[[],[],[],[{"id":10003,"name":"Truncheon","full_text":"<h2>Truncheon<\/h2><p>A truncheon is essentially a heavier version of&nbsp;the sap&mdash;a one-handed martial weapon that deals nonlethal&nbsp;damage. As with a sap, a rogue wielding a truncheon can deal&nbsp;extra nonlethal damage with a sneak attack, but only if she is&nbsp;proficient in its use.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Martial Weapons<br \/><b>Subcategory:<\/b> One-Handed Melee Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage Small:<\/i> 1d6*<br \/><i>Damage Medium:<\/i> 1d8*<br \/><em>Damage Large:<\/em> 2d6*<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Cost:<\/b> 2 gp<br \/><b>Weight:<\/b> 12 lbs<br \/><b>Reference: Book of Exalted Deeds 34<\/b><\/p>","family":"Weapons","category":"Martial Weapons","subcategory":"One-Handed Melee Weapons","cost":"2 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"12 lbs","critical":"x2","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10004,"name":"Lucerne hammer","full_text":"<div><h2>Lucerne hammer<\/h2><h3>Reach Weapon<\/h3><p>This polearm resembles a pick on a pole and is designed to puncture heavy armor.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Martial Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage:<\/i> 2d4<\/p><p><em>Critical:<\/em>&nbsp;x4<\/p><hr \/><p><b>Cost:<\/b> 12 gp<br \/><b>Weight:<\/b> 10 lb<br \/><b>Reference: <\/b>Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Martial Weapons","subcategory":"Two-Handed Melee Weapons","cost":"12 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"2d4","weight":"10 lb","critical":"x4","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10005,"name":"Maul","full_text":"<div><h2>Maul<\/h2><p>The maul is simply a two-handed warhammer&nbsp;of enormous size. Dwarves favor it.<\/p><p>A maul is too large to use in one hand without special training (the appropriate Exotic Weapon Proficiency feat). A character can use a maul two-handed as a martial weapon.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b>&nbsp;Exotic Weapons<br \/><b>Subcategory:<\/b>&nbsp;One-Handed Melee Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> 1d8<br \/><i>Damage medium:<\/i> 1d10<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Cost:<\/b> 15 gp<br \/><b>Weight:<\/b> 20 lb<\/p><p><strong>Reference:&nbsp;<\/strong>Arms and Equipment Guide 9<br \/><b>Reference:&nbsp;<\/b>Complete Warrior 157<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"One-Handed Melee Weapons","cost":"15 gp","dmg_s":"1d8","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d10","weight":"20 lb","critical":"x3","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10006,"name":"Claw Bracers","full_text":"<div><h2>Claw Bracers<\/h2><p>A claw bracer is a metal armband with&nbsp;three steel claws projecting from the top, extending&nbsp;about 4 inches beyond the tip of the wearer&rsquo;s extended&nbsp;fingers. The wearer can cast spells normally while&nbsp;wearing the bracer and cannot be disarmed. Many&nbsp;claw bracers are enhanced as magic weapons.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage:<\/i> 1d4<\/p><p><em>Critical:19-20\/<\/em>x2<\/p><hr \/><p><b>Cost:<\/b> 30gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Eqipment Guide 6<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"30gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"2 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10007,"name":"Panther Claw","full_text":"<div><h2>Panther Claw<\/h2><p>The panther claw looks much like&nbsp;a punch dagger with two extra blades. The weapon&nbsp;retains the punch dagger&rsquo;s deadly force, and the&nbsp;extra blades are useful for disarming opponents.&nbsp;Wielders proficient with the panther claw gain a +4&nbsp;circumstance bonus when making disarm attempts&nbsp;with it.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Piercing, slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage medium:<\/i> 1d4<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Cost:<\/b> gp<br \/><b>Weight:<\/b> 3 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 9<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"3 lb","critical":"x3","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10008,"name":"Stump Knife","full_text":"<div><h2>Stump Knife<\/h2><p>A stump knife is akin to a punching&nbsp;dagger, except that it can be securely attached to the&nbsp;stump of a missing forelimb. For someone proficient&nbsp;in its use, the stump knife becomes an extension of&nbsp;his body. Against foes to whom you have dealt damage&nbsp;during a continuous melee, the stump knife&rsquo;s&nbsp;threat range is doubled (17&ndash;20). Your opponent cannot&nbsp;disarm you of a stump knife<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage medium:<\/i> 1d4<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 8 gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"8 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"2 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10009,"name":"Tiger Claws","full_text":"<h2>Tiger Claws<\/h2><p>Also known as &ldquo;bagh nakh,&rdquo; this is a&nbsp;strap or glove fitted with spikes in the palm and&nbsp;wielded like brass knuckles. Your opponent cannot&nbsp;use a disarm action to disarm you of tiger claws. An&nbsp;attack with tiger claws is considered an armed attack.&nbsp;A monk using tiger claws can strike with her&nbsp;unarmed base attack bonus, including her more<br \/>favorable number of attacks per round, along with&nbsp;other applicable modifiers. The cost and weight are&nbsp;for a single tiger claw.<\/p><p>A slightly different version, the nekode, is both a weapon and a climbing tool. Using a pair of nekodes while climbing grants a +1 circumstance bonus on Climb checks. This bonus does not stack with the +2 bonus from using a climber&rsquo;s kit, because they&rsquo;re essentially the same circumstance.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage medium:<\/i> 1d4<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Cost:<\/b> 5 gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"5 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"2 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10010,"name":"Triple Dagger","full_text":"<h2>Triple Dagger<\/h2><p>This weapon is used in the off hand as a means to disarm an opponent&mdash;you hold it as you would a shield, not another weapon, and so do not take penalties for fighting with two weapons. When using a triple dagger, you get a +3 circumstance bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to keep from being disarmed if you fail to disarm your opponent). The triple dagger could also be used as a normal dagger, if desired, but if used in the off hand, all normal penalties for fighting with two weapons apply.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage medium:<\/i> 1d4<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 10 gp<br \/><b>Weight:<\/b> 1 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"10 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"1 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10011,"name":"Ward Cestus","full_text":"<h2>Ward Cestus<\/h2><p>This is a stout leather gauntlet with a well-forged metal weight sewn into it over the knuckles. A strike with a ward cestus is considered an unarmed attack. If you take a Total Defense action, you gain an additional +1 bonus to your Armor Class, representing blows you block with the back of your protected hand. Your opponent cannot disarm you of a ward cestus. The cost and weight are for a single ward cestus.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> Special(see description)<br \/><i>Damage medium:<\/i> Special(see description)<\/p><p><em>Critical:<\/em>&nbsp;Special(see description)<\/p><hr \/><p><b>Cost:<\/b> 10 gp<br \/><b>Weight:<\/b> 4 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"10 gp","dmg_s":"Special(see description)","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"Special(see description)","weight":"4 lb","critical":"Special(see description)","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10012,"name":"Battlepick, Gnome","full_text":"<h2>Battlepick, Gnome<\/h2><p>A gnome battlepick is crafted&nbsp;and weighted to be used by creatures of Small size.&nbsp;A Small character can use a gnome battlepick two-handed&nbsp;as a martial weapon.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> One-Handed Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage medium:<\/i> 1d8<\/p><p><em>Critical:<\/em>x4<\/p><hr \/><p><b>Cost:<\/b> 10 gp<br \/><b>Weight:<\/b> 5 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 5<\/p><h2>&nbsp;<\/h2>","family":"Weapons","category":"Exotic Weapons","subcategory":"One-Handed Melee Weapons","cost":"10 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"5 lb","critical":"x4","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10013,"name":"Gauntlet, Bladed","full_text":"<div><h2>Gauntlet, Bladed<\/h2><p>Unlike with a standard gauntlet,&nbsp;an attack with a bladed gauntlet is not considered an&nbsp;unarmed attack. The bladed gauntlet has two blades&nbsp;that extend from the back of the wrist following the&nbsp;line of the forearm. The cost and weight are for a&nbsp;single gauntlet.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d4<br \/><i>Damage:<\/i> 1d6<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 30 gp<br \/><b>Weight:<\/b> 4 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 5<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"30 gp","dmg_s":"1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6","weight":"4 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10014,"name":"Sai","full_text":"<div><h2>Sai<\/h2><p>A sai&rsquo;s pronglike extrusions are designed to&nbsp;help catch and disarm opponents&rsquo; weapons. If you&nbsp;attempt to disarm your opponent using a sai, you&nbsp;gain a +4 bonus on the opposed attack roll. (You&nbsp;don&rsquo;t gain any bonus if someone tries to disarm you&nbsp;of your sai.)<\/p><p>A monk using a sai can strike with her unarmed base&nbsp;attack bonus, including her more favorable attacks per&nbsp;round, along with other applicable modifiers.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage medium:<\/i> 1d4<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Cost:<\/b> 1 gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 9<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"1 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"2 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10015,"name":"Sapara","full_text":"<div><h2>Sapara<\/h2><p>This ancient sword is a smaller version of&nbsp;the khopesh. You can use a sapara to make trip attacks&nbsp;with its hooklike blade. If you are tripped during&nbsp;your own trip attempt, you can drop the sapara to&nbsp;avoid being tripped.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d4<br \/><i>Damage medium:<\/i> 1d6<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 15 gp<br \/><b>Weight:<\/b> 6 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 9<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"15 gp","dmg_s":"1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6","weight":"6 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10016,"name":"Sword, Butterfly","full_text":"<div><h2>Sword, Butterfly<\/h2><p>A\/monk using a butterfly sword fights with her unarmed base attack bonus, including&nbsp;her more favorable number of attacks per round,&nbsp;along with other applicable modifiers.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d4<br \/><i>Damage medium:<\/i> 1d6<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 10 gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"10 gp","dmg_s":"1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6","weight":"2 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10017,"name":"Tonfa","full_text":"<div><h2>Tonfa<\/h2><p>A monk using a tonfa can strike with her&nbsp;unarmed base attack bonus, including her more&nbsp;favorable number of attacks per round, along with&nbsp;other applicable modifiers.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> 1d4<br \/><i>Damage medium:<\/i> 1d6<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Cost:<\/b> 2 sp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"2 sp","dmg_s":"1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6","weight":"2 lb","critical":"x2","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10018,"name":"War Fan","full_text":"<div><h2>War Fan<\/h2><p>This weapon appears to the untrained eye as nothing more than a beautifully crafted lady&rsquo;s fan. In fact, the vanes of the fan are crafted from steel, and the tips are needle-sharp. When first entering melee using a war fan, you may attempt a Bluff check against an opponent&rsquo;s Sense Motive check. If you win the contest, you gain a +4 bonus on attacks made against that foe during the first round of combat.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Light Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d4<br \/><i>Damage medium:<\/i> 1d6<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Cost:<\/b> 30 gp<br \/><b>Weight:<\/b> 3 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Light Melee Weapons","cost":"30 gp","dmg_s":"1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6","weight":"3 lb","critical":"x3","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10019,"name":"Chain-and-Dagger","full_text":"<div><h2>Chain-and-Dagger<\/h2><p>When wielding the chain-and-dagger,&nbsp;you gain a +2 bonus on your opposed attack&nbsp;roll when attempting to disarm an opponent (including&nbsp;the roll to keep from being disarmed yourself, if&nbsp;you fail to disarm your foe). You can also use this&nbsp;weapon to make trip attacks, gaining a +2 bonus on&nbsp;your trip attempt. If you are tripped during your own&nbsp;trip attempt, you can opt to drop the chain-anddagger instead of being tripped.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> One-Handed Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage:<\/i> 1d4<\/p><p><em>Critical:19-20\/<\/em>x2<\/p><hr \/><p><b>Cost:<\/b> 4 gp<br \/><b>Weight:<\/b> 4 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 6<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"One-Handed Melee Weapons","cost":"4 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"4 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10020,"name":"Khopesh","full_text":"<div><h2>Khopesh<\/h2><p>You can use a khopesh to make trip&nbsp;attacks with its hooklike blade. If you are tripped&nbsp;during your own trip attempt, you can drop the&nbsp;khopesh to avoid being tripped.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> One-Handed Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage:<\/i> 1d8<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 20 gp<br \/><b>Weight:<\/b> 12 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"One-Handed Melee Weapons","cost":"20 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"12 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10021,"name":"Longsword, Mercurial","full_text":"<div><h2>Longsword, Mercurial<\/h2><p>As the mercurial greatsword,&nbsp;except that in nonproficient hands, the shifting&nbsp;mass and feel of the blade penalizes the wielder&nbsp;by an additional &ndash;2 penalty on attack rolls, beyond&nbsp;the normal &ndash;4 nonproficiency penalty for using an&nbsp;exotic weapon untrained.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> One-Handed Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage:<\/i> 1d8<\/p><p><em>Critical:<\/em>&nbsp;x4<\/p><hr \/><p><b>Cost:<\/b> 400 gp<br \/><b>Weight:<\/b> 6 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"One-Handed Melee Weapons","cost":"400 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"6 lb","critical":"x4","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10022,"name":"Duom","full_text":"<h2>Duom<\/h2><h3>Reach Weapon<\/h3><p>The duom is a longspear with a standard&nbsp;spearhead, as well as two blades curved so that they&nbsp;point backward along the shaft. The weapon has&nbsp;reach, allowing you to strike opponents 10 feet away&nbsp;with it. Those proficient with the duom can also&nbsp;attack adjacent foes with the reversed heads using a&nbsp;practiced &ldquo;reverse thrust.&rdquo; Apply a &ndash;2 penalty on the&nbsp;attack roll if you use the duom to attack a second,&nbsp;adjacent opponent in the same round you attacked&nbsp;the first opponent.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage:<\/i> 1d8<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Cost:<\/b> 20 gp<br \/><b>Weight:<\/b> 8 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide<\/p>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"20 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"8 lb","critical":"x3","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10023,"name":"Greatsword, Mercurial","full_text":"<div><h2>Greatsword, Mercurial<\/h2><p>This huge blade hides a&nbsp;secret reservoir of quicksilver (also called mercury&nbsp;by alchemists) that runs along the interior of the&nbsp;blade in a slender channel. When the blade is vertical,&nbsp;the mercury swiftly fills an interior bulb in the&nbsp;haft, but when swung, the heavy liquid flows out&nbsp;into the blade, making it heavier. In nonproficient&nbsp;hands, this shifting mass penalizes the wielder by an&nbsp;additional &ndash;3 penalty on attack rolls, beyond the&nbsp;normal &ndash;4 nonproficiency penalty for using an&nbsp;exotic weapon untrained.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d8<br \/><i>Damage medium:<\/i> 2d6<\/p><p><em>Critical:<\/em>&nbsp;x4<\/p><hr \/><p><b>Cost:<\/b> 600 gp<br \/><b>Weight:<\/b> 17 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"600 gp","dmg_s":"1d8","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"2d6","weight":"17 lb","critical":"x4","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10024,"name":"Gyrspike","full_text":"<div><h2>Gyrspike<\/h2><h3>Double Weapon<\/h3><p>A gyrspike is a double weapon. A stout&nbsp;shaft holds a flail on one end and a longsword on the&nbsp;other. You can fight with it as if fighting with two&nbsp;weapons, but if you do, you incur all the normal&nbsp;attack penalties for two-weapon fighting, as if you&nbsp;were using a one-handed weapon and a light weapon.<\/p><p>You get a +2 bonus on your opposed attack roll&nbsp;when attempting to disarm an enemy when you&nbsp;wield a gyrspike (including the opposed attack roll&nbsp;to avoid being disarmed yourself if you fail to disarm&nbsp;your enemy).<\/p><p>You can also use this weapon to make trip attacks.&nbsp;If you are tripped during your own trip attempt, you&nbsp;can drop the gyrspike to avoid being tripped.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Bludgeoning, Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d6\/1d6<br \/><i>Damage medium:<\/i> 1d8\/1d8<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 90 gp<br \/><b>Weight:<\/b> 20 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"90 gp","dmg_s":"1d6\/1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8\/1d8","weight":"20 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10025,"name":"Mace, Double","full_text":"<div><h2>Mace, Double<\/h2><h3>Double Weapon<\/h3><p>A stout shaft with a spiked, cylindrical&nbsp;head at each end, this is a double weapon.&nbsp;You can fight with it as if fighting with two&nbsp;weapons, but if you do, you incur all the normal&nbsp;attack penalties associated with fighting with two&nbsp;weapons as if you are using a one-handed weapon&nbsp;and a light weapon. A creature&nbsp;wielding a double weapon in one hand can&rsquo;t use it&nbsp;as a double weapon.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> 1d6\/1d6<br \/><i>Damage:<\/i> 1d8\/1d8<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Cost:<\/b> 125 gp<br \/><b>Weight:<\/b> 25 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"125 gp","dmg_s":"1d6\/1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8\/1d8","weight":"25 lb","critical":"x2","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10026,"name":"Manti","full_text":"<div><h2>Manti<\/h2><p>A manti is a shortspear with four additional&nbsp;spear heads that project vertically from the&nbsp;shaft, creating a star pattern of five blade heads&nbsp;instead of just a single forward-pointing blade. The&nbsp;advantage of the unusual blade arrangement is that&nbsp;you can make one additional attack of opportunity&nbsp;during the round.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage medium:<\/i> 1d8<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Cost:<\/b> 15 gp<br \/><b>Weight:<\/b> 9 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"15 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"9 lb","critical":"x3","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10027,"name":"Scimitar, Double","full_text":"<div><h2>Scimitar, Double<\/h2><h3>Double Weapon<\/h3><p>The curved blades of the double&nbsp;scimitar are used most effectively when spinning and&nbsp;twirling with the weapon. Despite its size, the weapon&nbsp;benefits more from quick, precise movement than&nbsp;from brute force. The double scimitar is a double&nbsp;weapon. You can fight with it as if fighting with two&nbsp;weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons&nbsp;as if you are using a one-handed weapon and a light&nbsp;weapon. A creature using a double&nbsp;weapon in one hand can&rsquo;t use it as a double weapon.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d4\/1d4<br \/><i>Damage medium:<\/i> 1d6\/1d6<\/p><p><em>Critical:<\/em>&nbsp;18-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 125 gp<br \/><b>Weight:<\/b> 15 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"125 gp","dmg_s":"1d4\/1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6\/1d6","weight":"15 lb","critical":"18-20\/x2","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10028,"name":"Three-section Staff","full_text":"<div><h2>Three-section Staff<\/h2><p>Originally a farm implement&nbsp;for threshing grain, this weapon is composed of three&nbsp;sections of wood of equal length, joined at the ends&nbsp;by chain, leather, or rope.<\/p><p>A monk using a three-section staff (for which she&nbsp;must take an Exotic Weapon Proficiency feat) fights&nbsp;with her unarmed base attack bonus and her more&nbsp;favorable number of attacks per round, along with&nbsp;other applicable attack modifiers. The three-section&nbsp;staff requires two hands to use.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage medium:<\/i> 1d8<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Cost:<\/b> 4 gp<br \/><b>Weight:<\/b> 8 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 10<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"4 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"8 lb","critical":"x3","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10029,"name":"Fullblade","full_text":"<div><h2>Fullblade<\/h2><p>A fullblade is 18 inches longer than a&nbsp;greatsword and is too large for a Medium-size creature&nbsp;to use with two hands without special training;&nbsp;thus, it is an exotic weapon. (Medium-size creatures&nbsp;cannot use a fullblade one-handed at all.)<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Two-Handed Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d10<br \/><i>Damage medium:<\/i> 2d8<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Cost:<\/b> 100 gp<br \/><b>Weight:<\/b> 23 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 7<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Two-Handed Melee Weapons","cost":"100 gp","dmg_s":"1d10","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"2d8","weight":"23 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10030,"name":"Fukimi-bari","full_text":"<div><h2>Fukimi-bari (Mouth Darts)<\/h2><p>These slim, almost&nbsp;needle-like metal darts are concealed in the mouth,&nbsp;then spit at the target. Their effective range is&nbsp;extremely short, and they deal little damage, but they&nbsp;are highly useful when taking an opponent by surprise.&nbsp;You can fire up to three fukimi-bari per attack&nbsp;(all at the same target).<\/p><p>Do not apply your Strength modifier to damage&nbsp;with fukimi-bari. They are too small to carry the extra&nbsp;force that a strong character usually imparts to a&nbsp;thrown weapon. The cost and weight are for a single fukimi-bari.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> *<br \/><i>Damage medium:<\/i> 1<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Range:<\/b> 5 ft<br \/><b>Cost:<\/b> 1 gp<br \/><b>Weight:<\/b> 1\/10 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"1 gp","dmg_s":"*","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1","weight":"1\/10 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10031,"name":"Skiprock, Halfling","full_text":"<div><h2>Skiprock, Halfling<\/h2><p>These polished, perfectly&nbsp;weighted stones are prized by halflings, for if thrown&nbsp;well enough, they ricochet off one target to strike a&nbsp;second. If the skiprock hits its target, it ricochets&nbsp;toward another target of the thrower&rsquo;s choice adjacent&nbsp;to the original target (within 5 feet). The thrower&nbsp;immediately makes a second attack roll for the skiprock&nbsp;against the new target, with an attack bonus&nbsp;equal to the first roll &ndash;2.&nbsp;<\/p><p>Skiprocks could be used as sling bullets, but using&nbsp;a skiprock&rsquo;s ricochet ability in conjunction with a&nbsp;sling requires taking the Exotic Weapon Proficiency&nbsp;feat specifically for that purpose.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> 1d2<br \/><i>Damage medium:<\/i> 1d3<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Range:<\/b> 10 ft<br \/><b>Cost:<\/b> 3 gp<br \/><b>Weight:<\/b> 1\/4 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 9<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"3 gp","dmg_s":"1d2","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d3","weight":"1\/4 lb","critical":"x2","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10032,"name":"Bolas, Two-ball","full_text":"<div><h2>Bolas, Two-ball<\/h2><p>A set of two-ball bolas consists of&nbsp;two heavy wooden spheres connected by lengths of&nbsp;cord. It is a ranged weapon used to trip an opponent.&nbsp;When you throw a set of bolas, you make a ranged&nbsp;touch attack against your opponent. If you hit, your&nbsp;opponent must succeed on a Dexterity or Strength&nbsp;check opposed by your Strength check or be tripped.&nbsp;Bolas can only trip Medium-size or smaller targets.&nbsp;Your opponent cannot trip you when you make a trip&nbsp;attack with a set of two-ball bolas.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage medium:<\/i> 1d4<\/p><p><em>Critical:<\/em>x2<\/p><hr \/><p><b>Range:<\/b> 10 ft<br \/><b>Cost:<\/b> 5 gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 5<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"5 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"2 lb","critical":"x2","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10033,"name":"Calculus, Gnome","full_text":"<div><h2>Calculus, Gnome<\/h2><p>This oversized sling is made to&nbsp;fire flasks filled with liquid. Common ammunition&nbsp;includes acid, alchemist&rsquo;s fire, and other alchemical&nbsp;substances. Alchemical ammunition deals damage&nbsp;according to its properties, but it gains the range&nbsp;increment of the gnome calculus.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b>&nbsp;Special*<\/p><hr \/><p><i>Damage small:<\/i> -<br \/><i>Damage medium:<\/i> -<\/p><p><em>Critical:-<\/em><\/p><hr \/><p><b>Range:<\/b> 50 ft<br \/><b>Cost:<\/b> 50 gp<br \/><b>Weight:<\/b> 2 lb. <br \/><b>Reference:&nbsp;<\/b>Arms and Equipment Guide 6<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"50 gp","dmg_s":"-","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"-","weight":"2 lb. ","critical":"-","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10034,"name":"Chakram","full_text":"<div><h2>Chakram<\/h2><p>The chakram is a throwing disk or&nbsp;quoit about 1 foot in diameter, with a sharpened&nbsp;outer rim.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage:<\/i> 1d4<\/p><p><em>Critical:<\/em>x3<\/p><hr \/><p><b>Range:<\/b> 30 ft<br \/><b>Cost:<\/b> 15 gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b> Arms and Equipment Guide 6<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"15 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"2 lb","critical":"x3","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10035,"name":"Throwing Iron","full_text":"<div><h2>Throwing Iron<\/h2><p>These weapons have complex blades&nbsp;with two or more edged or pointed protrusions. Unlike&nbsp;most hurled weapons, throwing irons are as often&nbsp;thrown along a horizontal plane as along a vertical one.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d4<br \/><i>Damage medium:<\/i> 1d6<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Range:<\/b> 10 ft<br \/><b>Cost:<\/b> 8 gp<br \/><b>Weight:<\/b> 3 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 10<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"8 gp","dmg_s":"1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6","weight":"3 lb","critical":"x3","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10036,"name":"Whip-Dagger","full_text":"<div><h2>Whip-Dagger<\/h2><p>A character who takes the Exotic Weapon Proficiency(whip) feat is also proficient in the whip-dagger. Unlike standard whips, the whip-dagger&rsquo;s ability to deal damage is unhindered by armor bonuses and natural armor bonuses. Although you keep it in hand, the whip-dagger is treated as a melee&nbsp;weapon with a 15 foot reach, though you don't threaten the area into which you can make an attack.<\/p><p>Because the whip-dagger can wrap around an enemy&rsquo;s leg or other limb, you can make trip attacks with it. If you are tripped during your own trip attempt, you can drop the whip dagger to avoid being tripped.<\/p><p>You get a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to keep from being disarmed yourself if you fail to disarm your opponent).<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> One-Handed Melee Weapons<br \/><b>Type:<\/b> Slashing<\/p><hr \/><p><i>Damage small:<\/i> 1d4<br \/><i>Damage medium:<\/i> 1d6<\/p><p><em>Critical:<\/em>19-20\/x2<\/p><hr \/><p><b>Range:<\/b> 15 ft<br \/><b>Cost:<\/b> 25 gp<br \/><b>Weight:<\/b> 3 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 10<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"One-Handed Melee Weapons","cost":"25 gp","dmg_s":"1d4","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d6","weight":"3 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Slashing","reference":"Usergen"},{"id":10037,"name":"Gauntlet, Spring-loaded","full_text":"<div><h2>Gauntlet, Spring-loaded<\/h2><p>This gauntlet possesses&nbsp;a broad ridge of metal that extends along the bottom&nbsp;of the forearm to the edge of the wrist articulation,&nbsp;where a circular orifice is visible. This ridge of metal&nbsp;hides a spring-loaded mechanism that can expel a&nbsp;bolt with great force, akin to a miniscule crossbow.&nbsp;You load the gauntlet by inserting a bolt in the hole&nbsp;and pulling back a hidden lever. Loading the springloaded&nbsp;gauntlet is a move-equivalent action that&nbsp;provokes an attack of opportunity. You fire the&nbsp;spring-loaded gauntlet by sighting down your arm,&nbsp;then flip your hand back so that your palm faces your&nbsp;opponent&mdash;this motion fires the gauntlet. The cost&nbsp;and weight are for a single gauntlet.<\/p><p>A character who attempts to fire two spring-loaded&nbsp;gauntlets at once incurs the standard penalty for&nbsp;two-weapon fighting. The Ambidexterity feat lets&nbsp;someone avoid the &ndash;4 off-hand penalty.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d3<br \/><i>Damage medium:<\/i> 1d4<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Range:<\/b> 20 ft<br \/><b>Cost:<\/b> 200 gp<br \/><b>Weight:<\/b> 4 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"200 gp","dmg_s":"1d3","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d4","weight":"4 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10038,"name":"Javelin, Spinning","full_text":"<div><h2>Javelin, Spinning<\/h2><p>This light, flexible spear&nbsp;intended for ranged attacks resembles a standard&nbsp;javelin except for the spiral grooves that run down its&nbsp;length. You can loop a throwing string around the&nbsp;shaft (the other end is tied to your finger). The string&nbsp;imparts spin to the javelin upon release, improving&nbsp;the weapon&rsquo;s accuracy, range, and penetrating power&nbsp;by permitting a harder cast. Looping a string around&nbsp;the javelin is a move-equivalent action that provokes&nbsp;an attack of opportunity. Tying a casting string&nbsp;around your finger is a full-round action that provokes&nbsp;an attack of opportunity, but the same string is&nbsp;reused for multiple javelins. The javelin can be&nbsp;thrown without spinning it, in which case its&nbsp;damage, range, and threat range are those of a standard&nbsp;javelin. If used in melee, treat the spinning javelin as a standard javelin.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage medium:<\/i> 1d8<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x2<\/p><hr \/><p><b>Range:<\/b> 50 ft<br \/><b>Cost:<\/b> 2 gp<br \/><b>Weight:<\/b> 2 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"2 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"2 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10039,"name":"Crossbow, Great","full_text":"<div><h2>Crossbow, Great<\/h2><p>A great crossbow requires two&nbsp;hands to use effectively, regardless of the user&rsquo;s size.&nbsp;You draw a great crossbow back by turning a winch.&nbsp;Loading a great crossbow is a full-round action that&nbsp;provokes an attack of opportunity.<\/p><p>A Medium-size character cannot shoot or load a&nbsp;great crossbow with one hand at all. With training,&nbsp;a Large creature can shoot, but not load, a great crossbow&nbsp;with one hand at a &ndash;4 penalty. If a Large creature&nbsp;attempts to fire a separate great crossbow in each&nbsp;hand simultaneously, the standard penalties for two-weapon&nbsp;fighting apply.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d10<br \/><i>Damage medium:<\/i> 1d12<\/p><p><em>Critical:<\/em>19-20\/x2<\/p><hr \/><p><b>Range:<\/b> 150 ft<br \/><b>Cost:<\/b> 100 gp<br \/><b>Weight:<\/b> 15 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 6<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"100 gp","dmg_s":"1d10","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d12","weight":"15 lb","critical":"19-20\/x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10040,"name":"Double bow, Elven","full_text":"<h2>Double bow, Elven<\/h2><p>This double-stringed longbow&nbsp;can be used as a normal longbow by anyone proficient&nbsp;in that weapon. Characters with Exotic Weapon Proficiency&nbsp;(elven double bow) can use the bow to fire two&nbsp;arrows at once. Nocking an arrow on the second string&nbsp;requires a move-equivalent action. Once the wielder&nbsp;has taken an action to load the second string, his next&nbsp;attack is a double shot that launches both arrows&nbsp;simultaneously at the same target. The wielder makes&nbsp;one attack roll at a &ndash;2 penalty to determine whether or&nbsp;not both arrows strike the target. If the attack is successful,&nbsp;both arrows deal normal damage. If the attack&nbsp;is a critical hit, only one arrow deals extra damage, and&nbsp;extra sneak attack damage is applied only once.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d6<br \/><i>Damage medium:<\/i> 1d8<\/p><p><em>Critical:<\/em>&nbsp;x3<\/p><hr \/><p><b>Range:<\/b> 90 ft<br \/><b>Cost:<\/b> 1000 gp<br \/><b>Weight:<\/b> 3 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 7<\/p>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"1000 gp","dmg_s":"1d6","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d8","weight":"3 lb","critical":"x3","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10041,"name":"Harpoon","full_text":"<div><h2>Harpoon<\/h2><p>The harpoon is a broad-bladed spear&nbsp;forged with barbs. The shaft of the harpoon has a&nbsp;trailing rope attached to control harpooned opponents.&nbsp;Though designed for hunting whales and&nbsp;other large sea creatures, the harpoon can be used on&nbsp;dry land.&nbsp;<\/p><p>If it deals damage, the harpoon lodges in an opponent&nbsp;who fails a Reflex saving throw against a DC&nbsp;equal to 10 + the damage dealt. The harpooned creature&nbsp;moves at only half speed and cannot charge or&nbsp;run. If you control the trailing rope by succeeding at&nbsp;an opposed Strength check while holding it, the harpooned&nbsp;creature can move only within the limits that&nbsp;the rope allows (the trailing rope is 30 feet long). If&nbsp;the harpooned creature attempts to cast a spell, it&nbsp;must succeed on a Concentration check (DC 15) or&nbsp;fail, losing the spell.<\/p><p>The harpooned creature can pull the harpoon from&nbsp;its wound if it has two free hands and it takes a fullround action to do so, but it deals damage to itself&nbsp;equal to the initial damage the harpoon dealt. For&nbsp;example, if you hit with a harpoon and deal 8 points&nbsp;of damage, the target takes another 8 points of&nbsp;damage when it removes the harpoon. A character&nbsp;who succeeds on a Heal check (DC 15) can remove a&nbsp;harpoon without further damage.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> 1d8<br \/><i>Damage medium:<\/i> 1d10<\/p><p><em>Critical:<\/em>&nbsp;x2<\/p><hr \/><p><b>Range:<\/b> 30 ft<br \/><b>Cost:<\/b> 15 gp<br \/><b>Weight:<\/b> 10 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 8<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"15 gp","dmg_s":"1d8","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"1d10","weight":"10 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10042,"name":"Shotput, Orc","full_text":"<div><h2>Shotput, Orc<\/h2><p>Special training turns a grapefruitsized&nbsp;sphere of crude iron into a deadly projectile.&nbsp;Even with the Exotic Weapon Proficiency (orc shotput)&nbsp;feat, a wielder must use a weapon sized for him or smaller&nbsp;to&nbsp;use the weapon effectively (or take an additional &ndash;3&nbsp;penalty on attack rolls in addition to the standard &ndash;4&nbsp;nonproficiency penalty).<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Exotic Weapons<br \/><b>Subcategory:<\/b> Ranged Weapons<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> 1d8<br \/><i>Damage medium:<\/i> 2d6<\/p><p><em>Critical:<\/em>&nbsp;19-20\/x3<\/p><hr \/><p><b>Range:<\/b> 10 ft<br \/><b>Cost:<\/b> 10 gp<br \/><b>Weight:<\/b> 15 lb<br \/><b>Reference: <\/b>Arms and Equipment Guide 9<\/p><\/div>","family":"Weapons","category":"Exotic Weapons","subcategory":"Ranged Weapons","cost":"10 gp","dmg_s":"1d8","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"2d6","weight":"15 lb","critical":"19-20\/x3","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10043,"name":"Arrow, Alchemist's","full_text":"<h2>Arrow, Alchemist's<\/h2><p>Each of these projectiles carries a deadly load of alchemist&rsquo;s fire in its hollow shaft. When it strikes a target, the arrow&rsquo;s shaft shatters, releasing the alchemist&rsquo;s fire directly onto the target. One round after impact, the alchemist&rsquo;s fire ignites, dealing 1d4 points of damage. The target can use a full-round action to attempt to extinguish the flames before taking this damage. It takes a successful Reflex saving throw (DC 15) to extinguish the flames. Rolling on the ground earns the target a +2 bonus on the save. Submerging (such as by leaping into a lake) or magically extinguishing the flames automatically kills the flames.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Martial Weapons<br \/><b>Subcategory:<\/b> Ammunition<br \/><b>Cost:<\/b> 75 gp<br \/><b>Weight:<\/b> 1\/5 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 5<\/p>","family":"Weapons","category":"Martial Weapons","subcategory":"Ammunition","cost":"75 gp","dmg_s":"as weapon","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"as weapon","weight":"1\/5 lb","critical":"x2","armor_check_penalty":"","type":"None","reference":"Usergen"},{"id":10044,"name":"Arrow, Blunt","full_text":"<div><h2>Arrow, Blunt<\/h2><p>These arrows have wooden tips specially crafted to deal non-lethal&nbsp;damage instead of normal&nbsp;damage.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Martial Weapons<br \/><b>Subcategory:<\/b> Ammunition<br \/><b>Type:<\/b> Bludgeoning<\/p><hr \/><p><i>Damage small:<\/i> as weapon(Non-lethal)<br \/><i>Damage medium:<\/i> as weapon(Non-lethal)<\/p><p><em>Critical:<\/em>x2<\/p><hr \/><p><b>Cost:<\/b> 5 sp<br \/><b>Weight:<\/b> 1\/5 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 5<\/p><\/div>","family":"Weapons","category":"Martial Weapons","subcategory":"Ammunition","cost":"5 sp","dmg_s":"as weapon","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"as weapon","weight":"1\/5 lb","critical":"x2","armor_check_penalty":"","type":"Bludgeoning","reference":"Usergen"},{"id":10045,"name":"Arrow, Flight","full_text":"<h2>Arrow, Flight<\/h2><p>The light shaft and special design&nbsp;of this masterwork arrow increases a bow&rsquo;s range&nbsp;increment by 25 feet.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Martial Weapons<br \/><b>Subcategory:<\/b> Ammunition<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> as weapon<br \/><i>Damage medium:<\/i> as weapon<\/p><p><em>Critical:<\/em>x2<\/p><hr \/><p><b>Range:<\/b> +25 ft<br \/><b>Cost:<\/b> 8 gp<br \/><b>Weight:<\/b> 1\/5 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 5<\/p>","family":"Weapons","category":"Martial Weapons","subcategory":"Ammunition","cost":"8 gp","dmg_s":"as weapon","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"as weapon","weight":"1\/5 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10046,"name":"Arrow, Signal","full_text":"<div><h2>Arrow, Signal<\/h2><p>This arrow is specially designed to&nbsp;emulate a bird&rsquo;s call when fired. Elven fletchers craft&nbsp;the arrows to make calls that will be recognized as&nbsp;signals by the elves of the community. For example, a&nbsp;hawk&rsquo;s cry might signal an attack, and an owl&rsquo;s&nbsp;screech might signal a stealthy advance. A successful&nbsp;Wilderness Lore check (DC 20) determines whether&nbsp;the sound comes from a bird or another source. The&nbsp;intricate carving on the arrow shafts makes them&nbsp;clumsy in flight, imposing a &ndash;2 circumstance penalty&nbsp;on attack rolls.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Martial Weapons<br \/><b>Subcategory:<\/b> Ammunition<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> as weapon<br \/><i>Damage medium:<\/i> as weapon<\/p><p><em>Critical:<\/em>x2<\/p><hr \/><p><b>Cost:<\/b> 5 sp<br \/><b>Weight:<\/b> 1\/5 lb<br \/><b>Reference:<\/b>&nbsp;Arms and equipment guide 5<\/p><\/div>","family":"Weapons","category":"Martial Weapons","subcategory":"Ammunition","cost":"5 sp","dmg_s":"as weapon","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"as weapon","weight":"1\/5 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"},{"id":10047,"name":"Arrow, Thundering","full_text":"<div><h2>Arrow, Thundering<\/h2><p>Thunder arrows are tipped with <a href=\"http:\/\/equipment.com\/thunderstone\">thunderstones<\/a>. A hit from a thunder arrow deals no&nbsp;damage but triggers the thunderstone&rsquo;s sonic attack.&nbsp;Thunder arrows that miss should be treated as&nbsp;attacks with a grenadelike weapon.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Martial Weapons<br \/><b>Subcategory:<\/b> Ammunition<br \/><b>Cost:<\/b> 2 gp<br \/><b>Weight:<\/b> 1\/5 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 5<\/p><\/div>","family":"Weapons","category":"Martial Weapons","subcategory":"Ammunition","cost":"2 gp","dmg_s":"-","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"-","weight":"1\/5 lb","critical":"-","armor_check_penalty":"","type":"None","reference":"Usergen"},{"id":10048,"name":"Bolt, Tumbling","full_text":"<div><h2>Bolt, Tumbling<\/h2><p>A tumbling bolt resembles a standard&nbsp;crossbow bolt except for a few minuscule holes&nbsp;and vents along the shaft. A channel allows air to pass&nbsp;through the bolt, which causes the bolt to tumble&nbsp;when fired. The bolt deals +2 damage but only has&nbsp;one-half its normal range increment due to the way&nbsp;the projectile moves through the air.<\/p><p><b>Family:<\/b> Weapons<br \/><b>Category:<\/b> Simple Weapons<br \/><b>Subcategory:<\/b> Ammunition<br \/><b>Type:<\/b> Piercing<\/p><hr \/><p><i>Damage small:<\/i> as weapon +2<br \/><i>Damage medium:<\/i> as weapon +2<\/p><p><em>Critical:<\/em>x2<\/p><hr \/><p><b>Range:<\/b> 1\/2 normal weapon range<br \/><b>Cost:<\/b> 5 gp<br \/><b>Weight:<\/b> 1\/5 lb<br \/><b>Reference:<\/b>&nbsp;Arms and Equipment Guide 6<\/p><\/div>","family":"Weapons","category":"Simple Weapons","subcategory":"Ammunition","cost":"5 gp","dmg_s":"as weapon +2","armor_shield_bonus":"","maximum_dex_bonus":"","dmg_m":"as weapon +2","weight":"1\/5 lb","critical":"x2","armor_check_penalty":"","type":"Piercing","reference":"Usergen"}],[],[],[],[],[],[]]