[[],[],[],[],[],[{"id":3990,"name":"Harengon","full_text":"<p>Usergen\"},{\"id\":3904,\"name\":\"Harengon - Witchlight\",\"full_text\":\"&lt;p&gt;Source: The Wild Beyond The Witchlight&lt;\\\/p&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm's exuberance with them and learning new languages as they went.&lt;\\\/em&gt;&lt;\\\/strong&gt;&lt;\\\/p&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.&lt;\\\/em&gt;&lt;\\\/strong&gt;&lt;\\\/p&gt;&lt;h2 id=\\\"toc0\\\"&gt;Harengon Traits&lt;\\\/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Ability Score Increase.&lt;\\\/strong&gt;&amp;nbsp;Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Languages.&lt;\\\/strong&gt;&amp;nbsp;You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Creature Type.&lt;\\\/strong&gt;&amp;nbsp;You are a Humanoid.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Life Span.&lt;\\\/strong&gt;&amp;nbsp;Harengons have a life span of about a century.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Size.&lt;\\\/strong&gt;&amp;nbsp;You are Medium or Small. You choose the size when you select this race.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Speed.&lt;\\\/strong&gt;&amp;nbsp;Your walking speed is 35 feet.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Hare-Trigger.&lt;\\\/strong&gt;&amp;nbsp;You can add your proficiency bonus to your initiative rolls.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Leporine Senses.&lt;\\\/strong&gt;&amp;nbsp;You have proficiency in the &lt;span style=\\\"text-decoration: underline;\\\"&gt;Perception&lt;\\\/span&gt; skill.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Lucky Footwork.&lt;\\\/strong&gt;&amp;nbsp;When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Rabbit Hop.&lt;\\\/strong&gt;&amp;nbsp;As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;\\\/li&gt;&lt;\\\/ul&gt;\"&lt;\\\/li&gt;&lt;\\\/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Rabbit&rsquo;s Foot.&lt;\\\/strong&gt;&amp;nbsp;Harrngon gain a bonus Lucky feat at 1st level, as it said that a rabbit&rsquo;s foot brings good luck.&lt;\\\/li&gt;&lt;\\\/ul&gt;\",\"reference\":\"Usergen\"}],[],[],[],[],[]]<\/p>","reference":"Usergen"},{"id":3991,"name":"Harengon Updated","full_text":"<h3><span id=\"Physical_Description\" class=\"mw-headline\">Physical Description<\/span><\/h3><p>Harengon&nbsp;are humanoid rabbits, bunnies and hares, complete with either a pair of standing, lop, or half-lopped ears, paired with a fluffy tail. They are coated in a layer of fur that changes depending on the present season (it increases in thickness during the Winter months and is shed during the Spring and Summer months). There can be variations in the quality of their fur, ranging from soft, almost downy coats, to coarse, bristled layers; better suited for more rugged environments.<\/p><h3><span id=\"History\" class=\"mw-headline\">History<\/span><\/h3><h3><span id=\"Society_(WIP._I'm_getting_to_it.)\"><\/span><span id=\"Society_.28WIP._I.27m_getting_to_it..29\" class=\"mw-headline\">Societ Views<\/span><\/h3><p>Humans: Halflings: Great kinship, given their similar senses of community and the way they set up their homes. While their methodologies differ, Harengon&nbsp;\"burrows\" follow the same basic principles of the Halfling \"home in the ground\" approach. Goliaths: Giant, stoic, killers of buzz. While reverential of the unrivaled strength their gigantic, mountain-dwelling neighbors possess, most Harengon&nbsp;find their unmoving stoicism to be off-putting and difficult-to-approach. Tieflings: Leporfolk have a strange sense of reverence for Tieflings, sometimes calling them \"clay ones\" because of the various \"dyes\" their species can come to possess. They may have a primarily superficial interest born out of a powerful curiosity, but the interest of most leporfolk is beyond genuine towards the tiefling race.<\/p><h3><span id=\"Leporfolk_Names\" class=\"mw-headline\">Harengon&nbsp;Names<\/span><\/h3><p>Most Harengon&nbsp;have human names, but some have halfling or elven names.<\/p><h3><span id=\"Leporfolk_Traits\" class=\"mw-headline\">Harengon&nbsp;Traits<\/span><\/h3><p>Harrngon&nbsp;are anthropomorphic bunnies and hares. They look like humanoid rabbits or hares, but have customs more in line with those of halflings. .<br \/><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Ability_Score_Increase\">Ability Score Increase<\/a>.<\/b><\/i> Your <a title=\"5e SRD:Dexterity\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Dexterity\">Dexterity<\/a> is increased by 2.<br \/><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Age\">Age<\/a>.<\/b><\/i>&nbsp;Harengon&nbsp;mature around the age of 10 years old, and can live to around 80 years old.<br \/><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Alignment\">Alignment<\/a>.<\/b><\/i> Almost all Harengon&nbsp;are good, and most are also lawful. Harengon&nbsp;of evil alignment are unheard-of, but not impossible.<br \/><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Size\">Size<\/a>.<\/b><\/i>&nbsp;Harengon have the same height and weight as humans, with their ears adding another foot if sticking up. They are of Medium size. Those of the Lagus subrace are more comparable to halflings in terms of height and weight, giving them a Small size.<br \/><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Speed\">Speed<\/a>.<\/b><\/i> Your base walking speed is 35 feet.<br \/><i><b>Darkvision.<\/b><\/i> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br \/><i><b>Tremorsense.<\/b><\/i> You are able to detect and pinpoint the origin of vibrations within 30 feet, provided that you and the source of the vibrations are in contact with the same ground or substance.<br \/><i><b>Natural Jumper.<\/b><\/i> The leporid structure of your legs allows for powerful jumps. You are easily able to jump your height without requiring a check. When attempting to jump, you may add your <a title=\"5e SRD:Dexterity\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Dexterity\">Dexterity<\/a> modifier in place of your <a title=\"5e SRD:Strength\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Strength\">Strength<\/a> modifier. Additionally, your horizontal jump distances are doubled while only counting the distance covered as half for the purposes of determining movement. (See <a title=\"5e SRD:Jumping\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Jumping\">jumping<\/a>for more details).<br \/><i><b>Keen Ears.<\/b><\/i> You have proficiency in the <a title=\"5e SRD:Perception Skill\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Perception_Skill\">Perception<\/a> skill.<br \/><i><b>Fight or Flight.<\/b><\/i> During your first turn in combat in which you were surprised, you are <a title=\"5e SRD:Conditions\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Conditions#Frightened\">frightened<\/a> of the creatures which surprised you.<br \/><i><b>Lucky Rabbit's Foot.<\/b><\/i> When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll, even if it is another 1.<\/p><p><strong>Hare-Trigger.<\/strong> You add your proficiency bonus to your initiative rolls.<\/p><p>&nbsp;<\/p><p><br \/><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Languages\">Languages<\/a>.<\/b><\/i> You can speak, read, and write Common and Sylvan.<\/p><p><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Subraces\">Subrace<\/a>.<\/b><\/i> Rabbitfolk are separated into subraces, each corresponding to a different color: White and brown. Even the different color has different personalities.<\/p><h4><span id=\"Brown_Rabbitfolk\" class=\"mw-headline\">Brown&nbsp;Harengon<\/span><\/h4><p>Brown Harengon&nbsp;are inquisitive, often to a fault. They are curious and wish to learn about new things, be it armor, magic, history, or the cosmology of the world. This can, at worst, give them an air of superiority, but most of the time, they are simply impulsive, albeit annoyingly so. The thirst for learning often draws brown rabbitfolk to institutions of learning, where they can bury themselves into tomes and tools.<\/p><p><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Ability_Score_Increase\">Ability Score Increase<\/a>.<\/b><\/i> Your <a title=\"5e SRD:Dexterity\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Dexterity\">Dexterity<\/a> or <a title=\"5e SRD:Intelligence\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Intelligence\">Intelligence<\/a> score (your choice) increases by 1.<br \/><i><b>Artisan.<\/b><\/i> You gain proficiency in one type of artisan's tools of your choice.<br \/><i><b>No Ordinary Rabbit.<\/b><\/i> When making a check involving any artisan's tools in which you have proficiency, you may double your proficiency bonus on the check.<\/p><h4><span id=\"White_Rabbitfolk\" class=\"mw-headline\">White Harengon<\/span><\/h4><p>Hardy and hale, white Harengon&nbsp;are often born in the northern reaches of the island nation and have snow-colored fur on their bodies. They are a healthy lot and are known for being surprising tough, despite their small size. Most Korrikans look at white Harengon&nbsp;as symbols of health and vigor, using them for slogans in health products.<\/p><p><i><b><a title=\"5e SRD:About Races\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:About_Races#Ability_Score_Increase\">Ability Score Increase<\/a>.<\/b><\/i> Your <a title=\"5e SRD:Strength\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Strength\">Strength<\/a> or <a title=\"5e SRD:Constitution\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Constitution\">Constitution<\/a> score (your choice) increases by 1.<br \/><i><b>Press Your Luck.<\/b><\/i> You require five failed death saving throws to die instead of three.<\/p><p><i><b>Natural Illusionist.<\/b><\/i> You know the minor illusion cantrip. Charisma is your spellcasting ability for it.<br \/><i><b>Tinker.<\/b><\/i> You have proficiency with artisan&rsquo;s tools (tinker&rsquo;s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 1 week (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. You can upgrade the devices, but that is up to the DM to say what you can and can't do.<\/p><h4><span id=\"Lagus\" class=\"mw-headline\">Lagus<\/span><\/h4><p><i><b>Ability Score Increase.<\/b><\/i> Your <a title=\"5e SRD:Constitution\" href=\"https:\/\/www.dandwiki.com\/wiki\/5e_SRD:Constitution\">Constitution<\/a> is increased by 1<br \/><i><b>Brave.<\/b><\/i> You have advantage on saving throws against being frightened.<br \/><i><b>Bunny Nimbleness.<\/b><\/i> You can move through the space of any creature that is of a size larger than yours.<br \/><i><b>Naturally Stealthy.<\/b><\/i> You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.<br \/><i><b>Squat Speed.<\/b><\/i> Your base walking speed is reduced to 30 feet.<\/p>","reference":"Usergen"}],[],[],[],[],[]]