Rod of Scarecrow

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Pakmax12
Member
Posts: 13
Joined: Sun Sep 25, 2022 12:07 am

Post by Pakmax12 »

Rod of the scarecrow

Wondrous item (uncommon)

You can use an action to plant the rod on the ground and speak the command word, turnings it into a scarecrow with the following stats:

Scarecrow

Medium construct, Chaotic Evil
Armor Class: 11
hit Points: 36 (8d8)
Speed: 30ft.

STR 11 (+0)
DEX 13 (+1)
CON 11 (+0)
WIS 10 (+0)
INT 10 (+0)
CHA 13 (+1)

Damage Vulnerabilities: fire

Damage Resistances: bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses: darkvision 60 ft., passive perception 10

Languages: understands the languages of its creator but cant speak

CR: 1 (200 XP)

Traits 

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack. The scarecrow makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC: 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC: 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.
Bas van Stein
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Posts: 615
Joined: Fri May 02, 2014 2:05 pm

Post by Bas van Stein »

Cool! Thanks for sharing
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