[[],[{"id":22126,"name":"Make Whole Again, Lesser","school":"Transmutation","subschool":"Healing","spellcraft_dc":"1","level":"Sor 01 \/ Wiz 01","short_description":"Target receives 1d4 points of healing.","full_text":"
School:<\/b> Transmutation When laying your hand upon the injury of a living creature, you channel arcane energy that knits back together the damaged tissue of the affected creature, healing 1d4 points of damage. Due to the spells’ lack of positive energy this healing leaves behind a scar. When healing equals or exceeds 50 HP (accumulative) the target creature has developed sufficient scar tissue to impose a -1 CHA Penalty, scars can be numerous small ones, a few large ones or a combination of both at the Players’ discretion. This penalty increases by 1 for every 50 HP healed via arcane healing.<\/p> This penalty can be reversed by the target receiving 50 HP or more in divine healing. Each 50 HP in divine healing decreases the penalty by 1. This healing only works if the target is at full health at the time of receiving the divine healing, otherwise the divine healing restores health as normal.<\/p> This healing will not restore temporary or bonus HP, such as that given by an Amulet of Health. It can only heal HP up to the target’s unmodified Con Bonus. Due to lack of positive energy the spell does not heal instantly. When cast upon a target creature the spell will heal the target at the start of their next turn, so long as that turn is 1 round after the spell has been cast. If in the event the target of the spell is attacked before the arcane healing takes effect the damage is subtracted from the spells’ healing before it is subtracted from the targets’ health.<\/p> Constructs of all types, including Flesh Golems, and Undead of all types are immune to this spell and do not receive any damage from it due to its lack of positive energy and vice versa do not receive any healing due to the same. When laying your hand upon the injury of a living creature, you channel arcane energy that knits back together the damaged tissue of the affected creature, healing 1d8+CON modifier (Base) points of damage. Due to the spells’ lack of positive energy this healing leaves behind a scar. When healing equals or exceeds 100 HP (accumulative) the target creature has developed sufficient scar tissue to impose a -1 CHA Penalty, scars can be numerous small ones, a few large ones or a combination of both at Players’ discretion. This penalty increases by 1 for every 100 HP healed via arcane healing.<\/p> This penalty can be reversed by the target receiving 100 HP or more in divine healing. Each 100 HP in divine healing decreases the penalty by 1. This healing only works if the target is at full health at the time of receiving the divine healing, otherwise the divine healing restores health as normal.<\/p> This healing will not restore temporary or bonus HP, such as that given by an Amulet of Health, nor will the +CON gained from an Amulet of Health increase the amount of healing the spell does. It can only heal HP up to the target’s unmodified Con Bonus. Due to lack of positive energy the spell does not heal instantly. When cast upon a target creature the spell will heal the target at the start of their next turn, so long as that turn is 1 round after the spell has been cast. If in the event the target of the spell is attacked before the arcane healing takes effect the damage is subtracted from the spells’ healing before it is subtracted from the targets’ health.<\/p> Constructs of all types, including Flesh Golems, and Undead of all types are immune to this spell and do not receive any damage from it due to its lack of positive energy.
Subschool:<\/b> Healing<\/p>
Material Component:<\/b> A piece of linen bandage (2 sp for 50ft roll, 1 piece = 4in). Bandage must be held in palm of hand and pressed against wound when casting spell, upon casting completion the bandage vanishes in a swirl of mist.<\/p>","reference":"Usergen"},{"id":22127,"name":"Make Whole Again, Greater","school":"Transmutation","subschool":"Healing","spellcraft_dc":"3","level":"Sor 06 \/ Wiz 06","short_description":"Target receives 1d8+Con Modifier points of healing.","full_text":"Make Whole Again, Greater<\/h2>School:<\/b> Transmutation
Subschool:<\/b> Healing
Level:<\/b> Sor 06 \/ Wiz 06<\/div>
Material Component:<\/b> A piece of silk bandage (1 gp for 10ft roll, 1 piece = 4in). Bandage must be held in palm of hand and pressed against wound when casting spell, upon casting completion the bandage vanishes in a swirl of mist.<\/div>","reference":"Usergen"}],[],[],[],[],[],[],[],[]]