Prerequisite:<\/b> Sword mage level 1<\/p><\/div>Benefit:<\/b> At 1st level, you are able to focus your concentration onto a weapon, equivalent to reaching out with a psychic hand and equipping the weapon mentally as a spellcaster. You are able to use a bonus action to imbue a number of weapons NOT currently equipped or enchanted with magic up to a max of your intelligence modifier. The weapon must be one-handed and deal either piercing or slashing damage. You are able to move the imbued weapons in any direction up to 30 feet per turn. You use your Action to attack with all imbued weapons simultaneously instead of attacking with one at a time (each works off of the same attack roll), or you can have each weapon make an attack against a different creature separately (each getting their own attack roll), you can also use the swords as part of an attack of opportunity as a reaction. You use your Intelligence Modifier when attacking with the imbued swords, damage is that of the used weapons and includes your casting modifier as bonus damage. If you are proficient with the weapon in question, proficiency applies to attacks as well ( to hit not to damage ). Your imbued weapons do not occupy a space and can not be used toflanking opportunity. They also have to be within 40 feet of the user, otherwise, they will lose their imbued state and fall to the floor. Imbuement does not require physical contact, a creature may use their action to attack the weapons if they deal more than 20 damage to the weapon you lose your connection to it, until you use your bonus action to imbue it again.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9602,"name":"Sword Study","type":"Class Feat","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"Your curiosity grows as you use your magic to bond with your weapons and learn more about the weapons you come into contact with and you gain an insight into their history (the DM may choose to give them a personality as well, but this will not effect their obedience in battle). You are able to study up to 2 EQUIPPED melee weapons of your choice and become bonded with it over the course of an hour. The bonded weapon becomes imbued with additional bonus attack damage equal to 1d8 as it bonds with you, sharin","full_text":"Sword Study [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> Your curiosity grows as you use your magic to bond with your weapons and learn more about the weapons you come into contact with and you gain an insight into their history (the DM may choose to give them a personality as well, but this will not effect their obedience in battle). You are able to study up to 2 EQUIPPED melee weapons of your choice and become bonded with it over the course of an hour. The bonded weapon becomes imbued with additional bonus attack damage equal to 1d8 as it bonds with you, sharing its memories. This raises to 2d8 at 5th level, 3d8 at 8th level, 4d8 at 12th level, and 5d8 at 20th level. All bonded weapons are considered magical when it comes to bypassing non-magical immunity. This bonus does not stack when all bound weapons are attacking together, meaning you will not add the bonus damage to each swords dmg in the same attack, but if they all are attacking separate creatures then they will each get the bonus dmg (ex. 5 swords at 20th level is considered 5d8+5d8, not 5d8+20d8). It takes 10 minutes to take away the bond and if you do, all attack bonuses aren't usable until another study is conducted. Bonds must be re-established after gaining a level in this class. For each level you take not re-establishing the bond, it will take you thirty minutes more on your next study for the specific weapon you lost bondage with. If you use this feature the weapon is destroyed and you may not use this feature until you have a long rest<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9603,"name":"Techniques of the Blade","type":"Class Feat","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"You have practiced the way of the blade as you go about in your adventures to decimate enemies when they least expect it. When you reach 2nd, 7th, 12th and 16th level, you learn 2 Techniques of your choice shown in the Techniques detailed at the end of the class description, you may only have two techniques active at a time and you may change up to two Techniques once per short rest. You may not have multiple of the same technique.","full_text":"Techniques of the Blade [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> You have practiced the way of the blade as you go about in your adventures to decimate enemies when they least expect it. When you reach 2nd, 7th, 12th and 16th level, you learn 2 Techniques of your choice shown in the Techniques detailed at the end of the class description, you may only have two techniques active at a time and you may change up to two Techniques once per short rest. You may not have multiple of the same technique.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9604,"name":"Arts of Swordsmanship","type":"Class Feat","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"At 3rd level, your constant practice and concentration in sword handling and use, advances your techniques in the Arts of Swordsmanship. Your combat prowess and intellect helps you as you choose a unique style of battle from two different arts: The Art of the Duelist and The Art of the Mage, detailed at the end of the class description. Your decision grants you a feature at 3rd level, and again at 9th level, 13th level, and at your 17th level.","full_text":"Arts of Swordsmanship [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> At 3rd level, your constant practice and concentration in sword handling and use, advances your techniques in the Arts of Swordsmanship. Your combat prowess and intellect helps you as you choose a unique style of battle from two different arts: The Art of the Duelist and The Art of the Mage, detailed at the end of the class description. Your decision grants you a feature at 3rd level, and again at 9th level, 13th level, and at your 17th level.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9605,"name":"Telekinetic Mastery","type":"Class Feat","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"You begin to master your mind and concentrate on objects as practice using your telekinetic powers in daily life. When you reach 5th level, you are able to cast telekinesis as a prepared spell and it doesn't consume a spell slot. After casting this spell in this manner, you must take a long rest before you can use this feature again, or use a spell slot of 5th level or higher.","full_text":"Telekinetic Mastery [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> You begin to master your mind and concentrate on objects as practice using your telekinetic powers in daily life. When you reach 5th level, you are able to cast telekinesis as a prepared spell and it doesn't consume a spell slot. After casting this spell in this manner, you must take a long rest before you can use this feature again, or use a spell slot of 5th level or higher.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9606,"name":"Extra Sword","type":"Class Feat","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"As you master bonding your magic to your swords, one or two weapons aren't enough. Your practices of telekinesis and your combat prowess grants you the ability to master more weapons than your intellect would normally allow. You may imbue a extra sword with your Sword Study ability at 7th, 10th, and 15th level.","full_text":"Extra Sword [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> As you master bonding your magic to your swords, one or two weapons aren't enough. Your practices of telekinesis and your combat prowess grants you the ability to master more weapons than your intellect would normally allow. You may imbue a extra sword with your Sword Study ability at 7th, 10th, and 15th level.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9607,"name":"Last Attempt","type":"General","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"As you gain more and more swords in your arsenal you can now make all your swords fuse together into one giant sword and combine all the elements you chose. At your 18th level, as a bonus action, you can make one attack roll against one Large creature or larger. If you hit, the enemy has to make a Constitution saving throw. If it fails, it takes 12d8 magical slashing damage and any elements used on your swords are added with their bonuses (if the bonus is not a damaging effect than add 1d6 to the damage rol","full_text":"Last Attempt [General]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> As you gain more and more swords in your arsenal you can now make all your swords fuse together into one giant sword and combine all the elements you chose. At your 18th level, as a bonus action, you can make one attack roll against one Large creature or larger. If you hit, the enemy has to make a Constitution saving throw. If it fails, it takes 12d8 magical slashing damage and any elements used on your swords are added with their bonuses (if the bonus is not a damaging effect than add 1d6 to the damage roll). It takes half on a successful save, but the effects of the elements still take effect.<\/p><\/div>
Reference:<\/b><\/div>","reference":"Usergen"},{"id":9608,"name":"The Art of the Duelist","type":"Class Feat","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"Duelists don't like to stay back and watch the fight unfold from afar. These mages want to join in on the fight along with their other swords to get the enemy down faster. Learning the Art of the Duelist means you are responsible for your swords and what you do with them. You have accepted that learning this art means a great responsibility is placed upon you as a Sword Mage. Your swords aren't just your own, but also for your allies to help take down any foe you encounter.","full_text":"The Art of the Duelist [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> Duelists don't like to stay back and watch the fight unfold from afar. These mages want to join in on the fight along with their other swords to get the enemy down faster. Learning the Art of the Duelist means you are responsible for your swords and what you do with them. You have accepted that learning this art means a great responsibility is placed upon you as a Sword Mage. Your swords aren't just your own, but also for your allies to help take down any foe you encounter.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9609,"name":"One With The Weapons","type":"Class Feat","prerequisite":"Sword Mage-The Art of the Duelist","normal":"","special":"","benefit":"At 3rd level, you are able to attack personally along with your imbued weapons and get ahead in the fight. Through your constant sword practice and techniques you are able to take your action to attack with your equipped weapon normally and attack with your imbued swords as a bonus action.","full_text":"One With The Weapons [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage-The Art of the Duelist<\/p><\/div>Benefit:<\/b> At 3rd level, you are able to attack personally along with your imbued weapons and get ahead in the fight. Through your constant sword practice and techniques you are able to take your action to attack with your equipped weapon normally and attack with your imbued swords as a bonus action.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9610,"name":"Telekinetic Sharpness","type":"General","prerequisite":"Sword Mage- The Art of The Duelist","normal":"","special":"","benefit":"If you chose the Art of the Duelist, at 6th level your bonded swords wound enemies through great tactical prowess. Enemies have to make a Constitution Saving Throw against your spell save DC or become wounded, taking 1d6 bleeding damage at the beginning of there turns for 1d4 rounds. You may also add one more technique to what you know.","full_text":"Telekinetic Sharpness [General]<\/h2>Prerequisite:<\/b> Sword Mage- The Art of The Duelist<\/p><\/div>Benefit:<\/b> If you chose the Art of the Duelist, at 6th level your bonded swords wound enemies through great tactical prowess. Enemies have to make a Constitution Saving Throw against your spell save DC or become wounded, taking 1d6 bleeding damage at the beginning of there turns for 1d4 rounds. You may also add one more technique to what you know.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9611,"name":"Sword Armor","type":"Class Feat","prerequisite":"Sword Mage- Art of The Duelist","normal":"","special":"","benefit":"At 9th level, you can use any amount of swords to help block an attack from your foe. Any sword used for blocking damage is +1 AC and cannot be used in an attack. You may place a sword to an ally to help take on damage as a bonus action on your turn. (If using the two-handed technique, you get +2 instead.)","full_text":"Sword Armor [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage- Art of The Duelist<\/p><\/div>Benefit:<\/b> At 9th level, you can use any amount of swords to help block an attack from your foe. Any sword used for blocking damage is +1 AC and cannot be used in an attack. You may place a sword to an ally to help take on damage as a bonus action on your turn. (If using the two-handed technique, you get +2 instead.)<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9612,"name":"Level the Playing Field","type":"General","prerequisite":"Sword Mage-Art of the Duelist","normal":"","special":"","benefit":"If you chose the Art of the Duelist, at 11th level you understand masterfully the battle in any playing field. You may take an additional technique to use in battle (having 3 total active). You may also gain the same benefits as if you were using the Dual Wielder Feature or increase the base damage output of all your swords by one level to a maximum of 2d8, this includes the weapon you have naturally equipped in your hands. For example, if your short sword deals 1d6, you increase it to 1d8 (1d4, 1d6, 1d8, 1","full_text":"Level the Playing Field [General]<\/h2>Prerequisite:<\/b> Sword Mage-Art of the Duelist<\/p><\/div>Benefit:<\/b> If you chose the Art of the Duelist, at 11th level you understand masterfully the battle in any playing field. You may take an additional technique to use in battle (having 3 total active). You may also gain the same benefits as if you were using the Dual Wielder Feature or increase the base damage output of all your swords by one level to a maximum of 2d8, this includes the weapon you have naturally equipped in your hands. For example, if your short sword deals 1d6, you increase it to 1d8 (1d4, 1d6, 1d8, 1d10, 1d12, 2d6, 2d8). If you take the Dual Wielder benefit, you can't choose the feature option for your next ability score improvement.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9613,"name":"Monster Seeking Swords","type":"Class Feat","prerequisite":"Sword Mage-Art of the duelist ","normal":"","special":"","benefit":"Your swords have understood your images of beasts, monstrosities and giants through your teachings. They feel your emotions as you talk about them and they want to defend you against those monsters. At your 13th level, whenever a beast, monstrosity or giant is within a mile radius, your swords alert you and your team. If the creature is in a 30ft range, you may choose to send any number of swords to go after them. You may also split them to attack if more monsters are around you. These creatures do not need","full_text":"Monster Seeking Swords [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage-Art of the duelist<\/p><\/div>Benefit:<\/b> Your swords have understood your images of beasts, monstrosities and giants through your teachings. They feel your emotions as you talk about them and they want to defend you against those monsters. At your 13th level, whenever a beast, monstrosity or giant is within a mile radius, your swords alert you and your team. If the creature is in a 30ft range, you may choose to send any number of swords to go after them. You may also split them to attack if more monsters are around you. These creatures do not need to be in sight (ex. Around a corner), but in order to send your weapons after them, you have to have seen the creature within the last 1d4 rounds. Once your weapons are attacking the chosen creature, they will continue to do so until you call them back, or until you fall unconscious.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9614,"name":"Almighty Duelist","type":"Class Feat","prerequisite":"Sword Mage-Art of the Duelist","normal":"","special":"","benefit":"At 17th level, you've told more stories to your swords about heroic battles against the strongest of monsters, weapons that have taken down the gods, and massacring hordes of the darkness. Your swords get excited to fight and be like those legendary swords. Your bonded swords have advantage on attacks against dragons, celestials, beasts, giants and monstrosities. You may add your proficiency bonus to your bonded swords damage rolls now.","full_text":"Almighty Duelist [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage-Art of the Duelist<\/p><\/div>Benefit:<\/b> At 17th level, you've told more stories to your swords about heroic battles against the strongest of monsters, weapons that have taken down the gods, and massacring hordes of the darkness. Your swords get excited to fight and be like those legendary swords. Your bonded swords have advantage on attacks against dragons, celestials, beasts, giants and monstrosities. You may add your proficiency bonus to your bonded swords damage rolls now.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9615,"name":"Iron Maiden","type":"Class Feat","prerequisite":"Sword Mage-Art of the Duelist","normal":"","special":"","benefit":"At 20th level, your blades become a true extension of your soul and move in complex maneuvers around an enemy. Your weapons can come together to form a stabbing cage of blades reminiscent of a medieval torture device. Using your concentration, you create a 15ft floating sphere of magical blades centered at a visible point 60ft from you. Enemies in the sphere must make a dexterity save. They take 8d6+10 magical piercing damage and are restrained on a fail, or half damage on a successful save. Creatures restr","full_text":"Iron Maiden [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage-Art of the Duelist<\/p><\/div>Benefit:<\/b> At 20th level, your blades become a true extension of your soul and move in complex maneuvers around an enemy. Your weapons can come together to form a stabbing cage of blades reminiscent of a medieval torture device. Using your concentration, you create a 15ft floating sphere of magical blades centered at a visible point 60ft from you. Enemies in the sphere must make a dexterity save. They take 8d6+10 magical piercing damage and are restrained on a fail, or half damage on a successful save. Creatures restrained can break free with a successful strength check on their turn. On a failed save they take 1d6+4 magical piercing damage.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9616,"name":"The Art of the Mage","type":"Class Feat","prerequisite":"Sword Mage ","normal":"","special":"","benefit":"More often, mages like to keep their hands clean from afar, torturing their enemies as they get struck down by the swords they wield. You learn that you can multi-task dealing damage with your swords as well as casting spells that help support your allies or deal massive damage to multiple foes. You use your spells to your advantage whenever you are in battle.","full_text":"The Art of the Mage [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage<\/p><\/div>Benefit:<\/b> More often, mages like to keep their hands clean from afar, torturing their enemies as they get struck down by the swords they wield. You learn that you can multi-task dealing damage with your swords as well as casting spells that help support your allies or deal massive damage to multiple foes. You use your spells to your advantage whenever you are in battle.<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9617,"name":"Another For The Flock","type":"Class Feat","prerequisite":"Sword Mage-Art of the Mage ","normal":"","special":"","benefit":"At 3rd level, being focused on your telekinetic powers instead of your fighting ability helps propel you on the path of being a real mage of swords. You can imbue one additional weapon to fight alongside you on your journey","full_text":"Another For The Flock [Class Feat]<\/h2>Prerequisite:<\/b> Sword Mage-Art of the Mage<\/p><\/div>Benefit:<\/b> At 3rd level, being focused on your telekinetic powers instead of your fighting ability helps propel you on the path of being a real mage of swords. You can imbue one additional weapon to fight alongside you on your journey<\/p><\/div>
Reference:<\/b> <\/div>","reference":"Usergen"},{"id":9618,"name":"A Touch of Magic","type":"General","prerequisite":"Sword Mage-Art of the Mage ","normal":"","special":"","benefit":"At 6th level, your way with the Weave of magic affects your swords in an enchanting way. Your swords become magical and will deal magical slashing or piercing damage. Your telekinetic powers can help move an ally's sword towards a target. If you can clearly see an ally within 20 feet of you, you may use your reaction to add your ability modifier and proficiency bonus to your ally's roll to attack. After its used, you must need a long rest before being able to use this ability again.","full_text":"
A Touch of Magic [General]<\/h2>