[[],[],[],[],[],[{"id":837,"name":"(WC) Draenei, Alliance","full_text":"
The Seat of the Naaru's soaring energies inspired inner peace from the most bloodthirsty of warrior pilgrims, awe from even the most jaded of Azeroth's inhabitants. The figure floating before the Seat had long taken comfort from this column of Light. Velen looked out from his meditation chamber, seeking insight... in all the connections, great and small, where he might perceive the lines of the future. For the past several months, those lines had increasingly felt fragmented. <\/em><\/p> <\/span>As the Prophet of the draenei meditated—his legs crossed beneath him, his hands resting on his ancient knees—the crystals that reflected his energies glowed and pulsed and swirled around him, not in patterns but in chaos. And the visions, the endless possibilities of tomorrows, assaulted him<\/span>.<\/em><\/p> —Marc Hutcheson, Velen: Prophet's Lesson<\/em><\/p> The sky above Aerie Peak beckoned Kurdran Wildhammer like the distant glow of a campfire on a frigid winter night. <\/em><\/p> After twenty long years trapped on the hellish world now known as Outland, he was home. Never once had he regretted joining the Alliance expedition to battle the orcish Horde on its homeworld, but over the harsh years there the longing to see this sky had burned in his heart. <\/em><\/p> His gryphon, Sky’ree, glided above him with three of her kin, as vibrant as she had ever been over the last two decades. He craved to be up there with her and feel the mountain air rushing against his face. Fate had ordained that he would walk the earth on two legs, but the sky was where he felt free. That was Sky’ree’s greatest gift to him. More than her ferocity during war or her friendship during peace, it was flight. For now, though, he would let her soar in the sky on her own. <\/em><\/p> —Matt Burns, The Council of Three Hammers: Fire and Iron<\/em><\/p> <\/p> <\/p> The bold and courageous dwarves are an ancient race descended from the earthen—beings of living stone created by the titans when the world was young. Due to a strange malady known as the Curse of Flesh, the dwarves’ earthen progenitors underwent a transformation that turned their rocky hides into soft skin. Ultimately, these creatures of flesh and blood dubbed themselves dwarves and carved out the mighty city of Ironforge in the snowy peaks of Khaz Modan. <\/p> In addition to the above, you are a member of a dwarven clan which grants you additional abilities. <\/p> The sons and daughters of Ironforge, the Bronzebeard clan is home to some of the fiercest warriors in Azeroth. <\/p> Making their home deep within Blackrock Mountain, the Dark Irons have only recently rejoined dwarf society. <\/p> Denizens of Aerie Peak, the Wildhammer clan trained the first gryphons ever flown in battle. <\/p> —Cameron Dayton, Gelbin Mekkatorque: Cut Short<\/em><\/p> The clever, spunky, and oftentimes eccentric gnomes present a unique paradox among the civilized races of Azeroth. Brilliant inventors with an irrepressibly cheerful disposition,this race has suffered treachery, displacement, and near-genocide. It is their remarkable optimism in the face of such calamity that symbolizes the truly unshakable spirit of the gnomes.<\/p> Varian tried to hide his disappointment by looking out the keep's windows to the courtyard below. It was a sea of people, with flags and streamers waving in the air, children dressed as their favorite heroes of old, and food and mead flowing with laughter. Remembrance Day was part memorial, part celebration, yet Varian himself could never find mirth in this event.<\/em> —E. Daniel Arey, Varian Wrynn: Blood of Our Fathers<\/em><\/p> Recent discoveries have shown that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city-state of Strom.<\/p>
<\/em><\/p>Chosen of the Naaru<\/strong><\/span><\/h2>
The naaru are dimension-traveling beings of pure energy, connected to the Holy Light of Creation that divine magic draws from. During their struggle against the Burning Legion, the draenei were given a great blessing by the naaru.<\/span>
In addition to aiding in their escape from Argus with the help of a dimensional ship, the naaru infused the draenei people with holy energy to aid in future battles against the demonic hordes. All draenei, even those that turn their backs on the Light, retain some amount of the naaru's protection.<\/span>
With indomitable spirit, unshakable faith, and a mastery of arcane engineering beyond that of any younger race, the proud draenei have proven time and time again to be invaluable allies to those who fight for what is just and righteous.<\/span><\/span><\/h4>Draenei Traits <\/strong><\/span><\/h2>
Dwarf<\/span><\/strong><\/span><\/h1>
Resilient Explorers <\/span><\/strong><\/h2>
Dwarf Traits <\/span><\/strong><\/h2>
Clan. <\/span><\/strong><\/h2>
Bronzebeard <\/span><\/strong><\/h3>
Dark Iron <\/span><\/strong><\/h3>
Wildhammer <\/span><\/strong><\/h3>
Gnome<\/span><\/strong><\/span><\/h1>
High Tinker Gelbin Mekkatorque sighed, pushed his glasses back onto his forehead, and slid his forefinger and thumb down along the sides of his own prominent nose. These new glasses hurt, and adjusting them was first on a list of thousands of tasks he planned to tackle when this engagement was through. He hadn't slept the night before, and the flesh where his lenses had perched was feeling raw and tender. Retaking Gnomeregan was turning out to be much more than a simple military action.<\/em>
Take this stench, for instance. One of the problems with a <\/em>vast subterranean mechanical city—one of hundreds, actually —was ventilation. At full capacity, the network of fans, vents, and filters had required a team of fifteen technicians working shifts around the clock to keep Gnomeregan smelling fresh and clean.<\/em><\/p>
<\/em><\/p>Curious Tinkerers<\/span><\/strong><\/h2>
Gnome Traits<\/strong><\/span><\/h2>
light or minor illusion cantrip, or a detect magic spell. You decide on the effect when you activate the device. The device has 4 charges and expend 1d4 charges at the end of its effect. Once all charges have been depleted, the device fails brilliantly (catastrophically) and must be rebuilt from scratch. You may only have one such device at a time.<\/li><\/ul>","reference":"Usergen"},{"id":842,"name":"(WC) Human, Alliance","full_text":"Human, Warcraft Variant<\/span><\/strong><\/span><\/h1>
As he watched, the throng slowly moved toward the Valley of Heroes, heading for the statues of the great champions of humanity that lined the entrance to Stormwind City. The stage for the Honor Ceremony had been set up in the shadow of these impressive leaders, and today they would be acknowledged with respect and thanks for their great deeds.<\/em>
The king gazed through the jagged hole at his damaged <\/em>city; his plate glove creaked as he squeezed the dragon's <\/em>armor in silent rage. Below him, Stormwind's great harbor <\/em>was a vast forest of ship masts. The port was full of hulls in every color, shape, and size. Remembrance Day always <\/em>brought a host of pilgrims to honor and celebrate humanity's heroes, but this was like nothing even he had seen before.<\/em><\/p>
<\/em><\/p>Defenders of the Kingdom<\/span><\/strong><\/h2>
Human Traits<\/span><\/strong><\/h2>