[[],[{"id":26331,"name":"Rewind","school":"Time Alteration","subschool":"cantrip","spellcraft_dc":"30","level":"Time Conductor 1","short_description":"Shift backward time to a designated point","full_text":"
School:<\/b> Time Alteration
Subschool:<\/b> cantrip
Level:<\/b> Time Conductor 1<\/p>
Spellcraft DC:<\/b> 30 School:<\/b> Time Alteration Spellcraft DC:<\/b> 30 School:<\/b> Time Alteration Spellcraft DC:<\/b> 30
Choose up to 1 target per caster level. Roll 1d100, and 1d4. On the d4, 1 is days, 2 is weeks, 3 is months, and 4 is years. Each target is aged. For example, if you roll a 53 on the d100 and a 1 on the d4, each target is aged 53 days. Targets aged beyond their natural life expectancy die and wither to dust. Inorganic targets develop cracks, rust, etc. Each inorganic target takes 1d10 damage per year aged. If an inorganic target is reduced to 0 HP, it crumbles into a pile of dust.<\/p>","reference":"Usergen"},{"id":26334,"name":"Pause","school":"Time Alteration","subschool":"cantrip","spellcraft_dc":"30","level":"Time Conductor 1","short_description":"Stop time temporarily","full_text":"Pause<\/h2>School:<\/b> Time Alteration
Subschool:<\/b> cantrip
Level:<\/b> Time Conductor 1
Spellcraft DC:<\/b> 30
Time is stopped for everything, everywhere, except for you and up to 1 target per caster level for up to 10 minutes per caster level. You and each target you selected can move freely throughout the realm for the duration. You and selected targets may use attacks, cast spells, rest, take actions, and make saving throws as if time we're not stopped. You and your targets have advantage on all combat rolls and saving throws while everything else remains frozen in time. This effect is imperceptible to any sentient being except you and the targets you selected.<\/div>","reference":"Usergen"},{"id":26335,"name":"Loop","school":"Time Alteration","subschool":"cantrip","spellcraft_dc":"30","level":"Time Conductor 1","short_description":"Create a time loop","full_text":"Loop<\/h2>School:<\/b> Time Alteration
Subschool:<\/b> cantrip
Level:<\/b> Time Conductor 1
Spellcraft DC:<\/b> 30
Roll 1d4 and 3d100. On the d4, 1 is seconds, 2 is minutes, 3 is hours, and 4 is days. The realm is stuck in a time loop. Every time the numbers rolled reflect time past since you created the loop, time reverts back to the instant you created the loop. This effect repeats indefinitely until you dismiss it. Once dismissed, time resumes starting at the instant you dismissed the loop. This effect is imperceptible except to you and up to 10 targets per caster level of your choice. For example, if you create the loop on Sunday at noon, and you roll 2 and 13, then every 13 minutes the loop starts over and it becomes noon on Sunday again. If you were to dismiss the loop at 12:09 in the afternoon on Sunday, time would resume at 12:09 on Sunday, and anyone except your selected targets would only precieve a passing of 9 minutes, regardless of how many times the loop reverted.<\/div>","reference":"Usergen"},{"id":26336,"name":"Wither ward","school":"Time Alteration","subschool":"cantrip","spellcraft_dc":"30","level":"Time Conductor 1","short_description":"Create a wall of withering time","full_text":"Wither ward<\/h2>
Subschool:<\/b> cantrip
Level:<\/b> Time Conductor 1<\/p>
You create a up to 6 walls, each 1 foot thick, up to 50 feet wide, and up to 40 feet tall, all must be within your line of sight. These walls can be connected, but they don't have to be. The walls appear to be made of motionless, transparent black smoke, and anything inorganic that passes through them instantly withers to dust. This includes projectiles, and magic projectiles disappear inside the walls. Anything organic that passes through the walls make a constitution save at a disadvantage, or are instantly aged 10d100 and take 10d10 disentigrating damage. On a successful save the aging is reduced to 5d8 years and the damage is reduced by half. Anything that dies or is destroyed as a result of this effect withers to dust instantly.<\/p>","reference":"Usergen"},{"id":26337,"name":"Stop Metabolism","school":"Time Alteration","subschool":"cantrip","spellcraft_dc":"30","level":"Time Conductor 1","short_description":"Target's body consumes no energy","full_text":"Stop Metabolism<\/h2>
Subschool:<\/b> cantrip
Level:<\/b> Time Conductor 1<\/p>
You or a target of your choice no longer needs to eat or drink, and is immune to poison, disease, and contagious curses (lycanthropy, vampirism, zombie bites, etc)<\/p>","reference":"Usergen"},{"id":26338,"name":"Stop Deterioration","school":"Time Alteration","subschool":"ritual","spellcraft_dc":"30","level":"Time Conductor 1","short_description":"Immunity to aging, decay, and exhaustion","full_text":"Stop Deterioration<\/h2>School:<\/b> Time Alteration
Subschool:<\/b> ritual
Level:<\/b> Time Conductor 1
Spellcraft DC:<\/b> 30
You or a target no longer age, will not decay after death, don't need to sleep, cannot be petrified, and cannot die from time related effects. Your life expectancy becomes infinite as long as you aren't slain.<\/div>","reference":"Usergen"},{"id":26339,"name":"Warp","school":"Time Alteration","subschool":"cantrip","spellcraft_dc":"30","level":"Time Conductor 1","short_description":"Teleport to a location of your choice","full_text":"Warp<\/h2>School:<\/b> Time Alteration
Subschool:<\/b> cantrip
Level:<\/b> Time Conductor 1
Spellcraft DC:<\/b> 30
<\/strong>You and up to 1 target per caster level teleport instantly to a location of your choice, all appearing in the closest unoccupied spaces within 100 feet of each other.<\/div>","reference":"Usergen"}],[],[],[],[],[],[],[],[],[]]