:<\/b> Str 13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> +1 hp per character level.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2883,"name":"Elven Blood, Gray Elf","type":"General","prerequisite":"Int 13+, elf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Choose three skills. These skills are considered class skills.","full_text":"<div><h2>Elven Blood, Gray Elf [Bloodgift]<\/h2><p>Your blood line consideres knowledge the most important gift of the elves.<\/p><div><p><b>Prerequisite:<\/b> Int 13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> Choose three skills. These skills are considered class skills.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2884,"name":"Elven Blood Faith Elf","type":"General","prerequisite":"Int 13+, Wis 13+, elf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Everytime you fail a Charisma check, you can reroll your check, no matter the outcome.","full_text":"<div><h2>Elven Blood Faith Elf [Bloodgift]<\/h2><p>Your elven blood is noble and beyond reproach.<\/p><div><p><b>Prerequisite:<\/b> Int 13+, Wis 13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> Everytime you fail a Charisma check, you can reroll your check, no matter the outcome.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2885,"name":"Elven Blood, Forsaken Elf","type":"General","prerequisite":"Elf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain a +4 racial bonus to Intimidate checks. This bonus increases to a +6 with regard to other elf races. However, you suffer a -4 racial penalty to Bluff checks and Diplomacy checks invovling other elves.","full_text":"<div><h2>Elven Blood, Forsaken Elf [Bloodgift]<\/h2><p>Your elven blood is not from the true line. You are looked down upon by most elves and outright despised by others.<\/p><div><p><b>Prerequisite:<\/b> Elf.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +4 racial bonus to Intimidate checks. This bonus increases to a +6 with regard to other elf races. However, you suffer a -4 racial penalty to Bluff checks and Diplomacy checks invovling other elves.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2886,"name":"Elven Blood, Lifegiver Elf","type":"General","prerequisite":"Con 13+,Wis 13+,elf","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. ","benefit":"Whenever your hit points fall below 0, but above-10, you automatically stabilize. In addition you receive a +2 racial bonus to Fortitude saving throws against mundane diseases.","full_text":"<div><h2>Elven Blood, Lifegiver Elf [Bloodgift]<\/h2><p>Your elven blood is pure and untarnished.<\/p><div><p><b>Prerequisite:<\/b> Con 13+,Wis 13+,elf<\/p><\/div><div><p><b>Benefit:<\/b> Whenever your hit points fall below 0, but above-10, you automatically stabilize. In addition you receive a +2 racial bonus to Fortitude saving throws against mundane diseases.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2887,"name":"Elven Blood, Mercy Elf","type":"General","prerequisite":"Con 13+,elf ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. ","benefit":"You may join any prestige class,despite racial limitations, so long as all other prerequisites are met. In addition, you gain a +1 resistance bonus to all saving throws. ","full_text":"<div><h2>Elven Blood, Mercy Elf [Bloodgift]<\/h2><p>Your elven blood is part of the protectorate that keeps the elven line alive.<\/p><div><p><b>Prerequisite:<\/b> Con 13+,elf<\/p><\/div><div><p><b>Benefit:<\/b> You may join any prestige class,despite racial limitations, so long as all other prerequisites are met. In addition, you gain a +1 resistance bonus to all saving throws.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2888,"name":"Elven Blood, Moon Elf","type":"General","prerequisite":"Cha15+, elf ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Select one 2nd-level arcane spell. The spell is chosen when this feat is taken (subject to the DM's approval) and cannot be changed. You may cast this spell once per day, as a sorcerer equal to your character level. You do not spend time preparing these spells. This is a spell-like ability.","full_text":"<div><h2>Elven Blood, Moon Elf [Bloodgift]<\/h2><p>Your elven blood carries an ancient legacy that can be traced back to the dawn of time<\/p><div><p><b>Prerequisite:<\/b> Cha15+, elf<\/p><\/div><div><p><b>Benefit:<\/b> Select one 2nd-level arcane spell. The spell is chosen when this feat is taken (subject to the DM's approval) and cannot be changed. You may cast this spell once per day, as a sorcerer equal to your character level. You do not spend time preparing these spells. This is a spell-like ability.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2889,"name":"Elven Blood, Red Elf","type":"General","prerequisite":"Con 17+,elf","normal":"","special":"This feat can only be chosenat 1st level.  A character can never have more than one 1st level bloodgift.","benefit":"You gain +2 hp at first level. In addition you receive a +2 racial bonus to Fortitude saving throws against mundane diseases,and you heal naturally asif one level higher. ","full_text":"<div><h2>Elven Blood, Red Elf [Bloodgift]<\/h2><p>Your blood is strong but among the rarest of elven lines.<\/p><div><p><b>Prerequisite:<\/b> Con 17+,elf<\/p><\/div><div><p><b>Benefit:<\/b> You gain +2 hp at first level. In addition you receive a +2 racial bonus to Fortitude saving throws against mundane diseases,and you heal naturally asif one level higher.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosenat 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2890,"name":"Elven Blood, Star Elf","type":"General","prerequisite":"Str 13+, elf","normal":"Elves mediate for 4 hours a day to gain the same benefits of 8 hours of sleep. ","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Your elven meditation takes only 1 hour each night, providing you with the human equivalent of 8 hours of sleep. ","full_text":"<div><h2>Elven Blood, Star Elf [Bloodgift]<\/h2><p>Your elven blood carries an ancient legacy that can be traced to the dawn of time<\/p><div><p><b>Prerequisite:<\/b> Str 13+, elf<\/p><\/div><div><p><b>Benefit:<\/b> Your elven meditation takes only 1 hour each night, providing you with the human equivalent of 8 hours of sleep.<\/p><\/div><div><p><b>Normal:<\/b> Elves mediate for 4 hours a day to gain the same benefits of 8 hours of sleep.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2891,"name":"Elven Blood, True Elf","type":"General","prerequisite":"Con 13+, Wis 13+, Cha 13+, elf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You gain a +3 racial bonus on all Bluff checks, Diplomancy checks, Intimidate checks, and Sense Motive checks involving other elves.","full_text":"<div><h2>Elven Blood, True Elf [Bloodgift]<\/h2><p>Your elven blood is unmarred by time and can be traced back to the first elf<\/p><div><p><b>Prerequisite:<\/b> Con 13+, Wis 13+, Cha 13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +3 racial bonus on all Bluff checks, Diplomancy checks, Intimidate checks, and Sense Motive checks involving other elves.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2892,"name":"Elven Blood, Pain Elf","type":"General","prerequisite":"Str 13+,Con 13+,elf ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. ","benefit":"By inflicting 1d6 points of damage to yourself, you may make any melee weapon you wield wounding for a number of rounds equal to 1 plus your Constitution bonus. ","full_text":"<div><h2>Elven Blood, Pain Elf [Bloodgift]<\/h2><p>Your elven blood carries an ancient legacy that can be traced to the dawn of time<\/p><div><p><b>Prerequisite:<\/b> Str 13+,Con 13+,elf<\/p><\/div><div><p><b>Benefit:<\/b> By inflicting 1d6 points of damage to yourself, you may make any melee weapon you wield wounding for a number of rounds equal to 1 plus your Constitution bonus.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2893,"name":"Elven Blood, Pale Elf","type":"General","prerequisite":"Wis 15+, elf","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Choose a spell descriptor (acid, chaotic, cold, darkness, death, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, teleportation). You cat spells of this type at +2 caster level.","full_text":"<div><h2>Elven Blood, Pale Elf [Bloodgift]<\/h2><p>Your bloodline is among the most esoteric and difficult to define of all elves. Many human communities do not know you even exist.<\/p><div><p><b>Prerequisite:<\/b> Wis 15+, elf<\/p><\/div><div><p><b>Benefit:<\/b> Choose a spell descriptor (acid, chaotic, cold, darkness, death, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, teleportation). You cat spells of this type at +2 caster level.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2894,"name":"Elven Blood, Water Elf","type":"General","prerequisite":"Con 13+, elf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You can breathe water per the spell water breathing for a number of hours equal to 1, plus your COnstitution bonus per day. However, you suffer a -2 racial penalty to all saving throws against fire based spells and spell effects.","full_text":"<div><h2>Elven Blood, Water Elf [Bloodgift]<\/h2><p>Your elven blood stems from the seas, bubbling like the constant froth of the ocean.<\/p><div><p><b>Prerequisite:<\/b> Con 13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> You can breathe water per the spell water breathing for a number of hours equal to 1, plus your COnstitution bonus per day. However, you suffer a -2 racial penalty to all saving throws against fire based spells and spell effects.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2895,"name":"Elven Blood, Wind Elf","type":"General","prerequisite":"Dex 15+, elf. ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Your base movement is increased by 10 ft.","full_text":"<div><h2>Elven Blood, Wind Elf [Bloodgift]<\/h2><p>Your elven blood can be traced to the birth of the wind.<\/p><div><p><b>Prerequisite:<\/b> Dex 15+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> Your base movement is increased by 10 ft.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2896,"name":"Elven Blood, Windrider","type":"General","prerequisite":"Dex 13+, elf. ","normal":"","special":"This feat can only be chosen at 1st level. A character bloodgift. can never have more than one 1st level","benefit":"Your base movement is increased by 5 ft. and you do not lose your Dexterity bonus to AC while running. ","full_text":"<div><h2>Elven Blood, Windrider [Bloodgift]<\/h2><p>Your elven blood can be traced to the birth of the wind.<\/p><div><p><b>Prerequisite:<\/b> Dex 13+, elf.<\/p><\/div><div><p><b>Benefit:<\/b> Your base movement is increased by 5 ft. and you do not lose your Dexterity bonus to AC while running.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character bloodgift. can never have more than one 1st level<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2897,"name":"Fey Blood","type":"General","prerequisite":"Cha 17+, spellcaster level1st+. ","normal":"","special":"This feat can only be chosen at 1st level. A character bloodgift. can never have more than one 1st level","benefit":"When determining bonus spells by spell level and maximum spell level known, you may use your highest ability score in place of the appropriate one. In addition, the saving throw DC for all your spells is increased by 1. ","full_text":"<div><h2>Fey Blood [Bloodgift]<\/h2><p>You have fey blood running in your veins.<\/p><div><p><b>Prerequisite:<\/b> Cha 17+, spellcaster level1st+.<\/p><\/div><div><p><b>Benefit:<\/b> When determining bonus spells by spell level and maximum spell level known, you may use your highest ability score in place of the appropriate one. In addition, the saving throw DC for all your spells is increased by 1.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character bloodgift. can never have more than one 1st level<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2898,"name":"Fey Magic","type":"General","prerequisite":"Cha 13+, Fey Blood, spellcaster level 1st+. ","normal":"","special":"You can gain this feat multiple times. Each time you gain this feat, your spell DC increases by 2.","benefit":"Your magic draws upon the power of the fey. Fey magic, although rooted in illusionary glamer, is powerful and difficult to resist. All spells you cast are considered Illusion (Glamer) spells in addition to any other spell type. Non-fey creatures targeted by your spells make saving throws (if any) as Willpower saves. Due to the strength of your Fey Blood, the saving throw DC of your spells is increased by 4. On a successful save, however, the effect is negated, no matter the terms of the spell. This bonus st","full_text":"<div><h2>Fey Magic [Bloodgift]<\/h2><p>Your magic is rooted in illusion, but still potent to those without fey blood.<\/p><div><p><b>Prerequisite:<\/b> Cha 13+, Fey Blood, spellcaster level 1st+.<\/p><\/div><div><p><b>Benefit:<\/b> Your magic draws upon the power of the fey. Fey magic, although rooted in illusionary glamer, is powerful and difficult to resist. All spells you cast are considered Illusion (Glamer) spells in addition to any other spell type. Non-fey creatures targeted by your spells make saving throws (if any) as Willpower saves. Due to the strength of your Fey Blood, the saving throw DC of your spells is increased by 4. On a successful save, however, the effect is negated, no matter the terms of the spell. This bonus stacks with other DC spell increases<\/p><\/div><div><p><b>Special:<\/b> You can gain this feat multiple times. Each time you gain this feat, your spell DC increases by 2.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2899,"name":"Fiend Mark","type":"General","prerequisite":"Int 13+, Cha 17+, Fiend Touched.","normal":"","special":"","benefit":"You gain cold and fire resistance 10 as well as a 3+ natural armor bonus. However, because of your obvious link to the abyss, you are subject to effects that target evil outsiders. Lastly, you suffer a -2 circumstance penalty to all Charisma based skill rolls, which stacks with the penalty for Fiend Touched.","full_text":"<div><h2>Fiend Mark [Bloodgift]<\/h2><p>Your demonic ancestry has caught up with you. Although more powerful for it, you are marked by your heritage in an obvious manner.<\/p><div><p><b>Prerequisite:<\/b> Int 13+, Cha 17+, Fiend Touched.<\/p><\/div><div><p><b>Benefit:<\/b> You gain cold and fire resistance 10 as well as a 3+ natural armor bonus. However, because of your obvious link to the abyss, you are subject to effects that target evil outsiders. Lastly, you suffer a -2 circumstance penalty to all Charisma based skill rolls, which stacks with the penalty for Fiend Touched.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2900,"name":"Fiend Touched","type":"General","prerequisite":"Int 13+, Cha 17+","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"Select one 1st-level and two 0-level arcane spells. The spells are chosen when this feat is taken (subject to the DM's approval) and cannot be changed. You may cast these spells once per day, as a sorcerer equal to your character level. You do not spend time preparing these spells. This is a spell-like ability. However, some psysical deformity (you choose) causes you to suffer -4 circumstance penalty to all Charisma based skill rolls.","full_text":"<div><h2>Fiend Touched [Bloodgift]<\/h2><p>Your past is mired with the blood and ancestry of a demon or devil.<\/p><div><p><b>Prerequisite:<\/b> Int 13+, Cha 17+<\/p><\/div><div><p><b>Benefit:<\/b> Select one 1st-level and two 0-level arcane spells. The spells are chosen when this feat is taken (subject to the DM's approval) and cannot be changed. You may cast these spells once per day, as a sorcerer equal to your character level. You do not spend time preparing these spells. This is a spell-like ability. However, some psysical deformity (you choose) causes you to suffer -4 circumstance penalty to all Charisma based skill rolls.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2901,"name":"Foregeblood","type":"General","prerequisite":"Dwarf, Dex 13+","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"The first 5 points of cold damge you take each round is treated as subdual damage. In addition, you gain a +5 racial bonus on Fortitude saving throws to avoid subdual damage from cold and exposure.","full_text":"<div><h2>Foregeblood [Bloodgift]<\/h2><p>Your family has an ancient bond with elemental fire, and you can survive exposure to cold more easily than others.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Dex 13+<\/p><\/div><div><p><b>Benefit:<\/b> The first 5 points of cold damge you take each round is treated as subdual damage. In addition, you gain a +5 racial bonus on Fortitude saving throws to avoid subdual damage from cold and exposure.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2902,"name":"Free","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"You may choose any four skills as class skills. Note, many people may look down on you for once being a slave. In such instances, you suffer a -2 circumstance penalty to social related skill checks.","full_text":"<div><h2>Free [Background]<\/h2><p>You were born in an oppressive or imperialist society. You were born among the oppressed lower class, but gained your freedom through legitimate means. In most cases you wear a brand on your skin, showing your station.<\/p><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You may choose any four skills as class skills. Note, many people may look down on you for once being a slave. In such instances, you suffer a -2 circumstance penalty to social related skill checks.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2903,"name":"The Fire Within","type":"General","prerequisite":"Dwarf, Foregeblood.","normal":"","special":"","benefit":"You gain fire resistance 5.","full_text":"<div><h2>The Fire Within [Bloodgift]<\/h2><p>You are born from the flame, forged in the blood of the first dwarves.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Foregeblood.<\/p><\/div><div><p><b>Benefit:<\/b> You gain fire resistance 5.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2904,"name":"Flameborn Sorcery","type":"General","prerequisite":"Dwarf, Dex 13+, bard or sorcerer level 1st+. ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. In addition, you can never learn spells from the school of transmutation.","benefit":"Use your Dexterity modifier instead of your Charisma modifier for all spell-oriented effects that use an ability score modifier. This includes determining bonus spells per day, saving throw DC, and the maximum level of spells that you can learn. You suffer a -2 racial penalty against cold based spell effects.","full_text":"<div><h2>Flameborn Sorcery [Bloodgift]<\/h2><p>The birth of your sorcery can be traced back to the plane of elemental fire.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Dex 13+, bard or sorcerer level 1st+.<\/p><\/div><div><p><b>Benefit:<\/b> Use your Dexterity modifier instead of your Charisma modifier for all spell-oriented effects that use an ability score modifier. This includes determining bonus spells per day, saving throw DC, and the maximum level of spells that you can learn. You suffer a -2 racial penalty against cold based spell effects.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. In addition, you can never learn spells from the school of transmutation.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2905,"name":"Gentry","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"Diplomacy and Ride are considered class skills and your starting wealth is 250 gp in addition to the starting wealth for your class. You begin play knowing one additional language of your choice.","full_text":"<div><h2>Gentry [Background]<\/h2><p>You wre born to a wealthier upper class.<\/p><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> Diplomacy and Ride are considered class skills and your starting wealth is 250 gp in addition to the starting wealth for your class. You begin play knowing one additional language of your choice.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2906,"name":"Grace of the Fey","type":"General","prerequisite":"Dex 15+, cha 15+","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You are proficient with the longsword or rapier, as well as the short bow, longbow, short composite bow, and long composite bow. If you are already proficient with these weapons you gain a +1 bonus to attack rolls with them.","full_text":"<div><h2>Grace of the Fey [Bloodgift]<\/h2><p>Fey blood makes you swift and graveful, providing you an unnatural combat sense with fey weapons.<\/p><div><p><b>Prerequisite:<\/b> Dex 15+, cha 15+<\/p><\/div><div><p><b>Benefit:<\/b> You are proficient with the longsword or rapier, as well as the short bow, longbow, short composite bow, and long composite bow. If you are already proficient with these weapons you gain a +1 bonus to attack rolls with them.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2907,"name":"Mongrel","type":"General","prerequisite":"Any non-human goblinoid or humanoid race, Cha 13+","normal":"","special":"For the purposes of all game mechanics, you count as a full-blooded member of your species. You may look human, and perhaps your great-grandfather was human, but you count as a member of your chosen character race. This feat can only be chosen at 1st level.","benefit":"When using the Disguise skill to pass human, you gain a +4 competence bonus. Even when you don't make an effort to conceal your true heritage, you may still make a Disguise check (with the bonus granted by this feat) opposed by a viewers Spot check to pass yourself off as an odd-looking or ugly human.","full_text":"<div><h2>Mongrel [Background]<\/h2><p>While for game purposes you are a member of a non-human species, some distant ancestry or crossbreeding allows you to pass as slightly human. Your ears are only slightly pointed, your skin has the same tone or feel as a common human type, or your eyes have a human shape or color.<\/p><div><p><b>Prerequisite:<\/b> Any non-human goblinoid or humanoid race, Cha 13+<\/p><\/div><div><p><b>Benefit:<\/b> When using the Disguise skill to pass human, you gain a +4 competence bonus. Even when you don't make an effort to conceal your true heritage, you may still make a Disguise check (with the bonus granted by this feat) opposed by a viewers Spot check to pass yourself off as an odd-looking or ugly human.<\/p><\/div><div><p><b>Special:<\/b> For the purposes of all game mechanics, you count as a full-blooded member of your species. You may look human, and perhaps your great-grandfather was human, but you count as a member of your chosen character race. This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2908,"name":"Hounds of Hell","type":"General","prerequisite":"Con 15+, Cha 13+, ability to rage once\/day. ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"A constant radius of fear surrounds you. Anyone within 30 ft. who targets you with a melee attack, ranged attack, or spell effect, must succeed at a Will save (DC 10 + your character level + Charisma bonus) or becomeshaken,suffering a -2 morale penalty to attack rolls, weapon damage rolls, ability checks, skill checks, and saving throws. This save can be attempted each round, but once succeeded need not be attempted again that day. Once outside the 30 ft., characters receive a +4 circumstance bonus to their","full_text":"<div><h2>Hounds of Hell [Bloodgift]<\/h2><p>You are among the bravest of the khan's men, fighting with such ferocity that even the tribal leaders fear you.<\/p><div><p><b>Prerequisite:<\/b> Con 15+, Cha 13+, ability to rage once\/day.<\/p><\/div><div><p><b>Benefit:<\/b> A constant radius of fear surrounds you. Anyone within 30 ft. who targets you with a melee attack, ranged attack, or spell effect, must succeed at a Will save (DC 10 + your character level + Charisma bonus) or becomeshaken,suffering a -2 morale penalty to attack rolls, weapon damage rolls, ability checks, skill checks, and saving throws. This save can be attempted each round, but once succeeded need not be attempted again that day. Once outside the 30 ft., characters receive a +4 circumstance bonus to their Will saveto recover from its effects.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2909,"name":"Natural Birth-Gift","type":"General","prerequisite":"Wis 13+, must be born an elf or half-elf","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. With the DMs permission, this feat could be a latent power, enabling you to aquire the feat at a later date. Alternately, a human or dwarf with enough justification could take this feat at 1st level.","benefit":"Choose one 1st-level or two 0-level druid spells. The spell is chosen when this feat is taken and cannot be changed. You may cast each spell once per day, as a druid equal to your character level. You do not spend time preparing these spells. This is a spell-like ability.","full_text":"<div><h2>Natural Birth-Gift [Bloodgift]<\/h2><p>You were born gifted with a special power from your ancient tie between elves and fey.<\/p><div><p><b>Prerequisite:<\/b> Wis 13+, must be born an elf or half-elf<\/p><\/div><div><p><b>Benefit:<\/b> Choose one 1st-level or two 0-level druid spells. The spell is chosen when this feat is taken and cannot be changed. You may cast each spell once per day, as a druid equal to your character level. You do not spend time preparing these spells. This is a spell-like ability.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. With the DMs permission, this feat could be a latent power, enabling you to aquire the feat at a later date. Alternately, a human or dwarf with enough justification could take this feat at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2910,"name":"Icy Calm","type":"General","prerequisite":"Wis 13+.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You receive a +4 racial bonus on all saving throws against fear effects. In addition, when you are shaken, you suffer only a -1 morale penalty to your attack rolls, saves or checks, rather than the usual -2. Lastly, attempts to intimidate you are met with resistance. Increase the DC of any Intimidate check made against you by your wisdom bonus, plus 4.","full_text":"<div><h2>Icy Calm [Bloodgift]<\/h2><p>You are difficult to frighten or unnerve.<\/p><div><p><b>Prerequisite:<\/b> Wis 13+.<\/p><\/div><div><p><b>Benefit:<\/b> You receive a +4 racial bonus on all saving throws against fear effects. In addition, when you are shaken, you suffer only a -1 morale penalty to your attack rolls, saves or checks, rather than the usual -2. Lastly, attempts to intimidate you are met with resistance. Increase the DC of any Intimidate check made against you by your wisdom bonus, plus 4.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2911,"name":"Naval Heritage","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"You gain a +2 circumstance bonus on Charisma based checks and when dealing with others who possess this feat or at least 4 ranks in Profession (sailor). You gain an additional +2 competence bonus on all skill checks involved with operating a ship.","full_text":"<div><h2>Naval Heritage [Background]<\/h2><p>Your family has a proud tradition of naval service.<\/p><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain a +2 circumstance bonus on Charisma based checks and when dealing with others who possess this feat or at least 4 ranks in Profession (sailor). You gain an additional +2 competence bonus on all skill checks involved with operating a ship.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2912,"name":"Manifestation","type":"General","prerequisite":"Elf, Cha 15+, any Elven Blood feat.","normal":"","special":"","benefit":"You gain a +2 morale bonus to all charisma checks and Charisma based checks against non-elves","full_text":"<div><h2>Manifestation [Bloodgift]<\/h2><p>You can call upon the power of your elven blood to impress lesser races.<\/p><div><p><b>Prerequisite:<\/b> Elf, Cha 15+, any Elven Blood feat.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +2 morale bonus to all charisma checks and Charisma based checks against non-elves<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2913,"name":"Mark of the Fey","type":"General","prerequisite":"Elf, Cha 13+","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You may add your Charisma bonus to all saving throws against spells or spell-like effects. However, you do not gain this bonus against fey opponents","full_text":"<div><h2>Mark of the Fey [Bloodgift]<\/h2><p>You have been marked by the fey, although such a blessing is not without a price.<\/p><div><p><b>Prerequisite:<\/b> Elf, Cha 13+<\/p><\/div><div><p><b>Benefit:<\/b> You may add your Charisma bonus to all saving throws against spells or spell-like effects. However, you do not gain this bonus against fey opponents<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2914,"name":"Noblemen","type":"General","prerequisite":"Cha 15+","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"Diplomacy, Knowledge (all skills, taken and Ride are considered class skills and 350 gp in addition to the starting wealth for your class.","full_text":"<div><h2>Noblemen [Background]<\/h2><p>You wre born to the noble elite.<\/p><div><p><b>Prerequisite:<\/b> Cha 15+<\/p><\/div><div><p><b>Benefit:<\/b> Diplomacy, Knowledge (all skills, taken and Ride are considered class skills and 350 gp in addition to the starting wealth for your class.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2915,"name":"Path of Dreams","type":"General","prerequisite":"Elf, 10+ ranks in Wilderness Lore skill, Bonding, any metamagic feat.","normal":"","special":"","benefit":"Your creature type changes to fey, so spells that afect humanoids like charm person and dominate person no longer affect you. Additionally, you gain the trackless step ability as a druid.","full_text":"<div><h2>Path of Dreams [Bloodgift]<\/h2><p>You slip further from the path of elves to the path of fey.<\/p><div><p><b>Prerequisite:<\/b> Elf, 10+ ranks in Wilderness Lore skill, Bonding, any metamagic feat.<\/p><\/div><div><p><b>Benefit:<\/b> Your creature type changes to fey, so spells that afect humanoids like charm person and dominate person no longer affect you. Additionally, you gain the trackless step ability as a druid.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2916,"name":"Seafarer","type":"General","prerequisite":"","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"You gain a +3 on Balance checks and Swimming checks.","full_text":"<div><h2>Seafarer [Background]<\/h2><p>You come from a coastal society where nearly everyone owns a ship.<\/p><div><p><b>Benefit:<\/b> You gain a +3 on Balance checks and Swimming checks.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2917,"name":"Pledge of Flame","type":"General","prerequisite":"Elf, Bonding, Great Fortitude or Lightning Reflexes. ","normal":"","special":"","benefit":"You gain the Fire subtype.","full_text":"<div><h2>Pledge of Flame [Bloodgift]<\/h2><p>You bind yourself to fire, becoming one with flame.<\/p><div><p><b>Prerequisite:<\/b> Elf, Bonding, Great Fortitude or Lightning Reflexes.<\/p><\/div><div><p><b>Benefit:<\/b> You gain the Fire subtype.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2918,"name":"Pledge of Frost","type":"General","prerequisite":"Con 15+, elf, Bonding. ","normal":"","special":"","benefit":"You gain the Cold subtype. Special: A character with the Forgeblood feat cannot take the Pledge of Frost feat.","full_text":"<div><h2>Pledge of Frost [Bloodgift]<\/h2><p>You blind yourself to ice and cold, becoming one with frost.<\/p><div><p><b>Prerequisite:<\/b> Con 15+, elf, Bonding.<\/p><\/div><div><p><b>Benefit:<\/b> You gain the Cold subtype. Special: A character with the Forgeblood feat cannot take the Pledge of Frost feat.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2919,"name":"Shadowblend","type":"General","prerequisite":"Dwarf, Wis 13+5+ ranks in Hide skill, Deepblood. ","normal":"","special":"","benefit":"Whenever you have concealment because of shadows, darkness, or poor lighting conditions, your concealment is treated asone ","full_text":"<div><h2>Shadowblend [Bloodgift]<\/h2><p>Your ancient bond with the earth, reaches into deep places, granting you power over the darkness.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Wis 13+5+ ranks in Hide skill, Deepblood.<\/p><\/div><div><p><b>Benefit:<\/b> Whenever you have concealment because of shadows, darkness, or poor lighting conditions, your concealment is treated asone \"step\"better than it normally would be. For example, moderate darkness normally provides one-quarter concealment, imposing a 10%,miss chance on attacks. However, if you have the Shadowblend feat, you instead treat moderate darkness asgranting one half concealment, imposing a 20% miss chance. This feat provides no benefit if you have total concealment, and it can never increase the miss chance above 50%.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2920,"name":"Pledge of Shadow","type":"General","prerequisite":"Elf, 10+ranks in Hide skill, Blind-Fight, Bonding, Deepblood, Shadowblend. ","normal":"","special":"","benefit":"Whenever you have concealment due to shadow, darkness, or poor lighting conditions, the targets of your melee attacks gain no Dexterity bonus to AC. Creatures that do not rely on sight are not affected by this feat, nor are creatures that cannot be caught flat-footed. If you lose the miss chance from concealment for any reason (for example, if another creature brings a light into the area) you do not gain the benefit of this feat.","full_text":"<div><h2>Pledge of Shadow [Bloodgift]<\/h2><p>You have become one with the shadow<\/p><div><p><b>Prerequisite:<\/b> Elf, 10+ranks in Hide skill, Blind-Fight, Bonding, Deepblood, Shadowblend.<\/p><\/div><div><p><b>Benefit:<\/b> Whenever you have concealment due to shadow, darkness, or poor lighting conditions, the targets of your melee attacks gain no Dexterity bonus to AC. Creatures that do not rely on sight are not affected by this feat, nor are creatures that cannot be caught flat-footed. If you lose the miss chance from concealment for any reason (for example, if another creature brings a light into the area) you do not gain the benefit of this feat.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2921,"name":"Shorewalker","type":"General","prerequisite":"Wis 13+,member of a native aquatic race","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"You do not suffer penalties to Listen checks, Search checks, and Spot checks while on land. You do not suffer the -1 circumstance penalties on attack rolls and Armor Class while on land. You suffer only a -2 circumstance penalty on Jump checks and Tumble checks when on land.","full_text":"<div><h2>Shorewalker [Background]<\/h2><p>You have spent a great deal of time on the surface world, learning your way.<\/p><div><p><b>Prerequisite:<\/b> Wis 13+,member of a native aquatic race<\/p><\/div><div><p><b>Benefit:<\/b> You do not suffer penalties to Listen checks, Search checks, and Spot checks while on land. You do not suffer the -1 circumstance penalties on attack rolls and Armor Class while on land. You suffer only a -2 circumstance penalty on Jump checks and Tumble checks when on land.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2922,"name":"Sand Born","type":"General","prerequisite":"Con 13+. ","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"You can survive up to two extra days in the desert without food or water. You also gain a +4 competence bonus to Knowledge (nature) checks and Wilderness Lore checks while in the desert.","full_text":"<div><h2>Sand Born [Background]<\/h2><p>Born in the desert, you know how to survive the rigors.<\/p><div><p><b>Prerequisite:<\/b> Con 13+.<\/p><\/div><div><p><b>Benefit:<\/b> You can survive up to two extra days in the desert without food or water. You also gain a +4 competence bonus to Knowledge (nature) checks and Wilderness Lore checks while in the desert.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2923,"name":"Short","type":"General","prerequisite":"Str 13 or less, dwarf.","normal":"","special":"This feat may only be chosen at 1st level.","benefit":"Your size category is Small. You receive a +1 bonus to hit and a +1 bonus to AC due to size, and are limited in weapon and armor selection. ","full_text":"<div><h2>Short [Background]<\/h2><p>You are short and slight for a dwarf<\/p><div><p><b>Prerequisite:<\/b> Str 13 or less, dwarf.<\/p><\/div><div><p><b>Benefit:<\/b> Your size category is Small. You receive a +1 bonus to hit and a +1 bonus to AC due to size, and are limited in weapon and armor selection.<\/p><\/div><div><p><b>Special:<\/b> This feat may only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2924,"name":"Seaborn Sorcery","type":"General","prerequisite":"Dwarf,Str 13+,sorcerer or bard. ","normal":"","special":"","benefit":"You use your Strength modifier instead of your Charismamodifier when determining bonus spells per day,saving throw DCs, and the maximum level of spells that you can learn.This affectsonly spells that you cast as a bard or sorcerer. You may never learn spellsfrom the Illusion school.","full_text":"<div><h2>Seaborn Sorcery [Bloodgift]<\/h2><p>Your sorcery comes from your descendents with elemental waters and not dragons.<\/p><div><p><b>Prerequisite:<\/b> Dwarf,Str 13+,sorcerer or bard.<\/p><\/div><div><p><b>Benefit:<\/b> You use your Strength modifier instead of your Charismamodifier when determining bonus spells per day,saving throw DCs, and the maximum level of spells that you can learn.This affectsonly spells that you cast as a bard or sorcerer. You may never learn spellsfrom the Illusion school.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2925,"name":"Skybond","type":"General","prerequisite":"Elf, Bonding, Lightning Reflexes","normal":"","special":"","benefit":"You gain the Air subtype","full_text":"<div><h2>Skybond [General]<\/h2><p>You can bind yourself to the air, becoming one with the elements.<\/p><div><p><b>Prerequisite:<\/b> Elf, Bonding, Lightning Reflexes<\/p><\/div><div><p><b>Benefit:<\/b> You gain the Air subtype<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2926,"name":"Skyborn Sorcery","type":"General","prerequisite":"Dwarf, Dex 13+, bard or sorcerer level 1st+.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. You can never learn spells from the abjuration school.","benefit":"Use your Dexterity modifier instead of CHarisma modifier for all spell-oriented effects that use an ability score modifier. This includes determining bonus spells per day, saving throw DC, and the maximum level of spells that you can learn. You suffer a -2 racial penalty to saving throws against fire based spell effects.","full_text":"<div><h2>Skyborn Sorcery [Bloodgift]<\/h2><p>Your sourcerous powers are derived from a hereditary link with elemental air rather than the blood of dragons.<\/p><div><p><b>Prerequisite:<\/b> Dwarf, Dex 13+, bard or sorcerer level 1st+.<\/p><\/div><div><p><b>Benefit:<\/b> Use your Dexterity modifier instead of CHarisma modifier for all spell-oriented effects that use an ability score modifier. This includes determining bonus spells per day, saving throw DC, and the maximum level of spells that you can learn. You suffer a -2 racial penalty to saving throws against fire based spell effects.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. You can never learn spells from the abjuration school.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2927,"name":"Stoneblood","type":"General","prerequisite":"Con 15+,Dwarf.","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"All of the bonuses granted by your stone-cunning racial ability increase by +2.","full_text":"<div><h2>Stoneblood [Bloodgift]<\/h2><p>Your family has ancient blood with an earth elemental, enhancing your natural instincts.<\/p><div><p><b>Prerequisite:<\/b> Con 15+,Dwarf.<\/p><\/div><div><p><b>Benefit:<\/b> All of the bonuses granted by your stone-cunning racial ability increase by +2.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2928,"name":"Skystrider","type":"General","prerequisite":"Dex 15+,elf, 10+ ranks in Jump skill, Bonding, Skybond","normal":"","special":"","benefit":"You gain the spell-like ability to cast air walk: once per day as a cleric of a level equal to your character level.","full_text":"<div><h2>Skystrider [Bonding]<\/h2><div><p><b>Prerequisite:<\/b> Dex 15+,elf, 10+ ranks in Jump skill, Bonding, Skybond<\/p><\/div><div><p><b>Benefit:<\/b> You gain the spell-like ability to cast air walk: once per day as a cleric of a level equal to your character level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2929,"name":"Soldier","type":"General","prerequisite":"Profession (soldier) skill, and any lawful alignment","normal":"","special":"This feat can only be chosen at 1st level.","benefit":"You gain +2 competence bonus to Charisma checks involving other soldiers. You also receive a _2 competence bonus to Seartch or Spot checks while on guard duty or on patrol. Lastly, you gain a +2 competence bonus ot Wilderness Lore checks to make camp.","full_text":"<div><h2>Soldier [Background]<\/h2><p>You are familiar with making camp, standing guard and following orders. The structure of the military has been ingrained in you to the extent that you have a strong sense of structure and routine in your daily life.<\/p><div><p><b>Prerequisite:<\/b> Profession (soldier) skill, and any lawful alignment<\/p><\/div><div><p><b>Benefit:<\/b> You gain +2 competence bonus to Charisma checks involving other soldiers. You also receive a _2 competence bonus to Seartch or Spot checks while on guard duty or on patrol. Lastly, you gain a +2 competence bonus ot Wilderness Lore checks to make camp.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2930,"name":"Stonebinder","type":"General","prerequisite":"Con 15+, Cha 13+, Dwarf, Stoneblood.","normal":"","special":"","benefit":"Whenever you use a conjuration spell to summon a creature with the Earth subtype, it gains +2 hit points per HD and an additional +2 natural bonus to AC.","full_text":"<div><h2>Stonebinder [Bloodgift]<\/h2><p>Your ancestral tie with the earth allows you to summon more powerful earth creatures than normal.<\/p><div><p><b>Prerequisite:<\/b> Con 15+, Cha 13+, Dwarf, Stoneblood.<\/p><\/div><div><p><b>Benefit:<\/b> Whenever you use a conjuration spell to summon a creature with the Earth subtype, it gains +2 hit points per HD and an additional +2 natural bonus to AC.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2931,"name":"Stoneborn Sorcery","type":"General","prerequisite":"Con 13+, Dwarf, bard or sorcerer level 1st+. ","normal":"","special":"","benefit":"You use your Constitution modifier instead of your Charisma modifier for all spell-oriented effects that use an ability score modifier. This includes determining bonus spells per day saving throw DCs, and the maximum level of spells that you can learn. This affects only spells that you cast asa bard or sorcerer. Special: This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. You can never learn spells from the Enchantment school.","full_text":"<div><h2>Stoneborn Sorcery [Bloodgift]<\/h2><p>Your sorcerous blood stems from an ancient bond with an earth elemental.<\/p><div><p><b>Prerequisite:<\/b> Con 13+, Dwarf, bard or sorcerer level 1st+.<\/p><\/div><div><p><b>Benefit:<\/b> You use your Constitution modifier instead of your Charisma modifier for all spell-oriented effects that use an ability score modifier. This includes determining bonus spells per day saving throw DCs, and the maximum level of spells that you can learn. This affects only spells that you cast asa bard or sorcerer. Special: This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift. You can never learn spells from the Enchantment school.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2932,"name":"University","type":"General","prerequisite":"Int 13+.","normal":"","special":"This feat can only be chosen at 1st level. You begin play with 100 gp less than normal asa result of your schooling. ","benefit":"You gain +8 additional skill points at character creation, and +2 skill points every level thereafter. These points may only be put into class skills.","full_text":"<div><h2>University [Background]<\/h2><p>You have attended some of the finest schools in the land, gaining knowledge and insight that few possess.<\/p><div><p><b>Prerequisite:<\/b> Int 13+.<\/p><\/div><div><p><b>Benefit:<\/b> You gain +8 additional skill points at character creation, and +2 skill points every level thereafter. These points may only be put into class skills.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. You begin play with 100 gp less than normal asa result of your schooling.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2933,"name":"Warrior Born","type":"General","prerequisite":"Str 13+ or Dex 13+. ","normal":"","special":"This feat can only be chosen at 1st level. ","benefit":"You gain a +1 racial bonus to all weapon damage rolls. ","full_text":"<div><h2>Warrior Born [Background]<\/h2><p>You were destined to be warrior from birth.<\/p><div><p><b>Prerequisite:<\/b> Str 13+ or Dex 13+.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +1 racial bonus to all weapon damage rolls.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2934,"name":"Waterfront Native","type":"General","prerequisite":"","normal":"","special":"","benefit":"Swim is consideredclassskill, no matter your class.In addition, choose any class skill. You do not suffer a penalty while using this skill underwater.","full_text":"<div><h2>Waterfront Native [General]<\/h2><p>You have grown up near the water, always feeling comfortable in it.<\/p><div><p><b>Benefit:<\/b> Swim is considered class skill, no matter your class.In addition, choose any class skill. You do not suffer a penalty while using this skill underwater.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2935,"name":"Stonelord","type":"General","prerequisite":"Con 15+,Cha 13+,Dwarf, Stoneblood. ","normal":"","special":"","benefit":"You gain a +4 bonus on Diplomacy skill checks made to influence the reactions of dwarves and creatures with the Earth subtype. In addition, increase the saving throw DCs of all Enchantment spells you cast against creatures with the Earth subtype by 4. ","full_text":"<div><h2>Stonelord [Bloodgift]<\/h2><p>Your family has an ancient bond with an earth elemental, enhancing your natural instincts. Your ancestral link to the earth allows you to compel creatures of the earth more easily. Dwarves and earth creatures find your words compelling, and asa result treat you with respect and civility.<\/p><div><p><b>Prerequisite:<\/b> Con 15+,Cha 13+,Dwarf, Stoneblood.<\/p><\/div><div><p><b>Benefit:<\/b> You gain a +4 bonus on Diplomacy skill checks made to influence the reactions of dwarves and creatures with the Earth subtype. In addition, increase the saving throw DCs of all Enchantment spells you cast against creatures with the Earth subtype by 4.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2936,"name":"Trollblood","type":"General","prerequisite":"Con 15+. ","normal":"","special":"This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.","benefit":"You heal much faster than normal. For each day of rest, you gain 2 hit points per character level. For each day of complete bed rest, you gain 3 hit points per character level. ","full_text":"<div><h2>Trollblood [Bloodgift]<\/h2><p>Troll blood flows in your veins, giving you the power to heal much faster than normal.<\/p><div><p><b>Prerequisite:<\/b> Con 15+.<\/p><\/div><div><p><b>Benefit:<\/b> You heal much faster than normal. For each day of rest, you gain 2 hit points per character level. For each day of complete bed rest, you gain 3 hit points per character level.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2937,"name":"Tundra Runner","type":"General","prerequisite":"Con 15+. ","normal":"","special":"","benefit":"You gain an +3 bonus on Fortitude and Willpower saving throws involving cold-based attacks and can endure temperatures as low as 00 before succumbing to the effects of cold. In addition, Wilderness Lore is considered a class skill for you.","full_text":"<div><h2>Tundra Runner [Background]<\/h2><p>You were born among northmen. Cold weather and nomadic herding have forged you into the person you are. Prerequisites: Con 15+.<\/p><div><p><b>Prerequisite:<\/b> Con 15+.<\/p><\/div><div><p><b>Benefit:<\/b> You gain an +3 bonus on Fortitude and Willpower saving throws involving cold-based attacks and can endure temperatures as low as 00 before succumbing to the effects of cold. In addition, Wilderness Lore is considered a class skill for you.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"},{"id":2938,"name":"Wealth","type":"General","prerequisite":"","normal":"A character without this feat begins play with gp based on his class. ","special":"This feat can only be chosen at 1st level.","benefit":"You begin play with 750 gp in addition to the starting gold for your character class. ","full_text":"<div><h2>Wealth [General]<\/h2><p>You come from a wealthy background.<\/p><div><p><b>Benefit:<\/b> You begin play with 750 gp in addition to the starting gold for your character class.<\/p><\/div><div><p><b>Normal:<\/b> A character without this feat begins play with gp based on his class.<\/p><\/div><div><p><b>Special:<\/b> This feat can only be chosen at 1st level.<\/p><\/div><br \/><br \/><b>Reference:<\/b>&nbsp; AEG Feats<\/div>","reference":"Usergen"}],[],[],[],[],[]]