[[],[],[],[],[],[],[],[{"id":9699,"name":"The Ordained Champion","type":"prestige","hit_die":"1d8","alignment":"Any","full_text":"

The Ordained Champion<\/h2>

Type:<\/b> prestige
Hit Die:<\/b> 1d8

<\/p>

Requirements<\/h3>

To quilify for this class, a character must fulfill all the folowing criteria<\/p>

Alignment:<\/b> Any

<\/p>

Class Skills<\/h3>

Class Skills (2 + Int modifier per level): Concentration, Craft, Heal, Intimidate, Knowledge (arcana), Knowledge (nobility and royalty), Knowledge (religion), Knowledge (the planes), Profession, Ride, Spellcraft.


Proficiencies:<\/b> Feat: Weapon Focus with deity’s favored weapon.<\/p>




<\/p>

BECOMING AN ORDAINED<\/p>

CHAMPION<\/p>

Clerics make the best and most effective ordained champions.<\/p>

Paladins and paladins of tyranny, as well as favored souls<\/p>

and shugenjas, occasionally follow this path as well. None<\/p>

but the cleric can receive the full benefit of the prestige<\/p>

class, however.<\/p>

Entry Requirements<\/strong><\/p>

Alignment: <\/strong>Any lawful, neutral good, or neutral evil.<\/p>

Skill: <\/strong>Knowledge (religion) 7 ranks.<\/p>

Feat: <\/strong>Weapon Focus with deity’s favored weapon.<\/p>

Spellcasting: <\/strong>Able to cast magic weapon <\/em>as a divine spell.<\/p>

Special: <\/strong>Must worship Hextor or Heironeous.<\/p>

CLASS FEATURES<\/p>

The Ordained Champion Hit Die: d8<\/strong><\/p>

 <\/strong><\/p>

 <\/strong><\/p>

Level<\/strong><\/p><\/td>

Base<\/strong><\/p>

Attack Bonus<\/strong><\/p><\/td>

Fort<\/strong><\/p>

Save<\/strong><\/p><\/td>

Ref<\/strong><\/p>

Save<\/strong><\/p><\/td>

Will<\/strong><\/p>

Save<\/strong><\/p><\/td>

Special<\/strong><\/p><\/td>

Spellcasting<\/strong><\/p><\/td><\/tr>

1<\/strong><\/p><\/td>

+1<\/strong><\/p><\/td>

+2<\/strong><\/p><\/td>

+0<\/strong><\/p><\/td>

+2<\/strong><\/p><\/td>

Bonus domain, combat feats, continued advancement, modified spontaneous casting<\/p><\/td>

 <\/strong><\/p><\/td><\/tr>

2<\/strong><\/p><\/td>

+2<\/strong><\/p><\/td>

+3<\/strong><\/p><\/td>

+0<\/strong><\/p><\/td>

+3<\/strong><\/p><\/td>

Diehard, smite<\/p><\/td>

+1 level of existing divine spellcasting class<\/p><\/td><\/tr>

3<\/strong><\/p><\/td>

+3<\/strong><\/p><\/td>

+3<\/strong><\/p><\/td>

+1<\/strong><\/p><\/td>

+3<\/strong><\/p><\/td>

Channel spell, divine bulwark<\/em><\/p><\/td>

+1 level of existing divine spellcasting class<\/p><\/td><\/tr>

4<\/strong><\/p><\/td>

+4<\/strong><\/p><\/td>

+4<\/strong><\/p><\/td>

+1<\/strong><\/p><\/td>

+4<\/strong><\/p><\/td>

Fist of the gods, <\/em>rapid spontaneous casting<\/p><\/td>

 <\/strong><\/p><\/td><\/tr>

5<\/strong><\/p><\/td>

+5<\/strong><\/p><\/td>

+4<\/strong><\/p><\/td>

+1<\/strong><\/p><\/td>

+4<\/strong><\/p><\/td>

Holy warrior, <\/em>war caster<\/p><\/td>

+1 level of existing divine spellcasting class<\/p><\/td><\/tr><\/tbody><\/table>

Class Skills (2 + Int modifier per level): <\/strong>Concentration, Craft, Heal, Intimidate, Knowledge (arcana), Knowledge (nobility and<\/p>

royalty), Knowledge (religion), Knowledge (the planes), Profession, Ride, Spellcraft.<\/p>

 <\/p>

Your entire being is devoted to war—war in the name of<\/p>

your deity, war in the name of your favored cause, even war<\/p>

in the name of war itself. Your focus on warfare has slowed<\/p>

your spellcasting advancement, but the wide variety of<\/p>

martial powers you have gained has more than made up for<\/p>

that lack.<\/p>

Spellcasting:<\/strong> At 2nd, 3rd, and 5th level, you gain new<\/p>

spells per day and an increase in caster level (and spells<\/p>

known, if applicable) as if you had also gained a level in a<\/p>

divine spellcasting class to which you belonged before adding<\/p>

the prestige class level. You do not, however, gain any other<\/p>

benefit a character of that class would have gained. If you had<\/p>

more than one divine spellcasting class before becoming an<\/p>

ordained champion, you must decide to which class to add<\/p>

each level for the purpose of determining spells per day,<\/p>

caster level, and spells known.<\/p>

Bonus Domain:<\/strong> If you are a cleric, you gain the War<\/p>

domain as a third domain. If you already have the War domain,<\/p>

you can instead choose any other domain granted by your<\/p>

deity as your third domain. If you have no cleric levels, you<\/p>

can add the War domain spells to your class spell list, but<\/p>

you do not gain its domain ability or any extra spell slots for<\/p>

domain spells.<\/p>

Combat Feats:<\/strong> You can permanently sacrifice one or two<\/p>

of your domain granted powers to acquire an equal number of<\/p>

feats from the list of fighter bonus feats, as long as you meet<\/p>

the prerequisites for them. You may not sacrifice your War<\/p>

domain ability for this purpose. You must choose whether or<\/p>

not to make this exchange when you first become an ordained<\/p>

champion, and you cannot later change your mind.<\/p>

Continued Advancement:<\/strong> Levels in ordained champion<\/p>

stack with levels of other appropriate classes for the purpose<\/p>

of turning or rebuking undead, and for all level-dependent<\/p>

domain granted powers.<\/p>

Modified Spontaneous Casting (Ex):<\/strong> If you have cleric<\/p>

levels, you lose the ability to spontaneously cast cure <\/em>or inflict<\/em><\/p>

spells. Instead, you can swap out previously prepared cleric<\/p>

spells for any spells of equal or lower level from the War<\/p>

domain. This alteration applies even to levels you gain as a<\/p>

cleric after becoming an ordained champion.<\/p>

If you are not a cleric, modified spontaneous casting does<\/p>

not apply to you, even if you can spontaneously cast some<\/p>

other kind of spell, such as summon nature’s ally.<\/em><\/p>

Diehard:<\/strong> At 2nd level, you gain Diehard as a bonus feat,<\/p>

even if you lack the prerequisites. If you already have Diehard,<\/p>

you can select any other feat for which you meet the<\/p>

prerequisites as your bonus feat.<\/p>

Smite (Su):<\/strong> At 2nd level, you can spend one daily use<\/p>

of your turn\/rebuke undead ability as a swift action to<\/p>

turn your next melee attack into a smite. You gain a bonus<\/p>

equal to your Charisma modifier on attack rolls, and you<\/p>

deal extra damage equal to your total effective turning or<\/p>

rebuking level. Your smite attack is not limited by alignment<\/p>

or race; you can attempt to smite any foe. Except as noted<\/p>

here, this ability functions like the paladin’s smite evil<\/p>

ability (PH <\/em>44).<\/p>

Channel Spell (Sp):<\/strong> At 3rd level, you can channel any<\/p>

spell you have available to cast into your melee weapon.<\/p>

Doing so requires a move action and uses up a prepared spell<\/p>

or spell slot just as if you had cast the spell. The channeled<\/p>

spell affects the next target you successfully attack with that<\/p>

weapon, though saving throws and spell resistance still apply<\/p>

normally. Even if the spell normally affects an area or is a<\/p>

ray, it still affects only the target in this case. On a successful<\/p>

hit, the spell is discharged from the weapon, which can then<\/p>

hold another spell. You can channel your spells into only one<\/p>

weapon at a time. A spell channeled into a weapon is lost if<\/p>

not used within 8 hours.<\/p>

Divine Bulwark (Sp):<\/strong> At 3rd level, you can sacrifice a<\/p>

prepared spell or spell slot as a swift action to gain damage<\/p>

reduction. The value of the damage reduction equals 1 +<\/p>

spell level sacrificed, and it can be overcome by a chaotic aligned<\/p>

strike. Thus, a 3rd-level ordained champion who<\/p>

sacrificed a flame strike <\/em>spell would gain damage reduction<\/p>

6\/chaotic for 3 rounds. The damage reduction gained from<\/p>

multiple uses of this ability does not stack. This protection<\/p>

lasts for a number of rounds equal to your ordained<\/p>

champion level.<\/p>

Fist of the Gods (Sp):<\/strong> At 4th level, you can sacrifice a<\/p>

prepared spell or spell slot as a swift action to deal extra<\/p>

damage. Doing so grants you a bonus equal to 1 + spell<\/p>

level sacrified on your damage rolls for melee attacks. This<\/p>

benefit lasts for a number of rounds equal to your ordained<\/p>

champion level.<\/p>

Rapid Spontaneous Casting (Ex):<\/strong> When you attain 4th<\/p>

level, any spell from the War domain that you spontaneously<\/p>

cast requires only a swift action if its normal casting time<\/p>

is no more than 1 standard action, or a standard action if its<\/p>

normal casting time is 1 full-round action. A spontaneous<\/p>

spell that you modify with a metamagic feat requires only its<\/p>

normal casting time rather than the extra time such a spell<\/p>

normally requires.<\/p>

Holy Warrior (Sp):<\/strong> At 5th level, you can spend one daily<\/p>

use of your turn\/rebuke undead ability as a swift action to<\/p>

bring your Wisdom into play in combat. For 5 rounds after<\/p>

you activate this ability, you can use your Wisdom modifier<\/p>

in place of your Strength modifier on attack rolls and<\/p>

damage rolls.<\/p>

War Caster (Ex):<\/strong> At 5th level, you gain a +2 bonus to your<\/p>

effective caster level when casting spells that appear on the<\/p>

War domain spell list.<\/p>



Reference:Complete Champion Pg:(90-94)<\/b> <\/p><\/div>","reference":"Usergen","class_skills":"Class Skills (2 + Int modifier per level): Concentration, Craft, Heal, Intimidate, Knowledge (arcana), Knowledge (nobility and royalty), Knowledge (religion), Knowledge (the planes), Profession, Ride, Spellcraft.","proficiencies":"Feat: Weapon Focus with deity\u2019s favored weapon."}],[],[]]