[[],[],[],[],[],[],[],[],[],[{"id":11315,"name":"Baba Lysaga's Creeping Hut","full_text":"
gargantuan construct, unaligned<\/em><\/p> <\/p> Armor Class <\/strong><\/strong>16 (natrual armor)<\/p> Hit Points<\/strong> 263 (17d20+85)<\/p> Speed<\/strong> 30ft<\/p> <\/p> Saving Throws <\/strong>Con+9, Wis +0, Cha +0<\/p> Damage Immunities <\/strong>poison, psychic <\/p> Condition Immunities <\/strong>blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrifried, prone<\/p> Senses <\/strong>blindsight 120 ft. (blind beyond radius), Passive Perception 6 <\/p> <\/p> Challenge rating:<\/b> 11<\/p> Antimagic Susceptibility.<\/strong> The hut is incapacitated while the magic gem that animates it is in the area of an antimagic field. Siege Monster.<\/strong> The hut deals double damage to objects and structures.<\/p> <\/p> Small construct, unaligned<\/i> Damage Immunities<\/b> poison, psychic Medium construct, unaligned<\/i><\/p> Armor Class<\/b> 5 (natural armor)<\/p> Hit Points<\/b> 22 (5d8)<\/p> Speed<\/b> 0 ft.<\/p> <\/p> Damage Immunities<\/b> poison Challenge rating:<\/b> 1 (200xp)<\/p> Medium construct, lawful evil<\/i><\/p> Armor Class<\/b> 21 (natural armor) <\/p> <\/p> Skills<\/b> Perception +3 Actions<\/strong><\/p> <\/p> <\/p> <\/p> <\/p> <\/p> Reference:<\/b> CoS Medium humanoid (human, shapchanger), chaotic evil<\/i><\/p> Armor Class<\/b> 15 (natural armor) Saving Throws<\/b> Wis +7 Medium humanoid (human), chaotic evil<\/i><\/p> Armor Class<\/b> 10 Skills<\/b> Arcana +4, Perception +2 Spellcasting<\/i><\/b> The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared: Huge plant, neutral evil<\/i><\/p> Armor Class<\/b> 15 (natural armor) Condition Immunities<\/b> blinded, deafened Medium humanoid (human), chaotic good<\/i><\/p> Armor Class<\/b> 17 (studded leather armor +1) Saving Throws<\/b> Wis +3STR<\/td> DEX<\/td> CON<\/td> INT<\/td> WIS<\/td> CHA<\/td><\/tr> 26 (+8)<\/td> 7 (-2)<\/td> 20 (+5)<\/td> 1 (-5)<\/td> 3 (-4)<\/td> 3 (-4)<\/td><\/tr><\/tbody><\/table>
If targeted by dispel magic, the hut must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for l minute.<\/p>
Reference:<\/b> CoS<\/p>","family":"Construct","ch":"11","size":"Gargantuan","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Construct","challenge_rating":"11","alignment":"Neutral","reference":"Usergen"},{"id":11316,"name":"Broom of Animated Attack ","full_text":"Broom of Animated Attack<\/h2>
Armor Class<\/b> 15 (natural armor)
Hit Points<\/b> 17 (5d6)
Speed<\/b> 0 ft., fly 50 ft. (hover)<\/p>STR<\/td> DEX<\/td> CON<\/td> INT<\/td> WIS<\/td> CHA<\/td><\/tr> 10 (+0)<\/td> 17 (+3)<\/td> 10 (+0)<\/td> 1 (-5)<\/td> 5 (-3)<\/td> 1 (-5)<\/td><\/tr><\/tbody><\/table>
Condition Immunities<\/b> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses<\/b> blindsight 30 ft. (blind beyond this radius), passive Perception 7
Challenge rating:<\/b> 1\/4 (50xp)<\/p>
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.<\/div>
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Reference:<\/b> CoS<\/p>","family":"","ch":"1","size":"Small","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Construct","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11317,"name":"Guardian Portrait ","full_text":"Guardian Portrait<\/h2>
STR<\/td> DEX<\/td> CON<\/td> INT<\/td> WIS<\/td> CHA<\/td><\/tr> 1 (-5)<\/td> 1 (-5)<\/td> 10 (+0)<\/td> 14 (+2)<\/td> 10 (+0)<\/td> 10 (+0)<\/td><\/tr><\/tbody><\/table>
Condition Immunities<\/b> charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses<\/b> darkvision 60 ft., passive Perception 10
Languages<\/b> Common, plus up to two other languages<\/p>
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.<\/div>
3\/day each: counterspell, crown of madness, hypnotic pattern, telekinesis<\/div>
Reference:<\/b> CoS<\/p>","family":"","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Construct","challenge_rating":"1","alignment":"Neutral","reference":"Usergen"},{"id":11318,"name":"Strahd's Animated Armor ","full_text":"Strahd's Animated Armor<\/h2>
Hit Points<\/b> 112 (15d8+45)
Speed<\/b> 30 ft.<\/p>STR<\/td> DEX<\/td> CON<\/td> INT<\/td> WIS<\/td> CHA<\/td><\/tr> 17 (+3)<\/td> 13 (+1)<\/td> 16 (+3)<\/td> 9 (-1)<\/td> 10 (+0)<\/td> 9 (-1)<\/td><\/tr><\/tbody><\/table>
Damage Resistances<\/b> cold, fire
Damage Immunities<\/b> lightning, poison
Condition Immunities<\/b> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses<\/b> blindsight 60 ft. (blind beyond this radius), passive Perception 13
Languages<\/b> understands Common but can't speak
Challenge<\/b> 6(2,300 XP)<\/p>
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.<\/div>
<\/p>","family":"","ch":"6","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Construct","challenge_rating":"6","alignment":"Lawful Evil","reference":"Usergen"},{"id":11319,"name":"Baba Lysaga ","full_text":"Baba Lysaga<\/h2>
Hit Points<\/b> 120 (16d8+48)
Speed<\/b> 30 ft.<\/p> STR<\/td> DEX <\/td> CON <\/td> INT <\/td> WIS <\/td> CHA <\/td><\/tr> 18 (+4)<\/td> 10 (+0) <\/td> 16 (+3) <\/td> 20 (+5) <\/td> 17 (+3)<\/td> 13 (+1) <\/td><\/tr><\/tbody><\/table>
Skills<\/b> Arcana +13, Religion +13
Senses<\/b> passive Perception 13
Languages<\/b> Abyssal, Common, Draconic, Dwarvish, Giant
Challenge<\/b> 11(7,200 XP)<\/p>
• Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
•1st level (4 slots): detect magic, magic missile, sleep, witch bolt
•2nd level (3 slots): crown of madness, enlarge\/reduce, misty step
•3rd level (3 slots): dispel magic, fireball, lightning bolt
•4th level (3 slots): blight, Everard's black tentacles, polymorph
•5th level (2 slots): cloudkill, geas, scrying
•6th level (1 slot): programmed illusion, true seeing
•7th level (1 slot): finger of death, mirage arcane
•8th level (1 slot): power word stun<\/div>
Reference:<\/b> CoS<\/p>","family":"","ch":"11","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Humanoid","challenge_rating":"11","alignment":"Chaotic Evil","reference":"Usergen"},{"id":11320,"name":"Barovian Witch","full_text":"Barovian Witch<\/h2>
Hit Points<\/b> 16 (3d8+3)
Speed<\/b> 30 ft.<\/p>STR<\/td> DEX<\/td> CON<\/td> INT<\/td> WIS<\/td> CHA<\/td><\/tr> 7 (-2)<\/td> 11 (+0)<\/td> 13 (+1)<\/td> 14 (+2)<\/td> 11 (+0)<\/td> 12 (+1)<\/td><\/tr><\/tbody><\/table>
Senses<\/b> darkvision 60 ft., passive Perception 12
Languages<\/b> Common
Challenge<\/b> 1\/2(100 XP)<\/p>
• Cantrips (at will): mage hand, prestidigitation, ray of frost
•1st level (4 slots): ray of sickness, sleep, Tasha's hideous laughter
•2nd level (2 slots): alter self, invisibility<\/p>
Reference:<\/b> CoS<\/p><\/div>","family":"","ch":"1","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Humanoid","challenge_rating":"1","alignment":"Chaotic Evil","reference":"Usergen"},{"id":11321,"name":"Tree Blight ","full_text":"Tree Blight<\/h2>
Hit Points<\/b> 149 (13d12+65)
Speed<\/b> 30 ft<\/p>STR<\/td> DEX<\/td> CON<\/td> INT<\/td> WIS<\/td> CON<\/td><\/tr> 23 (+6)<\/td> 10 (+0)<\/td> 20 (+5)<\/td> 6 (-2)<\/td> 10 (+0)<\/td> 3 (-4)<\/td><\/tr><\/tbody><\/table>
Senses<\/b> blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages<\/b> understands Common and Druidic but doesn't speak
Challenge<\/b> 7(2,900 XP)<\/p>
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Reference:<\/b> CoS<\/p><\/div>","family":"","ch":"7","size":"Medium","hit_dice":"","initiative":"","base_attack":"","environment":"","type":"Plant","challenge_rating":"7","alignment":"Neutral Evil","reference":"Usergen"},{"id":11322,"name":"Ezmerelda d'Avenir ","full_text":"Ezmerelda d'Avenir<\/h2>
Hit Points<\/b> 82 (11d8+33)
Speed<\/b> 30 ft.<\/p>STR<\/td> DEX<\/td> CON<\/td> INT<\/td> WIS<\/td> CHA<\/td><\/tr> 14 (+2)<\/td> 19 (+4)<\/td> 16 (+3)<\/td> 16 (+3)<\/td> 11 (+0)<\/td> 17 (+3)<\/td><\/tr><\/tbody><\/table>
Skills<\/b> Acrobatics +7, Arcana +6, Deception +9, Insight +3, Medicine +3, Perception +6, Performance +6, Sleight of Hand +7, Stealth +7, Survival +6
Senses<\/b> passive Perception 16
Languages<\/b> Common, Elvish
Challenge<\/b> 8(3,900 XP)<\/p>
• Cantrips (at will): fire bolt, light, mage hand, prestidigitation
•1st level (4 slots): protection from good and evil, magic missile, shield
•2nd level (3 slots): darkvision, knock, mirror image
•3rd level (3 slots): clairvoyance, lightning bolt, magic circle
•4th level (1 slot): greater invisibility<\/div>