\n\t\t\t 71—100 <\/td>\n\t\t\t | Attack nearest creature (for this purpose, a familiar counts as part of the subject's self). <\/td>\n\t\t<\/tr>\n\t<\/table>\n\n\t A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).<\/p>\n\n\t Arcane Material Component: A set of three nut shells.<\/p><\/p>Reference: Player's Handbook v.3.5 212<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S","casting_time":"","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One living creature","effect":"","area":"","duration":"1 round","saving_throw":"","spell_resistance":"","description":"This spell causes a single creature to become confused for 1 round.\nSee the confusion spell, above, to determine the exact effect on the subject.","short_description":"This spell causes a single creature to become confused for 1 round.","material_components":"0","name":"Confusion, Lesser","level":"Bard 1","full_text":" Confusion, Lesser<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 1 <\/td><\/tr> | Components:<\/b> <\/td> | V, S <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round <\/td><\/tr><\/table>\t This spell causes a single creature to become confused for 1 round. See the confusion spell, above, to determine the exact effect on the subject.<\/p><\/p>Reference: Player's Handbook v.3.5 212<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S, M","casting_time":"1 standard action","range":"30 ft.","target":"","effect":"","area":"Cone-shaped burst","duration":"1 min.\/level","saving_throw":"Will negates","spell_resistance":"Yes","description":"An invisible cone of despair causes great sadness in the subjects.\nEach affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.\nCrushing despair counters and dispels good hope.\nMaterial Component: A vial of tears.","short_description":"An invisible cone of despair causes great sadness in the subjects.","material_components":"0","name":"Crushing Despair","level":"Bard 3 \/ Sorcerer 4 \/ Wizard 4 \/ Beguiler 4 \/ Wu Jen 4 \/ Jester 3 \/ Sha'ir 4 \/ Death Master 4 \/ Dread Necromancer 3","full_text":" Crushing Despair<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 3 \/ Sorcerer 4 \/ Wizard 4 \/ Beguiler 4 \/ Wu Jen 4 \/ Jester 3 \/ Sha'ir 4 \/ Death Master 4 \/ Dread Necromancer 3 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | 30 ft. <\/td><\/tr> | Duration:<\/b> <\/td> | 1 min.\/level <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Crushing despair counters and dispels good hope. Material Component: A vial of tears.<\/p><\/p>Reference: Player's Handbook v.3.5 215<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"","casting_time":"","range":"Medium (100 ft. + 10 ft.\/level)","target":"One living creature of 6 HD or less","effect":"","area":"","duration":"","saving_throw":"","spell_resistance":"","description":"This spell functions like daze, but daze monster can affect any one living creature of any type.\nCreatures of 7 or more HD are not affected.","short_description":"This spell functions like daze, but daze monster can affect any one living creature of any type.","material_components":"0","name":"Daze Monster","level":"Bard 2 \/ Sorcerer 2 \/ Wizard 2 \/ Fatemaker 2 \/ Beguiler 2 \/ Sha'ir 2 \/ Death Master 2 \/ Jester 2","full_text":" Daze Monster<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 2 \/ Sorcerer 2 \/ Wizard 2 \/ Fatemaker 2 \/ Beguiler 2 \/ Sha'ir 2 \/ Death Master 2 \/ Jester 2 <\/td><\/tr> | Components:<\/b> <\/td> | <\/td><\/tr> | Range:<\/b> <\/td> | Medium (100 ft. + 10 ft.\/level) <\/td><\/tr><\/table>\t This spell functions like daze, but daze monster can affect any one living creature of any type. Creatures of 7 or more HD are not affected.<\/p><\/p>Reference: Player's Handbook v.3.5 217<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"V, S, M","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One humanoid creature of 4 HD or less","effect":"","area":"","duration":"1 round","saving_throw":"Will negates","spell_resistance":"Yes","description":"This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.\nHumanoids of 5 or more HD are not affected.\nA dazed subject is not stunned, so attackers get no special advantage against it.\nMaterial Component: A pinch of wool or similar substance.","short_description":"This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no ...","material_components":"0","name":"Daze","level":"Bard 0 \/ Sorcerer 0 \/ Wizard 0 \/ Beguiler 0 \/ Wu Jen 0 \/ Sha'ir 0 \/ Jester 0 \/ Death Master 0","full_text":" Daze<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 0 \/ Sorcerer 0 \/ Wizard 0 \/ Beguiler 0 \/ Wu Jen 0 \/ Sha'ir 0 \/ Jester 0 \/ Death Master 0 <\/td><\/tr> | Components:<\/b> <\/td> | V, S, M <\/td><\/tr> | Casting Time:<\/b> <\/td> | 1 standard action <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr> | Duration:<\/b> <\/td> | 1 round <\/td><\/tr> | Saving Throw:<\/b> <\/td> | Will negates <\/td><\/tr> | Spell Resistance:<\/b> <\/td> | Yes <\/td><\/tr><\/table>\t This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. Material Component: A pinch of wool or similar substance.<\/p><\/p>Reference: Player's Handbook v.3.5 217<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"","casting_time":"","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"","effect":"","area":"","duration":"","saving_throw":"","spell_resistance":"","description":"This spell functions like sleep, except that it affects 10 HD of creatures.","short_description":"This spell functions like sleep, except that it affects 10 HD of creatures.","material_components":"0","name":"Deep Slumber","level":"Bard 3 \/ Sorcerer 3 \/ Wizard 3 \/ Beguiler 3 \/ Death Delver 3 \/ Sha'ir 3 \/ Death Master 3","full_text":" Deep Slumber<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> <\/td> | Bard 3 \/ Sorcerer 3 \/ Wizard 3 \/ Beguiler 3 \/ Death Delver 3 \/ Sha'ir 3 \/ Death Master 3 <\/td><\/tr> | Components:<\/b> <\/td> | <\/td><\/tr> | Range:<\/b> <\/td> | Close (25 ft. + 5 ft.\/2 levels) <\/td><\/tr><\/table>\t This spell functions like sleep, except that it affects 10 HD of creatures.<\/p><\/p>Reference: Player's Handbook v.3.5 217<\/div>","reference":"User"},{"school":"Enchantment","subschool":"Compulsion","components":"","casting_time":"","range":"","target":"","effect":"","area":"","duration":"","saving_throw":"Will partial","spell_resistance":"Yes","description":"This spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subject does its best to carry out.\nA successful Will save negates the suggestion effect but not the contact itself.\nThe demand, if received, is understood even if the subject's Intelligence score is as low as 1.\nIf the message is impossible or meaningless according to the circumstances that exist for the subject at the time the demand is issued, the message is understood but the suggestion is ineffective.\nThe demand's message to the creature must be twenty-five words or less, including the suggestion.\nThe creature can also give a short reply immediately.\nMaterial Component: A short piece of copper wire and some small part of the subject--a hair, a bit of nail, or the like.","short_description":"This spell functions like sending, but the message can also contain a suggestion (see the suggestion ...","material_components":"0","name":"Demand","level":"Sorcerer 8 \/ Wizard 8 \/ Beguiler 8 \/ Sha'ir 8","full_text":" Demand<\/h5><\/p> | Enchantment (Compulsion) <\/td><\/tr> | Level:<\/b> | | | | | | |