Topic: Etheralius Infinitus Mage Class
Looking for feedback.
Mage
As a Mage you gain the following class features:
Tools: None
Saving Throws: Intelligence & Wisdom
Skills: Choose two from Arcana, History, Perception, Insight
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
• Rotten Wooden Staff
• Worn Mage Robes
The Mage:
• Level 1. Proficiency Bonus: +2, Magic Armour, Magic Missile, Magic Guard
• Level 2. Proficiency Bonus: + 2, +3 SP & + 3 AP
• Level 3. Proficiency Bonus: + 2, +3 SP & + 3 AP
• Level 4. Proficiency Bonus: + 2, +3 SP & + 3 AP
• Level 5. Proficiency Bonus: + 3, +3 SP & + 3 AP
Class Skills:
Magic Armour
Condenses magic around your armor to decrease the amount of magic damage done to your character.
Lvl. 1 – MP Cost: 10, AC +1, Duration: 1 Turn
Lvl. 2 – MP Cost: 15, AC +2, Duration: 1 Turn
Lvl. 3 – MP Cost: 20, AC +3, Duration: 1 Turn
Lvl. 4 – MP Cost: 25, AC +4, Duration: 1 Turn
Lvl. 5 – MP Cost: 30, AC +5, Duration: 1 Turn
Magic Missile
Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy.
Lvl. 1- MP Cost: 10, Damage: 2d8+ INT + 2, Max Enemies Hit: 2
Lvl. 2- MP Cost: 15, Damage: 2d8+ INT + 4, Max Enemies Hit: 2
Lvl. 3- MP Cost: 20, Damage: 2d8+ INT + 6, Max Enemies Hit: 2
Lvl. 4- MP Cost: 25, Damage: 2d8+ INT + 8, Max Enemies Hit: 2
Lvl. 5- MP Cost: 30, Damage: 2d8+ INT + 10 Max Enemies Hit: 2
Magic Guard
Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.
Lvl. 1 - MP Cost: 5, Duration: 1 Turn
Lvl. 2 - MP Cost: 10, Duration: 1 Turn
Lvl. 3 - MP Cost: 15, Duration: 2 Turns
Lvl. 4 - MP Cost: 20, Duration: 2 Turns
Lvl. 5 - MP Cost: 25, Duration: 3 Turns