I would like to have warforged added to the app.
Warforged: page 20 of the Eborron Campaign Setting.
> Living Construct Subtype.
> Hit Dice, base attack bonus, saving throws and skill points derived form class.
> Warforged have a Constitution score
> Warforged do not have low light vision or dark vision.
> Warforged are susceptible to mind-affecting spells and abilities.
> Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
> A Warforged does not heal damage naturally.
> Warforged are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain and death effects or necromancy effects.
> Warforged can be affected by spells that target living creatures as well as by those that target constructs. Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide half the normal effect.
> Warforged take damage from spells such as Heat Metal and Chill Metal and are effected by spell such as Repel Metal, Repel Stone, Repel Wood. They are vulnerable to Rusting Grasp. Warforged recieve 2d6 damage (reflex half; save DC14 + caster ability modifier). (Rusted Monster Reflex Save DC 17 half).
> Warforged become disabled at 0 Hit Points. He can make a single move action or standard action each round with no risk of further injury. 0 to -10 Hit Point render the Warforged inert. Is considered stable.
> Warforged can be raised or resurrected.
> Warforged do not need to eat, sleep or breath but receive benefit from consumable spells and magic items.
> Warforged Wizard must rest for 8 hours to prepare spells.
> +2 Constitution, -2 Wisdom, -2 Charisma.
> Medium sized. Base land speed 30 ft.
> Composite Plating is the base Warforged armor unless a first level Warforged armor feat is selected. Composite Plating provides +2 armor bonus. Spell failure is 5%.
> Light Fortification. When a critical hit ot sneak attack is scored, there is a 25% chance the critical hit or sneak attack is negated and damage is rolled normally.
> Warforged have a natural weapon in the form of a slam attack that deals 1d4 damage.
> Warforged receive not bonus languages and favor the Fighter class.