Topic: Rod of Scarecrow
Rod of the scarecrow
Wondrous item (uncommon)
You can use an action to plant the rod on the ground and speak the command word, turnings it into a scarecrow with the following stats:
Scarecrow
Medium construct, Chaotic Evil
Armor Class: 11
hit Points: 36 (8d8)
Speed: 30ft.
STR 11 (+0)
DEX 13 (+1)
CON 11 (+0)
WIS 10 (+0)
INT 10 (+0)
CHA 13 (+1)
Damage Vulnerabilities: fire
Damage Resistances: bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses: darkvision 60 ft., passive perception 10
Languages: understands the languages of its creator but cant speak
CR: 1 (200 XP)
Traits
False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
Multiattack. The scarecrow makes two claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC: 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC: 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.