[[],[],[],[],[],[],[],[],[],[{"id":12912,"name":"Tiamat","full_text":"
Gargantuan<\/span> fiend (deity)<\/span>, chaotic evil<\/span><\/em><\/p> Armor Class<\/strong> 25 (natural armor)<\/p> Hit Points<\/strong> 615 (30d20+300)<\/p> Speed<\/strong> 60ft., fly 120ft.<\/p> STR<\/strong> 30 (+10) DEX<\/strong> 10 (+0) CON<\/strong> 30 (+10)<\/p> INT<\/strong> 26 (+8) WIS<\/strong> 26 (+8) CHA<\/strong> 28 (+9)<\/p> Saving Throws<\/strong> Str +19, Dex +9, Wis +17<\/p> Skills<\/strong> Arcana +17, Perception +26, Religion +17<\/p> Damage Immunities<\/strong> acid, cold, fire, lightning, poison; bludgeoning, piercing and slashing from nonmagical attacks<\/p> Condition Immunities<\/strong> blinded, charmed, deafened, frightened, poisoned, stunned<\/p> Senses<\/strong> darkvision 240 ft., truesight 120 ft., passive Perception 36<\/p> Languages<\/strong> Common, Draconic, Infernal<\/p> Challenge<\/strong> 30 (155,000 XP)<\/p> Discorporation.<\/strong><\/em> When Tiamat drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time.<\/p> Innate Spellcasting.<\/strong><\/em> Tiamat can innately cast the following spell; her spellcasting ability is Charisma (spell save DC 26):<\/p> 3\/day: divine word<\/em><\/p> Legendary Resistance (5\/Day).<\/strong><\/em> If Tiamat fails a saving throw, she can choose to succeed instead.<\/p> Limited Magic Immunity.<\/strong><\/em> Unless she wishes to be affected, Tiamat is immune to spells of 6th<\/sup> level or lower. She has advantage on saving throws against all other spells and magical effects.<\/p> Magic Weapons.<\/strong><\/em> Tiamat's weapon attacks are magical.<\/p> Multiple Heads.<\/strong><\/em> Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary actions is spent.<\/p> Regeneration.<\/strong><\/em> Tiamat regains 30 hit points at the start of her turn.<\/p> Multiattack.<\/strong><\/em> Tiamat can use her Frightful Presence. She then makes three attacks: two with her claws and one with her tail.<\/p> Claws.<\/strong><\/em> Melee Weapon Attack:<\/em> +19 to hit, reach 15 ft., one target. Hit:<\/em> 24 (4d6+10) slashing damage.<\/p> Tail.<\/strong><\/em> Melee Weapon Attack:<\/em> +19 to hit, reach 25 ft., one target. Hit:<\/em> 28 (4d8+10) piercing damage.<\/p> Frightful Presence.<\/strong><\/em> Each creature of Tiamat's choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Tiamat's Frightful Presence for the next 24 hours.<\/p> Tiamat can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Tiamat regains spent legendary actions at the start of its turn.<\/p> Tiamat's legendary action options are associated with her five dragon heads (a bite and a breath weapon for each). Once Tiamat chooses a legendary action option for one of her heads, she can't choose another one associated with that head until the start of her next turn.<\/p> Bite.<\/strong><\/em> Melee Weapon Attack:<\/em> +19 to hit, reach 20 ft., one target. Hit:<\/em> 32 (4d10+10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head).<\/p> Black Dragon Head: Acid Breath (Costs 2 Actions).<\/strong><\/em> Tiamat breathes acid in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.<\/p> Blue Dragon Head: Lightning Breath (Costs 2 Actions).<\/strong><\/em> Tiamat breathes lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p> Green Dragon Head: Poison Breath (Costs 2 Actions).<\/strong><\/em> Tiamat breathes poisonous gas in a 90-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.<\/p> Red Dragon Head: Fire Breath (Costs 2 Actions).<\/strong><\/em> Tiamat breathes fire in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.<\/p> White Dragon Head: Cold Breath (Costs 2 Actions).<\/em><\/strong> Tiamat breathes an icy blast in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.<\/p> Tiamat, the queen and mother of all evil dragons, is a deity of greed and tyranny confined to the Nine Hells. She appears as a unique five-headed dragon, with one head for each customary color of chromatic dragons (black, blue, green, red, white); each head has the powers of a member of the respective race of dragonkind. Her body is a blending of various chromatic dragon forms with an appropriately multicolored hide; it also has traits in common with a wyvern, including a long tail tipped with a vicious stinger.<\/p> Tiamat is the eternal rival of her brother Bahamut, the ruler of the good metallic dragons. She periodically battles with the Untheric (a.k.a. Babylonian) god Marduk, whom some believe to be an aspect of Bahamut, and killed the Untheric demigog Gilgeam during the Time of Troubles. Although she claims not to need allies, she has many pacts with devils, and notably commands the abishai as her own.<\/p> It remains uncertain whether or not Tiamat and Takhisis of Krynn are actually the same entity, and conversely, if Bahamut and Paladine are the same as well. References:<\/b> RoT<\/em>, page 92 ; FR Wiki ; <\/em>Wikipedia<\/em> (yes, I was lazy, go ahead and judge me)<\/p>","family":"Deity","ch":"30","size":"Gargantuan","hit_dice":"30d20 + 300","initiative":"+0","base_attack":"4d6 + 10","environment":"The Nine Hells","type":"Fiend","challenge_rating":"30","alignment":"Chaotic Evil","reference":"Usergen"}],[]]ACTIONS<\/h3>
LEGENDARY ACTIONS<\/h3>
Tiamat's lair.<\/strong><\/em> Tiamat's domain is known as the Dragonspawn Pits of Azharul, or simply as Tiamat's lair. It sprawls in a cluster of tall hills and mountains near a pillar made from the tormented heads of liars and a pit of maggots from which lemures emerge. One must fly or swim across the maggot pit to reach Tiamat's caves. Tiamat's lair contains the main gate to the second layer of the Nine Hells, Dis. To reach it, one must pass a chamber known as the Cave of Greed, which is filled with cursed treasure that compels the weak-willed to try to steal it. Tiamat has her own chamber within the complex, as do each of her five consorts, who are great wyrms of each chromatic dragon species.
Hellbound.<\/strong><\/em> Tiamat is confined to the Nine Hells, and can only travel beyond by way of powerful summoning magic. If she dies outside her domain on Avernus, Tiamat discorporates and her essence travels back to it. She is unable to take physical form for a time but is otherwise unharmed. Tiamat is only destroyed if she dies in her lair.<\/p>