[[],[],[],[],[{"id":8944,"name":"Infusion - Boots of the Winding Path","type":"Class Feat","prerequisite":"4th level Artificer","normal":"","special":"Item: A pair of boots (requires attunement)","benefit":"While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.","full_text":"
Prerequisite:<\/b> 4th level Artificer<\/p>
Item: A pair of boots (requires attunement)<\/em><\/p><\/div> While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.<\/p><\/div>","reference":"Usergen"},{"id":8945,"name":"Infusion - Enhanced Defence","type":"Class Feat","prerequisite":"","normal":"","special":"Item: A suit of armor or a shield","benefit":"A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 12th level in this class.","full_text":" Item: A suit of armor or a shield<\/em><\/p> A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 12th level in this class.<\/p><\/div>","reference":"Usergen"},{"id":8946,"name":"Infusion - Enhanced Wand","type":"Class Feat","prerequisite":"","normal":"","special":"Item: A wand (requires attunement)","benefit":"While holding this wand, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 12th level in this class. ","full_text":" Item: A wand (requires attunement)<\/em><\/p><\/div> While holding this wand, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 12th level in this class.<\/p><\/div>","reference":"Usergen"},{"id":8947,"name":"Infusion - Enhanced Weapon","type":"General","prerequisite":"","normal":"","special":"","benefit":"This magic weapon grants a +1 bonus to attack and damage rolls made with it. The bonus increases to +2 when you reach 12th level in this class..","full_text":" Item: A simple or martial weapon<\/em><\/p><\/div> This magic weapon grants a +1 bonus to attack and damage rolls made with it. The bonus increases to +2 when you reach 12th level in this class.<\/p><\/div>","reference":"Usergen"},{"id":8948,"name":"Infusion - Many-Handed Pouch","type":"General","prerequisite":"4th level Artificer","normal":"","special":"","benefit":"Theinfusedpouchesallshareoneinterdimensionalspaceofthesamecapacityasasinglepouch.Thus,reachingintoanyofthepouchesallowsaccesstothesamestoragespace.Apouchoperatesaslongasitiswithin100milesofanotheroneofthepouches;thepouchisotherwiseemptyandwon\u2019tacceptanycontents.Ifthisinfusionends,theitemsstoredinthesharedspacemoveintooneofthepouches,determinedatrandom.Therestofthepouchesbecomeempty.","full_text":" Prerequisite:<\/b> 4th level Artificer<\/p> Item: 2-5 pouches<\/em><\/p><\/div> The infused pouches all share one interdimensional space of the same capacity as a single pouch. Thus, reaching into any of the pouches allows access to the same storage space. A pouch operates as long as it is within 100 miles of another one of the pouches; the pouch is otherwise empty and won’t accept any contents.<\/p> If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random.The rest of the pouches become empty.<\/p><\/div><\/div>","reference":"Usergen"},{"id":8949,"name":"Infusion - Radiant Weapon","type":"General","prerequisite":"8th level Artificer","normal":"","special":"","benefit":"Thismagicweapongrantsa+1bonustoattackanddamagerollsmadewithit.Whileholdingit,thewieldercantakeabonusactiontocauseittoshedbrightlightina30-footradiusanddimlightforanadditional30feet.Thewieldercanextinguishthelightasabonusaction.Asareactionimmediatelyafterbeinghitbyameleeattack,thewieldercancausetheattackertobeblindeduntiltheendoftheattacker\u2019snextturn,unlesstheattackersucceedsonaConstitutionsavingthrowagainstyourspellsaveDC.Onceused,thisreactioncan\u2019tbeusedagainuntilthewielderfinishesashortorlongrest.","full_text":" Prerequisite:<\/b> 8th level Artificer<\/p> Item: A simple or martial weapon (requires attunement)<\/em><\/p><\/div> This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.<\/p> As a reaction immediately after being hit by a melee attack, the wielder can cause the attacker to be blinded until the end of the attacker’s next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. Once used, this reaction can’t be used again until the wielder finishes a short or long rest.<\/p><\/div><\/div>","reference":"Usergen"},{"id":8950,"name":"Infusion - Repeating Shot","type":"General","prerequisite":"","normal":"","special":"","benefit":"Thismagicweapongrantsa+1bonustoattackanddamagerollsmadewithitwhenit\u2019susedtomakearangedattack,anditignorestheloadingpropertyifithasit.Theweaponrequiresnoammunition;itmagicallyproducesonepieceofammunitioneachtimeyoumakearangedattackwithit,unlessyoumanuallyloadit.Theammunitionproducedbytheweaponvanishestheinstantaftertheithitsormissesatarget.","full_text":" Item: A simple or martial weapon with the ammunition property (requires attunement)<\/em><\/p><\/div> This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the loading property if it has it.<\/p> The weapon requires no ammunition; it magically produces one piece of ammunition each time you make a ranged attack with it, unless you manually load it. The ammunition produced by the weapon vanishes the instant after the it hits or misses a target.<\/p><\/div>","reference":"Usergen"},{"id":8951,"name":"Infusion - Replicate Magic Item","type":"General","prerequisite":"See below","normal":"","special":"Replicable Magic Items Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing No Cloak of the manta ray No Goggles of night No Lantern of revealing No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Magic Items (12th-Level Artificer) Magic Item Attunement Boots of elvenkind No Boots of striding and springing Yes Boots of the winterlands Yes Bracers of archery Yes Brooch of shielding Yes Cloak of elvenkind Yes Cloak of protection Yes Eyes","benefit":"Usingthisinfusion,youreplicateaparticularmagicitem.Youcanlearnthisinfusionmultipletimes;eachtimeyoudoso,chooseadifferentmagicitemthatyoucanmakewithit,pickingfromtheReplicableMagicItemstablesbelow.Ifatablehasalevelinitstitle,youmustbeofatleastthatlevelinthisclasstochooseanitemfromthetable.Inthetables,anitem\u2019sentrytellsyouwhethertheitemrequiresattunement.Seetheitem\u2019sdescriptionintheDungeonMaster\u2019sGuideformoreinformationaboutit,includingthetypeofobjectrequiredforitsmaking.","full_text":" Prerequisite:<\/b> See below<\/p><\/div> Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a different magic item that you can make with it, picking from the Replicable Magic Items tables below. If a table has a level in its title, you must be of at least that level in this class to choose an item from the table.<\/p> In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making.<\/p><\/div> Replicable Magic Items<\/strong><\/p> Magic Item (* requires attunement)<\/p> Alchemy jug<\/p> Bag of holding<\/p> Cap of water breathing<\/p> Cloak of the manta ray<\/p> Goggles of night<\/p> Lantern of revealing<\/p> Rope of climbing<\/p> Sending stones<\/p> Wand of magic detection<\/p> Wand of secrets<\/p> Replicable Magic Items (12th-Level Artificer)<\/strong><\/p> Boots of elvenkind<\/p> Bootsof striding and springing*<\/p> Boots of the winterlands*<\/p> Bracers of archery*<\/p> Brooch of shielding*<\/p> Cloak of elvenkind*<\/p> Cloak of protection*<\/p> Eyes of charming*<\/p> Eyes of the eagle*<\/p> Gauntlets of ogre power*<\/p> Gloves of missile snaring*<\/p> Gloves of swimming and climbing*<\/p> Gloves of thievery<\/p> Hat of disguise*<\/p> Headband of intellect*<\/p> Helm of telepathy*<\/p> Medallion of thoughts*<\/p> Periapt of wound closure*<\/p> Pipes of haunting<\/p> Pipes of the sewers*<\/p> Quiver of Ehlonna<\/p> Ring of jumping*<\/p> Ring of mind shielding*<\/p> Ring of water walking*<\/p> Slippers of spider climbing*<\/p> Winged boots*<\/p> Replicable Magic Items (16th-Level Artificer)<\/strong><\/p> Amulet of health*<\/p> Belt of hill giant strength*<\/p> Boots of levitation*<\/p> Boots of speed*<\/p> Bracers of defense*<\/p> Cloak of the bat*<\/p> Dimensional shackles<\/p> Gem of seeing*<\/p> Horn of blasting<\/p> Ring of free action*<\/p> Ring of protection*<\/p> Ring of the ram*<\/p><\/div>","reference":"Usergen"},{"id":8952,"name":"Infusion - Repulsion Shield","type":"General","prerequisite":"8th level Artificer","normal":"","special":"","benefit":"Acreaturegainsa+1bonustoArmorClasswhile wieldingthisshield.Whileholdingit,thewielder canuseareactionimmediatelyafterbeinghitby ameleeattacktopushtheattackerupto15feet away.Onceused,thisreactioncan\u2019tbeused againuntilthewielderfinishesashortorlong rest.","full_text":" Prerequisite:<\/b> 8th level Artificer<\/p> Item: a shield (requires attunement)<\/em><\/p><\/div> A creature gains a +1 bonus to Armor Class while wielding this shield. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to push the attacker up to 15 feet away. Once used, this reaction can’t be used again until the wielder finishes a short or long rest.<\/p><\/div><\/div>","reference":"Usergen"},{"id":8953,"name":"Infusion - Resistant Armor","type":"General","prerequisite":"8th level Artificer","normal":"","special":"","benefit":"Whilewearingthisarmor,acreaturehas resistancetooneofthefollowingdamagetypes, whichyouchoosewhenyouinfusetheitem: acid,cold,fire,force,lightning,necrotic,poison, psychic,radiant,orthunder.","full_text":" Prerequisite:<\/b> 8th level Artificer<\/p> Item: a suit of armor (requires attunement)<\/em><\/p><\/div> While wearing this armor, a creature has resistance to one of the following damage types, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.<\/p><\/div><\/div>","reference":"Usergen"},{"id":8954,"name":"Infusion - Returning Weapon","type":"General","prerequisite":"","normal":"","special":"","benefit":"Thismagicweapongrantsa+1bonustoattack anddamagerollsmadewithit,anditreturnsto the wielder\u2019shandimmediatelyafteritisusedto makearangedattack.","full_text":" Item: a simple or martial weapon with the thrown property<\/em><\/p><\/div> This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.<\/p><\/div>","reference":"Usergen"},{"id":8956,"name":"Infusion - New Spell","type":"General","prerequisite":"The Artificer spell list contains a new spell: arcane weapon","normal":"","special":"","benefit":"","full_text":" The Artificer spell list contains a new spell: arcane weapon<\/em><\/p><\/div> Arcane Weapon <\/strong><\/p> 1st-level transmutation<\/em><\/p> Casting Time<\/strong>: 1 bonus action<\/p> Range<\/strong>: Self<\/p> Components<\/strong>: V, S<\/p> Duration<\/strong>: Concentration, up to 1 hour<\/p> You channe larcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends,you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’tmagical, it becomes a magic weapon for the spell’s duration. As a bonus action, you can change the damage type, choosing from the options above.<\/p> At Higher Levels<\/strong><\/p> When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.<\/p>","reference":"Usergen"}],[],[],[],[],[],[]]Enhanced Defence [Artificer Infusion]<\/h2>
Enhanced Wand [Artificer Infusion]<\/h2>
Enhanced Weapon [Artificer Infusion]<\/h2>
Many-Handed Pouch [Artificer Infusion]<\/h2>
Radiant Weapon [Artificer Infusion]<\/h2>
Repeating Shot [Artificer Infusion]<\/h2>
Replicate Magic Item [Artificer Infusion]<\/h2>
Repulsion Shield [Artificer Infusion]<\/h2>
Resistant Armor [Artificer Infusion]<\/h2>
Returning Weapon [Artificer Infusion]<\/h2>
New Spell [Artificer Infusion]<\/h2>