[[],[],[],[],[{"id":6042,"name":"Dual-Focused ","type":"General","prerequisite":"The ability to cast at least one spell.","normal":"At the end of each turn where you have two spells you are concentrating on, you must make a Constitution saving throw (DC equals 10 + the number of complete rounds you\u2019ve been concentrating on two spells). On a failure, you lose concentration for both spells. You can drop concentration on one of your spells during your turn as a free action to avoid this saving throw.","special":"Any time you would be forced to make a Constitution saving throw to maintain concentration due to taking damage, the DC equals 10 + both spells\u2019 levels combined, or half the damage you take, whichever number is higher. On a failure, you lose concentration on both spells.","benefit":"\u2022 If you attempt to cast a spell that requires concen- tration while already concentrating on an existing spell, you can maintain concentration on both spells simultaneously. You must spend a standard action each subsequent round on maintaining this concentration, or lose concentration for both spells.","full_text":"
Prerequisite:<\/b> The ability to cast at least one spell.<\/p><\/div> Benefit:<\/b> • If you attempt to cast a spell that requires concen- tration while already concentrating on an existing spell, you can maintain concentration on both spells simultaneously. You must spend a standard action each subsequent round on maintaining this concentration, or lose concentration for both spells.<\/p><\/div> Normal:<\/b> At the end of each turn where you have two spells you are concentrating on, you must make a Constitution saving throw (DC equals 10 + the number of complete rounds you’ve been concentrating on two spells). On a failure, you lose concentration for both spells. You can drop concentration on one of your spells during your turn as a free action to avoid this saving throw.<\/p><\/div> Special:<\/b> Any timeyouwouldbeforcedtomakeaConstitution saving throw to maintain concentration due to taking damage, the DC equals 10 + both spells’ levels combined, or half the damage you take, whichever number is higher. On a failure, you lose concentration on both spells.<\/p><\/div> Prerequisite:<\/b> Quasi-Elf<\/p><\/div> Benefit:<\/b> Drone: Targeted ally heals 1d8 per round for three rounds. Can be used once per short rest. Drone has AC 10 15 hp if killed takes d6 hours the “grow” an new drone. Drone is a living ceature and must be fed. User takes 1d4 psychic damage if killed.<\/p><\/div> Prerequisite:<\/b> Quas-Elf race<\/p><\/div> Benefit:<\/b> Healing burst: As a bonus action you release pheromones in a 20ft radius that heals a number of hp equal to Character level + con. This abilty can only be used once per long rest.<\/p><\/div>
Reference: Tal’dorai <\/b><\/div>","reference":"Usergen"},{"id":6154,"name":"Heal drone","type":"Racial Trait","prerequisite":"Quasi-Elf","normal":"","special":"","benefit":"Drone: Targeted ally heals 1d8 per round for three rounds. Can be used once per short rest. Drone has AC 10 15 hp if killed takes d6 hours the \u201cgrow\u201d an new drone. Drone is a living ceature and must be fed. User takes 1d4 psychic damage if killed.","full_text":"Heal drone [Racial Trait]<\/h2>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":6155,"name":"Heal burst","type":"Racial Trait","prerequisite":"Quas-Elf race","normal":"","special":"","benefit":"Healing burst: As a bonus action you release pheromones in a 20ft radius that heals a number of hp equal to Character level + con. This abilty can only be used once per long rest.","full_text":"Heal burst [Racial Trait]<\/h2>
Reference:<\/b> <\/div>","reference":"Usergen"}],[],[],[],[],[],[]]