[[],[],[],[],[],[],[],[],[],[{"id":10964,"name":"BLACK EARTH GUARD","full_text":"
Armor Class 18 (plate) ACTIONS<\/strong> Armor Class<\/strong> 17 (splint) Spellcasting.<\/strong> The priest is a 5th-level spellcaster. Its ACTIONS<\/strong><\/p> Multiattack<\/em>. The priest makes two melee attacks. Armor Class<\/strong> 18 (plate) ACTIONS<\/strong> Armor Class<\/strong> 17 (splint) Death Burst.<\/strong> When the stonemelder dies, it turns to stone Armor Class<\/strong> 16 Damage Immunities<\/strong> poison Evasion.<\/strong> If Hellenrae is subjected to an effect that allows her Armor Class<\/strong> 10 (13 with mage armor) Earth Walk.<\/strong> Moving through difficult terrain made of earth or Spellcasting<\/strong>.<\/p> Miraj is an 11th-level spellcaster. His spellcasting Armor Class <\/strong>15 (studded leather) Fey Ancestry.<\/strong> Windharrow has advantage on saving throws Multiattack.<\/strong> Windharrow makes two melee attacks.<\/p> Armor Class<\/strong> 14 Spellcasting.<\/strong> The hurricane is a 3rd-level spellcaster. Its Armor Class<\/strong> 13(16 with mage armor) Fey Ancestry.<\/strong> Aerisi has advantage on saving throws against LAIR ACTIONS<\/strong> <\/p> <\/p>","family":"","ch":"0","size":"Medium","hit_dice":"66","initiative":"","base_attack":"","environment":"","type":"Aberration","challenge_rating":"","alignment":"Lawful Good","reference":"Usergen"},{"id":11113,"name":"HOWLING HATRED INITIATE","full_text":" Armor Class<\/strong> 13 (leather) Guiding Wind<\/strong> (Recharges after a Short or Long Rest). As a Hold Breath.<\/strong> The initiate can hold its breath for 30 minutes.<\/p> Dagger.<\/strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.
Hit Points 39 (6d8 + 12)
Speed 30 ft.<\/strong><\/p>
Multiattack.<\/em> The guard makes two melee attacks.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (ld8 + 3) piercing damage.<\/p>
REACTIONS<\/strong>
Unyielding.<\/em> When the guard is subjected to an effect that
would move it, knock it prone, or both, it can use its reaction to
be neither moved nor knocked prone.<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"39","initiative":"0","base_attack":" 7 (ld8 + 3) piercing damage","environment":"","type":"Aberration","challenge_rating":"","alignment":"Lawful Good","reference":"Usergen"},{"id":10965,"name":"BLACK EARTH PRIEST","full_text":"
Hit Points<\/strong> 45 (7d8 + 14)
Speed<\/strong> 30 ft.<\/p>
spellcasting ability is Charisma (spell save DC 13, +5 to hit
with spell attacks). It knows the following sorcerer spells (an
asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light,
mending, mold earth*
1st level (4 slots): earth tremor* expeditious retreat, shield
2nd level (3 slots): shatter, spider climb
3rd level (2 slots): slow<\/p>
Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 7 (IdlO + 2) slashing damage.
REACTIONS<\/strong>
Unyielding.<\/em> When the priest is subjected to an effect that
would move it, knock it prone, or both, it can use its reaction to
be neither moved nor knocked prone.<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"45 (7d8 + 14)","initiative":"","base_attack":"7 (1d10 + 2) slashing damage","environment":"","type":"Aberration","challenge_rating":"","alignment":"Lawful Good","reference":"Usergen"},{"id":10966,"name":"BURROWSHARK","full_text":"
Hit Points<\/strong> 82 (lld8 +33)
Speed<\/strong> 30 ft.<\/p>
Multiattack.<\/em> The burrowshark makes three melee attacks.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
range 20\/60 ft., one target. Hit: 7 (ld6 + 4) piercing damage, or
8 (ld8 + 4) piercing damage if used with two hands to make a
melee attack.<\/p>
REACTIONS<\/strong>
Unyielding.<\/em> When the burrowshark is subjected to an effect
that would move it, knock it prone, or both, it can use its
reaction to be neither moved nor knocked prone.<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"82 (11d8 +33)","initiative":"","base_attack":"","environment":"","type":"Aberration","challenge_rating":"","alignment":"Lawful Good","reference":"Usergen"},{"id":10967,"name":"STONEMELDER","full_text":"
Hit Points<\/strong> 75 (10d8 + 30)
Speed<\/strong> 30 ft.<\/p>
and explodes in a burst of rock shards, becoming a smoking
pile of rubble. Each creature within 10 feet ofthe exploding
stonemelder must make a DC 14 Dexterity saving throw, taking
11 (2dl0) bludgeoning damage on a failed save, or half as
much damage on a successful one.<\/p>
Spellcasting.<\/strong> The stonemelder is a 7th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 13, +5 to hit
with spell attacks). It knows the following sorcerer spells (an
asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light,
mending, mold earth*
1st level (4 slots): expeditious retreat, false life, shield
2nd level (3 slots): Maximilian's earthen grasp* shatter
3rd level (3 slots): erupting earth* meld into stone
4th level (1 slot): stoneskin<\/p>
ACTIONS<\/strong>
Black Earth Rod.<\/em> Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The
stonemelder can also expend a spell slot to deal extra damage,
dealing 2d8 bludgeoning damage for a 1st level slot, plus an
additional ld8 for each level ofthe slot above 1st<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"75 (10d8 + 30)","initiative":"","base_attack":"5 (1d6 + 2) bludgeoning damage","environment":"","type":"Aberration","challenge_rating":"","alignment":"Lawful Good","reference":"Usergen"},{"id":10968,"name":"HELLENRAE ","full_text":"
Hit Points<\/strong> 78 (12d8 + 24)
Speed<\/strong> 50 ft.<\/p>
Condition Immunities<\/strong> blinded, poisoned<\/p>
to make a Dexterity saving throw to take only half damage, she
instead takes no damage if she succeeds on the saving throw,
and only half damage if she fails.<\/p>
Stunning Strike (Recharge 5-6)<\/strong> When Hellenrae hits a target
with a melee weapon attack, the target must succeed on a DC
13 Constitution saving throw or be stunned until the end of
Hellenrae's next turn.<\/p>
Unarmored Defense.<\/strong> While Hellenrae is wearing no armor and
wielding no shield, her AC includes her Wisdom modifier.
Unarmored Movement. While Hellenrae is wearing no
armor and wielding no shield, her speed increases by 20 feet
(included in her speed).
ACTIONS<\/strong>
Multiattack<\/em>. Hellenrae makes three melee attacks.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 9 (ldlO + 4) bludgeoning damage.
REACTIONS<\/strong>
Parry and Counter.<\/em> Hellenrae adds 3 to her AC against one
melee or ranged weapon attack that would hit her. To do so,
she must be able to sense the attacker with her blindsight.
If the attack misses, Hellenrae can make one melee attack
against the attacker if it is within her reach.<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"78 (12d8 + 24) ","initiative":"","base_attack":"9 (1d10 + 4) ","environment":"","type":"Aberration","challenge_rating":"0","alignment":"Lawful Good","reference":"Usergen"},{"id":10969,"name":"MIRAJ VIZANN","full_text":"
Hit Points<\/strong> 82 (lld8 + 33)
Speed<\/strong> 30 ft<\/p>
stone costs Miraj no extra movement.<\/p>
Innate Spellcasting.<\/strong> Miraj's innate spellcasting ability is
Constitution (spell save DC 14). He can innately cast the
following spell, requiring no material components:
1\/day: pass without trace<\/p>
ability is Charisma (spell save DC 15, +7 to hit with spell
attacks). He knows the following sorcerer spells (an asterisked
spell is from appendix B):
Cantrips (at will): acid splash, blade ward, friends, light,
message, mold earth*
1st level (4 slots): chromatic orb, mage armor, magic missile
2nd level (3 slots): Maximilian's earthen grasp*
shatter, suggestion
3rd level (3 slots): counterspell, erupting earth*
4th level (3 slots): polymorph, stoneskin
5th level (2 slots): wall of stone
6th level (1 slot): move earth<\/p>
ACTIONS<\/strong>
Staff<\/em>. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (ld6 + 1) bludgeoning damage, or 5 (ld8 + 1)
bludgeoning damage when used with two hands.<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"82 (11d8 + 33)","initiative":"","base_attack":"4 (1d6 + 1)","environment":"","type":"Aberration","challenge_rating":"","alignment":"Lawful Good","reference":"Usergen"},{"id":11110,"name":"WINDHARROW","full_text":"
Hit Points <\/strong>55 (10d8+10)
Speed<\/strong> 30 ft.<\/p>
against being charmed, and magic can't put him to sleep. <\/p>
Spellcasting.<\/strong> Windharrow is an Sth-level spellcaster. His
spellcasting ability is Charisma (spell save DC 13, +5 to hit with
spell attacks). Windharrow knows the following bard spells:<\/p>
Cantrips (at will): friends, prestidigitation, vicious mockery
1st level (4 slots): disguise self, dissonant whispers, thunderwave
2nd level (3 slots): invisibility, shatter, silence
3rd level (3 slots): nondetection, sending, tongues
4th level (2 slots): confusion, dimension door<\/p>
Rapier.<\/strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 7 (ld8 + 3) piercing damage.<\/p>","family":"half-elf","ch":"7","size":"Medium","hit_dice":"55 (10d8+10)","initiative":"+3","base_attack":"Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (ld8 + 3) piercing damage. ","environment":"","type":"Humanoid","challenge_rating":"7","alignment":"Neutral Evil","reference":"Usergen"},{"id":11111,"name":"HURRICANE ","full_text":"
Hit Points<\/strong> 33
Speed<\/strong> 45 ft.<\/p>
spellcasting ability is Wisdom (spell save DC 11, +3 to hit
with spell attacks). It knows the following sorcerer spells (an
asterisked spell is from appendix B):<\/p>
Cantrips (at will): blade ward, gust* light, prestidigitation
1st level (4 slots): feather fall, jump, thunderwave
2nd level (2 slots): gust of wind<\/p>
Unarmored Defense.<\/strong> While the hurricane is wearing no armor
and wielding no shield, its AC includes its Wisdom modifier.
Unarmored Movement. While the hurricane is wearing no
armor and wielding no shield, its walking speed increases by 15
feet (included in its speed).
ACTIONS<\/strong><\/p>
Multiattack<\/strong>. The hurricane makes two melee attacks.
Unarmed Strike<\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 6 (ld6 + 3) bludgeoning damage.<\/p>
REACTIONS<\/strong><\/p>
Deflect Missiles.<\/strong> When the hurricane is hit by a ranged weapon
attack, it reduces the damage from the attack by ldlO + 9. If the
damage is reduced to 0, the hurricane can catch the missile if
it is small enough to hold in one hand and the hurricane has at
least one hand free.<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"33","initiative":"3","base_attack":"Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (ld6 + 3) bludgeoning damage.","environment":"","type":"Aberration","challenge_rating":"0","alignment":"Lawful Good","reference":"Usergen"},{"id":11112,"name":"AERISI KALINOTH ","full_text":"
Hit Points<\/strong> 66 (12d8 + 12)
Speed<\/strong> 30 ft.<\/p>
being charmed, and magic can't put her to sleep.<\/p>
Howling Defeat.<\/strong> When Aerisi drops to 0 hit points, her body
disappears in a howling whirlwind that disperses quickly and
harmlessly. Anything she is wearing or carrying is left behind.<\/p>
Legendary Resistance (2\/Day).<\/strong> If Aerisi fails a saving throw, she
can choose to succeed instead.<\/p>
Spellcasting.<\/strong> Aerisi is an 12th-level spellcaster. Her spellcasting
ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). Aerisi has the following wizard spells prepared (an
asterisked spell is from appendix B):<\/p>
Cantrips (at will): gust* mage hand, message, prestidigitation,
ray of frost, shocking grasp
1st level (4 slots): charm person, feather fall, mage
armor, thunderwave
2nd level (3 slots): dust devil* gust of wind, invisibility
3rd level (3 s\\ots): fly, gaseous form, lightning bolt
4th level (3 slots): ice storm, storm sphere*
5th level (2 slots): cloudkill, seeming (cast each day)
6th level (1 slot): chain lightning<\/p>
ACTIONS<\/strong>
Windvane.<\/strong> Melee or Ranged Weapon Attack: +9 to hit, reach 5
ft. or range 20 ft.\/60 ft., one target. Hit: 9 (ld6 + 6) piercing
damage, or 10 (ld8 + 6) piercing damage if used with two
hands to make a melee attack, plus 3 (ld6) lightning damage.<\/p>
On initiative count 20 (losing
initiative ties), Aerisi uses a lair action to cast one of her<\/em>
spells, up to 3rd level<\/em>, without using components or a
spell slot. She can't cast the same spell two rounds in a
row, although she can continue to concentrate on a spell
she previously cast using a lair action. Aerisi can take
no other lair actions while concentrating on a spell cast
as a lair action.
If Aerisi casts invisibility<\/em> using this lair action, she
also draws the power ofthe air node into herself. By
doing so, she regains 15 (3d8 + 2) hit points. <\/em><\/p>
Hit Points<\/strong> 9 (2d8)
Speed<\/strong> 30 ft.<\/p>
bonus action, the initiate gains advantage on the next ranged
attack roll it makes before the end of its next turn<\/p>
or range 20\/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.<\/p>","family":"","ch":"0","size":"Medium","hit_dice":"9","initiative":"2","base_attack":"","environment":"","type":"Aberration","challenge_rating":"","alignment":"Lawful Good","reference":"Usergen"}]]