[[],[],[],[],[],[{"id":1137,"name":"Dryad","full_text":"<p>Travelers&nbsp; entering&nbsp; a forest&nbsp; might&nbsp; catch&nbsp; a glimpse&nbsp; of a slender&nbsp; form flitting&nbsp; through the&nbsp; trees. Warm laughter&nbsp; hangs&nbsp; on the&nbsp; air, marking&nbsp; where&nbsp; the&nbsp; elusive&nbsp; Dryad&nbsp; was&nbsp; just&nbsp; a moment&nbsp; before. Dryads&nbsp; are&nbsp; fey&nbsp; spirits&nbsp; that&nbsp; reside&nbsp; in the&nbsp; trees. They&nbsp; act&nbsp; as&nbsp; guardians&nbsp; of the&nbsp; woodlands. Shy&nbsp; and reclusive, they&nbsp; tend&nbsp; to&nbsp; keep&nbsp; hidden&nbsp; unless&nbsp; attracted&nbsp; by&nbsp; the&nbsp; beauty&nbsp; or&nbsp; charms&nbsp; of a stranger&nbsp; into leaving&nbsp; their&nbsp; forest&nbsp; home. Dryads&nbsp; work&nbsp; with other&nbsp; sylvan creatures&nbsp; to&nbsp; defend&nbsp; the&nbsp; natural world.&nbsp; &nbsp;<\/p><p>Ability&nbsp; Score&nbsp; Improvement:&nbsp; Your&nbsp; Wisdom&nbsp; and&nbsp; Intelligence&nbsp; scores&nbsp; increase&nbsp; by&nbsp; 1.&nbsp; &nbsp;<\/p><p>Age:&nbsp; Dryad&nbsp; souls&nbsp; are&nbsp; magically&nbsp; bound&nbsp; to&nbsp; a single&nbsp; tree. So&nbsp; long&nbsp; as&nbsp; the&nbsp; tree&nbsp; lives, so&nbsp; does&nbsp; the Dryad. Some&nbsp; have&nbsp; been known to&nbsp; live&nbsp; millennia, while&nbsp; others&nbsp; barely&nbsp; survive&nbsp; a decade.&nbsp;<\/p><p>&nbsp;Alignment:&nbsp; Dryads&nbsp; have&nbsp; no&nbsp; social&nbsp; structure&nbsp; nor&nbsp; do&nbsp; they&nbsp; develop philosophy&nbsp; on good&nbsp; or&nbsp; evil. They&nbsp; see&nbsp; only&nbsp; life, not&nbsp; morals. In their&nbsp; view, the&nbsp; preservation of all&nbsp; forms&nbsp; of life&nbsp; supersedes&nbsp; any relationships, social&nbsp; constraints&nbsp; or&nbsp; principles.&nbsp;<\/p><p>&nbsp;Languages:&nbsp; Elvish,&nbsp; Sylvan,&nbsp; Common.&nbsp; &nbsp;<\/p><p>Size:&nbsp; Though they&nbsp; may&nbsp; inhabit&nbsp; trees&nbsp; that&nbsp; are&nbsp; hundreds&nbsp; of feet&nbsp; tall, the&nbsp; Dryad&nbsp; themselves&nbsp; are only&nbsp; 4 to&nbsp; 6 ft&nbsp; in height. Your&nbsp; size&nbsp; is&nbsp; Medium.&nbsp;<\/p><p>&nbsp;Speed:&nbsp; Your&nbsp; base&nbsp; walking&nbsp; speed&nbsp; is&nbsp; 30ft.&nbsp; &nbsp;<\/p><p>Woodland&nbsp; Weaponry:&nbsp; Once&nbsp; per&nbsp; day, you&nbsp; may&nbsp; use&nbsp; an action to&nbsp; cast&nbsp; the&nbsp; entangle&nbsp; spell&nbsp; without exhausting&nbsp; a prepared&nbsp; spell&nbsp; slot. You&nbsp; must&nbsp; take&nbsp; a long&nbsp; rest&nbsp; to&nbsp; refresh this&nbsp; ability.&nbsp; &nbsp;<\/p><p>&nbsp;Forestry:&nbsp; Dryads&nbsp; share&nbsp; a strong&nbsp; connection to&nbsp; the&nbsp; natural&nbsp; world. You&nbsp; have&nbsp; proficiency&nbsp; in Nature&nbsp; and&nbsp; Animal&nbsp; Handling&nbsp; checks.&nbsp; &nbsp;<\/p>","reference":"Usergen"},{"id":1138,"name":"Centaur","full_text":"<p>These&nbsp; nomadic&nbsp; &ldquo;horse&nbsp; men&rdquo; believe&nbsp; themselves&nbsp; to&nbsp; be descended&nbsp; from a romantic&nbsp; dalliance between a male&nbsp; demigod&nbsp; and&nbsp; a cloud&nbsp; maiden. Their&nbsp; union resulted&nbsp; in the&nbsp; birth of&nbsp; a&nbsp; race&nbsp; that continually&nbsp; seeks&nbsp; the&nbsp; freedom of the&nbsp; open sky&nbsp; with&nbsp; hooves&nbsp; thundering&nbsp; like&nbsp; a&nbsp; powerful&nbsp; storm across&nbsp; the&nbsp; wide&nbsp; prairies&nbsp; of the&nbsp; Material&nbsp; Plane. Reclusive&nbsp; wanderers&nbsp; and&nbsp; omen-readers&nbsp; of the wild, centaurs&nbsp; avoid&nbsp; conflict&nbsp; but&nbsp; fight&nbsp; fiercely&nbsp; when pressed. They&nbsp; roam&nbsp; the&nbsp; vast&nbsp; wilderness, keeping&nbsp; far&nbsp; from borders, laws, and&nbsp; the&nbsp; company&nbsp; of other&nbsp; creatures. Occasionally, however, a centaur who&nbsp; is&nbsp; done&nbsp; a kindness&nbsp; by&nbsp; a stranger&nbsp; of another&nbsp; race&nbsp; feels&nbsp; obliged&nbsp; to&nbsp; repay&nbsp; the&nbsp; debt&nbsp; by accompanying&nbsp; the&nbsp; creature&nbsp; and&nbsp; its&nbsp; companions&nbsp; on their&nbsp; wanderings.&nbsp; &nbsp;<\/p><p>Ability&nbsp; Score&nbsp; Improvement:&nbsp; Your&nbsp; Constitution&nbsp; score&nbsp; increases&nbsp; by&nbsp; 2 and&nbsp; your&nbsp; Wisdom score increases&nbsp; by&nbsp; 1.&nbsp;<\/p><p>&nbsp;Age:&nbsp; Although&nbsp; Centaurs&nbsp; are&nbsp; born with&nbsp; the&nbsp; ability&nbsp; to&nbsp; walk&nbsp; and&nbsp; speak, the&nbsp; average&nbsp; lifespan for these&nbsp; creatures&nbsp; is&nbsp; comparable&nbsp; to&nbsp; that&nbsp; of humans, with 80 to&nbsp; 90 years&nbsp; being&nbsp; considered&nbsp; the limits&nbsp; of their&nbsp; longevity.&nbsp; &nbsp;Alignment:&nbsp; Centaurs&nbsp; love&nbsp; freedom and&nbsp; are&nbsp; distrustful&nbsp; of order&nbsp; or&nbsp; social&nbsp; constraints. They&nbsp; are protective&nbsp; of&nbsp; the&nbsp; natural&nbsp; world. Centaur&nbsp; society&nbsp; values&nbsp; the&nbsp; study&nbsp; of fields&nbsp; such as&nbsp; herbalism that&nbsp; give&nbsp; the&nbsp; individual&nbsp; greater&nbsp; insight&nbsp; into&nbsp; the&nbsp; innate&nbsp; powers&nbsp; of the&nbsp; wilderness. They&nbsp; abhor artificial&nbsp; constructs&nbsp; and&nbsp; machinery&nbsp; as&nbsp; abominations&nbsp; against&nbsp; their&nbsp; goddess, Mielikki.&nbsp;<\/p><p>&nbsp;Languages:&nbsp; Sylvan, Common.&nbsp; &nbsp;<\/p><p>Size:&nbsp; Although they&nbsp; are&nbsp; taller&nbsp; than humans, Centaurs&nbsp; breed&nbsp; out&nbsp; smaller&nbsp; than horses.&nbsp; Your&nbsp; size is&nbsp; Medium.&nbsp;<\/p><p>&nbsp;Speed:&nbsp; Your&nbsp; base&nbsp; walking&nbsp; speed&nbsp; is&nbsp; 45 ft. &nbsp;Though fast on straightaways, plains, roads, and hilly slopes, you have disadvantage on all checks related to climbing sheer surfaces.<\/p><p>Charge:&nbsp; If you&nbsp; move&nbsp; at&nbsp; least&nbsp; 30 ft&nbsp; directly&nbsp; toward&nbsp; an enemy&nbsp; and&nbsp; then attack&nbsp; with a melee weapon&nbsp; on the&nbsp; same&nbsp; turn, the&nbsp; target&nbsp; creature&nbsp; takes&nbsp; an extra 1d6&nbsp; piercing, slashing, or bludgeoning&nbsp; damage.&nbsp; &nbsp;<\/p><p>At&nbsp; one&nbsp; with&nbsp; the&nbsp; Land:&nbsp; You&nbsp; are&nbsp; proficient&nbsp; in&nbsp; the&nbsp; skill&nbsp; of&nbsp; your&nbsp; choice&nbsp; between&nbsp; Nature&nbsp; and Animal&nbsp; Handling.&nbsp; You&nbsp; also&nbsp; have&nbsp; proficiency&nbsp; with the&nbsp; Herbalism Kit. &nbsp;&nbsp;<\/p>","reference":"Usergen"},{"id":1142,"name":"Woodwose","full_text":"<p><br \/>Woodwose (Satyr and Faun)<\/p><p><br \/>Raucous fey of the wild forests, Woodwoses are driven by curiosity and hedonism in equal measure. The males are colloquially referred to as Satyrs and the females of the race are known as Fauns. Satyrs resemble stout human males with the furry lower bodies of goats while Fauns have the appearance of short human females with the strong and graceful lower limbs of a deer. The males sport small horns from their forehead and usually have unkempt beards. Female Woodwoses lack horns, but their ears are more cervine in appearance, protruding delicately from their long, finely-brushed hair.<\/p><p><br \/>Ability Score Improvement: Your Charisma and Dexterity scores both increase by 1.<\/p><p><br \/>Age: The lifespan of Woodwoses is comparable to that of humans, with 80 to 90 years being considered the limits of their longevity.<\/p><p><br \/>Alignment: Woodwoses allow no festivity to pass them by. They partake in any holiday they&rsquo;ve heard of. They seek to live life to the fullest and, when not with their own race, are most at home with humans and gnomes. More often than not, inebriated on drink and pleasure, Woodwoses give little thought to the consequences of the self-indulgent behavior they incite in others. Their companions frequently find themselves at a loss to explain their disordered condition to parents, friends, spouses and employers.<\/p><p><br \/>Languages: Sylvan, Common.<\/p><p><br \/>Size: Woodwoses range from 3 to 5 ft in height, weighing up to 80 lbs. Your size is Small.<\/p><p><br \/>Speed: Your base walking speed is 35 ft.<br \/>Life of the Party: You have proficiency in the skills of Persuasion and Performance, as well as proficiency with one musical instrument of your choice.<\/p><p><br \/>Charming Melody: Once per day as your action, you can choose to play your instrument. Any creature within 50 ft of you that can hear your music must succeed on a DC 13 Wisdom saving throw. Those that fail are charmed by you for 1 minute. If you or any of your companions harm the creature while it is charmed, the effect ends immediately. You must complete a long rest to refresh this ability.<\/p>","reference":"Usergen"}],[],[],[],[],[]]