[[],[],[],[],[{"id":5976,"name":"Alert","type":"General","prerequisite":"","normal":"","special":"","benefit":"You don't grant advantage vs hidden creatures, you are never surprised, and you gain +5 to initiative","full_text":"<div><h2>Alert [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You don't grant advantage vs hidden creatures, you are never surprised, and you gain +5 to initiative<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5977,"name":"Athlete","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can climb at full speed, you can make a running jump after 5 feet, standing up costs you just 5 feet, and you gain +1 to either Str or Dex","full_text":"<div><h2>Athlete [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can climb at full speed, you can make a running jump after 5 feet, standing up costs you just 5 feet, and you gain +1 to either Str or Dex<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5978,"name":"Actor","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain advantage on deception and performance to impersonate someone else, you can imitate the sounds or speech of another creature, and you gain +1 to Cha","full_text":"<div><h2>Actor [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain advantage on deception and performance to impersonate someone else, you can imitate the sounds or speech of another creature, and you gain +1 to Cha<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5979,"name":"Charger","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can make a bonus action attack after dashing and can either gain +5 damage or push the target 10 feet if you moved in a straight line of 10 feet or more","full_text":"<div><h2>Charger [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can make a bonus action attack after dashing and can either gain +5 damage or push the target 10 feet if you moved in a straight line of 10 feet or more<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5980,"name":"Crossbow Expert","type":"General","prerequisite":"","normal":"","special":"","benefit":"You don't have disadvantage from adjacent enemies on ranged attacks, you can load crossbows faster, and you can make a bonus action attack with a hand crossbow","full_text":"<div><h2>Crossbow Expert [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You don't have disadvantage from adjacent enemies on ranged attacks, you can load crossbows faster, and you can make a bonus action attack with a hand crossbow<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5981,"name":"Defensive Duelist","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can use a reaction to gain proficiency bonus to AC when wielding a finesse weapon","full_text":"<div><h2>Defensive Duelist [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can use a reaction to gain proficiency bonus to AC when wielding a finesse weapon<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5982,"name":"Dual Wielder","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can draw\/stow two weapons per round, you can dual wield non-light weapons, and you gain +1 AC while dual wielding","full_text":"<div><h2>Dual Wielder [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can draw\/stow two weapons per round, you can dual wield non-light weapons, and you gain +1 AC while dual wielding<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5983,"name":"Dungeon Delver","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain advantage on checks to find secret doors and saves vs traps, you gain resistance vs traps, and you don't have to move slowly to look for traps","full_text":"<div><h2>Dungeon Delver [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain advantage on checks to find secret doors and saves vs traps, you gain resistance vs traps, and you don't have to move slowly to look for traps<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5984,"name":"Durable","type":"General","prerequisite":"","normal":"","special":"","benefit":"You always regain at least 2x Con mod from a hit die and gain +1 Con","full_text":"<div><h2>Durable [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You always regain at least 2x Con mod from a hit die and gain +1 Con<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5985,"name":"Elemental Adept","type":"General","prerequisite":"","normal":"","special":"","benefit":"Your spells that deal one of acid\/cold\/fire\/lighting\/thunder ignore resistance, and you can treat rolled 1s as 2s for those spells","full_text":"<div><h2>Elemental Adept [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> Your spells that deal one of acid\/cold\/fire\/lighting\/thunder ignore resistance, and you can treat rolled 1s as 2s for those spells<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5986,"name":"Great Weapon Master","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can make a bonus action attack after critting or killing a creature and you can take -5 to a melee attack for +10 damage","full_text":"<div><h2>Great Weapon Master [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can make a bonus action attack after critting or killing a creature and you can take -5 to a melee attack for +10 damage<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5987,"name":"Healer","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can use a healer's kit to heal a creature 1d6 + 4 hp as an action, and a dying creature you stabilize gains 1 hp","full_text":"<div><h2>Healer [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can use a healer's kit to heal a creature 1d6 + 4 hp as an action, and a dying creature you stabilize gains 1 hp<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5988,"name":"Heavily Armored","type":"General","prerequisite":"","normal":"","special":"","benefit":"You are proficient with heavy armor and you gain +1 Str","full_text":"<div><h2>Heavily Armored [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You are proficient with heavy armor and you gain +1 Str<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5989,"name":"Heavy Armor Master","type":"General","prerequisite":"","normal":"","special":"","benefit":"You take 3 less bludgeoning, piercing, and slashing damage while in heavy armor and you gain +1 Str","full_text":"<div><h2>Heavy Armor Master [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You take 3 less bludgeoning, piercing, and slashing damage while in heavy armor and you gain +1 Str<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5990,"name":"Inspiring Leader","type":"General","prerequisite":"Cha 13 or higher","normal":"","special":"","benefit":"You can take ten minutes to give six creatures your level + Cha temp hp once between rests","full_text":"<div><h2>Inspiring Leader [General]<\/h2><div><p><b>Prerequisite:<\/b> Cha 13 or higher<\/p><\/div><div><p><b>Benefit:<\/b> You can take ten minutes to give six creatures your level + Cha temp hp once between rests<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5991,"name":"Keen Mind","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can clearly recall anything seen or heard within a month, you can determine north, you know when sunrise\/sunset will happen, and gain +1 to Int","full_text":"<div><h2>Keen Mind [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can clearly recall anything seen or heard within a month, you can determine north, you know when sunrise\/sunset will happen, and gain +1 to Int<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5992,"name":"Lightly Armored","type":"General","prerequisite":"","normal":"","special":"","benefit":"You are proficient with light armor and gain +1 to either Str or Dex","full_text":"<div><h2>Lightly Armored [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You are proficient with light armor and gain +1 to either Str or Dex<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5993,"name":"Linguist","type":"General","prerequisite":"","normal":"","special":"","benefit":"You know three additional languages, can create coded ciphers, and gain +1 Int","full_text":"<div><h2>Linguist [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You know three additional languages, can create coded ciphers, and gain +1 Int<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5994,"name":"Lucky","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can reroll a d20 roll you make or an attack against you 3\/day","full_text":"<div><h2>Lucky [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can reroll a d20 roll you make or an attack against you 3\/day<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5995,"name":"Mage Slayer","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain advantage on saves vs spells from adjacent creatures, can attack an adjacent creature who casts a spell as a reaction, and concentration checks caused by your damage have disadvantage","full_text":"<div><h2>Mage Slayer [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain advantage on saves vs spells from adjacent creatures, can attack an adjacent creature who casts a spell as a reaction, and concentration checks caused by your damage have disadvantage<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5996,"name":"Magic Initiate","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain two cantrips and a first level spell which you can cast 1\/day from a single spellcasting class","full_text":"<div><h2>Magic Initiate [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain two cantrips and a first level spell which you can cast 1\/day from a single spellcasting class<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5997,"name":"Martial Adept","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain 2 superiority die and two battle master maneuvers","full_text":"<div><h2>Martial Adept [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain 2 superiority die and two battle master maneuvers<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5998,"name":"Medium Armor Master","type":"General","prerequisite":"","normal":"","special":"","benefit":"Your max Dex to AC in medium armor increases to 3, and medium armor no longer causes disadvantage on stealth","full_text":"<div><h2>Medium Armor Master [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> Your max Dex to AC in medium armor increases to 3, and medium armor no longer causes disadvantage on stealth<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":5999,"name":"Mobile","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain +10 to speed, ignore difficult terrain when you dash, and you don't provoke from creatures you've attacked that turn","full_text":"<div><h2>Mobile [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain +10 to speed, ignore difficult terrain when you dash, and you don't provoke from creatures you've attacked that turn<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6000,"name":"Moderately Armored","type":"General","prerequisite":"","normal":"","special":"","benefit":"You are proficient with shields and medium armor, and gain +1 to either Str or Dex","full_text":"<div><h2>Moderately Armored [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You are proficient with shields and medium armor, and gain +1 to either Str or Dex<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6001,"name":"Mounted Combatant","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can redirect an attack against your mount to yourself, you gain advantage vs unmounted foes, and your mount gains Evasion","full_text":"<div><h2>Mounted Combatant [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can redirect an attack against your mount to yourself, you gain advantage vs unmounted foes, and your mount gains Evasion<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6002,"name":"Observant","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain +5 to passive perception and investigation, can read lips, and gain +1 to either Int or Wis","full_text":"<div><h2>Observant [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain +5 to passive perception and investigation, can read lips, and gain +1 to either Int or Wis<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6003,"name":"Polearm Master","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can make a bonus action attack with the shaft of a polearm dealing d4 damage after attacking with that polearm, and you can make opportunity attack within reach","full_text":"<div><h2>Polearm Master [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can make a bonus action attack with the shaft of a polearm dealing d4 damage after attacking with that polearm, and you can make opportunity attack within reach<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6004,"name":"Resilient","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain proficiency with one save and +1 to that ability","full_text":"<div><h2>Resilient [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain proficiency with one save and +1 to that ability<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6005,"name":"Ritual Caster","type":"General","prerequisite":"Int or Wis 13 or higher","normal":"","special":"","benefit":"You can cast spells as rituals","full_text":"<div><h2>Ritual Caster [General]<\/h2><div><p><b>Prerequisite:<\/b> Int or Wis 13 or higher<\/p><\/div><div><p><b>Benefit:<\/b> You can cast spells as rituals<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6006,"name":"Savage Attacker","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can reroll melee weapon damage 1\/turn","full_text":"<div><h2>Savage Attacker [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can reroll melee weapon damage 1\/turn<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6007,"name":"Sentinel","type":"General","prerequisite":"","normal":"","special":"","benefit":"You stop creatures hit with opportunity attacks, ignore the disengage action, and can use a reaction to attack an adjacent creature that attacks someone else","full_text":"<div><h2>Sentinel [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You stop creatures hit with opportunity attacks, ignore the disengage action, and can use a reaction to attack an adjacent creature that attacks someone else<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6008,"name":"Sharpshooter","type":"General","prerequisite":"","normal":"","special":"","benefit":"Your ranged attacks ignore 1\/2 and 3\/4 cover, don't have disadvantage from long range, and you can take -5 to a ranged attack for +10 damage","full_text":"<div><h2>Sharpshooter [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> Your ranged attacks ignore 1\/2 and 3\/4 cover, don't have disadvantage from long range, and you can take -5 to a ranged attack for +10 damage<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6009,"name":"Shield Master","type":"General","prerequisite":"","normal":"","special":"","benefit":"You can shove with your shield as a bonus action after attacking, you gain your shield bonus to Dex saves vs single target effects, and can use a reaction to not take half damage when you pass a Dex save","full_text":"<div><h2>Shield Master [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You can shove with your shield as a bonus action after attacking, you gain your shield bonus to Dex saves vs single target effects, and can use a reaction to not take half damage when you pass a Dex save<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6010,"name":"Skilled","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain three skill or tool proficiencies","full_text":"<div><h2>Skilled [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain three skill or tool proficiencies<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6011,"name":"Skulker","type":"General","prerequisite":"Dex 13 or higher","normal":"","special":"","benefit":"You can hide when only lightly obscured, missed attacks don't reveal you, and you can see in dim light","full_text":"<div><h2>Skulker [General]<\/h2><div><p><b>Prerequisite:<\/b> Dex 13 or higher<\/p><\/div><div><p><b>Benefit:<\/b> You can hide when only lightly obscured, missed attacks don't reveal you, and you can see in dim light<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6012,"name":"Spell Sniper","type":"General","prerequisite":"Ability to cast at least one spell","normal":"","special":"","benefit":"Your spells ignore 1\/2 and 3\/4 cover, your ranged attack roll spells have doubled range, and you gain one attack roll cantrip","full_text":"<div><h2>Spell Sniper [General]<\/h2><div><p><b>Prerequisite:<\/b> Ability to cast at least one spell<\/p><\/div><div><p><b>Benefit:<\/b> Your spells ignore 1\/2 and 3\/4 cover, your ranged attack roll spells have doubled range, and you gain one attack roll cantrip<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6013,"name":"Tavern Brawler","type":"General","prerequisite":"","normal":"","special":"","benefit":"Your unarmed strikes deal d4 damage, you are proficient in unarmed strikes and improvised weapons, can make a grapple as a bonus action after hitting with one, and +1 to either Str or Con","full_text":"<div><h2>Tavern Brawler [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> Your unarmed strikes deal d4 damage, you are proficient in unarmed strikes and improvised weapons, can make a grapple as a bonus action after hitting with one, and +1 to either Str or Con<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6014,"name":"Tough","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain 2 extra hp per level","full_text":"<div><h2>Tough [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain 2 extra hp per level<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6015,"name":"War Caster","type":"General","prerequisite":"Ability to cast at least one spell","normal":"","special":"","benefit":"You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attack","full_text":"<div><h2>War Caster [General]<\/h2><div><p><b>Prerequisite:<\/b> Ability to cast at least one spell<\/p><\/div><div><p><b>Benefit:<\/b> You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attack<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6016,"name":"Weapon Master","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain four weapon proficiencies and +1 to either Str or Dex","full_text":"<div><h2>Weapon Master [General]<\/h2><div><p><b>Prerequisite:<\/b><\/p><\/div><div><p><b>Benefit:<\/b> You gain four weapon proficiencies and +1 to either Str or Dex<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6017,"name":"Bountiful Luck","type":"General","prerequisite":"Halfling","normal":"","special":"","benefit":"When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die, the ally must use the new roll, when you use this ability, you can\u2019t use your Lucky racial trait before the end of your next turn","full_text":"<div><h2>Bountiful Luck [General]<\/h2><div><p><b>Prerequisite:<\/b> Halfling<\/p><\/div><div><p><b>Benefit:<\/b> When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die, the ally must use the new roll, when you use this ability, you can&rsquo;t use your Lucky racial trait before the end of your next turn<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6018,"name":"Dragon Fear","type":"General","prerequisite":"Dragonborn","normal":"","special":"","benefit":"Increase your Str, Con, or Cha score by 1, to a maximum of 20, instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wis saving throw (DC 8 + your proficiency bonus + your Cha modifier). A target automatically succeeds on the save if it can\u2019t hear and see you","full_text":"<div><h2>Dragon Fear [General]<\/h2><div><p><b>Prerequisite:<\/b> Dragonborn<\/p><\/div><div><p><b>Benefit:<\/b> Increase your Str, Con, or Cha score by 1, to a maximum of 20, instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wis saving throw (DC 8 + your proficiency bonus + your Cha modifier). A target automatically succeeds on the save if it can&rsquo;t hear and see you<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6019,"name":"Dragon Hide","type":"General","prerequisite":"Dragonborn","normal":"","special":"","benefit":"Increase your Str, Con, or Cha score by 1, to a maximum of 20, your scales harden, while you aren\u2019t wearing armor, you can calculate your AC as 13 + your Dex modifier you can use a shield and still gain this benefit you grow retractable claws from the tips of your fingers, extending or retracting the claws requires no action, the claws are natural weapons, which you can use to make unarmed strikes, if you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bl","full_text":"<div><h2>Dragon Hide [General]<\/h2><div><p><b>Prerequisite:<\/b> Dragonborn<\/p><\/div><div><p><b>Benefit:<\/b> Increase your Str, Con, or Cha score by 1, to a maximum of 20, your scales harden, while you aren&rsquo;t wearing armor, you can calculate your AC as 13 + your Dex modifier you can use a shield and still gain this benefit you grow retractable claws from the tips of your fingers, extending or retracting the claws requires no action, the claws are natural weapons, which you can use to make unarmed strikes, if you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bl<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6020,"name":"Dwarven Fortitude","type":"General","prerequisite":"Dwarf","normal":"","special":"","benefit":"Increase your Con score by l, to a maximum of 20, whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself, roll the die, add your Con modifier, and regain a number of hit points equal to the total (minimum of 1)","full_text":"<div><h2>Dwarven Fortitude [General]<\/h2><div><p><b>Prerequisite:<\/b> Dwarf<\/p><\/div><div><p><b>Benefit:<\/b> Increase your Con score by l, to a maximum of 20, whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself, roll the die, add your Con modifier, and regain a number of hit points equal to the total (minimum of 1)<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6021,"name":"Elven Accuracy","type":"General","prerequisite":"Elf, Half-Elf","normal":"","special":"","benefit":"When you have advantage on an attack roll you roll 3d20 instead of 2","full_text":"<div><h2>Elven Accuracy [General]<\/h2><div><p><b>Prerequisite:<\/b> Elf, Half-Elf<\/p><\/div><div><p><b>Benefit:<\/b> When you have advantage on an attack roll you roll 3d20 instead of 2<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6022,"name":"Barbed Hide","type":"General","prerequisite":"Tiefling","normal":"","special":"","benefit":"Increase your Con or Cha score by 1, up to a maximum of 20, you gain proficiency in the Intimidation skill, if you\u2019re already proficient in it, your proficiency bonus is doubled for any check you make with it, as a bonus action, you can cause small barbs to protrude all over your body or cause them to retract, at the start of each of your turns while the barbs are out, you deal 1d6 piercing damage to any creature grappling you or any creature grappled by you","full_text":"<div><h2>Barbed Hide [General]<\/h2><div><p><b>Prerequisite:<\/b> Tiefling<\/p><\/div><div><p><b>Benefit:<\/b> Increase your Con or Cha score by 1, up to a maximum of 20, you gain proficiency in the Intimidation skill, if you&rsquo;re already proficient in it, your proficiency bonus is doubled for any check you make with it, as a bonus action, you can cause small barbs to protrude all over your body or cause them to retract, at the start of each of your turns while the barbs are out, you deal 1d6 piercing damage to any creature grappling you or any creature grappled by you<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6023,"name":"Dragon Wings","type":"General","prerequisite":"Dragonborn","normal":"","special":"","benefit":"You sprout draconic wings, with your wings, you have a flying speed of 20 feet if you aren\u2019t wearing heavy armor and aren't exceeding your carrying capacity","full_text":"<div><h2>Dragon Wings [General]<\/h2><div><p><b>Prerequisite:<\/b> Dragonborn<\/p><\/div><div><p><b>Benefit:<\/b> You sprout draconic wings, with your wings, you have a flying speed of 20 feet if you aren&rsquo;t wearing heavy armor and aren't exceeding your carrying capacity<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6024,"name":"Orcish Fury","type":"General","prerequisite":"Half-Orc","normal":"","special":"","benefit":"Increase your Str or Con score by 1, up to a maximum of 20, when you hit with an attack made with a simple or martial weapon, you can roll one of the weapon\u2019s damage dice an additional time and add it as extra damage of the weapon\u2019s damage type, once you use this ability, you can\u2019t use it again until you finish a short or long rest, immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack","full_text":"<div><h2>Orcish Fury [General]<\/h2><div><p><b>Prerequisite:<\/b> Half-Orc<\/p><\/div><div><p><b>Benefit:<\/b> Increase your Str or Con score by 1, up to a maximum of 20, when you hit with an attack made with a simple or martial weapon, you can roll one of the weapon&rsquo;s damage dice an additional time and add it as extra damage of the weapon&rsquo;s damage type, once you use this ability, you can&rsquo;t use it again until you finish a short or long rest, immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6025,"name":"Orcish Aggression","type":"General","prerequisite":"Half-Orc","normal":"","special":"","benefit":"As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear, you must end this move closer to the enemy than you started","full_text":"<div><h2>Orcish Aggression [General]<\/h2><div><p><b>Prerequisite:<\/b> Half-Orc<\/p><\/div><div><p><b>Benefit:<\/b> As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear, you must end this move closer to the enemy than you started<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6026,"name":"Human Determination","type":"General","prerequisite":"Human","normal":"","special":"","benefit":"Increase one ability score of your choice by 1, to a maximum of 20, when you make an attack roll, an ability check, or a saving throw, you can do so with advantage, once you use this ability, you can\u2019t use it again until you finish a short or long rest","full_text":"<div><h2>Human Determination [General]<\/h2><div><p><b>Prerequisite:<\/b> Human<\/p><\/div><div><p><b>Benefit:<\/b> Increase one ability score of your choice by 1, to a maximum of 20, when you make an attack roll, an ability check, or a saving throw, you can do so with advantage, once you use this ability, you can&rsquo;t use it again until you finish a short or long rest<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6027,"name":"Fey Teleportaion","type":"General","prerequisite":"High Elf","normal":"","special":"","benefit":"Increase your Int or Cha score by 1, to a maximum of 20, you learn to speak, read, and write Sylvan, you learn the Misty Step spell and can cast it once without expending a spell slot, you regain the ability to cast it in this way when you finish a short or long restn Int is your spellcasting ability for this spell","full_text":"<div><h2>Fey Teleportaion [General]<\/h2><div><p><b>Prerequisite:<\/b> High Elf<\/p><\/div><div><p><b>Benefit:<\/b> Increase your Int or Cha score by 1, to a maximum of 20, you learn to speak, read, and write Sylvan, you learn the Misty Step spell and can cast it once without expending a spell slot, you regain the ability to cast it in this way when you finish a short or long restn Int is your spellcasting ability for this spell<\/p><\/div><br \/><br \/><b>Reference:<\/b> <\/div>","reference":"Usergen"}],[],[],[],[],[],[]]