[[],[],[],[],[{"id":12,"name":"Aberrant Dragonmark Gift","type":"General","prerequisite":"Aberrant Dragonmark","normal":"","special":"","benefit":"You can use the spell-like ability granted by your Aberrant Dragonmark three times per day.","full_text":"
Prerequisite:<\/b> Aberrant Dragonmark<\/p><\/div> Benefit:<\/b> You can use the spell-like ability granted by your Aberrant Dragonmark three times per day.<\/p><\/div> Prerequisite:<\/b> Aberrant Dragonmark, Concentration 6 ranks<\/p><\/div>Benefit: <\/strong>When you cast a spell, imbue an infusion, manifest a psionic power (see Expanded Psionics Handbook<\/em>), or use a warlock invocation (see Complete Adventurer<\/em>), you can sacrifice a daily use of the spell-like ability granted by your aberrant dragonmark as a free action to increase the caster level of the spell, infusion, power, or invocation by +1. Prerequisite:<\/b> Aberrant Dragonmark<\/p><\/div> Benefit:<\/b> As an immediate action, you can sacrifice daily use of spell-like ability granted by your abberrant dragonmark to gain a temporary hit points equal to your Hit Dice. These hit points last for a maximum of 1 hour.<\/p><\/div> Prerequisite:<\/b><\/p><\/div> Benefit:<\/b> When you cast a spell that damages an aberration, you deal an extra 2d6 points of damage. A single spell can never gain this extra damage more than once per casting. For instance, a fireball<\/em> deals the extra damage to all aberrations in the area it affects. However, if a 3-rd level wizard casts magic missle<\/em> and produces two misslies, only one of them (of the wizard's choice) gains the extra damage, whether both missiles are directed at the same aberration or two different ones. If a spell deals damage for more than 1 round, it deals this extra damage in each round<\/p> Scrolls scribed by you and scrolls activated by you do not gain any benefit from Aberration Banemagic. The same is true for most other items, such as wands and potions. However, staffs activated by you not only use your caster level but also gain the benefit of this feat, if applicable.<\/p> If the spell allows a saving throw, the DC of the saving throw increases by 2. The extra damage dealt by this spell is either halved on a successful saving throw, or negated, depending on how the regular damage dealt by the spell is affected by a successful save.<\/p><\/div> Prerequisite:<\/b> Elf, region of origin Aerenal, 1st level only<\/p><\/div> Benefit:<\/b> A single skill of your choice is now a class skill for you, and you gain a +3 bonus on checks using that skill.<\/p><\/div> Special:<\/b> Aereni Focus counts as Skill Focus for the purpose of meeting any requirement or prerequisite.<\/p><\/div> Prerequisite:<\/b> Elf, region of origin Aerenal<\/p><\/div> Benefit:<\/b> You get a +2 bonus on Knowledge (arcana) checks. Every time you gain a wizard level after taking thi feat, you can add one additional spell to your spellbook.<\/p><\/div>Reference:<\/b> Player's Guide to Eberron 20<\/div>","reference":"Usergen"},{"id":18,"name":"Aerenal Half-Life","type":"General","prerequisite":"Elf, region of origin Aerenal","normal":"","special":"","benefit":"Your skin becomes swallow and pinched, giving you appearance of a zombie or lich. Your bond to the world of dead provides you two benefits.","full_text":" Prerequisite:<\/b> Elf, region of origin Aerenal<\/p><\/div> Benefit:<\/b> Your skin becomes swallow and pinched, giving you appearance of a zombie or lich. Your bond to the world of dead provides you two benefits.<\/p> When you cast necromancy spell, your effective caster level is increased by one.<\/p> When you spend an action point on an attempt to turn or rebuke undead, it applies to both the turning chack and the subsequent turning damage check.<\/p><\/div> Prerequisite:<\/b> Human or doppleganger<\/p><\/div> Benefit:<\/b> All skill ranks cost 1 point for you to purchase, even if the skill is cross-class to you. The maximum number of ranks you can purchase in a cross-class skill remains the same.<\/p> This feat does not affect the skill point cost to learn a language or to gain literacy (for a barbarian or other illiterate character).<\/p><\/div> Normal:<\/b> Cross-class skills cost 2 points per rank.<\/p><\/div> Special:<\/b> This feat can only be taken at 1st level.<\/p><\/div>Reference:<\/b> Races of Destiny 150<\/div>","reference":"Usergen"},{"id":20,"name":"Arcane Insight","type":"General","prerequisite":"Cleric level 3rd, deity Boccob","normal":"","special":"","benefit":"Add Knowledge (arcana) to your list of cleric class skills. You gain a +2 insight bonus on Spellcraft checks.","full_text":" Prerequisite:<\/b> Cleric level 3rd, deity Boccob<\/p><\/div> Benefit:<\/b> Add Knowledge (arcana) to your list of cleric class skills. You gain a +2 insight bonus on Spellcraft checks.<\/p><\/div>In addition, you may add the following spells to your cleric spell list:<\/div> You are quick to initiate combat,and you tend to press the attack once the battle is joined. Your enthusiasm makes oyu a dangetous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.<\/p><\/div> Benefit:<\/b> You gain a +2 bonus on initiative checks.<\/p><\/div>Drawback:<\/strong> You take -1 penalty to Armor Class.<\/div> You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.<\/p><\/div> Benefit:<\/b> You gain a +1 bonus on Knowledge checks (although this does not let you use a Knowledge skill untrained).<\/p><\/div>Drawback: <\/strong>You take a -1 penalty on Spot checks and Listen checks.<\/div> You are difficult and demanding in conversation, wich tends to opress those around you.<\/p><\/div> Benefit:<\/b> You gain a +1 bonus on Intimidate checks.<\/p><\/div>Drawback: <\/strong>You take -1 penalty on Diplomacy checks and Bluff checks.<\/div> You have an instinctive sense of interplanar travel.<\/p> Prerequisite:<\/b> Exposure to greater teleport, plane shift, teleport or shadow walk spell.<\/p><\/div> Benefit:<\/b> When you use teleport, you can roll the targeting roll twice, taking whichever result you prefer. When you use plane shift or shadow walk, you likewise make the roll to determine your destination twice, taking the better (usually lower) result.<\/p><\/div> You are more adept at combining different talents than most members of your race.<\/p> Benefit:<\/b> Choose a character class, such as ranger. The chosen class is treated as a favored class for purpose of determining wheter your character takes an experience point penalty for multiclassing.<\/p><\/div> Normal:<\/b> Without this feat, if any class other than your race's favored class is two or more levels lower than your highest-level class, you take a -20% penalty to XP earned for each class that is not within one level of your highest-level class.<\/p><\/div> Special:<\/b> You can take this feat multiple times. Each time you take this feat it applies to a new class.<\/p><\/div> You use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.<\/p> Benefit:<\/b> While flying, you gain a +1 dodge bonus to Armor Class against opponents ho cannot fly or have a lower maneuverability than you.<\/p><\/div> Your aerial agility allow you to avoid dangerous effects while airborne.<\/p><\/div> Benefit:<\/b> While flying, you gain a bonus on Reflex saves based on your maneuverability.<\/p><\/div><\/div> You rely on your agility to perform athletic feats, rather than brute strength.<\/p> Prerequisite:<\/b> Climb 1 rank, Jump 1 rank.<\/p><\/div> Benefit:<\/b> When making Climb or Jump check, you use your Dexterity modifier for the check.<\/p><\/div> Normal:<\/b> Without this feat you must use your Strength modifier for Climb and Jump checks.<\/p><\/div> You can apply a selected metamagic feat to your spells more quickly than normal.<\/p> Prerequisite:<\/b> Dragonblood subtype, Spellcraft 4 ranks, any metamagic feat, ability to spontaneously cast 1st-level spells.<\/p><\/div> Benefit:<\/b> Choose a metamagic feat you know. You can apply the selected metamagic feat to any sponteanously cast spell without increasing the casting time.<\/p><\/div> Normal:<\/b> Without this feat, metamagic spells with a normal casting time of 1 standard action take a full-round action for spontaneous casters. Metamagic spells with a casting time of longer than 1 standard action take spontaneous casters an extra full-round action to cast.<\/p><\/div> Special:<\/b> You can gain Accelerate Metamagic multiple times. It's effects do not stack. Each time you take this feat it applies to a new metamagic feat.<\/p><\/div> At the cost of mobility, your warforged body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.<\/p> Prerequisite:<\/b> Warforged, 1st level only.<\/p><\/div> Benefit:<\/b> Your armor bonus is increased to +8 and you gain damage reduction 2\/adamantine. However, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor. You have a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks to which armor penalty apply (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble), and an arcane spell failure chance of 35%.<\/p><\/div> Normal:<\/b> Without this feat Your warforged character has an armour bonus of +2.<\/p><\/div> Special:<\/b> Unlike most feats, this feat must be taken at 1st level during character creation. Warforged druids who take this feat cannot cast druid spells or use any of the druid's supernatural or spell-like class features. Warforged characters with this feat do not gain the benefit of any class feature prohibited to a character wearing heavy armor.<\/p><\/div> As an elf of Aerenal, you consider baboons sacred animals and they serve you obediently.<\/p> Prerequisite:<\/b> Elf, ability to acquire new animal companion, region of origin Aerenal.<\/p><\/div> Benefit:<\/b> You add baboon to your list of animal companions (see page 268 of Monster Mnual), and can use the summon nature's ally I spell to summon a baboon instead of monkey. A druid with a baboon animal companion has his druid level treated as three higher for purpose of determining the baboon's modified statistics, bonus tricks, and special abilities. A ranger with a baboon animal companion has an effective druid level equal to one-half his ranger level +3, instead of one-half his ranger level.<\/p><\/div> The spirit of your patron ancestor guides your hands and thoughts in times of trouble.<\/p> Prerequisite:<\/b> Elf, region of origin Valenar.<\/p><\/div> Benefit:<\/b> Any time you use an action point to modify a d20 roll, you can also choose to reroll a single action die. You must accept the result, even if it's worse than the initial roll.<\/p><\/div> Special:<\/b> This benefit reporesents the favor of your ancestral spirit. If the DM detemines that you have dishonored your patron spirit, you lose the benefit of this feat untill you have atoned for your actions.<\/p><\/div> You have a trace of the Sight in your blood, an ureliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible.<\/p> Prerequisite:<\/b> Rashemi humar (including the Gurs).<\/p> Region:<\/strong> Rashemen, Thay.<\/p><\/div> Benefit:<\/b> As a full-round action, you can attempt to invoke a vision of the past tied to the local area in which you are standing. You must make a Wisdom check (DC 10) to invoke a vision, and you can make no more than three attempts in a single day. A successful serves to augument historical knowledge, providing a +4 bonus to all Knowledge (history) and bardic knowledge checks for the next minute.<\/p> This feat does not grant bardic knowledge if it is not already possessed. <\/p><\/div>
Reference:<\/b> Player's Guide to Eberron 49<\/div>","reference":"Usergen"},{"id":13,"name":"Aberrant Dragonmark Mystery","type":"General","prerequisite":"Aberrant Dragonmark, Concentration 6 ranks","normal":"","special":"","benefit":"","full_text":"Aberrant Dragonmark Mystery [General]<\/h2>
Reference:<\/b> Player's Guide to Eberron 49<\/div>","reference":"Usergen"},{"id":14,"name":"Aberrant Dragonmark Vigor","type":"General","prerequisite":"Aberrant Dragonmark","normal":"","special":"","benefit":"As an immediate action, you can sacrifice daily use of spell-like ability granted by your abberrant dragonmark to gain a temporary hit points equal to your Hit Dice. These hit points last for a maximum of 1 hour.","full_text":"Aberrant Dragonmark Vigor [General]<\/h2>
Reference:<\/b> Player's Guide to Eberron 49<\/div>","reference":"Usergen"},{"id":15,"name":"Aberration Banemagic","type":"General","prerequisite":"","normal":"","special":"","benefit":"When you cast a spell that damages an aberration, you deal an extra 2d6 points of damage. A single spell can never gain this extra damage more than once per casting. For instance, a fireball","full_text":"Aberration Banemagic [General]<\/h2>
Reference:<\/b> Player's Guide to Eberron 86<\/div>","reference":"Usergen"},{"id":16,"name":"Aereni Focus","type":"General","prerequisite":"Elf, region of origin Aerenal, 1st level only","normal":"","special":"Aereni Focus counts as Skill Focus for the purpose of meeting any requirement or prerequisite.","benefit":"A single skill of your choice is now a class skill for you, and you gain a +3 bonus on checks using that skill.","full_text":"Aereni Focus [General]<\/h2>
Reference:<\/b> Player's Guide to Eberron 20<\/div>","reference":"Usergen"},{"id":17,"name":"Aerenal Arcanist","type":"General","prerequisite":"Elf, region of origin Aerenal","normal":"","special":"","benefit":"You get a +2 bonus on Knowledge (arcana) checks. Every time you gain a wizard level after taking thi feat, you can add one additional spell to your spellbook.","full_text":"Aerenal Arcanist [General]<\/h2>
Aerenal Half-Life [General]<\/h2>
Reference:<\/b> Player's Guide to Eberron 20<\/div>","reference":"Usergen"},{"id":19,"name":"Able Learner","type":"General","prerequisite":"Human or doppleganger","normal":"Cross-class skills cost 2 points per rank.","special":"This feat can only be taken at 1st level.","benefit":"All skill ranks cost 1 point for you to purchase, even if the skill is cross-class to you. The maximum number of ranks you can purchase in a cross-class skill remains the same.","full_text":"Able Learner [General]<\/h2>
Arcane Insight [Initiate]<\/h2>
Reference:<\/b> Races of Destiny 154<\/div>","reference":"Usergen"},{"id":21,"name":"Agressive [Trait]","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain a +2 bonus on initiative checks.","full_text":"Agressive [Trait]<\/h2>
Reference:<\/b> Unearthed Arcana 87<\/div>","reference":"Usergen"},{"id":22,"name":"Absent-Minded [Trait]","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain a +1 bonus on Knowledge checks (although this does not let you use a Knowledge skill untrained).","full_text":"Absent-Minded [Trait]<\/h2>
Reference:<\/b> Unearthed Arcana 87<\/div>","reference":"Usergen"},{"id":23,"name":"Abrasive [Trait]","type":"General","prerequisite":"","normal":"","special":"","benefit":"You gain a +1 bonus on Intimidate checks.","full_text":"Abrasive [Trait]<\/h2>
Reference:<\/b> Unearthed Arcana 87<\/div>","reference":"Usergen"},{"id":24,"name":"Accurate Jaunt","type":"General","prerequisite":"Exposure to greater teleport, plane shift, teleport or shadow walk spell.","normal":"","special":"","benefit":"When you use teleport, you can roll the targeting roll twice, taking whichever result you prefer. When you use plane shift or shadow walk, you likewise make the roll to determine your destination twice, taking the better (usually lower) result.","full_text":"Accurate Jaunt [Spelltouched]<\/h2>
Reference:<\/b> Unearthed Arcana 92<\/div>","reference":"Usergen"},{"id":25,"name":"Additional Favored Class","type":"General","prerequisite":"","normal":"Without this feat","special":"You can take this feat multiple times. Each time you take this feat it applies to a new class.","benefit":"Choose a character class, such as ranger. The chosen class is treated as a favored class for purpose of determining wheter your character takes an experience point penalty for multiclassing.","full_text":"Additional Favored Class [General]<\/h2>
Reference: <\/b>Unearthed Arcana 100
<\/b><\/div>","reference":"Usergen"},{"id":26,"name":"Aerial Superiority","type":"General","prerequisite":"While flying, you gain a +1 dodge bonus to Armor Class against opponents ho cannot fly or have a lower maneuverability than you.","normal":"","special":"","benefit":"","full_text":"Aerial Superiority [General]<\/h2>
Reference:<\/b> Races of the Wild 148<\/div>","reference":"Usergen"},{"id":27,"name":"Aerial Reflexes","type":"General","prerequisite":"","normal":"","special":"","benefit":"While flying, you gain a bonus on Reflex saves based on your maneuverability.","full_text":"Aerial Reflexes [General]<\/h2>
Maneuverability<\/strong><\/td> Bonus<\/strong><\/td><\/tr> Clumsy<\/td> +0<\/td><\/tr> Poor<\/td> +1<\/td><\/tr> Average<\/td> +2<\/td><\/tr> Good<\/td> +3<\/td><\/tr> Perfect<\/td> +4<\/td><\/tr><\/tbody><\/table><\/div>
Reference:<\/b> Races of the Wild 148<\/div>","reference":"Usergen"},{"id":28,"name":"Agile Athlete","type":"General","prerequisite":"Climb 1 rank, Jump 1 rank.","normal":"Without this feat you must use your Strength modifier for Climb and Jump checks.","special":"","benefit":"When making Climb or Jump check, you use your Dexterity modifier for the check.","full_text":"Agile Athlete [General]<\/h2>
Reference:<\/b> Races of the Wild 148<\/div>","reference":"Usergen"},{"id":29,"name":"Accelerate Metamagic","type":"General","prerequisite":"Dragonblood subtype, Spellcraft 4 ranks, any metamagic feat, ability to spontaneously cast 1st-level spells.","normal":"Without this feat","special":"You can gain","benefit":"Choose a metamagic feat you know. ","full_text":"Accelerate Metamagic [General]<\/h2>
Reference:<\/b> Races of the Dragon 98<\/div>","reference":"Usergen"},{"id":30,"name":"Adamantine Body [Warforged]","type":"General","prerequisite":"Warforged, 1st level only.","normal":"Without this feat","special":"Unlike most feats","benefit":"Your armor bonus is increased to +8 and you gain damage reduction 2\/adamantine. However, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor. You have a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks to which armor penalty apply (Balance, ","full_text":"Adamantine Body [Warforged] [General]<\/h2>
Reference:<\/b> Races of Eberron 118<\/div>","reference":"Usergen"},{"id":31,"name":"Aerenal Beastmaster [Racial]","type":"General","prerequisite":"Elf, ability to acquire new animal companion, region of origin Aerenal.","normal":"","special":"","benefit":"You add baboon to your list of animal companions (see page 268 of Monster Mnual), and can use the summon nature's ally I spell to summon a baboon instead of monkey. A druid with a baboon animal companion has his druid level treated as three higher for purpose of determining the baboon's modified statistics, bonus tricks, and special abilities. A ranger with a baboon animal companion has an effective druid level equal to one-half his ranger level +3, instead of one-half his ranger level.","full_text":"Aerenal Beastmaster [Racial] [General]<\/h2>
Reference:<\/b> Races of Eberron 105<\/div>","reference":"Usergen"},{"id":32,"name":"Ancestral Guidance [Racial]","type":"General","prerequisite":"Elf, region of origin Valenar.","normal":"","special":"This","benefit":"Any time you use an action point to modify a d20 roll, you can also choose to reroll a single action die. You must accept the result, even if it's worse than the initial roll.","full_text":"Ancestral Guidance [Racial] [General]<\/h2>
Reference:<\/b> Races of Eberron 105<\/div>","reference":"Usergen"},{"id":33,"name":"Aftersight","type":"General","prerequisite":"Rashemi humar (including the Gurs).","normal":"","special":"","benefit":"As a full-round action, you ","full_text":"Aftersight [General]<\/h2>
Reference:<\/b> Races of Faerun 160<\/div>","reference":"Usergen"},{"id":34,"name":"Ancestral Spirit","type":"General","prerequisite":"Illuskan human, patron deity Uthgar.","normal":"","special":"","benefit":"You receive a+2 bonus on all Heal and Knowledge (history) checks.","full_text":"