[[],[],[],[],[],[],[],[{"id":9852,"name":"Gambler","type":"base","hit_die":"1D8","alignment":"Any","full_text":"
Type:<\/b> base
Hit Die:<\/b> 1D8
<\/p>Requirements<\/h3>
To quilify for this class, a character must fulfill all the folowing criteria<\/p>
Multi-Class requirements: 13 Charisma or Wisdom, 13 Dexterity<\/p>
Alignment:<\/b> Any
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<\/p>
Proficiencies:<\/b><\/p>
Armor: Light Armor<\/span><\/p> Weapons: Simple weapons, daggers<\/span><\/p> Tools: Thieves’ and tinkers’ tools<\/span><\/p> Saving throws<\/b>: Dexterity and Wisdom<\/span><\/p> Skills<\/b>: choose 4 from Acrobatics, Deception, History, Insight, Investigation, Perception, Performance, Persuasion, Stealth, and Sleight of hand<\/span> <\/strong><\/strong><\/p> Starting Equipment<\/b>: A burglar’s pack or entertainer’s pack, Leather armor, four daggers, and either Thieves’ tools, or tinkers’ tools.<\/span> <\/strong><\/strong><\/p> Level<\/span><\/p><\/td> Proficiency Bonus<\/span><\/p><\/td> Features<\/span><\/p><\/td><\/tr> 1<\/span><\/p><\/td> +2<\/span><\/p><\/td> Expertise, Gambler Archetype<\/span><\/p><\/td><\/tr> 2<\/span><\/p><\/td> +2<\/span><\/p><\/td> Archetype feature<\/span><\/p><\/td><\/tr> 3<\/span><\/p><\/td> +2<\/span><\/p><\/td> Call<\/span><\/p><\/td><\/tr> 4<\/span><\/p><\/td> +2<\/span><\/p><\/td> Ability Score improvement, Archetype feature<\/span><\/p><\/td><\/tr> 5<\/span><\/p><\/td> +3<\/span><\/p><\/td> Extra attack (Card master only)<\/span><\/p><\/td><\/tr> 6<\/span><\/p><\/td> +3<\/span><\/p><\/td> Bluff, Expertise<\/span><\/p><\/td><\/tr> 7<\/span><\/p><\/td> +3<\/span><\/p><\/td> Improved Call,Evasion<\/span><\/p><\/td><\/tr> 8<\/span><\/p><\/td> +3<\/span><\/p><\/td> Ability Score Improvement<\/span><\/p><\/td><\/tr> 9<\/span><\/p><\/td> +4<\/span><\/p><\/td> Archetype feature <\/span><\/p><\/td><\/tr> 10<\/span><\/p><\/td> +4<\/span><\/p><\/td> Improved Bluff<\/span><\/p><\/td><\/tr> 11<\/span><\/p><\/td> +4<\/span><\/p><\/td> Archetype feature (non masquerader)<\/span><\/p><\/td><\/tr> 12<\/span><\/p><\/td> +4<\/span><\/p><\/td> Ability Score Improvement<\/span><\/p><\/td><\/tr> 13<\/span><\/p><\/td> +5<\/span><\/p><\/td> Ain’t Even Gamblin<\/span><\/p><\/td><\/tr> 14<\/span><\/p><\/td> +5<\/span><\/p><\/td> Archetype feature <\/span><\/p><\/td><\/tr> 15<\/span><\/p><\/td> +5<\/span><\/p><\/td> Poker Face<\/span><\/p><\/td><\/tr> 16<\/span><\/p><\/td> +5<\/span><\/p><\/td> Ability Score Improvement<\/span><\/p><\/td><\/tr> 17<\/span><\/p><\/td> +6<\/span><\/p><\/td> Archetype feature (non Cardmaster)<\/span><\/p><\/td><\/tr> 18<\/span><\/p><\/td> +6<\/span><\/p><\/td> Archetype feature (Cardmaster)<\/span><\/p><\/td><\/tr> 19<\/span><\/p><\/td> +6<\/span><\/p><\/td> Ability Score Improvement<\/span><\/p><\/td><\/tr> 20<\/span><\/p><\/td> +6<\/span><\/p><\/td> Ain’t Even Luck<\/span><\/p><\/td><\/tr><\/tbody><\/table> <\/strong><\/strong><\/p> Expertise<\/b>: At 1st level choose two of your skills proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen proficiencies. At the 6th level you may choose two additional skills. <\/span> <\/strong><\/strong><\/p> Gambler Archetype<\/b>: at the 1st level you choose an archetype you wish to emulate, either Card Master, Dice Master, or Masquerader.<\/span><\/p> Call<\/b>:At the 3rd level,as a bonus action you may once per combat choose a creature within 60 feet of you it must make a wisdom saving throw (DC= 8+proficiency bonus+wisdom Modifier) on a successful save the creatures’ next attack against you has advantage and on a failed save your next attack has advantage.<\/span><\/p> Bluff<\/b>: At the 6th level, once per long rest, as an action you may choose a creature within sight of you (90 feet) and attempt to intimidate it ( intimidation) if successful the creature becomes frightened. At the end of each of the creatures turns it can make a wisdom saving throw DC=8+wisdom mod+proficency to end the effect .<\/span><\/p> Evasion<\/b>: At the 7th level you know when to hold em and know when to fold em, as such when you are affected by an area of effect spell that allows you to make a dexterity saving throw to take only half damage you instead take no damage on a successful saving throw and half damage on a failed saving throw.<\/span><\/p> Improved Call<\/b>: At the 7th level you may use call twice per combat<\/span><\/p> Improved Bluff<\/b>:At the 10th level you may use bluff twice per long rest<\/span><\/p> Ain’t Even Gamblin<\/b>: At the 13 level, once per combat you may add 1D8+your dex Mod to an attack roll or add 1d8+your wisdom mod to your bluff intimidation check.<\/span><\/p> Poker Face<\/b>:At the 15th level, any non magical checks made against you to see if you are lying fail, you also are now proficient in Charisma saving throws.<\/span><\/p> Ain’t even Luck<\/b>: at the 20th level once per long rest the next time you would hit a creature you may choose to have the attack considered a critical and damage dice is maxed.<\/span><\/p> <\/span><\/p> Masquerader<\/b>:At the 1st level you gain proficiencies with the disguise and forgery kits and have two of each. You start with a sling and a quaterstaff in addition to the rest of your starting equipment. The masquerader is also a master of illusory and abjuration magic and gains spells as shown on the Masquerader spell table. Your spell casting ability for these spells is wisdom: your DC=(8+wisdom modifier+proficiency).<\/span><\/p> Mimicry<\/b>:At the 2nd level if you are in conversation with someone for five minutes or more, you are able to perfectly replicate their speech patterns and mannerisms that were present during the conversation. You can replicate these for up to one hour after your encounter.<\/span><\/p> The Forsworn:<\/b>At the 4th level you're proficiency with abjuration magic is such that it only takes you half the time and cost to cast abjuration spells.<\/span><\/p> Master of the unseen:<\/b>At the 9th level your illusion and abjuration magic is strong enough that any attempts to dispel your magic are made with disadvantage and have a minimum DC of 12 to dispel no matter the spell level. In addition when you cast a spell that targets only yourself you gain a +2 to A\/C for as long as the spell is in effect.<\/span><\/p> Gambler’s Gambit<\/b>: At the 14th level you have advantage on Constitution saving throws to keep concentration on a spell and while an illusory effect created by you is in effect you have a +4 to attack rolls +4 to damage<\/span><\/p> Silvertongue and Silver sword<\/b>: At the 17 level when you cast a spell for your action you may make an attack as a bonus action<\/span><\/p> <\/strong><\/strong><\/p> Level<\/span><\/p><\/td> Spells Known<\/span><\/p><\/td> Cantrips<\/span><\/p><\/td> Ist Level Slots<\/span><\/p><\/td> 2nd Level slots<\/span><\/p><\/td> 3rd level slots<\/span><\/p><\/td> 4th level slots<\/span><\/p><\/td> 5th level<\/span><\/p> Slots<\/span><\/p><\/td> 6th level slots<\/span><\/p><\/td> 7th level<\/span><\/p><\/td><\/tr> 1<\/span><\/p><\/td> Minor Illusion<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 2<\/span><\/p><\/td> Disguise Self, absorb elements<\/span><\/p><\/td> 1<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 3<\/span><\/p><\/td> Magic Missile, Identify<\/span><\/p><\/td> 1<\/span><\/p><\/td> 2<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 4<\/span><\/p><\/td> Mage armor, Arcane lock<\/span><\/p><\/td> 1<\/span><\/p><\/td> 3<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 5<\/span><\/p><\/td> Blur, Mirror Image<\/span><\/p><\/td> 1<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 6<\/span><\/p><\/td> Illusory Script,Detect Thoughts<\/span><\/p><\/td> 1<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 7<\/span><\/p><\/td> silence<\/span><\/p><\/td> 1<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 8<\/span><\/p><\/td> Major Image, counterspell<\/span><\/p><\/td> 1<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 9<\/span><\/p><\/td> Tongues<\/span><\/p><\/td> 1<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 10<\/span><\/p><\/td> Hypnotic pattern, glyph of warding<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 11<\/span><\/p><\/td> Greater invisibility<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 12<\/span><\/p><\/td> Hallucinatory terrain<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 13<\/span><\/p><\/td> Phantasmal killer, private sactum<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 14<\/span><\/p><\/td> Confusion<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 15<\/span><\/p><\/td> mislead, Dispel evil\/good<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 16<\/span><\/p><\/td> True seeing, forbiddance<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 17<\/span><\/p><\/td> Mental Prison<\/span><\/p><\/td> 1<\/span><\/p><\/td> 5<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td> 0<\/span><\/p><\/td><\/tr> 18<\/span><\/p><\/td> Simulacrum<\/span><\/p><\/td> 1<\/span><\/p><\/td> 6<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td><\/tr> 19<\/span><\/p><\/td> Mirage arcane<\/span><\/p><\/td> 1<\/span><\/p><\/td> 6<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td> 1<\/span><\/p><\/td><\/tr> 20<\/span><\/p><\/td> Symbol<\/span><\/p><\/td> 1<\/span><\/p><\/td> 6<\/span><\/p><\/td> 5<\/span><\/p><\/td> 5<\/span><\/p><\/td> 4<\/span><\/p><\/td> 4<\/span><\/p><\/td> 3<\/span><\/p><\/td> 2<\/span><\/p><\/td><\/tr><\/tbody><\/table> Card Master: <\/b>At the 1st level you gain a deck of throwing cards which is your favored weapon; they have a throwing range of 40\/60 feet and deal 1d4+dex mod piercing damage. The damage increases to 1d6 at the 6th level and 1d8 at the 12th level additionally at the 8th level the range increases to 80\/120 feet.<\/span><\/p> Wild Card:<\/b>At the 2nd level, the first time you roll an attack with a card on your turn roll a d20 on a 1 or 2 the card explodes in your face dealing 1d4 force damage and the attack misses, 3-10 nothing additional happens, 11-19 you deal an additional 1D4 of damage and on a 20 you may make an additional attack<\/span><\/p>
<\/p>","reference":"Usergen","class_skills":"","proficiencies":""},{"id":9853,"name":"Gambler-Card Master","type":"archetype","hit_die":"1D8","alignment":"Any","full_text":"