Topic: Sorcerer origin: force magic
This origin follows the basic stats of a sorcerer but with the following bonuses:
Force shield: at lvl 1 when you choose this origin you gain a thin layer of force coating your body making your base AC 10 + your charisma mod.
Force adept: at lvl 3 you are more attuned to your innate force magic granting the following benefits.
. your force type spells deal an extra damage die of its type per lvl (to a maximum of 6)
.your force spell range is double
Float: at lvl 5 you float a maximum of one foot off the ground at all times making no terrain difficult terrain. However some terrain damage effects still apply (such as heat from lava or poisonous gas)
Reflect damage: at lvl 15 your force shield can now reflect damage from melee attacks (though you still take damage) and deflect missile attacks (you take half damage) further more force based spells no longer effect you and are bounced back at the caster.
Unrelenting fury: at lvl 20 you transform into a conduit of raw force magic for 2d6 rounds to the following effects.
. you float 5 feet off the ground with a flying speed of 30
.items that are not fixed to the ground are lifted up as a bonus action you can hurl the objects at an enemy or group of enemies.
Force magic is difficult to master due to its close relationship to the characters emotions. Force mages start with a minor emotional flaw due to the chaotic nature of there abilities. Choose one of the following
. "I've never been accepted by anyone before why would they start accepting me now."
. "I like destruction and I'm good at it. I revel in the chance to flaunt my power."
. "If my emotions get the better of me people die so I just won't have them."
. "I don't have many friends so I protect the ones I do have. I'll do anything to keep them safe. Even if I have to kill everyone around me to do it."