[[],[{"id":28489,"name":"Tasha\u2019s Mind Whip","school":"Enchantment","subschool":"None","spellcraft_dc":"","level":"Sorcerer (3), Wizard (3), Arcane Trickster (8), Eldritch Knight (8), Bard (10, Magical Secrets)","short_description":"3d6 psychic damage","full_text":"
School:<\/b> Enchantment
Subschool:<\/b> None
Level:<\/b> Sorcerer (3), Wizard (3), Arcane Trickster (8), Eldritch Knight (8), Bard (10, Magical Secrets)<\/p>
Reference: <\/b>Tasha's Cauldron of Everything<\/p>
2nd-level enchantment<\/em><\/p> Casting Time:<\/strong> 1 action You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.<\/p> At Higher Levels.<\/em><\/strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.<\/p> Spell Lists.<\/em><\/strong> Sorcerer<\/a>, Wizard<\/a><\/p> <\/p>","reference":"Usergen"},{"id":28519,"name":"Summon Draconic Spirit","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"5-th","short_description":"Summon a Draconic Spirit to aid in battle","full_text":" You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.<\/p> The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.<\/p> At Higher Levels.<\/em><\/strong> When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.<\/p> Casting Time: 1 minute<\/p> Range: 60 feet<\/p> Target: A creature that you can see within range<\/p> Components: V<\/p> Duration: 30 days<\/p> Classes: Bard, Cleric, Druid, Paladin, Wizard<\/p> You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can’t understand you is unaffected by the spell. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.<\/p> At Higher Levels: When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.<\/p>","reference":"Usergen"},{"id":28521,"name":"Mordenkainen's Private Sanctum","school":"Abjuration","subschool":"None","spellcraft_dc":"","level":"Artificer 5, Wizard 5","short_description":"Mordenkainen's private sanctum was a spell created by the famous mage Mordenkainen of Oerth that ensured privacy within a limited area","full_text":" Casting Time: 10 minutes<\/p> Range: 120 feet<\/p> Target: An area within range<\/p> Components: V S M (A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)<\/p> Duration: 24 hours<\/p> Classes: Wizard<\/p> You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.
Range:<\/strong> 90 feet
Components:<\/strong> V
Duration:<\/strong> 1 round<\/p>Summon Draconic Spirit<\/h2>School:<\/b> Conjuration
Subschool:<\/b> None
Level:<\/b> 5-th
Reference:<\/b> <\/strong><\/strong>Draconic Spirit<\/th><\/tr> Large Dragon, Neutral<\/em><\/td><\/tr> Armor Class<\/strong> 14 + the level of the spell (natural armor)<\/td><\/tr> Hit Points<\/strong> 50 + 10 for each spell level above 5th (the dragon has a number of hit dice [d10s] equal to the level of the spell)<\/td><\/tr> Speed<\/strong> 30 ft., fly 60 ft., swim 30 ft.<\/td><\/tr> STR<\/th> DEX<\/th> CON<\/th> INT<\/th> WIS<\/th> CHA<\/th><\/tr> 19 (+4)<\/td> 14 (+2)<\/td> 17 (+3)<\/td> 10 (+0)<\/td> 14 (+2)<\/td> 14 (+2)<\/td><\/tr> Damage Resistances(Chromatic and Metallic Only)<\/strong> acid, cold, fire, lightning, poison<\/td><\/tr> Damage Resistances(Gem Only)<\/strong> force, necrotic, psychic, radiant, thunder<\/td><\/tr> Condition Immunities<\/strong> charmed, frightened, poisoned<\/td><\/tr> Senses<\/strong> blindsight 30 ft., darkvision 60 ft., passive Perception 12<\/td><\/tr> Languages<\/strong> Draconic, understands the languages you speak<\/td><\/tr> Challenge<\/strong> — Proficiency Bonus (PB)<\/strong> equals your bonus<\/td><\/tr> Shared Resistances.<\/strong> When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends<\/td><\/tr> Actions<\/th><\/tr> Multiattack.<\/strong><\/em> The dragon makes a number of Rend attacks equal to half the spell’s level (rounded down), and it uses Breath Weapon.<\/td><\/tr> Rend.<\/strong> Melee Weapon Attack:<\/em> your spell attack modifier to hit, reach 10 ft., one target. Hit:<\/em> 1d6 plus 4 + the spell's level piercing damage.<\/td><\/tr> Breath Weapon.<\/strong> The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.<\/td><\/tr><\/tbody><\/table><\/div>","reference":"Usergen"},{"id":28520,"name":"Geas","school":"Enchantment","subschool":"None","spellcraft_dc":"","level":"5th-level","short_description":"Place a magical command on a create","full_text":"
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
Sound can’t pass through the barrier at the edge of the warded area.
The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
Sensors created by divination spells can’t appear inside the protected area or pass through the barrier at its perimeter.
Creatures in the area can’t be targeted by divination spells.
Nothing can teleport into or out of the warded area.
Planar travel is blocked within the warded area.
Casting this spell on the same spot every day for a year makes this effect permanent.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.<\/p>","reference":"Usergen"}],[],[],[],[],[],[],[],[],[]]