[[],[{"id":23513,"name":"Acidic Bolt","school":"Evocation","subschool":"cantrip","spellcraft_dc":"","level":"Wizard 1, Druid 1, Sorcerer 1","short_description":"Enemy takes 1d6 piercing and 1d6 acid if it is fleshy","full_text":"

Acidic Bolt<\/h2>

School:<\/b> Evocation
Subschool:<\/b> cantrip<\/p>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>90 feet<\/td><\/tr>
Components:<\/th>V, S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>

 <\/p>

You conjure a bolt of solidified Acid that melts inside your target. It propels itself at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Piercing damage. If the target is a creature, it must make a Constitution<\/a> saving throw or take an additional 1d6 Acid damage.<\/p>

The Acid and Piercing damage of this spell both increase by 1d6 when you reach 5th level (2d6\/2d6), 11th level (3d6\/3d6), and 17th level (4d6\/4d6).<\/p>



<\/p>","reference":"Usergen"},{"id":23514,"name":"Aerostrike","school":"Evocation","subschool":"cantrip","spellcraft_dc":"","level":"Wizard 1, Druid 1, Sorcerer 1","short_description":"Self gets 1d6 slashing damage to melee weapon","full_text":"

Aerostrike (5e Spell)<\/h1>
 <\/div>
Aerostrike<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 bonus action<\/td><\/tr>
Range:<\/th>Self<\/td><\/tr>
Components:<\/th>V,M (a cloud that you can see)<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


You condense the winds around you, wrapping it around your weapon before you strike.<\/p>

The next time you make a melee weapon attack against a creature, you can use your spellcasting ability modifier instead of your Strength<\/a> modifier when calculating the attack and damage rolls. In addition to the attack's normal damage, the attack also deals an extra 1d6 slashing damage on a hit. You do not receive this bonus damage if you do not take the attack action during the turn you cast this spell, as the condensed winds around the blade disperse.<\/p>

The spell’s extra damage increases when you reach the 5th level (2d6), 11th level (3d6), and 17th level (4d6).<\/p>

Note: At the DM's discretion, the bonus damage from this spell may deal wind damage<\/a> instead of slashing damage.<\/i><\/p><\/div><\/div>","reference":"Usergen"},{"id":23515,"name":"Air Strike","school":"Evocation","subschool":"cantrip","spellcraft_dc":"","level":"Wizard 1, Druid 1, Sorcerer 1","short_description":"Subject takes 1d10 slashing","full_text":"

Air Slash (5e Spell)<\/h1>
 <\/div>
Air Slash<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>120 feet<\/td><\/tr>
Components:<\/th>S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


You form a blade of air and launch it at incredible speeds at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 slashing damage. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).<\/p><\/div><\/div>","reference":"Usergen"},{"id":23516,"name":"Aqua Push","school":"Transmutation","subschool":"cantrip","spellcraft_dc":"15","level":"Druid 1, Sorcerer 1, Warlock 1, Wizard 1","short_description":"Subject takes 1d6 bludgeoning ","full_text":"

Aqua Push (5e Spell)<\/h1>
 <\/div>
Aqua Push<\/caption>
Transmutation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>120 feet<\/td><\/tr>
Components:<\/th>S, M (see description)<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>

You move a packet water from a water source within range and hurl it to splash into a creature within range. For the purpose of this spell, a water source is a contiguous body of water comprised of at least 5 cubic feet.<\/p>

One creature you designate within 60 feet of the water source must succeed on a Strength<\/a> saving throw or take 1d6 bludgeoning damage. On a failed to save, roll 1d4 to determine what effect affects the target:<\/p>

1. Nothing.<\/dd>
2. The target's movement speed is decreased by 10 until the end of your next turn.<\/dd>
3. The target is pushed 10 feet away from the water source.<\/dd>
4. The target is knocked prone<\/a>.<\/dd><\/dl>

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).<\/p><\/div><\/div>","reference":"Usergen"},{"id":23517,"name":"Arcana Rune ","school":"Evocation","subschool":"cantrip","spellcraft_dc":"13","level":"Druid 1, Wizard 1, Sorcerer 1, Warlock 1, Bard 1","short_description":"Subject takes 1d8 Force Or Psychic damage","full_text":"

Arcana Rune (5e Spell)<\/h1>
 <\/div>
Arcana Rune<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 Action<\/td><\/tr>
Range:<\/th>90 feet<\/td><\/tr>
Components:<\/th>S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


A runebolt channeling simple but powerful magic to deal damage and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune<\/p>

Make a spell attack roll against an enemy within range. On a hit, you deal 1d8 Force or Psychic damage. If you cast a different Rune spell on your next turn, it deals 1d12 damage and you can select a damage type from either cantrip choice.<\/p>


At 5th, 11th and 17th levels, the damage increases by 1d8 or 1d12 when casting after another Rune S<\/p><\/div><\/div>","reference":"Usergen"},{"id":23518,"name":"Arcane Attraction","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Sorcerer 1, Warlock 1, Wizard 1","short_description":"Pulls creatures together to take 1 buldining","full_text":"

Arcane Attraction (5e Spell)<\/h1>
 <\/div>
Arcane Attraction<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>15 feet<\/td><\/tr>
Components:<\/th>V, S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>

Arcane energies lash out to drag your target closer to you. A Medium or smaller creature in range that you can see must make a Strength<\/a> saving throw. On a failure, the target is pulled to the closest unoccupied space adjacent to you. If there is not an open space beside you, the target bumps into whatever blocks its path, and takes 1 bludgeoning damage if it would otherwise not take damage from touching that obstacle. If a creature is adjacent to you and fails its save, it takes 1 bludgeoning damage.<\/p><\/div><\/div>","reference":"Usergen"},{"id":23519,"name":"Arcane Bolt","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Bard 1, Sorcerer 1, Warlock 1, Wizard 1","short_description":"Subject takes 1d4 force damage","full_text":"

Arcane Bolt (5e Spell)<\/h1>
 <\/div>
Arcane Bolt<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>30 feet<\/td><\/tr>
Components:<\/th>V, S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


You launch a bolt of magical energy that follows its target before exploding on them. Choose a creature within range. It takes 1d4 force damage.<\/p>

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).<\/p><\/div><\/div>","reference":"Usergen"},{"id":23520,"name":"Arcane Sneak Attack","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Bard 1, Druid 1, Sorcerer !","short_description":"Self gets 1d4 force damage on normal and 1d6 on sneak attack with melee weapon","full_text":"

Arcane Sneak Attack (5e Spell)<\/h1>
 <\/div>
Arcane Sneak Attack<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 bonus action<\/td><\/tr>
Range:<\/th>touch<\/td><\/tr>
Components:<\/th>S<\/td><\/tr>
Duration:<\/th>1 round<\/td><\/tr><\/tbody><\/table>


Charge a weapon with mischievous energy to make Sneak Attacks more deadly.<\/p>

You touch a weapon within range and infuse it with mischievous energy to better exploit a foe’s open defenses. The next time that weapon is used to make an attack it deals an additional 1d4 force damage on a successful hit. If that attack would be considered a Sneak Attack (see Player's Handbook: Rogue for details) it adds 1d6 instead.<\/p>

The effect is lost at the end of your next turn or after an attack with the weapon is made, regardless of if the attack was successful or not.<\/p><\/div><\/div>

 <\/p>","reference":"Usergen"},{"id":23521,"name":"Arcane Strike","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Sorcerer 1, Warlock 1, Wizard 1","short_description":"Self makes 1d12 force melee attack","full_text":"

Arcane Strike (5e Spell)<\/h1>
 <\/div>
Arcane Strike<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>Touch<\/td><\/tr>
Components:<\/th>M (a melee weapon)<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>

Make a melee spell attack against a single target. On a hit, the target takes 1d12 force damage.<\/p>

The spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).<\/p><\/div><\/div>","reference":"Usergen"},{"id":23522,"name":"Arrow of Dusk","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Shadowcaster 1","short_description":"Does 2d4 piercing, on critical times 3","full_text":"

Arrow of Dusk (5e Spells)<\/h1>
Arrow of Dusk<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>100 feet<\/td><\/tr>
Components:<\/th>S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


A bolt of shadow springs from your hand and toward a creature within range, draining vitality where it strikes. Make a ranged spell attack against the target. On a hit, it takes 2d4 piercing damage. If you score a critical hit, triple the damage. If this damage would reduce a creature to 0 hit points<\/a> or fewer, it is rendered unconscious<\/a>, but stable.<\/p>

This spell's damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4)<\/p><\/div><\/div>","reference":"Usergen"},{"id":23523,"name":"Astral Barrier","school":"Abjuration","subschool":"cantrip","spellcraft_dc":"15","level":"Warlock 1, Wizard 1","short_description":"Reduces damage to 1d6","full_text":"

Astral Barrier (5e Spell)<\/h1>
 <\/div>
Astral Barrier<\/caption>
Abjuration<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 Reaction<\/td><\/tr>
Range:<\/th>Self<\/td><\/tr>
Components:<\/th>S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


As you notice an attack heading towards you a Shield of Astral Energy forms between you and your attacker adding extra resistance to the weapon swing. Make a DC 15 Constitution check if you succeed, reduce the damage by 1d6. You may only do this once per Short rest.<\/p>

The number of times this may be cast per short rest increases by 1 at level 5, and again by 1 at levels 11 and 17.<\/p><\/div><\/div>","reference":"Usergen"},{"id":23524,"name":"Attribute Shield","school":"Abjuration","subschool":"cantrip","spellcraft_dc":"15","level":"Cleric 1, Druid 1, Sorcerer 1, Wizard 1","short_description":"Sacrifice attribute above 10 to health","full_text":"

Attribute Shield (5e Spell)<\/h1>
 <\/div>
Attribute Shield<\/caption>
Abjuration<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>60 feet<\/td><\/tr>
Duration:<\/th>10 minutes<\/td><\/tr><\/tbody><\/table>


Once per long rest you can cast this spell on any creature within 60 feet of you (Self-inclusive). Choose one of the six attributes, (Str, Dex, etc.). For the duration of the spell, the target gains temporary hit points equal to their current health plus either the caster or targets are chosen attribute(Whichever is higher), minus 10, times 1.(caster spell mod).<\/p>

Current health+((attribute-10)*1.spell mod)<\/p>

On damage, the target subtracts from the temporary health score starting with the added multiplied health. Once depleted, the damage starts affecting the chosen attribute. The chosen attribute takes negatives proportional to the amount of damage taken to a minimum of 10. If the chosen attribute hits or goes below the minimum of 10, the spell fades. The chosen attribute returns to normal and the remaining damage not negated by the attribute is instead negated from the target’s hp.<\/p><\/div><\/div>

 <\/p>","reference":"Usergen"},{"id":23525,"name":"Awful Joke","school":"Enchantment","subschool":"cantrip","spellcraft_dc":"15","level":"Bard 1, Warlock 1","short_description":"Subject takes 1d8 psychic and has no reactions","full_text":"

Awful Joke (5e Spell)<\/h1>
 <\/div>
\"Jester.jpg\"<\/a><\/th>
April Fools!<\/a><\/b><\/center> This content is not designed for use in regular games and may affect overall balance and gameplay. Take caution when using this material.<\/small><\/td><\/tr><\/tbody><\/table>
Awful Joke<\/caption>
Enchantment<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>Self<\/td><\/tr>
Components:<\/th>V<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


You tell an awful, horrible joke that's so bad it causes pain. Any living creature that can hear and understand you in a 30-foot sphere around you must make an Intelligence<\/a> saving throw if they succeed, they take 1d8 psychic damage and are unable to take reactions until the end of their next turn while they question their meaning in life. If they fail the saving throw, they didn't catch the joke and nothing happens to them.<\/p><\/div><\/div>

 <\/p>","reference":"Usergen"},{"id":23526,"name":"Bee","school":"Conjuration","subschool":"cantrip","spellcraft_dc":"15","level":"Druid 1","short_description":"Summons one bee","full_text":"

Bee (5e Spell)<\/h1>
 <\/div>
Bee<\/caption>
Conjuration<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>30 ft<\/td><\/tr>
Components:<\/th>V, S<\/td><\/tr>
Duration:<\/th>1 minute<\/td><\/tr><\/tbody><\/table>

At a location you can see, you summon a bee<\/a>. The bee is under your control and will obey your mental actions, with or without concentration, but you cannot see what it sees. You can only have 1 bee under your control at once. The maximum number of bees you can control increases to 2 at 5th level, 3 at 11th level, and 4 at 17th level.<\/p><\/div><\/div>

 <\/p>","reference":"Usergen"},{"id":23527,"name":"Black Candle","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Shadowcaster 1","short_description":"Instakills Shadows and shadow creatures","full_text":"

Black Candle (5e Spell)<\/h1>

 <\/p>

Black Candle<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>Touch<\/td><\/tr>
Components:<\/th>Somatic<\/td><\/tr>
Duration:<\/th>1 minute<\/td><\/tr><\/tbody><\/table>


You create or destroy ambient shadows.<\/p>

You touch an object which becomes the source of an area of darkness or light in a 30-foot radius. The spell reduces the light level by one step, from bright light to dim light, and from dim light to darkness, or increases the light level by one step. This spell does not stack with other magical effects, and any other magical effect that adjusts darkness or light that is higher level than this spell removes the effect in that area. Nonmagical light sources cannot raise the light level in an area affected by this spell.<\/p><\/div><\/div>

 <\/p>","reference":"Usergen"},{"id":23528,"name":"Blade of Grass","school":"Transmutation","subschool":"cantrip","spellcraft_dc":"15","level":"Druid 1","short_description":"Spawns 2 sickles","full_text":"

Blade of Grass (5e Spell)<\/h1>
 <\/div>
Blade of Grass<\/caption>
Transmutation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 bonus action<\/td><\/tr>
Range:<\/th>Touch<\/td><\/tr>
Components:<\/th>V, M (one or two blades of grass)<\/td><\/tr>
Duration:<\/th>1 minute<\/td><\/tr><\/tbody><\/table>

You imbue one or two blades of grass with nature's power. For the duration, they become sickles<\/a>, and you can use your spellcasting ability instead of Strength<\/a> for attack and damage rolls using these weapons. They are considered to be magical weapons. If you let go of an of a sickle created by this spell, the spell ends for it, and it reverts to a nonmagical blade of grass. The spell also ends if you cast it again.<\/p><\/div><\/div>","reference":"Usergen"},{"id":23529,"name":"Blastbolt","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Sorcerer 1","short_description":"Subject takes 1d12 force","full_text":"

Blastbolt (5e Spell)<\/h1>
 <\/div>
Blastbolt<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>Touch<\/td><\/tr>
Components:<\/th>V, S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>

An explosive blast of force erupts from your palm. Make a melee spell attack against a creature you can touch. On a hit, the target takes 1d12 force damage. If the d20 for your attack roll lands on a 1 or 2, the explosion backfires, and you take 1d12 force damage instead.<\/p>

This spell's force damage and backfire damage both increase by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).<\/p><\/div><\/div>","reference":"Usergen"},{"id":23530,"name":"Blood Blade","school":"Necromancy","subschool":"cantrip","spellcraft_dc":"15","level":"Cleric 1, Sorcerer 1, Warlock 1, Wizard 1","short_description":"Make a magical weapon using blood","full_text":"

Blood Blade (5e Spell)<\/h1>
 <\/div>
Blood Blade<\/caption>
Necromancy<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>bonus action<\/a><\/td><\/tr>
Range:<\/th>Self<\/td><\/tr>
Components:<\/th>S<\/td><\/tr>
Duration:<\/th>Concentration<\/a>, up to 1 minute<\/td><\/tr><\/tbody><\/table>


You create a blade out of your own blood to use as a weapon.<\/p>

You lose hit points equal to 1d6 plus your spellcasting ability modifier and create your choice of a dagger, shortsword, or longsword that is made up of your own blood in your free hand. The weapon is magical, and you can use your spellcasting ability for the attack and damage rolls of melee attacks using that weapon. When the spell ends, the weapon becomes just a puddle of blood. The spell ends if you let go of the weapon.<\/p><\/div><\/div>

 <\/p>","reference":"Usergen"},{"id":23531,"name":"Blood Transfer","school":"Necromancy","subschool":"cantrip","spellcraft_dc":"15","level":"Cleric 1, Warlock 1","short_description":"Self takes 1d6 necrotic, Subject heals half","full_text":"

Blood Transfer (5e Spell)<\/h1>
 <\/div>
Blood Transfer<\/caption>
Necromancy<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>Touch<\/td><\/tr>
Components:<\/th>V S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>

 <\/p>

You sacrifice some of your health to mend another creatures injuries. You take 1d6 necrotic damage, and one creature that you touch regains a number of hit points equal to half of the necrotic damage you take.<\/p>


At higher levels:<\/b> The damage that you receive from this spell increases by 1d6 when you reach 5th level(2d6 Damage); 11th level(3d6 damage); 17th level(4d6 Damage).<\/p><\/div><\/div>","reference":"Usergen"},{"id":23532,"name":"Bloodbridge","school":"Necromancy","subschool":"cantrip","spellcraft_dc":"15","level":"Cleric 1, Sorcerer 1, Warlock 1, Wizard 1","short_description":"Subject 1 loses 1d6 health, subject 2 receives same as subject one hurt","full_text":"

Bloodbridge (5e Spell)<\/h1>
 <\/div>
Bloodbridge<\/caption>
Necromancy<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>Touch<\/td><\/tr>
Components:<\/th>V, S, M (2 golden needles)<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


You touch two creatures and draw blood from one of them, the \"donor\", channel it through yourself, and infuse it into the other, the \"recipient\". This causes the donor to lose 1d6 hit points, and the recipient to receive temporary hit points equal to the total lost. The donor does not need to be a willing creature and may make a Dexterity saving throw to evade your grasp. Undead and Constructs are immune to this spell.<\/p>

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).<\/p><\/div><\/div>","reference":"Usergen"},{"id":23533,"name":"Bolt Strike","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Druid 1, Sorcerer 1, Warlock 1, Wizard 1","short_description":"Melee weapon gains strength as your spell casting modifier","full_text":"

Bolt Strike (5e Spell)<\/h1>
 <\/div>
Bolt Strike<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 Action<\/td><\/tr>
Range:<\/th>30 feet<\/td><\/tr>
Components:<\/th>V,M (a weapon)<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>

Calling forth from the air around you. Your weapons wreath itself in lightning as you strike<\/p>

As part of the action used to cast this spell, you must make an attack with a weapon against one creature within the spell's range, otherwise, the spell fails. On a hit, the target suffers the attack's normal effects and deals extra damage equal to your spellcasting modifier as Lightning damage.<\/p>

The spell’s damage increases by 1d8 when you reach 5th level (1d8 + your spellcasting modifier), 11th level (2d8 + your spellcasting modifier), and 17th level (3d8 + your spellcasting modifier).<\/p><\/div><\/div>

 <\/p>","reference":"Usergen"},{"id":23534,"name":"Bolt of Time","school":"Evocation","subschool":"cantrip","spellcraft_dc":"15","level":"Sorcerer 1, Warlock 1, Wizard 1","short_description":"Subject takes 1d6 force and has no bonus action next turn","full_text":"

Bolt of Time (5e Spell)<\/h1>
 <\/div>
Bolt of Time<\/caption>
Evocation<\/a> cantrip<\/i><\/td><\/tr>
Casting time:<\/th>1 action<\/td><\/tr>
Range:<\/th>120 feet<\/td><\/tr>
Components:<\/th>V, S<\/td><\/tr>
Duration:<\/th>Instantaneous<\/td><\/tr><\/tbody><\/table>


A beam of energy with an indigo hue streaks towards a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 force damage and can't take a bonus action<\/a> on its next turn.<\/p>

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).<\/p><\/div><\/div>","reference":"Usergen"}],[],[],[],[],[],[],[],[],[]]