Casting Time<\/th> | 1 action<\/td><\/tr> | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duration<\/th> | Instantaneous<\/td><\/tr> | ||||||||||||||||||
Range<\/th> | 120 feet<\/td><\/tr> | ||||||||||||||||||
Components<\/th> | V S<\/td><\/tr><\/tbody><\/table> Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. After you roll the damage, choose one of the d8s[1]<\/a><\/sup><\/sup>. The number rolled on that die determines the attack's damage type.<\/p> If you roll the same number on both d8s, the energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause it to leap again.<\/p> A creature can be targeted only once by each casting of this spell.<\/p> At Higher Levels:<\/b> Each target takes 1d6 extra damage of the type rolled for each slot level above 1st.<\/p><\/div><\/div><\/div><\/article><\/div> As part of the action used the cast this spell, you must make a melee attack with a weapon against one create within the spell's range otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.<\/p> This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target take for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.<\/p> As part of the action used the cast this spell, you must make a melee attack with a weapon against one create within the spell's range otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature take fire damage equal to your spellcasting modifier.<\/p> This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 18d + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.<\/p> You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.<\/p> This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).<\/p> You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage.<\/p> This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).<\/p> |