[[],[],[],[],[],[],[],[{"id":10153,"name":"Sorcerer 2.0","type":"base","hit_die":"1d6","alignment":"Any","full_text":"

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.<\/em><\/strong><\/p>

You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.<\/em><\/p>
The Sorcerer<\/th>Spell Slots per Spell Level<\/th><\/tr>
Level<\/th>Proficiency Bonus<\/th>Sorcery Points<\/th>Features<\/th>Cantrips Known<\/th>Spells Known<\/th>1st<\/th>2nd<\/th>3rd<\/th>4th<\/th>5th<\/th>6th<\/th>7th<\/th>8th<\/th>9th<\/th><\/tr>
1st<\/td>+2<\/td>-<\/td>Spellcasting, Sorcerous Origin<\/td>4<\/td>2<\/td>2<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
2nd<\/td>+2<\/td>2<\/td>Font of Magic<\/td>4<\/td>3<\/td>3<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
3rd<\/td>+2<\/td>3<\/td>Metamagic<\/td>4<\/td>4<\/td>4<\/td>2<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
4th<\/td>+2<\/td>4<\/td>Ability Score Improvement, Sorcerous Versatility (Optional)<\/em><\/td>5<\/td>5<\/td>4<\/td>3<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
5th<\/td>+3<\/td>5<\/td>Magical Guidance (Optional)<\/em><\/td>5<\/td>6<\/td>4<\/td>3<\/td>2<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
6th<\/td>+3<\/td>6<\/td>Sorcerous Origin feature<\/td>5<\/td>7<\/td>4<\/td>3<\/td>3<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
7th<\/td>+3<\/td>7<\/td> <\/td>5<\/td>8<\/td>4<\/td>3<\/td>3<\/td>1<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
8th<\/td>+3<\/td>8<\/td>Ability Score Improvement, Sorcerous Versatility (Optional)<\/em><\/td>5<\/td>9<\/td>4<\/td>3<\/td>3<\/td>2<\/td>-<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
9th<\/td>+4<\/td>9<\/td> <\/td>5<\/td>10<\/td>4<\/td>3<\/td>3<\/td>3<\/td>1<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
10th<\/td>+4<\/td>10<\/td>Metamagic<\/td>6<\/td>11<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>-<\/td>-<\/td>-<\/td>-<\/td><\/tr>
11th<\/td>+4<\/td>11<\/td> <\/td>6<\/td>12<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>-<\/td>-<\/td>-<\/td><\/tr>
12th<\/td>+4<\/td>12<\/td>Ability Score Improvement, Sorcerous Versatility (Optional)<\/em><\/td>6<\/td>12<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>-<\/td>-<\/td>-<\/td><\/tr>
13th<\/td>+5<\/td>13<\/td> <\/td>6<\/td>13<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>1<\/td>-<\/td>-<\/td><\/tr>
14th<\/td>+5<\/td>14<\/td>Sorcerous Origin feature<\/td>6<\/td>13<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>1<\/td>-<\/td>-<\/td><\/tr>
15th<\/td>+5<\/td>15<\/td> <\/td>6<\/td>14<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>1<\/td>1<\/td>-<\/td><\/tr>
16th<\/td>+5<\/td>16<\/td>Ability Score Improvement, Sorcerous Versatility (Optional)<\/em><\/td>6<\/td>14<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>1<\/td>1<\/td>-<\/td><\/tr>
17th<\/td>+6<\/td>17<\/td>Metamagic<\/td>6<\/td>15<\/td>4<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>1<\/td>1<\/td>1<\/td><\/tr>
18th<\/td>+6<\/td>18<\/td>Sorcerous Origin feature<\/td>6<\/td>15<\/td>4<\/td>3<\/td>3<\/td>3<\/td>3<\/td>1<\/td>1<\/td>1<\/td>1<\/td><\/tr>
19th<\/td>+6<\/td>19<\/td>Ability Score Improvement, Sorcerous Versatility (Optional)<\/em><\/td>6<\/td>15<\/td>4<\/td>3<\/td>3<\/td>3<\/td>3<\/td>2<\/td>1<\/td>1<\/td>1<\/td><\/tr>
20th<\/td>+6<\/td>20<\/td>Sorcerous Restoration<\/td>6<\/td>15<\/td>4<\/td>3<\/td>3<\/td>3<\/td>3<\/td>2<\/td>2<\/td>1<\/td>1<\/td><\/tr><\/tbody><\/table>

Class Features<\/h1>

As a sorcerer, you gain the following class features.<\/p>

Hit Points<\/h5>

Hit Dice:<\/strong> 1d6 per sorcerer level
Hit Points at 1st Level:<\/strong> 6 + your Constitution modifier
Hit Points at Higher Levels:<\/strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st<\/p>

Proficiencies<\/h5>

Armor:<\/strong> None
Weapons:<\/strong> Daggers, darts, slings, quarterstaffs, light crossbows
Tools:<\/strong> None
Sav<\/strong>ing Throws:<\/strong> Constitution, Charisma
Skills:<\/strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion<\/p>

Equipment<\/h5>

You start with the following equipment, in addition to the equipment granted by your background:<\/p>