Topic: Monk Archetype
Monks of this tradition greatly value nature and all things that are part of it, all races, animals and plants, through there training they have achieved some powers much like those of the druids,It teaches them how to manipulate air, earth and plants.
At level 3 when you choose this tradition you gain the fist of Unbroken air attack from way of the four elements and the Rush of Gale spirit ability,
You gain the druid craft and gust cantrips, you are only not as effected by rough terrain made by you.(3/4th movement instead of half)
You can now cast these spells.
Level 1 spells 2 ki points
Beast bond, Earth tremor, Entangle, Good berry, Speak with animals, cure wounds.
Level 2 spells 3 ki points
Bark skin, Earth bind, Dust Devil, Beast sense.
Level 3 spells 4 ki points
Erupting earth, meld into stone, Plant growth, Wind wall.
Level 4 spells 5 ki points
Grasping vine, Stone shape, stone skin.
Level 5 spells 6 ki points
Control winds, Maelstrom, Wall of stone.
At 6th level you gain the beast shape ability once per day up to challenge rating 3(beasts only, and winter wolf) this increases to challenge rating 5 at 11th level
One with nature
When you reach level 11 you can Conjure a spectral beast of challenge rating 5 or lower, this beast is your ally, it have it's own initiative and acts on it's own, controlled by the DM, this lasts for 24 hours. This can only be used once per long rest.
Mind of the Guardian
Starting at level 17 you can add half of your Wisdom modifier to attack and damage rolls, you wisdom score Maximum becomes 22. you are immune to fear effects.