[[],[{"id":20659,"name":"Nahal's Reckless Dweomer","school":"Evocation","subschool":"cantrip","spellcraft_dc":"0","level":"Wizard 0, Sorcerer 0","short_description":"","full_text":"
Intentionally create a wild surge, with a SLIGHT chance of casting the intended spell<\/p>
This is a Wild Magic Spell, which can only be choose or cast by a spell caster of the Wild Magic arcane tradition or sorcerer Wild Magic bloodline<\/i>
This spell is the wild mage's ultimate last-resort spell. When cast, the mage attempts a rapid weaving of the pattern which releases a sudden flood of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect. Which... is HIGHLY unlikely, but<\/i> something almost always occurs in the process.<\/p>
Before casting the spell, the mage announces the spell effect he is trying to create. The mage must be able to cast the spell (i.e., have it in his spell book), but need not have the tier for the spell slot available. After announcing the spell (along with the target and any other conditions required by the spell), the wild mage casts Nahal's reckless dweomer. A burst of magical energy is released, which the wild mage tries to manipulate into the desired form. The actual effect of the spell is rolled randomly on Wild Surge Results. Because the release of energy is planned by the mage. If the result indicates success, the mage has shaped the magical energy into the desired effect. If not, then the wild surge it released - The result may be beneficial to the mage (cure wounds on themself) or it may be completely disastrous (The mage explodes); this is the risk the mage takes in casting Nahal's reckless dweomer.<\/p>
You should use the following Wild Surge<\/i> result table.<\/p>
At Higher Levels.<\/b> When you cast this spell using a spell slot of 1 or higher when you generate a wild surge you may add (5 times the spell slot level used) to the wild surge result.<\/p>
<\/p>
% (d100)<\/th> | Result<\/th><\/tr> |
---|---|
1<\/td> | You explode, dealing (your level)d6 damage to every thing within 30ft of you (You immediately go to 0 HP), death saves are at disadvantage)<\/td><\/tr> |
2<\/td> | You instead create an explosion around yourself It functions like fireball except you’re a target too and damage is 9d4 piercing and slashing damage*<\/td><\/tr> |
3<\/td> | You cast Fireball 3rd level spell slot centered on you<\/td><\/tr> |
4<\/td> | Caster loses 1d10 maximum hit points until long rest<\/td><\/tr> |
5<\/td> | All of your spell slots are instantly spent for the day<\/td><\/tr> |
6<\/td> | half of total party wealth vanishes for 1d6 days<\/td><\/tr> |
7<\/td> | Spell effectiveness (range, duration, area of effect, damage, etc.) is halved<\/td><\/tr> |
8<\/td> | If the original spell has a saving throw, target automatically succeeds.<\/td><\/tr> |
9<\/td> | You cast Full Polymorph on yourself and turn into a creature of your choosing. The spell automatically acts as Concentrated. It cannot be made permanent*<\/td><\/tr> |
10<\/td> | If your spell does damage, it will do the minimum<\/td><\/tr> |
11<\/td> | Your spell’s duration will be minimum<\/td><\/tr> |
12<\/td> | Roll on the table twice (no advantage possible on next roll)<\/td><\/tr> |
13<\/td> | Anti-Magic field centered on caster (wastes spell) for 1 round; dispels all magic centered on caster, including own spells<\/td><\/tr> |
14<\/td> | You take 2d8 radiant damage and the ally closest to you regains hit points equal to the damage you took.<\/td><\/tr> |
15<\/td> | Your spell fails, but the spell slot is not expended (if this applies)<\/td><\/tr> |
16<\/td> | Original spell targets caster instead.<\/td><\/tr> |
17<\/td> | Everyone in 30 ft hit with Inflict Wounds spell instead*<\/td><\/tr> |
18<\/td> | Caster held (as if failing against Hold Person spell), no spell is cast<\/td><\/tr> |
19<\/td> | You become allergic to magic items until dispel magic or lesser restore is casted on you. Every time you have a magic item on you, you itch everywhere and sneeze a lot. (Concentration every time you cast a spell or lose spell.)<\/td><\/tr> |
20<\/td> | Each creature with 30 ft of you takes 1d6 necrotic damage. You gain HP equal to the sum of necrotic damage dealt<\/td><\/tr> |
21<\/td> | Target's clothes itch (-4 to initiative)<\/td><\/tr> |
22<\/td> | You are encumbered. You can only move half of your total speed for 1 minute.<\/td><\/tr> |
23<\/td> | You panic and try to flee! You must run away from your target<\/td><\/tr> |
24<\/td> | You are enraged! The next time your spell fails or your attack misses during the same encounter, you must take a bonus action to attack the closest target to you.<\/td><\/tr> |
25<\/td> | The caster’s biological sex is changed<\/td><\/tr> |
26<\/td> | You are the target of a Charm Person spell. Failure = charmed by enemy creature.<\/td><\/tr> |
27<\/td> | You are the target of Bestow Curse spell.<\/td><\/tr> |
28<\/td> | Caster smells like a skunk for spell duration (stinking cloud)<\/td><\/tr> |
29<\/td> | You have become mute for the next minute.<\/td><\/tr> |
30<\/td> | You feel horribly dizzy; must roll concentrate to cast; roll Dexterity saving throw or fall prone. Lasts 2 rounds.<\/td><\/tr> |
31<\/td> | Instead of words, colorful bubbles come out of your mouth when you try to speak for 1 round<\/td><\/tr> |
32<\/td> | Your hair falls out (But regrows after the next long rest)<\/td><\/tr> |
33<\/td> | roll a d10 your age changes (even increases, odd decreases)<\/td><\/tr> |
34<\/td> | Roll a d10 Your height changes by a number of inches equal to the roll (Even you grow, odd you shrink)<\/td><\/tr> |
35<\/td> | A bright light flashes. (wisdom save or become blinded for 1d6 turns.)<\/td><\/tr> |
36<\/td> | Original spell targets ally of the DM’s choosing<\/td><\/tr> |
37<\/td> | Spell target changes biological sex.<\/td><\/tr> |
38<\/td> | Target must save or become petrified<\/td><\/tr> |
39<\/td> | You suffer the same effect as your target<\/td><\/tr> |
40<\/td> | You cast Detect Thoughts on the target you chose. If you didn’t target a creature, you instead take 1d6 psychic damage<\/td><\/tr> |
41<\/td> | For the next minute any flammable object you touch that isn't being worn or carried by a creature<\/td><\/tr> |
42<\/td> | You instead cast Goodberry<\/td><\/tr> |
43<\/td> | Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute<\/td><\/tr> |
44<\/td> | A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes<\/td><\/tr> |
45<\/td> | Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn.<\/td><\/tr> |
46<\/td> | An animal appears in the unoccupied space nearest the target at the start of each of their rounds. The animal isn’t under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01–25, a rhinoceros appears; on a 26–50, an elephant appears; and on a 51–100, a rat appears<\/td><\/tr> |
47<\/td> | Your spell turns into a burst of flowers. This does nothing.<\/td><\/tr> |
48<\/td> | A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/td><\/tr> |
49<\/td> | Hold Person cast on everyone in 60 ft radius<\/td><\/tr> |
50<\/td> | You sound off a magical alarm, can be heard clearly for 60 ft., heard faintly another 60 ft.<\/td><\/tr> |
51<\/td> | You are immune to being intoxicated for 5d6 days<\/td><\/tr> |
52<\/td> | Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours.<\/td><\/tr> |
53<\/td> | Caster's limbs are invisible<\/td><\/tr> |
54<\/td> | All cloth on target crumbles to dust<\/td><\/tr> |
55<\/td> | All doors, windows, chests, and anything locked within 60 ft. of you instantly unlocks<\/td><\/tr> |
56<\/td> | The target’s skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.<\/td><\/tr> |
57<\/td> | Everyone randomly switches places with each other<\/td><\/tr> |
58<\/td> | Sparkling motes dance about the caster's head until dawn<\/td><\/tr> |
59<\/td> | The caster glows with a bright light (Creatures ending their turn within 5ft of you is blinded until the end of its next turn.<\/td><\/tr> |
60<\/td> | You feel energetic and antsy (+4 to initiative)<\/td><\/tr> |
61<\/td> | You grow an eye in the middle of your forehead. For the next minute you can see as if with True Seeing, but Charisma skills are disadvantages.<\/td><\/tr> |
62<\/td> | You shrink 1 size for 1 minute.<\/td><\/tr> |
63<\/td> | A Modron chosen and controlled by the DM appears in an unoccupied space.<\/td><\/tr> |
64<\/td> | You grow 1 size for 1 minute.<\/td><\/tr> |
65<\/td> | 5d20 gold pieces materialize on your person<\/td><\/tr> |
66<\/td> | Random item\/treasure created on target's person.<\/td><\/tr> |
67<\/td> | A stream of 1d4 × 10 gems, each worth 1 gp, shoots from your finger's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line.<\/td><\/tr> |
68<\/td> | You cast Bless on yourself instead (no concentration; lasts 1 minute).<\/td><\/tr> |
69<\/td> | You cast Sanctuary on yourself without spending a spell slot (last 1 minute).<\/td><\/tr> |
70<\/td> | The next creature to die will automatically be brought back to full hit points and lose all status effects\/conditions.<\/td><\/tr> |
71<\/td> | Target gains the benefits of Mirror Image.<\/td><\/tr> |
72<\/td> | You teleport up to 60 ft away from your current position.<\/td><\/tr> |
73<\/td> | Target becomes prone. If there is not a target, the caster is immediately prone.<\/td><\/tr> |
74<\/td> | Target becomes in encumbered for 1 minute. Its movement is cut in half.<\/td><\/tr> |
75<\/td> | You create a temporary double of target instead; lasts until next round. Double will follow and mimic same action. (if no target, you are the target).<\/td><\/tr> |
76<\/td> | You instead cast Sleep, centered on you.<\/td><\/tr> |
77<\/td> | A small black rain cloud forms over the target for 10 minute {Recharge 1,2} a bolt of lightning strikes 2d4 Lightening damage.<\/td><\/tr> |
78<\/td> | Target must make a Wisdom save or fall madly in love with the caster. Creatures get a new save every minute.<\/td><\/tr> |
79<\/td> | All creatures with 30ft of caster make a Constitution Save or start to hiccup for 1 hour.<\/td><\/tr> |
80<\/td> | You gain resistance to all but Psychic damage for the next minute.<\/td><\/tr> |
81<\/td> | Everyone in 30 ft hit with Cure Wounds spell of the same slot.<\/td><\/tr> |
82<\/td> | 1d4 local guardsmen emerge from nowhere and fight by your side for up to 5 turns.<\/td><\/tr> |
83<\/td> | Caster is transported to the Astral Plane until the end of their next turn, reappearing in the same square or the nearest adjance one.<\/td><\/tr> |
84<\/td> | Your AC goes up by 2 for 1 minute, and become immune to Magic Missile.<\/td><\/tr> |
85<\/td> | Your maximum HP goes up by 1d10 for 1 minute.<\/td><\/tr> |
86<\/td> | Caster regains 5 hit points every turn for 1 minute.<\/td><\/tr> |
87<\/td> | You cast True Polymorph on yourself and turn into a creature of your choosing. The spell automatically acts as Concentrated. You keep this form until someone dispels its magic. You gain the form’s stats and abilities.<\/td><\/tr> |
88<\/td> | You Polymorph randomly at the end of each round for 1 minute.<\/td><\/tr> |
89<\/td> | A random creature within 60 feet of you becomes poisoned for d4 hours.<\/td><\/tr> |
90<\/td> | You regain your caster level of spell slots.<\/td><\/tr> |
91<\/td> | A random creature appears and begins following the target and singing until the end of your next turn.<\/td><\/tr> |
92<\/td> | Everyone in 20ft radius of you is Hasted.<\/td><\/tr> |
93<\/td> | If you die within the next minute, you immediately come back to life as if by Reincarnate spell.<\/td><\/tr> |
94<\/td> | Your spell effect is normal, but the spell slot is not expended (if this applies).<\/td><\/tr> |
95<\/td> | Your spell effect is normal. For the next minute your 1 Action spells only require a bonus action to cast.<\/td><\/tr> |
96<\/td> | Your spell effect is normal. If the original spell has a saving throw, target automatically fails.<\/td><\/tr> |
97<\/td> | Your spell effect is normal. Your spell’s duration will be maximum without concentration.<\/td><\/tr> |
98<\/td> | Your spell effect is normal. If your spell does damage, it will do the maximum.<\/td><\/tr> |
99<\/td> | Your spell effect is normal. Spell effectiveness (range, duration, area of effect, damage, etc.) is doubled.<\/td><\/tr> |
100<\/td> | Your spell effect is normal.<\/td><\/tr><\/tbody><\/table> Reference:<\/b> http:\/\/www.dandwiki.com\/wiki\/Nahal%27s_Reckless_Dweomer_(5e_Spell)<\/a><\/div>","reference":"Usergen"}],[],[],[],[],[],[],[],[]] |