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(1 replies, posted in Share DnD 5 Content)

Easy- extra money and equipment

Normal- no bonus

Hard- less equipment and money

Extreme- all monsters double health but you have more money and "starting credits" and a starting merchant appears at the beginning to spend the "starting credits", if not spenr then they dissapear

God- monsters double health, all else is normal

Extra Option- starting credits(only in easy mode) 20 or 30

Starting credits- they work buy a normal merchant appears so they can buy stuff.
20 credits available (they count as gold so all prices of items are the same and same rules for stores apply)