[[],[],[],[],[{"id":7317,"name":"Careful Spell","type":"Metamagic","prerequisite":" 1 sorcery point","normal":"","special":"","benefit":"","full_text":"<div><h2>CarefulSpell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> 1 sorcery point<\/p><\/div><br \/><br \/><b>Reference:<\/b> When you cast a spell that forces other creatures to make a saving throw, you can protect som e of those creatures from the spell&rsquo;s full force. To do so, you spend 1 sorcery point and choose a number o f those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.<\/div>","reference":"Usergen"},{"id":7318,"name":"Distant Spell","type":"Metamagic","prerequisite":" 1 sorcery point","normal":"","special":"","benefit":"","full_text":"<div><h2>Distant Spell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> 1 sorcery point<\/p><\/div><br \/><br \/><b>Reference:<\/b> When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. <\/div>","reference":"Usergen"},{"id":7319,"name":"Empowered Spell","type":"Metamagic","prerequisite":" 1 sorcery point","normal":"","special":"","benefit":"","full_text":"<div><h2>Empowered Spell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> 1 sorcery point<\/p><\/div><br \/><br \/><b>Reference:<\/b> When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. <\/div>","reference":"Usergen"},{"id":7320,"name":"Extendet Spell","type":"Metamagic","prerequisite":" 1 sorcery point","normal":"","special":"","benefit":"","full_text":"<div><h2>Extendet Spell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> 1 sorcery point<\/p><\/div><br \/><br \/><b>Reference:<\/b> When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.<\/div>","reference":"Usergen"},{"id":7321,"name":"Hightened Spell","type":"Metamagic","prerequisite":" 3 sorcery point","normal":"","special":"","benefit":"","full_text":"<div><h2>Hightened Spell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> 1 sorcery point<\/p><\/div><br \/><br \/><b>Reference:<\/b> When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.<\/div>","reference":"Usergen"},{"id":7322,"name":"Quickened Spell","type":"Metamagic","prerequisite":" 2 sorcery point","normal":"","special":"","benefit":"","full_text":"<div><h2>Quickened Spell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> 2 sorcery point<\/p><\/div><br \/><br \/><b>Reference:<\/b> When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<\/div>","reference":"Usergen"},{"id":7323,"name":"Subtle Spell","type":"Metamagic","prerequisite":" 1 sorcery point","normal":"","special":"","benefit":"","full_text":"<div><h2>Subtle Spell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> 1 sorcery point<\/p><\/div><br \/><br \/><b>Reference:<\/b> When you cast a spell, you can spend 1 sorcery point to cast it without any som atic or verbal components. <\/div>","reference":"Usergen"},{"id":7324,"name":"Twinned Spell","type":"Metamagic","prerequisite":" level of the spell or 1 sorcery point if it is an cantrip","normal":"","special":"","benefit":"","full_text":"<div><h2>Twinned Spell [Metamagic]<\/h2><div><p><b>Prerequisite:<\/b> level of the spell or 1 sorcery point if it is an cantrip<\/p><\/div><br \/><b>Reference:<\/b> W hen you cast a spell that targets only one creature and doesn&rsquo;t have a range of self, you can spend a number of sorcery points equal to the spell&rsquo;s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<\/div>","reference":"Usergen"},{"id":7597,"name":"Great Weapon Fighting","type":"Class Feat","prerequisite":"","normal":"","special":"","benefit":"","full_text":"<p><span style=\"left: 139.86666666666667px; top: 532.1466666666665px; font-size: 10px; font-family: serif;\">G<\/span><span style=\"left: 151.333px; top: 533.627px; font-size: 8px; font-family: serif; transform: scaleX(1.56598);\">r e a t<\/span><span style=\"left: 182.667px; top: 532.147px; font-size: 10px; font-family: serif; transform: scaleX(1.17134);\"> W<\/span><span style=\"left: 199.6px; top: 533.627px; font-size: 8px; font-family: serif; transform: scaleX(1.40996);\">e a p o n<\/span><span style=\"left: 241.2px; top: 532.147px; font-size: 10px; font-family: serif; transform: scaleX(1.68058);\"> F<\/span><span style=\"left: 255.333px; top: 533.627px; font-size: 8px; font-family: serif; transform: scaleX(1.74024);\">ig h t in g<\/span><\/p><p><span style=\"left: 138.533px; top: 547.747px; font-size: 10px; font-family: serif; transform: scaleX(1.27022);\">When you roll a 1 or 2 on a damage die for an attack you <\/span><span style=\"left: 138.8px; top: 562.547px; font-size: 10px; font-family: serif; transform: scaleX(1.29974);\">make with a melee weapon that you are wielding with <\/span><span style=\"left: 138.8px; top: 576.947px; font-size: 10px; font-family: serif; transform: scaleX(1.30206);\">two hands, you can reroll the die and must use the new <\/span><span style=\"left: 138.8px; top: 591.613px; font-size: 10px; font-family: serif; transform: scaleX(1.28396);\">roll, even if the new roll is a 1 or a 2. The weapon must <\/span><span style=\"left: 139.2px; top: 606.28px; font-size: 10px; font-family: serif; transform: scaleX(1.29018);\">have the two-handed or versatile property for you to gain <\/span><span style=\"left: 138.8px; top: 620.68px; font-size: 10px; font-family: serif; transform: scaleX(1.25986);\">this benefit<\/span><\/p>","reference":"Usergen"},{"id":7813,"name":"Monster Hunter","type":"General","prerequisite":"Superiority Dices 4d8","normal":"","special":"","benefit":"","full_text":"<div><h2>Monster Hunter [General]<\/h2><div><p><b>Prerequisite:<\/b> Superiority Dices 4d8<\/p><\/div><br \/><br \/><b><b>Reference:&nbsp;<\/b><\/b><h3 id=\"toc1\">Combat Superiority<\/h3><p>When you choose this archetype at 3rd level, you gain a set of abilities that are fueled by special dice called superiority dice.<\/p><p style=\"text-align: left;\"><strong><em>Superiority Dice.<\/em><\/strong> Superiority Dice<span style=\"left: 114.472px; top: 924.009px; font-size: 11.2071px; font-family: sans-serif; transform: scaleX(1.14442);\"> DC <\/span><span style=\"left: 223.661px; top: 923.383px; font-size: 12.0076px; font-family: serif; transform: scaleX(1.22008);\">= <\/span><span style=\"left: 234.70808080808078px; top: 924.0085707070709px; font-size: 11.20707070707071px; font-family: sans-serif;\">8<\/span><span style=\"left: 240.632px; top: 923.383px; font-size: 12.0076px; font-family: serif; transform: scaleX(1.18354);\"> + your proficiency bonus + <\/span><span style=\"left: 115.273px; top: 942.595px; font-size: 12.0076px; font-family: serif; transform: scaleX(1.16705);\">your Strength or Dexterity modifier (your choice)<\/span>.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; You have four superiority dice. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.<\/p><p>You gain another superiority die at 7th level and one more at 15th level.<\/p><p><strong><em>Using Superiority Dice.<\/em><\/strong> You can expend superiority dice to gain a number of different benefits:<\/p><p>&bull;&nbsp;<strong>Precision Attack.<\/strong> When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.<\/p><p>&bull; <strong>Sharpened Attack.<\/strong>When you damage a creature with a weapon attack, you can expend one superiority die to add it to the damage roll. You can use this ability after rolling damage. If the attack causes the target to make a Constitution saving throw to maintain concentration, it has disadvantage on that save.<\/p><p>&bull; <strong>Sharpened Senses.<\/strong> When you make a Wisdom (Perception) check to detect a hidden creature or object, or a Wisdom (Insight) check to determine if someone is lying to you, you can expend one superiority die to add it to the roll. You can use this feature after seeing the total but before learning if you succeeded or failed.<\/p><p>&bull; <strong>Superior Willpower.<\/strong> When you make an Intelligence, a Wisdom, or a Charisma saving throw, you can expend one superiority die to add it to the roll. You can use this feature only before you learn if the save succeeded or failed.<\/p><h3 id=\"toc2\">Hunter's Mysticism<\/h3><p>At 3rd level, your study of the supernatural gives you a limited ability to use magic. You can cast <a href=\"http:\/\/dnd5e.wikidot.com\/spelldetect-magic\">Detect Magic<\/a> as a ritual. You can cast <a href=\"http:\/\/dnd5e.wikidot.com\/spell:protection-from-evil-and-good\">Protection from Evil and Good<\/a>, but you cannot cast it again with this feature until you finish a long rest. Wisdom is your spellcasting ability for these spells.<\/p><p>In addition, you gain the ability to speak one of the following languages of your choice: Abyssal, Celestial, or Infernal.<\/p><h3 id=\"toc3\">Monster Slayer<\/h3><p>At 7th level, whenever you expend superiority dice to add to a damage roll, you can expend up to two dice instead of just one, adding both to the roll. Both dice are expended as normal. If the target of your attack is an aberration, a fey, a fiend, or an undead, you deal maximum damage with both dice, instead of rolling them.<\/p><h3 id=\"toc4\">Improved Combat Superiority<\/h3><p>At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.<\/p><h3 id=\"toc5\">Relentless<\/h3><p>Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.<\/p><\/div>","reference":"Usergen"}],[],[],[],[],[],[]]