[[],[],[],[],[],[],[],[{"id":9674,"name":"Monkey King","type":"base","hit_die":"1d8 per Monkey King level","alignment":"Any","full_text":"
As the Monkey King, you are(or once were) the strongest beast a hero could possibly face. Dominance over other beasts of your own realm extended your fury, or curiosity, into realms other than your own. You were struck down by a god, or perhaps by a mortal, and forced into your current form.<\/p>
When playing this class, there are a few things to think about. If the spirit of the Monkey King reincarnated inside you, why? If you were struck down, what action did you take to make the Gods remove your initial power? Does your character know what they are, and how do they react or know?<\/p>
You can make a Monkey King quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Folk Hero background.<\/p>
As a Monkey King you gain the following class features.<\/p>
Hit Dice:<\/b><\/span> 1d8 per Monkey King level Armor:<\/b><\/span> Light Armor and Medium Armor You start with the following equipment, in addition to the equipment granted by your background:<\/p> Proficiency<\/span><\/strong><\/em><\/p> Bonus<\/span><\/strong><\/em><\/p><\/td> Martial<\/span><\/strong><\/em><\/p> Arts<\/span><\/strong><\/em><\/p><\/td> Will<\/span><\/strong><\/em><\/p> Points<\/span><\/strong><\/em><\/p><\/td>
Hit Points at 1st Level:<\/b><\/span> 8 + Constitution modifier
Hit Points at Higher Levels:<\/b><\/span> 1d8 (or 5) + Constitution modifier per Monkey King level after 1st<\/p>Proficiencies:<\/big><\/span><\/strong><\/em><\/h3><\/dt><\/dl>
Weapons:<\/b><\/span> Simple Weapons
Tools:<\/b><\/span> none
Saving Throws:<\/b><\/span> Dexterity and Strength
Skills:<\/b><\/span> Choose 2 from Animal Handling, Insight, Perception,Acrobatics, Athletics, Persuasion, and Deception.<\/p>Equipment:<\/big><\/span><\/strong><\/em><\/h3><\/dt><\/dl>
Table of the Monkey King<\/span><\/i><\/span><\/h2>
Level<\/strong><\/em><\/span><\/td> Techniques<\/span><\/strong><\/em><\/td> Features<\/span><\/strong><\/em><\/td><\/tr> 1<\/span><\/strong><\/em> <\/td> +2<\/em><\/td> 1d4<\/em> <\/td> --<\/td> --<\/td> Martial Arts, Unarmored Defense<\/em><\/td><\/tr> 2<\/span><\/strong><\/em> <\/td> +2<\/em><\/td> 1d4<\/em> <\/td> 2<\/em><\/td> 2<\/em> <\/td> Renewal Tactics<\/em><\/td><\/tr> 3<\/span><\/strong><\/em> <\/td> +2<\/em><\/td> 1d4<\/em> <\/td> 4<\/em><\/td> 2<\/em> <\/td> King's Path<\/em> <\/td><\/tr> 4<\/span><\/strong><\/em> <\/td> +2<\/em><\/td> 14d<\/em> <\/td> 6<\/em><\/td> 3<\/em> <\/td> Ability Score Improvement<\/em><\/td><\/tr> 5<\/span><\/strong><\/em> <\/td> +3<\/em><\/td> 1d6<\/em> <\/td> 8<\/em><\/td> 3<\/em> <\/td> Quick Learner<\/em> <\/td><\/tr> 6<\/span><\/strong><\/em> <\/td> +3<\/em><\/td> 1d6<\/em> <\/td> 10<\/em><\/td> 4<\/em> <\/td> King's Path Feature<\/em> <\/td><\/tr> 7<\/span><\/strong><\/em> <\/td> +3<\/em><\/td> 1d6<\/em> <\/td> 12<\/em><\/td> 4<\/em> <\/td> Extra Attack, Evasion<\/em> <\/td><\/tr> 8<\/strong><\/em><\/span> <\/td> +3<\/em><\/td> 1d6<\/em> <\/td> 14<\/em><\/td> 5<\/em> <\/td> Ability Score Improvement<\/em> <\/td><\/tr> 9<\/span><\/strong><\/em> <\/td> +4<\/em><\/td> 1d6<\/em> <\/td> 16<\/em><\/td> 6<\/em> <\/td> Limiter Removal<\/em> <\/td><\/tr> 10<\/span><\/strong><\/em> <\/td> +4<\/em><\/td> 1d6<\/em> <\/td> 18<\/em><\/td> 6<\/em> <\/td> --<\/td><\/tr>