[[],[],[],[],[],[],[],[{"id":7279,"name":"Shadow Weaver","type":"archetype","hit_die":"1d8","alignment":"Any","full_text":"
Type:<\/b> Roguish archetype
Hit Die:<\/b> 1d8
<\/p>SPELLCASTING<\/h3>
When you reach 3rd level, you gain the ability to cast spells. See chapter 10 in the Player’s Handbook for the general rules of spellcasting.<\/p>
Cantrips. You learn three of the following cantrips: blade ward, chill touch, control flames (Elemental Evil Player’s Companion, page 16), mage hand, message, minor illusion, sword burst (Sword CoastAdventurer’s Guide, page 143), thaumaturgy, or true strike. You learn an additional cantrip of your choice off this list at 1oth level, as noted on the Shadow-Weaver Spellcasting table.<\/p>
Spell Slots. The Shadow-Weaver Spellcasting table shovvs how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.<\/p>
Spells Known of Ist-Level and Higher. When you learn additional spells at the levels indicated by the Spells Known column of the Shadow-Weaver Spellcasting table, you may choose any spells off of the Shadow-Weaver Spell List of a level for which this archetype grants you slots.<\/p>
<\/p>
Spell Level<\/th> | Spells<\/th><\/tr> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1th<\/td> | disguise self, dissanant whispers, illusory script, jump, silent image, sleep, unseen servant<\/p><\/td><\/tr> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd<\/td> | blindness\/deafness, blur, cloud of daggers, darkness, mirror image, silence<\/td><\/tr> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd<\/td> | blink, fear, major image, phantom steed, spirit guardians<\/td><\/tr> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4th<\/td> | banishment, blight, Evard’s black tentacles, phantasmal killer<\/td><\/tr><\/tbody><\/table> Any spells this archetype has granted you knowledge of are considered to be prepared at all times.<\/p> Shaded Soul:<\/strong><\/em> You gain your magic by forsaking a small portion of your soul to a dark realm of shadow energy. and its influence is visible in the magic you wield. Illusions you create are either wreathed in shadow. or are fully shadows themselves. Any unseen servants or spirit guardians you create are invisible but cast horrific, monstrous shadows. and the latter may deal only Spellcasting Ability:<\/strong><\/em> Charisma is your spellcasting ability for your shadow-weaver spells, owing to the force of will required to draw shadow energy from within your body. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a shadow-weaver spell you cast and when making an attack roll with one.<\/p> Spell save DC = 8 + your proficiency bonus + your Charisma modifier <\/p> Rogue Level<\/p><\/th> <\/p> Pulling from the well of darkness at your heart, you can subtly taint a foe’s life-force with deathly energy, linking your power to their death. With a single motion, you can tear off this shroud, ripping away a portion of your enemy’s very life.<\/p> Starting at 3rd level, you gain darkvision out to 30 feet, or increase the distance of your existing darkvision by 30 feet. In addition, you may as a bonus action place a single invisible shroud on a creature you can see within 120 feet of you.<\/p> This shroud lasts for an hour, and during this time you always know the general direction and vague emotional state (surprised, angry, joyful, scared, etc) of a creature under your shroud, provided that you are both on the same plane. You may only ever have one shroud placed, and placing a shroud on a creature removes a pre-existing shroud you have already placed. When you attack a creature under your shroud, you may choose to expend a spell slot and remove the shroud from the creature before making the attack roll. If you do, regardless of whether you hit or miss with the attack, the target takes 1d6 necrotic damage per level of the spell slot used, up to a maximum of 4d6 damage.<\/p> You may not remove a shroud the same round you place a shroud, nor may you place a shroud the same round you remove one.<\/p> <\/p> All darkness streams from the black realm to which you are sanctified, and thus all darkness is connected. Knowledge of this simple fact coupled with your inner umbral power allows you to leap from the very shadows, even those cast by your enemies.<\/p> Beginning at 9th level, you may as a bonus action teleport up to 30 feet and appear either in an area of dim light or darkness, or directly adjacent to a creature, in a space occupied by its shadow. Your DM determines where the creatures shadow falls. In rare, very specific instances (such as exactly at high noon or while on the Positive Energy plane), a creature may not have a shadow, and this ability may not be used as if they had one. If a creature is under the effect of your shroud, you may use this ability to teleport to any point adjacent to it, as long as it is within range.<\/p> If you attack a creature in the same turn after you have used this ability, your attack has advantage against the creature. This ability may not be used again until you complete a short or long rest, or until an enemy under your shroud is reduced to 0 hit points.<\/p> <\/p> The dark power burning inside you urges you to claim the life-force of your foes, and its raw, feral hunger is plain for your adversaries to see.<\/p> At 13th level, you gain advantage on Charisma (Intimidate) checks against creatures under the effect of your shroud.<\/p> In addition, when an enemy under your shroud is reduced to 0 hit points, you learn any final regrets or desires they may have had.<\/p> <\/p> You have formed a relationship with the shadow within you, and can use it delicately enough to line your weapons with row upon row of razorsharp ebon spikes, ready to expand on a strike and torturously shred your enemies from within.<\/p> At 17th level, when you successfully sneak attack an enemy under your shroud, you may choose to make your sneak attack dice d12’s instead of d6’s. This ability may not be used again until you complete a short or long rest.<\/p> <\/p>","reference":"Usergen","class_skills":"","proficiencies":""}],[],[],[]] |