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(0 replies, posted in Equipment)

Warforged components to be added to the app.

Warforged components found in Eberron Campaign Settings page 267.

Embedding or Attaching a Warforged Component;

> Any character capable of creating a magic item can make the same magic item as a Warforged Component, and any Warforged capable of using a magic item can use the same item as a Warforged Component.
> Warforged Components take up the same space as the same kind of item would take up.
> Components that do not take up any space on the body cost twice as much.
> Components can only be used by Warforged.
> Embedded components can not be targeted or broken by rolling a 1. Attached components can be targeted and damaged.
> Warforged can activate a component by thought as a standard action without moving or making a sound and never provide an attack of opporunity.
> Attaching or detaching a component is a standard action that never provides an attack of opportunity. If a Warforged has at least 1 Hit Point, Embedded or Attached components can not be removed unless the Warforged wants them to be removed. Embedded or Attached components can be removed from a disabled Warforged. Each component receives a saving throw if the Warforged is destroyed, which can then be salvage later.

Basic Components;
> Armblade.
Is a +1 Bastard sword that covers the hand and requires the exotic weapon proficiency (bastard sword). Can not be disarmed. +2 bonus to disarm rolls. IF the wielder uses a ready action to set armblade against a charge, he deals double damage.
Faint transmutation; CL 5th: Craft Magic Arms and Armor, heroism; price 2300 gp weight 8 lb.

> Armbow.
+2 Repeating light crossbow. Covers the hand. Magically loads and fired with a thought as a standard action. Automatically creates bolts to keep ammunition case full. Case hold 5 bolts at a time. Can create 20 bolts per day. Warforged can spend 1 Hit Point per bolt. At any time, a Warforged can expend 3 Hit Points to create a bolt with Align Weapon as a free action. Bolts disappear if removed without being fired.
Moderate evocation and conjuration: CL 9th: Craft Magic Arm and Armor, align weapon, minor creation; Price 20000 gp Weight 12 lb.

> Battlefist.

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(0 replies, posted in Races)

I would like to have warforged added to the app.

Warforged: page 20 of the Eborron Campaign Setting.

> Living Construct Subtype.
> Hit Dice, base attack bonus, saving throws and skill points derived form class.
> Warforged have a Constitution score
> Warforged do not have low light vision or dark vision.
> Warforged are susceptible to mind-affecting spells and abilities.
> Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
> A Warforged does not heal damage naturally.
> Warforged are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain and death effects or necromancy effects.
> Warforged can be affected by spells that target living creatures as well as by those that target constructs. Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide half the normal effect.
> Warforged take damage from spells such as Heat Metal and Chill Metal and are effected by spell such as Repel Metal, Repel Stone, Repel Wood. They are vulnerable to Rusting Grasp. Warforged recieve 2d6 damage (reflex half; save DC14 + caster ability modifier). (Rusted Monster Reflex Save DC 17 half).
> Warforged become disabled at 0 Hit Points. He can make a single move action or standard action each round with no risk of further injury. 0 to -10 Hit Point render the Warforged inert. Is considered stable.
> Warforged can be raised or resurrected.
> Warforged do not need to eat, sleep or breath but receive benefit from consumable spells and magic items.
> Warforged Wizard must rest for 8 hours to prepare spells.
> +2 Constitution, -2 Wisdom, -2 Charisma.
> Medium sized. Base land speed 30 ft.
> Composite Plating is the base Warforged armor unless a first level Warforged armor feat is selected. Composite Plating provides +2 armor bonus. Spell failure is 5%.
> Light Fortification. When a critical hit ot sneak attack is scored, there is a 25% chance the critical hit or sneak attack is negated and damage is rolled normally.
> Warforged have a natural weapon in the form of a slam attack that deals 1d4 damage.
> Warforged receive not bonus languages and favor the Fighter class.