[[],[],[{"id":111,"name":"Balance","granted_powers":"Once per day, as a free action, you can add your Wisdom modifier to your Armor Class. This bonus lasts for 1 round per cleric level.","spell_1":"Make Whole","spell_2":"Calm Emotions","spell_3":"Clarity Of Mind","spell_4":"Dismissal","spell_5":"Sanctuary, Mass","spell_6":"Banishment","spell_7":"Word Of Balance","spell_8":"Protection From Spells","spell_9":"Weighed in the Balance","full_text":"
Granted Power:<\/b> Once per day, as a free action, you can add your Wisdom modifier to your Armor Class. This bonus lasts for 1 round per cleric level.<\/p><\/div> 1 Make Whole<\/b>: <\/b>Repairs an object.<\/p><\/div> 2 Calm Emotions<\/b>: Calms creatures, negating emotion effects.<\/p><\/div> 3 Clarity Of Mind<\/b>: + 4 bonus on saves against mindaffecting spells and abilities, allows reroll of concealment miss chance.<\/p><\/div> 4 Dismissal<\/b>: Forces a creature to return to native plane.<\/p><\/div> 5 Sanctuary, Mass<\/b>: One creature\/level can’t be attacked, and can’t attack.<\/p><\/div> 6 Banishment<\/b>: HD\/level of extraplanar creatures.<\/p><\/div> 7 Word Of Balance<\/b>: Kills, paralyzes, weakens, or nauseates nonneutral creatures.<\/p><\/div> 8 Protection From Spells<\/b>: Confers +8 resistance bonus.<\/p><\/div> 9 Weighed in the Balance<\/b>: Harms or heals creatures within 30 feet of you.<\/p><\/div> Granted Power:<\/b> Your land speed is faster than the norm for your race by 10 feet. This benefit is lost if you are wearing medium or heavy armor or carrying a medium or heavy load.<\/p><\/div> 1 Expedicious Retreat: <\/b>Your speed increases by 30 ft.<\/p><\/div> 2 Cat's Grace: <\/b>Subject gains +4 to Dex for 1 minute\/level.<\/p><\/div> 3 Blur: <\/b>Attacks miss subject 20% of the time.<\/p><\/div> 4 Haste: <\/b>Attacks miss subject 20% of the time.<\/p><\/div> 5 Tree Stride: <\/b>Step from one tree to another far away.<\/p><\/div> 6 Wind Walk: <\/b>You and your allies turn vaporous and travel fast.<\/p><\/div> 7 Cat's Grace, Mass: <\/b>As cat’s grace, one subject\/level.<\/p><\/div> 8 Blink, Greater: <\/b>Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round\/level.<\/p><\/div> 9 Time Stop: <\/b>You act freely for 1d4+1 rounds.<\/p><\/div> Granted Power:<\/b> You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.<\/p><\/div> 1 Charm Person<\/strong>: Makes one person your friend.<\/p> 2 Calm Emotions<\/strong>: Calms creatures, negating emotion effects.<\/p> 3 Suggestion<\/strong>: Compels subject to follow stated course of action.<\/p> 4 Good Hope<\/strong>: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.<\/p> 5 Charm Monster<\/strong>: Makes monster believe it is your ally.<\/p> 6 Geas\/Quest<\/strong>: As lesser geas, plus it affects any creature.<\/p> 7 Insanity<\/strong>: Subject suffers continuous confusion.<\/p> 8 Demand<\/strong>: As sending, plus you can send suggestion.<\/p> 9 Dominate Monster<\/strong>: As dominate person, but any creature.<\/p><\/div> Granted Power:<\/b> You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + your Cha modifier.<\/p><\/div> 1<\/strong> Chill Touch<\/strong>: One touch\/level deals 1d6 damage and possibly 1 Str damage.<\/p> 2 Chill Metal<\/strong>: Cold metal damages those who touch it.<\/p> 3 Sleet Storm<\/strong>: Hampers vision and movement.<\/p> 4 Ice Storm<\/strong>: Hail deals 5d6 damage in cylinder 40 ft. across.<\/p> 5 Wall of Ice<\/strong>: Ice plane creates wall with 15 hp +1\/level, or hemisphere can trap creatures inside.<\/p> 6 Cone of Cold<\/strong>: 1d6\/level cold damage.<\/p> 7 Control Weather<\/strong>: Changes weather in local area.<\/p> 8 Polar Ray<\/strong>: Ranged touch attack deals 1d6\/level cold damage.<\/p> 9 Obedient Avalanche<\/strong>: Snowy avalanche crushes and buries your foes.<\/p><\/div> Granted Power:<\/b> You gain a +1 bonus on opposed checks you make.<\/p><\/div> 1 Remove Fear<\/strong>: Suppresses fear or gives +4 on saves against fear for one subject + one per 4 levels.<\/p> 2 Zeal<\/strong>: You move through foes to attack the enemy you want.<\/p> 3 Prayer<\/strong>: Allies +1 bonus on most rolls, enemies –1 penalty.<\/p> 4 Divine Power<\/strong>: You gain attack bonus, +6 to Str, and 1 hp\/ level.<\/p> 5 Righteous Might<\/strong>: Your size increases, and you gain combat bonuses.<\/p> 6 Zealot Pact<\/strong>: You automatically gain combat bonuses when you attack someone of opposite alignment.<\/p> 7 Regenerate<\/strong>: Subject’s severed limbs grow back, cures 4d8 damage +1\/level (max +35).<\/p> 8 Moment of Prescience<\/strong>: You gain insight bonus on single attack roll, check, or save.<\/p> 9 Visage of the Deity, Greater<\/strong>: As lesser visage of the deity, but you become half-celestial or half-fiendish.<\/p><\/div> Granted Power:<\/b> You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious.<\/p><\/div> 1 Remove Fear<\/strong>: Suppresses fear or gives +4 on saves against fear for one subject + one per 4 levels.<\/p> 2 Aid<\/strong>: +1 on attack rolls and saves against fear, 1d8 temporary hp +1\/level (max +10).<\/p> 3 Cloak of Bravery<\/strong>: You and your allies gain a bonus on saves against fear.<\/p> 4 Heroism<\/strong>: Gives +2 bonus on attack rolls, saves, skill checks.<\/p> 5 Valiant Fury<\/strong>: +4 Str, Con; +2 Will saves, extra attack.<\/p> 6 Heroes’ Feast<\/strong>: Food for one creature\/level cures and grants combat bonuses.<\/p> 7 Heroism, Greater<\/strong>: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.<\/p> 8 Lion’s Roar<\/strong>: Deals 1d8 points of damage\/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp.<\/p> 9 Cloak of Bravery, Greater<\/strong>: You and your allies become immune to fear and get +2 bonus on attacks.<\/p><\/div> Granted Power:<\/b> You cast conjuration (creation) spells at +1 caster level and gain Skill Focus as a bonus feat for one Craft skill of your choice.<\/p><\/div> 1 Animate Rope<\/strong>: Makes a rope move at your command.<\/p> 2 Wood Shape<\/strong>: Rearranges wooden objects to suit you.<\/p> 3 Stone Shape<\/strong>: Sculpts stone into any shape.<\/p> 4 Minor Creation:<\/strong> Creates one cloth or wood object.<\/p> 5 Wall of Stone<\/strong>: Creates a stone wall that can be shaped.<\/p> 6 Fantastic Machine<\/strong>: Creates a machine to perform a single simple task.<\/p> 7 Major Creation<\/strong>: As minor creation, plus stone and metal.<\/p> 8 Forcecage<\/strong>: Cube or cage of force imprisons all inside.<\/p> 9 Fantastic Machine, Greater<\/strong>: Creates a machine to perform multiple tasks.<\/p><\/div> Granted Power:<\/b> Your limit for creating undead animated with spells increases to three times your caster level instead of the normal two times caster level.<\/p><\/div> 1 Chill of the Grave<\/strong>: Ray causes cold damage.<\/p> 2 Blade of Pain and Fear<\/strong>: Creates blade of gnashing teeth.<\/p> 3 Fangs of the Vampire King<\/strong>: Grow vampire fangs.<\/p> 4 Wither Limb<\/strong>: Cause enemy’s limbs to wither.<\/p> 5 Revive Undead<\/strong>: Restores undeath to undead that was destroyed up to 1 day\/level ago.<\/p> 6 Awaken Undead<\/strong>: Grant sentience to otherwise mindless undead.<\/p> 7 Avasculate<\/strong>: Reduce foe to half hp and stun.<\/p> 8 Avascular Mass<\/strong>: Reduce foe to half hp and stun,entangle in 20-ft. radius from victim.<\/p><\/div> 9 Wail of the Banshee<\/strong>: Kills one creature\/level.<\/p><\/div> Granted Power:<\/b> You gain Spell Focus (enchantment) as a bonus feat.<\/p><\/div> 1 Command<\/strong>: One subject obeys selected command for 1 round.<\/p> 2 Enthrall<\/strong>: Captivates all within 100 ft. + 10 ft.\/level.<\/p>Balance Domain Spells<\/b><\/h3><\/div>
Reference:<\/b> Spell Compendium page 271<\/div>","reference":"Usergen"},{"id":112,"name":"Celerity","granted_powers":"Your land speed is faster than the norm for your race by 10 feet. This benefit is lost if you are wearing medium or heavy armor or carrying a medium or heavy load.","spell_1":"Expedicious Retreat","spell_2":"Cat's Grace","spell_3":"Blur","spell_4":"Haste","spell_5":"Tree Stride","spell_6":"Wind Walk","spell_7":"Cat's Grace, Mass","spell_8":"Blink, Greater","spell_9":"Time Stop","full_text":"Celerity Domain<\/h2>
Celerity Domain Spells<\/b><\/h3><\/div>
Reference:<\/b> Spell Compendium page 271<\/div>","reference":"Usergen"},{"id":113,"name":"Charm","granted_powers":"You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.","spell_1":"Charm Person","spell_2":"Calm Emotions","spell_3":"Suggestion","spell_4":"Good Hope","spell_5":"Charm Monster","spell_6":"Geas\/Quest","spell_7":"Insanity","spell_8":"Demand","spell_9":"Dominate Monster","full_text":"Charm Domain<\/h2>
Charm Domain Spells<\/b><\/h3><\/div>
Reference:<\/b> Spell Compendium page 271<\/div>","reference":"Usergen"},{"id":114,"name":"Cold","granted_powers":"You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + your Cha modifier.","spell_1":"Chill Touch","spell_2":"Chill Metal","spell_3":"Sleet Storm","spell_4":"Ice Storm","spell_5":"Wall of Ice","spell_6":"Cone Of Cold","spell_7":"Control Weather","spell_8":"Polar Ray","spell_9":"Obedient Avalanche","full_text":"Cold Domain<\/h2>
Cold Domain Domain Spells<\/b><\/h3><\/div>
Reference: <\/b>Spell Compendium page 271<\/div>","reference":"Usergen"},{"id":115,"name":"Competition","granted_powers":"You gain a +1 bonus on opposed checks you make.","spell_1":"Remove Fear","spell_2":"Zeal","spell_3":"Prayer","spell_4":"Divine Power","spell_5":"Righteous Might","spell_6":"Zealot Pact","spell_7":"Regenerate","spell_8":"Moment of Prescience","spell_9":"Visage of the Deity, Greater","full_text":"Competition Domain<\/h2>
Competition Domain Spells<\/b><\/h3><\/div>
Reference:<\/b> Spell Compendium page 272<\/div>","reference":"Usergen"},{"id":116,"name":"Courage","granted_powers":"You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious.","spell_1":"Remove Fear","spell_2":"Aid","spell_3":"Cloak Of Bravery","spell_4":"Heroism","spell_5":"Valiant Fury","spell_6":"Heroe's Feast","spell_7":"Heroism, Greater","spell_8":"Lion's Roar","spell_9":"Cloak Of Bravery, Greater","full_text":"Courage Domain<\/h2>
Courage Domain Spells<\/b><\/h3><\/div>
Reference:<\/b> Spell Compendium page 272<\/div>","reference":"Usergen"},{"id":117,"name":"Craft","granted_powers":"You cast conjuration (creation) spells at +1 caster level and gain Skill Focus as a bonus feat for one Craft skill of your choice.","spell_1":"Animate Rope","spell_2":"Wood Shape","spell_3":"Stone Shape","spell_4":"Minor Creation","spell_5":"Wall of Stone","spell_6":"Fantastic Machine","spell_7":"Major Creation","spell_8":"Forcecage","spell_9":"Fantastic Machine, Greater","full_text":"Craft Domain<\/h2>
Craft Domain Spells<\/b><\/h3><\/div>
Reference:<\/b> Spell Compendium page 272<\/div>","reference":"Usergen"},{"id":118,"name":"Deathbound","granted_powers":"Your limit for creating undead animated with spells increases to three times your caster level instead of the normal two times caster level.","spell_1":"Chill of the Grave","spell_2":"Blade of Pain and Fear","spell_3":"Fangs of the Vampire King","spell_4":"Wither Limb","spell_5":"Revive Undead","spell_6":"Awaken Undead","spell_7":"Avasculate","spell_8":"Avascular Mass","spell_9":"Wail Of the Banshee","full_text":"Deathbound Domain<\/h2>
Deathbound Domain Spells<\/b><\/h3><\/div>
Reference:<\/b> Spell Compendium page 272<\/p>","reference":"Usergen"},{"id":119,"name":"Domination","granted_powers":"You gain Spell Focus (enchantment) as a bonus feat.","spell_1":"Command","spell_2":"Enthrall","spell_3":"Suggestion","spell_4":"Dominate Person","spell_5":"Command, Greater","spell_6":"Geas\/Quest","spell_7":"Suggestion, Mass","spell_8":"True Domination","spell_9":"Monstrous Thrall","full_text":"Domination Domain<\/h2>
Domination Domain Spells<\/b><\/h3><\/div>