Topic: Etheralius Infinitus Mage Class

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Mage
As a Mage you gain the following class features:

Tools: None

Saving Throws: Intelligence & Wisdom

Skills: Choose two from Arcana, History, Perception, Insight

Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
•    Rotten Wooden Staff
•    Worn Mage Robes

The Mage:
•    Level 1. Proficiency Bonus: +2, Magic Armour, Magic Missile, Magic Guard
•    Level 2. Proficiency Bonus: + 2, +3 SP & + 3 AP
•    Level 3. Proficiency Bonus: + 2, +3 SP & + 3 AP
•    Level 4. Proficiency Bonus: + 2, +3 SP & + 3 AP
•    Level 5. Proficiency Bonus: + 3, +3 SP & + 3 AP

Class Skills:

Magic Armour
Condenses magic around your armor to decrease the amount of magic damage done to your character.
Lvl. 1 – MP Cost: 10, AC +1, Duration: 1 Turn
Lvl. 2 – MP Cost: 15, AC +2, Duration: 1 Turn
Lvl. 3 – MP Cost: 20, AC +3, Duration: 1 Turn
Lvl. 4 – MP Cost: 25, AC +4, Duration: 1 Turn
Lvl. 5 – MP Cost: 30, AC +5, Duration: 1 Turn

Magic Missile
Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy.
Lvl. 1- MP Cost: 10, Damage: 2d8+ INT + 2, Max Enemies Hit: 2
Lvl. 2- MP Cost: 15, Damage: 2d8+ INT + 4, Max Enemies Hit: 2   
Lvl. 3- MP Cost: 20, Damage: 2d8+ INT + 6, Max Enemies Hit: 2
Lvl. 4- MP Cost: 25, Damage: 2d8+ INT + 8, Max Enemies Hit: 2
Lvl. 5- MP Cost: 30, Damage: 2d8+ INT + 10 Max Enemies Hit: 2

Magic Guard
Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.
Lvl. 1 - MP Cost: 5, Duration: 1 Turn
Lvl. 2 - MP Cost: 10, Duration: 1 Turn
Lvl. 3 - MP Cost: 15, Duration: 2 Turns
Lvl. 4 - MP Cost: 20, Duration: 2 Turns
Lvl. 5 - MP Cost: 25, Duration: 3 Turns

Post's attachments

Download: Attachment icon Mage Class Skill Sheets.docx --- [Open in app] 14.41 kb, 163 downloads since 2017-09-14 

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