[
  [],
  [],
  [],
  [],
  [
    {
      "id": 6762,
      "name": "Quicksmithing",
      "type": "General",
      "prerequisite": "Intelligence 13 or higher",
      "normal": "",
      "special": "",
      "benefit": "",
      "full_text": "<h1>Quicksmithing</h1><p><em>Prerequisite: Intelligence 13 or higher</em></p><p><em> In campaigns that make use of feats, player characters can gain additional abilities related to aether and invention. <br /> </em></p><p>You have mastered the art of on-the-ﬂy invention, improvement, and jury-rigging. You can use your talents to create immediate, short-term magical effects similar to spells, given time and an adequate supply of aether.</p><p>When you choose this feat, you master two magical effects, each of which recreates the effect of a 1st-level spell that has the ritual tag. These spells can come from any class list, but Intelligence is your spellcasting ability for them.</p><p>If you come across a schematic geared toward quicksmithing or study with another quicksmith, you might be able to add another spell to the effects you have mastered. The spell&rsquo;s level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of mastering the spell takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents aether you use as you experiment with the spell effect to master it.</p><p>In addition, you have profciency with artisan&rsquo;s tools (quicksmith&rsquo;s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours unless you spend 1 hour repairing it to keep it functioning. You can use your action to dismantle the device, at which point you can reclaim the materials used to create it. You can have up to three such devices active at a time.</p><p>When you create a device, choose one of the following options:</p><p><strong>Clockwork Toy<br /></strong>This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.</p><p><strong>Fire Starter<br /></strong>This device produces a miniature ﬂame, which you can use to light a candle, torch, or campfre. Using the device requires your action.</p><p><strong>Music Box<br /></strong>When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song&rsquo;s end or when it is closed. </p>",
      "reference": "Usergen"
    },
    {
      "id": 6763,
      "name": "Servo Crafting",
      "type": "General",
      "prerequisite": "Intelligence 13 or higher",
      "normal": "",
      "special": "",
      "benefit": "",
      "full_text": "<h1>Servo Crafting</h1><p><em>Prerequisite: Intelligence 13 or higher</em></p><p><em> In campaigns that make use of feats, player characters can gain additional abilities related to aether and invention.</em> </p><p>You are skilled in the creation of servos&mdash;tiny constructs that function as personal assistants. You can cast the <em><a title=\"Find Familiar\" href=\"http://spell.com/Find Familiar\">find familiar</a></em> spell as a ritual, creating a servo to serve as your familiar instead of an animal. A servo&rsquo;s statistics appear in the &ldquo;Artifact Creatures&rdquo; section of this document. In every other way, a servo familiar functions as described in the fnd familiar spell.</p><p>You can communicate telepathically with your servo familiar and perceive through its senses as long as you are on the same plane of existence. You can speak through your servo in your own voice.</p><p>Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your servo familiar to make one attack of its own. </p>",
      "reference": "Usergen"
    }
  ],
  [],
  [],
  [
    {
      "id": 8036,
      "name": "Cleric: Oketra - Solidarity Domain",
      "type": "archetype",
      "hit_die": "1d8",
      "alignment": "Any",
      "full_text": "<h1>Oketra - Solidarity Domain</h1><p>The worthy must know and respect all others whom the God-Pharaoh deems worthy, for in the afterlife, all will be united in purpose and action. Oketra is charged with expounding upon this teaching of the God-Pharaoh, instilling in every initiate the virtue of solidarity. She forges each group of children into a crop of acolytes with just one purpose: to be judged worthy of a glorious afterlife. And she instills in each crop the ability to unite in a single action in pursuit of that purpose. She is fond of poetic imagery to communicate her ideals.</p><h3>Solidarity Domain Spells</h3><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td>Cleric Level</td><td>Spells</td></tr><tr><td>1st</td><td><a title=\"Bless\" href=\"http://spell.com/Bless\">bless</a>, <a title=\"Guiding Bolt\" href=\"http://spell.com/Guiding Bolt\">guiding bolt</a></td></tr><tr><td>3rd</td><td><a title=\"Aid\" href=\"http://spell.com/Aid\">aid</a>, <a title=\"Warding Bond\" href=\"http://spell.com/Warding Bond\">warding bond</a></td></tr><tr><td>5th</td><td><a title=\"Beacon of Hope\" href=\"http://spell.com/Beacon of Hope\">beacon of hope</a>, <a title=\"Crusader&rsquo;s Mantle\" href=\"http://spell.com/Crusader&rsquo;s Mantle\">crusader&rsquo;s mantle</a></td></tr><tr><td>7th</td><td><a title=\"Aura of Life\" href=\"http://spell.com/Aura of Life\">aura of life</a>, <a title=\"Guardian of Faith\" href=\"http://spell.com/\">guardian of faith</a></td></tr><tr><td>9th</td><td><a title=\"Circle of Power\" href=\"http://spell.com/Circle of Power\">circle of power</a>, <a title=\"Mass cure Wounds\" href=\"http://spell.com/Mass cure Wounds\">mass cure wounds</a></td></tr></tbody></table><p><strong> Bonus Profciency</strong><br />When you choose this domain at 1st level, you gain profciency with heavy armor.</p><p><strong>Solidarity&rsquo;s Action</strong><br />Also at 1st level, when you take the Help action to aid an ally&rsquo;s attack, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifer (minimum of once). You regain expended uses when you fnish a long rest.</p><p><strong>Channel Divinity: Preserve Life</strong><br />Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to fve times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can&rsquo;t use this feature on an undead or a construct.</p><p><strong>Channel Divinity: Oketra&rsquo;s Blessing</strong><br />At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p><p><strong>Divine Strike</strong><br />At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p><p><strong>Supreme Healing</strong><br />Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12</p>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": "Heavy Armor"
    },
    {
      "id": 8037,
      "name": "Cleric: Rhonas - Strength Domain",
      "type": "archetype",
      "hit_die": "1d8",
      "alignment": "Any",
      "full_text": "<h1>Rhonas - Strength Domain</h1><p><em>The worthy shall hone a strong body that can withstand the boundless energies of the afterlife.</em></p><p>It falls to Rhonas to instill this teaching in those who would enter the afterlife&mdash;but to his mind, the words themselves don&rsquo;t matter. Strength can&rsquo;t be taught. It must be built through practice and training. Rhonas demonstrates his teachings by his example, rather than by giving his students any kind of academic instruction. He welcomes the people of Naktamun to stand by theHekma and watch him as he storms into the desert to battle the greatest horrors. He encourages them to observe his indomitable strength, for though they will nev er equal it, they can aspire to mimicry. He invites them to scrutinize every move and practice what they see.</p><h3>Strength Domain Spells</h3><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>Cleric Level</strong></td><td><strong>Spells</strong></td></tr><tr><td>1st</td><td><a title=\"Divine Favor\" href=\"http://spell.com/Divine Favor\">divine favor</a>, <a title=\"Shield of Faith\" href=\"http://spell.com/Shield of Faith\">shield of faith</a></td></tr><tr><td>3rd</td><td><a title=\"Enhance Ability\" href=\"http://spell.com/Enhance Ability\">enhance ability</a>, <a title=\"Protection from Poison\" href=\"http://spell.com/Protection from Poison\">protection from poison</a></td></tr><tr><td>5th</td><td><a title=\"Haste\" href=\"http://spell.com/Haste\">haste</a>, <a title=\"Protection from Energy\" href=\"http://spell.com/Protection from Energy\">protection from energy</a></td></tr><tr><td>7th</td><td><a title=\"Dominate Beast\" href=\"http://spell.com/Dominate Beast\">dominate beast</a>, <a title=\"Stoneskin\" href=\"http://spell.com/Stoneskin\">stoneskin</a></td></tr><tr><td>9th</td><td><a title=\"Destructive Wave\" href=\"http://spell.com/Destructive Wave\">destructive wave</a>, <a title=\"Insect Plague\" href=\"http://spell.com/Insect Plague\">insect plague</a></td></tr></tbody></table><p><strong>Acolyte of Strength</strong><br />At 1st level, you learn one druid cantrip of your choice. You also gain profciency in one of the following skills of your choice: Animal Handling, Athletics, Nature, or Survival.</p><p><strong>Bonus Profciency</strong><br />Also at 1st level, you gain profciency with heavy armor.</p><p><strong>Channel Divinity: Feat of Strength</strong><br />At 2nd level, you can use your Channel Divinity to enhance your physical might. When you make an attack roll, ability check, or saving throw using Strength, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.</p><p><strong>Channel Divinity: Rhonas&rsquo;s Blessing</strong><br />At 6th level, when a creature within 30 feet of you makes an attack roll, ability check, or saving throw using Strength, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fail.</p><p><strong>Divine Strike</strong><br />At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p><p><strong>Avatar of Battle</strong><br />At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.</p>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": "Heavy Armor"
    },
    {
      "id": 8038,
      "name": "Cleric: Bontu - Ambition Domain",
      "type": "archetype",
      "hit_die": "1d8",
      "alignment": "Any",
      "full_text": "<h1>Bontu - Ambition Domain</h1><p>The worthy shall strive for greatness&mdash;supremacy in life leads to supremacy in the afterlife. Bontu has fully embraced this dictum, and though she expends little effort in teaching it, she surely leads by example. Her viziers subtly plant the seeds that ﬂower into the ambition the God-Pharaoh desires. Through insinuation, they remind acolytes and initiates alike that achieving one&rsquo;s place in the afterlife at the expense of others is not shameful, but is proof of the initiate&rsquo;s determination and drive. Nothing is more important than that drive, they suggest&mdash;not the bonds of a crop, not friendship or love. Not even devotion to a deity.</p><h3>Ambition Domain Spells</h3><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>Cleric Level</strong></td><td><strong>Spells</strong></td></tr><tr><td>1st</td><td><em><a title=\"Bane\" href=\"http://spell.com/Bane\">bane</a>, <a title=\"Disguise Self\" href=\"http://spell.com/Disguise Self\">disguise self</a><br /></em></td></tr><tr><td>3rd</td><td><em><a title=\"Mirror Image\" href=\"http://spell.com/Mirror Image\">mirror image</a>, <a title=\"Ray of Enfeeblement\" href=\"http://spell.com/Ray of Enfeeblement\">ray of enfeeblement</a><br /></em></td></tr><tr><td>5th</td><td><em><a title=\"Bestow Curse\" href=\"http://spell.com/Bestow Curse\">bestow curse</a>, <a title=\"Vampiric Touch\" href=\"http://spell.com/Vampiric Touch\">vampiric touch</a><br /></em></td></tr><tr><td>7th</td><td><em><a title=\"Death Ward\" href=\"http://spell.com/Death Ward\">death ward</a>, <a title=\"Dimension Door\" href=\"http://spell.com/Dimension Door\">dimension door</a><br /></em></td></tr><tr><td>9th</td><td><em><a title=\"Dominate Person\" href=\"http://spell.com/Dominate Person\">dominate person</a>, <a title=\"Modify Memory\" href=\"http://spell.com/Modify Memory\">modify memory</a><br /></em></td></tr></tbody></table><p><strong>Warding Flare</strong><br />When you choose this domain at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to ﬂare before the attacker before it hits or misses. An attacker that can&rsquo;t be blinded is immune to this feature.</p><p>You can use this feature a number of times equal to your Wisdom modifer (a minimum of once). You regain all expended uses when you finish a long rest.</p><p><strong>Channel Divinity: Invoke Duplicity</strong><br />Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.</p><p>As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.</p><p>For the duration, you can cast spells as though you were in the illusion&rsquo;s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.</p><p><strong>Channel Divinity: Cloak of Shadows</strong><br />Starting at 6th level, you can use your Channel Divinity to vanish. As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.</p><p><strong>Potent Spellcasting</strong><br />Starting at 8th level, you add your Wisdom modifer to the damage you deal with any cleric cantrip.</p><p><strong>Improved Duplicity</strong><br />At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.</p>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": ""
    },
    {
      "id": 8039,
      "name": "Cleric: Hazoret - Zeal Domain",
      "type": "archetype",
      "hit_die": "1d8",
      "alignment": "Any",
      "full_text": "<h1>Hazoret - Zeal Domain</h1><p>The worthy shall rush to the God-Pharaoh&rsquo;s side with relentless zeal, rising to overcome every obstacle in their way.</p><p>The God-Pharaoh expects those he welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Hazoret is charged with cultivating this zeal in the initiates who come under her care, and she has undertaken the task with appropriate enthusiasm. She recognizes, however, that the best way to teach zeal is by demonstrating it.</p><h3>Zeal Domain Spells</h3><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td>Cleric Level</td><td>Spells</td></tr><tr><td>1st</td><td><em><a title=\"Searing Smite\" href=\"http://spell.com/Searing Smite\">searing smite</a>, <a title=\"Thunderous Smite\" href=\"http://spell.com/Thunderous Smite\">thunderous smite</a></em></td></tr><tr><td>3rd</td><td><em><a title=\"Magic Weapon\" href=\"http://spell.com/Magic Weapon\">magic weapon</a>, <a title=\"Shatter\" href=\"http://spell.com/Shatter\">shatter</a></em></td></tr><tr><td>5th</td><td><em><a title=\"Haste\" href=\"http://spell.com/Haste\">haste</a>, <a title=\"Fireball\" href=\"http://spell.com/Fireball\">fireball</a></em></td></tr><tr><td>7th</td><td><em><a title=\"Fire Shield\" href=\"http://spell.com/Fire Shield\">fire shield</a>&nbsp;(warm shield only),&nbsp;<a title=\"Freedom of Movement\" href=\"http://spell.com/Freedom of Movement\">freedom of movement</a></em></td></tr><tr><td>9th</td><td><em><a title=\"Destructive Wave\" href=\"http://spell.com/Destructive Wave\">destructive wave</a>, <a title=\"Flame Strike\" href=\"http://spell.com/Flame Strike\">ﬂame strike</a></em></td></tr></tbody></table><p><strong>Bonus Profciencies</strong><br />At 1st level, you gain profciency with martial weapons and heavy armor.</p><p><strong>Priest of Zeal</strong><br />From 1st level, Hazoret delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifer (a minimum of once). You regain all expended uses when you finish a long rest.</p><p><strong>Channel Divinity: Consuming Fervor</strong><br />Starting at 2nd level, you can use your Channel Divinity to channel your zeal into unchecked ferocity. When you roll fre or thunder damage, you can use your Channel Divinity to deal maximum damage instead of rolling.</p><p><strong>Resounding Strike</strong><br />At 6th level, when you deal thunder damage to a Large or smaller creature, you can also push it up to 10 feet away from you.</p><p><strong>Divine Strike</strong><br />At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p><p><strong>Blaze of Glory</strong><br />Starting at 17th level, you can delay death for an instant to perform a final heroic act.</p><p>When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright, you can use your reaction to move up to your speed toward the attacker and make one melee weapon attack against it, as long as the movement brings it within your reach. You make this attack with advantage. If the attack hits, the creature takes an extra 5d10 fire damage and an extra 5d10 damage of the weapon&rsquo;s type. You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright.</p><p>Once you use this feature, you can&rsquo;t use it again until you fnish a long rest.</p>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": "Martial Weapons, Heavy Armor"
    },
    {
      "id": 8040,
      "name": "Inquisitor",
      "type": "background",
      "hit_die": "",
      "alignment": "Any",
      "full_text": "<h1>Inquisitor</h1><p>Historically, inquisitors were cathar detectives who investigated crimes both mundane and supernatural. They were known for traveling to remote parishes plagued by unexplained murders, and for exposing werewolves living among normal humans. During Avacyn&rsquo;s absence, when the archangel was trapped within the demonic prison known as the Helvault, the inquisitors led a series of brutal forays into Kessig and the Gavony Moorland. They executed suspected lycanthropes with little or no proof, and punished accused heretics in unsanctioned trials. With Avacyn&rsquo;s madness, this savage form of inquisition has become the norm, and inquisitors who still pry into dark mysteries have become a minority.</p><p><strong>Skill Profciencies:</strong> <a title=\"Investigation\" href=\"http://spell.com/Investigation\">Investigation</a>, <a title=\"Religion\" href=\"http://spell.com/Religion\">Religion</a>.<br /><strong>Tool Profciencies:</strong> Thieves&rsquo; tools, one set of artisan&rsquo;s tools of your choice.<br /><strong>Equipment:</strong> A holy symbol, a set of traveler&rsquo;s clothes, and a belt pouch containing 15 gp.</p><h3>Feature: Legal Authority</h3><p>As an inquisitor of the church, you have the authority to arrest criminals. In the absence of other authorities, you are authorized to pass judgment and even carry out sentencing. If you abuse this power, however, your superiors in the church might strip it from you.</p><h3>Suggested Characteristics</h3><p>Inquisitors are often driven by zeal, plagued with suspicion, and haunted by self-doubt. They are all too susceptible to human failings, and their judgment is not always divinely inspired.</p><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d8</strong></td><td><strong>Personality Trait</strong></td></tr><tr><td>1</td><td>It will all go smoothly if everyone just does as I say.</td></tr><tr><td>2</td><td>Despair is an extravagance we can ill aﬀord.</td></tr><tr><td>3</td><td>I know the writings of Saint Raban backward and forward.</td></tr><tr><td>4</td><td>I try to see the bright side in the very worst situations.</td></tr><tr><td>5</td><td>It helps me feel better when others show sympathy or appreciation for the horrors I&rsquo;ve endured.</td></tr><tr><td>6</td><td>I prefer to face evil with a strong group of friends in front of me.</td></tr><tr><td>7</td><td>I want to see the wicked burn for the evil they&rsquo;ve brought on us.</td></tr><tr><td>8</td><td>I feel the sin being purged from me as I help cleanse the world.</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Ideal</strong></td></tr><tr><td>1</td><td>Honesty. The smallest deception paves the way to grievous sin. (Lawful)</td></tr><tr><td>2</td><td>Piety. Devotion to the angels and the rites of the church is all that keeps the world from destruction. (Good)</td></tr><tr><td>3</td><td>Order. The laws of Avacyn are meant to preserve the social order&mdash;everything in its proper place. (Lawful)</td></tr><tr><td>4</td><td>Humanity. Human life is to be cherished and preserved against the horrors of the night. (Good)</td></tr><tr><td>5</td><td>Knowledge. The path to holiness comes through understanding of the world. (Any)</td></tr><tr><td>6</td><td>Punishment. It is better for the innocent to suﬀer than for the guilty to escape their due. (Evil)</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Bond</strong></td></tr><tr><td>1</td><td>Thraben is the heart of the world. The cathedral must stand even if the hinterlands are lost.</td></tr><tr><td>2</td><td>One day, I will claim vengeance against the monster that took my family from me.</td></tr><tr><td>3</td><td>My weapon is all I have to remember my beloved mentor by.</td></tr><tr><td>4</td><td>The geist of my beloved speaks to me sometimes.</td></tr><tr><td>5</td><td>My dear sibling is now a werewolf.</td></tr><tr><td>6</td><td>A small crossways chapel is my spiritual home.</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Flaw</strong></td></tr><tr><td>1</td><td>I am troubled by the wild rage and bloodlust that lurks in my own heart.</td></tr><tr><td>2</td><td>I have come to believe that I executed an innocent person.</td></tr><tr><td>3</td><td>I enjoy the prestige of my position more than service to the angels.</td></tr><tr><td>4</td><td>I drink to forget the horrors I&rsquo;ve seen.</td></tr><tr><td>5</td><td>I might have made a promise to a demon that I can&rsquo;t keep.</td></tr><tr><td>6</td><td>I&rsquo;ll do whatever grim task must be done, for my soul is already lost.</td></tr></tbody></table>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": ""
    },
    {
      "id": 8041,
      "name": "Sorcerer: Pyromancer",
      "type": "archetype",
      "hit_die": "1d6",
      "alignment": "Any",
      "full_text": "<h1>Pyromancer</h1><p>Your innate magic manifests in fire. You are your fire, and your fire is you.</p><p><strong>Heart of Fire</strong><br />At 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1).</p><p><strong>Fire in the Veins</strong><br />At 6th level, you gain resistance to fire damage. In addition, spells you cast ignore resistance to fire damage.</p><p><strong>Pyromancer&rsquo;s Fury</strong><br />Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level, and ignores resistance to fire damage.</p><p><strong>Fiery Soul</strong><br />At 18th level, you gain immunity to fire damage. In addition, any spell or eﬀect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.</p><h1>Sorcerer Base Class Features</h1><p><strong>Hit Points</strong><br />Hit Dice: 1d6 per sorcerer level<br />Hit Points at 1st Level: 6 plus your Constitution modifier<br />Hit Points at Higher Levels: 1d6 (or 4) your Constitution modifier per sorcerer level after 1st</p><p><strong>Proficiencies</strong><br />Armor: None<br />Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br />Tools: None<br />Saving Throws: Constitution, Charisma<br />Skills: Choose two from <a title=\"Arcana\" href=\"http://skill.com/Arcana\">Arcana</a>, <a title=\"Deception\" href=\"http://skill.com/Deception\">Deception</a>, <a title=\"Insight\" href=\"http://skill.com/Insight\">Insight</a>, <a title=\"Intimidation\" href=\"http://skill.com/Intimidation\">Intimidation</a>, <a title=\"Persuasion\" href=\"http://skill.com/Persuasion\">Persuasion</a>, and <a title=\"Religion\" href=\"http://skill.com/Religion\">Religion</a></p><p><strong>Equipment</strong><br />You start with the following equipment, in addition to the equipment granted by your background:</p><ul><li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li><li>(a) a component pouch or (b) an arcane focus</li><li>(a) a dungeoneer's pack or (b) an explorer's pack</li><li>Two daggers</li></ul><p><strong>Spellcasting</strong><br />An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.</p><p><strong>Cantrips</strong><br />At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p><p><strong>Spell Slots</strong><br />The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>For example, if you know the 1st-level spell <em><a title=\"Burning Hands\" href=\"http://spell.com/Burning Hands\">burning hands</a></em> and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.</p><p><strong>Spells Known of 1st Level and Higher</strong><br />You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.</p><p><strong>Spellcasting Ability</strong><br />Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p><p>Spell save DC = 8 + your proficiency bonus + your Charisma modifier<br />Spell attack modifier = your proficiency bonus + your Charisma modifier</p><p><strong>Spellcasting Focus</strong><br />You can use an arcane focus as a spellcasting focus for your sorcerer spells.</p><h1>The Sorcerer Table</h1><table border=\"1\" cellspacing=\"0\" cellpadding=\"1\"><tbody><tr><td style=\"text-align: center;\"><strong>Level</strong></td><td style=\"text-align: center;\"><strong>Prof Bonus</strong></td><td style=\"text-align: center;\"><strong>Sorcery Points</strong></td><td style=\"text-align: center;\"><strong>Features</strong></td><td style=\"text-align: center;\"><strong>Cantrips Known</strong></td><td style=\"text-align: center;\"><strong>Spells Known</strong></td><td style=\"text-align: center;\"><strong>1st</strong></td><td style=\"text-align: center;\"><strong>2nd</strong></td><td style=\"text-align: center;\"><strong>3rd</strong></td><td style=\"text-align: center;\"><strong>4th</strong></td><td style=\"text-align: center;\"><strong>5th</strong></td><td style=\"text-align: center;\"><strong>6th</strong></td><td style=\"text-align: center;\"><strong>7th</strong></td><td style=\"text-align: center;\"><strong>8th</strong></td><td style=\"text-align: center;\"><strong>9th</strong></td></tr><tr><td style=\"text-align: center;\">1st</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\">Spells, Sorcerous Origin</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">2nd</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">Font of Magic</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">3rd</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">Metamagic</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">4th</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">Ability Score Improve-ment</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">5th</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">6th</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">Sorcerous Origin feature</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">7</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">7th</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">7</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">8</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">8th</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">8</td><td style=\"text-align: center;\">Ability Score Improvement</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">9</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">9th</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">9</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">10</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">10th</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">10</td><td style=\"text-align: center;\">Metamagic</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">11</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">11th</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">11</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">12</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">12th</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">12</td><td style=\"text-align: center;\">Ability Score Improve-ment</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">12</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">13th</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">13</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">13</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">14th</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">14</td><td style=\"text-align: center;\">Sorcerous Origin feature</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">13</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">15th</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">15</td><td style=\"text-align: center;\"> </td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">14</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">16th</td><td style=\"text-align: center;\">5</td><td style=\"text-align: center;\">16</td><td style=\"text-align: center;\">Ability Score Improve-ment</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">14</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\"> </td></tr><tr><td style=\"text-align: center;\">17th</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">17</td><td style=\"text-align: center;\">Metamagic</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">15</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td></tr><tr><td style=\"text-align: center;\">18th</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">18</td><td style=\"text-align: center;\">Sorcerous Origin feature</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">15</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td></tr><tr><td style=\"text-align: center;\">19th</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">19</td><td style=\"text-align: center;\">Ability Score Improve-ment</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">15</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td></tr><tr><td style=\"text-align: center;\">20th</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">20</td><td style=\"text-align: center;\">Sorcerous Restoration</td><td style=\"text-align: center;\">6</td><td style=\"text-align: center;\">15</td><td style=\"text-align: center;\">4</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">3</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">2</td><td style=\"text-align: center;\">1</td><td style=\"text-align: center;\">1</td></tr></tbody></table><p><strong><br />Sorcerous Origin</strong><br />Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.</p><p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p><p><strong>Font of Magic</strong><br />At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p><p><strong>Sorcery Points</strong><br />You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p><p><strong>Flexible Casting</strong><br />You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p><p><strong>Creating Spell Slots</strong><br />You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p><h2>Creating Spell Slots</h2><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td style=\"text-align: center;\">Spell Slot Level</td><td style=\"text-align: center;\">Sorcery Point Cost</td></tr><tr><td style=\"text-align: center;\">1st</td><td style=\"text-align: center;\">2</td></tr><tr><td style=\"text-align: center;\">2nd</td><td style=\"text-align: center;\">3</td></tr><tr><td style=\"text-align: center;\">3rd</td><td style=\"text-align: center;\">5</td></tr><tr><td style=\"text-align: center;\">4th</td><td style=\"text-align: center;\">6</td></tr><tr><td style=\"text-align: center;\">5th</td><td style=\"text-align: center;\">7</td></tr></tbody></table><p><strong>Converting a Spell Slot to Sorcery Points</strong><br />As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.</p><p><strong>Metamagic</strong><br />At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p><p>You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p><ul><li><span style=\"text-decoration: underline;\">Careful Spell:</span> When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.</li><li><span style=\"text-decoration: underline;\">Distant Spell:</span> When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.</li><li><span style=\"text-decoration: underline;\">Empowered Spell:</span> When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.</li><li><span style=\"text-decoration: underline;\">Extended Spell:</span> When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.</li><li>Heightened Spell: When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.</li><li><span style=\"text-decoration: underline;\">Quickened Spell:</span> When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.</li><li>Subtle Spell: When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.</li><li><span style=\"text-decoration: underline;\">Twinned Spell:</span> When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).</li></ul><p><strong>Ability Score Improvement</strong><br />When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</p><p><strong>Sorcerous Restoration</strong><br />At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.</p>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": ""
    },
    {
      "id": 8043,
      "name": "Initiate (Amonkhet)",
      "type": "background",
      "hit_die": "",
      "alignment": "Any",
      "full_text": "<h1>Initiate</h1><p>You are an initiate, on the path to completing the trials of the fve gods in the hope of earning a glorifed death in the final Trial of Zeal. Some combination of your natural aptitude, your crop&rsquo;s needs, and your teachers&rsquo; assessment while you were an acolyte led you to focus your training in one particular area of specialization&mdash; hand-to-hand combat, long-range combat, or spellcasting. But only a well-rounded initiate can be called truly worthy of the afterlife.</p><p>If you are a hand-to-hand specialist, consider the barbarian, fghter, monk, paladin, or rogue classes. As a long-range combat specialist, you might be a fghter, a ranger, or a rogue. If you are a spellcasting specialist, you might be a bard, sorcerer, or wizard. And beyond this initial choice, you might consider multiclassing or using feats to round out your skills in all three areas.</p><p>Skill Profciencies: <a title=\"Athletics\" href=\"http://skill.com/Athletics\">Athletics</a>, <a title=\"Intimidation\" href=\"http://skill.com/Intimidation\">Intimidation</a><br />Tool Profciencies: One type of gaming set, vehicles (land)<br />Equipment: A simple puzzle box, a scroll containing the basic teachings of the fve gods, a gaming set, a set of common clothes, and a belt pouch containing 15 gp. If you have completed any trials before the start of the campaign, you also have any cartouches you have earned.</p><h3>Feature: Trials of the Five Gods</h3><p>Your life is oriented around your participation in the fve trials that will determine your worthiness in the afterlife. While you prepare for and undergo those trials, you have constant access to training. A comfortable place to live and regular meals are provided to you by servitor mummies (the anointed) under the supervision of viziers. You can enjoy these benefts only as long as you obey the societal norms of Naktamun&mdash;training for the trials (with or without your crop), obeying the orders of the gods, and following the instructions of their viziers. If you violate these norms, you risk being treated as a dissenter. See &ldquo;Trials of the Five Gods&rdquo; for more information about undertaking the trials and their rewards.</p><h3>Suggested Characteristics</h3><p>An initiate&rsquo;s life is focused on the trials, but it doesn&rsquo;t need to be all about the trials. Though some initiates are highly focused on their training, most undergo that training while also experiencing joy, sorrow, love, loss, anger, jealousy, hope, faith, delight&mdash;the whole range of mortal emotions and experience. The afterlife might be a constant presence in every initiate&rsquo;s mind, but it is the culmination of a life well-lived&mdash;not a replacement for it.</p><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d8</strong></td><td><strong>Personality Trait</strong></td></tr><tr><td>1</td><td>I always have a joke on hand when the mood gets too serious.</td></tr><tr><td>2</td><td>I use sarcasm and insults to keep a distance between myself and my crop-mates, because I don&rsquo;t want to get attached to them.</td></tr><tr><td>3</td><td>I&rsquo;ll settle for nothing less than perfection&mdash;in myself, in my cropmates, in everything.</td></tr><tr><td>4</td><td>I&rsquo;m so focused on the glorious afterlife that nothing in this life can shake my calm resolve.</td></tr><tr><td>5</td><td>I enjoy using my skills to help those who lack those same skills.</td></tr><tr><td>6</td><td>I train hard so that I can play hard at the end of the day. I fully expect to play even harder in the glorious afterlife, but I&rsquo;m not in a hurry to get there.</td></tr><tr><td>7</td><td>I&rsquo;m perfectly happy letting others pick up the slack for me while I take it easy.</td></tr><tr><td>8</td><td>I&rsquo;m constantly sizing up everyone around me, thinking about what kind of opponent they&rsquo;ll be in the final trial.</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Ideal</strong></td></tr><tr><td>1</td><td>Solidarity. The thing that matters most of all is that we&rsquo;re there for each other. (Lawful)</td></tr><tr><td>2</td><td>Knowledge. The world is a puzzle&mdash;a mystery waiting to be solved. (Neutral)</td></tr><tr><td>3</td><td>Strength. All that matters to me is my own perfection. Let everyone else seek that perfection in their own way. (Any)</td></tr><tr><td>4</td><td>Ambition. I&rsquo;m going to prove that I deserve only the best&mdash;of everything. (Evil)</td></tr><tr><td>5</td><td>Zeal. Anything worth doing is worth throwing my whole self into. (Any)</td></tr><tr><td>6</td><td>Redemption. I will train all the harder to make up for the doubt I entertained when I was younger. (Any)</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Bond</strong></td></tr><tr><td>1</td><td>One of my crop-mates is my dearest friend, and I hope we will face each other in the final trial.</td></tr><tr><td>2</td><td>I am in love with a vizier.</td></tr><tr><td>3</td><td>I am particularly drawn to one of the fve gods, and I want nothing more than to win that god&rsquo;s particular favor.</td></tr><tr><td>4</td><td>I am more devoted to Naktamun and its people than I am to any of the ideals of the gods.</td></tr><tr><td>5</td><td>My weapon was a gift from a beloved trainer who died in an accident.</td></tr><tr><td>6</td><td>I carry a memento of my time as an acolyte, and I treasure it above all other things.</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Flaw</strong></td></tr><tr><td>1</td><td>I&rsquo;m easily distracted by an attractive person, which could be the death of me in the trials.</td></tr><tr><td>2</td><td>I really wanted to be a vizier, and I&rsquo;m angry at the god who didn&rsquo;t choose me.</td></tr><tr><td>3</td><td>Training for a lifetime to die in the end seems like a big waste of energy.</td></tr><tr><td>4</td><td>I&rsquo;m not at all sure I&rsquo;ll be able to grant a glorifed death to any of my crop-mates.</td></tr><tr><td>5</td><td>I have a lasting grudge against one of my crop-mates, and each of us wants to see the other fail.</td></tr><tr><td>6</td><td>I think I&rsquo;ve fgured out that this world is not what it seems. Something dark is going on here</td></tr></tbody></table>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": ""
    },
    {
      "id": 8044,
      "name": "Vizier (Amonkhet)",
      "type": "archetype",
      "hit_die": "",
      "alignment": "Any",
      "full_text": "<h1>Vizier</h1><p>You are a vizier, a servant of your god. You perform tasks that are essential to facilitating the initiates&rsquo; journey, so the gods reward you with entry into the afterlife with the God-Pharaoh&rsquo;s blessing. You hope to achieve the most honored status in the afterlife by being the best possible servant to your god.</p><p>As a vizier, you can have any class, but you are especially likely to be a cleric, a druid (particularly if you serve Rhonas), or a paladin.</p><p><strong>Skill Profciencies:</strong> <a title=\"History\" href=\"http://skill.com/History\">History</a>, <a title=\"Religion\" href=\"http://skill.com/Religion\">Religion</a><br /><strong>Tool Profciencies:</strong> One type of artisan&rsquo;s tools, one type of musical instrument<br /><strong>Equipment:</strong> A set of artisan&rsquo;s tools or a musical instrument (one of your choice), a scroll of your god&rsquo;s teachings, a vizier&rsquo;s cartouche, a set of fne clothes, and a pouch containing 25 gp</p><h3>Feature: Voice of Authority</h3><p>Your voice is the voice of your god, at least in theory. Your job might include training and instructing initiates, and they are required to obey you. In any circumstance, an initiate is expected to defer to your voice and obey your commands. If you abuse this authority, though, your god might personally punish you.</p><h3>Suggested Characteristics</h3><p>A vizier&rsquo;s characteristics strongly reﬂect the ideals and personality of the god they serve.</p><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d10</strong></td><td><strong>Personality Trait</strong></td></tr><tr><td>1</td><td>Everything I do, I do gracefully and deliberately, and with complete confdence. (Oketra)</td></tr><tr><td>2</td><td>Nothing can shake my rock-hard focus. (Oketra)</td></tr><tr><td>3</td><td>When I am at peace, I am an oasis of perfect calm in the world. When I am roused to anger, I am an embodiment of terror. (Kefnet)</td></tr><tr><td>4</td><td>I enjoy teasing acolytes and initiates with juicy tidbits of knowledge wrapped up in fendishly difcult puzzles. (Kefnet)</td></tr><tr><td>5</td><td>I have the utmost faith in myself and my abilities. (Rhonas)</td></tr><tr><td>6</td><td>I get restless when life in the city feels too tame, too safe. (Rhonas)</td></tr><tr><td>7</td><td>I enjoy solitude as an opportunity to plan my victory. (Bontu)</td></tr><tr><td>8</td><td>I use satire as a way to undermine the teachings of the other gods. (Bontu)</td></tr><tr><td>9</td><td>&nbsp;I love, fght, and feast with equal zeal. (Hazoret)</td></tr><tr><td>10</td><td>&nbsp;I think of those in my care as my family, in a way that most people have trouble understanding. (Hazoret)</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Ideal</strong></td></tr><tr><td>1</td><td>Solidarity. The worthy must respect the worthy. In the afterlife, all will be united in goal and action. (Oketra)</td></tr><tr><td>2</td><td>Knowledge. The worthy shall cultivate a nimble mind, so as to perceive the wonders beyond imagination that wait in the afterlife. (Kefnet)</td></tr><tr><td>3</td><td>Strength. The worthy shall hone a strong body that can withstand the boundless energies of the afterlife. (Rhonas)</td></tr><tr><td>4</td><td>Ambition. The worthy shall strive for greatness, for supremacy in life leads to supremacy in the afterlife. (Bontu)</td></tr><tr><td>5</td><td>Zeal. The worthy shall rush to the God-Pharaoh&rsquo;s side with relentless passion, rising to overcome every obstacle in their way. (Hazoret)</td></tr><tr><td>6</td><td>Naktamun. The life of the city is ordered according to the plan of the God-Pharaoh, and that order must be preserved at all costs.</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Bond</strong></td></tr><tr><td>1</td><td>My loyalty to my companions embodies the ideal of loyalty to my god. (Oketra)</td></tr><tr><td>2</td><td>The teachings of my god are more precious to me than any possession. (Kefnet)</td></tr><tr><td>3</td><td>I would do anything to defend the temple of my god from any harm or desecration. (Rhonas)</td></tr><tr><td>4</td><td>I am committed to the service of my god&mdash;because it&rsquo;s my sure ticket into the afterlife. (Bontu)</td></tr><tr><td>5</td><td>I love my god and never want my service to end. (Hazoret)</td></tr><tr><td>6</td><td>I have a close friend or lover who is also a vizier.</td></tr></tbody></table><div>&nbsp;</div><table border=\"1\" cellspacing=\"0\" cellpadding=\"0\"><tbody><tr><td><strong>d6</strong></td><td><strong>Flaw</strong></td></tr><tr><td>1</td><td>I am in love with an initiate, and I want to shield this person from death in the trials.</td></tr><tr><td>2</td><td>I secretly wish I had not been chosen as a vizier, so I could participate in the trials as an initiate.</td></tr><tr><td>3</td><td>I secretly question whether the gods care at all about us or what we do.</td></tr><tr><td>4</td><td>A vizier of another god seeks my death in retribution for a past insult.</td></tr><tr><td>5</td><td>I am terrifed of what lies beyond the Gate to the Afterlife.</td></tr><tr><td>6</td><td>I secretly believe the God-Pharaoh&rsquo;s return will not bring blessing to this world.</td></tr></tbody></table>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": ""
    },
    {
      "id": 8045,
      "name": "Dissenter (Amonkhet)",
      "type": "background",
      "hit_die": "",
      "alignment": "Any",
      "full_text": "<h1>Dissenter</h1><p>Even in the carefully constructed and curated city-state of Naktamun, and in the presence of the fve gods, some people rebel against the doctrines of the God-Pharaoh. They don&rsquo;t challenge the existence of the gods, of course, for those gods are visible nearly every day in the streets of the city. Nor do they question the fact of life after death, which is plain to see in the anointed mummies that surround them, as well as the marauding mummies outside the Hekma. Rather, these dissenters simply refuse to follow the ordained course of life that leads to the glorious afterlife.</p><p>Some dissenters are spurred by fear, not wanting to subject themselves to a violent death in the trials (or in training for the trials). Some are moved by conscience, unwilling to kill their crop-mates in the trials. For while they cannot deny that the gods exist, they can deny that the gods are just&mdash;and can fght to prove that the dictates of an unjust god need not be obeyed. Some believe that one god (probably Bontu) has corrupted the process of the trials and the path to the afterlife. Others correctly intuit that the God-Pharaoh did not actually have the people&rsquo;s best interests in mind when he ordered their society.</p><p>A character who is identifed as a dissenter loses the beneft of the initiate&rsquo;s or vizier&rsquo;s background feature. In its place, the character gains the following feature:</p><h3>Feature: Shelter of Dissenters</h3><p>If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can fnd a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you. </p>",
      "reference": "Usergen",
      "class_skills": "",
      "proficiencies": ""
    }
  ],
  [],
  [],
  []
]