Topic: Werewolf

Warning this is not mine. I found this on DND Beyond and I know people want the werewolf abilities etc. here you go, enjoy

Werewolf(race/can be gained)

Physical description

Werewolves in their human form looks just like normal people. They however have tendency to have beard. In hybrid form they are about 8 feet tall, they also have wolf-like head.

History

Lycanthropy can be spread like a disease. Sometimes a lycanthrope begins life as a normal humanoid or giant who subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes.

A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.

Society

Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shape-changing ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to blood-lust, becoming evil, opportunistic creatures that prey on the weak.

Names

Werewolf names are mostly human names because of their mankind heritage.



Werewolf Traits

Werewolves, while primarily evil, do have some good in them
Ability Score Increase
Your Strength score increases by 1, Your Constitution scores increases by 1, Your Charisma score increases by 1.

Silver Weakness
You are vulnerable to silvered weapons.

Natural Weapons
While in Hybrid and Wolf Form you have a 1D4 Bite and 1D6 Claw attack. Increase damage at level 5 to Bite 1D6 and Claw 1D8. On a successful melee attack you may use your bonus action to make a claw attack on the same target.

Regeneration
You take half damage from any attacks that aren't silvered and/or magical. At the start of your turn if you haven't been attacked you gain 1d4+ your constitution modifier of health back. You can only gain this benefit if you have at least 1 hit point.

Tracking
You can detect opponents within 15 feet by sense of smell. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 5 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. (All Forms).

Dark-Vision
You can see in non-magical darkness out to 60ft, you cannot discern different colours and can only see in shades of grey and red (All Forms).

Changing Form
You can take 1 action to change into your Hybrid or Wolf Form. While in Hybrid Form you can wield weapons as normal. While in wolf form you cannot wear armour or wield weapons. You are able to wear certain equipment at the DM's discretion, such as circlets and robes. You can choose to have equipment you are wearing to either merge into your form or be dropped to the ground. You gain no benefit from equipment that is merged into your form.

Trip Attack
While in Wolf or Hybrid form you can attempt to trip the opponent as a bonus action after a bite attack. The opponent must make a Strength Save equal to 10+ your Strength modifier+ your proficiency bonus

Wolf Empathy
You can communicate with wolves and dire wolves. (All forms)

Skills
You are Proficient in Survival, Nature, Intimidation and Perception rolls.

Saves
You are proficient with Strength and Constitution saving throws.

Full Moon Rage
At the start of a night with a Full Moon you must make a DC13 Wisdom save or lose control of yourself. During this time the DM has Control over what your character does, however every hour you may reroll your saving throw to take back control. Once you make the correct saving throw you retain control for the rest of the night.

Tough Hide
While you are not wearing any Armour or shields your AC becomes 10+ Strength Modifier+ Proficiency Bonus (All Forms)

Age
Humans reach adulthood in their late teens and live less than a century.

Alignment
A Lycanthrope's alignment can be nearly anything. Some embrace their curse and become evil, while others conceal it and try to stay good.

Size
vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed
Your base walking speed is 30 feet.

Languages
You can speak, read, and write Common and one extra language. You can only speak in Human and Hybrid form.

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Re: Werewolf

Could you also use the content creator and post the .dd5 file here?

That would be great!

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