[[],[{"school":"Abjuration","subschool":"","components":"V","casting_time":"1 standard action","range":"Personal","target":"You","effect":"","area":"","duration":"1 round\/level","saving_throw":"","spell_resistance":"","description":"Your hide glistens and shimmers with a protective magical aura, granting you a deflection bonus to your Armor Class equal to your Constitution modifier.\nYour natural armor bonus decreases by an amount equal to your Constitution modifier x 1\/2.","short_description":"Your hide glistens and shimmers with a protective magical aura, granting you a deflection bonus to yo...","material_components":"0","name":"Scintillating Scales","level":"Sorcerer 2 \/ Wizard 2","full_text":"

Scintillating Scales<\/h5><\/p>
Abjuration<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 2 \/ Wizard 2<\/td><\/tr>
Components:<\/b><\/td>V<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Personal<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level<\/td><\/tr><\/table>

\t

Your hide glistens and shimmers with a protective magical aura, granting you a deflection bonus to your Armor Class equal to your Constitution modifier.
Your natural armor bonus decreases by an amount equal to your Constitution modifier x 1\/2.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Abjuration","subschool":"","components":"V","casting_time":"1 standard action","range":"Touch","target":"One shield or buckler","effect":"","area":"","duration":"1 minute\/level","saving_throw":"Will negates (object, harmless)","spell_resistance":"No","description":"The touched shield or buckler grants its wielder a +1 sacred bonus on Reflex saves, +1 per five caster levels (maximum +5 at 20th level).\n\nThe bonus only applies when the shield is worn or carried normally (but not, for instance, if it is slung over the shoulder).","short_description":"The touched shield or buckler grants its wielder a +1 sacred bonus on Reflex saves, +1 per five caste...","material_components":"0","name":"Shield of Warding","level":"Cleric 3 \/ Paladin 2","full_text":"

Shield of Warding<\/h5><\/p>
Abjuration<\/td><\/tr>
Level:<\/b><\/td>Cleric 3 \/ Paladin 2<\/td><\/tr>
Components:<\/b><\/td>V<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Touch<\/td><\/tr>
Duration:<\/b><\/td>1 minute\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates (object, harmless)<\/td><\/tr>
Spell Resistance:<\/b><\/td>No<\/td><\/tr><\/table>

\t

The touched shield or buckler grants its wielder a +1 sacred bonus on Reflex saves, +1 per five caster levels (maximum +5 at 20th level).<\/p>\n\n\t

The bonus only applies when the shield is worn or carried normally (but not, for instance, if it is slung over the shoulder).<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Summoning","components":"","casting_time":"","range":"","target":"","effect":"Up to two summoned dragons, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear","area":"","duration":"","saving_throw":"","spell_resistance":"","description":"As lesser dragon ally, except you may summon a single dragon of up to 18 HD or two dragons of the same kind whose HD total no more than 18.\nThe dragons agree to help you and request your return payment together.\nXP Cost: 250 XP.","short_description":"As lesser dragon ally, except you may summon a single dragon of up to 18 HD or two dragons of the sam...","material_components":"0","name":"Dragon Ally","level":"Sorcerer 7 \/ Wizard 7","full_text":"

Dragon Ally<\/h5><\/p>
Conjuration (Summoning)<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 7 \/ Wizard 7<\/td><\/tr>
Components:<\/b><\/td><\/td><\/tr>
Effect:<\/b><\/td>Up to two summoned dragons, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear<\/td><\/tr><\/table>

\t

As lesser dragon ally, except you may summon a single dragon of up to 18 HD or two dragons of the same kind whose HD total no more than 18.
The dragons agree to help you and request your return payment together.
XP Cost: 250 XP.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Summoning","components":"","casting_time":"","range":"","target":"","effect":"Up to three summoned dragons, totaling no more than 27 HD, no two of which can be more than 30 ft. apart when they appear","area":"","duration":"","saving_throw":"","spell_resistance":"","description":"As lesser dragon ally, except you may summon a single dragon of up to 27 HD or up to three dragons of the same kind whose HD total no more than 27.\nThe dragons agree to help you and request your return payment together.\nXP Cost: 500 XP.","short_description":"As lesser dragon ally, except you may summon a single dragon of up to 27 HD or up to three dragons of...","material_components":"0","name":"Dragon Ally, Greater","level":"Sorcerer 9 \/ Wizard 9","full_text":"

Dragon Ally, Greater<\/h5><\/p>
Conjuration (Summoning)<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 9 \/ Wizard 9<\/td><\/tr>
Components:<\/b><\/td><\/td><\/tr>
Effect:<\/b><\/td>Up to three summoned dragons, totaling no more than 27 HD, no two of which can be more than 30 ft. apart when they appear<\/td><\/tr><\/table>

\t

As lesser dragon ally, except you may summon a single dragon of up to 27 HD or up to three dragons of the same kind whose HD total no more than 27.
The dragons agree to help you and request your return payment together.
XP Cost: 500 XP.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Summoning","components":"V, XP","casting_time":"10 minutes","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"One summoned dragon of up to 9 HD","area":"","duration":"Instantaneous","saving_throw":"None","spell_resistance":"No","description":"This spell summons a dragon.\nYou may ask the dragon to perform one task in exchange for a payment from you.\nTasks might range from the simple (fly us across the chasm, help us fight a battle) to the complex (spy on our enemies, protect us on our foray into the dungeon).\nYou must be able to communicate with the dragon to bargain for its services.\nThe summoned dragon requires payment for its services, which takes the form of coins, gems, or other precious objects the dragon can add to its hoard.\nThis payment must be made before the dragon agrees to perform any services.\nThe bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives.\nTasks requiring up to 1 minute per caster level require a payment of 100 gp per HD of the summoned dragon.\nFor a task requiring up to 1 hour per caster level, the creature requires a payment of 500 gp per HD.\nLong-term tasks (those requiring up to 1 day per caster level) require a payment of 1,000 gp per HD.\nEspecially hazardous tasks require a greater gift, up to twice the given amount.\nA dragon never accepts less than the indicated amount, even for a nonhazardous task.\nAt the end of its task, or when the duration bargained for elapses, the creature returns to the place it was summoned from (after reporting back to you, if appropriate and possible).\nXP Cost: 100 XP.\nSpecial: Sorcerers cast this spell at +1 caster level.","short_description":"This spell summons a dragon.","material_components":"0","name":"Dragon Ally, Lesser","level":"Sorcerer 5 \/ Wizard 5","full_text":"

Dragon Ally, Lesser<\/h5><\/p>
Conjuration (Summoning)<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 5 \/ Wizard 5<\/td><\/tr>
Components:<\/b><\/td>V, XP<\/td><\/tr>
Casting Time:<\/b><\/td>10 minutes<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Effect:<\/b><\/td>One summoned dragon of up to 9 HD<\/td><\/tr>
Duration:<\/b><\/td>Instantaneous<\/td><\/tr>
Saving Throw:<\/b><\/td>None<\/td><\/tr>
Spell Resistance:<\/b><\/td>No<\/td><\/tr><\/table>

\t

This spell summons a dragon.
You may ask the dragon to perform one task in exchange for a payment from you.
Tasks might range from the simple (fly us across the chasm, help us fight a battle) to the complex (spy on our enemies, protect us on our foray into the dungeon).
You must be able to communicate with the dragon to bargain for its services.
The summoned dragon requires payment for its services, which takes the form of coins, gems, or other precious objects the dragon can add to its hoard.
This payment must be made before the dragon agrees to perform any services.
The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives.
Tasks requiring up to 1 minute per caster level require a payment of 100 gp per HD of the summoned dragon.
For a task requiring up to 1 hour per caster level, the creature requires a payment of 500 gp per HD.
Long-term tasks (those requiring up to 1 day per caster level) require a payment of 1,000 gp per HD.
Especially hazardous tasks require a greater gift, up to twice the given amount.
A dragon never accepts less than the indicated amount, even for a nonhazardous task.
At the end of its task, or when the duration bargained for elapses, the creature returns to the place it was summoned from (after reporting back to you, if appropriate and possible).
XP Cost: 100 XP.
Special: Sorcerers cast this spell at +1 caster level.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Conjuration","subschool":"Creation","components":"V, S, M","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"One object","area":"","duration":"1 round\/level","saving_throw":"None","spell_resistance":"No","description":"An invisible force, not unlike an unseen servant, comes into being where the caster wishes.\nOn the caster's turn, this force steals objects from others as she inaudibly directs it to (a free action).\nA phantasmal thief can only steal from creatures.\nIt cannot break into locked chests or steal unattended objects.\nA phantasmal thief has a Hide modifier of +20 (useful against those who can see invisible creatures) and a Move Silently modifier of +20.\nIf a phantasmal thief goes undetected, it can steal any object a creature possesses but is not holding or wearing.\nEven objects in a bag of holding can be stolen.\nIt can only steal objects, bring objects to the caster, or put them back where they came from.\nIt can take no other actions.\nA phantasmal thief needs 1 round to steal an object and another round to bring it to the caster.\nA phantasmal thief can only hold one object at a time, and the object becomes invisible in its grasp.\nThe thief cannot take an item if it is detected by the creature it's trying to steal from (with a Listen or Spot check).\nHowever, the thief can repeat the attempt in the next round.\nIt cannot be harmed in any way, although it can be dispelled.\nA phantasmal thief can steal an object from a creature's hand by making a successful disarm attempt.\nIt does this as if it had the Improved Disarm feat and a +20 Strength modifier.\nIf a phantasmal thief is used in this way, it disappears after it brings the stolen object to the caster.\nMaterial Component: A spool of green thread.","short_description":"An invisible force, not unlike an unseen servant, comes into being where the caster wishes.","material_components":"0","name":"Phantasmal Thief","level":"Sorcerer 8 \/ Wizard 8","full_text":"

Phantasmal Thief<\/h5><\/p>
Conjuration (Creation)<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 8 \/ Wizard 8<\/td><\/tr>
Components:<\/b><\/td>V, S, M<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Effect:<\/b><\/td>One object<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>None<\/td><\/tr>
Spell Resistance:<\/b><\/td>No<\/td><\/tr><\/table>

\t

An invisible force, not unlike an unseen servant, comes into being where the caster wishes.
On the caster's turn, this force steals objects from others as she inaudibly directs it to (a free action).
A phantasmal thief can only steal from creatures.
It cannot break into locked chests or steal unattended objects.
A phantasmal thief has a Hide modifier of +20 (useful against those who can see invisible creatures) and a Move Silently modifier of +20.
If a phantasmal thief goes undetected, it can steal any object a creature possesses but is not holding or wearing.
Even objects in a bag of holding can be stolen.
It can only steal objects, bring objects to the caster, or put them back where they came from.
It can take no other actions.
A phantasmal thief needs 1 round to steal an object and another round to bring it to the caster.
A phantasmal thief can only hold one object at a time, and the object becomes invisible in its grasp.
The thief cannot take an item if it is detected by the creature it's trying to steal from (with a Listen or Spot check).
However, the thief can repeat the attempt in the next round.
It cannot be harmed in any way, although it can be dispelled.
A phantasmal thief can steal an object from a creature's hand by making a successful disarm attempt.
It does this as if it had the Improved Disarm feat and a +20 Strength modifier.
If a phantasmal thief is used in this way, it disappears after it brings the stolen object to the caster.
Material Component: A spool of green thread.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Divination","subschool":"","components":"V","casting_time":"1 standard action","range":"Personal","target":"You","effect":"","area":"","duration":"1 round\/level","saving_throw":"","spell_resistance":"","description":"You gain the ability to perceive weak points in your opponent's armor.\nOnce per round, one of your melee or ranged attacks may disregard the target's armor, shield, and natural armor bonuses (including any enhancement bonuses) to Armor Class.\nOther AC bonuses, such as dodge bonuses, deflection bonuses, and luck bonuses, still apply.","short_description":"You gain the ability to perceive weak points in your opponent's armor.","material_components":"0","name":"Find the Gap","level":"Assassin 3 \/ Paladin 3 \/ Ranger 3","full_text":"

Find the Gap<\/h5><\/p>
Divination<\/td><\/tr>
Level:<\/b><\/td>Assassin 3 \/ Paladin 3 \/ Ranger 3<\/td><\/tr>
Components:<\/b><\/td>V<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Personal<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level<\/td><\/tr><\/table>

\t

You gain the ability to perceive weak points in your opponent's armor.
Once per round, one of your melee or ranged attacks may disregard the target's armor, shield, and natural armor bonuses (including any enhancement bonuses) to Armor Class.
Other AC bonuses, such as dodge bonuses, deflection bonuses, and luck bonuses, still apply.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature","effect":"","area":"","duration":"1 round","saving_throw":"Will negates","spell_resistance":"Yes","description":"You enchant a creature so that it feels suddenly compelled to give you what it is holding when you cast this spell.\nOn the creature's next action, it moves as close to you as it can get in a single round and offers you the object as a standard action.\nThis spell allows you to act out of turn and accept the gift\nif the creature reaches you to hand you the object (assuming you have a free hand and can accept it).\nThe subject defends itself normally and acts as it wishes on subsequent rounds, including attempting to get the object back if desired.\nIf the subject is prevented from doing as the spell compels, the spell is wasted.\nFor example, if the subject is paralyzed and cannot move or drop the item, nothing happens.","short_description":"You enchant a creature so that it feels suddenly compelled to give you what it is holding when you ca...","material_components":"0","name":"Entice Gift","level":"Sorcerer 2 \/ Wizard 2","full_text":"

Entice Gift<\/h5><\/p>
Enchantment<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 2 \/ Wizard 2<\/td><\/tr>
Components:<\/b><\/td>V, S<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Duration:<\/b><\/td>1 round<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes<\/td><\/tr><\/table>

\t

You enchant a creature so that it feels suddenly compelled to give you what it is holding when you cast this spell.
On the creature's next action, it moves as close to you as it can get in a single round and offers you the object as a standard action.
This spell allows you to act out of turn and accept the "gift"
if the creature reaches you to hand you the object (assuming you have a free hand and can accept it).
The subject defends itself normally and acts as it wishes on subsequent rounds, including attempting to get the object back if desired.
If the subject is prevented from doing as the spell compels, the spell is wasted.
For example, if the subject is paralyzed and cannot move or drop the item, nothing happens.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 round","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature\/level","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates","spell_resistance":"No","description":"Hissing and whispering softly, you lull the targets into a comatose slumber.\nSleeping creatures are helpless.\nSlapping or wounding awakens affected creatures, but normal noise does not.\nAwakening a creature is a standard action (an application of the aid another action).\nHiss of sleep has no effect on creatures that can see you, creatures that have already rolled saving throws against your frightful presence, or unconscious creatures.","short_description":"Hissing and whispering softly, you lull the targets into a comatose slumber.","material_components":"0","name":"Hiss of Sleep","level":"Sorcerer 7 \/ Wizard 7","full_text":"

Hiss of Sleep<\/h5><\/p>
Enchantment (Compulsion)<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 7 \/ Wizard 7<\/td><\/tr>
Components:<\/b><\/td>V<\/td><\/tr>
Casting Time:<\/b><\/td>1 round<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates<\/td><\/tr>
Spell Resistance:<\/b><\/td>No<\/td><\/tr><\/table>

\t

Hissing and whispering softly, you lull the targets into a comatose slumber.
Sleeping creatures are helpless.
Slapping or wounding awakens affected creatures, but normal noise does not.
Awakening a creature is a standard action (an application of the aid another action).
Hiss of sleep has no effect on creatures that can see you, creatures that have already rolled saving throws against your frightful presence, or unconscious creatures.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 round","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature\/level","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates","spell_resistance":"Yes","description":"Hissing and whispering softly, you stir feelings of confusion and madness in the targets'minds.\nYou can choose to inflict one of the following conditions upon any creatures that fail their saving throws.\nHysteria: The subjects fall into fits of uncontrollable laughing or crying (equal chance for either).\nHysterical creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.\nThe only action such a character can take is a single move action per turn.\nPanic: The subjects become panicked.\nIf cornered, a panicked creature cowers.\nViolent Hallucinations: The subjects perceive any nearby creatures as dangerous enemies, attacking the nearest ones and fighting until the subjects are slain or until no more creatures are in sight.\nStupor: The subjects curl up on the floor and remain oblivious to events around them.\nCharacters in a stupor are effectively stunned and prone.\nMaddening whispers has no effect upon creatures that can see you, creatures that have already rolled saving throws against your frightful presence, or unconscious creatures.","short_description":"Hissing and whispering softly, you stir feelings of confusion and madness in the targets'minds.","material_components":"0","name":"Maddening Whispers","level":"Sorcerer 8 \/ Wizard 8","full_text":"

Maddening Whispers<\/h5><\/p>
Enchantment (Compulsion)<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 8 \/ Wizard 8<\/td><\/tr>
Components:<\/b><\/td>V<\/td><\/tr>
Casting Time:<\/b><\/td>1 round<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes<\/td><\/tr><\/table>

\t

Hissing and whispering softly, you stir feelings of confusion and madness in the targets'minds.
You can choose to inflict one of the following conditions upon any creatures that fail their saving throws.
Hysteria: The subjects fall into fits of uncontrollable laughing or crying (equal chance for either).
Hysterical creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention.
The only action such a character can take is a single move action per turn.
Panic: The subjects become panicked.
If cornered, a panicked creature cowers.
Violent Hallucinations: The subjects perceive any nearby creatures as dangerous enemies, attacking the nearest ones and fighting until the subjects are slain or until no more creatures are in sight.
Stupor: The subjects curl up on the floor and remain oblivious to events around them.
Characters in a stupor are effectively stunned and prone.
Maddening whispers has no effect upon creatures that can see you, creatures that have already rolled saving throws against your frightful presence, or unconscious creatures.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One living creature\/level, no two of which may be more than 30 ft. apart","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates","spell_resistance":"Yes","description":"Directing your gaze toward the target creatures, you cause them to stop and stare blankly at you, mesmerized.\nCreatures that fail their saving throws gaze at your eyes, heedless of all else.\nAffected creatures are dazed.\nAny potential threat (such as an armed opponent moving behind the mesmerized creature) allows the creature a new saving throw.\nAny obvious threat, such as casting a spell, drawing a sword, or aiming an arrow, automatically breaks the effect, as does shaking or slapping the creature.\nA mesmerized creature's ally may shake it free of the spell as a standard action.","short_description":"Directing your gaze toward the target creatures, you cause them to stop and stare blankly at you, mes...","material_components":"0","name":"Mesmerizing Glare","level":"Sorcerer 2 \/ Wizard 2","full_text":"

Mesmerizing Glare<\/h5><\/p>
Enchantment (Compulsion)<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 2 \/ Wizard 2<\/td><\/tr>
Components:<\/b><\/td>S<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes<\/td><\/tr><\/table>

\t

Directing your gaze toward the target creatures, you cause them to stop and stare blankly at you, mesmerized.
Creatures that fail their saving throws gaze at your eyes, heedless of all else.
Affected creatures are dazed.
Any potential threat (such as an armed opponent moving behind the mesmerized creature) allows the creature a new saving throw.
Any obvious threat, such as casting a spell, drawing a sword, or aiming an arrow, automatically breaks the effect, as does shaking or slapping the creature.
A mesmerized creature's ally may shake it free of the spell as a standard action.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S, M","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One living creature and one object (see text)","effect":"","area":"","duration":"1 round\/level","saving_throw":"Will negates and None (object)","spell_resistance":"Yes and No (object)","description":"When you cast this spell, you designate a target creature and a target object, both of which must be within the spell's range.\nIf the target creature fails its saving throw, it becomes consumed by a powerful desire for the object.\nFor the duration of the spell, the creature seeks to obtain the object (going so far as to attack anyone holding or wearing it).\nOnce the creature gains possession of the object, it protects the item greedily, attacking anyone who approaches within 30 feet or who otherwise appears to be trying to take the object away.\nDragons, due to their greedy nature, take a -4 penalty on their saving throws against this spell.","short_description":"When you cast this spell, you designate a target creature and a target object, both of which must be ...","material_components":"0","name":"Miser's Envy","level":"Bard 2 \/ Sorcerer 3 \/ Wizard 3","full_text":"

Miser's Envy<\/h5><\/p>
Enchantment (Compulsion)<\/td><\/tr>
Level:<\/b><\/td>Bard 2 \/ Sorcerer 3 \/ Wizard 3<\/td><\/tr>
Components:<\/b><\/td>V, S, M<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates and None (object)<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes and No (object)<\/td><\/tr><\/table>

\t

When you cast this spell, you designate a target creature and a target object, both of which must be within the spell's range.
If the target creature fails its saving throw, it becomes consumed by a powerful desire for the object.
For the duration of the spell, the creature seeks to obtain the object (going so far as to attack anyone holding or wearing it).
Once the creature gains possession of the object, it protects the item greedily, attacking anyone who approaches within 30 feet or who otherwise appears to be trying to take the object away.
Dragons, due to their greedy nature, take a -4 penalty on their saving throws against this spell.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S, XP","casting_time":"","range":"","target":"","effect":"","area":"","duration":"Permanent","saving_throw":"","spell_resistance":"","description":"As dominate monster (see page 224 of the Player's Handbook), except the subject is permanently dominated if it fails its initial Will save.\nA subject ordered to take an action against its nature receives a Will save with a -4 penalty to resist taking that particular action.\nIf the save succeeds, the subject still remains your thrall despite its minor mutiny.\nOnce a subject makes a successful saving throw to resist a specific order, it makes all future saving throws to resist taking that specific action without a penalty.\nXP Cost: 500 XP per Hit Die or level of the subject.","short_description":"As dominate monster (see page 224 of the Player's Handbook), except the subject is permanently domina...","material_components":"0","name":"Monstrous Thrall","level":"","full_text":"

Monstrous Thrall<\/h5><\/p>
Enchantment (Compulsion)<\/td><\/tr>
Level:<\/b><\/td><\/td><\/tr>
Components:<\/b><\/td>V, S, XP<\/td><\/tr>
Duration:<\/b><\/td>Permanent<\/td><\/tr><\/table>

\t

As dominate monster (see page 224 of the Player's Handbook), except the subject is permanently dominated if it fails its initial Will save.
A subject ordered to take an action against its nature receives a Will save with a -4 penalty to resist taking that particular action.
If the save succeeds, the subject still remains your thrall despite its minor mutiny.
Once a subject makes a successful saving throw to resist a specific order, it makes all future saving throws to resist taking that specific action without a penalty.
XP Cost: 500 XP per Hit Die or level of the subject.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature","effect":"","area":"","duration":"1 minute\/level","saving_throw":"Will negates","spell_resistance":"Yes","description":"The target of this spell cannot choose to use its breath weapon unless forced to do so by an enchantment (compulsion) spell of higher level, such as lesser geas.","short_description":"The target of this spell cannot choose to use its breath weapon unless forced to do so by an enchantm...","material_components":"0","name":"Suppress Breath Weapon","level":"Bard 3 \/ Sorcerer 3 \/ Wizard 3","full_text":"

Suppress Breath Weapon<\/h5><\/p>
Enchantment (Compulsion)<\/td><\/tr>
Level:<\/b><\/td>Bard 3 \/ Sorcerer 3 \/ Wizard 3<\/td><\/tr>
Components:<\/b><\/td>V<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Duration:<\/b><\/td>1 minute\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes<\/td><\/tr><\/table>

\t

The target of this spell cannot choose to use its breath weapon unless "forced" to do so by an enchantment (compulsion) spell of higher level, such as lesser geas.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"","casting_time":"","range":"","target":"","effect":"","area":"","duration":"","saving_throw":"","spell_resistance":"","description":"As dominate person (see page 224 of the Player's Handbook), except that subjects forced to take actions against their nature receive a new saving throw with a -4 penalty.","short_description":"As dominate person (see page 224 of the Player's Handbook), except that subjects forced to take actio...","material_components":"0","name":"True Domination","level":"","full_text":"

True Domination<\/h5><\/p>
Enchantment (Compulsion)<\/td><\/tr>
Level:<\/b><\/td><\/td><\/tr>
Components:<\/b><\/td><\/td><\/tr><\/table>

\t

As dominate person (see page 224 of the Player's Handbook), except that subjects forced to take actions against their nature receive a new saving throw with a -4 penalty.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Evocation","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"Ray","area":"","duration":"Instantaneous","saving_throw":"None","spell_resistance":"Yes","description":"You project a bolt of positive energy at a single creature.\nYou must make a successful ranged touch attack to strike your target.\nThe bolt deals 1d12 points of damage per two caster levels (maximum 7d12).\nAgainst undead, evil outsiders, and creatures native to the Negative Energy Plane, the bolt instead deals 1d12 points of damage per caster level (maximum 15d12).\nThe bolt deals no damage to good outsiders or creatures native to the Positive Energy Plane.","short_description":"You project a bolt of positive energy at a single creature.","material_components":"0","name":"Bolt of Glory","level":"","full_text":"

Bolt of Glory<\/h5><\/p>
Evocation<\/td><\/tr>
Level:<\/b><\/td><\/td><\/tr>
Components:<\/b><\/td>V, S<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Effect:<\/b><\/td>Ray<\/td><\/tr>
Duration:<\/b><\/td>Instantaneous<\/td><\/tr>
Saving Throw:<\/b><\/td>None<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes<\/td><\/tr><\/table>

\t

You project a bolt of positive energy at a single creature.
You must make a successful ranged touch attack to strike your target.
The bolt deals 1d12 points of damage per two caster levels (maximum 7d12).
Against undead, evil outsiders, and creatures native to the Negative Energy Plane, the bolt instead deals 1d12 points of damage per caster level (maximum 15d12).
The bolt deals no damage to good outsiders or creatures native to the Positive Energy Plane.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Evocation","subschool":"","components":"V, S, M","casting_time":"1 standard action","range":"120 ft.","target":"","effect":"","area":"120-ft.-radius emanation, centered on you","duration":"1 minute\/level","saving_throw":"Will negates","spell_resistance":"Yes","description":"You are imbued with an aura of celestial authority, inspiring awe in all lesser creatures that behold your terrible perfection and righteousness.\nYou gain a +4 enhancement bonus to Charisma for the duration of the spell.\nAll creatures in the spell's area with fewer than 8 Hit Dice or levels cease whatever they are doing and are compelled to pay attention to you.\nAny such creature that wants to take hostile action against you must succeed on a Will save to do so.\nAny creature that fails this save the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell) as long as it is in the spell's area, and it will not try to leave the area on its own.\nCreatures with 8 or more Hit Dice are not affected by this spell.\nWhen you speak, all listeners telepathically understand you, even if they do not understand your language.\nWhile the spell lasts, you can make up to three suggestions to creatures of fewer than 8 HD in range, as if using the mass suggestion spell (Will negates); creatures with 8 HD or more are not affected by this power.\nMaterial Component: An opal worth at least 200 gp.","short_description":"You are imbued with an aura of celestial authority, inspiring awe in all lesser creatures that behold...","material_components":"0","name":"Crown of Glory","level":"","full_text":"

Crown of Glory<\/h5><\/p>
Evocation<\/td><\/tr>
Level:<\/b><\/td><\/td><\/tr>
Components:<\/b><\/td>V, S, M<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>120 ft.<\/td><\/tr>
Duration:<\/b><\/td>1 minute\/level<\/td><\/tr>
Saving Throw:<\/b><\/td>Will negates<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes<\/td><\/tr><\/table>

\t

You are imbued with an aura of celestial authority, inspiring awe in all lesser creatures that behold your terrible perfection and righteousness.
You gain a +4 enhancement bonus to Charisma for the duration of the spell.
All creatures in the spell's area with fewer than 8 Hit Dice or levels cease whatever they are doing and are compelled to pay attention to you.
Any such creature that wants to take hostile action against you must succeed on a Will save to do so.
Any creature that fails this save the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell) as long as it is in the spell's area, and it will not try to leave the area on its own.
Creatures with 8 or more Hit Dice are not affected by this spell.
When you speak, all listeners telepathically understand you, even if they do not understand your language.
While the spell lasts, you can make up to three suggestions to creatures of fewer than 8 HD in range, as if using the mass suggestion spell (Will negates); creatures with 8 HD or more are not affected by this power.
Material Component: An opal worth at least 200 gp.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Evocation","subschool":"","components":"V, S","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature","effect":"","area":"","duration":"1 round\/level (D)","saving_throw":"Reflex negates","spell_resistance":"Yes","description":"A web of force surrounds the target, entangling it like a net.\nIf the target fails its saving throw, it is entangled.\nPerhaps most important, the creature cannot use wings to fly--hence the common name of this spell.\nA creature flying with wings falls immediately if it is entangled by wingbind.\nAn entangled creature can escape with a successful Escape\nArtist check against a DC equal to the saving throw DC of the spell.\nLike a wall of force, the web of force is impervious to most attacks: It is immune to damage of all kinds, cannot be burst with a Strength check, and is unaffected by most spells, including dispel magic.\nAlso like wall of force, the web is immediately destroyed by disintegrate, a rod of cancellation, a sphere of annihilation, or Mordenkainen's disjunction.","short_description":"A web of force surrounds the target, entangling it like a net.","material_components":"0","name":"Wingbind","level":"Sorcerer 4 \/ Wizard 4","full_text":"

Wingbind<\/h5><\/p>
Evocation<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 4 \/ Wizard 4<\/td><\/tr>
Components:<\/b><\/td>V, S<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Close (25 ft. + 5 ft.\/2 levels)<\/td><\/tr>
Duration:<\/b><\/td>1 round\/level (D)<\/td><\/tr>
Saving Throw:<\/b><\/td>Reflex negates<\/td><\/tr>
Spell Resistance:<\/b><\/td>Yes<\/td><\/tr><\/table>

\t

A web of force surrounds the target, entangling it like a net.
If the target fails its saving throw, it is entangled.
Perhaps most important, the creature cannot use wings to fly—hence the common name of this spell.
A creature flying with wings falls immediately if it is entangled by wingbind.
An entangled creature can escape with a successful Escape
Artist check against a DC equal to the saving throw DC of the spell.
Like a wall of force, the web of force is impervious to most attacks: It is immune to damage of all kinds, cannot be burst with a Strength check, and is unaffected by most spells, including dispel magic.
Also like wall of force, the web is immediately destroyed by disintegrate, a rod of cancellation, a sphere of annihilation, or Mordenkainen's disjunction.<\/p><\/p>Reference: Draconomicon<\/div>","reference":"User"},{"school":"Necromancy","subschool":"","components":"V","casting_time":"1 standard action","range":"Personal","target":"You","effect":"","area":"","duration":"1 minute\/level","saving_throw":"","spell_resistance":"","description":"You become surrounded by an aura of fear.\nWhenever you charge or attack, you inspire fear in all creatures within 30 feet that have fewer Hit Dice than your caster level.\nEach potentially affected opponent must succeed on a Will save or become shaken--a condition that lasts until the opponent is out of range.\nA successful save leaves that opponent immune to your frightful presence for 24 hours.\nIf you cast this spell when you already have the frightful presence ability or a fear aura, the existing ability becomes more effective in the following ways:\n* The radius of the area affected by the ability increases by 10 feet.\n* The Will saving throw to resist the fear effect has a DC equal to your normal frightful presence DC or this spell's save DC, whichever is higher.\n* Creatures that would normally be shaken by your fear aura are frightened instead, and creatures that would normally be frightened are panicked.","short_description":"You become surrounded by an aura of fear.","material_components":"0","name":"Aura of Terror","level":"Sorcerer 6 \/ Wizard 6","full_text":"

Aura of Terror<\/h5><\/p>
Necromancy<\/td><\/tr>
Level:<\/b><\/td>Sorcerer 6 \/ Wizard 6<\/td><\/tr>
Components:<\/b><\/td>V<\/td><\/tr>
Casting Time:<\/b><\/td>1 standard action<\/td><\/tr>
Range:<\/b><\/td>Personal<\/td><\/tr>
Duration:<\/b><\/td>1 minute\/level<\/td><\/tr><\/table>

\t

You become surrounded by an aura of fear.
Whenever you charge or attack, you inspire fear in all creatures within 30 feet that have fewer Hit Dice than your caster level.
Each potentially affected opponent must succeed on a Will save or become shaken—a condition that lasts until the opponent is out of range.
A successful save leaves that opponent immune to your frightful presence for 24 hours.
If you cast this spell when you already have the frightful presence ability or a fear aura, the existing ability becomes more effective in the following ways:\n\t