[[],[],[],[],[],[],[],[{"id":7306,"name":"Brute","type":"archetype","hit_die":"","alignment":"Any","full_text":"

Brute<\/h2>

Type:<\/b> archetype<\/p>

Requirements<\/h3>

Level 3 Fighter<\/p>

Alignment:<\/b> Any

<\/p>




Brute Force<\/span><\/h3>

Starting at 3rd level, whenever you hit with a weapon that you're proficient with and deal damage, the weapon's damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.<\/p>

Brute Bonus Damage<\/span><\/h4>
Fighter Level<\/th>Damage Increase<\/th><\/tr>
3rd<\/td>1d4<\/td><\/tr>
10th<\/td>1d6<\/td><\/tr>
16th<\/td>1d8<\/td><\/tr>
20th<\/td>1d10<\/td><\/tr><\/tbody><\/table>

Brutish Durability<\/span><\/h3>

Beginning at 7th level, whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.<\/p>

Additional Fighting Style<\/span><\/h3>

At 10th level, you can choose a second option from the Fighting Style feature.<\/p>

Devastating Critical<\/span><\/h3>

Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon's damage roll equal to your level in this class<\/p>

Survivor<\/span><\/h3>

At 18th level, at the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don't gain this benefit if you have 0 hit points or if you have more than half of your hit points left.<\/p>



Reference:<\/b> D and D Wikia<\/p><\/div>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":7307,"name":"Battlemaster","type":"archetype","hit_die":"","alignment":"Any","full_text":"

Battlemaster<\/h2>

Type:<\/b> archetype<\/p>

Requirements<\/h3>

Level 3 Fighter<\/p>

Alignment:<\/b> Any

<\/p>




Combat Superiority<\/span><\/h3>

Maneuvers<\/span><\/h4>

You learn three special maneuvers. You can use only one maneuver per attack.<\/p>

You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.<\/p>

Superiority Dice<\/span><\/h4>

You start with four superiority dice, which are d8s, and you expend one whenever you use a maneuver. You regain them all when you finish a short or long rest. <\/p>

You gain another superiority die at 7th level and one more at 15th level. <\/p>

Saving Throws<\/span><\/h4>

Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:<\/p>

Maneuver save DC:<\/b> 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)<\/p>

Student of War<\/span><\/h3>

At 3rd level, you gain proficiency with one type of artisan's tool of your choice.<\/p>

Know Your Enemy<\/span><\/h3>

Starting at 7th level, if you spend 1 minute observing or interacting with another creature outside of combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:<\/p>