[[],[{"id":9988141,"name":"Pause","school":"Abjuration","subschool":"cantrip","spellcraft_dc":"","level":"Sorcerer 0, Warlock 0, Wizard 0","short_description":"You freeze time in a 1-foot diameter area. Objects only partially in the area are uneffected","full_text":"
Pause:<\/strong> Head-up Display:<\/strong> You create an illusory effect only you can see that moves with you or is invisible until you try to look at it in which case it stays still or reapears. It can record information by thought or track simple things automaticly such as how many steps you take. It can include a timer or a clock. The illusion can even use your sense of direction to create a miniature map of an area and your possition in it, though it will be in error as much as you are. If you have certain devices on you the illusion can also display other information such as an actual map, a compass, or another creatures location if you have some means to locate it such as a stone of far speech.<\/p> <\/p>","reference":"Usergen"},{"id":9988143,"name":"Penache","school":"Transmutation","subschool":"cantrip","spellcraft_dc":"","level":"Bard 0, Sorcerer 0, Warlock 0, Wizard 0","short_description":"You take on any number of small cosmetic changes","full_text":" Penache:<\/strong> You take on any number of small cosmetic changes such as eye liner, softened\/roughened hair, dyed hair, eye colour change, finger nail polish, bruises, makeup, and so on. Chromatic Touch:<\/strong> You can create small elemental effects by touch such as fog on a window, a trail of frost, a puff of snow or smoke, a vibration, a rash or itchy spot on a creatures skin, a spark of fire or static spark, or a minuscule flame or a tiny continuous spark. You can make your touch acidic by touch able to melt through 1\/6th of an inch of wood per second or an inch of stone per minute. You cannot melt though metals. If you choose to make an attack with Chromatic Touch you can have a creature you touch make a Constitution saving throw, on fail taking 1 cold, fire, electricity, acid, poison, or thunder damage (your choice). Lesser Conjuration:<\/strong> You conjure an item worth no more than 1 copper piece. Skim:<\/strong> You thoroughly read over some writing you are touching at about 300 words (~1 page) per second. You maintain all the knowledge you collect from this spell until you cast Skim again your take a long rest. Routine:<\/strong> You enchant an item to follow a simple routine. It gains a movement speed of 5 feet and can lift up to 1 pound. Decay:<\/strong> An object or creature you touch ages 10 minutes a second (10 hours a minute). The creatures\/objects age can be restored with a lesser restoration spell.<\/p> <\/p>","reference":"Usergen"},{"id":9988131,"name":"Tempermancy","school":"Evocation","subschool":"cantrip","spellcraft_dc":"","level":"Druid 0, Sorcerer 0, Wizard 0","short_description":"You create a small temperature effect","full_text":" Tempermancy:<\/strong> Doll:<\/strong> You put life into an object no larger than 2 feet in any dimension. The new creature obeys your commands and can speak whatever languages you know. If the object is destroyed or broken the spell ends. The creature is too weak to do harm and can carry no more than 10 pounds. The creature hates its existence and if practical will attempt to fullfill your commands in a manner that will destroy itself. As long as it doesn't contradict your commands, the creature may also act in an attempt to spite you.<\/p> <\/p>","reference":"Usergen"},{"id":9988133,"name":"Skip","school":"Conjuration","subschool":"cantrip","spellcraft_dc":"","level":"Wizard 0","short_description":"You teleport 5 feet in a direction you choose, into an unoccupied location","full_text":" Skip:<\/strong> You teleport 5 feet in a direction you choose, into an unoccupied location Make:<\/strong> You create in your hand an object no larger than 3 inches in any dimension. It consists of a clay like material. It may be shaped into anything you would be able to sculpt. Immovable Rod:<\/strong> You create an immovable rod of force in front of your hand. It may be up to 5 feet long and up to 3 inches thick. The Rod ignores gravity and can hold up to 2,000 pounds of weight; any more weight and your concentration breaks. A creature can use an action ot make a DC 30 Strength check, breaking your concentration. Record:<\/strong> You record what you can see and hear into a gemstone you are holding. You can then cast record again play back or overwrite the recording. You may choose to replay both the visual and auditory aspects of the recording or just one of them. Telescope:<\/strong> Your vision zooms in as close as you like to a point you can see. Glimmer:<\/strong> You enchant an object to have some sort of magical cosmetic effect. You can make the object reflective like a mirror. Play a moderate to quite sound constantly, when in motion, or with some other trigger. Glow like a light saber or be coated in illusory flames, immitting a dim light in no more than a 5-foot radius. Or you can create some other cosmetic effect as approved by your DM. Throw Voice:<\/strong> Poison Weapon:<\/strong> You poison up to 6 weapons or pieces of ammunition. The next attack with the item deals an additional 1d6 poison damage. <\/p>","reference":"Usergen"},{"id":9988123,"name":"Grass Bow","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"Ranger 3","short_description":"You conjure a bow made from an otherworldly grass","full_text":" Grass Bow:<\/strong> You conjure a bow made from an otherworldly grass. The bow deals 1d10 piercing damage on hit and has the heavy and two handed properties, the bow magically creates its own arrows for ammunition and has a 150\/600 foot range. Grass Dagger:<\/strong> You conjure a dagger made from an otherworldly grass. The dagger deals 1d6 piercing damage on hit and has the finesse, light, and thrown properties (range 20\/60 feet). When thrown, after hitting a target or landing on the ground, the dagger teleports back into the throwers hand. Fey Arrow:<\/strong> Whenever you attack with a weapon that uses ammunition, you may create a magical piece of ammunition suitable for the weapon instead of using your normal ammunition. The weapon attacks damage is changed to force damage and is considered magical. Grass Sword:<\/strong> You conjure sword made from an otherworldly grass. The sword deals 1d10 slashing damage on hit and has the versatile (1d12), finesse, and light properties. Catch Phrase:<\/strong> You shout out a catch phrase and take advantage on your next action. If the phrase doesn't make any sense in the situation the DM may choose to have the spell fail. Rope Vine:<\/strong> You conjure 60 feet of rope made out of a flexible and robust vine. 2nd-level: 120 ft Portal:<\/strong> Greater Sending:<\/strong> You send an item weighing no more than 10 pounds to any creature with which you are familiar. The item can move across any distance and even to other planes of existence. But, there is a 5% chance the item gets lost in the astral plane if the recipient is on another plane of existence. <\/p>","reference":"Usergen"},{"id":9988113,"name":"Contending Ward","school":"Abjuration","subschool":"None","spellcraft_dc":"","level":"Paladin 1, Wizard 1","short_description":"Immediately after taking damage you become resistant to the type of damage taken for the duration of the spell","full_text":" Contending Ward:<\/strong> Immediately after taking damage you become resistant to the type of damage taken for the duration of the spell. Ward:<\/strong> You create a ward around yourself and set a trigger condition for it. You can store up to a 1st level spell or cantrip that you know in the ward to be cast when the ward is triggered. The stored spell must have a cast time of instantaneous. Memory Loss:<\/strong> Once a minute the targeted creature must make a Wisdom saving throw, on a fail the creature forgets everything that happened in the last minute. Adjournment:<\/strong> Until the start of your next turn you are invulnerable to all damage and are not effected by any enchantments for the duration. On the start of your next turn you are stunned and are weak to all types of damage, this lasts until the start of your turn after this. The rock crystal is consumed after casting this spell. State of Youth:<\/strong> A creature you are touching stops ageing for the next 24 hours. It also heals 1 hit point a minute for the duration. Swap:<\/strong>
Abjuration cantrip<\/em>
Level:<\/strong> Sorcerer 0, Warlock 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> 30 feet
Duration:<\/strong> Concentration, up to 1 minute
You freeze time in a 1-foot diameter area. Objects only partially in the area are uneffected.
You may concentrate on this spell for 10 minutes at 5th level, 1 hour at 11th level, and for up to 8 hours at 17th level.
<\/p>","reference":"Usergen"},{"id":9988142,"name":"Head-up Display","school":"Illusion","subschool":"cantrip","spellcraft_dc":"","level":"Wizard 0","short_description":"You create an illusory effect only you can see that moves with you or is invisible until you try to look at it in which case it stays still or reapears","full_text":"
Illusion cantrip<\/em>
Level:<\/strong> Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Self
Duration:<\/strong> Until dispelled<\/p>
Transmutation cantrip<\/em>
Level:<\/strong> Bard 0, Sorcerer 0, Warlock 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Self
Duration:<\/strong> 1 hour<\/p>
<\/p>","reference":"Usergen"},{"id":9988144,"name":"Chromatic Touch","school":"Evocation","subschool":"cantrip","spellcraft_dc":"","level":"Sorcerer 0, Wizard 0","short_description":"You can create small elemental effects by touch","full_text":"
Evocation cantrip<\/em>
Level:<\/strong> Sorcerer 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Instantaneous<\/p>
The damage increases to 2 at 5th level, 3 at 11th level, and to 4 at 17th level.
<\/p>","reference":"Usergen"},{"id":9988145,"name":"Lesser Conjuration","school":"Conjuration","subschool":"cantrip","spellcraft_dc":"","level":"Bard 0, Sorcerer 0, Warlock 0, Wizard 0","short_description":"You conjure an item worth no more than 1 copper piece","full_text":"
Conjuration cantrip<\/em>
Level:<\/strong> Bard 0, Sorcerer 0, Warlock 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 round (6 seconds)
Range:<\/strong> 5 feet
Duration:<\/strong> Instantaneous<\/p>
At 5th level you can conjure items worth 5 copper pieces, worth 2 silver pieces at 11th level, and you can conjure items worth 1 gold piece or less at 17th level.
<\/p>","reference":"Usergen"},{"id":9988146,"name":"Skim","school":"Divination","subschool":"cantrip","spellcraft_dc":"","level":"Cleric 0, Warlock 0, Wizard 0","short_description":"You thoroughly read over some writing you are touching at about 300 words (~1 page) per second","full_text":"
Divination cantrip<\/em>
Level:<\/strong> Cleric 0, Warlock 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Concentration, up to 1 hour<\/p>
<\/p>","reference":"Usergen"},{"id":9988147,"name":"Routine","school":"Enchantment","subschool":"cantrip","spellcraft_dc":"","level":"Bard 0, Wizard 0","short_description":"You enchant an item to follow a simple routine","full_text":"
Enchantment cantrip<\/em>
Level:<\/strong> Bard 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 minute
Range:<\/strong> Touch
Duration:<\/strong> 24 hours<\/p>
At 5th level the duration increases to 10 days, 30 days at 11th level, and 1 year at 17th level.
<\/p>","reference":"Usergen"},{"id":9988148,"name":"Decay","school":"Necromancy","subschool":"cantrip","spellcraft_dc":"","level":"Druid 0, Warlock 0, Wizard 0","short_description":"An object or creature you touch ages 10 minutes a second (10 hours per minute)","full_text":"
Necromancy cantrip<\/em>
Level:<\/strong> Druid 0, Warlock 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Instantaneous<\/p>
Evocation cantrip<\/em>
Level:<\/strong> Druid 0, Sorcerer 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Instantaneous
You create a small temperature effect. You can maintain a comfortable body temperature for 1 round, prevent yourself from burning when touching a hot object for a round, melt ice by touch, create small ice cubes in water, spark a fire, create a chill in a room for a round, or other such effects.
Tempermancies effects are minor and cannot, for example, allowing the caster to walk across water on ice cubes or swim in lava.
<\/p>","reference":"Usergen"},{"id":9988132,"name":"Doll","school":"Necromancy","subschool":"cantrip","spellcraft_dc":"","level":"Warlock 0, Wizard 0","short_description":"You put life into an object no larger than 2 feet in any dimension","full_text":"
Necromancy cantrip<\/em>
Level:<\/strong> Warlock 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 minute
Range:<\/strong> Touch
Duration:<\/strong> Concentration, up to 8 hours<\/p>
Conjuration cantrip<\/em>
Level:<\/strong> Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Self
Duration:<\/strong> Instantaneous<\/p>
<\/p>","reference":"Usergen"},{"id":9988134,"name":"Make","school":"Transmutation","subschool":"cantrip","spellcraft_dc":"","level":"Wizard 0","short_description":"You create in your hand an object no larger than 3 inches in any dimension","full_text":"
Transmutation cantrip<\/em>
Level:<\/strong> Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Instantaneous<\/p>
The object's maximum size increases to 6 inches at 5th level, 1 foot at 11th level, and 2 feet at 17th level.<\/p>","reference":"Usergen"},{"id":9988135,"name":"Immovable Rod","school":"Abjuration","subschool":"cantrip","spellcraft_dc":"","level":"Wizard 0","short_description":"You create an immovable rod of force in front of your hand","full_text":"
Abjuration cantrip<\/em>
Level:<\/strong> Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Concentration, up to 10 minutes<\/p>
At 5th level the rod can hold up to 4,000 pounds. 6,000 pounds at 11th level. And up to 8,000 pounds at 17th level.
<\/p>","reference":"Usergen"},{"id":9988136,"name":"Record","school":"Illusion","subschool":"cantrip","spellcraft_dc":"","level":"Cleric 0, Wizard 0","short_description":"You record what you can see and hear into a gemstone you are holding","full_text":"
Illusion cantrip<\/em>
Level:<\/strong> Cleric 0, Wizard 0
Components:<\/strong> V, S, M (A gemstone of any sort)
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Concentration, up to 1 hour<\/p>
<\/p>","reference":"Usergen"},{"id":9988137,"name":"Telescope","school":"Divination","subschool":"cantrip","spellcraft_dc":"","level":"Druid 0, Sorcerer 0, Warlock 0, Wizard 0","short_description":"Your vision zooms in as close as you like to a point you can see","full_text":"
Divination cantrip<\/em>
Level:<\/strong> Druid 0, Sorcerer 0, Warlock 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Sight
Duration:<\/strong> Concentration, up to 1 hour<\/p>
<\/p>","reference":"Usergen"},{"id":9988138,"name":"Glimmer","school":"Enchantment","subschool":"cantrip","spellcraft_dc":"","level":"Bard 0, Wizard 0","short_description":"You enchant an object to have some sort of magical cosmetic effect","full_text":"
Enchantment cantrip<\/em>
Level:<\/strong> Bard 0, Wizard 0
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Touch
Duration:<\/strong> Up to 8 hours<\/p>
You may cast Glimmer on an object again to end the cosmetic effect.
If you cast the same cosmetic effect on an item everyday for 30 days, you may choose to make the effect permanent, still removable by casting glimmer on the item once again.<\/p>","reference":"Usergen"},{"id":9988121,"name":"Throw Voice","school":"Illusion","subschool":"None","spellcraft_dc":"","level":"Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer 1, Warlock 1, Wizard 1","short_description":"You have your voice emit from a point you choose within range instead of from your mouth","full_text":"
1st-level illusion<\/em>
Level:<\/strong> Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer 1, Warlock 1, Wizard 1
Components:<\/strong> V
Casting time:<\/strong> 1 action
Range:<\/strong> 150 feet
Duration:<\/strong> Concentration, up to 1 hour
You have your voice emit from a point you choose within range instead of from your mouth. You may move the point as a bonus action.
<\/p>","reference":"Usergen"},{"id":9988122,"name":"Poison Weapon","school":"Enchantment","subschool":"None","spellcraft_dc":"","level":"Ranger 2, Druid 2","short_description":"You poison up to 6 weapons or pieces of ammunition","full_text":"
2nd-level enchantment<\/em>
Level:<\/strong> Ranger 2, Wizard 2
Components:<\/strong> V, S
Casting time:<\/strong> 1 minute
Range:<\/strong> Touch
Duration:<\/strong> 24 hours<\/p>
For each slot level above 2nd used to cast this spell you may enchant 2 more items.<\/p>
3rd-level conjuration<\/em>
Level:<\/strong> Ranger 3
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> 5 feet
Duration:<\/strong> 1 hour<\/p>
If this spell is cast with a 4th level spell slot the sword remains for 8 hours; 24 hours if cast with a 5th level spell slot.<\/p>","reference":"Usergen"},{"id":9988124,"name":"Grass Dagger","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"Ranger 1","short_description":"You conjure a dagger made from an otherworldly grass","full_text":"
1st-level conjuration<\/em>
Level:<\/strong> Ranger 1
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> 5 feet
Duration:<\/strong> 1 hour<\/p>
For each slot level above 1st used to cast this spell you summon an additional grass dagger.<\/p>","reference":"Usergen"},{"id":9988125,"name":"Fey Arrow","school":"Evocation","subschool":"None","spellcraft_dc":"","level":"Ranger 2","short_description":"The weapon attacks damage is changed to force damage and is considered magical.","full_text":"
2nd-level evocation<\/em>
Level:<\/strong> Ranger 2
Components:<\/strong> V, S
Casting time:<\/strong> 1 bonus action
Range:<\/strong> Self
Duration:<\/strong> Concentration, up to 8 hours<\/p>
<\/p>","reference":"Usergen"},{"id":9988126,"name":"Grass Sword","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"Ranger 2","short_description":"You conjure sword made from an otherworldly grass","full_text":"
2nd-level conjuration<\/em>
Level:<\/strong> Ranger 2
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> 5 feet
Duration:<\/strong> 1 hour<\/p>
If this spell is cast with a 3rd level spell slot the sword remains for 8 hours; 24 hours if cast with a 4th level spell slot.
<\/p>","reference":"Usergen"},{"id":9988127,"name":"Catch Phrase","school":"Enchantment","subschool":"None","spellcraft_dc":"","level":"Bard 1, Ranger 1, Sorcerer 1, Wizard 1","short_description":"You shout out a catch phrase and take advantage on your next action","full_text":"
1st-level enchantment<\/em>
Level:<\/strong> Bard 1, Ranger 1, Sorcerer 1, Wizard 1
Components:<\/strong> V
Casting time:<\/strong> 1 action
Range:<\/strong> Self
Duration:<\/strong> 1 round<\/p>
<\/p>","reference":"Usergen"},{"id":9988128,"name":"Rope Vine","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"Ranger 1, Wizard 1","short_description":"You conjure 60 feet of rope made out of a flexible and robust vine","full_text":"
1st-level conjuration<\/em>
Level:<\/strong> Ranger 1, Wizard 1
Components:<\/strong> V, S
Casting time:<\/strong> 1 bonus action
Range:<\/strong> 5 feet
Duration:<\/strong> Instantaneous<\/p>
For each slot level above 1st used to cast this spell the length of rope doubles.<\/p>
3rd-level: 250 ft
4th-level: 500 ft
5th-level: 1,000 ft
6th-level: 2,000 ft
7th-level: 4,000 ft
8th-level: 8,000 ft
9th-level: 3 miles<\/p>","reference":"Usergen"},{"id":9988111,"name":"Portal","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"Wizard 3","short_description":"You create a blue or orange blob of energy from your hand that travels 120 feet per round, moving toward a position you can see","full_text":"
3rd-level conjuration<\/em>
Level:<\/strong> Wizard 3
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> Sight
Duration:<\/strong> Concentration, up to 10 minutes
You create a blue or orange blob of energy from your hand that travels 120 feet per round (1200 feet per minute), moving toward a position you can see. On contact with a flat surface the blob forms a portal based on the colour of the blob. The portal measures 10 feet tall and 5 feet wide. As an action you may create another blob as before. The blue and orange portals are linked allowing travel between them. If you create two or more portals of the same colour the older of the two disapears.
<\/p>","reference":"Usergen"},{"id":9988112,"name":"Greater Sending","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"Bard 8, Cleric 8, Wizard 8","short_description":"You send an item weighing no more than 10 pounds to any creature with which you are familiar","full_text":"
8th-level conjuration<\/em>
Level:<\/strong> Bard 8, Cleric 8, Wizard 8
Components:<\/strong> V, S
Casting time:<\/strong> 1 minute
Range:<\/strong> Self
Duration:<\/strong> Concentration, 1 minute<\/p>
<\/p>
1st-level abjuration<\/em>
Level:<\/strong> Paladin 1, Wizard 1
Components:<\/strong> V
Casting time:<\/strong> 1 reaction, in response to being damaged
Range:<\/strong> Self
Duration:<\/strong> Concentration, 1 minute<\/p>
<\/p>","reference":"Usergen"},{"id":9988114,"name":"Ward","school":"Abjuration","subschool":"None","spellcraft_dc":"","level":"Bard 1, Druid 1, Cleric 1, Paladin 1, Warlock 1, Wizard 1","short_description":"You create a ward around yourself and set a trigger condition for it","full_text":"
1st-level abjuration<\/em>
Level:<\/strong> Bard 1, Druid 1, Cleric 1, Paladin 1, Warlock 1, Wizard 1
Components:<\/strong> V, S
Casting time:<\/strong> 1 hour
Range:<\/strong> Self
Duration:<\/strong> Concentration, up to 24 hours<\/p>
The maximum level of spell slot increases by 1 for each slot level above 1st used to cast this spell.
<\/p>","reference":"Usergen"},{"id":9988115,"name":"Memory Loss","school":"Enchantment","subschool":"None","spellcraft_dc":"","level":"Bard 2, Cleric 2, Wizard 2","short_description":"Once a minute the targeted creature must make a Wisdom saving throw, on a fail the creature forgets everything that happened in the last minute","full_text":"
2nd-level enchantment<\/em>
Level:<\/strong> Bard 2, Cleric 2, Wizard 2
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> 60 feet
Duration:<\/strong> Concentration, up to 10 minutes<\/p>
<\/p>","reference":"Usergen"},{"id":9988116,"name":"Adjournment","school":"Abjuration","subschool":"None","spellcraft_dc":"","level":"Warlock 3, Wizard 3","short_description":"Until the start of your next turn you are invulnerable to all damage and are not effected by any enchantments for the duration","full_text":"
3rd-level abjuration<\/em>
Level:<\/strong> Warlock 3, Wizard 3
Components:<\/strong> V, S, M (a rock crystal [clear quartz] worth at least 50 gp)
Casting time:<\/strong> 1 action
Range:<\/strong> Self
Duration:<\/strong> Instantaneous<\/p>
<\/p>","reference":"Usergen"},{"id":9988117,"name":"State of Youth","school":"Transmutation","subschool":"None","spellcraft_dc":"","level":"Bard 6, Cleric 6, Druid 6, Sorcerer 6, Warlock 6","short_description":"A creature you are touching stops ageing for the next 24 hours. It also heals 1 hit point a minute for the duration","full_text":"
6th-level transmutation<\/em>
Level:<\/strong> Bard 6, Cleric 6, Druid 6, Sorcerer 6, Warlock 6
Components:<\/strong> V, S, M (12 incense candles)
Casting time:<\/strong> 10 minutes
Range:<\/strong> Touch
Duration:<\/strong> 24 hours<\/p>
<\/p>","reference":"Usergen"},{"id":9988118,"name":"Swap","school":"Conjuration","subschool":"None","spellcraft_dc":"","level":"Bard 3, Sorcerer 3, Wizard 3","short_description":"You switch locations with a creature you can see within range","full_text":"
3rd-level conjuration<\/em>
Level:<\/strong> Bard 3, Sorcerer 3, Wizard 3
Components:<\/strong> V, S
Casting time:<\/strong> 1 action
Range:<\/strong> 500 feet