Topic: Elves and Dwarves from the Inheritance

This is my home brew of the Elves and Dwarves that are in the book series Inheritance. I made these because I am running a campaign in the Eragon universe, and like some input on the builds.


Elves of Inheritance
Characteristics & Traits
Humanoid in appearance, they have noticeably angular features, slanting eyebrows and pointed ears, as well as thin angular faces. They are generally tall and slim. According to legend they are also the fairest people of the land, partly because of the physical transformation caused by the Dragons' influence on them (and were thus also known as the Fair Folk).

Most elves are more gifted with magic than the other races and have an innate knowledge of their true names, thus giving them a great deal more power compared to the other races of Alagaësia. Elves are also known to be highly intelligent and wise, which is perhaps due to their long lives, or possibly by their union with the dragons.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Ability Scores
+2Str, and +1 to magic stat
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood around the age of 100 and can live to be 750+ years old.
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.
Racial Feats
Innate Spellcaster:
Being born with the knowledge of magic and raised with it your whole life you have the ability to cast spells regardless of class, but are limited to 1 cantrips from druid spell list. You can cast these using your spell casting stat
One With Nature:
Along with being born with innate magic you are raised in nature and have a deep connection and love for all things wild to the extent, that unless no other choice exist, you do not kill or eat wild game/meat.
Have the ability to understand animal feelings and have limited communication.
Have a passive nature check of 15
Languages
Common,  Ancient Language, and one of your choice


Dwarves of Inheritance
Characteristics and Traits
Dwarves (Knurlan in Dwarvish, singular knurla and Dvergar in the Ancient Language once known to all creatures) were one of the only races native to Alagaësia. Known as lovers of rock and stone, dwarves had a long lifespan and often lived in large, underground cities in the Beor Mountains. One of the most famous dwarf cities was located in Farthen Dûr ("Our Father" in dwarvish). The city itself, Tronjheim, was the secret hiding place of the Varden up until the Battle under Farthen Dûr. The dwarves had many clans such as the Dûrgrimst Az Sweldn rak Anhûin and the Dûrgrimst Ingeitum. Ability Score. +2 Con and +1 Wis
Alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of Fair Play and a belief that everyone deserves to share in the benefits of a just order.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing Heavy Armor.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have Resistance against poison damage.
Dwarven Combat Training: You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.
Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Racial Feats
Stones Whispers:
As long as you are in contact with the ground you can hear the voice of the stones in the earth beneath your feet.
Roll Perception check to see if you hear the whispers of the ground. You can tell how many people are coming and roughly what kind of armor they are wearing.(roll with advantage underground, roll with disadvantage if on the second floor w/ no roll on any higher floors). 
Dwarven Persuasion:
As a Dwarf you have had great experience with dealing with people and money and can almost haggle for anything you need.
As long as you use player gold/silver/copper as the revenue you can “haggle” for information with advantage as long as the other party accepts the trade.
Languages:
Dwarven, Common, and one other

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