[[],[],[],[],[],[],[],[{"id":9699,"name":"The Ordained Champion","type":"prestige","hit_die":"1d8","alignment":"Any","full_text":"
Type:<\/b> prestige
Hit Die:<\/b> 1d8
<\/p>Requirements<\/h3>
To quilify for this class, a character must fulfill all the folowing criteria<\/p>
Alignment:<\/b> Any
<\/p>Class Skills<\/h3>
Class Skills (2 + Int modifier per level): Concentration, Craft, Heal, Intimidate, Knowledge (arcana), Knowledge (nobility and royalty), Knowledge (religion), Knowledge (the planes), Profession, Ride, Spellcraft.
Proficiencies:<\/b> Feat: Weapon Focus with deity’s favored weapon.<\/p>
<\/p>
BECOMING AN ORDAINED<\/p>
CHAMPION<\/p>
Clerics make the best and most effective ordained champions.<\/p>
Paladins and paladins of tyranny, as well as favored souls<\/p>
and shugenjas, occasionally follow this path as well. None<\/p>
but the cleric can receive the full benefit of the prestige<\/p>
class, however.<\/p>
Entry Requirements<\/strong><\/p> Alignment: <\/strong>Any lawful, neutral good, or neutral evil.<\/p> Skill: <\/strong>Knowledge (religion) 7 ranks.<\/p> Feat: <\/strong>Weapon Focus with deity’s favored weapon.<\/p> Spellcasting: <\/strong>Able to cast magic weapon <\/em>as a divine spell.<\/p> Special: <\/strong>Must worship Hextor or Heironeous.<\/p> CLASS FEATURES<\/p> The Ordained Champion Hit Die: d8<\/strong><\/p> <\/strong><\/p> <\/strong><\/p> Level<\/strong><\/p><\/td> Base<\/strong><\/p> Attack Bonus<\/strong><\/p><\/td> Fort<\/strong><\/p> Save<\/strong><\/p><\/td> Ref<\/strong><\/p> Save<\/strong><\/p><\/td> Will<\/strong><\/p> Save<\/strong><\/p><\/td> Special<\/strong><\/p><\/td> Spellcasting<\/strong><\/p><\/td><\/tr> 1<\/strong><\/p><\/td> +1<\/strong><\/p><\/td> +2<\/strong><\/p><\/td> +0<\/strong><\/p><\/td> +2<\/strong><\/p><\/td> Bonus domain, combat feats, continued advancement, modified spontaneous casting<\/p><\/td> <\/strong><\/p><\/td><\/tr> 2<\/strong><\/p><\/td> +2<\/strong><\/p><\/td> +3<\/strong><\/p><\/td> +0<\/strong><\/p><\/td> +3<\/strong><\/p><\/td> Diehard, smite<\/p><\/td> +1 level of existing divine spellcasting class<\/p><\/td><\/tr> 3<\/strong><\/p><\/td> +3<\/strong><\/p><\/td> +3<\/strong><\/p><\/td> +1<\/strong><\/p><\/td> +3<\/strong><\/p><\/td> Channel spell, divine bulwark<\/em><\/p><\/td> +1 level of existing divine spellcasting class<\/p><\/td><\/tr> 4<\/strong><\/p><\/td> +4<\/strong><\/p><\/td> +4<\/strong><\/p><\/td> +1<\/strong><\/p><\/td> +4<\/strong><\/p><\/td> Fist of the gods, <\/em>rapid spontaneous casting<\/p><\/td> <\/strong><\/p><\/td><\/tr> 5<\/strong><\/p><\/td> +5<\/strong><\/p><\/td> +4<\/strong><\/p><\/td> +1<\/strong><\/p><\/td> +4<\/strong><\/p><\/td> Holy warrior, <\/em>war caster<\/p><\/td> +1 level of existing divine spellcasting class<\/p><\/td><\/tr><\/tbody><\/table> Class Skills (2 + Int modifier per level): <\/strong>Concentration, Craft, Heal, Intimidate, Knowledge (arcana), Knowledge (nobility and<\/p> royalty), Knowledge (religion), Knowledge (the planes), Profession, Ride, Spellcraft.<\/p> <\/p> Your entire being is devoted to war—war in the name of<\/p> your deity, war in the name of your favored cause, even war<\/p> in the name of war itself. Your focus on warfare has slowed<\/p> your spellcasting advancement, but the wide variety of<\/p> martial powers you have gained has more than made up for<\/p> that lack.<\/p> Spellcasting:<\/strong> At 2nd, 3rd, and 5th level, you gain new<\/p> spells per day and an increase in caster level (and spells<\/p> known, if applicable) as if you had also gained a level in a<\/p> divine spellcasting class to which you belonged before adding<\/p> the prestige class level. You do not, however, gain any other<\/p> benefit a character of that class would have gained. If you had<\/p> more than one divine spellcasting class before becoming an<\/p> ordained champion, you must decide to which class to add<\/p> each level for the purpose of determining spells per day,<\/p> caster level, and spells known.<\/p> Bonus Domain:<\/strong> If you are a cleric, you gain the War<\/p> domain as a third domain. If you already have the War domain,<\/p> you can instead choose any other domain granted by your<\/p> deity as your third domain. If you have no cleric levels, you<\/p> can add the War domain spells to your class spell list, but<\/p> you do not gain its domain ability or any extra spell slots for<\/p> domain spells.<\/p> Combat Feats:<\/strong> You can permanently sacrifice one or two<\/p> of your domain granted powers to acquire an equal number of<\/p> feats from the list of fighter bonus feats, as long as you meet<\/p> the prerequisites for them. You may not sacrifice your War<\/p> domain ability for this purpose. You must choose whether or<\/p> not to make this exchange when you first become an ordained<\/p> champion, and you cannot later change your mind.<\/p> Continued Advancement:<\/strong> Levels in ordained champion<\/p> stack with levels of other appropriate classes for the purpose<\/p> of turning or rebuking undead, and for all level-dependent<\/p> domain granted powers.<\/p> Modified Spontaneous Casting (Ex):<\/strong> If you have cleric<\/p> levels, you lose the ability to spontaneously cast cure <\/em>or inflict<\/em><\/p> spells. Instead, you can swap out previously prepared cleric<\/p> spells for any spells of equal or lower level from the War<\/p> domain. This alteration applies even to levels you gain as a<\/p> cleric after becoming an ordained champion.<\/p> If you are not a cleric, modified spontaneous casting does<\/p> not apply to you, even if you can spontaneously cast some<\/p> other kind of spell, such as summon nature’s ally.<\/em><\/p> Diehard:<\/strong> At 2nd level, you gain Diehard as a bonus feat,<\/p> even if you lack the prerequisites. If you already have Diehard,<\/p> you can select any other feat for which you meet the<\/p> prerequisites as your bonus feat.<\/p> Smite (Su):<\/strong> At 2nd level, you can spend one daily use<\/p> of your turn\/rebuke undead ability as a swift action to<\/p> turn your next melee attack into a smite. You gain a bonus<\/p> equal to your Charisma modifier on attack rolls, and you<\/p> deal extra damage equal to your total effective turning or<\/p> rebuking level. Your smite attack is not limited by alignment<\/p> or race; you can attempt to smite any foe. Except as noted<\/p> here, this ability functions like the paladin’s smite evil<\/p> ability (PH <\/em>44).<\/p> Channel Spell (Sp):<\/strong> At 3rd level, you can channel any<\/p> spell you have available to cast into your melee weapon.<\/p> Doing so requires a move action and uses up a prepared spell<\/p> or spell slot just as if you had cast the spell. The channeled<\/p> spell affects the next target you successfully attack with that<\/p> weapon, though saving throws and spell resistance still apply<\/p> normally. Even if the spell normally affects an area or is a<\/p> ray, it still affects only the target in this case. On a successful<\/p> hit, the spell is discharged from the weapon, which can then<\/p> hold another spell. You can channel your spells into only one<\/p> weapon at a time. A spell channeled into a weapon is lost if<\/p> not used within 8 hours.<\/p> Divine Bulwark (Sp):<\/strong> At 3rd level, you can sacrifice a<\/p> prepared spell or spell slot as a swift action to gain damage<\/p> reduction. The value of the damage reduction equals 1 +<\/p> spell level sacrificed, and it can be overcome by a chaotic aligned<\/p> strike. Thus, a 3rd-level ordained champion who<\/p> sacrificed a flame strike <\/em>spell would gain damage reduction<\/p> 6\/chaotic for 3 rounds. The damage reduction gained from<\/p> multiple uses of this ability does not stack. This protection<\/p> lasts for a number of rounds equal to your ordained<\/p> champion level.<\/p> Fist of the Gods (Sp):<\/strong> At 4th level, you can sacrifice a<\/p> prepared spell or spell slot as a swift action to deal extra<\/p> damage. Doing so grants you a bonus equal to 1 + spell<\/p> level sacrified on your damage rolls for melee attacks. This<\/p> benefit lasts for a number of rounds equal to your ordained<\/p> champion level.<\/p> Rapid Spontaneous Casting (Ex):<\/strong> When you attain 4th<\/p> level, any spell from the War domain that you spontaneously<\/p> cast requires only a swift action if its normal casting time<\/p> is no more than 1 standard action, or a standard action if its<\/p> normal casting time is 1 full-round action. A spontaneous<\/p> spell that you modify with a metamagic feat requires only its<\/p> normal casting time rather than the extra time such a spell<\/p> normally requires.<\/p> Holy Warrior (Sp):<\/strong> At 5th level, you can spend one daily<\/p> use of your turn\/rebuke undead ability as a swift action to<\/p> bring your Wisdom into play in combat. For 5 rounds after<\/p> you activate this ability, you can use your Wisdom modifier<\/p> in place of your Strength modifier on attack rolls and<\/p> damage rolls.<\/p> War Caster (Ex):<\/strong> At 5th level, you gain a +2 bonus to your<\/p> effective caster level when casting spells that appear on the<\/p> War domain spell list.<\/p>
Reference:Complete Champion Pg:(90-94)<\/b> <\/p><\/div>","reference":"Usergen","class_skills":"Class Skills (2 + Int modifier per level): Concentration, Craft, Heal, Intimidate, Knowledge (arcana), Knowledge (nobility and royalty), Knowledge (religion), Knowledge (the planes), Profession, Ride, Spellcraft.","proficiencies":"Feat: Weapon Focus with deity\u2019s favored weapon."}],[],[]]