[[],[],[],[],[],[],[],[],[],[
{
"id": 410,
"name": "Apostate Devil",
"ch": 17,
"xp": "102,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LE",
"size": "Medium",
"type": "outsider",
"subtype1": "devil",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "lawful",
"subtype5": "",
"subtype6": "",
"ac": 46,
"ac_touch": 20,
"ac_flat-footed": 36,
"hp": 261,
"hit_dice": "18d10+162",
"fort": 20,
"ref": "16",
"will": "20",
"melee": "2 claws +28 (1d8+9/19-20 plus 1d6 Wisdom drain)",
"ranged": "",
"space": "5",
"reach": "10",
"str": "28",
"dex": "31",
"con": "28",
"int": "21",
"wis": 24,
"cha": 28,
"feats": "Agile Maneuvers, Combat Expertise, Combat Reflexes, Improved Critical (claw), Improved Disarm, Improved Initiative, Iron Will, Persuasive, Weapon Focus (claw)",
"skills": "Acrobatics +28, Bluff +30, Diplomacy +34, Disguise +27, Fly +18, Intimidate +34, Knowledge (history) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +28, Sense Motive +28, Stealth +28",
"racialmods": "",
"languages": "Abyssal, Celestial, Common, Draconic, Infernal; indomitable oration, telepathy 100 ft.",
"sq": "evangelization, indomitable oration, malleable form",
"environment": "Hell",
"organization": "solitary",
"treasure": "double (+5 shadow full plate, other treasure)",
"family": "Devil",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., fly 30 ft. (perfect)",
"base_speed": "30",
"fly_speed": "30",
"maneuverability": "perfect",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 0,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": "",
"classarchetypes": "",
"companionfamiliarlink": null,
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"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "Book of the Damned V1",
"reference": "Core",
"full_text": "",
"senses": "",
"resist": "",
"description": "",
"init": null,
"ability_scores": "",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": ""
},
{
"id": 411,
"name": "Heresy Devil",
"ch": 12,
"xp": "19,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LE",
"size": "Huge",
"type": "outsider",
"subtype1": "devil",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "lawful",
"subtype5": "",
"subtype6": "",
"ac": 29,
"ac_touch": 7,
"ac_flat-footed": 29,
"hp": 175,
"hit_dice": "13d10+104",
"fort": 17,
"ref": "3",
"will": "13",
"melee": "2 slams +18 (2d8+7), bite +18 (2d6+7)",
"ranged": "searing word +10 (3d6)",
"space": "15",
"reach": "5",
"str": "24",
"dex": "8",
"con": "24",
"int": "22",
"wis": 21,
"cha": 20,
"feats": "Diehard, Endurance, Great Fortitude, Improved Initiative, Persuasive, Toughness",
"skills": "Bluff +21, Diplomacy +25, Fly +8, Intimidate +17, Knowledge (arcana) +22, Knowledge (history) +19, Knowledge (planes) +22, Knowledge (religion) +22, Perception +21, Perform (oratory) +18, Profession (librarian) +10, Sense Motive +21, Spellcraft +22",
"racialmods": "",
"languages": "Abyssal, Celestial, Draconic, Infernal",
"sq": "corpulence, devil summoner, throne of skulls",
"environment": "Hell",
"organization": "solitary, pair, or lecture (3-8)",
"treasure": "standard",
"family": "Devil",
"gear": "",
"othergear": "",
"characterflag": 0,
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"speed": "10 ft., fly 40 ft. (perfect)",
"base_speed": "10",
"fly_speed": "40",
"maneuverability": "perfect",
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"source": "Book of the Damned V1",
"reference": "Core",
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"senses": "",
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"description": "",
"init": null,
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},
{
"id": 412,
"name": "Lesser Host Devil",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LE",
"size": "Small",
"type": "outsider",
"subtype1": "devil",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "lawful",
"subtype5": "",
"subtype6": "",
"ac": 17,
"ac_touch": 15,
"ac_flat-footed": 13,
"hp": 30,
"hit_dice": "4d10+8",
"fort": 6,
"ref": "7",
"will": "0",
"melee": "mwk spear +7 (1d8+1), 2 claws +6 (1d4+1)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "13",
"dex": "17",
"con": "14",
"int": "7",
"wis": 9,
"cha": 8,
"feats": "Dodge, Hover",
"skills": "Acrobatics +9, Escape Artist +9, Fly +11, Perception +6, Stealth +13",
"racialmods": "",
"languages": "Infernal; telepathy 100 ft.",
"sq": "superior grappler, shared senses, swarming",
"environment": "Hell",
"organization": "solitary or flock (2d4)",
"treasure": "standard (masterwork Small spear, other treasure)",
"family": "Devil",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "5 ft., fly 60 ft. (good)",
"base_speed": "5",
"fly_speed": "60",
"maneuverability": "good",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 0,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": "",
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"companionfamiliarlink": null,
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"source": "Book of the Damned V1",
"reference": "Core",
"full_text": "
Lesser Host Devil (Gaav)
CR 3
XP 800Princes of Darkness : Book of the Damned , Vol . 1 58LE Small outsider (devil, evil, extraplanar, lawful) Init +3; Senses darkvision 60 ft., see in darkness; Perception +6
DEFENSE
AC 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size)hp 30 (4d10+8)Fort +6, Ref +7, Will +0DR 5/good; Immune fire, poison; Resist acid 10, cold 10
OFFENSE
Spd 5 ft., fly 60 ft. (good)Melee mwk spear +7 (1d8+1), 2 claws +6 (1d4+1)Space 5 ft.; Reach 5 ft.Special Attacks noxious breath, summon devilSpell-Like Abilities (CL 4th; concentration +3)At will—dancing lights , detect magic , greater teleport (self plus 50 lbs. of objects only), mage hand , ventriloquism (DC 10)
TACTICS
Before Combat The gaav has already used its summon devil ability for the day, summoning an imp to explore the surrounding territory.During Combat The gaav attacks the nearest target relentlessly, only changing targets if the first is unconscious or otherwise incapacitated.Morale The gaav fights until brought below 5 hit points and then attempts to fly away. If successful, the gaav flees and does not return to bother the PCs again.
STATISTICS
Str 13, Dex 17, Con 14, Int 7, Wis 9, Cha 8Base Atk +4; CMB +4; CMD 18Feats Dodge, HoverSkills Acrobatics +9, Escape Artist +9, Fly +11, Perception +6, Stealth +13Languages Infernal; telepathy 100 ft.SQ superior grappler, shared senses, swarming
SPECIAL ABILITIES
Superior Grappler (Ex) A gaav can wield a weapon and still make grapple checks. If it's not wielding a weapon, a gaav gains a +4 bonus on grapple checks. Each gaav can lift up to 50 pounds and still fly without being impeded. Noxious Breath (Su) Three times per day, a gaav can exhale a breath that reeks of pure corruption upon a creature within 5 feet. The target must make a DC 14 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitutionbased. Creatures that successfully save cannot be affected by the same gaav's noxious breath for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. Once a gaav uses its breath weapon, it can't breathe again until 1d4 rounds later. ",
"senses": "darkvision 60 ft., see in darkness; Perception +6",
"resist": "acid 10, cold 10",
"description": "",
"init": 3,
"ability_scores": "Str 13, Dex 17, Con 14, Int 7, Wis 9, Cha 8",
"spell_abilities": "Spell-Like Abilities (CL 4th; concentration +3) At will-dancing lights, detect magic, greater teleport (self plus 50 lbs. of objects only), mage hand, ventriloquism (DC 10)",
"spells_prepared": "",
"special_attack": "noxious breath, summon devil"
},
{
"id": 413,
"name": "Greater Host Devil",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LE",
"size": "Medium",
"type": "outsider",
"subtype1": "devil",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "lawful",
"subtype5": "",
"subtype6": "",
"ac": 23,
"ac_touch": 15,
"ac_flat-footed": 18,
"hp": 59,
"hit_dice": "7d10+21",
"fort": 8,
"ref": "9",
"will": "3",
"melee": "mwk ranseur +12 (2d4+6), 2 claws +11 (1d6+4)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "18",
"dex": "19",
"con": "16",
"int": "10",
"wis": 12,
"cha": 11,
"feats": "Combat Reflexes, Dodge, Mobility, Hover",
"skills": "Acrobatics +14, Escape Artist +14, Fly +14, Intimidate +10, Perception +11, Stealth +14",
"racialmods": "",
"languages": "Celestial, Draconic, Infernal; telepathy 100 ft.",
"sq": "master grappler, shared senses",
"environment": "Hell",
"organization": "solitary, pair, flock (1 magaav and 2d6 gaav)",
"treasure": "Value standard (masterwork ranseur, other treasure)",
"family": "Devil",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft., fly 50 ft. (average)",
"base_speed": "20",
"fly_speed": "50",
"maneuverability": "average",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 0,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": "",
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"companionfamiliarlink": null,
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"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "Book of the Damned V1",
"reference": "Core",
"full_text": "Greater Host Devil (Magaav)
CR 6
XP 2,400Princes of Darkness : Book of the Damned , Vol . 1 58LE Medium outsider (devil, evil, extraplanar, lawful) Init +4; Senses darkvision 60 ft., see in darkness; Perception +11
DEFENSE
AC 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural)hp 59 (7d10+21)Fort +8, Ref +9, Will +3DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 17
OFFENSE
Spd 20 ft., fly 50 ft. (average)Melee mwk ranseur +12 (2d4+6), 2 claws +11 (1d6+4)Space 5 ft.; Reach 5 ft.Special Attacks infernal wound, noxious breath, rend (2 claws, 1d6+1), summon devilSpell-Like Abilities (CL 12th; concentration +12)At will—greater teleport (self plus 50 lbs. of objects only)
TACTICS
Before Combat The magaav has already used its summon devil ability for the day, summoning gaavs to explore the surrounding territory.During Combat The magaav is a tactical fighter and attempts to attack the weakest PC (wearing light or no armor, has obvious wounds, etc.) each round.Morale The magaav fights until brought below 5 hit points and then attempts to fly away. If successful, the magaav returns to area F4 where the PCs encounter it later.
STATISTICS
Str 18, Dex 19, Con 16, Int 10, Wis 12, Cha 11Base Atk +7; CMB +10; CMD 25Feats Combat Reflexes, Dodge, Mobility, HoverSkills Acrobatics +14, Escape Artist +14, Fly +14, Intimidate +10, Perception +11, Stealth +14Languages Celestial, Draconic, Infernal; telepathy 100 ft.SQ master grappler, shared senses
SPECIAL ABILITIES
Infernal Wound (Ex) The damage a magaav deals with its claws or rend causes a persistent wound. An injured creature loses 1 additional hit point each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check or any spell that cures hit point damage; casting a curative spell on the injured creature requires a successful DC 15 caster level check, otherwise the spell has no effect. The check DC is Constitution-based. Master Grappler (Ex) A magaav can wield a weapon and still make grapple checks. If it's not wielding a weapon, a magaav gains a +4 bonus on grapple checks. Noxious Breath (Su) Three times per day, a magaav can exhale a breath that reeks of pure corruption upon a creature within 5 feet. The target must make a DC 16 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution based. Creatures that successfully save cannot be affected by the same magaav's noxious breath for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonuses on their saving throws. Once a magaav uses its breath weapon, it can't breathe again until 1d4 rounds later. ",
"senses": "darkvision 60 ft., see in darkness; Perception +11",
"resist": "acid 10, cold 10",
"description": "",
"init": 4,
"ability_scores": "Str 18, Dex 19, Con 16, Int 10, Wis 12, Cha 11",
"spell_abilities": "Spell-Like Abilities (CL 12th; concentration +12) At will-greater teleport (self plus 50 lbs. of objects only)",
"spells_prepared": "",
"special_attack": "infernal wound, noxious breath, rend (2 claws, 1d6+1), summon devil"
},
{
"id": 414,
"name": "Warmonger Devil",
"ch": 7,
"xp": "3,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LE",
"size": "Large",
"type": "outsider",
"subtype1": "devil",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "lawful",
"subtype5": "",
"subtype6": "",
"ac": 22,
"ac_touch": 12,
"ac_flat-footed": 19,
"hp": 84,
"hit_dice": "8d10+40",
"fort": 10,
"ref": "9",
"will": "5",
"melee": "mwk trident +13 (2d6+7), 2 legs +7 (1d8+2) or 2 claws +12 (1d6+5), 2 legs +7 (1d8+2)",
"ranged": "mwk trident +10 (2d6+7) or net +10 ranged touch (entangle)",
"space": "10",
"reach": "10",
"str": "20",
"dex": "17",
"con": "19",
"int": "14",
"wis": 16,
"cha": 15,
"feats": "Combat Reflexes, Improved Initiative, Power Attack, Toughness",
"skills": "Acrobatics +14 (+18 jumping), Bluff +13, Climb +17, Craft (weapons) +9, Intimidate +13, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (planes) +13, Perception +16, Stealth +12",
"racialmods": "",
"languages": "Celestial, Draconic, Infernal; telepathy 100 ft.",
"sq": "hellstrider, phalanx, stability",
"environment": "Hell",
"organization": "solitary, pair, or troop (3-18)",
"treasure": "standard (masterwork trident, other treasure)",
"family": "Devil",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft., climb 40 ft.",
"base_speed": "40",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "40",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 0,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": "",
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
"MR": 0,
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"MT": 0,
"source": "Book of the Damned V1",
"reference": "Core",
"full_text": "
XP 3,200Book of the Damned 1: Princes of Darkness 60LE Large outsider (devil, evil, extraplanar, lawful) Init +7; Senses darkvision 60 ft., see in darkness; Perception +16
DEFENSE
AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)hp 84 (8d10+40)Fort +10, Ref +9, Will +5Defensive Abilities construct form; DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 12
OFFENSE
Spd 40 ft., climb 40 ft.Melee mwk trident +13 (2d6+7), 2 legs +7 (1d8+2) or 2 claws +12 (1d6+5), 2 legs +7 (1d8+2)Ranged mwk trident +10 (2d6+7) or net +10 ranged touch (entangle)Space 10 ft.; Reach 10 ft.Special Attacks merciless blow, trample (1d8+7, DC 19)Spell-Like Abilities (CL 12th)At will—greater teleport (self plus 50 lbs. of objects only)1/day—summon (level 4, 1d4 lemures or 1 bearded devil, 40%)
STATISTICS
Str 20, Dex 17, Con 19, Int 14, Wis 16, Cha 15Base Atk +8; CMB +14; CMD 27Feats Combat Reflexes, Improved Initiative, Power Attack, ToughnessSkills Acrobatics +14 (+18 jumping), Bluff +13, Climb +17, Craft (weapons) +9, Intimidate +13, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (planes) +13, Perception +16, Stealth +12; Racial Modifiers +2 Perception, +2 Stealth (+8 when concealed amid metal objects or debris)Languages Celestial, Draconic, Infernal; telepathy 100 ft.SQ hellstrider, phalanx, stability
SPECIAL ABILITIES
Construct Form Warmonger devils are immune to ability damage, ability drain, death effects, death from massive damage, disease, energy drain, exhaustion, fatigue, necromancy effects, nonlethal damage, paralysis, sleep effects, and stunning. Upon being reduced to 0 hit points, they are immediately destroyed. Hellstrider (Su ) A warmonger devil is not impeded by rough terrain, and can move or charge through such squares as normal. It can also cross areas covered with deadly impediments (such as caltrops or thorns) without being damaged or hindered. In addition to being entirely immune to fire, the creature's legs are immune to acid and cold, allowing it to cross rivers of acid or lava as long as the material is less than 4 feet deep. This ability does not protect a warmonger devil against magical hindrances like black tentacles , web , or similar spells. Merciless Blow (Su ) Any trident attacks a warmonger devil makes against entangled creatures (including those entangled by its net) deal an extra 2d6 points of damage. Phalanx (Ex ) Devils gain a +1 morale bonus on attacks and to AC while adjacent to a warmonger devil. Stability (Ex ) Warmonger devils receive a +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground. ",
"senses": "darkvision 60 ft., see in darkness; Perception +16",
"resist": "acid 10, cold 10",
"description": "",
"init": 7,
"ability_scores": "Str 20, Dex 17, Con 19, Int 14, Wis 16, Cha 15",
"spell_abilities": "Spell-Like Abilities (CL 12th) At will-greater teleport (self plus 50 lbs. of objects only) 1/day-summon (level 4, 1d4 lemures or 1 bearded devil, 40%)",
"spells_prepared": "",
"special_attack": "merciless blow, trample (1d8+7, DC 19)"
},
{
"id": 698,
"name": "Golden Guardian",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "construct",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 19,
"ac_touch": 9,
"ac_flat-footed": 19,
"hp": 64,
"hit_dice": "8d10+20",
"fort": 2,
"ref": "1",
"will": "2",
"melee": "2 slams +12 (1d8+4 plus 1d6 fire)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "18",
"dex": "9",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary or gang (2-4)",
"treasure": "none",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"swim": 0,
"variantparent": "",
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"companionfamiliarlink": null,
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"uniquemonster": 0,
"MR": 0,
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"MT": 0,
"source": "City of Golden Death",
"reference": "Core",
"full_text": "",
"senses": "",
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"description": "",
"init": null,
"ability_scores": "",
"spell_abilities": "",
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"special_attack": ""
},
{
"id": 804,
"name": "Angazhani (High Girallon)",
"ch": 9,
"xp": "6,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Large",
"type": "magical beast",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 24,
"ac_touch": 12,
"ac_flat-footed": 21,
"hp": 114,
"hit_dice": "12d10+48",
"fort": 12,
"ref": "11",
"will": "8",
"melee": "mwk throwing axe +16/+11/+6 (1d8+5), 3 mwk throwing axes +16 (1d8+2), bite +11 (1d8+2) or bite +16 (1d8+5), 4 claws +16 (1d6+5 plus rend)",
"ranged": "4 mwk throwing axes +16 (1d8+5)",
"space": "10",
"reach": "5",
"str": "21",
"dex": "17",
"con": "18",
"int": "12",
"wis": 14,
"cha": 14,
"feats": "Cleave, Combat Reflexes, Iron Will, Multiweapon Fighting, Power Attack, Weapon Focus (throwing axe)",
"skills": "Climb +20, Intimidate +11, Knowledge (religion) +14, Perception +11, Stealth +6, Survival +11",
"racialmods": "",
"languages": "Abyssal, Common, Polyglot",
"sq": "martial training",
"environment": "warm jungle",
"organization": "solitary, tribe (2-4 angazhani, 4-8 girallons, and 12-24 charau-ka), or empire (8-12 angazhani, 12-20 girallons, and 50-100 charau-ka)",
"treasure": "standard",
"family": "",
"gear": "masterwork hide armor, masterwork throwing axes (8), leather axe harness",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., climb 30 ft. (40-ft. base)",
"base_speed": "30",
"fly_speed": "",
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XP 19,200Tobongo (Pathfinder Campaign Setting : Heart of the Jungle 61) N Gargantuan plant Init -1; Senses low-light vision; Perception +12
DEFENSE
AC 27, touch 5, flat-footed 27 (-1 Dex, +22 natural, -4 size)hp 175 (14d8+112)Fort +17, Ref +3, Will +9Defensive Abilities plant traits; DR 10/slashingWeaknesses vulnerable to fire
OFFENSE
Spd 40 ft.Melee 2 slams +19 (4d6+12/19-20 plus grab)Ranged rock +6 (4d6+18)Space 20 ft.; Reach 20 ft.Special Attacks curse of barkflesh, rock throwing (240 ft.), shake the earth, trample (4d6+18, DC 29)Spell-Like Abilities (CL 11th, concentration +15)At will—entangle (DC 15)
STATISTICS
Str 35, Dex 8, Con 26, Int 14, Wis 16, Cha 18Base Atk +10; CMB +26 (+28 to sunder); CMD 35 (37 vs. sunder)Feats Alertness, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)Skills Diplomacy +14, Intimidate +16, Knowledge (local) +14, Knowledge (nature) +14, Perception +12, Sense Motive +9, Stealth -8 (+8 in forests); Racial Modifiers +16 Stealth in forestsLanguages Polyglot, Sylvan, Treant; treespeechSQ animate trees, double damage against objects
SPECIAL ABILITIES
Animate Trees (Sp) A tobongo can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a standard treant (Pathfinder Bestiary 266), gaining the treant's vulnerability to fire (although it has only one slam attack and lacks the treant's animation and rock-throwing abilities). If the tobongo that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state. Curse of Barkflesh (Su) Following a successful grapple, a tobongo can dig its spiky branches into its victim, infecting it with a foul and potent curse. Unless the victim succeeds at a DC 20 Fortitude save, its flesh immediately begins to harden and grow uncontrollably like tree bark, and it takes 1d4 points of Dexterity damage per day until his Dexterity reaches 0. At this point, the victim turns entirely stiff, grows roots, and transforms into a new, unintelligent tree, preventing any form of resurrection short of wish or miracle . The effect can be slowed by pruning the victim once per hour, slicing off the strange growths. Pruning deals 1d6 points of damage to the victim, but it negates the need to make a new Fortitude save. If the victim goes without pruning for more than an hour, the barkflesh takes over and the victim must immediately succeed at the Fortitude save for the day or take the Dexterity damage. The save DC is Wisdom-based. Curse of Barkflesh : Grapple-injury; save Fort DC 20; frequency 1/ day; effect 1d4 Dex damage, when Dex reaches 0, target transforms into a tree. Double Damage Against Objects (Ex) A tobongo or animated tree that makes a full attack against an object or structure deals double damage. Shake the Earth (Ex) As a full-round action, a rooted tobongo can uproot itself, buckling the surrounding earth in a 60-foot radius. Living creatures within the radius must succeed at a DC 29 Reflex save or fall prone and take 1d6 points of damage. Manmade structures within the area of effect must succeed at a DC 29 Fortitude save or take 4d6 points of structural damage. Once uprooted, the tobongo cannot use this action again until it re-roots itself. It takes the creature at least 1 hour to root effectively. The save DC is Strength-based. Treespeech (Ex) A tobongo has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet it with an attitude of friendly or helpful. ",
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"spell_abilities": "Spell-Like Abilities (CL 11th, concentration +15) At will-entangle (DC 15)",
"spells_prepared": "",
"special_attack": "curse of barkflesh, rock throwing (240 ft.), shake the earth, trample (4d6+18, DC 29)"
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"source": "Misfit Monsters",
"reference": "Core",
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{
"id": 1064,
"name": "Skull Spider",
"ch": 0.25,
"xp": "100",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Tiny",
"type": "vermin",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 14,
"ac_flat-footed": 14,
"hp": 4,
"hit_dice": "1d8",
"fort": 2,
"ref": "2",
"will": "0",
"melee": "sting +0 (1d2-4 plus poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "3",
"dex": "15",
"con": "10",
"int": "-",
"wis": 10,
"cha": 2,
"feats": "",
"skills": "Climb +14",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "Any",
"organization": "Swarm (2-20)",
"treasure": "None",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft., climb 10 ft.",
"base_speed": "20",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "10",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 1,
"burrow": 0,
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"variantparent": "",
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"source": "Tome of Horrors Revised",
"reference": "Core",
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XP 100Tome of Horrors Revised 316N Tiny vermin Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)hp 4 (1d8)Fort +2, Ref +2, Will +0Immune mind-affecting effects
OFFENSE
Spd 20 ft., climb 10 ft.Melee sting +0 (1d2-4 plus poison)Space 5 ft.; Reach 5 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int -, Wis 10, Cha 2Base Atk +0; CMB +0; CMD 6 (18 vs. trip)Skills Climb +14
SPECIAL ABILITIES
Poison (Ex) Sting–injury; save Fort DC 10; frequency 1/round for 3 rounds; effect 1 Con; cure 1 save. ",
"senses": "darkvision 60 ft.; Perception +0",
"resist": "",
"description": "",
"init": 2,
"ability_scores": "Str 3, Dex 15, Con 10, Int -, Wis 10, Cha 2",
"spell_abilities": "",
"spells_prepared": "",
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},
{
"id": 1075,
"name": "Rune Guardian",
"ch": 1,
"xp": "400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Tiny",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 14,
"ac_touch": 14,
"ac_flat-footed": 12,
"hp": 11,
"hit_dice": "2d10",
"fort": 0,
"ref": "2",
"will": "2",
"melee": "slam +2 (1d2-2)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "6",
"dex": "15",
"con": "-",
"int": "11",
"wis": 14,
"cha": 12,
"feats": "Improved Initiative",
"skills": "Fly +18, Perception +3, Stealth +12",
"racialmods": "",
"languages": "Does not speak",
"sq": "",
"environment": "any",
"organization": "solitary, pair, or syllabary (7 rune guardians, 1 of each sin)",
"treasure": "none",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "fly 60 ft. (perfect)",
"base_speed": "",
"fly_speed": "60",
"maneuverability": "perfect",
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{
"id": 1076,
"name": "Vermlek",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 9,
"ac_flat-footed": 15,
"hp": 30,
"hit_dice": "4d10+8",
"fort": 8,
"ref": "0",
"will": "5",
"melee": "longsword +6 (1d8+2/19-20), bite +1 (1d6+1)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "15",
"dex": "9",
"con": "14",
"int": "12",
"wis": 13,
"cha": 12,
"feats": "Deceitful, Great Fortitude",
"skills": "Bluff +10, Disguise +10 (+18 when inhabiting a corpse), Escape Artist +6 (+14 when not inhabiting a corpse), Knowledge (religion) +8, Perception +8, Sense Motive +8, Use Magic Device +8",
"racialmods": "+8 Disguise when inhabiting a corpse, +8 Escape Artist when not inhabiting a corpse",
"languages": "Abyssal, Common; telepathy 100 ft.",
"sq": "",
"environment": "any (Abyss; battlefields and graveyards)",
"organization": "solitary or nest (2-20)",
"treasure": "standard",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., burrow 20 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "20",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 0,
"burrow": 1,
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"source": "Book of the Damned V2",
"reference": "Core",
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XP 800Vermlek (Pathfinder Campaign Setting : Lords of Chaos , Book of the Damned , Vol . 2 54) CE Medium outsider (chaotic, demon, evil, extraplanar) Init -1; Senses blindsense 30 ft., darkvision 60 ft., scent; Perception +8
DEFENSE
AC 15, touch 9, flat-footed 15 (+3 armor, -1 Dex, +3 natural)hp 30 (4d10+8)Fort +8, Ref +0, Will +5Defensive Abilities abandon flesh, flesh armor, negative energy affinity; DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 14
OFFENSE
Spd 30 ft., burrow 2 0 ft.Melee scythe +6 (2 d4+3/x4) or bite +6 (1d6+3)Space 5 ft.; Reach 5 ft.Special Attacks inhabit bodySpell-Like Abilities (CL 3rd; concentration+4) 3/day—mass inflict light wounds (DC 16), spider climb 1/day—gentle repose , summon (level 2 , 1d4 dretches, 50%)
TACTICS
During Combat The vermleks start by casting mass inflict light wounds on the PCs. They repeat this whenever one of them is reduced to fewer than 2 0 hit points, as the damage heals them. Otherwise, they move in to hack at foes with their scythes. A vermlek abandons its flesh as soon as it can after dropping below 12 hit points2 11;it can no longer attack with its scythe at this point and instead relies on its bite and spell-like abilities.Morale The vermleks fight to the death.
STATISTICS
Str 15, Dex 9, Con 14, Int 12 , Wis 13, Cha 12 Base Atk +4; CMB +6 (+10 grapple); CMD 15Feats Deceitful, Great FortitudeSkills Bluff +10, Disguise +10 (+18 when inhabiting a corpse), Escape Artist +6 (+14 when not inhabiting a corpse), Knowledge (religion) +8, Perception +8, Sense Motive +8, Use Magic Device +8Languages Abyssal, Common; telepathy 100 ft.
SPECIAL ABILITIES
Abandon Flesh (Su) As a swift action, a vermlek can abandon an inhabited body. In so doing, it absorbs much of the body's flesh to heal itself, restoring 2 d6+3 hit points. Flesh Armor (Su) When a vermlek wears a humanoid body, it treats the dead flesh and muscle as armor and gains a +3 armor bonus to its AC. Inhabit Body (Su) A vermlek can crawl into and control the body of a dead Medium humanoid. This process takes 1d4 rounds for the vermlek to complete, during which it is considered flat-footed. It loses its own burrow speed while inhabiting a body, but gains the ability to wield their scythes. ",
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"resist": "acid 10, cold 10, fire 10",
"description": "",
"init": -1,
"ability_scores": "Str 15, Dex 9, Con 14, Int 12, Wis 13, Cha 12",
"spell_abilities": "Spell-Like Abilities (CL 3rd; concentration+4) 3/day-mass inflict light wounds (DC 16), spider climb 1/day-gentle repose, summon (level 2, 1d4 dretches, 50%)",
"spells_prepared": "",
"special_attack": "inhabit body"
},
{
"id": 1077,
"name": "Brimorak",
"ch": 5,
"xp": "1,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Small",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "fire",
"subtype6": "",
"ac": 18,
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"ac_flat-footed": 15,
"hp": 57,
"hit_dice": "6d10+24",
"fort": 9,
"ref": "8",
"will": "3",
"melee": "longsword +11/+6 (1d6+3/19-20 plus 1d6 fire), hoof +0 (1d3+1 plus 1d6 fire)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "17",
"dex": "16",
"con": "19",
"int": "12",
"wis": 12,
"cha": 15,
"feats": "Combat Casting, Improved Initiative, Weapon Focus (longsword)",
"skills": "Acrobatics +12, Bluff +11, Knowledge (engineering) +10, Knowledge (planes) +10, Perception +18, Sense Motive +10, Stealth +16",
"racialmods": "+8 Perception",
"languages": "Abyssal, Celestial, Draconic, Ignan; telepathy 100 ft.",
"sq": "flaming weapon",
"environment": "any (Abyss; volcanic regions)",
"organization": "solitary, band (2-6), or platoon (7-16)",
"treasure": "standard (longsword, other treasure)",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
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"climb_speed": "",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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"source": "Book of the Damned V2",
"reference": "Core",
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XP 1,600Brimorak (Pathfinder Campaign Setting : Lords of Chaos , Book of the Damned , Vol . 2 56) CE Small outsider (chaotic, demon, evil, extraplanar, fire) Init +7; Senses darkvision 60 ft.; Perception +18Aura smoke breath (5 ft., DC 17)
DEFENSE
AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)hp 57 (6d10+2 4)Fort +9, Ref +8, Will +3Defensive Abilities boiling blood; DR 5/ cold iron or good; Immune electricity, fire; Resist acid 10, cold 10; SR 16Weaknesses vulnerable to cold
OFFENSE
Spd 30 ft.Melee longsword +11/+6 (1d6+3/19-2 0 plus 1d6 fire), hoof +0 (1d3+1 plus 1d6 fire)Space 5 ft.; Reach 5 ft.Special Attacks breath weapon (2 0-foot line of boiling blood, 5d6 fire damage, Reflex DC 17 half, usable every 1d4 rounds), burning hoovesSpell-Like Abilities (CL 6th; concentration +8) 3/day—dispel magic , heat metal (DC 14), produce flame 1/day—air walk , fireball (DC 15), greater teleport (self plus 50 lbs. of objects only), summon (level 3, 1 brimorak 50%)
TACTICS
During Combat The brimoraks attempt to summon more brimoraks on the first round, then throw fireball s at the PCs on the second. They then all teleport in to attack in melee, using dispel magic now and then to combat enemy defenses.Morale The brimoraks fight to the death.
STATISTICS
Str 17, Dex 16, Con 19, Int 12 , Wis 12 , Cha 15Base Atk +6; CMB +8; CMD 2 1Feats Combat Casting, Improved Initiative, Weapon Focus (longsword)Skills Acrobatics +12 , Bluff +11, Knowledge (engineering) +10, Knowledge (planes) +10, Perception +18, Sense Motive +10, Stealth +16Languages Abyssal, Celestial, Draconic, Ignan; telepathy 100 ft.SQ flaming weapon
SPECIAL ABILITIES
Boiling Blood (Su) Any creature that damages a brimorak with a slashing or piercing melee weapon is sprayed by boiling blood, and takes 1d4 points of fire damage with each successful hit with such a weapon. Creatures using reach weapons are not subject to this damage. Burning Hooves (Su) A brimorak's hooves burn with fire, leaving scorched hoofprints on wood, stone, and most every other solid surface, yet this supernatural fire does not set alight surfaces the demon treads upon. Survival checks made to track a brimorak gain a +8 circumstance bonus. Against a prone foe, a brimorak can make two hoof attacks rather than just one. Flaming Weapon (Su) As a free action, a brimorak can infuse a wielded melee weapon with fire so that it deals +1d6 points of fire damage. The weapon loses this ability if it leaves the demon's grasp. Smoke Breath (Su) A brimorak's smoking breath fills a radius of 5 feet2 11;while the smoke isn't thick enough to obscure vision or choke foes, it is enough to sicken breathing foes who are not immune to poison for as long as they remain in the area. A creature that succeeds at a successful 17 Fortitude save gains immunity to a particular brimorak's breath for 2 4 hours. The save DC is Constitution-based. ",
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"resist": "acid 10, cold 10",
"description": "",
"init": 7,
"ability_scores": "Str 17, Dex 16, Con 19, Int 12, Wis 12, Cha 15",
"spell_abilities": "Spell-Like Abilities (CL 6th; concentration +8) 3/day-dispel magic, heat metal (DC 14), produce flame 1/day-air walk, fireball (DC 15), greater teleport (self plus 50 lbs. of objects only), summon (level 3, 1 brimorak 50%)",
"spells_prepared": "",
"special_attack": "breath weapon (20-foot line of boiling blood, 5d6 fire damage, Reflex DC 17 half, usable every 1d4 rounds), burning hooves"
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{
"id": 1078,
"name": "Seraptis",
"ch": 15,
"xp": "51,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 30,
"ac_touch": 20,
"ac_flat-footed": 24,
"hp": 217,
"hit_dice": "15d10+135",
"fort": 18,
"ref": "11",
"will": "13",
"melee": "+1 wounding scimitar +22/+17/+12 (1d6+7/15-20), 3 claws +19 (1d6+3 plus grab), gore +19 (2d6+3)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "22",
"dex": "23",
"con": "28",
"int": "16",
"wis": 19,
"cha": 21,
"feats": "Bleeding Critical, Combat Reflexes, Critical Focus, Improved Critical (scimitar), Improved Initiative, Multiattack, Power Attack, Vital Strike",
"skills": "Acrobatics +24 (+32 jump), Bluff +23, Fly +24, Intimidate +23, Knowledge (planes) +21, Knowledge (religion) +21, Perception +30, Sense Motive +22, Stealth +24",
"racialmods": "+8 Perception",
"languages": "Abyssal, Celestial, Draconic; telepathy 100 ft.",
"sq": "",
"environment": "any (Abyss)",
"organization": "solitary or cult (1 seraptis plus 1-2 glabrezus and 2-6 succubi)",
"treasure": "double (+1 wounding scimitar, other treasure)",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "50 ft.",
"base_speed": "50",
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"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
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"source": "Book of the Damned V2",
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"id": 1079,
"name": "Vavakia",
"ch": 18,
"xp": "153,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Huge",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 35,
"ac_touch": 14,
"ac_flat-footed": 33,
"hp": 297,
"hit_dice": "18d10+198",
"fort": 22,
"ref": "8",
"will": "18",
"melee": "+1 unholy ranseur +28/+23/+18/+13 (3d6+17/x3) or bite +27 (3d6+11 plus smoking wound), 2 claws +27 (1d8+11), tail slap +27 (2d8+16 plus stun)",
"ranged": "",
"space": "15",
"reach": "15; 30 with ranseur",
"str": "32",
"dex": "14",
"con": "33",
"int": "18",
"wis": 21,
"cha": 23,
"feats": "Awesome Blow, Greater Vital Strike, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike",
"skills": "Bluff +27, Fly +16, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +25, Perception +34, Sense Motive +26, Spellcraft +25, Stealth +20, Swim +26",
"racialmods": "+8 Perception, +8 Stealth",
"languages": "Abyssal, Celestial, Draconic; telepathy 100 ft.",
"sq": "",
"environment": "any (Abyss)",
"organization": "solitary, pair, or warband (1 vavakia plus 2-4 hezrous and 2-8 vrocks)",
"treasure": "standard (+2 breastplate, +1 unholy ranseur, other treasure)",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
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"speed": "40 ft. (60 ft. without armor), fly 60 ft. (average)",
"base_speed": "40",
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"climb_speed": "60 ft. without armor",
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"id": 1407,
"name": "Tear of Nuruu'gal",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
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"alignment": "CN",
"size": "Small",
"type": "ooze",
"subtype1": "fire",
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"subtype6": "",
"ac": 6,
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"ac_flat-footed": 6,
"hp": 62,
"hit_dice": "5d8+40",
"fort": 8,
"ref": "-4",
"will": "-2",
"melee": "slam +7 (1d6+3 plus burn and grab)",
"ranged": "ranged touch -1 (by spell)",
"space": "5",
"reach": "5",
"str": "14",
"dex": "1",
"con": "24",
"int": "4",
"wis": 5,
"cha": 1,
"feats": "Ability Focus (symbiosis), Toughness, Weapon Focus (slam)",
"skills": "Climb +12, Stealth +2",
"racialmods": "",
"languages": "telepathy 100 ft.",
"sq": "",
"environment": "any land",
"organization": "solitary or pack (2-6)",
"treasure": "none",
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"characterflag": 0,
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"speed": "10 ft., climb 10 ft.",
"base_speed": "10",
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"climb_speed": "10",
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"source": "Lost Cities Of Golarion",
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"id": 1508,
"name": "Aluum",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
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"alignment": "N",
"size": "Large",
"type": "construct",
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"ac": 25,
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"hp": 107,
"hit_dice": "14d10+30",
"fort": 4,
"ref": "5",
"will": "4",
"melee": "2 slams +21 (2d10+8 plus paralysis)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "27",
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"id": 1510,
"name": "Charau-Ka",
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XP 600Charau-Ka CE Small humanoid (charau-ka) Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +2
DEFENSE
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)hp 19 (3d8+6)Fort +3, Ref +2, Will +2
OFFENSE
Spd 30 ft., climb 30 ft.Melee club +5 (1d4+3), bite +0 (1d3+1)Ranged rock +5 (1d4+2/19-20)Space 5 ft.; Reach 5 ft.Special Attacks shrieking frenzy, thrown weapon mastery
TACTICS
During Combat The charau-ka immediately go into a frenzy, throwing themselves at the nearest PC with reckless abandon.Morale The charau-ka fight to the death. If their champion falls, they flee.
STATISTICS
Str 15, Dex 13, Con 14, Int 8, Wis 12, Cha 11Base Atk +2; CMB +3; CMD 14Feats Point Blank Shot, Precise Shot, Throw AnythingB Skills Climb +14, Fly +0, Perception +2, Stealth +10; Racial Modifiers +4 StealthLanguages Abyssal, Polyglot
SPECIAL ABILITIES
Shrieking Frenzy (Su) Once per day, a charau-ka can enter a state of shrieking frenzy as a free action. While in this state, the charauka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a haste spell. The charau-ka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round. Thrown Weapon Mastery (Ex) Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and the threat range for thrown weapons is doubled, as if the charau-ka possessed the Improved Critical feat for all thrown weapons. This effect doesn't stack with any other effect that expands the threat range of a weapon. ",
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"special_attack": "shrieking frenzy, thrown weapon mastery"
},
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"id": 1721,
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"id": 1840,
"name": "Aberrant",
"ch": 5,
"xp": "1,600",
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"alignment": "NE",
"size": "Large",
"type": "humanoid",
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"str": "23",
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"skills": "Intimidate +11, Perception +9, Survival +9",
"racialmods": "-2 penalty to Charisma-based skills per deformity, except +2 bonus to Intimidate checks per deformity",
"languages": "Common, Giant",
"sq": "deformities, slow and steady",
"environment": "temperate mountains and underground",
"organization": "solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9), or tribe (21-30 plus 35% noncombatants plus 1-2 adepts, barbarians, clerics, or sorcerers of 3rd or 4th level)",
"treasure": "standard (Huge-sized greatclub, hide armor, other treasure)",
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"id": 1841,
"name": "Abyssal Harvester",
"ch": 17,
"xp": "102,400",
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"alignment": "CE",
"size": "Gargantuan",
"type": "aberration",
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"ac": 28,
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"hp": 283,
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"fort": 16,
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"will": "15",
"melee": "6 tentacles +22 (4d6+15/19-20 plus grab)",
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"space": "20",
"reach": "20",
"str": "41",
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"feats": "Alertness, Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Critical (tentacle), Improved Grapple, Improved Natural Attack (tentacle), Lightning Reflexes, Power Attack, Weapon Focus (tentacle)",
"skills": "Intimidate +25, Knowledge (planes) +21, Perception +31, Sense Motive +5, Survival +27",
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"languages": "Abyssal",
"sq": "tentacle regeneration",
"environment": "the Abyss",
"organization": "solitary",
"treasure": "standard",
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XP 102,400Abyssal Harvester (Tome of Horrors Complete 14) CE Gargantuan aberration (chaotic, evil) Init +4; Senses darkvision 60 ft.; Perception +26
DEFENSE
AC 32, touch 6, flat-footed 32 (+26 natural, -4 size)hp 270 (20d8+180)Fort +17, Ref +8, Will +17DR 15/cold iron; Immune poison; Resist acid 10, cold 10, fire 10
OFFENSE
Spd 20 ft.Melee 4 tentacles +21 (2d6+15/19-20 plus grab)Space 20 ft.; Reach 20 ft.Special Attacks debilitating constriction, far reachingSpell-Like Abilities (CL 20th; concentration +21) At Will—plane shift (DC 18; Astral Plane, Abyss, Hell, or Material Plane only)
TACTICS
During Combat The Abyssal harvester slithers around its sinkhole and uses its reach and size to attack foes who stand at the edge above.Morale The monster plane shift s to the Astral Plane, then back to a different layer of the Abyss to seek a new lair if reduced to 40 hit points or fewer. It does not return to the Midnight Isles.
STATISTICS
Str 41, Dex 10, Con 29, Int 10, Wis 16, Cha 13Base Atk +15; CMB +34 (+36 bull rush, +38 grapple); CMD 44 (46 vs. bull rush, 48 vs. grapple, can't be tripped)Feats Awesome Blow, Critical Focus, Great Fortitude, Improved Bull Rush, Improved Critical (tentacle), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Staggering CriticalSkills Climb +38, Intimidate +24, Knowledge (planes) +23, Perception +26Languages AbyssalSQ harvest, tentacle regeneration
SPECIAL ABILITIES
Debilitating Constriction (Su) An Abyssal harvester has the constrict ability. It deals 2d6+15 points of damage and 1d4 points of Constitution damage when it constricts a foe. Far Reaching (Su) An Abyssal harvester can reach its tentacles across planar distances to attack foes there, or in the case of this specimen, to the qlippoth runestone at area F , up to 12 times per day. All of its tentacles must emerge within 20 feet of each other. The monster uses its tentacles to see and hear and can attack normally, but cannot move while doing so. It can withdraw its tentacles back to its side as a move action. Dismissal , dispel chaos , or dispel evil causes one tentacle to be forced back to the creature if it fails a Will save, while banishment forces all tentacles back. While inserted into the other side of a portal, the Abyssal harvester's tentacles can be sundered as if they were weapons (each tentacle has 40 hit points and the harvester's AC and other defenses). Harvest (Su) Normally, an Abyssal harvester has the ability to harvest creatures from other planes, but here on its native plane the harvester does not have access to this power, and instead merely attacks foes with its tentacles normally. Tentacle Regeneration (Ex) An Abyssal harvester regrows any lost tentacles in 1 week. (Remember, this amounts to 11-1/2 days in the Midnight isles, where a \"day\" is 16 hours long). ",
"senses": "darkvision 60 ft.; Perception +26",
"resist": "acid 10, cold 10, fire 10",
"description": "",
"init": 4,
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"spell_abilities": "Spell-Like Abilities (CL 20th; concentration +21) At Will-plane shift (DC 18; Astral Plane, Abyss, Hell, or Material Plane only)",
"spells_prepared": "",
"special_attack": "debilitating constriction, far reaching"
},
{
"id": 1842,
"name": "Abyssal Larva",
"ch": 1,
"xp": "400",
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"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "evil extraplanar",
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"subtype6": "",
"ac": 14,
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"hp": 8,
"hit_dice": "1d10+3",
"fort": 2,
"ref": "2",
"will": "0",
"melee": "bite +1 (1d4 plus 1d4 acid)",
"ranged": "maggot spray +1 (sickened)",
"space": "5",
"reach": "5",
"str": "10",
"dex": "10",
"con": "11",
"int": "3",
"wis": 10,
"cha": 7,
"feats": "Toughness",
"skills": "Perception +4, Stealth +4",
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"languages": "",
"sq": "tortured mind",
"environment": "the Abyss",
"organization": "mob (4-7), brood (8-17)",
"treasure": "none",
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"characterflag": 0,
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"speed": "20 ft.",
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XP 1,200Tome of Horrors Complete 15CE Large outsider (chaotic, evil, extraplanar) Init -1; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 17, touch 8, flat-footed 17 (-1 Dex, +9 natural, -1 size)hp 42 (5d10+15)Fort +6, Ref +3, Will +1Immune mind-affecting effects; Resist acid 5, cold 5, fire 5
OFFENSE
Spd 20 ft.Melee bite +8 (1d6+6 plus 1d6 acid)Space 10 ft.; Reach 10 ft.Special Attacks maggot spray
TACTICS
During Combat The larva is barely intelligent, but knows that foes with large weapons hurt more–it focuses its attacks on the target with the biggest weapon as a result. It pursues foes relentlessly, but can't open doors. It also doesn't differentiate between PCs and the other denizens of this dungeon, and can be used to attack other creatures if the PCs lure it along.Morale The larva fights to the death.
STATISTICS
Str 18, Dex 8, Con 15, Int 3, Wis 10, Cha 7Base Atk +5; CMB +10; CMD 19 (can't be tripped)Feats Skill Focus (Perception), Step Up, ToughnessSkills Perception +11, Swim +9Languages AbyssalSQ tortured mind
SPECIAL ABILITIES
Maggot Spray (Ex) Once per day, an abyssal larva can spew a stream of maggots at a single opponent within 20 feet. The larvae makes a +3 ranged touch attack–if it hits, the target is sickened for 1d4 rounds (Reflex DC 16 reduces the duration to 1 round). The save DC is Strength-based. Tortured Mind (Ex) An abyssal larva's mind is pain and chaos. As a result, it is immune to mind-affecting effects. In addition, any creature that attempts to contact an abyssal larva with a mind-affecting effect or spell must succeed at a DC 18 Will save or be confused for 1 minute. The save DC is Constitution-based and includes a +4 racial bonus. ",
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"init": -1,
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"special_attack": "maggot spray"
},
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"name": "Adherer",
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"xp": "800",
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"hp": 26,
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"melee": "2 slams +6 (1d6+2 plus adhesive)",
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"feats": "Skill Focus (Perception), Weapon Focus (slam)",
"skills": "Perception +8, Stealth +6 (+14 Stealth when using sticks and leaves to camouflage itself in its natural environment)",
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"languages": "Common (can't speak)",
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"environment": "temperate forests",
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"id": 1844,
"name": "Aerial Servant",
"ch": 11,
"xp": "12,800",
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"alignment": "N",
"size": "Medium",
"type": "outsider",
"subtype1": "air",
"subtype2": "elemental",
"subtype3": "extraplanar",
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"subtype6": "",
"ac": 24,
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"ac_flat-footed": 18,
"hp": 138,
"hit_dice": "12d10+72",
"fort": 10,
"ref": "14",
"will": "10",
"melee": "2 slams +19 (2d8+6 plus grab)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "23",
"dex": "22",
"con": "23",
"int": "4",
"wis": 10,
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"feats": "Alertness, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (slam)",
"skills": "Fly +20, Knowledge (planes) +5, Perception +19, Stealth +20, Survival +12",
"racialmods": "+4 Survival",
"languages": "Auran, Common",
"sq": "improved tracking, link with caster",
"environment": "any (Plane of Air)",
"organization": "solitary",
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"speed": "60 ft., fly 60 ft. (perfect)",
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"name": "Afanc",
"ch": 17,
"xp": "102,400",
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"alignment": "N",
"size": "Colossal",
"type": "magical beast",
"subtype1": "aquatic",
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"ac": 23,
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"hp": 333,
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"fort": 22,
"ref": "14",
"will": "11",
"melee": "bite +32 (5d6+16), 2 claws +31 (2d8+16)",
"ranged": "",
"space": "100",
"reach": "20",
"str": "42",
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"con": "28",
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"feats": "Alertness, Cleave, Diehard, Endurance, Greater Sunder, Improved Critical (bite), Improved Natural Attack (bite), Improved Sunder, Iron Will, Power Attack, Swim-By Attack, Weapon Focus (bite)",
"skills": "Perception +28, Swim +24",
"racialmods": "",
"languages": "telepathy 100 ft.",
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"organization": "solitary",
"treasure": "incidental",
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"name": "Ahlinni",
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"racialmods": "+10 Stealth when in trees large enough to conceal it",
"languages": "birdsong",
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"environment": "temperate or cold forests and marshes",
"organization": "solitary, pair, or flock (4-7)",
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"type": "plant",
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"racialmods": "+4 Perception, +4 Stealth (+12 Stealth in swamps and forests)",
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{
"id": 1848,
"name": "Al-mi'raj",
"ch": 0.5,
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"id": 1849,
"name": "Amphisbaena",
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XP 3,200Advanced amphisbaena (Tome of Horrors Revised 12) N Huge magical beast Init +2; Senses all-around vision, darkvision 60 ft., low-light vision, scent; Perception +8
DEFENSE
AC 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, -2 size)hp 85 (9d10+36)Fort +9, Ref +10, Will +4Defensive Abilities split; Immune petrification; Resist cold 10
OFFENSE
Spd 20 ft., climb 20 ft., swim 20 ft.Melee 2 bite +14 (2d6+6 plus poison)Space 15 ft.; Reach 10 ft.
TACTICS
During Combat The amphisbaena ignores anyone who comes even to the very edge of this vast pool, but swiftly moves to attack anything that enters the water–it prefers larger targets over smaller ones, given the option.Morale The amphisbaena fights to the death.
STATISTICS
Str 22, Dex 14, Con 17, Int 2, Wis 13, Cha 4Base Atk +9; CMB +17; CMD 29 (can't be tripped)Feats Lightning Reflexes, Lunge, Skill Focus (Stealth), Toughness, Weapon Focus (bite)Skills Acrobatics +14 (+10 jump), Climb +14, Perception +12, Stealth +8, Swim +14
SPECIAL ABILITIES
All-Around Vision (Ex) An amphisbaena sees in all directions at once. It cannot be flanked. Poison (Ex) Bite–injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1d3 Con; cure 1 save . Split (Ex) An amphisbaena functions normally even if cut in half. If dealt a critical hit with a slashing weapon, the creature is cut in half but continues to function as two separate creatures, each with half the original amphisbaena's current hit points (rounded down). Once split, an amphisbaena cannot be split again. If left alone for 1 minute, the split amphisbaena can rejoin its two halves and become a single whole creature again (add the two creatures' hit points together). If one of the split creatures is slain, the amphisbaena can regrow the lost portion over the course of a few weeks. ",
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"size": "Huge",
"type": "vermin",
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"xp": "36,400",
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"alignment": "NG",
"size": "Medium",
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"ac": 30,
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"hp": 126,
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"fort": 13,
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"ranged": "+2 flaming javelin +17 (1d6+8 plus 1d6 fire)",
"space": "5",
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"xp": "51,200",
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"subtype4": "lawful",
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"hp": 136,
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"fort": 15,
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"melee": "+3 flaming longsword +23/+18/+13 (1d8+10 plus 1d6 fire)",
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"xp": "19,200",
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"hp": 95,
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"id": 1855,
"name": "Cat Lord",
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"xp": "51,200",
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"organization": "solitary or troupe (Cat Lord plus 3-6 lions or tigers, or 5-8 cheetahs)",
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"full_text": "Cat Lord (Human Form)
CR 15
XP 51,200N Medium outsider (native, shapechanger) Init +11; Senses darkvision 200 ft., detect evil , detect good , keen senses, low-light vision; Perception +29
DEFENSE
AC 33, touch 20, flat-footed 25 (+4 armor, +7 Dex, +8 natural, +3 insight)hp 180 (19d10+76)Fort +15, Ref +20, Will +11Defensive Abilities feline passivism, immortality; DR 20/magic and cold iron; Immune mind-affecting effects, psionics; SR 26
OFFENSE
Spd 60 ft., climb 30 ft.Melee +5 keen wounding rapier +30/+25/+20/+15 (1d6+11/15-20 plus 1 bleed)Space 5 ft.; Reach 5 ft.Spell-Like Abilities (CL 19th)Constant—detect evil , detect good , speak with animals (felines only)At will—blur (DC 17), hypnotism (DC 16), greater invisibility (DC 19)9/day—dimension door , lick wounds (self only; heals 2d4 damage)2/day—ethereal jaunt , haste (self only), summon (level 6, 1d4+2 lions or tigers, or 1d4+4 leopards or cheetahs, or 1d2 dire lions, dire tigers, or weretigers, or 30 + 1d20 normal cats 100%)1/day—astral projection , greater teleport (self plus 50 pounds of objects only)
STATISTICS
Str 22, Dex 25, Con 18, Int 19, Wis 17, Cha 20Base Atk +19; CMB +25; CMD 45Feats Acrobatic, Alertness, Athletic, Blind-Fight, Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (claws)Skills Acrobatics +38 (+50 jump) , Climb +37, Escape Artist +26, Fly +9, Handle Animal +24, Heal +22, Knowledge (nature) +23, Perception +29, Sense Motive +29, Stealth +37, Survival +22, Swim +8; Racial Modifiers +8 Acrobatics, +8 Stealth, +20 Acrobatics when jumpingLanguages Common, Sylvan, Druidic, Elven, Goblin, Gnome; telepathy 100 ft.SQ change shape (human and panther, polymorph)Combat Gear +5 keen wounding rapier , bracers of armor +4 ",
"senses": "darkvision 200 ft., detect evil, detect good, keen senses, low-light vision; Perception +29",
"resist": "",
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"init": 11,
"ability_scores": "Str 22, Dex 25, Con 18, Int 19, Wis 17, Cha 20",
"spell_abilities": "Spell-Like Abilities (CL 19th) Constant-detect evil, detect good, speak with animals (felines only) At will-blur (DC 17), hypnotism (DC 16), greater invisibility (DC 19) 9/day-dimension door, lick wounds (self only; heals 2d4 damage) 2/day-ethereal jaunt, haste (self only), summon (level 6, 1d4+2 lions or tigers, or 1d4+4 leopards or cheetahs, or 1d2 dire lions, dire tigers, or weretigers, or 30 + 1d20 normal cats 100%) 1/day-astral projection, greater teleport (self plus 50 pounds of objects only)",
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},
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"id": 1857,
"name": "Mouse Lord",
"ch": 13,
"xp": "25,600",
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"alignment": "N",
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"type": "outsider",
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"ac": 29,
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"fort": 13,
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"ranged": "",
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"racialmods": "+8 Acrobatics, +4 Stealth",
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"sq": "change shape (human or mouse, polymorph)",
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"organization": "solitary or troupe (Mouse Lord plus 2-12 rat swarms or 10-20 dire rats)",
"treasure": "double standard",
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"full_text": "Mouse Lord (Human Form)
CR 13
XP 25,600N Medium outsider (native, shapechanger) Init +11; Senses darkvision 120 ft., detect evil , detect good , keen senses, low-light vision; Perception +26
DEFENSE
AC 31, touch 20, flat-footed 25 (+7 armor, +6 Dex, +4 natural, +4 insight)hp 127 (15d10+45)Fort +12, Ref +18, Will +9Defensive Abilities immortality, rodent passivism; DR 15/ magic and cold iron; Immune mind-affecting effects, psionics; SR 24
OFFENSE
Spd 40 ft., climb 30 ft.Melee +4 speed dagger of venom +26/+26/+21/+16 (1d4+7/19-20)Space 5 ft.; Reach 5 ft.Spell-Like Abilities (CL 15th)Constant—detect evil , detect good At Will—confusion (DC 18), displacement 2/day—ethereal jaunt , greater magic fang (DC 17), summon (level 5, 10d10 rats or mice, 2d8 dire rats, 1d4 wererats, or 1d4+1 rat swarms 100%)1/day—astral projection , greater teleport (self plus 50 pounds of objects only)
STATISTICS
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"size": "Huge",
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"id": 1909,
"name": "Ulfen Raider",
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"feats": "Power Attack, Weapon Focus (battleaxe)",
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"organization": "solitary, pair, or raiding party (2d6 Ulfen raiders and one longboat captain)",
"treasure": "NPC Gear (chainmail, heavy wooden shield, battleaxe, potion of cure light wounds, other treasure)",
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XP 400Human barbarian 2 CN Medium humanoid (human) Init +2; Senses Perception +1
DEFENSE
AC 17, touch 10, flat-footed 15 (+4 armor, +2 Dex, -2 rage, +3 shield)hp 29 (2d12+11)Fort +7, Ref +2, Will +3 (+1 vs. traps)Defensive Abilities uncanny dodge
OFFENSE
Spd 30 ft.Melee mwk handaxe +7 (1d6+4/x3)Ranged composite longbow +4 (1d8+4/x3)Space 5 ft.; Reach 5 ft.Special Attacks rage (8 rounds/day), rage powers (guarded stance [1 dodge vs. melee])
TACTICS
During Combat The raiders rage and support Olaf in melee, preferring to threaten casters whenever possible. Against flying foes, the raiders use their longbows to bring their targets down.Morale If Olaf is slain, the raiders surrender if reduced to half their total hit points or less.Base Statistics When not raging, the Ulfen raiders' statistics are AC 19, touch 12, flat-footed 17; hp 25; Fort +5, Will +1; Melee mwk handaxe +5 (1d6+2/x3); Str 14, Con 15; CMB +4, CMD 16; Skills Climb +4, Swim +4.
STATISTICS
Str 18, Dex 15, Con 19, Int 10, Wis 12, Cha 8Base Atk +2; CMB +6; CMD 16Feats Shield Focus, ToughnessSkills Acrobatics +4, Climb +6, Intimidate +4, Knowledge (geography) +2, Profession (sailor) +3, Swim +6Languages Common, SkaldSQ fast movementGear mwk hide armor, mwk heavy wooden shield, composite longbow (+4 Str) with 20 arrows, mwk handaxe ",
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"init": 2,
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"special_attack": "rage (8 rounds/day), rage powers (guarded stance [1 dodge vs. melee])"
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"melee": "+1 unholy halberd +30/+25/+20/+15 (4d8+16/x3 plus inherit soul), bite +28 (2d8+15)",
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"skills": "Bluff +32, Fly +23, Intimidate +32, Knowledge (history) +15, Knowledge (planes) +15, Perception +30, Sense Motive +30, Spellcraft +26",
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"xp": "1,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "outsider",
"subtype1": "daemon",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 12,
"ac_flat-footed": 16,
"hp": 51,
"hit_dice": "6d10+18",
"fort": 5,
"ref": "7",
"will": "8",
"melee": "2 tentacles +6 (1d6)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "11",
"dex": "15",
"con": "16",
"int": "22",
"wis": 16,
"cha": 21,
"feats": "Combat Casting, Eschew MaterialsB, Improved Initiative, Magical Aptitude",
"skills": "Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +16",
"racialmods": "",
"languages": "Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.",
"sq": "",
"environment": "any (Abaddon)",
"organization": "solitary, pair, or cabal (3-6)",
"treasure": "standard",
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"othergear": "",
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"speed": "30 ft., fly 30 ft. (average)",
"base_speed": "30",
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},
{
"id": 2234,
"name": "Arcanoplasm",
"ch": 7,
"xp": "3,200",
"race": "",
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"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Large",
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"subtype3": "",
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"subtype5": "",
"subtype6": "",
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"ac_touch": 9,
"ac_flat-footed": 16,
"hp": 73,
"hit_dice": "7d8+42",
"fort": 8,
"ref": "2",
"will": "7",
"melee": "slam +7 (2d4+3 plus 1d6 acid plus grab)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "15",
"dex": "11",
"con": "22",
"int": "10",
"wis": 14,
"cha": 14,
"feats": "Ability Focus (arcane spell mimicry), Combat Casting, Improved Initiative, Weapon Focus (slam)",
"skills": "Climb +20, Perception +12, Spellcraft +18, Stealth +7",
"racialmods": "+8 Spellcraft",
"languages": "understands Common and Draconic (cannot speak)",
"sq": "",
"environment": "underground",
"organization": "solitary",
"treasure": "none",
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"othergear": "",
"characterflag": 0,
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"base_speed": "30",
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"id": 2235,
"name": "Archer Bush",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Small",
"type": "plant",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 14,
"ac_touch": 11,
"ac_flat-footed": 14,
"hp": 21,
"hit_dice": "3d8+9",
"fort": 6,
"ref": "1",
"will": "1",
"melee": "",
"ranged": "thorns +4 (1d8)",
"space": "5",
"reach": "5",
"str": "11",
"dex": "10",
"con": "16",
"int": "2",
"wis": 11,
"cha": 9,
"feats": "Skill Focus (Stealth), Weapon Focus (thorns)",
"skills": "Stealth +13",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "underground",
"organization": "solitary, patch (4-8), or colony (11-20)",
"treasure": "none",
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"base_speed": "10",
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"fly": 0,
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},
{
"id": 2236,
"name": "Ascomoid",
"ch": 5,
"xp": "1,600",
"race": "",
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"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "plant",
"subtype1": "fungus",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 10,
"ac_flat-footed": 17,
"hp": 52,
"hit_dice": "7d8+2",
"fort": 8,
"ref": "3",
"will": "2",
"melee": "slam +8 (2d8+6)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "19",
"dex": "13",
"con": "17",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
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"environment": "underground",
"organization": "solitary",
"treasure": "incidental",
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"characterflag": 0,
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"speed": "40 ft.",
"base_speed": "40",
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{
"id": 2237,
"name": "Asrai",
"ch": 5,
"xp": "1,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CN",
"size": "Tiny",
"type": "fey",
"subtype1": "aquatic",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 16,
"ac_flat-footed": 14,
"hp": 9,
"hit_dice": "2d6+2",
"fort": 1,
"ref": "7",
"will": "4",
"melee": "touch +7 (1d4 cold)",
"ranged": "",
"space": "2/1/2002",
"reach": "0",
"str": "5",
"dex": "18",
"con": "13",
"int": "10",
"wis": 13,
"cha": 14,
"feats": "Eschew MaterialsB, Weapon Finesse",
"skills": "Knowledge (arcana) +4, Knowledge (nature) +5, Perception +6, Sense Motive +6, Stealth +14, Spellcraft +5, Swim +16",
"racialmods": "Knowledge (arcana) and Spellcraft are class skills for asrai",
"languages": "Common, Aquan, Sylvan",
"sq": "",
"environment": "cold and temperate aquatic",
"organization": "solitary or colony (2-12)",
"treasure": "none",
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"characterflag": 0,
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"base_speed": "20",
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"id": 2238,
"name": "Giant Assassin Bug",
"ch": 5,
"xp": "1,600",
"race": "",
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"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "vermin",
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"ac": 17,
"ac_touch": 13,
"ac_flat-footed": 14,
"hp": 67,
"hit_dice": "9d8+27",
"fort": 9,
"ref": "6",
"will": "4",
"melee": "2 claws +8 (1d6+2), bite +8 (1d8+2 plus liquefy organs)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "14",
"dex": "17",
"con": "16",
"int": "-",
"wis": 12,
"cha": 9,
"feats": "",
"skills": "Climb +14, Fly +7",
"racialmods": "+4 climb",
"languages": "",
"sq": "sticky pads",
"environment": "temperate forests",
"organization": "solitary, cluster (2-5), colony (6-11)",
"treasure": "none",
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},
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"id": 2239,
"name": "Astral Shark",
"ch": 6,
"xp": "2,400",
"race": "",
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"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "outsider",
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"ac": 19,
"ac_touch": 11,
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"hp": 68,
"hit_dice": "8d10+2",
"fort": 5,
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"melee": "bite +13 (2d10+7/19-20)",
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"space": "10",
"reach": "5",
"str": "20",
"dex": "15",
"con": "17",
"int": "6",
"wis": 12,
"cha": 6,
"feats": "Improved Critical (bite), Iron Will, Skill Focus (Stealth), Weapon Focus (bite)",
"skills": "Knowledge (planes) +9, Perception +16, Stealth +12, Survival +12",
"racialmods": "Perception +4",
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"environment": "astral plane",
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{
"id": 2240,
"name": "Atomie",
"ch": 1,
"xp": "400",
"race": "",
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"class1_lvl": null,
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"alignment": "CN",
"size": "Tiny",
"type": "fey",
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"ac_flat-footed": 12,
"hp": 10,
"hit_dice": "3d6",
"fort": 1,
"ref": "6",
"will": "4",
"melee": "short sword +6 (1d3-3)",
"ranged": "light crossbow +6 (1d4)",
"space": "2/1/2002",
"reach": "0",
"str": "5",
"dex": "17",
"con": "11",
"int": "12",
"wis": 13,
"cha": 14,
"feats": "Improved Initiative, Weapon Finesse",
"skills": "Acrobatics +9, Bluff +8, Craft (any) +7, Escape Artist +9, Fly +11, Knowledge (nature) +7, Perception +7, Perform (dance) +8, Stealth +11 (+15 in forests)",
"racialmods": "+4 Stealth in forests",
"languages": "Common, Sylvan",
"sq": "",
"environment": "temperate forests",
"organization": "gang (2-4), band (6-11 plus 2-4 grigs), or tribe (20-80)",
"treasure": "standard",
"family": "",
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"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft., fly 60 ft. (good)",
"base_speed": "40",
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"maneuverability": "good",
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"full_text": "
XP 400Atomie (Pathfinder RPG Bestiary 3 28) CN Diminutive fey Init +7; Senses low-light vision; Perception +7
DEFENSE
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)hp 9 (2d6+2)Fort +1, Ref +6, Will +5DR 2/cold iron
OFFENSE
Spd 20 ft., fly 50 ft. (good)Melee rapier +8 (1d2-2/18-20)Space 1 ft.; Reach 0 ft.Special Attacks sneak attack +1d6Spell-Like Abilities (CL 6th; concentration +10)Constant—speak with animals At Will—dancing lights , reduce person (DC 15)3/day—invisibility (self only)1/day—shrink item
TACTICS
During Combat The atomie becomes invisible and flies into the air at the first sign of trouble, asking the wolfhound to intercept intruders. The atomie uses reduce person on lightly-armored PCs, then darts invisibly into combat wielding its rapier.Morale The atomie sees combat as a game. When reduced to 4 hit points or fewer, she gracefully surrenders, calls her wolfhound to stand down, and begs leave to depart. The atomie is genuinely shocked if the PCs do not accept her surrender.
STATISTICS
Str 6, Dex 17, Con 13, Int 11, Wis 14, Cha 18Base Atk +1; CMB +0; CMD 8Feats Improved InitiativeB , Weapon FinesseSkills Acrobatics +8 (+4 when jumping), Bluff +9, Escape Artist +7, Fly +18, Perception +7, Sense Motive +6, Stealth +20Languages Common, Sylvan; speak with animals Gear rapier ",
"senses": "low-light vision; Perception +7",
"resist": "",
"description": "",
"init": 7,
"ability_scores": "Str 6, Dex 17, Con 13, Int 11, Wis 14, Cha 18",
"spell_abilities": "Spell-Like Abilities (CL 6th; concentration +10) Constant-speak with animals At Will-dancing lights, reduce person (DC 15) 3/day-invisibility (self only) 1/day-shrink item",
"spells_prepared": "",
"special_attack": "sneak attack +1d6"
},
{
"id": 2241,
"name": "Aurumvorax",
"ch": 9,
"xp": "6,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Small",
"type": "magical beast",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 23,
"ac_touch": 15,
"ac_flat-footed": 19,
"hp": 114,
"hit_dice": "12d10+48",
"fort": 14,
"ref": "12",
"will": "7",
"melee": "bite +18 (1d6+5 plus grab), 4 claws +18 (1d4+5 plus grab)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "21",
"dex": "18",
"con": "18",
"int": "2",
"wis": 13,
"cha": 11,
"feats": "Bleeding Critical, Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Perception)",
"skills": "Perception +13, Stealth +17",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "temperate plains, hills, or forests",
"organization": "solitary or pair",
"treasure": "standard",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., burrow 10 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 0,
"burrow": 1,
"swim": 0,
"variantparent": "",
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"reference": "Core",
"full_text": "
XP 6,400Tome of Horrors Revised 24N Small magical beast Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +13
DEFENSE
AC 23, touch 15, flat-footed 19 (+4 Dex, +8 natural, +1 size)hp 114 each (12d10+48)Fort +14, Ref +12, Will +7Defensive Abilities ferocity; DR 10/piercing or slashing; Immune poison; Resist fire 10
OFFENSE
Spd 30 ft., burrow 10 ft.Melee 4 claws +18 (1d4+5 plus grab), bite +18 (1d6+5 plus grab)Space 5 ft.; Reach 5 ft.Special Attacks rake (4 claws +18, 1d4+5)
TACTICS
During Combat These two aurumvoraxes are very territorial, and if they notice any sign of intrusion into the area they come raging out of their burrows to attack. They'll pursue trespassers for miles before giving up the chase.Morale The aurumvoraxes fight to the death.
STATISTICS
Str 21, Dex 18, Con 18, Int 2, Wis 13, Cha 11Base Atk +12; CMB +16; CMD 30Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Perception)Skills Perception +13, Stealth +17 ",
"senses": "darkvision 60 ft., low-light vision, scent; Perception +13",
"resist": "fire 10",
"description": "",
"init": 8,
"ability_scores": "Str 21, Dex 18, Con 18, Int 2, Wis 13, Cha 11",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "rake (4 claws +18, 1d4+5)"
},
{
"id": 2242,
"name": "Babbler",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Large",
"type": "magical beast",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 14,
"ac_touch": 10,
"ac_flat-footed": 14,
"hp": 30,
"hit_dice": "4d10+8",
"fort": 6,
"ref": "5",
"will": "3",
"melee": "2 claws +7 (1d4+4) and bite +7 (1d6+4)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "18",
"dex": "13",
"con": "12",
"int": "10",
"wis": 14,
"cha": 11,
"feats": "Improved Initiative, Skill Focus (Perception)",
"skills": "Acrobatics +10, Climb +9, Perception +10, Stealth +2 (+6 when slithering) , Swim +8",
"racialmods": "+4 Acrobatics, +4 Stealth when slithering, +4 Swim",
"languages": "Babbler, Common (cannot speak Common)",
"sq": "",
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XP 600Pathfinder RPG Bestiary 2 46N Small magical beast Init +2; Senses darkvision, low-light vision; Perception +6
DEFENSE
AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)hp 25 (3d10+9)Fort +5, Ref +5, Will +2Immune blindness
OFFENSE
Spd 30 ft., climb 20 ft., swim 20 ft.Melee bite +5 (1d4+1), 2 claws +5 (1d3+1)Space 5 ft.; Reach 5 ft.Special Attacks blinding gaze
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6Base Atk +3; CMB +3; CMD 16Feats Improved Natural Armor, ToughnessSkills Acrobatics +6 (+10 jumping), Perception +6, Swim +9
SPECIAL ABILITIES
Blinding Gaze (Ex) A blindheim's eyes emit bright light to a range of 30 feet. Any creature in that area must make a DC 13 Fortitude save or be blinded for 1 hour. Blindheims can see normally in the light generated by their eyes, which illuminates a 30-foot spread with bright light. Creatures with light blindness or light sensitivity take the normal penalties within 30 feet of a blindheim that is using its blinding gaze. A blindheim can activate or suppress this ability as a free action. The save DC is constitution based. ",
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"environment": "Elemental Plane of Fire or Plane of Molten Skies",
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XP 3,200Burning Dervish (Tome of Horrors Complete 89) LE Medium outsider (extraplanar, fire) Init +3; Senses darkvision 60 ft.; Perception +14
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)hp 58 (9d10+9)Fort +7, Ref +6, Will +8Immune fireWeaknesses vulnerability to cold
OFFENSE
Spd 30 ft., fly 20 ft. (perfect)Melee +1 falchion +14/+9 (2d4+7/18-20) or (in flame form) 2 slams +13 (1d6+4 plus 1d6 fire plus burn)Space 5 ft.; Reach 5 ft.Special Attacks burn (1d6, DC 15)Spell-Like Abilities (CL 14th): 3/day—invisibility (self only), pyrotechnics (DC 14) 1/day—enlarge person or reduce person (DC 13), plane shift (Elemental, Astral, or Material Planes only), produce flame
STATISTICS
Str 18, Dex 16, Con 13, Int 13, Wis 15, Cha 15Base Atk +9; CMB +13; CMD 27Feats Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind AttackSkills Bluff +13, Escape Artist +13, Knowledge (planes) +13, Perception +14, Search +9, Sense Motive +13, Stealth +14, Survival +14; Racial Modifiers +2 Survival when trackingLanguages Common, Ignan, InfernalSQ elemental endurance, flame formGear +1 falchion
SPECIAL ABILITIES
Elemental Endurance (Ex) Burning dervishes can survive on the Elemental Planes of Air or Earth for up to 48 hours and on the Elemental Plane of Water for up to 12 hours. Failure to return to the Elemental Plane of Fire after that time deals 1 point of damage per hour to a burning dervish until it dies or returns to the Elemental Plane of Fire. It is able to survive on other planes normally. Flame Form (Su) Three times per day, as a standard action, a burning dervish can change its form to that of a column of fire. In this form it gains two slam attacks. The transformation lasts indefinitely; reverting to its humanoid form requires another standard action. ",
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"special_attack": "burn (1d6, DC 15)"
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"id": 2294,
"name": "Caryatid Column",
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XP 800Caryatid Column (Pathfinder RPG Bonus Bestiary 8) N Medium construct Init -1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 14, touch 9, flat-footed 14 (-1 Dex, +5 natural)hp 36 (3d10+20)Fort +1, Ref +0, Will +1Defensive Abilities shatter weapons; DR 5/-; Immune construct traits, magic
OFFENSE
Spd 20 ft.Melee mwk longsword +8 (1d8+6/19-20)Space 5 ft.; Reach 5 ft.
TACTICS
Before Combat The caryatid columns act as mundane statues until any PC attempts to scale the citadel, at which time they lurch to life and attack the nearest intruder.During Combat The caryatid columns attempt to prevent the PCs from accessing the citadel's stairs.Morale The constructs mindlessly fight until destroyed.
STATISTICS
Str 18, Dex 9, Con - , Int - , Wis 11, Cha 1Base Atk +3; CMB +7; CMD 16 (cannot be disarmed)SQ statueGear masterwork longsword
SPECIAL ABILITIES
Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality. ",
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"type": "outsider",
"subtype1": "earth",
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XP 600Tome of Horrors Complete 99N Medium magical beast Init +3; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +8
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)hp 19 (3d10+3)Fort +4, Ref +6, Will +2
OFFENSE
Spd 20 ft.Melee bite +5 (2d6+3)Space 5 ft.; Reach 10 ft.Special Attacks ambush, recoil attack
TACTICS
During Combat The cave morays lunge out to attack anyone who passes within reach of their recoil attack.Morale The cave morays fight to the death.
STATISTICS
Str 14, Dex 17, Con 13, Int 2, Wis 13, Cha 10Base Atk +3; CMB +5; CMD 18 (can't be tripped)Feats Skill Focus (Perception), Skill Focus (Stealth)Skills Perception +8, Stealth +11 (+15 in rocky or stony areas)
SPECIAL ABILITIES
Ambush (Ex) A cave moray gains a +4 circumstance bonus on attack rolls made during a surprise round. Recoil Attack (Ex) When a cave moray attacks from a cyst, it gains the benefit of a charge attack even though it doesn't actually move. This lunging attack, combined with a second set of jaws that can extend further from its primary jaws, work to extend its reach to 15 feet. ",
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"name": "Coffer Corpse",
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"type": "undead",
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"fort": 2,
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"ranged": "",
"space": "5",
"reach": "5",
"str": "16",
"dex": "12",
"con": "-",
"int": "6",
"wis": 13,
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XP 800Coffer Corpse (Tome of Horrors Complete 117) CE Medium undead Init +5; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)hp 30 (4d8+12)Fort +3, Ref +2, Will +5Defensive Abilities channel resistance +2, deceiving death; DR 5/magic and bludgeoning; Immune undead traits
OFFENSE
Spd 20 ft.Melee 2 slams +6 (1d6+3 plus grab)Space 5 ft.; Reach 5 ft.Special Attacks constrict (1d6+3), fear, grab (Large), strangle
STATISTICS
Str 16, Dex 12, Con -, Int 6, Wis 13, Cha 15Base Atk +3; CMB +6 (+10 grapple); CMD 17Feats Improved Initiative, ToughnessSkills Intimidate +7, Perception +6, Stealth +8Languages Common, Osirian
SPECIAL ABILITIES
Deceiving Death (Ex) In any round in which a coffer corpse is struck for 6 or more points of damage (whether or not the damage bypasses the coffer corpse's damage reduction), the creature slumps to the ground, seemingly destroyed. If the coffer corpse is strangling a victim, it releases its hold when it falls. On its next turn, the coffer corpse rises again as if reanimated, triggering its fear ability. Characters can see through this ruse with a successful DC 20 Sense Motive check (necromancers receive a +2 circumstance bonus on this check). Fear (Su) A creature that sees a coffer corpse rise after it uses its deceiving death ability must succeed at a DC 14 Will save or be panicked for 2d4 rounds. On a successful save, the creature is shaken for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based. Strangle (Ex) A coffer corpse grasps its victims by the throat in a crushing death grip. A creature that is grappled by a coffer corpse cannot speak or cast spells with verbal components. ",
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"hp": 256,
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"id": 2397,
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"feats": "Alertness, Weapon Finesse",
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"id": 2399,
"name": "Corpse Orgy",
"ch": 13,
"xp": "25,600",
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"size": "Large",
"type": "aberration",
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"hp": 199,
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"ref": "8",
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"melee": "4 slams +20 (2d6+6 plus grab)",
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"reach": "10",
"str": "22",
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"con": "23",
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"feats": "Blind-Fight, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Power Attack, Vital Strike, Weapon Focus (slam)",
"skills": "Climb +19, Escape Artist +15, Intimidate +25, Knowledge (dungeoneering) +20, Perception +28, Sense Motive +24, Stealth +11, Survival +13",
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XP 25,600Corpse Orgy (Tome of Horrors Complete 121) CE Large aberration Init +4; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Perception +28
DEFENSE
AC 24, touch 9, flat-footed 24 (+15 natural, -1 size)hp 199 (19d8+114)Fort +14, Ref +8, Will +15DR 10/piercing or slashing
OFFENSE
Spd 30 ft.Melee 4 slams +20 (2d6+6 plus grab)Space 10 ft.; Reach 10 ft.Special Attacks absorb body, pain shriek
TACTICS
During Combat Upon attacking, the corpse orgy immediately looses a pain shriek. It then relies on its undeadlike appearance to cause opponents to waste channel energy attempts and other undead-affecting attacks against it.Morale If reduced to 30 hit points or fewer, the corpse orgy attempts to flee deeper into Scarwall, but it fights to the death if cornered.
STATISTICS
Str 22, Dex 10, Con 23, Int 14, Wis 14, Cha 16Base Atk +14; CMB +21 (+23 bull rush, +25 grapple); CMD 31 (33 vs. bull rush, can't be tripped)Feats Blind-Fight, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Power Attack, Vital Strike, Weapon Focus (slam)Skills Climb +19, Escape Artist +15, Intimidate +25, Knowledge (dungeoneering) +20, Perception +28, Sense Motive +24, Stealth +11, Survival +13Languages Aklo, Common, Undercommon
SPECIAL ABILITIES
Absorb Body (Su) A corpse orgy can absorb the physical body of any creature that has been reduced to 0 hit points or fewer by moving over it and remaining in contact with it for at least 1 full round. A living opponent can attempt a DC 25 Fortitude save to resist absorption. A dead body gets no saving throw. When it absorbs a body, the corpse orgy gains 12 temporary hit points. A creature that was not yet dead dies immediately upon being absorbed. When a creature's body is absorbed, it can be raised or resurrected only if the corpse orgy that absorbed the body is slain. The save DC is Constitution-based. Pain Shriek (Su) Twice per day as a standard action, a corpse orgy can unleash a piercing shriek from the various heads captured in its form. This shriek deals 10d6 points of sonic damage to all living creatures within a 40-foot radius. Affected creatures can attempt a DC 22 Fortitude save for half damage. This is a sonic effect. The save DC is Charisma-based. ",
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"spell_abilities": "",
"spells_prepared": "",
"special_attack": "absorb body, pain shriek"
},
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"id": 2400,
"name": "Corpse Rook",
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"size": "Large",
"type": "magical beast",
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"space": "10",
"reach": "5",
"str": "20",
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"int": "6",
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"feats": "Flyby Attack, Weapon Focus (bite), Wingover",
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"speed": "10 ft., fly 80 ft. (average)",
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},
{
"id": 2401,
"name": "Corpsespinner",
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"xp": "12,800",
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"alignment": "N",
"size": "Huge",
"type": "magical beast",
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"ac": 25,
"ac_touch": 11,
"ac_flat-footed": 22,
"hp": 127,
"hit_dice": "15d10+45",
"fort": 12,
"ref": "12",
"will": "7",
"melee": "bite +18 (2d8+7/19-20 plus poison)",
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"reach": "15",
"str": "20",
"dex": "17",
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"int": "7",
"wis": 15,
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"feats": "Ability Focus (poison), Alertness, Combat Reflexes, Improved Initiative, Improved Critical (bite), Improved Natural Attack (bite), Power Attack, Skill Focus (Stealth)",
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"sq": "astral jaunt",
"environment": "Astral Plane",
"organization": "solitary or troupe (1 plus 4-9 corpsespun)",
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{
"id": 2402,
"name": "Monstrous Crab",
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"organization": "Solitary or swarm (2-12)",
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{
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"name": "Crabman",
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"type": "monstrous humanoid",
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"racialmods": "+4 Swim",
"languages": "Crabman",
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"organization": "Gang (2-12)",
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"name": "Crag Man",
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"type": "aberration",
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"languages": "Crag Man",
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"name": "Monstrous Crayfish",
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"subtype5": "",
"subtype6": "",
"ac": 28,
"ac_touch": 14,
"ac_flat-footed": 24,
"hp": 138,
"hit_dice": "12d10+72",
"fort": 14,
"ref": "12",
"will": "6",
"melee": "2 claws +20 (1d8+7)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "25",
"dex": "18",
"con": "23",
"int": "14",
"wis": 14,
"cha": 16,
"feats": "Alertness, Blind-Fight, Cleave, Great Cleave, Power Attack, Weapon Focus (claw)",
"skills": "Bluff +18, Climb +19, Intimidate +15, Knowledge (planes) +17, Perception +21, Sense Motive +21, Stealth +19, Survival +19",
"racialmods": "",
"languages": "Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.",
"sq": "",
"environment": "Abyss, Gehenna, Hades, Nine Hells, or Tarterus",
"organization": "solitary, group (2-4), or squad (5-10)",
"treasure": "standard",
"family": "Daemon",
"gear": "",
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"characterflag": 0,
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"speed": "30 ft.",
"base_speed": "30",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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"source": "Tome of Horrors Complete",
"reference": "Core",
"full_text": "",
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"init": null,
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},
{
"id": 2411,
"name": "Charon",
"ch": 23,
"xp": "820,000",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "outsider",
"subtype1": "daemon",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 40,
"ac_touch": 24,
"ac_flat-footed": 35,
"hp": 464,
"hit_dice": "32d10+288",
"fort": 29,
"ref": "25",
"will": "20",
"melee": "+3 quarterstaff +46/+41/+36/+31 (1d6+13 plus paralysis/19-20)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "31",
"dex": "20",
"con": "28",
"int": "26",
"wis": 26,
"cha": 28,
"feats": "Alertness, Blind-Fight, Combat Reflexes, Combat Expertise, Great Fortitude, Improved Critical (quarterstaff), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Quicken Spell-Like Ability (suggestion), Skill Focus (Bluff), Skill Focus (Diplomacy), Weapon Focus (quarterstaff)",
"skills": "Appraise +40, Bluff +50, Diplomacy +54, Escape Artist +37, Intimidate +45, Knowledge (arcana) +40, Knowledge (history) +40, Knowledge (local) +43, Knowledge (planes) +43, Perception +47, Sense Motive +47, Spellcraft +43, Stealth +40, Survival +43",
"racialmods": "",
"languages": "Abyssal, Aquan, Celestial, Common, Daemonic, Draconic, Ignan, Infernal; telepathy 100 ft.",
"sq": "control Styx, immortality",
"environment": "Abyss, Gehenna, Hades, Nine Hells, or Tarterus",
"organization": "solitary",
"treasure": "standard coins; 50% goods; 50% items",
"family": "Daemon",
"gear": "+3 quarterstaff",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "50 ft.",
"base_speed": "50",
"fly_speed": "",
"maneuverability": "",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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},
{
"id": 2412,
"name": "Charonodaemon",
"ch": 9,
"xp": "6,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "outsider",
"subtype1": "daemon",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 24,
"ac_touch": 13,
"ac_flat-footed": 21,
"hp": 105,
"hit_dice": "10d10+50",
"fort": 12,
"ref": "12",
"will": "5",
"melee": "quarterstaff +15/+10 (1d6+5)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "21",
"dex": "16",
"con": "21",
"int": "15",
"wis": 15,
"cha": 18,
"feats": "Improved Initiative, Improved Sunder, Lightning Reflexes, Persuasive, Power Attack",
"skills": "Bluff +17, Diplomacy +21, Intimidate +21, Knowledge (planes) +15, Perception +15, Sense Motive +15, Stealth +16, Survival +15",
"racialmods": "",
"languages": "Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.",
"sq": "alter self",
"environment": "Abyss, Gehenna, Hades, Nine Hells, or Tarterus",
"organization": "solitary",
"treasure": "standard coins; 50% goods; 50% items",
"family": "Daemon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft.",
"base_speed": "40",
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"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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},
{
"id": 2413,
"name": "Derghodaemon",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Large",
"type": "outsider",
"subtype1": "daemon",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 24,
"ac_touch": 12,
"ac_flat-footed": 21,
"hp": 125,
"hit_dice": "10d10+60 plus 10",
"fort": 13,
"ref": "10",
"will": "7",
"melee": "5 claws +17 (1d6+8 plus grab) and bite +17 (1d8+8)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "26",
"dex": "16",
"con": "22",
"int": "7",
"wis": 14,
"cha": 16,
"feats": "Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Toughness",
"skills": "Intimidate +16, Perception +23, Sense Motive +15, Stealth +12",
"racialmods": "+8 Perception",
"languages": "Abyssal, Draconic, Infernal; telepathy 100 ft.",
"sq": "",
"environment": "any land and underground, lower planes",
"organization": "solitary or team (2-4)",
"treasure": "standard, plus 1d3 gems (100 gp value) in gizzard",
"family": "Daemon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft.",
"base_speed": "40",
"fly_speed": "",
"maneuverability": "",
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"swim_speed": "",
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"speed_land": 1,
"fly": 0,
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XP 19,200Derghodaemon (Tome of Horrors Revised 80) NE Large outsider (daemon, evil, extraplanar) Init +5; Senses all-around vision, darkvision 60 ft., detect magic, see invisibility ; Perception +28Aura feeblemind (DC 20)
DEFENSE
AC 27, touch 14, flat-footed 22 (+5 Dex, +13 natural, -1 size)hp 161 (14d10+84)Fort +15, Ref +14, Will +7DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 23
OFFENSE
Spd 40 ft.Melee 5 claws +21 (1d6+8/19-20)Space 10 ft.; Reach 10 ft.Special Attacks rend (2 claws, 1d8+12 plus 2 Constitution damage)Spell-Like Abilities (CL 12th; concentration +15)Constant—detect magic , see invisibility At will—greater teleport (self plus 50 lbs. of objects only)3/day—fear (DC 17), quickened summon swarm 1/day—creeping doom , insect plague , summon daemon (level 4,1 derghodaemon 30%)
TACTICS
During Combat The derghodaemon attempts to summon another of its kind on the first round of combat and then casts insect plague and creeping doom on the following rounds, supplementing its swarm creation each round with quickened summon swarm attacks. It changes to melee attacks if surrounded.Morale The derghodaemon fights to the death.
STATISTICS
Str 27, Dex 20, Con 22, Int 7, Wis 17, Cha 16Base Atk +14; CMB +23; CMD 38Feats Cleave, Critical Focus, Improved Critical (claws), Power Attack, Quicken Spell-Like Ability (summon swarm ), Sickening Critical, Vital StrikeSkills Intimidate +20, Perception +28, Sense Motive +20, Stealth +18Languages Abyssal, Draconic, Infernal; telepathy 100 ft.SQ swarmwalking
SPECIAL ABILITIES
All-Around Vision (Ex) A derghodaemon's multiple eyes grant it a +8 racial bonus on Perception checks. It cannot be flanked. Feeblemind Aura (Su) By grinding and clicking its mandibles and chitinous plates together (a free action), a derghodaemon can affect all creatures within 30 feet as if by a feeblemind spell. Daemons are immune to this effect, but all other creatures must make a DC 20 Will save to resist the effects. A subject that succumbs to this effect remains affected by it as long as the derghodaemon continues to maintain the aura and the subject remains within 30 feet of the derghodaemon. Once either condition ends, a victim of this effect can attempt a new DC 20 Will save once per hour to recover from the effect; otherwise, it can be cured by a heal , limited wish , miracle , or wish spell. A derghodaemon cannot use its spelllike abilities or its gnaw attack in any round in which it uses its feeblemind aura. This is a sonic mind-affecting effect. The save DC is Charisma-based. Swarmwalking (Su) A derghodaemon is immune to damage or distraction effects caused by swarms ",
"senses": "all-around vision, darkvision 60 ft., detect magic, see invisibility; Perception +28",
"resist": "cold 10, electricity 10, fire 10",
"description": "",
"init": 5,
"ability_scores": "Str 27, Dex 20, Con 22, Int 7, Wis 17, Cha 16",
"spell_abilities": "Spell-Like Abilities (CL 12th; concentration +15) Constant-detect magic, see invisibility At will-greater teleport (self plus 50 lbs. of objects only) 3/day-fear (DC 17), quickened summon swarm 1/day-creeping doom, insect plague, summon daemon (level 4, 1 derghodaemon 30%)",
"spells_prepared": "",
"special_attack": "rend (2 claws, 1d8+12 plus 2 Constitution damage)"
},
{
"id": 2414,
"name": "Guardian Daemon",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Large",
"type": "outsider",
"subtype1": "extraplanar",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 21,
"ac_touch": 10,
"ac_flat-footed": 20,
"hp": 68,
"hit_dice": "8d10+24",
"fort": 5,
"ref": "7",
"will": "8",
"melee": "bite +11 (2d6+4), 2 claws +11 (1d6+4)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "18",
"dex": "12",
"con": "16",
"int": "12",
"wis": 14,
"cha": 14,
"feats": "Blind-Fight, Improved Natural Attack (bite), Power Attack, Vital Strike",
"skills": "Bluff +13, Diplomacy +9, Intimidate +13, Knowledge (arcana) +8, Knowledge (planes) +12, Perception +13, Sense Motive +13, Stealth +4, Survival +9",
"racialmods": "",
"languages": "Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "none (see text)",
"family": "Daemon",
"gear": "",
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"characterflag": 0,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
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"speed_land": 1,
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"source": "Tome of Horrors Complete",
"reference": "Core",
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"init": null,
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},
{
"id": 2415,
"name": "Hydrodaemon",
"ch": 7,
"xp": "3,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Large",
"type": "outsider",
"subtype1": "aquatic",
"subtype2": "daemon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 19,
"ac_touch": 11,
"ac_flat-footed": 17,
"hp": 66,
"hit_dice": "7d10+28",
"fort": 9,
"ref": "7",
"will": "2",
"melee": "2 claws +10 (1d6+4), bite +10 (2d6+4 plus grab)",
"ranged": "sleep spittle +8 (sleep)",
"space": "10",
"reach": "10",
"str": "18",
"dex": "14",
"con": "18",
"int": "8",
"wis": 11,
"cha": 14,
"feats": "Cleave, Point Blank Shot, Power Attack, Precise Shot",
"skills": "Fly +10, Intimidate +12, Knowledge (planes) +9, Perception +14, Swim +22",
"racialmods": "+4 Perception",
"languages": "Common, Daemonic; telepathy 100 ft.",
"sq": "amphibious, glide",
"environment": "any (usually Gehenna, Tarterus, or Hades)",
"organization": "solitary, gang (2-4), swarm (5-8), or mob (9-14)",
"treasure": "standard",
"family": "Daemon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., fly 40 ft. (average, see below), swim 60 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "average, see below)",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
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"source": "Tome of Horrors Complete",
"reference": "Core",
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},
{
"id": 2416,
"name": "The Oinodaemon",
"ch": 37,
"xp": "104,960,000",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Large",
"type": "outsider",
"subtype1": "daemon",
"subtype2": "evil",
"subtype3": "extraplanar",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 60,
"ac_touch": 40,
"ac_flat-footed": 48,
"hp": 857,
"hit_dice": "49d10+588",
"fort": 39,
"ref": "40",
"will": "27",
"melee": "2 slams +61 (2d6+12/19-20 plus disease)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "34",
"dex": "35",
"con": "33",
"int": "29",
"wis": 29,
"cha": 31,
"feats": "Ability Focus (transfixing gaze), Ability Focus (disease), Blind-Fight, Cleave, Combat Reflexes, Craft Staff, Critical Focus, Empower Spell, Extend Spell, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Maximize Spell, Power Attack, Quicken Spell, Quicken Spell-Like Ability (wall of fire), Quicken Spell- Like Ability (wall of ice), Silent Spell, Toughness, Vital Strike, Weapon Focus (slam)",
"skills": "Appraise +58, Bluff +62, Diplomacy +59, Disguise +59, Fly +59, Intimidate +59, Knowledge (arcana) +58, Knowledge (local) +58, Knowledge (planes) +61, Knowledge (religion) +58, Perception +61, Sense Motive +61, Spellcraft +58, Stealth +60, Survival +58",
"racialmods": "",
"languages": "Abyssal, Aquan, Celestial, Common, Daemonic, Draconic, Giant, Ignan, Infernal, Terran; telepathy 100 ft.",
"sq": "immortality, planar omniscience",
"environment": "Gehenna, Hades, or Tarterus",
"organization": "solitary or troupe (Oinodaemon plus 2-8 cacodaemons)",
"treasure": "triple standard",
"family": "Daemon",
"gear": "Staff of the Lower Planes",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft.",
"base_speed": "40",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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"source": "Tome of Horrors Complete",
"reference": "Core",
"full_text": "",
"senses": "",
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"init": null,
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},
{
"id": 2417,
"name": "Piscodaemon",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "outsider",
"subtype1": "aquatic",
"subtype2": "daemon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 24,
"ac_touch": 14,
"ac_flat-footed": 20,
"hp": 137,
"hit_dice": "11d10+77",
"fort": 14,
"ref": "7",
"will": "9",
"melee": "2 claws +18 (2d6+7/18-20/x3 plus grab and 1d6 bleed), tentacles +16 (1d10+3 plus poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "25",
"dex": "18",
"con": "24",
"int": "14",
"wis": 15,
"cha": 17,
"feats": "Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike",
"skills": "Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +20, Sense Motive +16, Stealth +18, Survival +16, Swim +29",
"racialmods": "+4 Perception",
"languages": "Abyssal, Daemonic, Infernal; telepathy 100 ft.",
"sq": "amphibious",
"environment": "any (usually Gehenna, Hades, or Tarterus)",
"organization": "solitary, team (2-4), or squad (6-10)",
"treasure": "standard",
"family": "Daemon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., swim 50 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"burrow": 0,
"swim": 1,
"variantparent": "",
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XP 9,600Tome of Horrors Revised 85NE Medium outsider (aquatic, daemon, evil, extraplanar) Init +8; Senses darkvision 60 ft., see invisibility ; Perception +16
DEFENSE
AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)hp 137 (11d10+77)Fort +14, Ref +7, Will +9DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 21
OFFENSE
Spd 30 ft., swim 50 ft.Melee 2 claws +19 (2d6+7/18-20/x3 plus grab and 1d6 bleed), tentacles +17 (1d10+3 plus poison)Space 5 ft.; Reach 5 ft.Special Attacks constrict (2d6+10)Spell-Like Abilities (CL 11th; concentration +14)Constant—see invisibility At will—dispel magic , greater teleport (self plus 50 lbs. of objects only)3/day—fly , stinking cloud (DC 16)1/day—summon (level 4, 1d3 hydrodaemons 35%; not usable at this time)
TACTICS
During Combat The piscodaemon attacks well-armored foes in preference to spellcasters, for it knows that making a melee fighter staggered with its poison is more crippling than the same effect applied to a spellcaster–it trusts its spell resistance and other defenses to protect it from most magical attacks. If reduced to fewer than 50 hit points, the daemon casts stinking cloud on itself–it's immune to the spell's poison effect and hopes to slow down its attackers with this tactic. (Note that since this piscodaemon is itself summoned, it cannot use its own summon ability.)Morale The piscodaemon fights to the death.
STATISTICS
Str 25, Dex 18, Con 24, Int 14, Wis 15, Cha 17Base Atk +11; CMB +18; CMD 32Feats Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital StrikeSkills Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16, Stealth +18, Survival +16, Swim +29Languages Abyssal, Draconic, Infernal; telepathy 100 ft.SQ amphibious
SPECIAL ABILITIES
Poison (Ex) Tentacles–injury; save Fort DC 14; frequency 1/ round for 6 rounds; effect 1d2 Con plus staggered for 1 round; cure 2 consecutive save s. ",
"senses": "darkvision 60 ft., see invisibility; Perception +16",
"resist": "cold 10, electricity 10, fire 10",
"description": "",
"init": 8,
"ability_scores": "Str 25, Dex 18, Con 24, Int 14, Wis 15, Cha 17",
"spell_abilities": "Spell-Like Abilities (CL 11th; concentration +14) Constant-see invisibility At will-dispel magic, greater teleport (self plus 50 lbs. of objects only) 3/day-fly, stinking cloud (DC 16) 1/day-summon (level 4, 1d3 hydrodaemons 35%; not usable at this time)",
"spells_prepared": "",
"special_attack": "constrict (2d6+10)"
},
{
"id": 2418,
"name": "Dakon",
"ch": 2,
"xp": "600",
"race": "",
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"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LN",
"size": "Large",
"type": "monstrous humanoid",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 11,
"ac_flat-footed": 13,
"hp": 15,
"hit_dice": "2d10+4",
"fort": 2,
"ref": "5",
"will": "4",
"melee": "2 claws +6 (1d6+5)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "21",
"dex": "15",
"con": "14",
"int": "10",
"wis": 12,
"cha": 10,
"feats": "Alertness",
"skills": "Climb +18, Perception +8, Sense Motive +5, Stealth +3",
"racialmods": "",
"languages": "Common",
"sq": "",
"environment": "warm forest and mountains",
"organization": "solitary, gang (2-5), crew (7-18), or band (6-60)",
"treasure": "standard",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 1,
"companionflag": 0,
"speed": "30 ft., climb 30 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 1,
"burrow": 0,
"swim": 0,
"variantparent": "",
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"init": null,
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},
{
"id": 2419,
"name": "Dark Creeper",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CN",
"size": "Small",
"type": "humanoid",
"subtype1": "dark folk",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 14,
"ac_flat-footed": 13,
"hp": 19,
"hit_dice": "3d8+6",
"fort": 3,
"ref": "6",
"will": "1",
"melee": "dagger +6 (1d3/19-20 plus poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "11",
"dex": "17",
"con": "14",
"int": "9",
"wis": 10,
"cha": 8,
"feats": "Skill Focus (Sleight of Hand), Weapon Finesse",
"skills": "Climb +8, Perception +4, Sleight of Hand +7, Stealth +12",
"racialmods": "+4 Climb, +4 Perception, +4 Stealth",
"languages": "Dark Folk",
"sq": "poison use, rag armor",
"environment": "any underground",
"organization": "solitary, pair, gang (3-6), or clan (20-80 plus 1 dark stalker per 20 dark creepers)",
"treasure": "standard",
"family": "",
"gear": "3 doses of black smear poison, dagger",
"othergear": "",
"characterflag": 1,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
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"speed_special": "",
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"fly": 0,
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},
{
"id": 2420,
"name": "Dark Stalker",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "CN",
"size": "Medium",
"type": "humanoid",
"subtype1": "dark folk",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 14,
"ac_flat-footed": 14,
"hp": 39,
"hit_dice": "6d8+12",
"fort": 4,
"ref": "9",
"will": "2",
"melee": "2 short swords +6 (1d6+2/19-20 plus poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "14",
"dex": "18",
"con": "14",
"int": "9",
"wis": 11,
"cha": 13,
"feats": "Double Slice, Two-Weapon Fighting, Weapon Finesse",
"skills": "Climb +10, Perception +8, Sleight of Hand +5, Stealth +8",
"racialmods": "+4 Climb, +4 Perception, +4 Stealth",
"languages": "Dark Folk",
"sq": "poison use",
"environment": "any underground",
"organization": "solitary, gang (1 dark stalker and 2-5 dark creepers), or clan (20-80 dark creepers plus 1 dark stalker per 20 dark creepers)",
"treasure": "NPC gear",
"family": "",
"gear": "6 doses of black smear poison, leather armor, 2 short swords",
"othergear": "",
"characterflag": 1,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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},
{
"id": 2421,
"name": "Darnoc",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "LE",
"size": "Medium",
"type": "undead",
"subtype1": "incorporeal",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 12,
"ac_flat-footed": 14,
"hp": 52,
"hit_dice": "8d8+16",
"fort": 4,
"ref": "4",
"will": "7",
"melee": "slam +7 (1d6+1 plus curse of the grave)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "12",
"dex": "14",
"con": "-",
"int": "12",
"wis": 12,
"cha": 14,
"feats": "Blind-Fight, Combat Reflexes, Improved Initiative, Persuasive",
"skills": "Bluff +13, Diplomacy +10, Intimidate +14, Perception +12, Sense Motive +11, Stealth +12",
"racialmods": "",
"languages": "Common",
"sq": "",
"environment": "any",
"organization": "solitary or gang (2-4)",
"treasure": "standard",
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"characterflag": 0,
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"speed": "30 ft.",
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},
{
"id": 2422,
"name": "Death Dog",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
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"alignment": "NE",
"size": "Medium",
"type": "magical beast",
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"subtype5": "",
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"ac": 15,
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"ac_flat-footed": 13,
"hp": 18,
"hit_dice": "2d10+4 plus 3",
"fort": 5,
"ref": "5",
"will": "1",
"melee": "2 bites +4 (1d6+1 plus rotting death and trip)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "13",
"dex": "15",
"con": "15",
"int": "4",
"wis": 12,
"cha": 6,
"feats": "ToughnessB, Weapon Finesse",
"skills": "Perception +9, Stealth +6, Survival +1 (+5 tracking by scent)",
"racialmods": "+4 Perception, +4 Survival when tracking by scent.",
"languages": "",
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"environment": "warm deserts",
"organization": "hunt (2-4) or pack (5-10)",
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"speed": "40 ft.",
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},
{
"id": 2423,
"name": "Death Worm",
"ch": 6,
"xp": "2,400",
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"alignment": "N",
"size": "Large",
"type": "magical beast",
"subtype1": "earth",
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"ac": 18,
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"ac_flat-footed": 17,
"hp": 66,
"hit_dice": "7d10+21 plus 7",
"fort": 8,
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"will": "4",
"melee": "bite +10 (1d8+6 plus 1d6 acid)",
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"space": "10",
"reach": "5",
"str": "18",
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"int": "3",
"wis": 11,
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"feats": "Improved Initiative, Iron Will, Power Attack, Toughness",
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"racialmods": "+8 Stealth in desert environs",
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},
{
"id": 2424,
"name": "Decapus",
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"xp": "800",
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"size": "Medium",
"type": "aberration",
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"ac": 15,
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"hp": 26,
"hit_dice": "4d8+8",
"fort": 3,
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"will": "4",
"melee": "9 tentacles +6 (1d4+2 plus grab)",
"ranged": "",
"space": "5",
"reach": "5 (10 with tentacles)",
"str": "14",
"dex": "13",
"con": "15",
"int": "10",
"wis": 11,
"cha": 12,
"feats": "Alertness, Weapon Focus (tentacle)",
"skills": "Climb +15, Perception +9, Sense Motive +4, Stealth +8, Survival +7",
"racialmods": "",
"languages": "Decapus",
"sq": "brachiation, sound imitation",
"environment": "temperate forests and underground",
"organization": "solitary (or rarely, a mated pair)",
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"speed": "10 ft., climb 30 ft.",
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"full_text": "
XP 800Tome of Horrors Revised 93CE Medium aberration Init +1; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)hp 26 (4d8+8)Fort +3, Ref +2, Will +6
OFFENSE
Spd 10 ft., climb 30 ft.Melee 9 tentacles +5 (1d4+2 plus grab)Space 5 ft.; Reach 5 ft. (10 ft. with tentacles)Special Attacks constrict (1d4+2)Spell-Like Abilities (CL 5th; concentration +6)At will—minor image (DC 13)
TACTICS
During Combat The decapus hangs on to the side of the pit with one tentacle and attacks with the rest, but it can only use three tentacles at a time against a single foe. It makes no distinction between the PCs and the charau-ka, attacking whoever is within its reach.Morale The decapus flees back into the pit if reduced to 8 hit points or fewer.
STATISTICS
Str 14, Dex 13, Con 15, Int 10, Wis 11, Cha 12Base Atk +3; CMB +5 (+9 grapple); CMD 16 (can't be tripped)Feats Iron Will, Power AttackSkills Climb +17, Escape Artist +8, Perception +7, Stealth +8Languages DecapusSQ sound imitation, uncanny climber
SPECIAL ABILITIES
Sound Imitation (Ex) A decapus can mimic any creature it has previously encountered with near total accuracy, though it cannot mimic humanoid speech for more than two or three words at a time. A DC 13 Will save detects the ruse. The save DC is Charisma-based. Uncanny Climber (Su) A decapus can climb with ease, as if using spider climb . It can use the accelerated climb action to cover any distance up to four times its climb speed, with each check allowing it to climb a distance equal to its climb speed. Climbing a distance equal to or less than its climb speed is a move-equivalent action. ",
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"init": 1,
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"spell_abilities": "Spell-Like Abilities (CL 5th; concentration +6) At will-minor image (DC 13)",
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"special_attack": "constrict (1d4+2)"
},
{
"id": 2425,
"name": "Demi-lich",
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"size": "Tiny",
"type": "undead",
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"ac": 24,
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"will": "19",
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"ranged": "",
"space": "2/1/2002",
"reach": "0",
"str": "10",
"dex": "10",
"con": "-",
"int": "20",
"wis": 20,
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"feats": "Alertness, Dodge, Defensive Combat Training, Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Knowledge [arcana])",
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"languages": "Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Ignan, Infernal, Orc, Undercommon, plus any 6 additional languages",
"sq": "rejuvenation",
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},
{
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"size": "Medium",
"type": "undead",
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"ac": 16,
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"hp": 68,
"hit_dice": "8d8+32",
"fort": 6,
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"will": "8",
"melee": "incorporeal touch +8 (1d4 cold)",
"ranged": "",
"space": "5",
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"str": "-",
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},
{
"id": 2427,
"name": "Shaggy Demodand",
"ch": 15,
"xp": "51,200",
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"alignment": "CE",
"size": "Medium",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demodand",
"subtype3": "evil",
"subtype4": "extraplanar",
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"ac": 29,
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"hp": 157,
"hit_dice": "15d10+75",
"fort": 14,
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"melee": "2 claws +24 (1d6+9), bite +24 (2d6+9) or morningstar +24/+19/+14 (1d8+9), bite +24 (2d6+9)",
"ranged": "",
"space": "5",
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XP 1,600Alu-Demon (Tome of Horrors Complete 154) CE Medium outsider (chaotic, demon, evil, extraplanar) Init +2; Senses darkvision 120 ft.; Perception +15
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)hp 45 (6d10+12 HD)Fort +6, Ref +6, Will +4DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 16
OFFENSE
Spd 30 ft., fly 50 ft. (average)Melee longsword +9/+4 (1d8+3/19-20) or 2 claws +9 (1d6+3 plus vampiric touch)Space 5 ft.; Reach 5 ft.Spell-Like Abilities (CL 8th; concentration +11) 3/day—charm person (DC 14), detect thoughts (DC 15), disguise self , suggestion (DC 16); 1/day—dimension door
TACTICS
During Combat The alu-demons combine melee combat with using suggestion to make a PC drop his weapons and shield–an unreasonable suggestion that grants the PC a +2 bonus on the Will save.Morale If reduced to fewer than 20 hit points, an alu-demon drops her longsword and fights with her claws. If reduced to fewer than 9 hit points, she instead flees through a window and, terrified of her mother's wrath, flees the manor entirely.
STATISTICS
Str 17, Dex 15, Con 15, Int 15, Wis 15, Cha 16Base Atk +6; CMB +9; CMD 21Feats Blind-Fight, Cleave, Power AttackSkills Bluff +11, Diplomacy +12, Escape Artist +11, Fly +6, Intimidate +12, Knowledge (planes) +11, Perception +15, Stealth +11, Survival +11; Racial Modifiers +4 PerceptionLanguages Abyssal, Common; telepathy 100 ft.
SPECIAL ABILITIES
Vampiric Touch (Su) An alu-demon gains temporary hit points equal to the damage dealt each time she successfully hits with a claw attack. She cannot gain more than her target's current hit points plus the target's Constitution score (which is enough to kill the target). The temporary hit points disappear in 1 hour. ",
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"str": "37",
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"ranged": "",
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"reach": "5",
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"type": "ooze",
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"id": 2521,
"name": "Dire Corby",
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"type": "monstrous humanoid",
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XP 400Misfit Monsters Redeemed 21NE Medium monstrous humanoid Init +1; Senses darkvision 60 ft., Perception +6
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)hp 15 (2d10+4)Fort +2, Ref +4, Will +3Defensive Abilities ferocity
OFFENSE
Spd 30 ft., climb 30 ft.Melee 2 claws +3 (1d4+1)Space 5 ft.; Reach 5 ft.Special Attacks leap, rend (2 claws, 1d4+1)
STATISTICS
Str 13, Dex 12, Con 15, Int 7, Wis 10, Cha 8Base Atk +2; CMB +3; CMD 14Feats Blind-FightSkills Acrobatics +10, Climb +13, Perception +6, Stealth +5Languages Aklo
SPECIAL ABILITIES
Leap (Ex) A dire corby can perform a special kind of pounce attack by jumping into combat. When a dire corby charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can make a full attack against foes in reach. ",
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"id": 2522,
"name": "Disenchanter",
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"type": "magical beast",
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"id": 2523,
"name": "Dracolisk",
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"alignment": "N",
"size": "Large",
"type": "dragon",
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"will": "8",
"melee": "bite +16 (2d6+6), 2 claws +16 (1d6+6)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "23",
"dex": "14",
"con": "19",
"int": "6",
"wis": 12,
"cha": 13,
"feats": "Alertness, Blind-Fight, Cleave, Improved Vital Strike, Power Attack, Vital Strike",
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"languages": "Draconic",
"sq": "",
"environment": "see text",
"organization": "solitary or colony (3-6)",
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"speed": "30 ft., fly 60 ft. (poor)",
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"id": 2524,
"name": "Draconid",
"ch": 9,
"xp": "6,400",
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"class2_lvl": null,
"alignment": "NE",
"size": "Huge",
"type": "aberration",
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"subtype5": "",
"subtype6": "",
"ac": 23,
"ac_touch": 10,
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"hp": 142,
"hit_dice": "15d8+60 plus 15",
"fort": 9,
"ref": "7",
"will": "11",
"melee": "2 bites +17 (2d6+7 plus poison)",
"ranged": "",
"space": "15",
"reach": "15",
"str": "24",
"dex": "14",
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"int": "6",
"wis": 14,
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"racialmods": "",
"languages": "Aklo, Undercommon",
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"speed": "40 ft., climb 20 ft.",
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},
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"id": 2525,
"name": "Young Cloud Dragon",
"ch": 7,
"xp": "3,200",
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"alignment": "N",
"size": "Large",
"type": "dragon",
"subtype1": "air",
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"subtype5": "",
"subtype6": "",
"ac": 21,
"ac_touch": 11,
"ac_flat-footed": 19,
"hp": 76,
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"organization": "solitary or wing (2-5 plus 1d4 non-combatant hatchlings)",
"treasure": "standard",
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"fort": 10,
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XP 1,200Tome of Horrors Revised 169N Medium vermin Init +5; Senses darkvision 60 ft.; Perception +1
DEFENSE
AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)hp 45 each (7d8+14)Fort +7, Ref +7, Will +3Immune mind-affecting effects
OFFENSE
Spd 20 ft., fly 80 ft. (perfect)Melee bite +11 (1d10+9)Space 5 ft.; Reach 5 ft.
TACTICS
During Combat The dragonflies attack the nearest foe each round.Morale The giant dragonflies fight to the death.
STATISTICS
Str 23, Dex 21, Con 14, Int -, Wis 12, Cha 6Base Atk +5; CMB +11; CMD 26Skills Fly +13 ",
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"id": 2540,
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"id": 2541,
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"size": "Gargantuan",
"type": "construct",
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"wis": 10,
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"id": 2542,
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"size": "Small",
"type": "dragon",
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"subtype6": "",
"ac": 15,
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"ac_flat-footed": 14,
"hp": 30,
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"fort": 5,
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"str": "13",
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"id": 2543,
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"id": 2545,
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"type": "plant",
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XP 1,200Dust Digger (Pathfinder RPG Bestiary 2 112) N Large aberration Init +4; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5
DEFENSE
AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)hp 42 (5d8+20)Fort +5, Ref +1, Will +4
OFFENSE
Spd 10 ft., burrow 20 ft.Melee bite +5 (1d8+3 plus grab), 5 tentacles +3 (1d4+1 plus grab)Space 10 ft.; Reach 10 ft.Special Attacks sinkhole, swallow whole (2d8+4 bludgeoning, AC 13, 4 hp)
TACTICS
Before Combat The dust diggers lie beneath the sand, waiting to ambush the first living thing to pass by.During Combat The dust diggers begin combat by activating their sinkhole ability. On all subsequent rounds, they attack any creature in reach, hoping to grab and swallow as many as they can. If all creatures move out of reach, the dust diggers burrow beneath the sand to pursue.Morale The dust diggers are hungry and fight to the death.
STATISTICS
Str 17, Dex 11, Con 18, Int 2, Wis 11, Cha 10Base Atk +3; CMB +7; CMD 17Feats Improved Initiative, Multiattack, Skill Focus (Stealth)Skills Perception +5, Stealth +5 (+13 in ambush); Racial Modifiers +8 Stealth in ambush
SPECIAL ABILITIES
Sinkhole (Ex) A dust digger can burrow into sand, loose soil, or dirt to lie in ambush just under the surface. When it feels (via tremorsense) prey walk into a square it threatens, it can deflate its body as an immediate action, causing the sand and other loose soil above to shift and slide. All creatures who were standing in the dust digger's reach must make a DC 15 Reflex save or become entangled as long as they remain in the dust digger's reach. All creatures who were standing at least partially in the dust digger's actual space must make a DC 15 Reflex save or become entangled and fall prone–if such a creature makes this save, it immediately moves to the closest adjacent unoccupied square. If this results in more than a 5-foot move, the creature moves that distance and then falls prone. The save DC is Strength-based. ",
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CR 12
XP 19,200Tome of Horrors III 66N Huge outsider (elemental, extraplanar) Init +14; Senses darkvision 60 ft.; Perception +20
DEFENSE
AC 27, touch 19, flat-footed 16 (+10 Dex, +1 dodge, +8 natural, -2 size)hp 161 (17d10+68)Fort +9, Ref +20, Will +10DR 10/-; Immune elemental traits, negative energy
OFFENSE
Spd fly 60 ft. (good)Melee 2 slams +25 (2d8+6 plus 2d8 negative energy plus energy drain)Space 15 ft.; Reach 15 ft.Special Attacks energy drain (3 levels, DC 18), negative energy attacks, negative energy burst 4/day (DC 22, 9d6)
STATISTICS
Str 22, Dex 31, Con 18, Int 10, Wis 11, Cha 11Base Atk +17; CMB +25; CMD 46Feats Cleave, Combat Reflexes, Command UndeadB , Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon FinesseSkills Acrobatics +30, Bluff +20, Fly +30, Knowledge (planes) +20, Perception +20, Stealth +22SQ death throes
SPECIAL ABILITIES
Death Throes (Su) If the negative energy elemental is killed, it explodes in a flash of swirling negative energy that affects all within a 50-foot radius. Living creatures within the area take 8d8 points of negative energy damage (Reflex DC 22 for half ). Negative energy-based creatures and undead gain hit points equal to the amount of damage the death throes would have otherwise dealt (see Negative Energy Attacks regarding temporary hit points and doubling hit points). The save DC is Constitution-based. Negative Energy Attacks (Ex) The elemental's slam attacks are infused with negative energy. This deals extra damage to a living target but heals undead (and other negative energy-based creatures) by the same amount. Undead and negative energy creatures can be healed up to their normal hit point total, gaining extra hit points as temporary hit points. These temporary hit points disappear 1 minute later. Creatures healed to twice their normal hit points must make a DC 22 Fortitude save or explode in a burst of negative energy (no damage to others). The save DC is Constitution-based. Negative Energy Burst (Su) A negative energy elemental can channel negative energy in a 30-foot radius as a 17th-level cleric. The elemental can use this ability a number of times per day equal to its Constitution modifier. The save DC is Constitution-based. ",
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"sq": "transparency",
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"id": 2584,
"name": "Executioner's Hood",
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"space": "2/1/2002",
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"speed": "10 ft., climb 5 ft.",
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XP 600Misfit Monsters Redeemed 50N Tiny aberration Init +1; Senses blindsense 10 ft., darkvision 60 ft., scent; Perception +8
DEFENSE
AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)hp 11 (2d8+2)Fort +1, Ref +1, Will +4Immune sleep effectsWeaknesses light sensitivity, vulnerability to alcohol
OFFENSE
Spd 10 ft., climb 5 ft.Melee slam +3 (1d4 plus grab)Space 2-1/2 ft.; Reach 0 ft.Special Attacks constrict (1d4), engulf, strangle
TACTICS
During Combat The executioner's hoods drop down onto creatures below them and attempt to constrict and strangle their victims. If they miss, they make their laborious way back to the ceiling to try again.Morale The hoods fight to the death unless confronted with enough alcohol to damage them, at which point they try to flee back up to the ceiling or down the well.
STATISTICS
Str 10, Dex 12, Con 12, Int 3, Wis 13, Cha 10Base Atk +1; CMB +0 (+4 grapple); CMD 10 (can't be tripped)Feats Skill Focus (Perception)Skills Climb +13, Perception +8, Stealth +13
SPECIAL ABILITIES
Engulf (Ex) Although it is a Tiny monster, an executioner's hood can drop onto the head of a Medium or smaller creature as a standard action. If the hood's attack succeeds, it can immediately make a grapple check to grab its target and constrict. The hood's crawling tendrils wrap themselves tightly around its victim, seeking entry into the creature's ears, nose, and throat, making it difficult to remove. Any attacks against the hood deal half damage to the hood and half to its grappled target inside. Strangle (Ex) A grappling executioner's hood entirely covers its opponent's head with an airtight grip. A creature that is grappled by the hood cannot speak or cast spells with verbal components and must hold its breath (see Suffocation, Core Rulebook 445) unless it doesn't use its head to speak or breathe. Vulnerability to Alcohol (Ex) Strong alcohol harms an executioner's hood. Every quart poured on it causes 1 point of damage. Four quarts of alcohol incapacitates it and forces it to release a grappled target. ",
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"special_attack": "constrict (1d4), engulf, strangle"
},
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"racialmods": "+2 Perception, +2 Stealth (+8 in vegetation)",
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"id": 2627,
"name": "Cinder Ghoul",
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XP 4,800Cinder Ghoul (Tome of Horrors Complete 313) CE Large undead (fire) Init +9; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 21, touch 15, flat-footed 15 (+5 Dex, +1 dodge, +6 natural, -1 size)hp 68 (8d8+32)Fort +6, Ref +9, Will +7Defensive Abilities limited gaseous form ; DR 10/magic; Immune fire, undead traitsWeaknesses vulnerable to cold
OFFENSE
Spd fly 40 ft. (perfect)Melee cleaver +12/+7 (1d6+5/19-20 plus burn and energy drain), slam +5 (1d8+1 plus burn and energy drain)Space 10 ft.; Reach 5 ft.Special Attacks burn (1d8 fire, DC 18), energy drain (1 level, DC 18), smoke inhalation
TACTICS
During Combat The cinder ghouls move to attack the closest targets. On the first round that a cinder ghoul is adjacent to a foe at the start of that round, the ghoul attempts its smoke inhalation attack while the other ghoul continues to fight. Although they will pursue foes into the nearby larder to the southwest, they do not pursue foes further into the castle.Morale The cinder ghouls fight until destroyed.
STATISTICS
Str 16, Dex 20, Con -, Int 4, Wis 12, Cha 19Base Atk +6; CMB +10; CMD 26 (can't be tripped)Feats Dodge, Improved Initiative, Lightning Reflexes, Weapon FinesseSkills Fly +18, Perception +8
SPECIAL ABILITIES
Cleaver (Su) Each of these cinder ghouls wields a wicked-looking meat cleaver that functions as a +2 conductiveUE dagger. If a cinder ghoul is destroyed, or if a cinder ghoul is forced to drop its cleaver, the cleaver becomes a nonmagical improvised weapon. This unique ability, which grants the cinder ghoul additional opportunities to affect foes with burn and energy drain, increases its CR by 1. Limited Gaseous Form (Ex) Because it has solid body parts that constantly float and swirl within it, a cinder ghoul has a limited version of gaseous form . Although other gaseous creatures can slip under the crack of a door, a cinder ghoul cannot. A cinder ghoul can, however, make slam attacks, retains its natural armor bonus, and can wield objects and weapons. Spells, spell-like abilities, and supernatural abilities affect them normally. A cinder ghoul cannot enter water or other liquid. It is not ethereal or incorporeal, and is affected by winds or other forms of moving air to the extent that the wind pushes them in the direction the wind is moving. However, even the strongest wind can't disperse or damage a cinder ghoul. Because it contains burning embers and small bits of perpetually smoldering flesh, a cinder ghoul cannot hide and gains no bonuses on Stealth checks in an area of mist, smoke, or other gas. Smoke Inhalation (Su) As a standard action, a cinder ghoul can attempt to force some of its smoky form into the lungs of a living opponent. To initiate this attack, it must move into its target's space (this does not provoke an attack of opportunity). The target must then attempt a successful DC 18 Fortitude save or inhale part of the creature. Smoke inside the victim's lungs burns the surrounding tissue, dealing 1d2 points of Constitution damage each round. The affected creature can attempt another Fortitude save each round to cough out the burning residue and thus end the effect. The save DC is Charisma-based. ",
"senses": "darkvision 60 ft.; Perception +8",
"resist": "",
"description": "",
"init": 9,
"ability_scores": "Str 16, Dex 20, Con -, Int 4, Wis 12, Cha 19",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "burn (1d8 fire, DC 18), energy drain (1 level, DC 18), smoke inhalation"
},
{
"id": 2628,
"name": "Dust Ghoul",
"ch": 8,
"xp": "4,800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "undead",
"subtype1": "air",
"subtype2": "earth",
"subtype3": "extraplanar",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 21,
"ac_touch": 13,
"ac_flat-footed": 18,
"hp": 102,
"hit_dice": "12d8+48",
"fort": 9,
"ref": "9",
"will": "10",
"melee": "bite +16 (2d6+6), 2 claws +16 (1d8+6/19-20x3)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "22",
"dex": "16",
"con": "-",
"int": "14",
"wis": 14,
"cha": 16,
"feats": "Great Fortitude, Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (bite) Weapon Focus (claw)",
"skills": "Acrobatics +15 (+19 jump), Climb +21, Fly +16, Intimidate +18, Knowledge (planes) +12, Perception +17, Stealth +18",
"racialmods": "",
"languages": "Common",
"sq": "limited flight",
"environment": "Plane of Molten Skies",
"organization": "solitary, gang (2-5), or pack (6-12)",
"treasure": "none",
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"maneuverability": "perfect",
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},
{
"id": 2629,
"name": "Ghoul-stirge",
"ch": 3,
"xp": "800",
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"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "undead",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 15,
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"ac_flat-footed": 12,
"hp": 22,
"hit_dice": "4d8+4",
"fort": 2,
"ref": "4",
"will": "6",
"melee": "bite +6 (1d6 plus paralysis)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "10",
"dex": "17",
"con": "-",
"int": "6",
"wis": 14,
"cha": 12,
"feats": "Skill Focus (Perception), Weapon Finesse",
"skills": "Fly +7, Perception +11, Stealth +10",
"racialmods": "",
"languages": "Common (cannot speak)",
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"environment": "any",
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"speed": "20 ft., fly 50 ft. (average)",
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{
"id": 2630,
"name": "Bronze Giant",
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"xp": "12,800",
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"alignment": "N",
"size": "Huge",
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"ac": 23,
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"hit_dice": "16d8+80",
"fort": 15,
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"melee": "longsword +21/+16/+11 (3d6+11) or 2 slams +21 (2d6+11)",
"ranged": "spear +11 (3d6+11) or rock +12 (2d6+16)",
"space": "15",
"reach": "15",
"str": "33",
"dex": "13",
"con": "21",
"int": "10",
"wis": 16,
"cha": 14,
"feats": "Alertness, Awesome Blow, Cleave, Improved Bull Rush, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (longsword), Power Attack",
"skills": "Climb +15, Craft (blacksmithing) +8, Intimidate +19, Perception +22",
"racialmods": "",
"languages": "Common, Giant",
"sq": "",
"environment": "temperate mountains and coastal islands",
"organization": "solitary or family (2-4)",
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"name": "Cave Giant",
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"xp": "6,400",
"race": "",
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"class2_lvl": null,
"alignment": "CE",
"size": "Huge",
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"ac": 19,
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"hp": 126,
"hit_dice": "12d8+72",
"fort": 14,
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"melee": "Gargantuan greatclub +16/+11 (3d6+12) or 2 slams +15 (2d6+8 plus grab)",
"ranged": "rock +9 (2d6+12)",
"space": "15",
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"str": "26",
"dex": "12",
"con": "23",
"int": "5",
"wis": 11,
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"skills": "Climb +15, Perception +7, Survival +7",
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"environment": "any hills or mountains",
"organization": "gang (2-5) or clan (6-9 adults plus 35% noncombatants)",
"treasure": "half standard",
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"id": 2632,
"name": "Ferrous Giant",
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"xp": "102,400",
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"alignment": "N",
"size": "Huge",
"type": "humanoid",
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"ac": 32,
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"hp": 287,
"hit_dice": "25d8+175",
"fort": 21,
"ref": "8",
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"melee": "greataxe +31/+26/+21/+16 (4d6+22, 19-20/x3) or greatsword +31/+26/+21/+16 (4d6+22, 17-20/x2); or 2 slams +31 (2d6+15 plus grab)",
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"reach": "15",
"str": "40",
"dex": "11",
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"int": "14",
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"environment": "temperate and warm hills and mountains",
"organization": "solitary or family (2-4 plus 35% noncombatants plus 1 cleric or druid of 9th-12th level)",
"treasure": "standard",
"family": "Ferrous",
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"name": "Jack-in-irons Giant",
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"size": "Huge",
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"id": 2635,
"name": "Sea Giant",
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"id": 2646,
"name": "Furnace Golem",
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XP 38,400Tome of Horrors Complete 333N Huge construct Init -1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 29, touch 7, flat-footed 29 (-1 Dex, +22 natural, -2 size)hp 144 (19d10+40)Fort +6, Ref +5, Will +6DR 15/adamantine; Immune construct traits, fire, magic; Resist cold 20
OFFENSE
Spd 20 ft.Melee 2 slams +28 (4d6+11 plus 2d6 fire and grab)Space 15 ft.; Reach 15 ft.Special Attacks breath weapon (50-ft. line, 10d6 fire damage, Reflex DC 19 half, usable every 1d4 rounds), furnace interior, grab (Medium or smaller), heat (2d6 fire)
STATISTICS
Str 32, Dex 9, Con -, Int -, Wis 11, Cha 1Base Atk +19; CMB +32 (+36 grapple); CMD 41
SPECIAL ABILITIES
Furnace Interior (Ex) A furnace golem can try to shove a grabbed opponent up to two sizes smaller than itself into its interior by making a successful grapple check. An opponent thrown into the furnace golem's interior is trapped as a metal grating closes over the opening in the same round. A trapped creature automatically takes 2d6 points of fire damage each round. Escaping the creature's interior requires a successful DC 30 Strength check to bend the bars. Alternatively, a trapped creature can escape by dealing at least 25 points of damage to the bars (AC 22; the golem's damage reduction applies to attacks against the bars as well). A Huge furnace golem's interior can hold two Medium, eight Small, or 16 Tiny or smaller creatures. Immunity to Magic (Ex) A furnace golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below. • A magical attack that bypasses a furnace golem's cold resistance slow s it (as the slow spell) for 3 rounds, with no saving throw. • A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. ",
"senses": "darkvision 60 ft., low-light vision; Perception +0",
"resist": "cold 20",
"description": "",
"init": -1,
"ability_scores": "Str 32, Dex 9, Con -, Int -, Wis 11, Cha 1",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "breath weapon (50-ft. line, 10d6 fire damage, Reflex DC 19 half, usable every 1d4 rounds), furnace interior, grab (Medium or smaller), heat (2d6 fire)"
},
{
"id": 2647,
"name": "Gelatinous Golem",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 24,
"ac_touch": 10,
"ac_flat-footed": 23,
"hp": 114,
"hit_dice": "13d10+30 plus 13",
"fort": 6,
"ref": "7",
"will": "6",
"melee": "2 slams +19 (2d6+6 plus 2d6 acid and paralysis)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "22",
"dex": "12",
"con": "-",
"int": "3",
"wis": 11,
"cha": 1,
"feats": "Great Fortitude, Iron Will, Lighting Reflexes, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (slam)",
"skills": "Perception +19",
"racialmods": "",
"languages": "",
"sq": "transparent",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "Golem",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
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"maneuverability": "",
"climb_speed": "",
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"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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"reference": "Core",
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"init": null,
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"spell_abilities": "",
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},
{
"id": 2648,
"name": "Ice Golem",
"ch": 5,
"xp": "1,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "construct",
"subtype1": "cold",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 8,
"ac_flat-footed": 16,
"hp": 63,
"hit_dice": "6d10+30",
"fort": 2,
"ref": "1",
"will": "2",
"melee": "2 slams +9 (1d6+4 plus 1d6 cold)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "18",
"dex": "9",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "Golem",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
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"maneuverability": "",
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"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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"init": null,
"ability_scores": "",
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},
{
"id": 2649,
"name": "Iron Maiden Golem",
"ch": 9,
"xp": "6,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 25,
"ac_touch": 9,
"ac_flat-footed": 25,
"hp": 96,
"hit_dice": "12d10+30",
"fort": 4,
"ref": "4",
"will": "4",
"melee": "2 slams +19 (2d10+8 plus grab)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "27",
"dex": "10",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "(see below)",
"skills": "(see below)",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "incidental",
"family": "Golem",
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"characterflag": 0,
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"speed": "20 ft.",
"base_speed": "20",
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},
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"id": 2650,
"name": "Magnesium Golem",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 11,
"ac_flat-footed": 17,
"hp": 64,
"hit_dice": "8d10+20",
"fort": 2,
"ref": "3",
"will": "2",
"melee": "2 slams +10 (2d6+2 plus 1d4 Dexterity damage)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "15",
"dex": "13",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "Golem",
"gear": "",
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"characterflag": 0,
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"speed": "30 ft.",
"base_speed": "30",
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"maneuverability": "",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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"swim": 0,
"variantparent": "",
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"companionfamiliarlink": null,
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"uniquemonster": 0,
"MR": 0,
"mythic": 0,
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"source": "Tome of Horrors Complete",
"reference": "Core",
"full_text": "",
"senses": "",
"resist": "",
"description": "",
"init": null,
"ability_scores": "",
"spell_abilities": "",
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"special_attack": ""
},
{
"id": 2651,
"name": "Mummy Golem",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 20,
"ac_touch": 10,
"ac_flat-footed": 20,
"hp": 64,
"hit_dice": "8d10+20",
"fort": 2,
"ref": "2",
"will": "2",
"melee": "2 slams +13 (1d8+5 plus grab)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "20",
"dex": "10",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "Golem",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
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"speed_land": 1,
"fly": 0,
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XP 2,400Mummy Golem (Tome of Horrors Complete 338) N Medium construct Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 20, touch 10, flat-footed 20 (+10 natural)hp 64 (8d10+20)Fort +2, Ref +2, Will +2DR 10/magic and piercing or magic and slashing; Immune construct traits, magic
OFFENSE
Spd 20 ft.Melee 2 slams +13 (1d8+5 plus grab)Space 5 ft.; Reach 5 ft.Special Attacks constrict (1d8+7), grab (Large), grasping wrappings, strangle
STATISTICS
Str 20, Dex 10, Con -, Int -, Wis 11, Cha 1Base Atk +8; CMB +13 (+17 grapple); CMD 23
SPECIAL ABILITIES
Grasping Wrappings (Ex) A mummy golem can grapple and constrict with bandages from anywhere on its body, allowing it to continue attacking with its slams and constrict ability against other foes. Grappled creatures keep the grappled condition, but the mummy golem does not. A grappled creature can try to cut its way free with any light slashing or piercing weapon, or it can just try to escape the grapple. The mummy golem's wrappings are AC 15 and have 6 hit points for the purpose of a grappled creature cutting itself free. A mummy golem has plenty of wrappings, allowing it to continue using this ability even if a creature cuts itself free. A mummy golem can constrict up to four opponents at one time using this ability. Immunity to Magic (Ex) A mummy golem is immune to any spell or spell-like ability that allows spell resistance, except as noted below. • Spells with the fire descriptor deal full damage to a mummy golem. • A mage's sword spell deals full damage to a mummy golem. ",
"senses": "darkvision 60 ft., low-light vision; Perception +0",
"resist": "",
"description": "",
"init": 0,
"ability_scores": "Str 20, Dex 10, Con -, Int -, Wis 11, Cha 1",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "constrict (1d8+7), grab (Large), grasping wrappings, strangle"
},
{
"id": 2652,
"name": "Ooze Golem",
"ch": 8,
"xp": "4,800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 20,
"ac_touch": 7,
"ac_flat-footed": 20,
"hp": 85,
"hit_dice": "10d10+30",
"fort": 3,
"ref": "1",
"will": "3",
"melee": "2 slams +15 (2d8+6 plus 1d6 acid)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "22",
"dex": "6",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary or crew (2-5)",
"treasure": "none",
"family": "Golem",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
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"speed_land": 1,
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"reference": "Core",
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"senses": "",
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"init": null,
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},
{
"id": 2653,
"name": "Rope Golem",
"ch": 5,
"xp": "1,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 17,
"ac_touch": 10,
"ac_flat-footed": 17,
"hp": 53,
"hit_dice": "6d10+20",
"fort": 2,
"ref": "2",
"will": "2",
"melee": "2 slams +9 (2d6+3 plus grab)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "17",
"dex": "10",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "Golem",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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XP 1,600Rope Golem (Tome of Horrors Complete 340) N Medium construct Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 17, touch 10, flat-footed 17 (+7 natural)hp 53 (6d10+20)Fort +2, Ref +2, Will +2DR 5/adamantine and slashing; Immune construct traits, magicWeaknesses vulnerable to fire
OFFENSE
Spd 30 ft.Melee 2 slams +9 (2d6+3 plus grab)Space 5 ft.; Reach 5 ft.Special Attacks constrict 1d8+3, strangle
TACTICS
During Combat The rope golem attacks the closest target each round; if two targets are equally close, it alternates its slams between those foes. Once it grapples a foe, it continues to constrict and strangle that foe while using its second slam to attack nearby foes (though it cannot grapple a second foe). If no secondary target is in reach, it uses its second slam attack against the poor victim it's currently strangling.Morale The rope golem fights until destroyed, but does not pursue foes from this room.
STATISTICS
Str 17, Dex 10, Con -, Int -, Wis 11, Cha 1Base Atk +6; CMB +9 (+13 grapple); CMD 19
SPECIAL ABILITIES
Immunity to Magic (Ex) A rope golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature. Disintegrate affects it normally. Rope trick or animate rope deals 1d6 points of damage per 3 caster levels. Mending heals the rope golem 2d6 hit points. It is not immune to any fire-based effects or spells at all. Strangle (Ex) A rope golem has an unerring talent for seizing its victims by the neck. A creature that is grappled by a rope golem cannot speak or cast spells with verbal components. ",
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"resist": "",
"description": "",
"init": 0,
"ability_scores": "Str 17, Dex 10, Con -, Int -, Wis 11, Cha 1",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "constrict 1d8+3, strangle"
},
{
"id": 2654,
"name": "Stone Guardian Golem",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 17,
"ac_touch": 9,
"ac_flat-footed": 17,
"hp": 47,
"hit_dice": "5d10+20",
"fort": 1,
"ref": "0",
"will": "1",
"melee": "2 slams +10 (1d8+5)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "21",
"dex": "9",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "ring link",
"environment": "any",
"organization": "solitary or gang (2-4)",
"treasure": "none",
"family": "Golem",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"swim": 0,
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"reference": "Core",
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XP 1,200Stone Guardian Golem (Tome of Horrors Complete 341) N Medium construct Init -1; Senses darkvision 60 ft., low-light vision, see invisibility ; Perception +0
DEFENSE
AC 17, touch 9, flat-footed 17 (-1 Dex, +8 natural)hp 47 (5d10+20)Fort +1, Ref +0, Will +1Defensive Abilities light fortification; Immune construct traits; Resist cold 5, fire 5, electricity 5
OFFENSE
Spd 20 ft.Melee 2 slams +10 (1d8+5)Space 5 ft.; Reach 5 ft.
TACTICS
Before Combat The stone guardian golem stands inert in the chapel access until it is attacked or until the safe house is damaged.During Combat The stone guardian golem uses its slam attacks to harm any intruders. The magic ring linked to the stone guardian golem is in the possession of the Lashmistress in area E9.Morale The stone guardian golem pursues intruders relentlessly and fights until destroyed.
STATISTICS
Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1Base Atk +5; CMB +10; CMD 19SQ ring link
SPECIAL ABILITIES
Light Fortification (Ex) A stone guardian has a 25% chance to ignore additional damage caused by critical hits or sneak attacks. Ring Link (Su) A stone guardian is linked to a magic ring. The construct will never attack any creature that wears this ring, nor any creatures within 10 feet of the ring wearer, unless one of those creatures attacks the guardian first. See Invisibility (Ex) A stone guardian can see invisible creatures and objects, as per the spell see invisibility . ",
"senses": "darkvision 60 ft., low-light vision, see invisibility; Perception +0",
"resist": "cold 5, fire 5, electricity 5",
"description": "",
"init": -1,
"ability_scores": "Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": ""
},
{
"id": 2655,
"name": "Tallow Golem",
"ch": 7,
"xp": "3,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 9,
"ac_flat-footed": 18,
"hp": 75,
"hit_dice": "10d10+20",
"fort": 3,
"ref": "2",
"will": "3",
"melee": "2 slams +13 (2d8+3 plus grab)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "16",
"dex": "9",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
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"sq": "",
"environment": "any",
"organization": "solitary or gang (2-4)",
"treasure": "none",
"family": "Golem",
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"characterflag": 0,
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"speed": "20 ft.",
"base_speed": "20",
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"speed_land": 1,
"fly": 0,
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"uniquemonster": 0,
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"source": "Tome of Horrors Complete",
"reference": "Core",
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"senses": "",
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"id": 2664,
"name": "Gray Nisp",
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XP 4,800Tome of Horrors III 100CN Large fey (aquatic) Init +3; Senses keen scent, low-light vision; Perception +19
DEFENSE
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)hp 97 (13d6+52)Fort +8, Ref +11, Will +8
OFFENSE
Spd 30 ft., swim 60 ft.Melee bite +12 (1d8+6), 2 claws +12 (1d6+6)Space 10 ft.; Reach 10 ft.Special Attacks rend (2 claws, 1d6+9)Spell-Like Abilities (CL 8th; concentration +10)At will—confusion (DC 16), detect thoughts (DC 14), ghost sound (DC 12), hold monster (DC 17), slow (DC 15)
TACTICS
During Combat When the PCs first arrive, one nisp targets the lead character with hold monster while the other targets the characters in the rear with confusion . The nisps then burst from concealment and attack in a blood frenzy.Morale The gray nisps fight until destroyed.
STATISTICS
Str 22, Dex 17, Con 18, Int 5, Wis 11, Cha 14Base Atk +6; CMB +13; CMD 26Feats Cleave, Combat Reflexes, Power Attack, Skill Focus (Perception), Stealthy, Weapon Focus (claw), Weapon Focus (bite)Skills Escape Artist +20, Perception +19, Stealth +16, Swim +26Languages AquanSQ water dependency
SPECIAL ABILITIES
Keen Scent (Ex) A gray nisp can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at a range of up to a mile. Water Dependency (Ex) Gray nisps can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a gray nisp runs the risk of suffocation, as if it were drowning. ",
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"special_attack": "rend (2 claws, 1d6+9)"
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"xp": "25,600",
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"skills": "Acrobatics +18, Bluff +30, Climb +22, Diplomacy +17, Escape Artist +18, Heal +11, Intimidate +27, Perception +27, Sense Motive +20, Stealth +25",
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"id": 2670,
"name": "Grimstalker",
"ch": 5,
"xp": "1,600",
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"size": "Medium",
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"hit_dice": "8d6+24",
"fort": 5,
"ref": "11",
"will": "7",
"melee": "2 claws +9 (1d4+1 plus poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "12",
"dex": "21",
"con": "17",
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"wis": 13,
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"feats": "Combat Reflexes, Improved Initiative, Stealthy, Weapon Finesse",
"skills": "Acrobatics +16 (+20 jump), Climb +20, Escape Artist +18, Intimidate +11, Knowledge (nature) +13, Perception +12, Stealth +18 (+26 in forests), Survival +9",
"racialmods": "+8 Stealth in forested terrain",
"languages": "Aklo, Common, Elven",
"sq": "",
"environment": "any forest",
"organization": "solitary or troupe (2-5)",
"treasure": "standard",
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XP 1,600Tome of Horrors II 89NE Medium fey Init +9; Senses low-light vision; Perception +12
DEFENSE
AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)hp 52 (8d6+24)Fort +5, Ref +11, Will +7DR 5/cold iron
OFFENSE
Spd 40 ft., climb 20 ft.Melee 2 claws +9 (1d4+1 plus poison)Space 5 ft.; Reach 5 ft.Special Attacks sneak attack +3d6Spell-Like Abilities (CL 8th; concentration +11)3/day—control plants (DC 21), tree shape
TACTICS
During Combat The grimstalker directs the assassin vine's attacks with control plants while using the plant to flank foes.Morale When reduced to fewer than 11 hit points, the grimstalker flees, climbing up the walls to escape through a hole in the tower's roof to join the Dancing Lady in area G8.
STATISTICS
Str 12, Dex 21, Con 17, Int 14, Wis 13, Cha 16Base Atk +4; CMB +5; CMD 20Feats Combat Reflexes, Improved Initiative, Stealthy, Weapon FinesseSkills Acrobatics +16 (+20 jump), Climb +20, Escape Artist +18, Intimidate +11, Knowledge (nature) +13, Perception +12, Stealth +18 (+26 in forests), Survival +9Languages Aklo, Common, Elven
SPECIAL ABILITIES
Poison (Ex) Claw–Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 save s. ",
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"name": "Grippli",
"ch": 0.33,
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"ranged": "dart +3 (1d3) or net +3 (entangle)",
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"str": "11",
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"skills": "Climb +12, Perception +4, Stealth +5 (+11 to hide in marshes or forests), Swim +4",
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"languages": "Common, Grippli",
"sq": "swamp stride",
"environment": "warm forests and marshes",
"organization": "solitary, gang (2-5), pack (6-11), or village (20-30 plus 35% noncombatants plus 1 3rd-level cleric)",
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"name": "Gronk",
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"xp": "800",
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"size": "Large",
"type": "monstrous humanoid",
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"melee": "gore +7 (1d6+4), 2 slams +7 (1d6+4) or greatclub +7 (2d8+6) and +2 gore (1d6+2)",
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"reach": "10",
"str": "19",
"dex": "10",
"con": "16",
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"wis": 11,
"cha": 9,
"feats": "Great Fortitude, Power Attack",
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"racialmods": "+4 Survival",
"languages": "Giant",
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"id": 2673,
"name": "Gryph",
"ch": 1,
"xp": "400",
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"alignment": "NE",
"size": "Small",
"type": "magical beast",
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"ac": 13,
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"fort": 5,
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"will": "1",
"melee": "bite +5 (1d6/x3), legs +5 (attach)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "11",
"dex": "15",
"con": "14",
"int": "2",
"wis": 12,
"cha": 7,
"feats": "Weapon Finesse",
"skills": "Fly +8, Perception +5, Stealth +10",
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"languages": "",
"sq": "",
"environment": "underground",
"organization": "flock (2-7 plus 1 female per 3 gryphs) or throng (8-15 plus 1 female per 3 gryphs)",
"treasure": "none",
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"othergear": "",
"characterflag": 0,
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"speed": "30 ft., fly 50 ft. (good)",
"base_speed": "30",
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"maneuverability": "good",
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XP 400Tome of Horrors Revised 230 NE Small magical beast Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)hp 15 each (2d10+4)Fort +5, Ref +5, Will +1
OFFENSE
Spd 30 ft., fly 50 ft. (good)Melee bite +5 (1d6/x3), legs +5 (attach)Space 5 ft.; Reach 5 ft.Special Attacks implant eggs
TACTICS
During Combat A gryph tries to attach itself to a foe to lay its eggs, then flees once it does so.Morale A wounded gryph immediately flees back to its nest up in the Maggot Tree-if confronted there, it fights to the death.
STATISTICS
Str 11, Dex 15, Con 14, Int 2, Wis 12, Cha 7Base Atk +2; CMB +1; CMD 13Feats Weapon FinesseSkills Fly +8, Perception +5, Stealth +10
SPECIAL ABILITIES
Attach (Ex) When a gryph hits with its legs, its six talons latch tightly onto the target, anchoring it in place. An attached gryph is effectively grappling its prey. The gryph loses its Dexterity bonus to AC and has an AC of 11, but holds on with great tenacity and gains a +4 bonus on attack rolls with its bite. Alternatively, an attached gryph can attempt to implant eggs in the target. An attached gryph has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached gryph can be struck with a weapon or grappled itself-if its prey manages to win a grapple check or Escape Artist check against it, the gryph is removed. Implant Eggs (Ex) Once per day, a gryph can implant eggs into a helpless target or a target that it is currently attached to as a full-round action by extending an ovipositor from its abdomen and penetrating the victim's flesh by making a successful +4 melee attack. On a hit, the ovipositor inflicts 1 damage and implants 1d4 eggs into the victim's body. As long as a victim has gryph eggs implanted in his body, he is sickened as the eggs draw nutrients from his blood and flesh. The eggs grow swiftly, hatching in a mere 1d4 minutes into ravenous baby gryphs that immediately burrow out of the victim's body. This inflicts 2 points of Constitution damage per baby gryph, after which the hatchlings immediately take wing and fly away. Treat a gryph hatchling as a bat if statistics are needed. Gryph eggs can be cut out of a victim's body with a successful DC 20 Heal check made as a full-round action that inflicts 1 point of damage per attempt. Although immunity to disease offers no special protection against gryph egg implantation, remove disease or heal immediately destroys any implanted gryph eggs. ",
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"description": "",
"init": 2,
"ability_scores": "Str 11, Dex 15, Con 14, Int 2, Wis 12, Cha 7",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "implant eggs"
},
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"name": "Gutlslug",
"ch": 3,
"xp": "800",
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"alignment": "N",
"size": "Medium",
"type": "aberration",
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"ac": 17,
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"hp": 19,
"hit_dice": "3d8+6",
"fort": 3,
"ref": "5",
"will": "3",
"melee": "type +6 (1d6+2 plus grab plus blood drain)",
"ranged": "",
"space": "5 (coiled)",
"reach": "5",
"str": "14",
"dex": "19",
"con": "14",
"int": "2",
"wis": 11,
"cha": 3,
"feats": "Skill Focus (Perception), Weapon Finesse",
"skills": "Fly +12, Perception +7, Stealth +9",
"racialmods": "+8 Fly",
"languages": "",
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XP 600CE Medium undead Init +6; Senses darkvision 60 ft.; Perception +5Aura faithless (30 ft.)
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)hp 16 (3d8+3)Fort +2, Ref +3, Will +4DR 5/magic or silver; Immune undead traits
OFFENSE
Spd 30 ft.Melee 2 claws +4 (1d6+1 plus disease)Space 5 ft.; Reach 5 ft.Spell-Like Abilities (CL 3rd)3/day—disguise self
STATISTICS
Str 13, Dex 14, Con -, Int 4, Wis 12, Cha 12Base Atk +2; CMB +3; CMD 14Feats Improved Initiative, Weapon Focus (claw)Skills Perception +5, Stealth +7
SPECIAL ABILITIES
Disease (Ex) Claw; save Fort DC 12; frequency 1d3 days/1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Charisma-based. Faithless (Su) The huecuva and all undead creatures within 30 feet receive a +2 profane bonus on Will saves made to resist channeled energy and any effects based off that ability. This bonus stacks with channel resistance. ",
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"organization": "solitary, pair, hunting party (2- 5), band (10-20 plus 50% noncombatants plus 1 4th-level sergeant per 10 adults and 1 leader of 5th-7th level), or tribe (50-100 plus 1 3rd-level sergeant per 10 adults, 1 or 2 lieutenants of 5th or 6th level, and 1 leader of 7th-10th level)",
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XP 3,200Pathfinder Campaign Setting : Isles of the Shackles 48CE Medium undead (incorporeal) Init +10; Senses darkvision 60 ft.; Perception +14Aura unnatural aura (30 ft.)
DEFENSE
AC 20, touch 20, flat-footed 14 (+4 deflection, +6 Dex)hp 76 (9d8+36)Fort +7, Ref +11, Will +8Defensive Abilities channel resistance +2, incorporeal; Immune undead traitsWeaknesses resurrection vulnerability, sunlight powerlessness
OFFENSE
Spd fly 40 ft. (perfect)Melee incorporeal touch +12 (2d8 negative energy plus 1d6 Str drain)Space 5 ft.; Reach 5 ft.Special Attacks ravenous hounds
TACTICS
During Combat The duppies summon their ravenous hounds on the first round of combat, then attack with their incorporeal touch attacks. The duppies focus their attacks on obvious pirates and sailors first.Morale The duppies fight until destroyed.
STATISTICS
Str -, Dex 22, Con -, Int 13, Wis 15, Cha 19Base Atk +6; CMB +12; CMD 26Feats Flyby Attack, Improved Initiative, Lightning Reflexes, Lunge, Step UpSkills Fly +26, Intimidate +16, Perception +14, Sense Motive +14, Stealth +18Languages Common, Polyglot
SPECIAL ABILITIES
Ravenous Hounds (Sp) Once per day as a standard action, a duppy can bring into being a pack of incorporeal hounds for 1d4+3 rounds. The ravenous hounds attack as a single unit, have a +11 attack bonus, deal 2d6+3 points of force damage on a successful hit, and threaten a critical hit on a natural 20. This ability is otherwise identical to mage's sword (CL 7th). Resurrection Vulnerability (Su) A raise dead or similar spell that is cast on a duppy destroys it (Will save negates). Using the spell in this way does not require any material components. Strength Drain (Su) Creatures hit by a duppy's touch attack must succeed at a DC 18 Fortitude save or take 1d6 points of Strength drain. On each successful attack, the duppy gains 5 temporary hit points. The save DC is Charisma-based. ",
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"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 11,
"ac_flat-footed": 13,
"hp": 34,
"hit_dice": "4d10+12",
"fort": 7,
"ref": "6",
"will": "2",
"melee": "4 hooves +7 (1d6+4), bite +7 (1d4+4)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "18",
"dex": "15",
"con": "17",
"int": "5",
"wis": 13,
"cha": 8,
"feats": "Endurance, Run",
"skills": "Perception +8",
"racialmods": "",
"languages": "Common, Sylvan (cannot speak)",
"sq": "great endurance",
"environment": "temperate plains",
"organization": "solitary or herd (4-13)",
"treasure": "none",
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"othergear": "",
"characterflag": 0,
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"speed": "50 ft.",
"base_speed": "50",
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},
{
"id": 2768,
"name": "Kech",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "monstrous humanoid",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 17,
"ac_touch": 13,
"ac_flat-footed": 14,
"hp": 32,
"hit_dice": "5d10+5",
"fort": 2,
"ref": "6",
"will": "5",
"melee": "2 claws +6 (1d4+1 and bite +6 (1d6+1)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "13",
"dex": "15",
"con": "12",
"int": "10",
"wis": 13,
"cha": 11,
"feats": "Dodge, Improved Initiative, Mobility",
"skills": "Climb +17, Perception +11, Stealth +14 (+20 in forested areas), Survival +9",
"racialmods": "+2 Perception, +4 Stealth (+10 in forested areas)",
"languages": "Kech",
"sq": "pass without trace",
"environment": "any forest",
"organization": "pack (2-5) or band (2-8 plus 50% noncombatants)",
"treasure": "standard special Abilities Pass Without Trace (Ex) A kech can move across any ground-ice, snow, mud-without leaving any footprints. Tracking a kech by nonmagical means is impossible.",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 1,
"companionflag": 0,
"speed": "40 ft., climb 20 ft.",
"base_speed": "40",
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"speed_special": "",
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"full_text": "
XP 800Tome of Horrors Revised 247NE Medium monstrous humanoid Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
DEFENSE
AC 16, touch 13, flat-footed 13 (+2 Dex, +1 dodge, +3 natural)hp 26 (4d10+4)Fort +2, Ref +6, Will +5
OFFENSE
Spd 40 ft., climb 20 ft.Melee bite +5 (1d6+1), 2 claws +5 (1d4+1)Space 5 ft.; Reach 5 ft.Special Attacks rend (2 claws, 1d4+1)Spell-Like Abilities (CL 4th; concentration +4)Constant—pass without trace
TACTICS
During Combat The keches attempt to wait until a PC is within 5 feet before attacking, hoping to get a rend attack on the first round of combat. Unlike charau-ka, the keches are disturbingly silent when they fight.Morale A kech reduced to fewer than 9 hit points attempts to flee into the jungle.
STATISTICS
Str 13, Dex 15, Con 12, Int 10, Wis 12, Cha 11Base Atk +4; CMB +5; CMD 18Feats Dodge, MobilitySkills Acrobatics +6 (+10 jump), Climb +16, Perception +10, Stealth +13 (+19 in forested areas); Racial Modifiers +2 Perception, +4 Stealth (+6 in forested areas)Languages Kech ",
"senses": "darkvision 60 ft., low-light vision; Perception +10",
"resist": "",
"description": "",
"init": 2,
"ability_scores": "Str 13, Dex 15, Con 12, Int 10, Wis 12, Cha 11",
"spell_abilities": "Spell-Like Abilities (CL 4th; concentration +4) Constant-pass without trace",
"spells_prepared": "",
"special_attack": "rend (2 claws, 1d4+1)"
},
{
"id": 2769,
"name": "Kelp Devil",
"ch": 8,
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"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "NE",
"size": "Huge",
"type": "plant",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 20,
"ac_touch": 8,
"ac_flat-footed": 20,
"hp": 76,
"hit_dice": "9d8+36",
"fort": 11,
"ref": "4",
"will": "5",
"melee": "6 fronds +13 (1d6+8 plus grab)",
"ranged": "",
"space": "15",
"reach": "15",
"str": "26",
"dex": "10",
"con": "19",
"int": "5",
"wis": 12,
"cha": 10,
"feats": "Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)",
"skills": "Perception +10, Stealth -2 (+10 in natural environment), Swim +19",
"racialmods": "+12 Stealth in natural environment",
"languages": "Common",
"sq": "",
"environment": "temperate and warm aquatic",
"organization": "solitary",
"treasure": "none",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., swim 50 ft.",
"base_speed": "30",
"fly_speed": "",
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"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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"init": null,
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"spell_abilities": "",
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},
{
"id": 2770,
"name": "Kelpie",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "plant",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 17,
"ac_touch": 12,
"ac_flat-footed": 15,
"hp": 28,
"hit_dice": "5d8+5",
"fort": 5,
"ref": "3",
"will": "4",
"melee": "slam +5 (1d4+2 plus grab plus charm touch)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "15",
"dex": "14",
"con": "13",
"int": "8",
"wis": 13,
"cha": 17,
"feats": "Improved Initiative, Iron Will, Skill Focus (Bluff)",
"skills": "Bluff +7, Perception +5, Stealth +6, Swim +12",
"racialmods": "",
"languages": "Aquan, Common; telepathy 1 mile (see below)",
"sq": "amphibious",
"environment": "any aquatic",
"organization": "solitary or bed (1-4)",
"treasure": "standard",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft., swim 30 ft.",
"base_speed": "20",
"fly_speed": "",
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"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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"init": null,
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},
{
"id": 2771,
"name": "Khargra",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Small",
"type": "outsider",
"subtype1": "earth",
"subtype2": "elemental",
"subtype3": "extraplanar",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 23,
"ac_touch": 13,
"ac_flat-footed": 21,
"hp": 42,
"hit_dice": "5d10+10 plus 5",
"fort": 6,
"ref": "6",
"will": "1",
"melee": "3 claws +8 (1d3+2 plus grab) and bite +8 (2d8+2)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "15",
"dex": "15",
"con": "15",
"int": "5",
"wis": 11,
"cha": 10,
"feats": "Improved Initiative, Skill Focus (Perception), Toughness",
"skills": "Perception +11, Stealth +14, Survival +8 (+12 following tracks)",
"racialmods": "+4 Survival (following tracks)",
"languages": "Common, Terran (does not speak to nonkhargra)",
"sq": "earth glide",
"environment": "Elemental Plane of Earth",
"organization": "solitary or pack (2-5)",
"treasure": "standard coins (in digestive tract); no goods; no items",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "10 ft., burrow 30 ft.",
"base_speed": "10",
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"speed_land": 1,
"fly": 0,
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"variantparent": "",
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},
{
"id": 2772,
"name": "Killmoulis",
"ch": 0.17,
"xp": "65",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "CN",
"size": "Diminutive",
"type": "fey",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 18,
"ac_flat-footed": 14,
"hp": 4,
"hit_dice": "1d6+1",
"fort": 1,
"ref": "5",
"will": "4",
"melee": "needle +7 (1d2-3)",
"ranged": "",
"space": "1",
"reach": "0",
"str": "5",
"dex": "16",
"con": "12",
"int": "10",
"wis": 14,
"cha": 6,
"feats": "Dodge, Weapon FinesseB",
"skills": "Craft (any one) +4, Escape Artist +7, Perception +8, Profession (farmer or miller) +4, Stealth +23",
"racialmods": "+2 Perception, +4 Stealth",
"languages": "telepathy 100 ft.",
"sq": "",
"environment": "temperate forests or underground",
"organization": "solitary or gang (2-4)",
"treasure": "1/10 standard",
"family": "",
"gear": "sewing needle",
"othergear": "",
"characterflag": 0,
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"speed": "40 ft.",
"base_speed": "40",
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},
{
"id": 2773,
"name": "Korred",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "CN",
"size": "Small",
"type": "fey",
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"subtype6": "",
"ac": 16,
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"ac_flat-footed": 13,
"hp": 27,
"hit_dice": "6d8+6",
"fort": 3,
"ref": "7",
"will": "7",
"melee": "slam +8 (1d2+4) or shears +8 (1d4+4) or club +8 (1d4+4)",
"ranged": "rock +7 (1d4+4)",
"space": "5",
"reach": "5",
"str": "19",
"dex": "15",
"con": "12",
"int": "12",
"wis": 14,
"cha": 13,
"feats": "Dodge, Mobility, Point Blank Shot",
"skills": "Bluff +10, Intimidate +7, Knowledge (local) +10, Knowledge (nature) +10, Perception +11, Perform (dance) +10, Stealth +15",
"racialmods": "",
"languages": "Common, Korred, Sylvan",
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"environment": "temperate forests",
"organization": "solitary or gang (2-4)",
"treasure": "standard",
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"gear": "club, korred shears, pouch",
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"characterflag": 0,
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"speed": "30 ft.",
"base_speed": "30",
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},
{
"id": 2774,
"name": "Kuah-lij",
"ch": 0.33,
"xp": "135",
"race": "Kuah-lij",
"class1": "warrior",
"class1_lvl": 1,
"class2": "",
"class2_lvl": null,
"alignment": "LN",
"size": "Medium",
"type": "humanoid",
"subtype1": "kuah-lij",
"subtype2": "",
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"subtype6": "",
"ac": 11,
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"ac_flat-footed": 10,
"hp": 7,
"hit_dice": "1d10+2",
"fort": 4,
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"will": "1",
"melee": "dagger +0 (1d4-1/19-20)",
"ranged": "light crossbow +2 (1d8/19-20)",
"space": "5",
"reach": "5",
"str": "8",
"dex": "13",
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"int": "17",
"wis": 13,
"cha": 8,
"feats": "Master Craftsman (any craft), Skill Focus (any craft)",
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"racialmods": "+2 Craft (any one)",
"languages": "Aquan, Common, Elven, Gnome, Kuah-Lij",
"sq": "gifted craftsman, magic item use",
"environment": "any land",
"organization": "company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 10 adults, 2 5th-level lieutenants, and 1 7th-level captain)",
"treasure": "standard",
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"gear": "dagger, light crossbow, 20 crossbow bolts",
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"speed": "30 ft.",
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},
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"id": 2775,
"name": "Land Lamprey",
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"alignment": "N",
"size": "Small",
"type": "magical beast",
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},
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"id": 2776,
"name": "Lantern Goat",
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"type": "undead",
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"ac": 19,
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"melee": "head butt +10 (1d6+1), 2 hooves +10 (1d4+1)",
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"con": "-",
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},
{
"id": 2778,
"name": "Lava Child",
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},
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"id": 2814,
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"cha": 15,
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"id": 2815,
"name": "Mihstu",
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"id": 2816,
"name": "Mimi",
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"xp": "400",
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"alignment": "NG",
"size": "Tiny",
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"ac_touch": 17,
"ac_flat-footed": 14,
"hp": 4,
"hit_dice": "1d6+1",
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"melee": "short sword +6 (1d3-3),",
"ranged": "",
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"cha": 14,
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"racialmods": "+4 Perception",
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"organization": "gang (2-4), band (6-11), or tribe (20-80)",
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"id": 2830,
"name": "Mire Brute",
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"size": "Huge",
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"hp": 283,
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"cha": 10,
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"organization": "solitary",
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"id": 2831,
"name": "Mite",
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"xp": "400",
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"size": "Small",
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"hp": 3,
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"organization": "solitary, band (2-8), or mob (9-20 plus 1 chieftain of 2nd-4th level and 2-6 giant vermin)",
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"base_speed": "20",
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},
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"id": 2832,
"name": "Pestie",
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"xp": "600",
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"hp": 7,
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"id": 2833,
"name": "Mongrelman",
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"alignment": "LN",
"size": "Medium",
"type": "monstrous humanoid",
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"hp": 13,
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"wis": 14,
"cha": 6,
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"organization": "solitary, gang (2-5), band (6-11 plus 1 3rd level sergeant), or tribe (10-100 plus 1 3rd-level sergeant per 10 adults, 1 or 2 bodyguards of 4th or 5th level, and 1 leader of 6th-8th level)",
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"id": 2834,
"name": "Moon Dog",
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"xp": "6,400",
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"hit_dice": "9d10+18",
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"id": 2835,
"name": "Mortuary Cyclone",
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"id": 2836,
"name": "Giant Mosquito",
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"xp": "200",
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XP 800Pathfinder RPG Bestiary 2 196N Medium construct Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)hp 36 (3d10+20)Fort +1, Ref +4, Will +1DR 5/bludgeoning; Immune construct traits
OFFENSE
Spd 30 ft.Melee bite +6 (1d8+4 plus paralysis)Space 5 ft.; Reach 5 ft.Special Attacks dance of death
TACTICS
Before Combat The necrophidius uses Stealth to sneak up on intruders as it crawls out of the pit.During Combat The necrophidius uses its dance of death ability to daze opponents before attacking.Morale The necrophidius fights until destroyed.
STATISTICS
Str 16, Dex 17, Con -, Int -, Wis 11, Cha 1Base Atk +3; CMB +6; CMD 19 (can't be tripped)Skills Stealth +15; Racial Modifiers +12 Stealth
SPECIAL ABILITIES
Dance of Death (Ex) A necrophidius can entrance opponents by swaying back and forth. Creatures within 30 feet who can see this must succeed on a DC 15 Will save or be dazed for 2d4 rounds. This is a mind-affecting compulsion effect. The save DC is Constitution-based and includes a +4 racial bonus. Paralysis (Su) A living creature bitten by a necrophidius must succeed on a DC 13 Fortitude save or be paralyzed for 1d6 minutes. The save DC is Constitution-based and includes a +2 racial bonus. ",
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"id": 2912,
"name": "Entropic Ooze",
"ch": 9,
"xp": "6,400",
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"size": "Large",
"type": "ooze",
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"ac": 12,
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"ac_flat-footed": 12,
"hp": 137,
"hit_dice": "11d8+88",
"fort": 11,
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"ranged": "",
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"organization": "solitary",
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"id": 2913,
"name": "Dark Matter Entropic Ooze",
"ch": 14,
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"size": "Huge",
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"ac": 13,
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"ac_flat-footed": 13,
"hp": 391,
"hit_dice": "27d8+270",
"fort": 19,
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"melee": "slam +28 (2d8+15 plus energy drain)",
"ranged": "",
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"dex": "4",
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CR 14
XP 38,400Dark Matter Entropic Ooze (Tome of Horrors Complete 457) N Huge ooze Init -3; Senses blindsight 60 ft., soulsight 120 ft.; Perception -5
DEFENSE
AC 13, touch 5, flat-footed 13 (-3 Dex, +8 natural, -2 size)hp 290 (20d8+200)Fort +16, Ref +3, Will +1Defensive Abilities negative energy affinity; Immune ooze traits; Resist positive energy 20
OFFENSE
Spd 20 ft., climb 20 ft.Melee slam +23 (2d8+15 plus energy drain)Space 15 ft.; Reach 10 ft.Special Attacks devour soul, energy drain (3 levels, DC 22)
STATISTICS
Str 31, Dex 4, Con 30, Int -, Wis 1, Cha 10Base Atk +15; CMB +27; CMD 34 (can't be tripped)Feats Ability Focus (energy drain)B Skills Climb +18
SPECIAL ABILITIES
Devour Soul (Su) A living creature slain by an entropic ooze has its soul devoured by the ooze. Such a creature cannot be returned to life until the entropic ooze that contains its soul is slain. Soulsight (Su) An entropic ooze can automatically detect the location of any living creature with a soul within 120 feet. It also senses the strength of the creature's life force automatically, as if it had cast deathwatch . ",
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"description": "",
"init": -3,
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"str": "15",
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"speed": "20 ft. (4 squares), swim 20 ft.",
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{
"id": 2915,
"name": "Magma Ooze",
"ch": 7,
"xp": "3,200",
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"class2": "",
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"alignment": "N",
"size": "Large",
"type": "ooze",
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"ac": 4,
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"ac_flat-footed": 4,
"hp": 120,
"hit_dice": "10d8+60",
"fort": 9,
"ref": "-2",
"will": "-2",
"melee": "slam +9 (2d4+4 plus 2d6 fire and grab)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "16",
"dex": "1",
"con": "23",
"int": "-",
"wis": 1,
"cha": 1,
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"sq": "",
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"organization": "solitary",
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{
"id": 2916,
"name": "Mercury Ooze",
"ch": 4,
"xp": "1,200",
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"size": "Large",
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"ac": 5,
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"hp": 55,
"hit_dice": "5d8+25",
"fort": 6,
"ref": "-3",
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"melee": "slam +4 (2d4+4 plus mercury poisoning and grab)",
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"str": "14",
"dex": "3",
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XP 1,200Tome of Horrors Complete 460N Large ooze Init -4; Senses blindsight 60 ft.; Perception -5
DEFENSE
AC 5, touch 5, flat-footed 5 (-4 Dex, -1 size)hp 47 (5d8+25)Fort +6, Ref -3, Will -4Immune ooze traits
OFFENSE
Spd 10 ft., climb 20 ft.Melee slam +4 (2d4+4 plus mercury poisoning and grab)Space 10 ft.; Reach 5 ft.Special Attacks constrict (2d4+4)
TACTICS
During Combat Unlike most corporeal creatures, the mercury ooze is unaffected by the shattered glass covering the ground in area B7, and can move across this area unimpeded.
STATISTICS
Str 14, Dex 3, Con 21, Int -, Wis 1, Cha 1Base Atk +3; CMB +6 (+10 to grapple); CMD 12 (can't be tripped)Skills Climb +10
SPECIAL ABILITIES
Mercury Poisoning (Ex) Slam–injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1 Dex damage and 1 Con damage; cure 1 save. A creature affected by mercury poisoning must receive the benefits of a neutralize poison effect within 1 week of being poisoned. Failing this, the victim must succeed at a DC 17 Will save after the week is over or be affected as if by an insanity spell (caster level 10th). This effect can be removed by greater restoration , heal , miracle , or wish . The save DCs are Constitution-based. ",
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"special_attack": "constrict (2d4+4)"
},
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"name": "Metallic Ooze",
"ch": 6,
"xp": "2,400",
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"alignment": "N",
"size": "Large",
"type": "ooze",
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"ac": 4,
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"hp": 87,
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"space": "10",
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"str": "17",
"dex": "1",
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"int": "-",
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"treasure": "double standard",
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"id": 2918,
"name": "Undead Ooze",
"ch": 6,
"xp": "2,400",
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"alignment": "NE",
"size": "Huge",
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"hp": 27,
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"fort": 2,
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"id": 2919,
"name": "Vampiric Ooze",
"ch": 8,
"xp": "4,800",
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"alignment": "CE",
"size": "Large",
"type": "undead",
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"ac": 4,
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"hp": 52,
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"fort": 2,
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"str": "15",
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"feats": "Improved InititiativeB, ToughnessB",
"skills": "Climb +10, Perception +3",
"racialmods": "+8 Perception",
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"organization": "solitary or pack (vampiric ooze plus 2-4 zombies)",
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XP 4,800Vampiric Ooze (Tome of Horrors Complete 463) CE Large undead Init -1; Senses blindsight 60 ft.; Perception +3
DEFENSE
AC 4, touch 4, flat-footed 4 (-5 Dex, -1 size)hp 54 (12d8)Fort +3, Ref -1, Will +3Defensive Abilities split (cold and electricity, 10 hp); Immune cold, electricity, ooze traits, undead traitsWeaknesses sunlight vulnerability
OFFENSE
Spd 10 ft., climb 10 ft.Melee slam +10 (2d4+3 plus energy drain and grab)Space 10 ft.; Reach 5 ft.Special Attacks constrict (2d4+3), create spawn, energy drain (1 level, DC 15)
STATISTICS
Str 15, Dex 1, Con -, Int -, Wis 1, Cha 8Base Atk +9; CMB +12 (+16 grapple); CMD 17 (can't be tripped)Feats Improved InitiativeB , ToughnessB Skills Climb +10, Perception +3; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Create Spawn (Su) Any humanoid slain by a vampiric ooze becomes a zombie in 1d4 rounds. Spawn are under the command of the vampiric ooze that created them and remain enslaved until death. They do not possess any of the abilities they had in life. Sunlight Vulnerability (Ex) Exposing a vampiric ooze to direct sunlight staggers it on the first round and it is destroyed utterly in the next round if it cannot escape. ",
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"special_attack": "constrict (2d4+3), create spawn, energy drain (1 level, DC 15)"
},
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"id": 2920,
"name": "Black Orc",
"ch": 0.33,
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"type": "humanoid",
"subtype1": "orc",
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"ac": 17,
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"space": "5",
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"str": "19",
"dex": "12",
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"name": "Phycomid",
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"xp": "1,200",
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"id": 2933,
"name": "Pit Hag",
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"xp": "25,600",
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"size": "Medium",
"type": "monstrous humanoid",
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"hp": 171,
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"melee": "pitchfork +23 (2d6+7) or 2 claws +23 (1d8+5)",
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"reach": "5",
"str": "20",
"dex": "20",
"con": "19",
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"wis": 18,
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"feats": "Alertness, Dodge, Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Quicken Spell, Spell Focus (evocation), Spell Focus (necromancy)",
"skills": "Bluff +20, Diplomacy +12, Intimidate +25, Knowledge (arcana) +19, Knowledge (planes) +19, Perception +30, Spellcraft +21, Stealth +26",
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"environment": "Nine Hells",
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"id": 2934,
"name": "Poltergeist",
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"xp": "600",
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"type": "undead",
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"environment": "any",
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XP 600Poltergeist (Tome of Horrors Revised 294) LE Medium undead (incorporeal) Init +1; Senses darkvision 60 ft.; Perception +9Aura unnatural aura 30 ft.
DEFENSE
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 deflection)hp 19 (3d8+6)Fort +1, Ref +2, Will +4Defensive Abilities incorporeal; Immune undead traits
OFFENSE
Spd 10 ft., fly 20 ft. (good)Melee see textSpace 5 ft.; Reach 5 ft.Special Attacks fear (see text, DC 12), telekinesis (CMB +7 [combat maneuver]; +3, 1d6 [violent thrust])
TACTICS
During Combat The poltergeist spends most of the combat flying above the bridge throwing 25-pound rocks at the PCs (1d6 damage). Once all or most of all of the PCs are on the bridge, he swoops down and triggers the bridge's collapse, sending the PCs tumbling into the pit (see bridge collapse trap below). Any PCs not in the pit are then targeted with telekinesis (combat maneuver) as the poltergeist attempts to push them in. Once all of the PCs are in the pit, he resumes throwing rocks at them. To mitigate the difficulty of this encounter, the poltergeist's only accessible rocks heavy enough to do damage to the PCs are in a single pile near the three corpses in the pit. The poltergeist has to swoop down to pick one up and the PCs should get a DC 11 Perception check to spot him picking up a rock.Morale The poltergeist fights until destroyed.
STATISTICS
Str -, Dex 13, Con -, Int 5, Wis 12, Cha 12Base Atk +2; CMB +1; CMD 12Feats Alertness, ToughnessSkills Perception +9SQ natural invisibility
SPECIAL ABILITIES
Fear (Su) A creature hit by a thrown object must succeed on a DC 12 Will save or flee in terror for 2d6 rounds. A creature that successfully saves is immune to the fear effect of the same poltergeist for the remainder of the encounter. The save DC is Charisma-based. Telekinesis (Su) A poltergeist can create a telekinetic effect to hurl one object or creature within 10 feet a distance of 60 feet (no range increment). This ability functions as the telekinesis spell (caster level 6th) with the following exceptions: the poltergeist does not have to concentrate to use or maintain this ability, the poltergeist can hurl only one object or creature per round, and the poltergeist uses its Charisma modifier to modify its base attack bonus. A creature targeted by this ability can make a DC 12 Will save to avoid being hurled by the poltergeist. The save DC is Charisma-based. Natural Invisibility (Su) This ability is constant, allowing a poltergeist to remain invisible even when attacking. This ability is inherent, cannot be dispelled or negated, and is not subject to the invisibility purge spell. Unnatural Aura (Su) Both wild and domesticated animals can sense the unnatural presence of a poltergeist at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. ",
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"spells_prepared": "",
"special_attack": "fear (see text, DC 12), telekinesis (CMB +7 [combat maneuver]; +3, 1d6 [violent thrust])"
},
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"id": 2935,
"name": "Proscriber",
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"xp": "51,200",
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"alignment": "N",
"size": "Medium",
"type": "outsider",
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"hp": 157,
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"melee": "+2 longsword +24 (1d8+9)",
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"str": "25",
"dex": "17",
"con": "20",
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"feats": "Blinding Critical, Cleave, Critical Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Power Attack",
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"organization": "solitary",
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"gear": "+2 longsword, +2 full platemail, +2 heavy steel shield",
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"id": 2936,
"name": "Protector",
"ch": 7,
"xp": "3,200",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "LN",
"size": "Medium",
"type": "outsider",
"subtype1": "extraplanar",
"subtype2": "lawful",
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"hp": 55,
"hit_dice": "7d10+14",
"fort": 9,
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"will": "11",
"melee": "longsword +9/+4 (1d8+2 /19-20)",
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"str": "15",
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"int": "20",
"wis": 20,
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"racialmods": "",
"languages": "Auran, Celestial, Common; telepathy 50 ft.",
"sq": "air walk",
"environment": "Inner and Outer planes",
"organization": "solitary, pair, or troupe (6-11)",
"treasure": "standard",
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"name": "Blood Pudding",
"ch": 5,
"xp": "1,600",
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"alignment": "N",
"size": "Medium",
"type": "ooze",
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"melee": "slam +4 (2d4+1 plus grab)",
"ranged": "",
"space": "5ft.",
"reach": "5ft.",
"str": "12",
"dex": "11",
"con": "20",
"int": "-",
"wis": 10,
"cha": 7,
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"xp": "3,200",
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"alignment": "N",
"size": "Huge",
"type": "ooze",
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"hp": 115,
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"fort": 9,
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"str": "17",
"dex": "1",
"con": "22",
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"wis": 1,
"cha": 1,
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"sq": "suction",
"environment": "temperate and warm marshes",
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"xp": "3,200",
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"alignment": "N",
"size": "Huge",
"type": "ooze",
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"hp": 87,
"hit_dice": "10d8+50",
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"speed_special": "",
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"fly": 0,
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},
{
"id": 2964,
"name": "Ethereal Rat",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Small",
"type": "magical beast",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 13,
"ac_touch": 12,
"ac_flat-footed": 12,
"hp": 11,
"hit_dice": "2d10",
"fort": 3,
"ref": "4",
"will": "1",
"melee": "bite +4 (1d4-2 plus ethereal poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "6",
"dex": "13",
"con": "10",
"int": "2",
"wis": 12,
"cha": 2,
"feats": "Weapon Finesse",
"skills": "Climb +6, Perception +6",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "underground",
"organization": "pack (6-11)",
"treasure": "none",
"family": "Rat",
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"speed": "20 ft., climb 20 ft.",
"base_speed": "20",
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"speed_special": "",
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{
"id": 2965,
"name": "Shadow Rat",
"ch": 0.5,
"xp": "200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Tiny",
"type": "undead",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 14,
"ac_flat-footed": 13,
"hp": 3,
"hit_dice": "1d8+1",
"fort": 1,
"ref": "2",
"will": "3",
"melee": "bite +4 (1d3-2 plus 1d2 Strength damage plus disease)",
"ranged": "",
"space": "2/1/2002",
"reach": "0",
"str": "6",
"dex": "15",
"con": "-",
"int": "2",
"wis": 12,
"cha": 12,
"feats": "Skill Focus (Perception), Weapon FinesseB",
"skills": "Acrobatics +2 (+6 jump), Climb +10, Perception +8, Stealth +14",
"racialmods": "+4 Stealth. Shadow rats use their Dexterity modifier for Climb checks.",
"languages": "",
"sq": "",
"environment": "underground",
"organization": "pack (6-11) or swarm (12-20)",
"treasure": "none",
"family": "Rat",
"gear": "",
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"characterflag": 0,
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"speed": "40 ft., climb 15 ft.",
"base_speed": "40",
"fly_speed": "",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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XP 200Shadow Rat (Tome of Horrors Complete 504) NE Tiny undead Init +2; Senses darkvision 60 ft., scent; Perception +8
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)hp 5 (1d8+1)Fort +1, Ref +2, Will +3Defensive Abilities incorporeal form, shadow blend; Immune undead traits
OFFENSE
Spd 40 ft., climb 15 ft.Melee bite +4 (1d3-2 plus 1d2 Strength damage and disease)Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 6, Dex 15, Con -, Int 2, Wis 12, Cha 13Base Atk +0; CMB +0; CMD 8 (12 vs. trip)Feats Skill Focus (Perception), Weapon FinesseB Skills Climb +10, Perception +8, Stealth +14; Racial Modifiers +4 Stealth; uses Dex to modify Climb
SPECIAL ABILITIES
Disease (Ex) Filth fever : Bite–injury; save Fort DC 11, onset 1d3 days, frequency 1/day, effect 1d3 Dex damage and 1d3 Con damage, cure 2 consecutive saves. The save DC is Charisma-based. Incorporeal Form (Su) As a standard action a shadow rat can assume an incorporeal form. It can maintain this form for up to 1 hour per day. In this form, the shadow rat gains the incorporeal subtype and has AC 15, touch 15, flat-footed 13 (+1 deflection, +2 Dex, +2 size). The shadow rat can still bite corporeal opponents while in its incorporeal form, but its attack deals only Strength damage and doesn't cause hit point damage or disease. Shadow Blend (Su) In any condition of illumination other than bright light , a shadow rat can disappear into the shadows as a move action, giving it total concealment (50% miss chance). Artificial illumination, even a light or continual flame spell, does not negate this ability; a daylight spell, however, does. Strength Damage (Su) A shadow rat deals Strength damage to living foes it bites. A creature reduced to 0 Strength does not die but cannot move and is unconscious. ",
"senses": "darkvision 60 ft., scent; Perception +8",
"resist": "",
"description": "",
"init": 2,
"ability_scores": "Str 6, Dex 15, Con -, Int 2, Wis 12, Cha 13",
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},
{
"id": 2966,
"name": "Dire Shadow Rat",
"ch": 1,
"xp": "400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Small",
"type": "undead",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 14,
"ac_flat-footed": 13,
"hp": 7,
"hit_dice": "1d8+3",
"fort": 3,
"ref": "3",
"will": "3",
"melee": "bite +4 (1d4 plus 1d3 Strength damage plus disease)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "10",
"dex": "17",
"con": "-",
"int": "2",
"wis": 12,
"cha": 16,
"feats": "Skill Focus (Perception), Weapon FinesseB",
"skills": "Acrobatics +3 (+7 jump), Climb +8, Perception +8, Stealth +11",
"racialmods": "+4 Stealth",
"languages": "",
"sq": "",
"environment": "underground",
"organization": "solitary or pack (6-11)",
"treasure": "none",
"family": "Rat",
"gear": "",
"othergear": "",
"characterflag": 0,
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"speed": "40 ft., climb 20 ft.",
"base_speed": "40",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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"burrow": 0,
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"variantparent": "",
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},
{
"id": 2967,
"name": "Spore Rat",
"ch": 2,
"xp": "400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Small",
"type": "plant",
"subtype1": "fungus",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 14,
"ac_flat-footed": 13,
"hp": 13,
"hit_dice": "3d8",
"fort": 3,
"ref": "4",
"will": "2",
"melee": "bite +6 (1d4-2 plus spores)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "6",
"dex": "16",
"con": "11",
"int": "2",
"wis": 12,
"cha": 4,
"feats": "Alertness, Weapon Finesse",
"skills": "Climb +12, Perception +8,",
"racialmods": "uses Dex to modify Climb and Swim",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary, pack (4-8), or infestation (9-18)",
"treasure": "none",
"family": "Rat",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft., climb 20 ft.",
"base_speed": "20",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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},
{
"id": 2968,
"name": "Rawbones",
"ch": 8,
"xp": "4,800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "undead",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 12,
"ac_flat-footed": 16,
"hp": 91,
"hit_dice": "14d8+28",
"fort": 8,
"ref": "8",
"will": "10",
"melee": "2 slams +15 (1d8+4) or entrails lash +14 (1d4+4 plus grab)",
"ranged": "",
"space": "5",
"reach": "5 (10 with entrails lash)",
"str": "19",
"dex": "14",
"con": "-",
"int": "12",
"wis": 12,
"cha": 14,
"feats": "Combat Reflexes, Great Fortitude, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Power Attack, Weapon Focus (slam)",
"skills": "Acrobatics +13, Climb +18, Escape Artist +14, Intimidate +17, Perception +16, Stealth +17",
"racialmods": "",
"languages": "Common, Infernal",
"sq": "",
"environment": "any land",
"organization": "solitary or gang (2-4)",
"treasure": "standard",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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XP 4,800Rawbones (Tome of Horrors III 157) LE Medium undead Init +6; Senses darkvision 60 ft.; Perception +14Aura nauseating aura (20 ft., DC 19)
DEFENSE
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)hp 102 (12d8+48)Fort +7, Ref +8, Will +9Defensive Abilities channel resistance +2,; DR 10/magic or silver; Immune cold, undead traits
OFFENSE
Spd 30 ft.Melee 2 slams +15 (2d6+5) or entrails lash +10 (1d6+5 plus grab)Space 5 ft.; Reach 5 ft. (10 ft. with entrails lash)Special Attacks constrict (1d6+5), strangle, vomit gore
TACTICS
During Combat The rawbones vomit gore to catch as many opponents as possible in its effects, then use their entrails lash to constrict and strangle their foes.Morale The rawbones fight until destroyed.
STATISTICS
Str 21, Dex 14, Con -, Int 12, Wis 13, Cha 16Base Atk +9; CMB +14 (+18 grapple); CMD 26Feats Improved Initiative, Improved Natural Attack (entrails lash), Lightning Reflexes, Toughness, Weapon Focus (entrails lash), Weapon Focus (slam)Skills Acrobatics +12, Climb +18, Escape Artist +12, Intimidate +16, Perception +14, Stealth +15Languages Common, Polyglot
SPECIAL ABILITIES
Nauseating Aura (Su) A rawbones emanates a sickening aura that reeks of death in a 20-foot radius. Any creature that comes within that area must succeed on DC 19 Fortitude save or become nauseated for as long as it remains within the area and for 1 minute after leaving the area. A creature that makes a successful save is immune to the nauseating aura of that rawbones for 24 hours. The save DC is Charisma-based. Strangle (Ex) Rawbones have an unerring talent for seizing their victims by the neck. A creature that is grappled by a rawbones cannot speak or cast any spells that have verbal components. Vomit Gore (Su) Three times per day, a rawbones can spit a blast of blood and gore in a 20-foot cone that deals 6d6 points of damage (DC 19 Reflex save for half ). The save DC is Charisma-based. ",
"senses": "darkvision 60 ft.; Perception +14",
"resist": "",
"description": "",
"init": 6,
"ability_scores": "Str 21, Dex 14, Con -, Int 12, Wis 13, Cha 16",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "constrict (1d6+5), strangle, vomit gore"
},
{
"id": 2969,
"name": "Red Jester",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CN",
"size": "Medium",
"type": "undead",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 24,
"ac_touch": 14,
"ac_flat-footed": 20,
"hp": 67,
"hit_dice": "15d8",
"fort": 5,
"ref": "9",
"will": "11",
"melee": "+2 light mace of merriment +17 (1d6+4 plus merriment) or 2 slams +13 (1d4+2)",
"ranged": "jester's deck +15 (see below)",
"space": "5",
"reach": "5",
"str": "15",
"dex": "18",
"con": "-",
"int": "15",
"wis": 14,
"cha": 16,
"feats": "Ability Focus (fear cackle), Catch Off Guard, Dodge, Improved Initiative, Mobility, Spring Attack, Throw Anything, Weapon Finesse",
"skills": "Balance +17, Intimidate +16, Perform (act) +16, Perform (comedy) +20, Perform (oratory) +16, Perception +15, Sense Motive +15, Sleight of Hand +17, Stealth +17",
"racialmods": "+4 Perform (comedy)",
"languages": "Common plus any 2",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "standard",
"family": "",
"gear": "jester's deck; Other Gear +2 light mace of merriment",
"othergear": "",
"characterflag": 0,
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"speed": "30 ft.",
"base_speed": "30",
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"speed_land": 1,
"fly": 0,
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},
{
"id": 2970,
"name": "Redcap",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Tiny",
"type": "fey",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 18,
"ac_touch": 16,
"ac_flat-footed": 14,
"hp": 4,
"hit_dice": "1d6+1",
"fort": 2,
"ref": "8",
"will": "3",
"melee": "tiny short sword +6 (1d3-2 plus poison) or 2 claws +6 (1d2-2)",
"ranged": "dagger +6 (1d2-2 plus poison)",
"space": "2/1/2002",
"reach": "0",
"str": "7",
"dex": "19",
"con": "12",
"int": "15",
"wis": 14,
"cha": 14,
"feats": "Dodge B, Improved Initiative B, Weapon Finesse",
"skills": "Bluff +6, Craft (poisonmaking) +6, Craft (any one) +6, Escape Artist +8, Perception +8, Stealth +8 (+12 in forests)",
"racialmods": "+2 Perception, +4 Stealth in forests.",
"languages": "Common, Elven, Sylvan",
"sq": "poison use",
"environment": "temperate and warm forest and underground",
"organization": "gang (2-4) or band (5-12)",
"treasure": "",
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"gear": "4 doses of aconite poison; Other Gear dagger",
"othergear": "",
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},
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"id": 2971,
"name": "Reliquary Guardian",
"ch": 13,
"xp": "25,600",
"race": "",
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"class2_lvl": null,
"alignment": "LE",
"size": "Large",
"type": "construct",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 28,
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"ac_flat-footed": 27,
"hp": 118,
"hit_dice": "16d10+30",
"fort": 7,
"ref": "6",
"will": "10",
"melee": "+1 unholy greatsword +26/+21/+16/+11 (3d6+16/19- 20) or 2 slams +25 (3d8+10)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "31",
"dex": "12",
"con": "-",
"int": "10",
"wis": 17,
"cha": 16,
"feats": "Cleave, Combat Casting, Critical Focus, Great Fortitude, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike",
"skills": "Knowledge (religion) +16, Perception +25",
"racialmods": "",
"languages": "Common, Infernal",
"sq": "alignment subtype",
"environment": "any except true neutral",
"organization": "solitary or pair",
"treasure": "standard",
"family": "",
"gear": "+1 unholy greatsword",
"othergear": "",
"characterflag": 0,
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"speed": "30 ft.",
"base_speed": "30",
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"speed_land": 1,
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},
{
"id": 2972,
"name": "Renzer",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "CE",
"size": "Large",
"type": "magical beast",
"subtype1": "aquatic",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 19,
"ac_touch": 11,
"ac_flat-footed": 17,
"hp": 68,
"hit_dice": "8d10+24",
"fort": 8,
"ref": "8",
"will": "6",
"melee": "bite +9 (1d8+2 plus grab) and two claws +9 (1d6+2)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "17",
"dex": "15",
"con": "14",
"int": "10",
"wis": 15,
"cha": 14,
"feats": "Improved Initiative, Iron Will, Power Attack, Toughness",
"skills": "Intimidate +10, Perception +10, Swim +19",
"racialmods": "+8 Swim",
"languages": "Aquan, Common",
"sq": "",
"environment": "temperate and warm aquatic",
"organization": "solitary",
"treasure": "none",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "Swim 60 ft.",
"base_speed": "",
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"maneuverability": "",
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"id": 2974,
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"id": 2976,
"name": "Ronus",
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"type": "magical beast",
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"id": 2977,
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"type": "aberration",
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"reach": "5 (50 with strand)",
"str": "17",
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"id": 2978,
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"feats": "Flyby Attack, Improved Initiative, Power Attack",
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"id": 2980,
"name": "Sand Kraken",
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"size": "Large",
"type": "magical beast",
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"hp": 100,
"hit_dice": "8d10+60",
"fort": 12,
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"str": "20",
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XP 4,800Sand Kraken (Tome of Horrors Complete 520) N Large magical beast Init +4; Senses tremorsense 60 ft.; Perception +13
DEFENSE
AC 21, touch 9, flat-footed 21 (+12 natural, -1 size)hp 105 (10d10+50)Fort +12, Ref +7, Will +5
OFFENSE
Spd 10 ft., burrow 20 ft.Melee 10 tentacle +12 (1d4+2 plus grab) or bite +14 (2d6+5)Space 10 ft.; Reach 10 ft. (20 ft. with tentacles)Special Attacks constrict (1d4+7)
STATISTICS
Str 20, Dex 11, Con 21, Int 2, Wis 10, Cha 1Base Atk +10; CMB +16 (+20 grapple); CMD 26 (can't be tripped)Feats Critical Focus, Improved Initiative, Iron Will, Multiattack, Power AttackSkills Perception +13SQ camouflage, tentacle regeneration
SPECIAL ABILITIES
Camouflage (Ex) Because it remains buried until it attacks, a successful DC 20 Perception check is required to notice a sand kraken before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the sand kraken. Tentacle Regeneration (Ex) The only parts of a sand kraken that are normally exposed are its tentacles, which a foe can attack individually. Each tentacle has 15 hit points. A sand kraken can no longer use a destroyed tentacle to make attacks, but damage dealt to a tentacle does not affect the sand kraken's hit point total. Destroyed tentacles regrow in 1d4 days. ",
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"init": 4,
"ability_scores": "Str 20, Dex 11, Con 21, Int 2, Wis 10, Cha 1",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "constrict (1d4+7)"
},
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"id": 2981,
"name": "Sand Stalker",
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"alignment": "N",
"size": "Large",
"type": "magical beast",
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"ac": 16,
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"hp": 45,
"hit_dice": "6d10+12",
"fort": 7,
"ref": "8",
"will": "3",
"melee": "bite +9 (1d8+6 plus poison)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "19",
"dex": "17",
"con": "15",
"int": "4",
"wis": 12,
"cha": 2,
"feats": "Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)",
"skills": "Acrobatics +8 (+12 jump), Perception +9, Stealth +14 (+18 in sandy environs)",
"racialmods": "+4 Acrobatics to jump, +4 Stealth (+8 in sandy environs)",
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"organization": "solitary or colony (2-5)",
"treasure": "1/10 coins; 50% goods; 50% items",
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"speed": "50 ft., burrow 30 ft.",
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"id": 2982,
"name": "Sandling",
"ch": 2,
"xp": "600",
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"alignment": "N",
"size": "Large",
"type": "outsider",
"subtype1": "elemental",
"subtype2": "extraplanar",
"subtype3": "earth",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 17,
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"hp": 26,
"hit_dice": "4d10+4",
"fort": 5,
"ref": "2",
"will": "4",
"melee": "bite +6 (1d8+4)",
"ranged": "",
"space": "10",
"reach": "5 ft",
"str": "17",
"dex": "13",
"con": "13",
"int": "4",
"wis": 11,
"cha": 11,
"feats": "Power Attack, Skill Focus (Perception)",
"skills": "Perception +10",
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"sq": "",
"environment": "Elemental Plane of Earth",
"organization": "solitary",
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"characterflag": 0,
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"speed": "30 ft., burrow 20 ft.",
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"speed_land": 1,
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"source": "Tome of Horrors Complete",
"reference": "Core",
"full_text": "
XP 600Sandling (Tome of Horrors Complete 522) N Large outsider (earth, elemental, extraplanar) Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +9
DEFENSE
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)hp 19 (3d10+3)Fort +4, Ref +2, Will +3DR 5/bludgeoning; Immune elemental traitsWeaknesses vulnerable to water
OFFENSE
Spd 30 ft., burrow 20 ft.Melee bite +5 (1d8+4)Space 10 ft.; Reach 5 ft.
STATISTICS
Str 17, Dex 12, Con 13, Int 4, Wis 10, Cha 11Base Atk +3; CMB +7; CMD 18 (can't be tripped)Feats Power Attack, Skill Focus (Perception)Skills Knowledge (planes) +3, Perception +9, Stealth +3 (+7 in earth or sand); Racial Modifiers +4 Stealth in earth or sandLanguages Terran
SPECIAL ABILITIES
Vulnerable to Water (Ex) For every 2 gallons of water that hit a sandling, it is slowed (as the slow spell) for 1 round (no save). ",
"senses": "darkvision 60 ft., tremorsense 60 ft.; Perception +9",
"resist": "",
"description": "",
"init": 1,
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"spell_abilities": "",
"spells_prepared": "",
"special_attack": ""
},
{
"id": 2983,
"name": "Sandman",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "outsider",
"subtype1": "elemental",
"subtype2": "extraplanar",
"subtype3": "earth",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 11,
"ac_flat-footed": 15,
"hp": 30,
"hit_dice": "4d10+8",
"fort": 6,
"ref": "2",
"will": "4",
"melee": "slam +7 (1d4+3 plus sleep)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "14",
"dex": "12",
"con": "14",
"int": "10",
"wis": 11,
"cha": 14,
"feats": "Improved Initiative, Weapon Focus (slam)",
"skills": "Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Sense Motive +7, Stealth +8, Use Magic Device +9",
"racialmods": "",
"languages": "Terran",
"sq": "",
"environment": "Elemental Plane of Earth",
"organization": "solitary or gang (2-4)",
"treasure": "double coins, standard goods, standard items",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
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"maneuverability": "",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 0,
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"reference": "Core",
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},
{
"id": 2984,
"name": "Scarecrow",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "construct",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 10,
"ac_flat-footed": 16,
"hp": 47,
"hit_dice": "5d10+20",
"fort": 1,
"ref": "1",
"will": "1",
"melee": "2 slams +8 (1d6+3 plus fear)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "16",
"dex": "10",
"con": "-",
"int": "-",
"wis": 11,
"cha": 14,
"feats": "",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": "",
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XP 1,200Tome of Horrors Revised 309N Medium construct Init +0; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)hp 47 (5d10+20)Fort +1, Ref +1, Will +1Immune cold, construct traitsWeaknesses vulnerable to fire
OFFENSE
Spd 20 ft.Melee 2 slams +8 (1d6+3 plus fear)Space 5 ft.; Reach 5 ft.Special Attacks fascinating gaze
TACTICS
During Combat The scarecrow attacks anyone approaching the hut, focusing its attacks on victims of its fascinating gaze.Morale The scarecrow fights until destroyed.
STATISTICS
Str 16, Dex 10, Con -, Int -, Wis 11, Cha 14Base Atk +5; CMB +8; CMD 18
SPECIAL ABILITIES
Fascinating Gaze (Su) Target is fascinated, 30 feet, Will DC 14 negates. Fascination lasts as long as the scarecrow is \"alive\" or remains within 300 feet of the fascinated creature. Note that the approach or animation of the scarecrow does not count as an obvious threat to the victim of this particular fascination effect (although the scarecrow's attack does count as an obvious threat and ends the fascination). This is a mind-affecting effect. The save DC is Charisma-based. Fear (Su) The touch of a scarecrow infuses its target with overwhelming waves of fear. If the victim fails a DC 14 Will save, he is cowering and can take no actions other than attempting a new DC 14 Will save at the end of the following round (and each round thereafter) to throw off the effects of this fear. A successful save leaves the victim shaken for 1 round. This is a mind-affecting fear effect. The Save DC is Charisma-based. ",
"senses": "darkvision 60 ft.; Perception +0",
"resist": "",
"description": "",
"init": 0,
"ability_scores": "Str 16, Dex 10, Con -, Int -, Wis 11, Cha 14",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "fascinating gaze"
},
{
"id": 2985,
"name": "Screaming Devilkin",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "LE",
"size": "Small",
"type": "magical beast",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 19,
"ac_touch": 15,
"ac_flat-footed": 15,
"hp": 16,
"hit_dice": "3d10",
"fort": 3,
"ref": "6",
"will": "1",
"melee": "tail-barb +7 (1d4)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "10",
"dex": "17",
"con": "10",
"int": "6",
"wis": 11,
"cha": 12,
"feats": "Dodge, Weapon Finesse",
"skills": "Fly +5, Perception +4, Stealth +11",
"racialmods": "",
"languages": "Infernal",
"sq": "",
"environment": "any",
"organization": "solitary or pack (2-5)",
"treasure": "standard",
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"characterflag": 0,
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"speed": "5 ft., fly 30 ft. (poor)",
"base_speed": "5",
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"maneuverability": "poor",
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"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
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},
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"id": 2986,
"name": "Screaming Skull",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Tiny",
"type": "construct",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 13,
"ac_touch": 7,
"ac_flat-footed": 18,
"hp": 33,
"hit_dice": "6d10",
"fort": 2,
"ref": "0",
"will": "2",
"melee": "",
"ranged": "",
"space": "2/1/2002",
"reach": "0",
"str": "10",
"dex": "-",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
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"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary",
"treasure": "two gemstone eyes (500+ gp each)",
"family": "",
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"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "0 ft., immobile",
"base_speed": "0",
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"speed_land": 1,
"fly": 0,
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"alt_name": "Cacophony Golem",
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"source": "Tome of Horrors Complete",
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},
{
"id": 2987,
"name": "Scylla",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Huge",
"type": "magical beast",
"subtype1": "aquatic",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 21,
"ac_touch": 10,
"ac_flat-footed": 19,
"hp": 138,
"hit_dice": "12d10+72",
"fort": 14,
"ref": "10",
"will": "8",
"melee": "6 bites +16 (1d8+6/19-20)",
"ranged": "",
"space": "15",
"reach": "10",
"str": "23",
"dex": "14",
"con": "23",
"int": "10",
"wis": 14,
"cha": 10,
"feats": "Improved Critical (bite), Intimidating Prowess, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike",
"skills": "Intimidate +19, Perception +23, Swim +19",
"racialmods": "+2 Perception",
"languages": "Aquan, Common",
"sq": "",
"environment": "any temperate or warm aquatic",
"organization": "solitary",
"treasure": "none",
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"characterflag": 0,
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"speed": "10 ft., swim 50 ft.",
"base_speed": "10",
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},
{
"id": 2988,
"name": "Scythe Tree",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "CE",
"size": "Huge",
"type": "plant",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
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"ac": 19,
"ac_touch": 7,
"ac_flat-footed": 19,
"hp": 67,
"hit_dice": "9d8+27",
"fort": 9,
"ref": "4",
"will": "4",
"melee": "3 branches +10 (2d4+6/19-20)",
"ranged": "",
"space": "15",
"reach": "15 ft",
"str": "23",
"dex": "8",
"con": "17",
"int": "10",
"wis": 13,
"cha": 12,
"feats": "Cleave, Improved Critical (branches)B, Lightning Reflexes, Lunge, Power Attack, Skill Focus (Perception)",
"skills": "Perception +16, Stealth +3 (+15 in forests)",
"racialmods": "+12 in forests",
"languages": "Sylvan, Treant",
"sq": "",
"environment": "temperate forests",
"organization": "solitary or grove (4-7)",
"treasure": "standard",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
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"speed_land": 1,
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XP 2,400Tome of Horrors Revised 310CE Huge plant Init -1; Senses blindsight 30 ft., low-light vision; Perception +16
DEFENSE
AC 19, touch 7, flat-footed 19 (-1 Dex, +12 natural, -2 size)hp 67 (9d8+27)Fort +9, Ref +4, Will +4DR 10/slashing; Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stunning, plant traitsWeaknesses vulnerability to fire
OFFENSE
Spd 20 ft.Melee 3 branches +10 (2d4+6/19-20)Space 15 ft.; Reach 15 ft.
TACTICS
During Combat The scythe tree uses Lunge to increase its reach on the first round on combat. It focuses its attacks on only one or two opponents, slicing them with Power Attacks.Morale Unused to strong resistance, the scythe tree fights until it is reduced to 13 hit points or fewer, at which point it tries to flee into the forest.
STATISTICS
Str 23, Dex 8, Con 17, Int 10, Wis 13, Cha 12Base Atk +6; CMB +16; CMD 25 (can't be tripped)Feats Cleave, Improved Critical (branches)B , Lightning Reflexes, Lunge, Power Attack, Skill Focus (Perception)Skills Perception +16, Stealth +3 (+15 in forests)Languages Sylvan, Treant
SPECIAL ABILITIES
Branches (Ex) A scythe tree makes its primary attacks with its branches, which deal slashing damage and threaten a critical hit on a 19–20. ",
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"init": -1,
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},
{
"id": 2989,
"name": "Deep Hunter Sea Serpent",
"ch": 22,
"xp": "614,400",
"race": "",
"class1": "",
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"class2": "",
"class2_lvl": null,
"alignment": "LN",
"size": "Gargantuan",
"type": "dragon",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
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"ac": 20,
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"ac_flat-footed": 18,
"hp": 324,
"hit_dice": "24d12+168",
"fort": 23,
"ref": "15",
"will": "17",
"melee": "bite +31 (2d8+15/19-20 plus poison and grab)",
"ranged": "",
"space": "20",
"reach": "15",
"str": "31",
"dex": "13",
"con": "24",
"int": "11",
"wis": 13,
"cha": 12,
"feats": "Bleeding Critical, Cleave, Dodge, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Mobility, Power Attack, Spring Attack, Swim-By AttackB, Weapon Focus (bite)",
"skills": "Bluff +13, Diplomacy +14, Intimidate +28, Knowledge (nature) +9, Perception +24, Sense Motive +14, Stealth +16, Survival +28, Swim +38",
"racialmods": "",
"languages": "Aquan, Draconic",
"sq": "",
"environment": "any aquatic",
"organization": "solitary",
"treasure": "double standard",
"family": "Sea Serpent",
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"speed": "swim 60 ft.",
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"id": 2990,
"name": "Fanged Sea Serpent",
"ch": 6,
"xp": "2,400",
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"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "dragon",
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"subtype5": "",
"subtype6": "",
"ac": 24,
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"ac_flat-footed": 23,
"hp": 76,
"hit_dice": "8d12+24",
"fort": 9,
"ref": "7",
"will": "6",
"melee": "bite +12 (1d8+6 plus poison)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "18",
"dex": "13",
"con": "16",
"int": "5",
"wis": 11,
"cha": 6,
"feats": "Cleave, Great Cleave, Power Attack, Swim-By AttackB, Weapon Focus (bite)",
"skills": "Perception +9, Stealth +6, Survival +9, Swim +21",
"racialmods": "",
"languages": "",
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"environment": "any aquatic",
"organization": "solitary, pair or swarm (3-20)",
"treasure": "none",
"family": "Sea Serpent",
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"speed": "swim 30 ft.",
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},
{
"id": 2991,
"name": "Gilded Sea Serpent",
"ch": 5,
"xp": "1,600",
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"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "dragon",
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"subtype6": "",
"ac": 30,
"ac_touch": 14,
"ac_flat-footed": 26,
"hp": 52,
"hit_dice": "5d12+20",
"fort": 9,
"ref": "8",
"will": "7",
"melee": "bite +9 (1d8+1 plus poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "12",
"dex": "19",
"con": "16",
"int": "7",
"wis": 16,
"cha": 17,
"feats": "Great Fortitude, Swim-By AttackB, Toughness, Weapon Finesse",
"skills": "Perception +11, Stealth +12, Survival +11, Swim +17",
"racialmods": "",
"languages": "Draconic",
"sq": "",
"environment": "temperate and warm aquatic",
"organization": "solitary, pair or cluster (3-8)",
"treasure": "none (see below)",
"family": "Sea Serpent",
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"speed": "10 ft., swim 40 ft.",
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},
{
"id": 2992,
"name": "Shipbreaker Sea Serpent",
"ch": 25,
"xp": "1,640,000",
"race": "",
"class1": "",
"class1_lvl": null,
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"speed": "10 ft., climb 10 ft.",
"base_speed": "10",
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"climb_speed": "",
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"speed_special": "",
"speed_land": 1,
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},
{
"id": 3024,
"name": "Slorath",
"ch": 18,
"xp": "153,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Gargantuan",
"type": "magical beast",
"subtype1": "cold",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 25,
"ac_touch": 9,
"ac_flat-footed": 22,
"hp": 250,
"hit_dice": "20d10+140",
"fort": 19,
"ref": "17",
"will": "10",
"melee": "bite +26 (2d8+15)",
"ranged": "paralysis ray +20 (paralysis)",
"space": "20",
"reach": "15",
"str": "31",
"dex": "17",
"con": "24",
"int": "14",
"wis": 14,
"cha": 15,
"feats": "Awesome Blow, Gaze to Ray, Improved Initiative, Improved Bullrush, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability, Skill Focus (Perception), Weapon Focus (ray)",
"skills": "Acrobatics +14, Climb +20, Perception +26, Spellcraft +22, Stealth +14 (+24 in arctic environments), Swim +20",
"racialmods": "+10 Stealth in arctic environments",
"languages": "Common, Draconic, Giant",
"sq": "",
"environment": "cold hills and mountains",
"organization": "solitary",
"treasure": "standard",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., burrow 10 ft.",
"base_speed": "30",
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},
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"id": 3025,
"name": "Sloth Viper",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "magical beast",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 17,
"ac_touch": 13,
"ac_flat-footed": 13,
"hp": 27,
"hit_dice": "5d10",
"fort": 4,
"ref": "8",
"will": "2",
"melee": "bite +8 (1d4+1 plus poison)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "13",
"dex": "19",
"con": "11",
"int": "2",
"wis": 12,
"cha": 2,
"feats": "Improved Initiative, Skill Focus (Perception), Weapon Finesse",
"skills": "Acrobatics +16, Climb +13, Perception +9, Stealth +8, Swim +15",
"racialmods": "+8 Acrobatics, +4 Perception, +4 Stealth",
"languages": "",
"sq": "",
"environment": "temperate and warm forests and marshes",
"organization": "solitary or pair",
"treasure": "none",
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"characterflag": 0,
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"speed": "30 ft., climb 30 ft., swim 30",
"base_speed": "30",
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},
{
"id": 3026,
"name": "Giant Slug",
"ch": 8,
"xp": "4,800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Huge",
"type": "vermin",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 8,
"ac_flat-footed": 16,
"hp": 102,
"hit_dice": "12d8+48",
"fort": 12,
"ref": "4",
"will": "4",
"melee": "bite +15 (2d6+12) 1d8 acid)",
"ranged": "spit +7 touch (4d8 acid)",
"space": "15",
"reach": "10",
"str": "27",
"dex": "10",
"con": "18",
"int": "-",
"wis": 10,
"cha": 2,
"feats": "",
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"racialmods": "",
"languages": "",
"sq": "malleable",
"environment": "temperate and warm marshes and underground",
"organization": "solitary",
"treasure": "none",
"family": "Slug",
"gear": "",
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"characterflag": 0,
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"speed": "20 ft., burrow 10 ft.",
"base_speed": "20",
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"speed_special": "",
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"init": null,
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},
{
"id": 3027,
"name": "Soul Eater",
"ch": 7,
"xp": "3,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "outsider",
"subtype1": "extraplanar",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 25,
"ac_touch": 17,
"ac_flat-footed": 18,
"hp": 75,
"hit_dice": "10d10+20",
"fort": 9,
"ref": "13",
"will": "3",
"melee": "2 claws +16 (1d6+1/19-20 plus 1d6 Wis damage)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "13",
"dex": "22",
"con": "14",
"int": "12",
"wis": 11,
"cha": 11,
"feats": "Alertness, Dodge, Flyby Attack, Improved Critical (claw), Weapon Finesse",
"skills": "Diplomacy +13, Fly +18, Intimidate +13, Knowledge (planes) +14, Perception +17, Sense Motive +16, Stealth +19 (+29 in darkness, smoke, or concealment), Survival +13",
"racialmods": "+10 Stealth in darkness, smoke, or concealment",
"languages": "telepathy 100 ft.",
"sq": "link to caster",
"environment": "any land and underground, lower planes",
"organization": "solitary",
"treasure": "none",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "fly 100 ft., (perfect)",
"base_speed": "",
"fly_speed": "100",
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"speed_special": "",
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"fly": 1,
"climb": 0,
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XP 3,200Tome of Horrors Revised 324NE Medium outsider (evil, extraplanar) Init +10; Senses darkvision 60 ft., all-around vision; Perception +14
DEFENSE
AC 21, touch 17, flat-footed 14 (+6 Dex, +1 dodge, +4 natural)hp 82 (11d10+22)Fort +5, Ref +13, Will +7DR 10/magic; Immune critical hits, paralysis, poison, sleep, stunning
OFFENSE
Spd fly 100 ft. (perfect)Melee 2 claws +18 (1d6+1/19-20 plus 1d6 Wisdom)Space 5 ft.; Reach 5 ft.Special Attacks find target, soul drain
TACTICS
During Combat The soul eater prefers to attack its assigned target character. If detected before it reaches its foe, it attempts to kill guards in order to complete its dark errand.Morale The soul drinker fights to the death.
STATISTICS
Str 13, Dex 22, Con 14, Int 12, Wis 11, Cha 11Base Atk +11; CMB +12; CMD 29 (cannot be tripped)Feats Dodge, Flyby Attack, Improved Critical (claws), Improved Initiative, Weapon Finesse, Weapon Focus (claws)Skills Acrobatics +17, Escape Artist +17, Fly +25, Intimidate +11, Knowledge (planes) +15, Perception +14, Stealth +20 (+30 in darkness or smoke)Languages DaemonicSQ caster link
SPECIAL ABILITIES
All-Around Vision (Ex) A soul eater's entire body functions as its eyes. This allows it to see in all directions at once. It cannot be flanked. Caster Link (Ex) When a soul eater is summoned to the Material Plane, it creates a mental link between itself and the caster who summoned it. If the soul eater's assigned target dies before the soul eater can devour its soul, the soul eater returns at full speed to the caster and attacks him. Likewise, if the soul eater is defeated in battle (but not slain) by its target, the creature returns to the caster and attacks him. So long as both the caster and the soul eater are on the same plane of existence, the soul eater can successfully locate the caster using its find target ability. If the caster leaves the plane, the link is temporarily broken. Once the caster returns or the soul eater enters the plane the caster is now on, the link is immediately restored. Find Target (Su) When ordered to find a creature, a soul eater does so unerringly, as though guided by a locate creature spell that has no maximum range and is not blocked by running water. The being giving the order must have seen the creature to be found and must speak the target's name (this limits Vordakai's choices to PCs whose name he knows learned through observation via his familiar). Soul Drain (Su) When a soul eater reduces a foe to 0 Wisdom, it can devour that creature's soul as a standard action that provokes an attack of opportunity. The victim can resist having his soul drained by making a DC 17 Fortitude save. If he does, he is slain but can be restored to life normally. If the victim fails, he is immediately slain and his soul is consumed by the soul drinker. A victim slain in this manner cannot be returned to life through clone , raise dead , reincarnation , resurrection , true resurrection , or even a miracle or wish. The victim's soul remains within the essence of the soul eater forever–unless the soul eater is slain while the victim's body is within 30 feet and the victim has been dead for no more than 1 minute. In that case, the victim's soul returns to the body and restores it to life (although at –1 hit point). This is a death effect. The save DC is Constitution-based. Wisdom Damage (Su) A creature hit by a soul eater's claw must succeed on a DC 17 Fortitude save or take 1d6 points of Wisdom damage. The save DC is Constitution-based. ",
"senses": "darkvision 60 ft., all-around vision; Perception +14",
"resist": "",
"description": "",
"init": 10,
"ability_scores": "Str 13, Dex 22, Con 14, Int 12, Wis 11, Cha 11",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "find target, soul drain"
},
{
"id": 3028,
"name": "Soul Nibbler",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Tiny",
"type": "magical beast",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 14,
"ac_flat-footed": 13,
"hp": 5,
"hit_dice": "1d10",
"fort": 2,
"ref": "4",
"will": "1",
"melee": "bite +5 (1d3-4 plus energy drain)",
"ranged": "",
"space": "2/1/2002",
"reach": "0",
"str": "2",
"dex": "15",
"con": "10",
"int": "2",
"wis": 12,
"cha": 2,
"feats": "Weapon Finesse",
"skills": "Climb +10, Perception +5, Stealth +10",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "swarm (10-20)",
"treasure": "none",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "15 ft., climb 15 ft.",
"base_speed": "15",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
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"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 1,
"burrow": 0,
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"variantparent": "",
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"source": "Tome of Horrors Complete",
"reference": "Core",
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"init": null,
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},
{
"id": 3029,
"name": "Soul Reaper",
"ch": 15,
"xp": "51,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Large",
"type": "undead",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 29,
"ac_touch": 13,
"ac_flat-footed": 25,
"hp": 231,
"hit_dice": "22d8+132",
"fort": 14,
"ref": "13",
"will": "18",
"melee": "+1 scythe +25/+20/+15/+10 (2d6+13/19-20)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "27",
"dex": "19",
"con": "-",
"int": "18",
"wis": 21,
"cha": 20,
"feats": "Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (scythe), Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Vital Strike, Weapon Focus (scythe)",
"skills": "Climb +33, Diplomacy +14, Intimidate +30, Knowledge (arcana) +29, Knowledge (religion) +29, Perception +30, Sense Motive +30, Stealth +25, Survival +18",
"racialmods": "",
"languages": "",
"sq": "inseparable weapon",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "",
"gear": "+1 scythe",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft.",
"base_speed": "40",
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},
{
"id": 3030,
"name": "Skull Spider",
"ch": 0.25,
"xp": "100",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Tiny",
"type": "vermin",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 20,
"ac_touch": 17,
"ac_flat-footed": 15,
"hp": 4,
"hit_dice": "1d8",
"fort": 2,
"ref": "5",
"will": "0",
"melee": "sting +0 (1d2-2 plus poison)",
"ranged": "",
"space": "2/1/2002",
"reach": "0 ft",
"str": "6",
"dex": "20",
"con": "10",
"int": "-",
"wis": 10,
"cha": 2,
"feats": "",
"skills": "Climb +13, Perception +4, Stealth +13",
"racialmods": "+4 Perception",
"languages": "",
"sq": "",
"environment": "any",
"organization": "swarm (2-20)",
"treasure": "none",
"family": "Spider",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft., climb 10 ft.",
"base_speed": "20",
"fly_speed": "",
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"speed_special": "",
"speed_land": 1,
"fly": 0,
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XP 100Tome of Horrors Revised 316N Tiny vermin Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)hp 4 (1d8)Fort +2, Ref +2, Will +0Immune mind-affecting effects
OFFENSE
Spd 20 ft., climb 10 ft.Melee sting +0 (1d2-4 plus poison)Space 5 ft.; Reach 5 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int -, Wis 10, Cha 2Base Atk +0; CMB +0; CMD 6 (18 vs. trip)Skills Climb +14
SPECIAL ABILITIES
Poison (Ex) Sting–injury; save Fort DC 10; frequency 1/round for 3 rounds; effect 1 Con; cure 1 save. ",
"senses": "darkvision 60 ft.; Perception +0",
"resist": "",
"description": "",
"init": 2,
"ability_scores": "Str 3, Dex 15, Con 10, Int -, Wis 10, Cha 2",
"spell_abilities": "",
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"special_attack": ""
},
{
"id": 3031,
"name": "Normal Spriggan",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Small",
"type": "fey",
"subtype1": "",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 19,
"ac_touch": 15,
"ac_flat-footed": 15,
"hp": 22,
"hit_dice": "5d6+5",
"fort": 2,
"ref": "8",
"will": "4",
"melee": "halberd +3 (1d8-1/x3) or short sword +7 (1d4-1/19-20)",
"ranged": "heavy crossbow +7 (1d8/19-20)",
"space": "5",
"reach": "5",
"str": "8",
"dex": "18",
"con": "13",
"int": "11",
"wis": 11,
"cha": 10,
"feats": "Combat Reflexes, Weapon Finesse, Weapon Focus (halberd)",
"skills": "Climb +7, Disable Device +9, Perception +10, Sleight of Hand +12, Stealth +16, Survival +5",
"racialmods": "+2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth",
"languages": "Gnome",
"sq": "",
"environment": "any land and underground",
"organization": "solitary or mob (3-12)",
"treasure": "standard",
"family": "Spriggan",
"gear": "chain shirt, halberd, short sword, heavy crossbow, quiver of 20 crossbow bolts SQ size alteration",
"othergear": "",
"characterflag": 1,
"companionflag": 0,
"speed": "20 ft.",
"base_speed": "20",
"fly_speed": "",
"maneuverability": "",
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"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": "",
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"source": "Tome of Horrors Complete",
"reference": "Core",
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"init": null,
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},
{
"id": 3032,
"name": "Sprite",
"ch": 1,
"xp": "400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NG",
"size": "Small",
"type": "fey",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 16,
"ac_flat-footed": 11,
"hp": 4,
"hit_dice": "1d6+1",
"fort": 1,
"ref": "6",
"will": "5",
"melee": "short sword +5 (1d4-1/19-20)",
"ranged": "shortbow +5 (1d4/x3 plus poison)",
"space": "5",
"reach": "5",
"str": "8",
"dex": "18",
"con": "12",
"int": "12",
"wis": 16,
"cha": 16,
"feats": "Dodge, Weapon FinesseB",
"skills": "Bluff +7, Craft (any one) +5, Fly +13, Knowledge (local or nature) +5, Perception +7, Perform (any one) +7, Sense Motive +7, Stealth +9",
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"class1_lvl": null,
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"alignment": "N",
"size": "Fine",
"type": "construct",
"subtype1": "swarm",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 24,
"ac_touch": 24,
"ac_flat-footed": 18,
"hp": 82,
"hit_dice": "15d10",
"fort": 5,
"ref": "11",
"will": "5",
"melee": "swarm (3d6 plus poison)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "1",
"dex": "22",
"con": "-",
"int": "-",
"wis": 11,
"cha": 2,
"feats": "",
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"racialmods": "",
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"environment": "any",
"organization": "solitary, cloud (2-4 swarms) or plague (5-8 swarms)",
"treasure": "none",
"family": "Adamantine Wasp",
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"characterflag": 0,
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"speed": "5 ft., fly 40 ft. (good)",
"base_speed": "5",
"fly_speed": "",
"maneuverability": "good",
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"speed_special": "",
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"id": 3044,
"name": "Grig Swarm",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NG",
"size": "Tiny",
"type": "fey",
"subtype1": "swarm",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 19,
"ac_touch": 17,
"ac_flat-footed": 14,
"hp": 45,
"hit_dice": "10d6+10",
"fort": 6,
"ref": "11",
"will": "8",
"melee": "swarm (2d6)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "5",
"dex": "18",
"con": "13",
"int": "10",
"wis": 13,
"cha": 14,
"feats": "Dodge, Great Fortitude, Mobility, Spring Attack, Weapon Finesse",
"skills": "Acrobatics +17 (+23 jumping), Craft (any) +13, Escape Artist +17, Fly +4, Perception +14, Perform (string instruments) +15, Stealth +25 (+29 in forests)",
"racialmods": "+8 Acrobatics when jumping, +5 Stealth in forests",
"languages": "Common, Sylvan",
"sq": "",
"environment": "temperate forests",
"organization": "solitary, tangle (2-4 swarms), or cyclone (5-10 swarms)",
"treasure": "none",
"family": "Grig",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft., fly 40 ft. (poor)",
"base_speed": "20",
"fly_speed": "",
"maneuverability": "poor",
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"speed_special": "",
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"fly": 1,
"climb": 0,
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},
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"id": 3045,
"name": "Heat Swarm",
"ch": 7,
"xp": "3,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Diminutive",
"type": "outsider",
"subtype1": "elemental",
"subtype2": "extraplanar",
"subtype3": "fire",
"subtype4": "swarm",
"subtype5": "",
"subtype6": "",
"ac": 21,
"ac_touch": 21,
"ac_flat-footed": 14,
"hp": 67,
"hit_dice": "9d10+18",
"fort": 7,
"ref": "12",
"will": "6",
"melee": "swarm (2d6 plus 2d6 fire and burn)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "1",
"dex": "24",
"con": "14",
"int": "6",
"wis": 10,
"cha": 6,
"feats": "Dodge, Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Finesse",
"skills": "Fly +12, Knowledge (planes) +10, Perception +15, Sense Motive +12, Stealth +18, Survival +12",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "Para-Elemental Plane of Heat",
"organization": "solitary, mass (2-4 swarms), or holocaust (7-12 swarms)",
"treasure": "none",
"family": "Heat",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., fly 60 ft. (average)",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "average",
"climb_speed": "",
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"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
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"variantparent": "",
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},
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"id": 3046,
"name": "Piranha Swarm",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Diminutive",
"type": "animal",
"subtype1": "aquatic",
"subtype2": "swarm",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 16,
"ac_flat-footed": 14,
"hp": 16,
"hit_dice": "3d8+3",
"fort": 4,
"ref": "5",
"will": "2",
"melee": "swarm (1d6)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "4",
"dex": "15",
"con": "12",
"int": "2",
"wis": 13,
"cha": 2,
"feats": "Endurance, Skill Focus (Perception)",
"skills": "Perception +10, Swim +10",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "warm aquatic",
"organization": "solitary, pack (2-4 swarms), or school (6-11 swarms)",
"treasure": "none",
"family": "Piranha",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "swim 40 ft.",
"base_speed": "",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "40",
"burrow_speed": "",
"speed_special": "",
"speed_land": 0,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 1,
"variantparent": "",
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"source": "Tome of Horrors Complete",
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"init": null,
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},
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"id": 3047,
"name": "Poisonous Frog Swarm",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Diminutive",
"type": "animal",
"subtype1": "swarm",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 15,
"ac_flat-footed": 14,
"hp": 18,
"hit_dice": "4d8",
"fort": 4,
"ref": "5",
"will": "2",
"melee": "swarm (1d6 plus poison)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "4",
"dex": "12",
"con": "11",
"int": "2",
"wis": 12,
"cha": 4,
"feats": "Skill Focus (Perception), Weapon Finesse",
"skills": "Acrobatics +5, Perception +9, Stealth +21",
"racialmods": "+4 Stealth",
"languages": "",
"sq": "",
"environment": "temperate and warm forests and swamps",
"organization": "solitary, pack (2-4 swarms), or colony (7-12 swarms)",
"treasure": "none",
"family": "Poisonous Frog",
"gear": "",
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"speed": "10 ft.",
"base_speed": "10",
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"fly": 0,
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},
{
"id": 3048,
"name": "Raven Swarm",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Tiny",
"type": "animal",
"subtype1": "swarm",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 14,
"ac_touch": 14,
"ac_flat-footed": 12,
"hp": 18,
"hit_dice": "4d8",
"fort": 3,
"ref": "6",
"will": "3",
"melee": "swarm (1d6 plus eye-rake)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "2",
"dex": "15",
"con": "8",
"int": "2",
"wis": 15,
"cha": 7,
"feats": "Skill Focus (Perception), Weapon Finesse",
"skills": "Fly +10, Perception +11",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "temperate forests",
"organization": "solitary, unkindness (2-4 swarms), or murder (5-10 swarms)",
"treasure": "none",
"family": "Raven",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "10 ft., fly 40 ft. (average)",
"base_speed": "10",
"fly_speed": "",
"maneuverability": "average",
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"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
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"source": "Tome of Horrors Complete",
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XP 800Tome of Horrors III 212N Tiny animal (swarm) Init +2; Senses low-light vision; Perception +10
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)hp 18 (4d8)Fort +4, Ref +6, Will +3Defensive Abilities half damage from piercing and slashing weapons, swarm traits
OFFENSE
Spd 10 ft., fly 40 ft. (average)Melee swarm (1d6)Space 10 ft.; Reach 0 ft.Special Attacks distraction (DC 12), eye-rake
STATISTICS
Str 2, Dex 15, Con 10, Int 2, Wis 15, Cha 7Base Atk +3; CMB +3; CMD 9 (can't be tripped)Feats Ability Focus (eye-rake), Skill Focus (Perception)Skills Fly +11, Perception +10SQ swarm traits
SPECIAL ABILITIES
Eye-Rake (Ex) Any living creature damaged by a raven swarm must make a DC 14 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days until the eyes naturally heal, or until they are healed (with remove blindness or a DC 15 Heal check). The save DC is Constitution-based. ",
"senses": "low-light vision; Perception +10",
"resist": "",
"description": "",
"init": 2,
"ability_scores": "Str 2, Dex 15, Con 10, Int 2, Wis 15, Cha 7",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "distraction (DC 12), eye-rake"
},
{
"id": 3049,
"name": "Undead Raven Swarm",
"ch": 9,
"xp": "6,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
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"alignment": "NE",
"size": "Tiny",
"type": "undead",
"subtype1": "swarm",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 16,
"ac_touch": 14,
"ac_flat-footed": 14,
"hp": 105,
"hit_dice": "14d8+28 plus 14",
"fort": 8,
"ref": "8",
"will": "13",
"melee": "swarm (3d6 plus eye-rake plus disease)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "2",
"dex": "15",
"con": "-",
"int": "2",
"wis": 15,
"cha": 12,
"feats": "Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Toughness, Weapon Finesse",
"skills": "Fly +10, Perception +24",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any",
"organization": "solitary, unkindness (2-4 swarms), or murder (5-10 swarms)",
"treasure": "none",
"family": "Undead Raven",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "10 ft., fly 40 ft. (average)",
"base_speed": "10",
"fly_speed": "",
"maneuverability": "average",
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"speed_special": "",
"speed_land": 1,
"fly": 1,
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"source": "Tome of Horrors Complete",
"reference": "Core",
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XP 6,400Tome of Horrors Complete 584NE Tiny undead (swarm) Init +6; Senses darkvision 60 ft., scent; Perception +15
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)hp 91 (14d8+28)Fort +7, Ref +8, Will +13Defensive Abilities swarm traits; Immune undead traits
OFFENSE
Spd 10 ft., fly 40 ft. (average)Melee swarm (3d6 plus disease and eye-rake)Space 10 ft.; Reach 0 ft.Special Attacks disease, distraction (DC 18), eye-rake
STATISTICS
Str 2, Dex 15, Con -, Int 2, Wis 15, Cha 13Base Atk +10; CMB -; CMD -Feats Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Toughness, Weapon FinesseSkills Fly +16, Perception +15
SPECIAL ABILITIES
Disease (Su) Raven Plague : Swarm–injury; save Fort DC 18; onset 1 day; frequency 1 day; effect 1d4 Str damage and 1d2 Str damage; cure 2 consecutive saves. Eye-Rake (Ex) Any living creature damaged by a raven swarm must succeed at a DC 18 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with remove blindness/deafness or a successful DC 20 Heal check. The save DC is Charisma-based. ",
"senses": "darkvision 60 ft., scent; Perception +15",
"resist": "",
"description": "",
"init": 6,
"ability_scores": "Str 2, Dex 15, Con -, Int 2, Wis 15, Cha 13",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "disease, distraction (DC 18), eye-rake"
},
{
"id": 3050,
"name": "Scarlet Spider Swarm",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Fine",
"type": "vermin",
"subtype1": "swarm",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 20,
"ac_touch": 12,
"ac_flat-footed": 18,
"hp": 13,
"hit_dice": "3d8",
"fort": 3,
"ref": "3",
"will": "1",
"melee": "swarm (1d6 plus disease)",
"ranged": "",
"space": "10",
"reach": "0",
"str": "1",
"dex": "15",
"con": "10",
"int": "-",
"wis": 10,
"cha": 2,
"feats": "",
"skills": "Climb +10, Perception +4, Stealth +22",
"racialmods": "+4 Perception, +4 Stealth",
"languages": "",
"sq": "",
"environment": "temperate forests",
"organization": "solitary, pack (2-4), or colony (5-10)",
"treasure": "none",
"family": "Scarlet Spider",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "10 ft., climb 10 ft.",
"base_speed": "10",
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"speed_special": "",
"speed_land": 1,
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"source": "Tome of Horrors Complete",
"reference": "Core",
"full_text": "",
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"init": null,
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},
{
"id": 3051,
"name": "Shadow Rat Swarm",
"ch": 4,
"xp": "1,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Tiny",
"type": "undead",
"subtype1": "swarm",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 14,
"ac_flat-footed": 13,
"hp": 39,
"hit_dice": "6d8+12",
"fort": 4,
"ref": "6",
"will": "6",
"melee": "swarm (2d6 plus 1d4 Strength damage plus disease)",
"ranged": "",
"space": "10",
"reach": "0 Special attacks distraction (DC 15)",
"str": "6",
"dex": "15",
"con": "-",
"int": "2",
"wis": 12,
"cha": 14,
"feats": "Improved Initiative, Lightning Reflexes, Skill Focus (Perception)",
"skills": "Acrobatics +4, Climb +10, Perception +9, Stealth +19",
"racialmods": "+4 Stealth",
"languages": "",
"sq": "",
"environment": "underground",
"organization": "solitary, pack (2-4 swarms), or nest (5-8 swarms)",
"treasure": "none",
"family": "Shadow Rat",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft., climb 60 ft.",
"base_speed": "40",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 1,
"burrow": 0,
"swim": 0,
"variantparent": "",
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
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"source": "Tome of Horrors Complete",
"reference": "Core",
"full_text": "
XP 1,200Tome of Horrors III 184 NE Tiny undead (swarm) Init +6; Senses darkvision 60 ft., scent; Perception +9
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)hp 39 (6d8+12)Fort +4, Ref +6, Will +6Defensive Abilities half damage from piercing and slashing, incorporeal form, shadow blend; Immune swarm traits, undead traitsWeaknesses swarm traits
OFFENSE
Spd 40 ft., climb 20 ft.Melee swarm +4 (2d6-2 plus 1d4 Str and distraction)Space 10 ft.; Reach 0 ft.Special Attacks distraction (DC 15)
TACTICS
During Combat The rats attack the closest target, preferring to attack foes that carry light sources.Morale The swarm fights until destroyed.
STATISTICS
Str 6, Dex 15, Con -, Int 2, Wis 12, Cha 14Base Atk +4; CMB +4; CMD 12Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception)Skills Acrobatics +4 (+8 jump), Climb +10, Fly +0, Perception +9, Stealth +19
SPECIAL ABILITIES
Incorporeal Form (Su) A shadow rat swarm can, as a standard action, assume an incorporeal form for up to 1 hour per day. In this form, the swarm loses its natural AC bonus but gains a +2 deflection bonus to AC. While in this form, the shadow rat swarm is AC 16 (+2 deflection, +2 Dex, +2 size), touch 15, flat-footed 13. The shadow rat swarm can still swarm attack corporeal opponents while in its incorporeal form, but its attack only inflicts Strength damage and cannot distract foes or cause physical damage. The shadow rat swarm gains the incorporeal subtype while using this ability. Shadow Blend (Ex) A shadow rat swarm can disappear into the shadows as a move action, gaining total concealment in all levels of illumination save bright light. Strength Drain (Su) A shadow rat swarm deals Strength damage to living foes over which it swarms. A creature reduced to 0 Strength cannot move but does not die-at least, not until the swarm's physical damage takes its toll. ",
"senses": "darkvision 60 ft., scent; Perception +9",
"resist": "",
"description": "",
"init": 6,
"ability_scores": "Str 6, Dex 15, Con -, Int 2, Wis 12, Cha 14",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": "distraction (DC 15)"
},
{
"id": 3052,
"name": "Velvet Ant Swarm",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
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"alignment": "N",
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XP 1,600Vescavor Swarm (Pathfinder Campaign Setting : Lost Kingdoms 50) CE Diminutive outsider (chaotic, evil, extraplanar, swarm) Init +3; Senses darkvision 60 ft.; Perception +9Aura gibber (15 ft.)
DEFENSE
AC 19, touch 17, flat-footed 16 (+3 Dex, +2 natural, +4 size)hp 47 (5d10+20)Fort +7, Ref +9, Will +2Immune poison, swarm traits, weapon damage; Resist electricity 10, fire 10; SR 16
OFFENSE
Spd 30 ft.; fly 40 ft. (good)Melee swarm (2d6 plus distraction)Space 10 ft.; Reach 0 ft.Special Attacks distraction (DC 15), ravenous, traumatizing
TACTICS
During Combat The vescavors surround any quarry to cut off retreat, all while singing the chorus of the Abyss to inflict madness on intruders with their gibber and traumatizing abilities. While swarming over opponents, they also devour any weapons and armor to further weaken those venturing into their lair.Morale A vescavor swarm fights to the death.
STATISTICS
Str 7, Dex 17, Con 16, Int 4, Wis 13, Cha 12Base Atk +5; CMB +4; CMD 12 (can't be tripped)Feats Blind-Fight, Lightning Reflexes, ToughnessSkills Fly +21, Perception +9, Stealth +23Languages Abyssal
SPECIAL ABILITIES
Gibber (Su) Any creature within 15 feet of a vescavor swarm or inside it must succeed at a successful 15 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect. A creature that saves cannot be affected by the same vescavor swarm's gibbering for 24 hours. The save DC is Constitution-based. Ravenous (Ex) If a vescavor swarm attacks an object or structure, it ignores up to 19 points of hardness (hardness of 20 or higher applies in full). Every round a creature is in the same space as the swarm, the vescavors begin devouring one object on the creature. The object takes half its maximum hit points in damage and gains the broken condition. If the vescavors attack an object with the broken condition, it is destroyed. An attended or magic object can attempt a successful 15 Reflex save to negate this effect. The save DC is Constitution-based. Traumatizing (Su) Any creature that spends more than 3 rounds inside a vescavor swarm must succeed at DC 13 Will save or gain a type of madness (determined randomly from the list on page 250 of the Pathfinder RPG GameMastery Guide). The save DC is Charisma-based. ",
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XP 800Human ranger 4 N Medium humanoid (human) Init +2; Senses Perception +7
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 shield)hp 30 (4d10+8)Fort +5, Ref +6, Will +2
OFFENSE
Spd 30 ft.Melee mwk battleaxe +7 (1d8+2/x3) or handaxe +6 (1d6+2/x3)Ranged mwk composite longbow +7 (1d8+1/x3) or throwing axe +6 (1d6+2)Space 5 ft.; Reach 5 ft.Special Attacks favored enemy (animals +2)Ranger Spells Prepared (CL 1st; concentration +2) 1st—charm animal (DC 12)
STATISTICS
Str 14, Dex 15, Con 12, Int 10, Wis 13, Cha 10Base Atk +4; CMB +6; CMD 19Feats Deadly Aim, Dodge, Endurance, Mobility, Point-Blank ShotSkills Climb +10, Craft (traps) +9, Handle Animal +6, Heal +8, Perception +7, Profession (trapper) +8, Ride +6, Stealth +8, Survival +8 (+10 to follow tracks), Swim +6Languages CommonSQ favored terrain (woods +2), hunter's bond (badger animal companion), track +2, wild empathy +4Combat Gear black adder venom (1 dose), scrolls of cure light wounds (2), scrolls of speak with animals (2); Other Gear masterwork studded leather, masterwork buckler, masterwork battleaxe, masterwork composite longbow (+1 Str) with 20 arrows, throwing axes (2), climber's kit, healer's kit, masterwork trapmaking tools ",
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"special_attack": "favored enemy (animals +2)"
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XP 1,600Angelic Guardian (Pathfinder Campaign Setting : Magnimar , City of Monuments 52) N Medium construct Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)hp 53 (6d10+20)Fort +2, Ref +4, Will +2Defensive Abilities deflective wings; DR 5/adamantine; Immune construct traits, fire
OFFENSE
Spd 30 ft., fly 60 ft. (average)Melee 2 slams +10 (1d6+4), 2 wings +5 (1d4+2)Space 5 ft.; Reach 5 ft.Special Attacks breath weapon (60-ft. line, 6d6 fire damage, Reflex DC 13 half, usable every 1d4 rounds)
TACTICS
During Combat The angelic guardians use their breath weapons as often as possible in between their melee attacks, focusing their attention on whoever currently displays or whoever last held Sheila Heidmarch's wayfinder . If attacked by another target, however, the guardians defend themselves.Morale Programmed to destroy the Pathfinders of Heidmarch Manor, the angelic guardians fight until destroyed.
STATISTICS
Str 18, Dex 15, Con -, Int -, Wis 11, Cha 1Base Atk +6; CMB +10; CMD 22Languages Common (cannot speak)SQ metallic feathers
SPECIAL ABILITIES
Deflective Wings (Ex) As a standard action, an angelic guardian can spread its wings and protect a single adjacent creature from the next ranged attack. The next time the protected creature would normally be hit by a ranged attack, the attack is instead deflected and the protected creature takes no damage. An angelic guardian can only deflect one ranged attack per turn in this way. This effect lasts until the angelic guardian's next turn or until the protected creature leaves its square, whichever comes first. Metallic Feathers (Ex) An angelic guardian's wings are honed to razor-sharp edges, and attacks with them deal slashing damage instead of bludgeoning damage. ",
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XP 9,600Tome of Horrors Complete 644CE Huge plant Init +3; Senses low-light vision; Perception +19
DEFENSE
AC 23, touch 7, flat-footed 23 (-1 Dex, +16 natural, -2 size)hp 127 (15d8+60)Fort +13, Ref +6, Will +9DR 10/magic; Immune plant traits; Resist electricity 10, fire 10; SR 21
OFFENSE
Spd 20 ft.Melee 4 tendrils +18 (1d8+8 plus grab)Space 15 ft.; Reach 15 ft.Special Attacks constrict (1d8+8)Spell-Like Abilities (CL 15th; concentration +19) 5/day—charm person (DC 15) 2/day—dominate person (DC 19)
STATISTICS
Str 26, Dex 9, Con 19, Int 14, Wis 15, Cha 18Base Atk +11; CMB +21 (+23 bull rush, +25 grapple); CMD 30 (32 vs. bull rush)Feats Alertness, Awesome Blow, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (tendril)Skills Bluff +14, Diplomacy +14, Knowledge (arcana) +12, Perception +19, Sense Motive +16, Spellcraft +12Languages Abyssal, Aklo, Common, Giant, Iobarian, Sylvan ",
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XP 400Tome of Horrors Complete 657NE Medium undead Init -1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 13, touch 9, flat-footed 13 (-1 Dex, +4 natural)hp 22 (4d8+4)Fort +1, Ref +0, Will +4DR 5/slashing; Immune undead traits; Resist fire 10
OFFENSE
Spd 30 ft., swim 30 ft.Melee cutlass* +5 (1d6+2/18-20) or slam +5 (1d6+3)Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14, Dex 8, Con -, Int -, Wis 10, Cha 10Base Atk +3; CMB +5; CMD 14Feats ToughnessSkills Swim +10SQ staggeredCombat Gear rusty cutlass** See Pirates of the Inner Sea . ",
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XP 400N Medium Animal Init +1; Senses low-light vision, scent; Perception +3
DEFENSE
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)hp 15 (2d8+6)Fort +6, Ref +6, Will -1
OFFENSE
Spd 30 ft., swim 30 ft.Melee bite +3 (1d6+2 plus grab) or tongue +3 (grab)Space 5 ft.; Reach 5 ft. (15 ft. with tongue)Special Attacks adhesive tongue, pull (tongue, 5 feet), swallow whole (1d4 bludgeoning damage, AC 10, 2 hp)
STATISTICS
Str 15, Dex 13, Con 16, Int 1, Wis 9, Cha 6Base Atk +1; CMB +3 (+7 grabbing with tongue); CMD 14Feats Lightning ReflexesSkills Acrobatics +9 (+13 jumping), Perception +3, Stealth +5, Swim +10; Racial Modifiers +4 on Acrobatics (+8 jumping), +4 on Stealth
SPECIAL ABILITIES
Adhesive Tongue (Ex) A giant frog's tongue has a 15-foot reach. The tongue deals no damage on a hit, but can be used to grab the target–the adhesive qualities of the tongue grant a giant frog a +4 racial bonus on CMB checks made to grab a target with its tongue. If it grabs a foe, it can pull that target. A giant frog's tongue may be attacked and has AC 15. Damage inflicted to the tongue is deducted from the frog's hit points as normal. If the tongue takes any amount of piercing or slashing damage, the frog drops whatever it has grabbed with its tongue and cannot use its tongue attack again until it heals to its full hit points. Pull (Ex) The frog can make a free combat maneuver check with a successful tongue attack. If successful, the tongue pulls the frog's opponent 5 feet closer to the frog. This ability only works on Medium or smaller creatures. Opponents pulled in this way do not provoke attacks of opportunity and stop if the pull would move them into a solid object or creature. Swallow Whole (Ex) If a frog begins its turn with an opponent grappled in its mouth, it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. The opponent can be up to one size category smaller than the frog. Being swallowed causes a creature to take damage each round (see above). A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (by dealing the creature 2 hit points of damage), or it can just try to escape the grapple. The frog's interior Armor Class is 10. If a swallowed creature cuts its way out, the frog cannot use swallow whole again until thedamage is healed. If the swallowed creature escapes the grapple, success puts it back in the frog mouth, where it may be bitten or swallowed again. ",
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"reach": "5",
"str": "19",
"dex": "10",
"con": "16",
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"wis": 12,
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"languages": "",
"sq": "capsize, hold breath",
"environment": "warm aquatic and plains",
"organization": "solitary or herd (2-12)",
"treasure": "none",
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XP 1,600Heart of the Jungle 60N Large animal Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)hp 66 (7d8+35)Fort +10 (+12 vs. nonmagical disease), Ref +5, Will +2
OFFENSE
Spd 40 ft.Melee bite +13 (2d8+12)Space 10 ft.; Reach 5 ft.Special Attacks capsize
STATISTICS
Str 26, Dex 10, Con 20, Int 2, Wis 10, Cha 5Base Atk +5; CMB +14; CMD 24Feats Alertness, Improved Initiative, Power Attack, Weapon Focus (bite)Skills Intimidate +1, Perception +8, Sense Motive +0, Stealth +0 (+10 underwater), Swim +13; Racial Modifiers +10 Stealth when underwaterSQ blood sweat, hold breath
SPECIAL ABILITIES
Blood Sweat (Ex) A hippopotamus excretes a reddish-tinged oil that protects its skin from both the sun and bacteria. It suffers no harm from being in hot environments (up to 140 degrees Fahrenheit) and gains a +2 on Fortitude saves to resist nonmagical diseases. Capsize (Ex) A hippopotamus can attempt to capsize a boat or ship of its size or smaller by ramming it as a charge attack and making a combat maneuver check. The DC of this check is 25, or the result of the boat captain's Profession (sailor) check, whichever is higher. Hold Breath (Ex) A hippopotamus can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. ",
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"init": 4,
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"reach": "5",
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"environment": "cold forests and mountains",
"organization": "solitary, pair or den (1-2 adults plus 1-4 cubs)",
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"xp": "800",
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"size": "Medium",
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XP 0Mountain Lion animal companion 3 N Medium animal Init +4; Senses low-light vision, scent; Perception +2
DEFENSE
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)hp 16 (3d8+3)Fort +4, Ref +7, Will +3Defensive Abilities evasion
OFFENSE
Spd 40 ft.Melee bite +5 (1d6+2), 2 claws +5 (1d4+2)Space 5 ft.; Reach 5 ft.Special Attacks rake (2 claws +5, 1d4+2)
STATISTICS
Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10Base Atk +2; CMB +4; CMD 18 (22 vs. trip)Feats Coordinated ShotACG , Weapon Focus (bite), Weapon Focus (claw)Skills Acrobatics +4 (+8 when jumping), Stealth +10SQ animal focus, tricks (attack, attack any target, come, defend, fetch, guard, heel, stay) ",
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"init": 4,
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"xp": "9,600",
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"size": "Huge",
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"hp": 149,
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"fort": 14,
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"dex": "10",
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"int": "2",
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"fort": 4,
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"ranged": "",
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"con": "12",
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"feats": "Weapon Finesse",
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"organization": "solitary, foraging pack (2-5), group (4-9 adults plus 4-10 young) or colony (10-40 adults, plus 15-60 young)",
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{
"id": 3588,
"name": "Umbral Shepherd",
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"id": 3589,
"name": "Vetala",
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"xp": "2,400",
"race": "Female human vetala",
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"type": "undead",
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"feats": "AlertnessB, Blind-FightB, Combat Casting, DeceitfulB, Dodge, Extra Revelation, Improved InitiativeB, Mobility, Skill Focus (Disguise)B",
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"organization": "solitary",
"treasure": "NPC gear (chain shirt, cloak of resistance +1, potions of invisibility [2], other treasure)",
"family": "Vampire",
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"speed": "30 ft., climb 30 ft.",
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"full_text": "
XP 4,800Human variant ghost expert 8 (Pathfinder RPG Bestiary 144) CE Medium undead (augmented humanoid, incorporeal) Init +5; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 17, touch 17, flat-footed 15 (+5 deflection, +1 Dex, +1 dodge)hp 84 (8d8+48)Fort +7, Ref +5, Will +8Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits
OFFENSE
Spd fly 30 ft. (perfect)Melee corrupting touch +7 (8d6, Fort DC 19 half )Space 5 ft.; Reach 5 ft.Spell-Like Abilities (CL 8th; concentration +13)1/day—animate dead
TACTICS
Before Combat The vetala has animated 16 zombies as guards.During Combat The vetala inhabits a corpse to protect itself, possessing a new zombie if the PCs destroy its current host. It attacks using its withering gaze while keeping zombies between it and attackers. If the PCs destroy more than eight zombies, the vetala animates eight more. If the PCs destroy all the zombies, the vetala continues attacking with its corrupting touch.Morale The vetala fights until destroyed.
STATISTICS
Str -, Dex 13, Con -, Int 10, Wis 11, Cha 20Base Atk +6; CMB +7; CMD 23Feats Dodge, Improved Initiative, Iron Will, Lightning Reflexes, ToughnessSkills Fly +9, Intimidate +16, Knowledge (history) +8, Knowledge (religion) +8, Perception +8, Sense Motive +8, Stealth +9SQ corpse possession
SPECIAL ABILITIES
Corpse Possession (Su) This functions as the malevolence ghost ability, except a vetala can only possess a corpse or zombie of the vetala's size or smaller. A mindless zombie receives no saving throw against this ability. The possessed body functions as a zombie, except that it doesn't have the staggered special quality. When the host body takes damage, the vetala also takes half damage. While possessing a body, the vetala takes damage as if it were still incorporeal: it's immune to nonmagical attacks, and damage that is neither a force effect nor from an incorporeal creature is halved again (one-quarter damage). The vetala cannot use its corrupting touch while possessing a body. The host body is under the effect of a gentle repose spell while the vetala possesses it. ",
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"spell_abilities": "Spell-Like Abilities (CL 8th; concentration +13) 1/day-animate dead",
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"special_attack": ""
},
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"size": "Medium",
"type": "ooze",
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"fort": 14,
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"con": "24",
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"languages": "tongues; telepathy 100 ft.",
"sq": "no breath",
"environment": "any (Aucturn)",
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"id": 3592,
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"xp": "600",
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"alignment": "CN",
"size": "Large",
"type": "magical beast",
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"environment": "warm rivers (Garund)",
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"alignment": "N",
"size": "Medium",
"type": "aberration",
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"ac": 20,
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"hp": 102,
"hit_dice": "12d8+48",
"fort": 8,
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"str": "23",
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"sq": "dust cloud",
"environment": "warm deserts",
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"id": 3594,
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"size": "Huge",
"type": "dragon",
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"id": 3713,
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"id": 3714,
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{
"id": 3872,
"name": "Khala",
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"feats": "Alertness, Critical Focus, Empower Spell-Like Ability (ice storm), Flyby Attack, Hover, Improved Critical (bites), Improved Initiative, Staggering Critical, Stunning Critical",
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XP 102,400Khala (Pathfinder Campaign Setting : Irrisen , Land of Eternal Winter 59) CE Large dragon (cold) Init +10; Senses darkvision 60 ft., low-light vision; Perception +30
DEFENSE
AC 31, touch 15, flat-footed 25 (+6 Dex, +16 natural, -1 size)hp 261 (18d12+144)Fort +19, Ref +17, Will +16Immune cold, disease, magic paralysis and sleep; Resist acid 10, electricity 10Weaknesses vulnerable to fire
OFFENSE
Spd 30 ft., fly 90 ft. (good)Melee 3 bites +26 (2d10+9/19-20 plus disease), tail +26 (2d8+9 plus grab)Space 10 ft.; Reach 10 ft.Special Attacks breath weapon (60-ft. line, 16d6 cold damage plus encased in ice , Reflex DC 27 half, usable every 1d4 rounds), constrict (2d6+8), rend (2 bites, 2d10+13)Spell-Like Abilities (CL 16th; concentration +23) 3/day—empowered ice storm , fire shield (chill shield only), incendiary cloud (DC 25, deals cold damage), suggestion (DC 19) 1/day—control weather , polar ray
STATISTICS
Str 28, Dex 22, Con 27, Int 22, Wis 21, Cha 25Base Atk +18; CMB +28 (+32 grapple); CMD 38 (can't be tripped)Feats Alertness, Critical Focus, Empower Spell-Like Ability (ice storm ), Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Staggering Critical, Stunning CriticalSkills Appraise +27, Bluff +28, Diplomacy +28, Fly +29, Intimidate +28, Knowledge (geography) +27, Knowledge (local) +27, Knowledge (nature) +27, Perception +30, Sense Motive +30, Stealth +23, Survival +26Languages Abyssal, Draconic, Giant, Hallit, Russian, SkaldSQ tenacious grappleGear ring of sustenance
SPECIAL ABILITIES
Breath Weapon (Su) Every 1d4 rounds, the khala can fire a jet of frigid liquid up to 60 feet in a straight line from one of its three mouths, dealing 16d6 points of cold damage to the target (Reflex DC 27 for half). Even if this save is successful, the target must succeed at a DC 27 Fortitude save or be encased in ice . A trapped creature must succeed at a DC 25 Strength check or a DC 26 Escape Artist check to break free. Attempting to break free of the ice is a full-round action. Disease (Su) Chillbane Fever : bite–injury; save Fort DC 27; onset 1 day; frequency 1/day; effect 1d4 Con damage and target is sickened and fatigued; cure 2 consecutive saves. Tenacious Grapple (Ex) A khala does not gain the grappled condition if it grapples a foe with its tail. ",
"senses": "darkvision 60 ft., low-light vision; Perception +30",
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"description": "",
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"spell_abilities": "Spell-Like Abilities (CL 16th; concentration +23) 3/day-empowered ice storm, fire shield (chill shield only), incendiary cloud (DC 25, deals cold damage), suggestion (DC 19) 1/day-control weather, polar ray",
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"special_attack": "breath weapon (60-ft. line, 16d6 cold damage plus encased in ice, Reflex DC 27 half, usable every 1d4 rounds), constrict (2d6+8), rend (2 bites, 2d10+13)"
},
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"alignment": "N",
"size": "Huge",
"type": "construct",
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"ac": 21,
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"name": "Ved",
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"alignment": "NE",
"size": "Large",
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"feats": "Awesome Blow, Improved Bull Rush, Power Attack",
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XP 1,600Ved (Pathfinder Campaign Setting : Irrisen , Land of Eternal Winter 61) NE Large humanoid (giant) Init -3; Senses low-light vision; Perception +4
DEFENSE
AC 16, touch 8, flat-footed 16 (-1 Dex, +8 natural, -1 size)hp 57 (6d8+30)Fort +5, Ref -1, Will +4Weaknesses drunk
OFFENSE
Spd 30 ft.Melee club +8 (1d8+5)Space 10 ft.; Reach 10 ft.Special Attacks gale breath
STATISTICS
Str 25, Dex 8, Con 20, Int 7, Wis 12, Cha 9Base Atk +4; CMB +10 (+12 bull rush); CMD 22 (24 vs. bull rush)Feats Awesome Blow, Improved Bull Rush, Power AttackSkills Climb +5 (+9 when climbing rocks), Intimidate +2, Perception +4, Survival +4 (+8 in snow); Racial Modifiers +4 Climb (when climbing rocks), +4 Survival (in snow)Languages Giant
SPECIAL ABILITIES
Drunk (Ex) The veds are currently drunk and are considered to be sickened (this is already incorporated into the statistics above). Gale Breath (Su) Every 1d4 rounds as a full-round action, a ved can draw in a mighty breath and expel it outward in a 30-foot cone. Targets within 10 feet of the origin of this cone must succeed at a DC 18 Strength check or be knocked prone. Those who succeed at the check or are standing farther away from the ved treat the effects of the gale breath as a gust of wind spell. ",
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"swim": 0,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "Chronicle Of The Righteous",
"reference": "Core",
"full_text": "",
"senses": "",
"resist": "",
"description": "",
"init": null,
"ability_scores": "",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": ""
},
{
"id": 4414,
"name": "Spyglass Archon",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LG",
"size": "Medium",
"type": "outsider",
"subtype1": "archon",
"subtype2": "extraplanar",
"subtype3": "good",
"subtype4": "lawful",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 12,
"ac_flat-footed": 13,
"hp": 26,
"hit_dice": "4d10+4",
"fort": 2,
"ref": "6",
"will": "4",
"melee": "mwk longsword +5 (1d8+2/19-20), mwk short sword +5 (1d6+1/19-20)",
"ranged": "shortbow +6 (1d6/x3)",
"space": "5",
"reach": "5",
"str": "14",
"dex": "15",
"con": "12",
"int": "13",
"wis": 10,
"cha": 9,
"feats": "Skill Focus (Stealth), Two-Weapon Fighting",
"skills": "Acrobatics +9, Bluff +6, Fly +13, Knowledge (planes) +8, Perception +7, Sense Motive +7, Stealth +12",
"racialmods": "",
"languages": "Celestial, Draconic, Infernal; truespeech",
"sq": "",
"environment": "any (Heaven)",
"organization": "solitary or pair",
"treasure": "standard (mwk longsword, mwk short sword, shortbow, leather armor, other treasure)",
"family": "Archon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "40 ft., fly 40 ft. (good)",
"base_speed": "40",
"fly_speed": "",
"maneuverability": "good",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "Chronicle Of The Righteous",
"reference": "Core",
"full_text": "
XP 800Spyglass Archon (Pathfinder Campaign Setting : Chronicle of the Righteous 61) LG Medium outsider (archon, extraplanar, good, lawful) Init +2; Senses darkvision 60 ft., detect evil , hone senses, low-light vision; Perception +7Aura aura of menace (DC 13), magic circle against evil
DEFENSE
AC 17, touch 14, flat-footed 15 (+2 armor, +2 deflection, +2 Dex, +1 natural)hp 26 (4d10+4)Fort +4, Ref +8, Will +6; +4 vs. poisonDR 5/evil; Immune electricity, petrification; SR 14
OFFENSE
Spd 40 ft., fly 40 ft. (good)Melee mwk longsword +5 (1d8+2/19-20), mwk short sword +5 (1d6+1/19-20)Ranged shortbow +6 (1d6/x3)Space 5 ft.; Reach 5 ft.Special Attacks sneak attack +1d6Spell-Like Abilities (CL 4th; concentration +3) Constant—detect evil , magic circle against evil At Will—aid , continual flame , greater teleport (self plus 50 lbs. of objects only), message 3/day—darkness , entropic shield , undetectable alignment
TACTICS
Before Combat Because the PCs are assumed to be evil, the benefits from the archons' magic circle against evil spell-like ability are included in their statistics.During Combat The archons generally avoid combat if at all possible, but should the PCs become involved in any action that endangers the people of Kantaria or the forces of the Glorious Reclamation, the outsiders move to engage the offenders and help any potential allies. The two archons work together and with allies to flank foes and make sneak attacks. Against lightly armored opponents, the archons prefer to deal nonlethal damage, attempting to take prisoners back to Oppian Nevilindor.Morale As long as innocents or allies are in danger, the archons fight to the death.
STATISTICS
Str 14, Dex 15, Con 12, Int 13, Wis 10, Cha 9Base Atk +4; CMB +6; CMD 20Feats Skill Focus (Stealth), Two-Weapon FightingSkills Acrobatics +9, Bluff +6, Fly +13, Knowledge (planes) +8, Perception +7, Sense Motive +7, Stealth +12Languages Celestial, Draconic, Infernal; truespeechGear leather armor, mwk longsword, mwk short sword, shortbow with 20 arrows
SPECIAL ABILITIES
Hone Senses (Su) Three times per day, a spyglass archon can concentrate its attention as a swift action. For 4 rounds, the range of the spyglass archon's darkvision doubles, it gains a +6 bonus on Perception checks, and it gains blindsense out to a range of 15 feet. ",
"senses": "darkvision 60 ft., detect evil, hone senses, low-light vision; Perception +7",
"resist": "",
"description": "",
"init": 2,
"ability_scores": "Str 14, Dex 15, Con 12, Int 13, Wis 10, Cha 9",
"spell_abilities": "Spell-Like Abilities (CL 4th; concentration +3) Constant-detect evil, magic circle against evil At Will-aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message 3/day-darkness, entropic shield, undetectable alignment",
"spells_prepared": "",
"special_attack": "sneak attack +1d6"
},
{
"id": 4415,
"name": "Veranallia",
"ch": 20,
"xp": "307,200",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CG",
"size": "Large",
"type": "outsider",
"subtype1": "azata",
"subtype2": "chaotic",
"subtype3": "extraplanar",
"subtype4": "good",
"subtype5": "",
"subtype6": "",
"ac": 36,
"ac_touch": 17,
"ac_flat-footed": 28,
"hp": 324,
"hit_dice": "24d10+192",
"fort": 21,
"ref": "16",
"will": "22",
"melee": "+3 icy burst sickle +35/+30/+25/+20 (1d6+12/19-20 plus 1d6 cold), 4 vines +27 (1d8+4 plus grab)",
"ranged": "",
"space": "10",
"reach": "5 (10 with vines)",
"str": "28",
"dex": "26",
"con": "25",
"int": "18",
"wis": 27,
"cha": 29,
"feats": "Alertness, Cleave, Combat Casting, Combat Reflexes, Critical Focus, Great Cleave, Improved Critical (sickle), Improved Initiative, Improved Natural Attack (vine), Power Attack, Sickening Critical, Toughness",
"skills": "Bluff +36, Climb +33, Escape Artist +35, Heal +35, Intimidate +36, Knowledge (nature) +31, Knowledge (planes) +31, Perception +39, Sense Motive +39, Stealth +31",
"racialmods": "",
"languages": "Celestial, Draconic, Infernal; speak with plants; truespeech",
"sq": "undersized weapons, winter sickle",
"environment": "any (Elysium)",
"organization": "solitary, pair, or grove (3-6)",
"treasure": "double",
"family": "Azata",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "50 ft.",
"base_speed": "50",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "Chronicle Of The Righteous",
"reference": "Core",
"full_text": "",
"senses": "",
"resist": "",
"description": "",
"init": null,
"ability_scores": "",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": ""
},
{
"id": 4665,
"name": "Abrikandilu",
"ch": 3,
"xp": "800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 15,
"ac_touch": 10,
"ac_flat-footed": 15,
"hp": 32,
"hit_dice": "5d10+5",
"fort": 5,
"ref": "4",
"will": "3",
"melee": "bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)",
"ranged": "improvised weapon +5 (1d6+2)",
"space": "5",
"reach": "5",
"str": "15",
"dex": "11",
"con": "12",
"int": "6",
"wis": 10,
"cha": 13,
"feats": "Improved Sunder, Iron Will, Power Attack, Throw AnythingB",
"skills": "Appraise +6, Climb +10, Disable Device +8, Perception +12",
"racialmods": "+4 Perception",
"languages": "Abyssal, Celestial, Draconic; telepathy 100 ft.",
"sq": "",
"environment": "any (Abyss)",
"organization": "solitary, pair, or gang (3-12)",
"treasure": "standard (all art objects are broken)",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft.",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "The Worldwound",
"reference": "Core",
"full_text": "
XP 800Abrikandilu (Pathfinder Campaign Setting : The Worldwound 42) CE Medium outsider (chaotic, demon, evil, extraplanar) Init +0; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 natural)hp 32 (5d10+5)Fort +5, Ref +4, Will +3Immune electricity, poison; Resist acid 10, cold 10, fire 10Weaknesses hatred of mirrors
OFFENSE
Spd 30 ft.Melee bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)Ranged improvised weapon +5 (1d6+2)Space 5 ft.; Reach 5 ft.Special Attacks destructive attacks, mutilationSpell-Like Abilities (CL 5th; concentration +6) 3/day—cause fear (DC 12), shatter (DC 13) 1/day—summon (level 1, 1 abrikandilu 50%—already used today)
TACTICS
During Combat The abrikandilu opens combat by hurling knives and bits of broken furniture at the PCs. When it engages in melee, it focuses its attacks on the most attractive PC.Morale The abrikandilu flees if reduced to fewer than 6 hit points.
STATISTICS
Str 15, Dex 11, Con 12, Int 6, Wis 10, Cha 13Base Atk +5; CMB +7 (+9 sunder); CMD 19 (21 vs. sunder)Feats Improved Sunder, Iron Will, Power Attack, Throw AnythingSkills Appraise +6, Climb +10, Disable Device +8, Perception +12Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES
Destructive Attacks (Ex) An abrikandilu's natural attacks can threaten and confirm critical hits against objects. In addition, the abrikandilu gains a +5 racial bonus on Strength checks made to break or destroy objects. Hatred of Mirrors (Ex) An abrikandilu loathes the sight of its own reflection. Using a mirror grants a +5 bonus on Intimidate checks against an abrikandilu. An abrikandilu adjacent to a mirror or attacked by a mirror-carrying creature (at the GM's discretion, some shields could be considered mirrors) must attempt a DC 15 Will save at the start of its turn. If it fails, the abrikandilu must focus all of its actions that round on attempts to destroy the mirror. Mutilation (Su) An abrikandilu's bite causes hideous, ugly wounds that not only mar beauty but supernaturally diminish a creature's sense of self-worth. A creature bitten by an abrikandilu must succeed at a DC 13 Fortitude save or take a –1 penalty on all Charisma-based checks. This penalty can stack as high as a –5 penalty with multiple bites and failed saves, and lasts even after the wounds are healed. The penalty reduces by 1 point every 24 hours. This is a curse effect. The save DC is Constitution-based. ",
"senses": "darkvision 60 ft.; Perception +12",
"resist": "acid 10, cold 10, fire 10",
"description": "",
"init": 0,
"ability_scores": "Str 15, Dex 11, Con 12, Int 6, Wis 10, Cha 13",
"spell_abilities": "Spell-Like Abilities (CL 5th; concentration +6) 3/day-cause fear (DC 12), shatter (DC 13) 1/day-summon (level 1, 1 abrikandilu 50%-already used today)",
"spells_prepared": "",
"special_attack": "destructive attacks, mutilation"
},
{
"id": 4666,
"name": "Derakni",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Large",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 25,
"ac_touch": 15,
"ac_flat-footed": 19,
"hp": 126,
"hit_dice": "11d10+66",
"fort": 13,
"ref": "13",
"will": "8",
"melee": "bite +18 (1d4+8 plus poison), 2 claws +18 (1d4+8), sting +18 (1d8+8/19-20 plus poison)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "26",
"dex": "23",
"con": "22",
"int": "9",
"wis": 17,
"cha": 16,
"feats": "Flyby Attack, Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (summon swarm)",
"skills": "Acrobatics +20, Fly +22, Perception +25, Stealth +16, Survival +17",
"racialmods": "+8 Perception",
"languages": "Abyssal, Celestial, Draconic; telepathy 100 ft.",
"sq": "",
"environment": "any (Abyss)",
"organization": "solitary, pair, or swarm (3-10)",
"treasure": "standard",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "30 ft., fly 60 ft. (good)",
"base_speed": "30",
"fly_speed": "",
"maneuverability": "good",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
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"source": "The Worldwound",
"reference": "Core",
"full_text": "
XP 9,600Derakni (Pathfinder Campaign Setting : The Worldwound 43) CE Large outsider (chaotic, demon, evil, extraplanar) Init +10; Senses darkvision 60 ft., scent; Perception +25
DEFENSE
AC 25, touch 15, flat-footed 19 (+6 Dex, +10 natural, -1 size)hp 126 (11d10+66)Fort +13, Ref +13, Will +8DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 21
OFFENSE
Spd 30 ft., fly 60 ft. (good)Melee bite +18 (1d4+8 plus poison), 2 claws +18 (1d4+8), sting +18 (1d8+8/19-20 plus poison)Space 10 ft.; Reach 10 ft.Special Attacks drone, poisonSpell-Like Abilities (CL 12th; concentration +15) At Will—contagion (DC 17), greater teleport (self plus 50 lbs. of objects only), gust of wind 3/day—enervation , quickened summon swarm 1/day—insect plague , summon (level 4, 1 derakni or 1d4 vescavor swarms 40%)
TACTICS
Before Combat The derakni attempts to summon another derakni before entering combat.During Combat The derakni casts insect plague and quickened summon swarm on the first round of combat. It hopes to throw the PCs into chaos so it can swoop around the edges of the swarms to attack lone heroes who stagger out of the swarm, staying in flight and using Flyby attacks with its sting while keeping its drone effect going as long as possible.Morale The derakni teleports away and does not return if it's reduced to fewer than 20 hit points.
STATISTICS
Str 26, Dex 23, Con 22, Int 9, Wis 17, Cha 16Base Atk +11; CMB +20; CMD 36 (44 vs. trip)Feats Flyby Attack, Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (summon swarm )Skills Acrobatics +20, Fly +22, Perception +25, Stealth +16, Survival +17Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES
Drone (Su) The sound of a derakni in flight is a mesmerizing, unsettling drone that causes confusion in all non-demons who hear the sound. A derakni must fly at least 10 feet to activate this ability (which it can do as part of a move action). Any non-demon creature that begins its turn within 30 feet of a derakni that moved in this manner on its previous turn must succeed at a DC 18 Will save or be confused for 1d4 rounds. A creature that succeeds at this save is immune to the drone of that derakni for 24 hours. Demons are immune to this sonic, mind-affecting effect. The save DC is Charisma-based. Poison (Ex) Bite or sting–injury; save Fort DC 21; frequency 1/ round for 6 rounds; effect 1d4 Con; cure 2 consecutive save s. The save DC is Constitution-based. ",
"senses": "darkvision 60 ft., scent; Perception +25",
"resist": "acid 10, cold 10, fire 10",
"description": "",
"init": 10,
"ability_scores": "Str 26, Dex 23, Con 22, Int 9, Wis 17, Cha 16",
"spell_abilities": "Spell-Like Abilities (CL 12th; concentration +15) At Will-contagion (DC 17), greater teleport (self plus 50 lbs. of objects only), gust of wind 3/day-enervation, quickened summon swarm 1/day-insect plague, summon (level 4, 1 derakni or 1d4 vescavor swarms 40%)",
"spells_prepared": "",
"special_attack": "drone, poison"
},
{
"id": 4667,
"name": "Gallu",
"ch": 19,
"xp": "204,800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 34,
"ac_touch": 18,
"ac_flat-footed": 30,
"hp": 332,
"hit_dice": "19d10+228",
"fort": 27,
"ref": "16",
"will": "21",
"melee": "+1 wounding falchion +31/+26/+21/+16 (2d4+17/15-20), bite +25 (1d8+5), gore +25 (1d6+5)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "33",
"dex": "18",
"con": "34",
"int": "18",
"wis": 23,
"cha": 25,
"feats": "Critical Focus, Improved Bull Rush, Improved Critical (falchion), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (hold monster), Staggering Critical, Vital Strike",
"skills": "Bluff +29, Disguise +29, Fly +30, Intimidate +37, Knowledge (engineering) +26, Knowledge (history) +26, Knowledge (planes) +26, Perception +36, Ride +26, Sense Motive +28",
"racialmods": "+8 Intimidate, +8 Perception",
"languages": "Abyssal, Celestial, Draconic; telepathy 100 ft.",
"sq": "change shape (alter self, Small or Medium humanoid)",
"environment": "any (Abyss)",
"organization": "solitary or platoon (1 gallu, 1-3 mariliths, and 3-12 vrocks)",
"treasure": "standard (+1 falchion, other treasure)",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "50 ft., fly 50 ft. (good)",
"base_speed": "50",
"fly_speed": "",
"maneuverability": "good",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "The Worldwound",
"reference": "Core",
"full_text": "",
"senses": "",
"resist": "",
"description": "",
"init": null,
"ability_scores": "",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": ""
},
{
"id": 4668,
"name": "Gibrileth",
"ch": 11,
"xp": "12,800",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Large",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 25,
"ac_touch": 13,
"ac_flat-footed": 21,
"hp": 137,
"hit_dice": "11d10+77",
"fort": 14,
"ref": "9",
"will": "10",
"melee": "+1 scorpion whip +18/+13/+8 (1d6+8/18-20 plus disease), bite +12 (1d8+3 plus disease)",
"ranged": "tumor +14 (2d6 acid plus disease)",
"space": "10",
"reach": "10 (20 with whip)",
"str": "24",
"dex": "19",
"con": "24",
"int": "13",
"wis": 16,
"cha": 17,
"feats": "Combat Expertise, Combat Reflexes, Greater Trip, Improved Initiative, Improved Trip, Lightning Reflexes",
"skills": "Fly +20, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Perception +25, Sense Motive +17, Stealth +14, Survival +17",
"racialmods": "+8 Perception",
"languages": "Abyssal, Celestial, Draconic; telepathy 100 ft.",
"sq": "tumors",
"environment": "any (Abyss)",
"organization": "solitary, pair, or infection (3-8)",
"treasure": "standard (+1 scorpion whip, other treasure)",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "10 ft., fly 40 ft. (good)",
"base_speed": "10",
"fly_speed": "",
"maneuverability": "good",
"climb_speed": "",
"swim_speed": "",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 0,
"burrow": 0,
"swim": 0,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
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"source": "The Worldwound",
"reference": "Core",
"full_text": "
XP 12,800Gibrileth (Pathfinder Campaign Setting : The Worldwound 46) CE Large outsider (chaotic, demon, evil, extraplanar) Init +8; Senses darkvision 60 ft., scent; Perception +25
DEFENSE
AC 25, touch 13, flat-footed 21 (+4 Dex, +12 natural, -1 size)hp 137 (11d10+77)Fort +14, Ref +9, Will +10Defensive Abilities amorphous; DR 10/good; Immune acid, disease, electricity, poison; Resist cold 10, fire 10; SR 22
OFFENSE
Spd 10 ft., fly 40 ft. (good)Melee +1 scorpion whip +18/+13/+8 (1d6+8/18-20 plus disease), bite +12 (1d8+3 plus disease)Ranged tumor +14 (2d6 acid plus disease)Space 10 ft.; Reach 10 ft. (20 ft. with whip)Special Attacks disease, tumors, whip specialistSpell-Like Abilities (CL 13th; concentration +16) At Will—contagion (DC 17), grease (DC 14), greater teleport (self plus 50 lbs. of objects only), unholy blight (DC 17) 3/day—stinking cloud (DC 16) 1/day—summon (level 4, 1 gibrileth 35%), waves of fatigue
TACTICS
During Combat The gibrileth tries to summon another gibrileth on the first round of combat, then uses stinking cloud to control the battlefield, knowing that it and Mutasafen are immune to the poisonous vapors. The gibrileth stays mobile as necessary to prevent others from engaging Mutasafen in melee.Morale Bound to the fane, the gibrileth has no choice but to fight to the death.
STATISTICS
Str 24, Dex 19, Con 24, Int 13, Wis 16, Cha 17Base Atk +11; CMB +19 (+23 trip); CMD 35 (37 vs. trip)Feats Combat Expertise, Combat Reflexes, Greater Trip, Improved Initiative, Improved Trip, Lightning ReflexesSkills Fly +20, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Perception +25, Sense Motive +17, Stealth +14, Survival +17Languages Abyssal, Celestial, Draconic; telepathy 100 ft.SQ tumorsGear +1 scorpion whip UE
SPECIAL ABILITIES
Disease (Su) Any weapon a gibrileth wields becomes a vector for spreading the demonplague. A creature bitten by a gibrileth or damaged by a weapon it wields is exposed to this virulent disease. The save DC is Constitution-based. Demonplague : Disease–injury or ingested; save Fort DC 22; onset 1 day; frequency 1 day; effect 1d3 Con damage and 1d6 Wis damage, and the victim is fatigued if it takes any ability damage from the disease (living corporeal creatures with an Int score of 1 or 2 are transformed into undead plagued beasts if slain by the demonplague–see page 56 of The Worldwound ); cure 3 consecutive saves. Tumors (Su) As a swift action, a gibrileth can rip a grapefruit-sized tumor from its body with one of its many arms and throw it as a splash weapon with a range increment of 20 feet. A direct hit deals 2d6 points of acid damage to the target, and deals 1d4 points of acid splash damage to all creatures within 5 feet of the target. A creature can avoid the splash damage with a successful DC 22 Reflex save. The save DC is Constitution-based. Whip Specialist (Ex) A gibrileth does not provoke attacks of opportunity when using a whip. ",
"senses": "darkvision 60 ft., scent; Perception +25",
"resist": "cold 10, fire 10",
"description": "",
"init": 8,
"ability_scores": "Str 24, Dex 19, Con 24, Int 13, Wis 16, Cha 17",
"spell_abilities": "Spell-Like Abilities (CL 13th; concentration +16) At Will-contagion (DC 17), grease (DC 14), greater teleport (self plus 50 lbs. of objects only), unholy blight (DC 17) 3/day-stinking cloud (DC 16) 1/day-summon (level 4, 1 gibrileth 35%), waves of fatigue",
"spells_prepared": "",
"special_attack": "disease, tumors, whip specialist"
},
{
"id": 4669,
"name": "Kithangian",
"ch": 9,
"xp": "6,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Large",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 25,
"ac_touch": 9,
"ac_flat-footed": 25,
"hp": 115,
"hit_dice": "11d10+55",
"fort": 12,
"ref": "9",
"will": "7",
"melee": "2 claws +16 (1d6+6/19-20 plus grab), 2 stings +16 (1d6+6/19-20 plus poison)",
"ranged": "",
"space": "10",
"reach": "10",
"str": "22",
"dex": "11",
"con": "20",
"int": "7",
"wis": 19,
"cha": 16,
"feats": "Improved Critical (claw), Improved Critical (sting), Improved Initiative, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (unnatural lust)",
"skills": "Handle Animal +17, Intimidate +17, Perception +18, Stealth +10",
"racialmods": "",
"languages": "Abyssal, Celestial, Draconic; speak with animals, telepathy 100 ft.",
"sq": "change shape (beast shape II, Medium or Large animal), swift transformation",
"environment": "any (Abyss)",
"organization": "solitary, pair, or pack (3-8)",
"treasure": "standard",
"family": "Demon",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "50 ft.",
"base_speed": "50",
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"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 0,
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"variantparent": null,
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XP 6,400Kithangian CE Large outsider (chaotic, demon, evil, extraplanar) Init +4; Senses darkvision 60 ft., all-around vision; Perception +18
DEFENSE
AC 25, touch 9, flat-footed 25 (+16 natural, -1 size)hp 115 (11d10+55)Fort +12, Ref +9, Will +7DR 10/good; Immune electricity, fear, poison; Resist acid 10, cold 10, fire 10; SR 20
OFFENSE
Spd 50 ft.Melee 2 claws +16 (1d6+6/19-20 plus grab), 2 stings +16 (1d6+6/19-20 plus poison)Space 10 ft.; Reach 10 ft.Special Attacks hatred, rasping tonguesSpell-Like Abilities (CL 12th; concentration +15)Constant—speak with animals At Will—greater teleport (self plus 50 lbs. of objects only), hold animal (DC 15), unnatural lust UM (DC 14)3/day—air walk , quickened unnatural lust UM (DC 14)1/day—baleful polymorph (DC 18), summon (level 3,1 kithangian 35%)
TACTICS
Before Combat The kithangian activates air walk then tries to lure the PCs toward the old house and into range of the abyssal geysers.During Combat The kithangian commands the fiendish animals to charge the PCs-an act that likely triggers one or more of the hazards. It then uses its mobility to engage one or more PCs in melee, changing into its true form during its turn. It uses its melee attacks and spell-like abilities to sow confusion and slay its foes, though it endeavors to keep one animal companion or mount alive. It does not hesitate to step on a geyser, trusting its resistances to absorb the punishment.Morale The kithangian fights to the death.
STATISTICS
Str 22, Dex 11, Con 20, Int 7, Wis 19, Cha 16Base Atk +11; CMB +18 (+22 grapple); CMD 28Feats Improved Critical (claw), Improved Critical (sting), Improved Initiative, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (unnatural lust )Skills Handle Animal +17, Intimidate +17, Perception +18, Stealth +10Languages Abyssal, Celestial, Draconic; speak with animals , telepathy 100 ft.SQ change shape (beast shape II , Medium or Large animal), swift transformation
SPECIAL ABILITIES
Hatred (Ex) A kithangian gains a +2 bonus on all attack rolls and damage rolls made against all creatures of the animal type. In addition, animals take a -2 penalty on all saving throws against a kithangian's supernatural or spell-like abilities. Poison (Ex) Sting-injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str plus nauseated; cure 2 consecutive saves. Rasping Tongues (Su) The faces between a kithangian's claws have long rasping tongues covered with tiny teeth. Whenever a kithangian successfully grapples a foe with its claws, a rasping tongue slithers out from the face within and burrows into the creature's body. Each round that the creature is grappled, it takes 1d6 points of damage and 1d4 points of Charisma damage as its sense of selfidentity is warped and twisted. A successful DC 18 Will saving throw negates the Charisma damage. The save DC is Charisma-based. Swift Transformation (Su) A kithangian can use its change shape ability as a swift action. ",
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"resist": "acid 10, cold 10, fire 10",
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"init": 4,
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"spell_abilities": "Spell-Like Abilities (CL 12th; concentration +15) Constant-speak with animals At Will-greater teleport (self plus 50 lbs. of objects only), hold animal (DC 15), unnatural lustUM (DC 14) 3/day-air walk, quickened unnatural lustUM (DC 14) 1/day-baleful polymorph (DC 18), summon (level 3, 1 kithangian 35%)",
"spells_prepared": "",
"special_attack": "hatred, rasping tongues"
},
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"id": 4670,
"name": "Lilitu",
"ch": 17,
"xp": "102,400",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "outsider",
"subtype1": "chaotic",
"subtype2": "demon",
"subtype3": "evil",
"subtype4": "extraplanar",
"subtype5": "",
"subtype6": "",
"ac": 34,
"ac_touch": 24,
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"hp": 263,
"hit_dice": "17d10+170",
"fort": 19,
"ref": "23",
"will": "20",
"melee": "4 claws +25 (2d8+8/19-20), tail slap +20 touch (1d6+4 plus branding)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "27",
"dex": "20",
"con": "30",
"int": "21",
"wis": 23,
"cha": 26,
"feats": "Critical Focus, Deceitful, Dodge, Improved Critical (claws), Mobility, Power Attack, Quicken Spell-Like Ability (charm monster), Spring Attack, Staggering Critical",
"skills": "Acrobatics +25, Bluff +40, Diplomacy +28, Disguise +29, Fly +37, Intimidate +25, Knowledge (local) +25, Knowledge (nobility) +25, Knowledge (religion) +22, Perception +34, Sense Motive +26",
"racialmods": "+8 Bluff, +8 Perception",
"languages": "Abyssal, Celestial, Draconic; telepathy 100 ft.",
"sq": "change shape (alter self, Small or Medium humanoid), profane wishcraft",
"environment": "any (Abyss)",
"organization": "solitary or cult (1 lilitu and 6-12 succubi)",
"treasure": "double",
"family": "Demon",
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"speed": "60 ft., fly 60 ft. (good)",
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},
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"id": 4671,
"name": "Oolioddroo",
"ch": 13,
"xp": "25,600",
"race": "",
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"alignment": "CE",
"size": "Medium",
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"ac_flat-footed": 20,
"hp": 175,
"hit_dice": "14d10+98",
"fort": 11,
"ref": "16",
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"melee": "2 claws +21 (1d4+2), tongue +21 (1d6+2 plus thought siphon)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "14",
"dex": "25",
"con": "24",
"int": "21",
"wis": 24,
"cha": 23,
"feats": "Dodge, Lightning Stance, Mobility, Quicken Spell-Like Ability (invisibility), Spring Attack, Weapon Finesse, Wind Stance",
"skills": "Acrobatics +21, Bluff +23, Diplomacy +23, Fly +32, Knowledge (arcana) +22, Knowledge (planes) +22, Perception +32, Sense Motive +32, Spellcraft +22, Stealth +28, Use Magic Device +23",
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},
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"id": 4672,
"name": "Demonic Deadfall Scorpion",
"ch": 9,
"xp": "6,400",
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"class1": "",
"class1_lvl": null,
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"alignment": "CE",
"size": "Huge",
"type": "magical beast",
"subtype1": "augmented vermin",
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"ac": 24,
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"ac_flat-footed": 21,
"hp": 115,
"hit_dice": "10d8+70",
"fort": 13,
"ref": "7",
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"melee": "2 claws +15 (1d8+10 plus grab), sting +15 (1d8+10 plus poison)",
"ranged": "",
"space": "15",
"reach": "15",
"str": "31",
"dex": "15",
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"feats": "Dodge, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth)B, ToughnessB, Vital Strike",
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"racialmods": "+4 Perception, +8 Stealth (+16 in forests)",
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"treasure": "standard",
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"name": "Dwiergeth",
"ch": 13,
"xp": "25,600",
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"size": "Large",
"type": "aberration",
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{
"id": 4675,
"name": "Grimslake",
"ch": 6,
"xp": "2,400",
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"size": "Large",
"type": "aberration",
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"ac": 19,
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XP 2,400Grimslake (Pathfinder Campaign Setting : The Worldwound 55) CE Large aberration (extraplanar) Init +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +13
DEFENSE
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)hp 68 (8d8+32); fast healing 5Fort +6, Ref +5, Will +10Defensive Abilities slashing scales; Immune disease; Resist acid 10, fire 10
OFFENSE
Spd 20 ft., burrow 20 ft., climb 20 ft.Melee bite +11 (2d6+6 plus grab), sting +11 (1d6+6 plus grab)Space 10 ft.; Reach 10 ft.Special Attacks constrict (1d6+6), marrow drain, penetrating jawsSpell-Like Abilities (CL 6th; concentration +6) 3/day—death knell (DC 12), ray of exhaustion (DC 13) 1/day—slow (DC 13)
TACTICS
During Combat The grimslakes focus their attacks on the closest target, but if a target falls, these ravenous creatures descend on the body to feed unless they're threatened by adjacent foes.Morale The grimslakes fight to the death.
STATISTICS
Str 22, Dex 13, Con 19, Int 6, Wis 14, Cha 11Base Atk +6; CMB +13 (+17 grapple); CMD 24 (can't be tripped)Feats Improved Initiative, Iron Will, Lightning Reflexes, Step UpSkills Climb +25, Perception +13Languages Abyssal
SPECIAL ABILITIES
Marrow Drain (Ex) A grimslake's tail is covered with suckers that extend long, thin, razor-sharp tendrils to drill into its victim's bones, draining the victim of marrow. The grimslake can drain marrow from any creature it is grappling or from any helpless creature as a swift action. The victim can resist this painful attack with a successful DC 18 Fortitude save; otherwise, it is staggered from the horrific agony for 1 round and takes 1 point of Constitution drain. The save DC is Constitution-based. Penetrating Jaws (Su) A grimslake's bite attack penetrates cold iron and silver damage reduction. Slashing Scales (Ex) The scales running in a line down a grimslake's back have razor-sharp ridges and spines, and the creature is adept at lashing at attackers with these scales. Any creature that attacks a grimslake with a natural weapon, unarmed strike, or light weapon must succeed at a DC 15 Reflex save or take 1d4 points of slashing damage. The save DC is Dexterity-based. ",
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"description": "",
"init": 5,
"ability_scores": "Str 22, Dex 13, Con 19, Int 6, Wis 14, Cha 11",
"spell_abilities": "Spell-Like Abilities (CL 6th; concentration +6) 3/day-death knell (DC 12), ray of exhaustion (DC 13) 1/day-slow (DC 13)",
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"special_attack": "constrict (1d6+6), marrow drain, penetrating jaws"
},
{
"id": 4676,
"name": "Plagued Steed",
"ch": 2,
"xp": "600",
"race": "Plagued beast horse",
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"class1_lvl": null,
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"class2_lvl": null,
"alignment": "NE",
"size": "Large",
"type": "undead",
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"ac": 14,
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"hp": 16,
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"fort": 5,
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"melee": "bite +5 (1d8+5 plus disease), 2 hooves +0 (1d4+2)",
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"reach": "10",
"str": "20",
"dex": "16",
"con": "-",
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"id": 4677,
"name": "Riftcreeper",
"ch": 15,
"xp": "51,200",
"race": "",
"class1": "",
"class1_lvl": null,
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"alignment": "CE",
"size": "Gargantuan",
"type": "ooze",
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XP 6,400Yangethe (The Dragon's Demand 63) CE Large aberration Init +4; Senses darkvision 120 ft., Perception +19
DEFENSE
AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, -1 size)hp 115 (11d8+66)Fort +9, Ref +9, Will +12DR 10/slashing or piercing; Immune cold, fear , mind-affecting effects; SR 20
OFFENSE
Spd 40 ft.Melee 2 claws +14 (1d6+7), 4 tentacles +13 (1d6+3 plus grab)Space 10 ft.; Reach 10 ft.Special Attacks feeding tentaclesSpell-Like Abilities (CL 10th; concentration +13) Constant—air walk At Will—darkness, telekinesis (DC 18), tree shape 3/day—fear (DC 17), quickened true strike 1/day—demand (DC 21), psychic blast (DC 18) 1/year—interplanetary teleport UM (self plus 50 lbs. of objects only)
TACTICS
Before Combat The yangethe disguises itself with tree shape .During Combat A yangethe remains in hiding while new prey approaches, hoping that the lure of bodies is enough to draw victims within range of a psychic blast. Once the majority of foes come within range, the yangethe uses psychic blast and then follows that up by moving to attack. It uses quickened true strike whenever it only makes one attack in a round, and uses fear to try to scare off additional foes but tries to keep at least one victim close by to try to capture. If foes escape (or if they avoid the lure of treasure and move on), the yangethe uses demand shortly thereafter to suggest one of the visitors return to loot the body alone.Morale If reduced to fewer than 20 hit points, a yangethe teleports away to a distant planet in another galaxy to recover–it may seek to return to the Scar of the Spider in a year, but harbors no need for revenge against the PCs.
STATISTICS
Str 24, Dex 18, Con 22, Int 17, Wis 21, Cha 17Base Atk +8; CMB +16 (+20 grapple); CMD 40 (can't be tripped)Feats Combat Casting, Combat Expertise, Lightning Reflexes, Multiattack, Quicken Spell-Like Ability (true strike ), Weapon Focus (tentacles)Skills Knowledge (arcana) +14, Knowledge (geography) +14, Knowledge (engineering) +17, Perception +19, Sense Motive +16, Spellcraft +17, Use Magic Device +14Languages Aklo; telepathy 60 ft.SQ no breath
SPECIAL ABILITIES
Feeding Tentacles (Su) As a standard action as part of maintaining a grapple, a yangethe can use its mouth tentacles to feed on a helpless or grappled creature by making a +14 melee touch attack. If it hits, the feeding tentacles siphon away the victim's emotions and deal 1d4 points of Charisma drain. The yangethe heals 5 points of damage for every point of Charisma it drains in this manner. As long as a creature continues to suffer this Charisma drain, each time it attempts to sleep it is affected by a nightmare spell (CL 10th, DC 20), experiencing terrifying dreams in which it relives the feeling of being fed upon over and over. All effects from the feeding tentacles are mind-affecting effects. Psychic Blast (Sp) This spell-like ability functions as confusion , and also deals 10d6 points of nonlethal damage when it first affects foes (Will DC 21 half). This ability is the equivalent of a 5th-level spell. ",
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{
"id": 4701,
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"xp": "307,200",
"race": "",
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"alignment": "N",
"size": "Gargantuan",
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"ac_flat-footed": 16,
"hp": 225,
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"xp": "400",
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"dex": "14",
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"id": 4737,
"name": "Baba Yaga",
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"xp": "9,600",
"race": "",
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"str": "20",
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"sq": "swamp stride",
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"organization": "solitary or coven (3)",
"treasure": "standard",
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"speed": "30 ft.",
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XP 9,830,400Venerable Female advanced human witch 20/archmage 10 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 294, Pathfinder RPG Mythic Adventures 14) NE Medium humanoid (human, mythic) Init +19; Senses arcane sight , darkvision 60 ft., see invisibility ; Perception +27
DEFENSE
AC 51, touch 31, flat-footed 46 (+13 armor, +5 deflection, +5 Dex, +11 insight, +7 natural)hp 782 (20d6+710); regeneration 20Fort +30, Ref +27, Will +35Defensive Abilities hard to kill, mythic saving throws, unstoppable; DR 10/epic and good; Immune ability damage and drain, charm and compulsion effects, death effects, disease, energy drain, petrification, poison, and all forms of madness; SR 35 (arcane only)
OFFENSE
Spd 30 ft.Melee Baba Yaga's besom +17/+12 (1d6+7)Space 5 ft.; Reach 5 ft.Special Attacks archmage arcana (wild arcana), channel power, coupled arcana, energy conversion, forceful will, hexes (agony [20 rounds], cackle [swift action 2/day], cauldron, child scentUM , cook peopleUM , death curse, evil eye [-4, 21 rounds], scarUM , life giver, slumber [20 rounds], witch's hutUM , vision), mythic hexes, mythic power (23/ day, surge +1d12), mythic presence (DC 28), reverse scrying, sanctum, throw spellWitch Spells Prepared (CL 20th; concentration +38) 9th—dominate monster (DC 37), foresight , gate , time stop M , wail of the banshee (DC 37), weird (DC 37), wish M 8th—binding (DC 36), quickened dimension door , maze , quickened phantasmal killer (DC 36), polymorph any object (DC 36), stormbolts APG (DC 36), symbol of death (DC 36) 7th—control weather , finger of death M (DC 35), greater teleport , heal M , jolting portent UC (DC 35), terraform M , MA , temporary resurrection UM 6th—quickened blindness/deafness (DC 34), chain lightning M (DC 34), disintegrate M (DC 34), eyebite (DC 34), greater dispel magic , slay living (DC 34), true seeing 5th—baleful polymorph M (DC 33), break enchantment M , dominate person M (DC 33), feeblemind (DC 33), greater forbid action UM (DC 33), major curse UM (DC 33), smug narcissism UM , steal power M , MA (DC 33) 4th—bestow curse (DC 32), charm monster (DC 32), confusion (DC 32), dimensional anchor , ice storm M , greater invisibility , stoneskin M , terrible remorse UM (DC 32) 3rd—cackling skull UM (DC 31), dispel magic M , fireball M (DC 31), fly , haste M , lightning bolt (DC 31), protection from energy , suggestion M (DC 31) 2nd—anticipate peril UM (DC 30), glitterdust (DC 30), mad hallucination UM (DC 30), mirror image M , miserable pity UM (DC 30), pox pustules M , APG (DC 30), touch of idiocy , web (DC 30) 1st—beguiling gift APG (DC 30), bungle UM (DC 30), charm person (DC 29), disguise self (DC 29), feather fall , fumbletongue UM (DC 30), magic missile M (2) 0 (at will)—daze (DC 28), mending , prestidigitation , read magic Patron fate (see page 75)
STATISTICS
Str 17, Dex 20, Con 26, Int 46, Wis 24, Cha 32Base Atk +10; CMB +13; CMD 36Feats Accursed CriticalUM , Accursed HexM ,UM , Brew PotionB , Extra HexAPG , Extra Path AbilityM , MA , Greater Spell Penetration, Improved Familiar, Improved Initiative, Mythic ParagonM , MA , Mythic Spell LoreM , MA , Quicken Spell, Spell PenetrationM , Split HexUM , Split Major HexUM , ToughnessSkills Acrobatics +15, Appraise +23, Bluff +26, Craft (alchemy) +22, Craft (woodworking) +22, Diplomacy +21, Escape Artist +25, Fly +23, Heal +25, Intimidate +36, Knowledge (arcana) +41, Knowledge (dungeoneering) +38, Knowledge (engineering) +38, Knowledge (geography) +38, Knowledge (history) +41, Knowledge (local) +38, Knowledge (nature) +41, Knowledge (nobility) +38, Knowledge (planes) +41, Knowledge (religion) +38, Perception +27, Ride +13, Sense Motive +27, Spellcraft +41, Stealth +25, Survival +11, Use Magic Device +34Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Giant, Ignan, Infernal, Iobarian, Polish, Russian, Sarmatian, Sylvan, Terran, Triaxian; tongues SQ amazing initiative (+10), component freedom, contingency, crafting mastery, enduring armor, exceptional stats, forceful presence, hut familiar, immortal, legendary hero, long-lived, mythic spell power, permanent spells, Queen of Witches, recuperation, true archmageGear amulet of natural armor +5 , apple of eternal sleep UE , Baba Yaga's besom (see page 62), belt of mighty constitution +6 , bracelet of second chances UE , cackling hag's blouse UE , corset of dire witchcraft UE , ebony fly figurine of wondrous power , gem of seeing , Grandmother's basket (as a portable hole), Grandmother's shawl (as a cloak of resistance +5), grim lantern UE , hat of disguise , haunted shoes UE , headband of alluring charisma +6 , hexing doll , orb of foul Abaddon UE , pearl of power (5th level), ring of elemental command (fire) , ring of freedom of movement (slotless), ring of protection +5 ; in addition to the gear listed here, Baba Yaga has access to a wide variety of other magic items that she can use at the GM's discretion.
SPECIAL ABILITIES
Contingency Whenever Baba Yaga is attacked, she is affected by mislead . Exceptional Stats (Ex) Baba Yaga was born a perfect specimen of humanity. As a result, her ability scores were generated using 25 points, rather than using the standard 15 point buy used to create most NPCs. Additionally, Baba Yaga has much more gear than an NPC of her level would normally have. These modifications increase her total CR by 2. Forceful Presence (Ex) Baba Yaga adds her Charisma modifier as an insight bonus to her Armor Class and on all of her saving throws. In addition, Baba Yaga uses her Charisma score as well as her Constitution score when calculating hit points. This ability increases her total CR by 1. Hut Familiar (Ex) Baba Yaga built her Dancing Hut using a combination of the witch's hut hex and the sanctum mythic path ability, and over time expanded the artifact's powers to its present state. The Dancing Hut of Baba Yaga serves as Baba Yaga's familiar, and replaces the normal witch's familiar ability. Baba Yaga's life is forever intertwined with her Dancing Hut and parts of her essence reside within it. As long as the hut exists, this special connection grants her 300 bonus hit points, DR 10/epic and good, and regeneration 20. This ability increases her total CR by 1. Immortal (Su) Baba Yaga has hidden her death to make herself even more difficult to kill. This functions as the base mythic ability (Mythic Adventures 13), but Baba Yaga always returns to life 24 hours later, regardless of how she is killed. In order to permanently kill Baba Yaga, her death must be found and released back into her body, at which point she can be killed with a coup de grace or critical hit made with an artifact. Long-Lived (Ex) Mystical arcane powers, mythic abilities, and complex arcane rituals have extended Baba Yaga's life. She gains the +3 bonus to Intelligence, Wisdom, and Charisma scores for having lived beyond venerable age, but she doesn't gain the penalties to Strength, Dexterity, and Constitution resulting from this advanced age. Baba Yaga's supernaturally empowered life grants her complete immunity to ability damage and drain, charm and compulsion effects, death effects, disease, energy drain, petrification, poison, and all forms of madness (including confusion effects and feeblemind ). This ability increases her total CR by 1. Permanent Spells Through the use of permanency , Baba Yaga is constantly under the effect of the following spells: arcane sight , darkvision , read magic , see invisibility , and tongues . Baba Yaga has also devised a way to inscribe symbol spells upon her person. Baba Yaga has permanent symbols of death (DC 36) magically inscribed on the center of her chest, between her shoulder blades, upon the crown of her head, and on the soles of her feet. Only a few great beings have knowledge of the symbols' passwords (each symbol has its own unique phrase), and even fewer significant personalities have been attuned to the symbols. Queen of Witches (Ex) As Queen of Witches, Baba Yaga knows all witch spells, as well as all sorcerer/wizard spells. Baba Yaga also has knowledge of many other spells that she has researched. Many of these are arcane versions of divine spells. In addition, Baba Yaga can create artifacts, and has done so to great extent, the greatest of which is the Dancing Hut of Baba Yaga . ",
"senses": "arcane sight, darkvision 60 ft., see invisibility; Perception +27",
"resist": "",
"description": "",
"init": 19,
"ability_scores": "Str 17, Dex 20, Con 26, Int 46, Wis 24, Cha 32",
"spell_abilities": "",
"spells_prepared": "Witch Spells Prepared (CL 20th; concentration +38) 9th-dominate monster (DC 37), foresight, gate, time stopM, wail of the banshee (DC 37), weird (DC 37), wishM 8th-binding (DC 36), quickened dimension door, maze, quickened phantasmal killer (DC 36), polymorph any object (DC 36), stormboltsAPG (DC 36), symbol of death (DC 36) 7th-control weather, finger of deathM (DC 35), greater teleport, healM, jolting portentUC (DC 35), terraformM, MA, temporary resurrectionUM 6th-quickened blindness/deafness (DC 34), chain lightningM (DC 34), disintegrateM (DC 34), eyebite (DC 34), greater dispel magic, slay living (DC 34), true seeing 5th-baleful polymorphM (DC 33), break enchantmentM, dominate personM (DC 33), feeblemind (DC 33), greater forbid actionUM (DC 33), major curseUM (DC 33), smug narcissismUM, steal powerM, MA (DC 33) 4th-bestow curse (DC 32), charm monster (DC 32), confusion (DC 32), dimensional anchor, ice stormM, greater invisibility, stoneskinM, terrible remorseUM (DC 32) 3rd-cackling skullUM (DC 31), dispel magicM, fireballM (DC 31), fly, hasteM, lightning bolt (DC 31), protection from energy, suggestionM (DC 31) 2nd-anticipate perilUM (DC 30), glitterdust (DC 30), mad hallucinationUM (DC 30), mirror imageM, miserable pityUM (DC 30), pox pustulesM, APG (DC 30), touch of idiocy, web (DC 30) 1st-beguiling giftAPG (DC 30), bungleUM (DC 30), charm person (DC 29), disguise self (DC 29), feather fall, fumbletongueUM (DC 30), magic missileM (2) 0 (at will)-daze (DC 28), mending, prestidigitation, read magic",
"special_attack": "archmage arcana (wild arcana), channel power, coupled arcana, energy conversion, forceful will, hexes (agony [20 rounds], cackle [swift action 2/day], cauldron, child scentUM, cook peopleUM, death curse, evil eye [-4, 21 rounds], scarUM, life giver, slumber [20 rounds], witch's hutUM, vision), mythic hexes, mythic power (23/ day, surge +1d12), mythic presence (DC 28), reverse scrying, sanctum, throw spell"
},
{
"id": 4738,
"name": "Baboonwere",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "CE",
"size": "Medium",
"type": "magical beast",
"subtype1": "shapechanger",
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"ac": 16,
"ac_touch": 13,
"ac_flat-footed": 13,
"hp": 15,
"hit_dice": "2d10+4",
"fort": 5,
"ref": "6",
"will": "1",
"melee": "longsword +5 (1d8+1), bite +0 (1d6 plus disease) or bite +5 (1d6+1 plus disease)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "13",
"dex": "17",
"con": "14",
"int": "11",
"wis": 12,
"cha": 12,
"feats": "Weapon Finesse",
"skills": "Acrobatics +5, Bluff +4, Climb +3, Perception +5, Stealth +7, Survival +4",
"racialmods": "+2 Acrobatics, +2 Bluff, +2 Climb, +2 Survival",
"languages": "Common",
"sq": "baboon empathy, change shape",
"environment": "warm forests and plains",
"organization": "solitary, pair, gang (1-2 plus 6-10 baboons), or troop (3-6 plus 10-20 baboons)",
"treasure": "standard (leather armor, longsword, other treasure)",
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"characterflag": 0,
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"speed": "30 ft.",
"base_speed": "30",
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"speed_land": 1,
"fly": 0,
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},
{
"id": 4739,
"name": "Lesser Banshee",
"ch": 13,
"xp": "25,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "NE",
"size": "Medium",
"type": "undead",
"subtype1": "incorporeal",
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"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 23,
"ac_touch": 23,
"ac_flat-footed": 15,
"hp": 142,
"hit_dice": "15d8+75",
"fort": 10,
"ref": "12",
"will": "13",
"melee": "incorporeal touch +18 (1d6 plus energy drain)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "-",
"dex": "24",
"con": "-",
"int": "16",
"wis": 18,
"cha": 20,
"feats": "Ability Focus (wail), Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse",
"skills": "Diplomacy +20, Fly +33, Intimidate +23, Knowledge (arcana) +21, Perception +24, Sense Motive +22, Stealth +25",
"racialmods": "+2 Perception",
"languages": "Common, Elven",
"sq": "",
"environment": "any (usually tombs)",
"organization": "solitary or rarely pair",
"treasure": "none",
"family": "Banshee",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "fly 60 ft. (perfect)",
"base_speed": "",
"fly_speed": "60",
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"speed_special": "",
"speed_land": 0,
"fly": 1,
"climb": 0,
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"uniquemonster": 0,
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"source": "Tome of Horrors 4",
"reference": "Core",
"full_text": "",
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"init": null,
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},
{
"id": 4740,
"name": "Battlehulk",
"ch": 13,
"xp": "25,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "N",
"size": "Huge",
"type": "construct",
"subtype1": "good",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 27,
"ac_touch": 4,
"ac_flat-footed": 27,
"hp": 177,
"hit_dice": "25d10+40",
"fort": 8,
"ref": "4",
"will": "8",
"melee": "ram +38 (4d8+22) and 4 slams +38 (2d10+15)",
"ranged": "",
"space": "15",
"reach": "5 (10 with slams)",
"str": "40",
"dex": "3",
"con": "-",
"int": "-",
"wis": 11,
"cha": 1,
"feats": "Greater Bull RushB, Improved Bull RushB",
"skills": "",
"racialmods": "",
"languages": "",
"sq": "",
"environment": "any relatively flat and dry terrain",
"organization": "solitary",
"treasure": "none",
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"characterflag": 0,
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"speed": "10 ft.",
"base_speed": "10",
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"speed_land": 1,
"fly": 0,
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},
{
"id": 4742,
"name": "Shadow Dire Bear",
"ch": 10,
"xp": "9,600",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "CE",
"size": "Large",
"type": "undead",
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"ac": 13,
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"ac_flat-footed": 11,
"hp": 90,
"hit_dice": "12d8+24 plus 12",
"fort": 6,
"ref": "5",
"will": "9",
"melee": "3 incorporeal touches +10 (1d6 Strength damage) or claw +19 (1d6+10 plus grab) and bite +18 (1d8+10)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "31",
"dex": "13",
"con": "-",
"int": "2",
"wis": 12,
"cha": 14,
"feats": "Dodge, Improved Initiative, Skill Focus (Perception), Toughness, Weapon Focus (claw), Weapon Focus (incorporeal touch)",
"skills": "Fly +10, Perception +11, Stealth +4 (+8 dim light)",
"racialmods": "+4 Stealth in dim light (-4 in bright light)",
"languages": "",
"sq": "partially corporeal",
"environment": "any",
"organization": "solitary",
"treasure": "none",
"family": "Shadow Dire",
"gear": "",
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"characterflag": 0,
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"speed": "fly 40 ft. (good)",
"base_speed": "",
"fly_speed": "40",
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"speed_land": 0,
"fly": 1,
"climb": 0,
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"source": "Tome of Horrors 4",
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},
{
"id": 4743,
"name": "Ravager Beetle",
"ch": 2,
"xp": "600",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "N",
"size": "Medium",
"type": "vermin",
"subtype1": "",
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"ac": 19,
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"hp": 26,
"hit_dice": "4d8+8",
"fort": 6,
"ref": "1",
"will": "1",
"melee": "bite +6 (1d8+4 plus poison and grab)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "16",
"dex": "10",
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"int": "-",
"wis": 10,
"cha": 6,
"feats": "",
"skills": "Fly -4",
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"languages": "",
"sq": "",
"environment": "temperate forests",
"organization": "solitary, pair, cluster (3-8) or nest (9-20)",
"treasure": "none",
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"speed": "30 ft., fly 20 ft. (poor)",
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"source": "Tome of Horrors 4",
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},
{
"id": 4744,
"name": "Stench Beetle",
"ch": 0.5,
"xp": "200",
"race": "",
"class1": "",
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"class2_lvl": null,
"alignment": "N",
"size": "Small",
"type": "vermin",
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"ac": 14,
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"hp": 9,
"hit_dice": "2d8",
"fort": 3,
"ref": "0",
"will": "0",
"melee": "bite +2 (1d4)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "10",
"dex": "11",
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"int": "-",
"wis": 10,
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"feats": "",
"skills": "Fly -2",
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"languages": "",
"sq": "",
"environment": "temperate forests or plains",
"organization": "cluster (3-6) or colony (7-16)",
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"family": "Beetle",
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"characterflag": 0,
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"speed": "30 ft., fly 30 ft. (poor)",
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},
{
"id": 4745,
"name": "Blaze Boa",
"ch": 6,
"xp": "2,400",
"race": "",
"class1": "",
"class1_lvl": null,
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"class2_lvl": null,
"alignment": "N",
"size": "Large",
"type": "magical beast",
"subtype1": "",
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"subtype3": "",
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"subtype5": "",
"subtype6": "",
"ac": 21,
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"ac_flat-footed": 17,
"hp": 85,
"hit_dice": "9d10+27 plus 9",
"fort": 9,
"ref": "9",
"will": "4",
"melee": "bite +16 (2d6+10/19-20 plus grab)",
"ranged": "",
"space": "10",
"reach": "5",
"str": "25",
"dex": "17",
"con": "16",
"int": "2",
"wis": 12,
"cha": 6,
"feats": "Dodge, Improved Critical (bite), Skill Focus (Perception), Toughness, Weapon Focus (bite)",
"skills": "Acrobatics +17, Climb +15, Perception +14, Stealth +9, Swim +15",
"racialmods": "+8 Acrobatics, +4 Perception, +4 Stealth",
"languages": "",
"sq": "",
"environment": "warm forests and marshes",
"organization": "solitary or pair",
"treasure": "incidental",
"family": "",
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"characterflag": 0,
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"speed": "30 ft., climb 20 ft., swim 20 ft.",
"base_speed": "30",
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"swim_speed": "20",
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"speed_land": 1,
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"variantparent": null,
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"source": "Tome of Horrors 4",
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"id": 4752,
"name": "Bone Crawler",
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XP 19,200Bone Crawler N Huge aberration Init +3; Senses blindsight 60 ft.; Perception +15
DEFENSE
AC 11, touch 11, flat-footed 8 (+3 Dex, -2 size); or AC 18, touch 8, flat-footed 18 (+10 natural armor, -2 size)hp in bone armor 114 (12d8+60)Fort +13, Ref +9, Will +10Defensive Abilities bone armor, cannot be flanked; SR 23
OFFENSE
Spd 30 ft., or 20 ft. in bone armor; climb 10 ft.Melee up to 12 bone blades +16 (1d8+8/19-20) and/or up to 12 whipfronds +15 (1d4+8)Space 15 ft.; Reach 10 ft.Special Attacks bone blades, whipfronds, whirling frenzy
STATISTICS
Str 26, Dex 16, Con 21, Int 9, Wis 15, Cha 9Base Atk +9; CMB +19; CMD 32Feats Cleave, Improved Critical (bone blade), Lightning Reflexes, Lunge, Power Attack, Weapon Focus (bone blade)Skills Acrobatics +9, Climb +25 (+15 in bone armor), Disguise +5 (+15 disguised as mound of bones), Perception +15, Stealth +8; Racial Modifiers when in bone armor, a bone crawler gains a +10 on disguise checks to resemble a mound of bones, and takes a -10 armor check penalty on Climb checksLanguages Aklo
SPECIAL ABILITIES
Bone Armor (Ex) The bone crawler is normally encountered encased in a shell of iron-hard bones. This shell has a hardness of 10, takes half damage from energy attacks (except sonic attacks) and has hit points equal to 10 x (HD + 1). Bone armor weighs 1 pound per hit point. It can take damage like any object, though it receives the bone crawler's saving throws and spell resistance. Unlike carried objects, area of effect attacks require the bone crawler to roll a separate saving throw for its bone armor, even if it makes the saving throw itself. Spell resistance is checked just once for the overall creature and its armor, however. While it bears bone armor, the bone crawler receives no bonus to AC for its Dexterity. After the first 10 hit points of damage, every 10 hit points worth of bone armor provides the bone crawler with one bone blade that it can use in melee as described below. As its armor receives damage, it likewise loses these bone blades. The last 10 hit points of bone armor represent those protecting the main body itself; until the armor is destroyed, the central body is considered to have total cover. A bone crawler can repair its armor by absorbing new bones into its mass. This requires a 24-hour period while enzymes secreted by specialized tendrils harden the bone. The number of hit points gained depends on the size of the skeleton or bone collection absorbed: a Tiny skeleton repairs 1 hit point, a Small skeleton 1d4 hit points, a Medium skeleton 2d4 hit points, and Large and larger skeletons 4d4 hit points. Note that skeletons of Huge size and larger contain many bones that are too large for the bone crawler to absorb effectively into its mass, which is why the hit points gained do not increase after Large size. Bone Blade (Ex) The bone crawler has a number of bony limbs that it can manipulate with its whipfronds. When attacking with these, it gains its full attack bonus as a primary weapon attack. It can only attack a creature or creatures in a single 5 ft. square with a maximum of 4 bone blades at once. Sunder attacks directed at bone blades do damage to the creature's bone armor (see above). Whipfrond (Ex) The bone crawler's primary attacking tentacles are called whipfronds. It has one whipfrond per hit die. A whipfrond can be severed with a successful Sunder attack with a slashing weapon that inflicts, in a single blow, a number of points of damage equal to or greater than the bone crawler's hit dice. Whipfronds cannot be sundered while encased in bone armor; the armor must be destroyed first. As with the bone blades, the bone crawler can only attack a single 5 ft. square area with up to 4 whipfronds at a time, no more. Whirling Frenzy (Ex) As a full round action the bone crawler may whirl its bone blades around it in a swirling storm of sharpened edges. This attack inflicts 1d8+4 points of damage per three bone blades used (round down) on anyone within the bone crawler's reach. A DC 19 Reflex save is allowed to take only half damage from this attack; alternately, a targeted creature may opt instead to make an attack of opportunity against the bone crawler instead. The save DC is Dexterity-based. ",
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"space": "5",
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"environment": "any temperate or tropical",
"organization": "solitary, colony (2-5), or tribe (6-14)",
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"organization": "solitary, pair, or platoon (1 marilith, 1-3 glabrezus, and 3-14 babaus)",
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"name": "Mythic Mature Adult Blue Dragon",
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"ac_flat-footed": 41,
"hp": 342,
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"wis": 19,
"cha": 22,
"feats": "Alertness, Blinding Critical, Cleave, Critical FocusM, Flyby Attack, Great Cleave, Improved Critical (bite)M, Improved Critical (claws)M, Iron WillM, Multiattack, Power Attack",
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"id": 4868,
"name": "Mythic Young Red Dragon",
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"xp": "19,200",
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"hp": 165,
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"str": "27",
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{
"id": 4869,
"name": "Mythic Wyrm Red Dragon",
"ch": 25,
"xp": "1,638,400",
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"alignment": "CE",
"size": "Gargantuan",
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"hp": 518,
"hit_dice": "27d12+343",
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"ranged": "",
"space": "20",
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"wis": 21,
"cha": 24,
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"organization": "solitary",
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{
"id": 4870,
"name": "Mythic Juvenile White Dragon",
"ch": 9,
"xp": "6,400",
"race": "",
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"alignment": "CE",
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"hp": 124,
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"dex": "14",
"con": "19",
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"feats": "Alertness, Flyby Attack, Improved Initiative, Power AttackM, Vital StrikeM",
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"organization": "solitary",
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"speed": "60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.",
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"id": 4871,
"name": "Mythic Elder Air Elemental",
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"alignment": "N",
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"hp": 202,
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"space": "15",
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"skills": "Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +20, Perception +20, Sense Motive +20, Stealth +22",
"racialmods": "",
"languages": "Auran",
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"environment": "any (Plane of Air)",
"organization": "solitary, pair, or gang (3-8)",
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"id": 4872,
"name": "Mythic Elder Earth Elemental",
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"skills": "Appraise +20, Climb +31, Knowledge (dungeoneering) +20, Knowledge (planes) +20, Perception +20, Sense Motive +20, Stealth +10",
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"languages": "Terran",
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"organization": "solitary, pair, or gang (3-8)",
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"id": 4873,
"name": "Mythic Elder Fire Elemental",
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"hp": 202,
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"environment": "any (Plane of Fire)",
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"id": 4874,
"name": "Mythic Elder Water Elemental",
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"xp": "38,400",
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"id": 4875,
"name": "Mythic Ettin",
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"xp": "4,800",
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"alignment": "CE",
"size": "Large",
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"hp": 89,
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"reach": "10",
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"con": "15",
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"wis": 10,
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"organization": "solitary, pair, gang (3-6), troupe (1-2 plus 1-2 brown bears), band (3-6 plus 1-2 brown bears), or colony (3-6 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)",
"treasure": "standard (studded leather, 2 flails, 4 javelins, other treasure)",
"family": "Ettin",
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},
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"id": 4876,
"name": "Mythic Gargoyle",
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"xp": "1,600",
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"cha": 7,
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"sq": "freeze, opportunistic movement, possess statue",
"environment": "any",
"organization": "solitary, pair, or wing (3-12)",
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},
{
"id": 4877,
"name": "Mythic Fire Giant",
"ch": 12,
"xp": "19,200",
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"alignment": "LE",
"size": "Large",
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"hp": 197,
"hit_dice": "15d8+130",
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"melee": "greatsword +22/+17/+12 (3d6+16/19-20 plus 4d6 fire) or 2 slams +21 (1d6+11 plus 4d6 fire)",
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"reach": "10",
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"dex": "9",
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"wis": 14,
"cha": 10,
"feats": "CleaveM, Great Cleave, Improved Overrun, Improved Sunder, Iron WillM, Martial Weapon Proficiency (greatsword), Power AttackM, Weapon Focus (greatsword)",
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"racialmods": "",
"languages": "Common, Giant",
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"id": 4878,
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"hit_dice": "10d10+90",
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"sq": "",
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{
"id": 4880,
"name": "Mythic Griffon",
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"xp": "1,600",
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"id": 4881,
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},
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"id": 4885,
"name": "Mythic Lich",
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"environment": "any",
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{
"id": 4886,
"name": "Mythic Manticore",
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},
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"id": 4887,
"name": "Mythic Medusa",
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"ac_flat-footed": 20,
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{
"id": 4888,
"name": "Mythic Minotaur",
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{
"id": 4889,
"name": "Mythic Mummy",
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"str": "26",
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"con": "-",
"int": "6",
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"environment": "any",
"organization": "solitary, warden squad (2-6), or guardian detail (7-12)",
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{
"id": 4890,
"name": "Mythic Ogre",
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"xp": "1,200",
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"size": "Large",
"type": "humanoid",
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"hp": 50,
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"ranged": "javelin +1 (1d8+5)",
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"reach": "10",
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"wis": 10,
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"feats": "Iron WillM, Toughness, Weapon Focus (greatclub)",
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"languages": "Giant",
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"organization": "solitary, pair, gang (3-4), or family (5-16)",
"treasure": "standard (mwk scale mail, mwk greatclub, 4 javelins, other treasure)",
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{
"id": 4891,
"name": "Mythic Owlbear",
"ch": 5,
"xp": "1,600",
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},
{
"id": 4892,
"name": "The First Owlbear",
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"xp": "9,600",
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"size": "Large",
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"languages": "",
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"id": 4893,
"name": "Mythic Phoenix",
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"xp": "153,600",
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"type": "magical beast",
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"id": 4894,
"name": "Mythic Rakshasa",
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"organization": "solitary, pair, or cult (3-12)",
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},
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"id": 4895,
"name": "Mythic Human Skeleton",
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"id": 4896,
"name": "Mythic Sphinx",
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},
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"id": 4897,
"name": "Mythic Treant",
"ch": 10,
"xp": "9,600",
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"size": "Huge",
"type": "plant",
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"environment": "any forest",
"organization": "solitary or grove (2-7)",
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"name": "Mordnaissant",
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XP 3,200Mordnaissant NE Tiny undead Init +6; Senses darkvision 60 ft., lifesense; Perception +18
DEFENSE
AC 20, touch 20, flat-footed 18 (+6 deflection, +2 Dex, +2 size)hp 94 (9d8+54)Fort +9, Ref +5, Will +10Defensive Abilities channel resistance +2, shield of agony; Immune undead traits
OFFENSE
Spd 5 ft. (cannot run), fly 50 ft. (perfect)Melee 2 claws +10 (1d2-4)Ranged lash of fury +11/+6Space 2-1/2 ft.; Reach 0 ft. (30 ft. with lash)Special Attacks death curse, lash of fury , pain wail
STATISTICS
Str 3, Dex 14, Con -, Int 7, Wis 18, Cha 23Base Atk +6; CMB +6; CMD 18Feats Ability Focus (lash of fury ), Improved Initiative, Skill Focus (Perception), Weapon Finesse, Weapon Focus (ray)Skills Fly +19, Perception +18, Stealth +21
SPECIAL ABILITIES
Lifesense (Su) A mordnaissant notices and locates living creatures within 60 ft., just as if it possessed the blindsight ability. Death Curse (Su) As a final cruel jest to the individual that puts a mordnaissant out of its misery, the slayer must make a DC 20 Will save or suffer from a terrible curse that reduces all subsequent experience points awarded by 50%. The save DC is Charisma-based. Lash of Fury (Su) The mordnaissant can lash out with its negative energy powers and directly attack the vitality of living creatures, in the form of a twisting stream of black energy. The mordnaissant must make a ranged touch attack against its target as an attack action. If the ray hits, the victim must make a DC 22 Fortitude save for half damage or duration, depending on the specific effect chosen by the mordnaissant. The save DC is Charisma-based. The lash of fury has a range of 30 ft. with no range increment. The mordnaissant can pick from three possible lashes; it must make its choice prior to rolling the attack. The three options are: whip the flesh (as inflict moderate wounds , 2d8+9 damage), whip the mind (1d4 points of Intelligence damage), or whip the soul (stun 1d4+1 rounds). A critical hit doubles the damage rolled or the duration, in the case of whip the soul . Pain Wail (Su) As a swift action, the mordnaissant can produce a terrible wailing sound that reflects the pain it experiences every moment of its existence. All living creatures within 20 ft. must make a DC 20 Will save or be dazed for one round. For every 20 points of damage the mordnaissant takes, the save DC increases by +1. Shield of Agony (Su) A mordnaissant harnesses the pain of its existence to shield it. It adds its Charisma modifier as a deflection bonus to its AC and CMD. ",
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"init": 6,
"ability_scores": "Str 3, Dex 14, Con -, Int 7, Wis 18, Cha 23",
"spell_abilities": "",
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"special_attack": "death curse, lash of fury, pain wail"
},
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"wis": 15,
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"feats": "Iron Will, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (slam)",
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XP 2,400Ebon Ooze NE Huge ooze Init +2; Senses blindsight 60 ft.; Perception +2
DEFENSE
AC 6, touch 6, flat-footed 6 (-2 Dex, -2 size)hp 100 (8d8+56 plus 8)Fort +9, Ref +2, Will +4Defensive Abilities negative energy affinity; Immune acid, disease, ooze traits, sonic
OFFENSE
Spd 20 ft., swim 20 ft.Melee slam +12 (3d6+10 plus 2d6 acid plus grab)Space 15 ft.; Reach 10 ft.Special Attacks disease (slimy doom, DC 21)
STATISTICS
Str 24, Dex 7, Con 24, Int 8, Wis 14, Cha 3Base Atk +6; CMB +15 (+19 to grapple); CMD 23 (can't be tripped)Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), ToughnessB , Weapon Focus (slam)Skills Stealth +1
SPECIAL ABILITIES
Negative Energy Affinity (Ex) An ebon ooze is healed by negative energy attacks, and harmed by positive energy, as if it were undead. Slimy Doom (Ex) Slam-injury; save Fort DC 21; onset 1 day; frequency 1 day; effect 1d4 Con damage; cure 2 consecutive saves. ",
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{
"id": 5100,
"name": "Elder Witchlights",
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XP 100Elder Witchlights N Fine fey Init +4; Senses low-light vision; Perception +4
DEFENSE
AC 21, touch 21, flat-footed 18 (+3 Dex, +8 size)hp 4 (1d6-2)Fort -2, Ref +5, Will +3
OFFENSE
Spd fly 30 ft. (perfect)Melee noneSpace 5 ft.; Reach 5 ft.Spell-Like Abilities (CL 1st)At will—daze (DC 11), ghost sound (DC 11), virtue (elder #1)At will—dancing light s , flare (DC 11), purify food and drink (1/hour) (elder #2)At will—daze (DC 11), light , prestidigitation (elder #3)
STATISTICS
Str 1, Dex 16, Con 6, Int 3, Wis 13, Cha 12Base Atk +0; CMB -5; CMD 0Feats Skill Focus (Perception)Skills Acrobatics +7, Fly +19, Perception +8, Stealth +19Languages Sylvan (limited)
SPECIAL ABILITIES
Glimmer (Su) Witchlights produce a luminance in their larval stage equal to a candle in brightness. In their adult and elder stage the light is up to half torchlight intensity (bright light in a 10 ft. radius). They can change the intensity or extinguish this light as a free action. The glimmer is a steady, soft glow, and may be silvery-white or just about any color, though the fey that raise them favor pastel shades. Each witchlight has its own unique color which it cannot change. ",
"senses": "low-light vision; Perception +4",
"resist": "",
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"id": 5573,
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"reach": "5",
"str": "10",
"dex": "15",
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"int": "1",
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XP 600Asp (Pathfinder Campaign Setting : Osirion , Legacy of Pharaohs 55) N Medium animal Init +6; Senses low-light vision, scent; Perception +10
DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)hp 19 (3d8+6)Fort +5, Ref +5, Will +3
OFFENSE
Spd 20 ft., climb 20 ft., swim 20 ft.Melee bite +4 (1d4 plus poison)Space 5 ft.; Reach 5 ft.
STATISTICS
Str 10, Dex 15, Con 14, Int 1, Wis 15, Cha 2Base Atk +2; CMB +2; CMD 14 (can't be tripped)Feats Improved Initiative, Skill Focus (Stealth), Weapon FinesseB Skills Acrobatics +10, Climb +10, Perception +10, Stealth +14, Swim +10; Racial Modifiers +8 Acrobatics, +4 Perception, +4 Stealth; modifies Climb and Swim with Dexterity
SPECIAL ABILITIES
Poison (Ex) Bite–injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive save s. The save DC includes a +2 racial bonus. ",
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{
"id": 5574,
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"space": "20",
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"str": "40",
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"ac": 18,
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"hp": 80,
"hit_dice": "9d8+36",
"fort": 8,
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"space": "5",
"reach": "5",
"str": "14",
"dex": "16",
"con": "14",
"int": "10",
"wis": 16,
"cha": 8,
"feats": "Combat Casting, Dodge, Iron Will, Natural Spell, Spell Focus (transmutation), Toughness",
"skills": "Fly +15, Knowledge (nature) +14, Perception +15, Stealth +12, Survival +17",
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"alignment": "N",
"size": "Gargantuan",
"type": "ooze",
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"ac": 6,
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"hp": 114,
"hit_dice": "12d8+60",
"fort": 9,
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"melee": "touch +5 (3d6 plus desiccation)",
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"str": "-",
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"hp": 71,
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"ref": "+9 (+11 vs. traps)",
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{
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},
{
"id": 5585,
"name": "Uraeus",
"ch": 5,
"xp": "1,600",
"race": "",
"class1": "",
"class1_lvl": null,
"class2": "",
"class2_lvl": null,
"alignment": "LG",
"size": "Medium",
"type": "magical beast",
"subtype1": "",
"subtype2": "",
"subtype3": "",
"subtype4": "",
"subtype5": "",
"subtype6": "",
"ac": 19,
"ac_touch": 13,
"ac_flat-footed": 16,
"hp": 52,
"hit_dice": "7d10+14",
"fort": 7,
"ref": "8",
"will": "4",
"melee": "2 bites +10 (1d6+3 plus poison)",
"ranged": "",
"space": "5",
"reach": "5",
"str": "17",
"dex": "16",
"con": "14",
"int": "15",
"wis": 14,
"cha": 15,
"feats": "Acrobatic, Combat Expertise, Flyby Attack, Improved Initiative",
"skills": "Acrobatics +15, Climb +17, Fly +11, Knowledge (religion) +5, Perception +16, Sense Motive +9, Stealth +9, Swim +17",
"racialmods": "+4 Acrobatics, +8 Perception",
"languages": "Aquan, Common, Osiriani",
"sq": "",
"environment": "warm rivers",
"organization": "solitary, pair, or nest (3-8)",
"treasure": "standard",
"family": "",
"gear": "",
"othergear": "",
"characterflag": 0,
"companionflag": 0,
"speed": "20 ft., climb 20 ft., fly 50 ft. (average), swim 20 ft.",
"base_speed": "20",
"fly_speed": "50",
"maneuverability": "average",
"climb_speed": "20",
"swim_speed": "20",
"burrow_speed": "",
"speed_special": "",
"speed_land": 1,
"fly": 1,
"climb": 1,
"burrow": 0,
"swim": 1,
"variantparent": null,
"classarchetypes": "",
"companionfamiliarlink": null,
"alt_name": "",
"uniquemonster": 0,
"MR": 0,
"mythic": 0,
"MT": 0,
"source": "Osirion, Legacy Of Pharaohs",
"reference": "Core",
"full_text": "",
"senses": "",
"resist": "",
"description": "",
"init": null,
"ability_scores": "",
"spell_abilities": "",
"spells_prepared": "",
"special_attack": ""
}
]]