[[],[],[],[],[],[],[],[],[],[{"id":14204,"name":"Gnoll, Slave-Taker","full_text":"<p><span style=\"color: #003366;\"><strong>SLAVE-TAKER<\/strong><\/span><\/p><p><br \/><span style=\"color: #000000;\"><em>This humanoid is slightly taller than a human. It has a furry body and a head like a hyena&rsquo;s with a brown-gray mane. Its eyes reflect a malevolent glint in the dusk as it hefts a net.<\/em><\/span><\/p><p><br \/><strong>Slave-Taker&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CR 3<\/strong><br \/>Male gnoll ranger 2<br \/>CE Medium humanoid<\/p><p><br \/><strong>Init<\/strong> +1; <strong>Senses<\/strong> darkvision 60 ft.; Listen +2, Spot +3<br \/><strong>Languages<\/strong> Gnoll<br \/><strong>AC<\/strong> 17, touch 11, flat-footed 16; Two-Weapon Defense&nbsp;(+1 Dex, +4 armor, +1 shield, +1 natural)<br \/><strong>hp<\/strong> 37 (4 HD)<br \/><strong>Fort<\/strong> +10, <strong>Ref<\/strong> +4, <strong>Will<\/strong> +3<br \/><strong>Speed<\/strong> 30 ft. (6 squares)<br \/><strong>Melee<\/strong> mwk short sword +9 (1d6+4\/19&ndash;20) or<br \/><strong>Melee<\/strong> mwk short sword +7 (1d6+4\/19&ndash;20) and mwk short sword +7 (1d6+2\/19&ndash;20)<br \/><strong>Ranged<\/strong> mwk composite longbow +5 (1d8+4\/&times; 3) or<br \/><strong>Ranged<\/strong> net +0 touch (entangle, PH 119)<br \/><strong>Base Atk<\/strong> +3; <strong>Grp<\/strong> +7<br \/><strong>Atk Options<\/strong> favored enemy humans +2<br \/><strong>Combat Gear<\/strong> potion of cat&rsquo;s grace, potion of bull&rsquo;s strength<br \/><strong>Abilities<\/strong> Str 18, Dex 13, Con 18, Int 8, Wis 12, Cha 6<br \/><strong>SQ<\/strong> wild empathy +0 (&ndash;4 magical beasts)<br \/><strong>Feats<\/strong> Iron Will, Track B , Two-Weapon Fighting B , Weapon Focus (short sword)<br \/><strong>Skills<\/strong> Hide +5, Listen +2, Spot +3, Survival +6<br \/><strong>Possessions<\/strong> combat gear plus masterwork chain shirt, 2 masterwork short swords, 3 nets, masterwork composite&nbsp;longbow (+4 Str bonus) with 20 arrows<\/p><p><br \/>Gnolls regularly capture slaves in their assaults on other&nbsp;races. They treat slaves harshly and tend to think of the slave population as a living larder, so they replenish their supply at every opportunity. This duty often falls to a gnoll slave-taker. In the hierarchy of the pack, a slave-taker usually&nbsp; occupies the lowest rank above the general population.<\/p><p><br \/>The gnoll slave-taker presented here had the following ability scores before racial adjustments and Hit Dice ability score increases: Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 8.&nbsp;<\/p><p><span style=\"color: #003366;\"><strong>Strategies and Tactics<\/strong><\/span><\/p><p><br \/>A gnoll slave-taker rarely acts alone. Most often, a mix of&nbsp;gnolls and hyenas accompanies one. Large tribes might foster&nbsp;groups of slave-takers, while smaller tribes might send out a slave-taker with just a few hyenas as support.<\/p><p><br \/>In battle, a slave-taker uses nonlethal tactics so that some&nbsp;foes survive the fi ght to become slaves. He allows his companions to charge while he hides and sneaks close enough for an accurate net attack. If he has the advantage of surprise, a slave-taker attempts to hold his allies in check while<br \/>he drinks potions in preparation. Once he enters the fray, he nets a foe or two. He then administers a few nonlethal blows to entangled creatures, switching to lethal attacks only if pressed or if a foe is resilient. The gnolls and hyenas&nbsp;that follow a slave-taker don&rsquo;t take orders well from their nominal leader, but they know not to feast upon net-covered foes or those a slave-taker stands over.&nbsp; Creatures rendered&nbsp;unconscious by the attack are dragged to the gnolls' camp and imprisoned.<\/p>","family":"Gnoll","ch":"3","size":"Medium","hit_dice":"4d8","initiative":"+1","base_attack":"","environment":"","type":"Humanoid","challenge_rating":"3","alignment":"Chaotic Evil","reference":"Usergen"},{"id":14205,"name":"Gnoll, Fiendish Cleric of Yeenoghu","full_text":"<p><span style=\"color: #003366;\"><strong>FIENDISH CLERIC OF YEENOGHU<\/strong><\/span><\/p><p><br \/><em>This hyena-headed being has darker fur than others of her kind,&nbsp;<\/em><em>and her eyes smolder like red coals. She barks an order and begins&nbsp;<\/em><em>to cast a spell.<\/em><\/p><p><br \/><strong>Fiendish Cleric of Yeenoghu CR 4<\/strong><br \/>Female fiendish gnoll cleric 3<br \/>CE Medium humanoid<\/p><p><br \/><strong>Init<\/strong> +4; Senses darkvision 60 ft.; Listen +8, Spot +8<br \/><strong>Languages<\/strong> Gnoll<br \/><strong>AC<\/strong> 21, touch 10, flat-footed 21&nbsp;(+8 armor, +2 shield,+1 natural)<br \/><strong>hp<\/strong> 41 (5 HD); DR 5\/magic<br \/><strong>Resist<\/strong> cold 5, fire 5; <strong>SR<\/strong> 10<br \/><strong>Fort<\/strong> +10, <strong>Ref<\/strong> +2, <strong>Will<\/strong> +7<br \/><strong>Speed<\/strong> 20 ft. (4 squares)<br \/><strong>Melee<\/strong> mwk flail +8 (1d8+3)<br \/><strong>Base Atk<\/strong> +3; <strong>Grp<\/strong> +6<br \/><strong>Atk Options<\/strong> smite good 1\/day (+5 damage)<br \/><strong>Special Actions<\/strong> rebuke undead 1\/day (&ndash;2, 2d6+1, 3rd)&nbsp;spontaneous casting (inflict spells)<br \/><strong>Combat Gear<\/strong> potion of barkskin (+2), 2 scrolls of cure light wounds, scroll of shield of faith<br \/><strong>Cleric Spells Prepared<\/strong> (CL 3rd):<br \/>&nbsp; &nbsp; 2nd&mdash;cure moderate wounds, bear&rsquo;s endurance, spiritual weapon D (+6 melee, 1d8+1)<br \/>&nbsp; &nbsp; 1st&mdash;bane (DC 14), cause fear (DC 14), cure light wounds, magic weapon D<br \/>&nbsp; &nbsp; 0&mdash;cure minor wounds (2), detect magic, touch of fatigue (+6 melee touch, DC 13)<br \/>&nbsp; &nbsp; D: Domain spell. Deity: Yeenoghu. Domains: Evil, War<br \/><strong>Abilities<\/strong> Str 17, Dex 10, Con 16, Int 10, Wis 16, Cha 6<br \/><strong>Feats<\/strong> Combat Casting, Improved Initiative, Martial Weapon&nbsp;Proficiency (flail) B , Weapon Focus (flail) B<br \/><strong>Skills<\/strong> Concentration +7, Knowledge (religion) +2, Listen +8, Spot +8<br \/><strong>Possessions<\/strong> combat gear plus full plate, heavy steel shield, masterwork flail, cloak of resistance +1<\/p><p>Although some gnolls worship Erythnul, most tribes pay&nbsp;homage to Yeenoghu, the Demon Prince of Gnolls. As a demon lord, Yeenoghu lacks the power of a true deity, but&nbsp;he &ldquo;blesses&rdquo; his worshipers&nbsp; with visitations by demons that&nbsp;communicate his desires. These demons often breed with the&nbsp;gnolls, producing half-fiends that then foster bloodlines of&nbsp;fiendish gnolls. Half-fi end gnolls usually become leaders of their tribes, and their fiendish gnoll offspring serve beneath them as lieutenants. Many half-fiends demand that their children become clerics of Yeenoghu to repay the Demon Prince and give them access to healing magic.<\/p><p><br \/>Fiendish gnoll clerics of Yeenoghu serve as advisors and bodyguards to a tribe&rsquo;s leader rather than as spiritual leaders. The awe gnolls feel for Yeenoghu extends to only those servants who show themselves to be strong enough to lead. Most fi endish clerics of Yeenoghu choose Evil, Destruction,<br \/>or War as domains. Typically subservient to a tribe&rsquo;s half-fiend, these clerics save their spells to&nbsp; preserve themselves&nbsp;and their leader.<\/p><p><br \/>The fiendish gnoll cleric presented here had the following ability scores before racial adjustments and Hit Dice ability score increases: Str 13, Dex 10, Con 14, Int 12, Wis 15, Cha 8.<\/p><p><br \/><span style=\"color: #003366;\"><strong>Strategies and Tactics<\/strong><\/span><\/p><p><br \/>Fiendish gnoll clerics have as much authority as the leader of the tribe grants them at any given moment. When in command of other gnolls, they can be ruthless masters, but if lacking such&nbsp; authority, they tend to keep to themselves. Fiendish gnoll clerics never leave their leader&rsquo;s side unless&nbsp;commanded, relishing the privileges they are granted as&nbsp;advisors and fearing the leader&rsquo;s wrath should they not be present when desired.<\/p><p><br \/>In combat, a fiendish gnoll cleric relies on others to occupy foes while she casts spells. Once she has girded herself with magic, the cleric enters melee to attack with her flail and inflict spells. She saves her healing magic for herself and her leader, and she uses touch of fatigue on a foe already affected<br \/>by bane or cause fear.<\/p>","family":"Gnoll","ch":"4","size":"Medium","hit_dice":"5d8","initiative":"+4","base_attack":"","environment":"","type":"Humanoid","challenge_rating":"4","alignment":"Chaotic Evil","reference":"Usergen"},{"id":14206,"name":"Gnoll, Half-Fiend Gnoll Warlock","full_text":"<p><span style=\"color: #000080;\"><strong>HALF-FIEND GNOLL WARLOCK<\/strong><\/span><\/p><p><br \/><em>A creature of nightmares, this horned hyenalike humanoid flaps&nbsp;huge membranous wings as she takes to the air, her cloven hooves lifting off the cracked earth beneath her foul form.<\/em><\/p><p><strong>Half-Fiend Gnoll Warlock CR 6<\/strong><br \/>Female half-fiend gnoll warlock 4<br \/>CE Medium outsider (augmented humanoid, native)<br \/><strong>Init<\/strong> +2; <strong>Senses<\/strong> darkvision 60 ft.; Listen +6, Spot +6<br \/><strong>Languages<\/strong> Abyssal, Common, Gnoll<br \/><strong>AC<\/strong> 20, touch 13, flat-footed 18&nbsp;(+2 Dex, +5 armor, +2 natural, +1 deflection)<br \/><strong>hp<\/strong> 50 (6 HD); <strong>DR<\/strong> 5\/magic, 1\/cold iron<br \/><strong>Miss Chance<\/strong> 20% ranged attacks only (entropic warding)<br \/><strong>Immune<\/strong> poison<br \/><strong>Resist<\/strong> acid 10, cold 10, electricity 10, fire 10; SR 16<br \/><strong>Fort<\/strong> +9, <strong>Ref<\/strong> +4, <strong>Will<\/strong> +6<br \/><strong>Speed<\/strong> 30 ft. (6 squares), fly 30 ft. (average)<br \/><strong>Melee<\/strong> 2 claws +7 each (1d6+3) and&nbsp;bite +2 (1d4 +1)<br \/><strong>Base Atk<\/strong> +4; <strong>Grp<\/strong> +8<br \/><strong>Atk Options<\/strong> Point Blank Shot, Precise Shot, magic strike,&nbsp;smite good 1\/day (+6 damage)<br \/><strong>Special Actions<\/strong> Point Blank Shot, Precise Shot, eldritch blast&nbsp;2d6 (CL 4th, +7 ranged touch)<br \/><strong>Combat Gear<\/strong> scroll of blur, scroll of cat&rsquo;s grace, 4 scrolls of&nbsp;cure light wounds, scroll of glitterdust, scroll of greater invisibility<br \/><strong>Invocations Known<\/strong> (CL 4th):<br \/>&nbsp; &nbsp; &nbsp;Least (at will)&mdash;eldritch spear* (eldritch blast range 250 ft.), entropic warding (as entropic shield plus pass without trace; cannot be tracked by scent but can be detected), frightful blast** (creatures struck by eldritch blast must succeed on a DC 15 Will save or be frightened for 1 minute)<br \/>*Blast shape invocation<br \/>**Eldritch essence invocation<br \/><strong>Spell-Like Abilities<\/strong> (CL 4th):<br \/>&nbsp; &nbsp; &nbsp; At will&mdash;detect magic<br \/>&nbsp; &nbsp; &nbsp; 3\/day&mdash;darkness<br \/>&nbsp; &nbsp; &nbsp; 1\/day&mdash;desecrate, unholy blight (DC 17)<br \/><strong>Abilities<\/strong> Str 16, Dex 14, Con 18, Int 14, Wis 13, Cha 16<br \/><strong>SQ<\/strong> deceive item<br \/><strong>Feats<\/strong> Hover, Point Blank Shot, Precise Shot<br \/><strong>Skills<\/strong> Bluff +8, Diplomacy +7, Disguise +3 (+5 acting),&nbsp;Hide +4, Intimidate +7, Knowledge arcana) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Listen +6, Move Silently +4, Sense Motive +6, Spellcraft +7 (+9 deciphering scrolls), Spot +6, Survival +3, Use Magic Device +10 (+12 scrolls)<br \/><strong>Possessions<\/strong> combat gear plus +1 chain shirt, cloak of resistance +1, ring of protection +1<br \/><strong>Eldritch Blast (Sp)<\/strong> Standard action; range 60 feet; +7 ranged touch; 2d6 damage.&nbsp;<br \/><strong>Deceive Item<\/strong> When making a Use Magic Device check, a half-fiend gnoll warlock can take 10 even if distracted or threatened.&nbsp;<\/p><p><br \/>Yeenoghu often grants half-fi end gnolls the dark powers of&nbsp;a warlock. With such obvious blessings, a half-fi end warlock rarely faces challenges to her rule, and her occult abilities often cut such challenges short. Half-fi end gnolls produce fiendish offspring to buttress their positions of power, and they use their uncommon wit and charisma to intimidate and manipulate would-be challengers into allies.<\/p><p><br \/>The half-fiend gnoll warlock presented here had the following ability scores before racial adjustments and Hit Dice ability score increases: Str 8, Dex 10, Con 14, Int 12, Wis 13, Cha 15.<\/p><p><span style=\"color: #000080;\"><strong>Strategies and Tactics<\/strong><\/span><\/p><p><br \/>A half-fiend gnoll warlock takes to the air when combat begins, hovering high above while using protective and bolstering scrolls on herself. When ready, she remains aloft to shoot foes with her eldritch blast, relying on her resistances, damage reduction, and entropic warding to protect her from&nbsp;enemy spells and ranged attacks. She uses unholy blight&nbsp;against a group of wounded foes, and if necessary, uses darkness to cover her escape.<\/p><p>&nbsp;<\/p>","family":"Gnoll","ch":"6","size":"Medium","hit_dice":"6","initiative":"+2","base_attack":"","environment":"","type":"Humanoid","challenge_rating":"6","alignment":"Chaotic Evil","reference":"Usergen"}]]