[[],[],[],[],[],[],[],[],[],[{"id":10596,"name":"Barghest","full_text":"
Large fiend <\/span>(shapechanger), <\/span>neutral evil<\/span><\/p> Armor Class<\/strong> <\/span>17 (natural armor) Hit <\/span><\/strong>Points<\/strong> <\/span>90 <\/span>(12d10 <\/span>+ <\/span>24) Speed <\/span><\/strong>60 <\/span>ft. (30 ft. in <\/span>goblin <\/span>form) Str<\/p><\/td> Dex<\/p><\/td> Con<\/p><\/td> Int<\/p><\/td> Wis<\/p><\/td> Cha<\/p><\/td><\/tr> 19 (+4)<\/p><\/td> 15 (+2)<\/p><\/td> 14 (+2)<\/p><\/td> 13 (+1)<\/p><\/td> 12 (+1)<\/p><\/td> 14 (+2)<\/p><\/td><\/tr><\/tbody><\/table><\/div> Skills <\/span><\/strong>Deception <\/span>+4, <\/span>Intimidation <\/span>+4, <\/span>Perception <\/span>+5, Stealth <\/span>+4 Damage Resistances <\/span><\/strong>cold, fire, lightning; <\/span>bludgeoning, piercing, <\/span>and <\/span>slashing <\/span>from <\/span>nonmagical <\/span>attacks Damage <\/span>Immunities <\/span><\/strong>acid, poison Condition <\/span>Immunities <\/span><\/strong>poisoned Senses <\/span><\/strong>blindsight 60 <\/span>ft., <\/span>darkvision 60 <\/span>ft., <\/span>passive <\/span>Perception 15 Languages <\/span><\/strong>Abyssal, Common, <\/span>Goblin, <\/span>Infernal, telepathy 60 <\/span>ft. Challenge <\/span><\/strong>4 <\/span>(1,100 XP)<\/span><\/p> Shapechanger.<\/strong> <\/span>The barghest can use its action to polymorph into a Small goblin or back into its true form. Other than its <\/span>size and speed, its statistics are the same in each form. Any <\/span>equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies. Fire Banishment. <\/span><\/strong>When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a<\/span>fireball <\/span>spell) don't have this effect on the barghest. Keen Smell. <\/span><\/strong>The barghest has advantage on Wisdom (Perception) checks that rely on smell. Innate Spellcasting. <\/span><\/strong>The barghest's innate spellcasting ability is Charisma (spell save DC 12). The barghest can innately cast the following spells, requiring no material components:<\/span><\/p> ACTIONS Bite. <\/span><\/strong>Melee Weapon Attack <\/span>(true form only): +6 to hit, reach 5 ft., one target. <\/span>Hit: <\/span>13 (2d8 + 4) piercing damage. Claws. <\/span><\/strong>Melee Weapon Attack. <\/span>+6 to hit, reach 5 ft., one target. <\/span>Hit: <\/span>8 (1d8 + 4) slashing damage<\/span><\/p> Long ago, Maglubiyet, master of the goblinoid gods, bargained with the General of Gehenna for aid. The General Consumers of <\/span><\/strong>Souls.<\/strong> <\/span>A barghest is born to goblin parents just as normal offspring are. The creature emerges in the form of a goblin, then develops the ability to assume its true form: that of a large, fiendish canine. <\/span><\/span><\/p> The mission of every barghest, implanted in it by the General of Gehenna, is to consume seventeen goblinoid A barghest hungers for the day when it can complete <\/span>its <\/span>mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn't kill goblinoids indiscriminately. By devouring the souls of goblinoid leaders and other powerful individuals, rather than lowly goblins, a barghest earns elevated status in the afterlife. Barghests typically keep their true nature secret, preying upon a goblin or two when the opportu<\/span>nity <\/span>arises, until they reach adult age and are old and strong enough to seek out stronger prey. When goblins discover that a barghest is among them, they react with groveling obeisance, each member of the tribe eager to show the barghest that it isn't worthy of being devoured. <\/span><\/span><\/p> Banished by Fire.<\/strong> <\/span>A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna and banishes the fiend to that plane, where it is likely to be slain or enslaved by a yugoloth for its failure.<\/span><\/span><\/p> SOUL FEEDING. <\/span><\/strong>A <\/span>barghest can feed on the corpse of a humanoid that it <\/span>killed <\/span>that has been dead for less than 10 minutes, devouring both flesh and <\/span>soul <\/span>in doing so. This feeding takes at least 1<\/span> <\/span>minute, and it destroys the victim's body. The victim's soul is trapped in the barghest for 24 <\/span>hours, <\/span>after which time it is digested. <\/span>If <\/span>the barghest dies before the soul is digested, the soul is released. While a humanoid's soul is trapped in a barghest, any form of revival that could work has only a 50 percent chance <\/span>of <\/span>doing so, freeing the soul from the barghest if it is successful. Once a creature's soul is digested, however, no mortal magic can return that humanoid to life.<\/span> Large aberration<\/span>, <\/span>neutral evil<\/span><\/p> Armor Class <\/span><\/strong>16 (natural armor)<\/span><\/p> Hit <\/span><\/strong>Points<\/strong> <\/span>161 (17d10 <\/span>+ <\/span>68) Speed <\/span><\/strong>Oft., fly 30 ft. (hover) Str<\/p><\/td> Dex<\/p><\/td> Con<\/p><\/td> Int<\/p><\/td> Wis<\/p><\/td> Cha<\/p><\/td><\/tr> 18 (+4)<\/p><\/td> 14 (+2)<\/p><\/td> 18 (+4)<\/p><\/td> 10 (+0)<\/p><\/td> 12 (+1)<\/p><\/td> 10 (+0)<\/p><\/td><\/tr><\/tbody><\/table><\/div> Saving Throws <\/span><\/strong>Con <\/span>+8, Wis <\/span>+5 Skills <\/span><\/strong>Perception <\/span>+5 Damage Immunities <\/span><\/strong>lightning Condition Immunities<\/strong> <\/span>prone Senses<\/strong> <\/span>darkvision <\/span>120 <\/span>ft., <\/span>passive <\/span>Perception <\/span>15 Languages<\/strong> <\/span>Deep <\/span>Speech, Undercommon Challenge<\/strong> 10 <\/span>(5,900 XP)<\/span><\/p> Lightning Blood.<\/strong> <\/span>A creature within 5 feet of the death kiss takes 5 (1d10) l<\/span>i<\/span>ghtning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage<\/span>.<\/span><\/p> ACTIONS Multiattack.<\/strong> <\/span>The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature.
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At will:<\/em> <\/span>levitate, minor illusion, pass without trace
<\/span>1\/day each:<\/em> <\/span>charm person, dimension door, suggestion<\/span><\/p>
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provided yugoloths that died to serve the cause of the goblin <\/span>god. <\/span>Yet when the time came to honor his part of the compact, Maglubiyet reneged on the deal. As an act of vengeance, the General of Gehenna created the soul<\/span>-<\/span>devouring barghests to devour goblinoid souls and deprive Maglubiyet of troops for his army in the afterlife.
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souls by devouring the bodies of those it kills. Souls consumed in this way are prevented from joining Maglubiyet's forces in Acheron. Why seventeen? Because the oaths Maglubiyet broke in his compact with the General totaled seventeen. <\/span><\/span><\/p>
<\/span><\/p>","family":"Fiend (Shapechanger)","ch":"4","size":"Large","hit_dice":"12d10+24","initiative":"+2","base_attack":"+6, 2d8+4","environment":"Goblin territory","type":"Fiend","challenge_rating":"4","alignment":"Neutral Evil","reference":"Usergen"},{"id":10597,"name":"Death Kiss","full_text":"Death <\/span><\/strong>Kiss<\/strong><\/span><\/h1>
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